spectrum glitcher pastebin warn([[SpectrumGlitcher v2 Loaded. All purpose switcher... -- wat ############################ Discord: SpectrumEeveez#2356 Contact Me For Updates! ############################ Created by 'NoobyGames12' Edited by 'GodzPlaysRB' spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin ]]) print([[Icons: ! = New ? = Spoilers * = Exclusivity ]]) warn([[V 3.3.1 (ON PROGRESS) Update Log: * New Mode (On Divinity upon pressing M) ! Recolors and Retexts ? Text Shows up when entering Hatred Mode spectrum glitcher pastebin How to get it? spectrum glitcher pastebin * Equality is back!!! * New! Hope mode upon pressing G (2 moves) - Hope Smash "Z" - Glitch "C" ! New Mode on PHANTOM pressing "x" SORRY I NERFED IT :-; Only special peeps get the newer ones And some people that trade. Sorry this is the last one im giving out. spectrum glitcher pastebin How to use it? spectrum glitcher pastebin I'd like if you wouldnt remove my or NoobyGames's credit, thanks alot ;). But Further i do! I may present! SpectrumGlitcher v2 ]]) --- its obs smooth af do not touch ---- Sources and functions might be taken from others plr = game:GetService("Players").LocalPlayer char = plr.Character hum = char.Humanoid spectrum glitcher pastebin PasteShr spectrum glitcher pastebin local cam = game.Workspace.CurrentCamera local Controller = plr.PlayerScripts:WaitForChild("ControlScript") Camera = cam local CamInterrupt = false local TwoD = false local TargetInfo = {nil, nil} cam.CameraType = "Custom" t = char.Torso h = char.Head ra = char["Right Arm"] spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin la = char["Left Arm"] rl = char["Right Leg"] ll = char["Left Leg"] tors = char.Torso lleg = char["Left Leg"] root = char.HumanoidRootPart hed = char.Head rleg = char["Right Leg"] rarm = char["Right Arm"] larm = char["Left Arm"] spectrum glitcher pastebin How to use it? spectrum glitcher pastebin radian = math.rad random = math.random Vec3 = Vector3.new Inst = Instance.new cFrame = CFrame.new Euler = CFrame.fromEulerAnglesXYZ vt = Vector3.new bc = BrickColor.new br = BrickColor.random it = Instance.new spectrum glitcher pastebin PasteShr spectrum glitcher pastebin cf = CFrame.new local eff = true local shielding = false local char = plr.Character local hum = char:FindFirstChildOfClass'Humanoid' local hed = char.Head local root = char:FindFirstChild'HumanoidRootPart' local rootj = root.RootJoint local tors = char.Torso local ra = char["Right Arm"] spectrum glitcher pastebin How to use it? spectrum glitcher pastebin local la = char["Left Arm"] local rl = char["Right Leg"] local ll = char["Left Leg"] local neck = tors["Neck"] local mouse = plr:GetMouse() local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) local maincolor = MAINRUINCOLOR cam = game.Workspace.CurrentCamera spectrum glitcher pastebin PasteShr spectrum glitcher pastebin CF = CFrame.new angles = CFrame.Angles attack = false Euler = CFrame.fromEulerAnglesXYZ Rad = math.rad IT = Instance.new BrickC = BrickColor.new Cos = math.cos Acos = math.acos Sin = math.sin spectrum glitcher pastebin PasteShr spectrum glitcher pastebin Asin = math.asin Abs = math.abs Mrandom = math.random Floor = math.floor IT = Instance.new CF = CFrame.new VT = Vector3.new RAD = math.rad C3 = Color3.new UD2 = UDim2.new spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin BRICKC = BrickColor.new ANGLES = CFrame.Angles EULER = CFrame.fromEulerAnglesXYZ COS = math.cos ACOS = math.acos SIN = math.sin ASIN = math.asin ABS = math.abs MRANDOM = math.random FLOOR = math.floor spectrum glitcher pastebin PasteShr spectrum glitcher pastebin local RWINGS = {} local LWINGS = {} local GunPoint Player_Size = 1 for i,v in pairs(char:children()) do if v:IsA("Shirt") and v:IsA("Pants") and v:IsA("Hat") and v:IsA("Accessory") then v:Remove() end end spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin shirt = Instance.new("Shirt", char) shirt.Name = "Shirt" pants = Instance.new("Pants", char) pants.Name = "Pants" char.Shirt.ShirtTemplate = "rbxassetid://62300690" char.Pants.PantsTemplate = "rbxassetid://179766142" local Booleans = { CamFollow = true, GyroUse = true spectrum glitcher pastebin PasteShr spectrum glitcher pastebin } function lerp(object, newCFrame, alpha) return object:lerp(newCFrame, alpha) end local Directer = Inst("BodyGyro", root) Directer.MaxTorque = Vec3(0, 0, 0) Directer.P = 600000 local CPart = Inst("Part") spectrum glitcher pastebin PasteShr spectrum glitcher pastebin CPart.Anchored = true CPart.CanCollide = false CPart.Locked = true CPart.Transparency = 1 local rainbowmode = false local MALFUNCTIONmode = false kan = Instance.new("Sound",char) kan.Volume = 1.25 spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin kan.TimePosition = 0 kan.PlaybackSpeed = 1 kan.Pitch = 1 kan.SoundId = "rbxassetid://614032233" kan.Name = "wrecked" kan.Looped = true kan:Play() function Cso(ID, PARENT, VOLUME, PITCH) local NSound = nil spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin coroutine.resume(coroutine.create(function() NSound = IT("Sound", PARENT) NSound.Volume = VOLUME NSound.Pitch = PITCH NSound.SoundId = "http://www.roblox.com/asset/?id="..ID swait() NSound:play() game:GetService("Debris"):AddItem(NSound, 10) end)) return NSound spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin end function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW) local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true) local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0)) wave.CFrame = CFRAME coroutine.resume(coroutine.create(function(PART) for i = 1, WAIT do Swait() mesh.Scale = mesh.Scale + GROW spectrum glitcher pastebin How to use it? spectrum glitcher pastebin wave.Transparency = wave.Transparency + 1 / WAIT if wave.Transparency > 0.99 then wave:remove() end end end)) end function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) spectrum glitcher pastebin How to get it? spectrum glitcher pastebin end function PositiveAngle(NUMBER) if NUMBER >= 0 then NUMBER = 0 end return NUMBER end function NegativeAngle(NUMBER) spectrum glitcher pastebin PasteShr spectrum glitcher pastebin if NUMBER <= 0 then NUMBER = 0 end return NUMBER end function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW) local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8)) wave.CFrame = CFRAME spectrum glitcher pastebin How to get it? spectrum glitcher pastebin coroutine.resume(coroutine.create(function(PART) for i = 1, WAIT do Swait() mesh.Scale = mesh.Scale + GROW mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8)) if DOESROT == true then wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) end wave.Transparency = wave.Transparency + 0.5 / WAIT if wave.Transparency > 0.99 then spectrum glitcher pastebin PasteShr spectrum glitcher pastebin wave:remove() end end end)) end function AddChildrenToTable(FROM, PARENT, DIST, TABLE) for _, c in pairs(PARENT:GetChildren()) do if c.ClassName == "Model" then if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin local HUMANOID = c:FindFirstChildOfClass("Humanoid") local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso") if DIST > (TORSO.Position - FROM).Magnitude then table.insert(TABLE, c) end AddChildrenToTable(FROM, c, DIST, TABLE) elseif c.ClassName == "Folder" then AddChildrenToTable(FROM, c, DIST, TABLE) end end spectrum glitcher pastebin PasteShr spectrum glitcher pastebin end end function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW) local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true) local mesh if KIND == "Base" then mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0)) elseif KIND == "Thin" then mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0)) spectrum glitcher pastebin PasteShr spectrum glitcher pastebin elseif KIND == "Round" then mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0)) end wave.CFrame = CFRAME coroutine.resume(coroutine.create(function(PART) for i = 1, WAIT do Swait() mesh.Scale = mesh.Scale + GROW / 10 wave.Transparency = wave.Transparency + 0.5 / WAIT if wave.Transparency > 0.99 then spectrum glitcher pastebin How to get it? spectrum glitcher pastebin wave:remove() end end end)) end