xpray breeder queen The body has a good start, your 2d and figure drawing skills are definately transfering over! The anatomy does feel a bit underdefined but that I think that is something that comes with practise ^^. Other people have brought up her relative thinness; that again is something that should sort itself out as you get more confident. It's good that you're mixing polygonal modeling with sculpting, that will help a lot for the more solid parts of her body! Something I'm curious about is did you use a model sheet or other in scene reference when sculpting her? If not that helps a lot with getting things positioned correctly. The head I think is the area to focus on; the eyes in particular feel like they're angled a lot more to the side of the head compared to her 2d design, resulting in them getting squished to the side of the head from the front and 3/4 angles. Solving that would greatly improve the feel of the model as she does feel quite uncanny in a way she isn't when your draw her imo. I think her facial features and jaw are also being skewed downwards in comparison to her 2d design if you compare the side shots of her from Final Episode; although that could also be something I'm misinterprating in your art. xpray breeder queen