super cube cavern update -- Decompiled with the Synapse X Luau decompiler. local l__root__1 = _G.root; local v2 = {}; local u1 = require(l__root__1.as.Modules.ItemDefault); function v2.New(p1) local v3 = {}; if p1 then v3.obj = p1; else v3.obj = script.Parent.handle:Clone(); super cube cavern update PasteShr super cube cavern update v3.obj.Name = script.Parent.Name; end; u1.AddDefault(v3); v3.DisplayName = "Stick"; v3.Desc = "A simple stick. How did this get here?"; v3.DescUse = 1; v3.Price = 5; v3.Damage = 1; v3.speed = 0.6; v3.Range = 5; super cube cavern update How to get it for free? super cube cavern update v3.swing = false; v3.swap = 1; v3.HitboxBoost = 1; function v3.Unequip(p2) v3.equipped = false; pcall(function() v3.bard.timeswing = tonumber(tick() - 4); end); end; function v3.Activate(p3) super cube cavern update How to dowload it? super cube cavern update if not v3.swing and v3.bard then v3.bard.timeswing = tonumber(tick()); v3.bard.anim:PlayArm("ArmIdle"); if v3.bard.scooting then return; end; if not v3.bard.ground and not v3.bard.swimming and not v3.bard.jumpdeb and not v3.bard.kart and not v3.bard.ufo and not v3.bard.bubble then v3.swing = true; v3.bard:AirHop(); v3.bard.anim:PlayArm("ArmSwing3"); super cube cavern update How to dowload it? super cube cavern update v3.obj.Attachment.Trail.Enabled = true; if v3.obj:FindFirstChild("lunge") then v3.obj.lunge:Play(); end; while true do wait(); v3:SwingSword(true, v3.Damage + 1, v3.Range, -0.75, v3.HitboxBoost); if not v3.bard then break; end; super cube cavern update How to use it? super cube cavern update if v3.bard then if v3.bard.ground then break; end; if v3.bard.swimming then break; end; if v3.bard.crouchflighting then break; end; super cube cavern update How to get it? super cube cavern update if v3.bard.jumpdeb then break; end; if v3.bard.dead then break; end; end; if not v3.equipped then break; end; super cube cavern update How to dowload it? super cube cavern update end; if v3.obj then v3.obj.Attachment.Trail.Enabled = false; end; if v3.bard then v3.bard.anim:StopArm("ArmSwing3"); v3.bard.anim:StopArm("ArmSwing3Loop"); end; if not v3.bard.ground and not v3.bard.swimming and not v3.bard.jumpdeb then while true do super cube cavern update How to get it? super cube cavern update wait(); if not v3.bard then break; end; if v3.bard then if v3.bard.ground then break; end; if v3.bard.swimming then break; super cube cavern update How to get it? super cube cavern update end; if v3.bard.jumpdeb then break; end; if v3.bard.dead then break; end; end; end; end; super cube cavern update How to get it for free? super cube cavern update v3.swing = false; return; end; v3.swing = true; v3.bard.anim:PlayArm("ArmSwing" .. v3.swap); if v3.StopSwap then v3.swap = 1; else if v3.swap == 1 then local v4 = 2; super cube cavern update PasteShr super cube cavern update else v4 = 1; end; v3.swap = v4; end; if v3.obj:FindFirstChild("swing") then v3.obj.swing:Play(); end; wait(0.05); v3:SwingSword(nil, v3.Damage, v3.Range, 0, v3.HitboxBoost); super cube cavern update PasteShr super cube cavern update l__root__1.particle_mod:Slash(v3.bard:GetPoint() * CFrame.Angles(0, math.pi, 0) * CFrame.new(0, -1, 0.25 + p3:RangeFix(v3.Range) / 5) + v3.bard.pos + Vector3.new(v3.bard.heightboost, v3.bard.heightboost, v3.bard.heightboost) * -v3.bard.gravity, v3.Range); wait(v3.speed); v3.swing = false; end; end; return v3; end; return v2; super cube cavern update