function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW) local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true) local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0)) wave.CFrame = CFRAME spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin coroutine.resume(coroutine.create(function(PART) for i = 1, WAIT do Swait() mesh.Scale = mesh.Scale + GROW wave.Transparency = wave.Transparency + 1 / WAIT if wave.Transparency > 0.99 then wave:remove() end end end)) spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin end function SHAKECAM(POSITION, RANGE, INTENSITY, TIME) local TORSO = Torso local HUM = Humanoid if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then coroutine.wrap(function() VT = Vector3.new MRANDOM = math.random local A = TIME spectrum glitcher pastebin How to use it? spectrum glitcher pastebin local B = INTENSITY local C = true local HUMANOID = Humanoid local TIMER = A or 35 local SHAKE = B or 5 local FADE = C or true if HUMANOID then local FADER = SHAKE / TIMER for i = 1, TIMER do wait() spectrum glitcher pastebin How to get it? spectrum glitcher pastebin HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10) end HUMANOID.CameraOffset = VT(0, 0, 0) end end)() end end function Effect(data) spectrum glitcher pastebin How to use it? spectrum glitcher pastebin local FX = data.Effect or 'ResizeAndFade' local Parent = data.Parent or Effects local Color = data.Color or C3.N(0,0,0) local Size = data.Size or V3.N(1,1,1) local MoveDir = data.MoveDirection or nil local MeshData = data.Mesh or nil local SndData = data.Sound or nil local Frames = data.Frames or 45 local Manual = data.Manual or nil local Material = data.Material or nil spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin local CFra = data.CFrame or Torso.CFrame local Settings = data.FXSettings or {} local Snd,Prt,Msh; local Shape = data.Shape or Enum.PartType.Block coroutine.resume(coroutine.create(function() if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then Prt = Manual else Prt = Part(Parent,Color,Material,Size,CFra,true,false) Prt.Shape = Shape spectrum glitcher pastebin How to use it? spectrum glitcher pastebin end if(typeof(MeshData) == 'table')then Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset) elseif(typeof(MeshData) == 'Instance')then Msh = MeshData:Clone() Msh.Parent = Prt elseif(Shape == Enum.PartType.Block)then Msh = Mesh(Prt,Enum.MeshType.Brick) end if(typeof(SndData) == 'table' or typeof(SndData) == 'Instance')then spectrum glitcher pastebin PasteShr spectrum glitcher pastebin Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true) end if(Snd)then repeat wait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0 Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch end local MoveSpeed = nil; if(MoveDir)then MoveSpeed = (CFra.p - MoveDir).magnitude/Frames end spectrum glitcher pastebin How to use it? spectrum glitcher pastebin local Inc = M.RNG()-M.RNG() local Thingie = 0 local Thingie2 = M.RNG(50,100)/100 if(FX ~= 'Arc')then for i = 1, Frames do if(swait and typeof(swait) == 'function')then swait() else wait() end spectrum glitcher pastebin How to get it? spectrum glitcher pastebin if(FX == 'ResizeAndFade')then if(not Settings.EndSize)then Settings.EndSize = V3.N(0,0,0) end local grow = (typeof(Settings.EndSize) == 'Vector3' and Settings.EndSize+Size or typeof(Settings.EndSize) == 'number' and V3.N(Settings.EndSize)) if(Settings.EndIsIncrement)then Prt.Size = Prt.Size + Settings.EndSize else Prt.Size = Prt.Size - grow/Frames end spectrum glitcher pastebin How to get it? spectrum glitcher pastebin Prt.Transparency = (i/Frames) elseif(FX == 'Fade')then Prt.Transparency = (i/Frames) end if(Settings.RandomizeCFrame)then Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360)) end if(MoveDir and MoveSpeed)then local Orientation = Prt.Orientation spectrum glitcher pastebin How to get it? spectrum glitcher pastebin Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed) Prt.Orientation = Orientation end end Prt:destroy() else local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25)) local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25)) spectrum glitcher pastebin How to get it? spectrum glitcher pastebin