local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local Mouse = LocalPlayer:GetMouse() local Character = LocalPlayer.Character local HRP = Character.HumanoidRootPart function GetLanes() for i,v in pairs(game.Workspace.FunctionalAssets.BowlingLanes.Lanes:GetChildren()) do for a,b in pairs(v.Scoring.Screen2.BowlingLaneBoard.BoardGui.ImageLabel:GetChildren()) do if b.Name == game.Players.LocalPlayer.Name then return b.Parent.Parent.Parent.Parent.Parent.Parent end end end end Mouse.KeyDown:Connect(function(Key) Key = Key:lower() if Key == "q" then for i,v in pairs(GetLanes().FunctioningAssets.Pins:GetChildren()) do v.Rotation = Vector3.new(90,0,0) end end end)