assert(start ~= nil,"You need to specify a start point!") assert(endP ~= nil,"You need to specify an end point!") for i = 0, 1, Settings.Speed or 0.01 do if(swait and typeof(swait) == 'function')then swait() else wait() end if(Settings.Home)then endP = Settings.Home.CFrame spectrum glitcher pastebin How to use it? spectrum glitcher pastebin end Prt.CFrame = Bezier(start, quarter, threequarter, endP, i) end if(Settings.RemoveOnGoal)then Prt:destroy() end end end)) return Prt,Msh,Snd end spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin function Banish(Foe) if Foe then coroutine.resume(coroutine.create(function() --if game.Players:FindFirstChild(Foe.Name) then table.insert(TOBANISH,Foe.Name) printbye(Foe.Name) --end Foe.Archivable = true local CLONE = Foe:Clone() spectrum glitcher pastebin PasteShr spectrum glitcher pastebin Foe:Destroy() CLONE.Parent = Effects CLONE:BreakJoints() local MATERIALS = {"Glass","Neon"} for _, c in pairs(CLONE:GetDescendants()) do if c:IsA("BasePart") then if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then CreateSound(340722848, c, 10, 1, false) end c.Anchored = true spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin c.Transparency = c.Transparency + 0.2 c.Material = MATERIALS[MRANDOM(1,2)] c.Color = C3(0,255,0) if c.ClassName == "MeshPart" then c.TextureID = "" end if c:FindFirstChildOfClass("SpecialMesh") then c:FindFirstChildOfClass("SpecialMesh").TextureId = "" end if c:FindFirstChildOfClass("Decal") then spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin c:FindFirstChildOfClass("Decal"):remove() end c.Name = "Banished" c.CanCollide = false else c:remove() end end local A = false for i = 1, 35 do spectrum glitcher pastebin How to use it? spectrum glitcher pastebin if A == false then A = true elseif A == true then A = false end for _, c in pairs(CLONE:GetDescendants()) do if c:IsA("BasePart") then c.Anchored = true c.Material = MATERIALS[MRANDOM(1,2)] c.Transparency = c.Transparency + 0.8/35 spectrum glitcher pastebin How to use it? spectrum glitcher pastebin if A == false then c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) elseif A == true then c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) end end end Swait() end CLONE:remove() spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin end)) end end function ApplyAoE(POSITION,RANGE,ISBANISH) local CHILDREN = workspace:GetDescendants() for index, CHILD in pairs(CHILDREN) do if CHILD.ClassName == "Model" and CHILD ~= Character then local HUM = CHILD:FindFirstChildOfClass("Humanoid") if HUM then spectrum glitcher pastebin PasteShr spectrum glitcher pastebin local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") if TORSO then if (TORSO.Position - POSITION).Magnitude <= RANGE then if ISBANISH == true then Banish(CHILD) else if ISBANISH == "Gravity" then HUM.PlatformStand = true if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then local grav = Instance.new("BodyPosition",TORSO) spectrum glitcher pastebin How to use it? spectrum glitcher pastebin grav.D = 15 grav.P = 20000 grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) grav.position = TORSO.Position grav.Name = "V3BanishForce"..Player.Name else TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0) TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) end else spectrum glitcher pastebin PasteShr spectrum glitcher pastebin HUM.PlatformStand = false end end elseif ISBANISH == "Gravity" then if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove() HUM.PlatformStand = false end end end spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin end end end end function WACKYEFFECT(Table) local TYPE = (Table.EffectType or "Sphere") local SIZE = (Table.Size or Vector3.new(1,1,1)) local ENDSIZE = (Table.Size2 or Vector3.new(0,0,0)) spectrum glitcher pastebin How to use it? spectrum glitcher pastebin local TRANSPARENCY = (Table.Transparency or 0) local ENDTRANSPARENCY = (Table.Transparency2 or 1) local CFRAME = (Table.CFrame or tors.CFrame) local MOVEDIRECTION = (Table.MoveToPos or nil) local ROTATION1 = (Table.RotationX or 0) local ROTATION2 = (Table.RotationY or 0) local ROTATION3 = (Table.RotationZ or 0) local MATERIAL = (Table.Material or "Neon") local COLOR = (Table.Color or Color3.new(1,1,1)) local TIME = (Table.Time or 45) spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin local SOUNDID = (Table.SoundID or nil) local SOUNDPITCH = (Table.SoundPitch or nil) local SOUNDVOLUME = (Table.SoundVolume or nil) coroutine.resume(coroutine.create(function() local PLAYSSOUND = false local SOUND = nil local EFFECT = CreatePart(3, EffectModel, MATERIAL, 0, TRANSPARENCY, BrickC("Pearl"), "Effect", Vector3.new(1,1,1), true) if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then PLAYSSOUND = true SOUND = Cso(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin end EFFECT.Color = COLOR local MSH = nil if TYPE == "Sphere" then MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, Vector3.new(0,0,0)) elseif TYPE == "Block" or TYPE == "Box" then MSH = IT("BlockMesh",EFFECT) MSH.Scale = SIZE elseif TYPE == "Cylinder" then MSH = IT("CylinderMesh",EFFECT) spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin MSH.Scale = SIZE elseif TYPE == "Wave" then MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, Vector3.new(0,0,-SIZE.X/8)) elseif TYPE == "Ring" then MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", Vector3.new(SIZE.X,SIZE.X,0.1), Vector3.new(0,0,0)) elseif TYPE == "Slash" then MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", Vector3.new(SIZE.X/10,0,SIZE.X/10), Vector3.new(0,0,0)) elseif TYPE == "Round Slash" then MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", Vector3.new(SIZE.X/10,0,SIZE.X/10), Vector3.new(0,0,0)) elseif TYPE == "Swirl" then spectrum glitcher pastebin How to use it? spectrum glitcher pastebin MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, Vector3.new(0,0,0)) elseif TYPE == "Skull" then MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, Vector3.new(0,0,0)) elseif TYPE == "Crystal" then MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, Vector3.new(0,0,0)) elseif TYPE == "Crown" then MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "173770780", "", SIZE, Vector3.new(0,0,0)) end if MSH ~= nil then local MOVESPEED = nil spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin if MOVEDIRECTION ~= nil then MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME end local GROWTH = SIZE - ENDSIZE local TRANS = TRANSPARENCY - ENDTRANSPARENCY if TYPE == "Block" then EFFECT.CFrame = CFRAME*angles(Rad(Mrandom(0,360)),Rad(Mrandom(0,360)),Rad(Mrandom(0,360))) else EFFECT.CFrame = CFRAME end spectrum glitcher pastebin How to use it? spectrum glitcher pastebin for LOOP = 1, TIME+1 do swait() MSH.Scale = MSH.Scale - GROWTH/TIME if TYPE == "Wave" then MSH.Offset = Vector3.new(0,0,-MSH.Scale.X/8) end EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME if TYPE == "Block" then EFFECT.CFrame = CFRAME*angles(Rad(Mrandom(0,360)),Rad(Mrandom(0,360)),Rad(Mrandom(0,360))) else spectrum glitcher pastebin How to get it? spectrum glitcher pastebin EFFECT.CFrame = EFFECT.CFrame*angles(Rad(ROTATION1),Rad(ROTATION2),Rad(ROTATION3)) end if MOVEDIRECTION ~= nil then local ORI = EFFECT.Orientation EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) EFFECT.Orientation = ORI end end EFFECT.Transparency = 1 if PLAYSSOUND == false then spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin EFFECT:remove() else repeat swait() until SOUND.Playing == false EFFECT:remove() end else if PLAYSSOUND == false then EFFECT:remove() else repeat swait() until SOUND.Playing == false spectrum glitcher pastebin PasteShr spectrum glitcher pastebin EFFECT:remove() end end end)) end function Magic(bonuspeed, type, pos, scale, value, color, MType) local type = type local rng = Instance.new("Part", char) rng.Anchored = true spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin rng.BrickColor = color rng.CanCollide = false rng.FormFactor = 3 rng.Name = "Ring" rng.Material = "Neon" rng.Size = Vector3.new(1, 1, 1) rng.Transparency = 0 rng.TopSurface = 0 rng.BottomSurface = 0 rng.CFrame = pos spectrum glitcher pastebin PasteShr spectrum glitcher pastebin local rngm = Instance.new("SpecialMesh", rng) rngm.MeshType = MType rngm.Scale = scale local scaler2 = 1 if type == "Add" then scaler2 = 1 * value elseif type == "Divide" then scaler2 = 1 / value end coroutine.resume(coroutine.create(function() spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin for i = 0, 10 / bonuspeed, 0.1 do swait() if type == "Add" then scaler2 = scaler2 - 0.01 * value / bonuspeed elseif type == "Divide" then scaler2 = scaler2 - 0.01 / value * bonuspeed end rng.Transparency = rng.Transparency + 0.01 * bonuspeed rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed) end spectrum glitcher pastebin How to use it? spectrum glitcher pastebin rng:Destroy() end)) end function Eviscerate(dude) if dude.Name ~= char then local bgf = IT("BodyGyro", dude.Head) bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) local val = IT("BoolValue", dude) val.Name = "IsHit" spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin local ds = coroutine.wrap(function() dude:WaitForChild("Head"):BreakJoints() wait(0.5) target = nil coroutine.resume(coroutine.create(function() for i, v in pairs(dude:GetChildren()) do if v:IsA("Accessory") then v:Destroy() end if v:IsA("Humanoid") then spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin v:Destroy() end if v:IsA("CharacterMesh") then v:Destroy() end if v:IsA("Model") then v:Destroy() end if v:IsA("Part") or v:IsA("MeshPart") then for x, o in pairs(v:GetChildren()) do spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin if o:IsA("Decal") then o:Destroy() end end coroutine.resume(coroutine.create(function() v.Material = "Neon" v.CanCollide = false local PartEmmit1 = IT("ParticleEmitter", v) PartEmmit1.LightEmission = 1 PartEmmit1.Texture = "rbxassetid://284205403" spectrum glitcher pastebin How to get it? spectrum glitcher pastebin PartEmmit1.Color = ColorSequence.new(maincolor.Color) PartEmmit1.Rate = 150 PartEmmit1.Lifetime = NumberRange.new(1) PartEmmit1.Size = NumberSequence.new({ NumberSequenceKeypoint.new(0, 0.75, 0), NumberSequenceKeypoint.new(1, 0, 0) }) PartEmmit1.Transparency = NumberSequence.new({ NumberSequenceKeypoint.new(0, 0, 0), NumberSequenceKeypoint.new(1, 1, 0) spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin }) PartEmmit1.Speed = NumberRange.new(0, 0) PartEmmit1.VelocitySpread = 30000 PartEmmit1.Rotation = NumberRange.new(-500, 500) PartEmmit1.RotSpeed = NumberRange.new(-500, 500) local BodPoss = IT("BodyPosition", v) BodPoss.P = 3000 BodPoss.D = 1000 BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin v.Color = maincolor.Color coroutine.resume(coroutine.create(function() for i = 0, 49 do swait(1) v.Transparency = v.Transparency + 0.08 end wait(0.5) PartEmmit1.Enabled = false wait(3) v:Destroy() spectrum glitcher pastebin PasteShr spectrum glitcher pastebin dude:Destroy() end)) end)) end end end)) end) ds() end end spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType) local type = type local rng = Instance.new("Part", char) rng.Anchored = true rng.BrickColor = color rng.CanCollide = false rng.FormFactor = 3 rng.Name = "Ring" rng.Material = "Neon" spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin rng.Size = Vector3.new(1, 1, 1) rng.Transparency = 0 rng.TopSurface = 0 rng.BottomSurface = 0 rng.CFrame = pos rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos local rngm = Instance.new("SpecialMesh", rng) rngm.MeshType = MType rngm.Scale = Vector3.new(x1, y1, z1) local scaler2 = 1 spectrum glitcher pastebin PasteShr spectrum glitcher pastebin local speeder = FastSpeed if type == "Add" then scaler2 = 1 * value elseif type == "Divide" then scaler2 = 1 / value end coroutine.resume(coroutine.create(function() for i = 0, 10 / bonuspeed, 0.1 do swait() if type == "Add" then spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin scaler2 = scaler2 - 0.01 * value / bonuspeed elseif type == "Divide" then scaler2 = scaler2 - 0.01 / value * bonuspeed end speeder = speeder - 0.01 * FastSpeed * bonuspeed rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed rng.Transparency = rng.Transparency + 0.01 * bonuspeed rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) end rng:Destroy() spectrum glitcher pastebin How to get it? spectrum glitcher pastebin end)) end function newTheme(ID,timepos,pitch,vol) local kanz = kan --kanz:Stop() --kanz.Volume = vol --kanz.TimePosition = timepos kanz.PlaybackSpeed = pitch kanz.Pitch = pitch spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin kanz.SoundId = ID kanz.Name = "wrecked" kanz.Looped = true kanz.Volume = 0.3 --kanz:Play() --coroutine.resume(coroutine.create(function() --wait(0.05) --end)) end spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin function newThemeCust(ID,timepos,pitch,vol) local kanz = kan kanz:Stop() kanz.Volume = vol kanz.TimePosition = timepos kanz.PlaybackSpeed = pitch kanz.Pitch = pitch kanz.SoundId = ID kanz.Name = "wrecked" kanz.Looped = true spectrum glitcher pastebin How to use it? spectrum glitcher pastebin kanz:Play() coroutine.resume(coroutine.create(function() wait(0.05) end)) end function CameraShake(Times, Power, PlayerTarget) coroutine.resume(coroutine.create(function() spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin FV = Instance.new("BoolValue", PlayerTarget) FV.Name = "CameraShake" for ShakeNum=1,Times do swait() local ef=Power if ef>=1 then Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef)) else ef=Power*10 Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10) spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin end end Humanoid.CameraOffset = Vector3.new(0,0,0) FV:Destroy() end)) end function CameraEnshaking(Length,Intensity) coroutine.resume(coroutine.create(function() local intensity = 1*Intensity spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin local rotM = 0.01*Intensity for i = 0, Length, 0.1 do swait() intensity = intensity - 0.05*Intensity/Length rotM = rotM - 0.0005*Intensity/Length hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM) end Humanoid.CameraOffset = Vec3(0, 0, 0) end)) spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin end CamShake=function(Part,Distan,Power,Times) local de=Part.Position for i,v in pairs(workspace:children()) do if v:IsA("Model") and v:findFirstChild("Humanoid") then for _,c in pairs(v:children()) do if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then local Noob=v.Humanoid if Noob~=nil then coroutine.resume(coroutine.create(function() spectrum glitcher pastebin How to get it? spectrum glitcher pastebin FV = Instance.new("BoolValue", Noob) FV.Name = "CameraShake" for ShakeNum=1,Times do swait() local ef=Power if ef>=1 then Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef)) else ef=Power*10 Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10) spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin end end Humanoid.CameraOffset = Vector3.new(0,0,0) FV:Destroy() end)) CameraShake(Times, Power, Noob) end end end end spectrum glitcher pastebin How to use it? spectrum glitcher pastebin end end function chatfunc(text,color) local chat = coroutine.wrap(function() if Character:FindFirstChild("TalkingBillBoard")~= nil then Character:FindFirstChild("TalkingBillBoard"):destroy() end local naeeym2 = Instance.new("BillboardGui",Character) spectrum glitcher pastebin PasteShr spectrum glitcher pastebin naeeym2.Size = UDim2.new(0,100,0,40) naeeym2.StudsOffset = Vector3.new(0,3,0) naeeym2.Adornee = Character.Head naeeym2.Name = "TalkingBillBoard" local tecks2 = Instance.new("TextLabel",naeeym2) tecks2.BackgroundTransparency = 1 tecks2.BorderSizePixel = 0 tecks2.Text = "" tecks2.Font = "SciFi" tecks2.TextSize = 30 spectrum glitcher pastebin How to use it? spectrum glitcher pastebin tecks2.TextStrokeTransparency = 0 tecks2.TextColor3 = color tecks2.TextStrokeColor3 = Color3.new(0,0,0) tecks2.Size = UDim2.new(1,0,0.5,0) local tecks3 = Instance.new("TextLabel",naeeym2) tecks3.BackgroundTransparency = 1 tecks3.BorderSizePixel = 0 tecks3.Text = "" tecks3.Font = "SciFi" tecks3.TextSize = 30 spectrum glitcher pastebin PasteShr spectrum glitcher pastebin tecks3.TextStrokeTransparency = 0 tecks3.TextColor3 = Color3.new(0,0,0) tecks3.TextStrokeColor3 = color tecks3.Size = UDim2.new(1,0,0.5,0) coroutine.resume(coroutine.create(function() while true do swait(1) plr.Character.wrecked.Volume = 0.3 if MALFUNCTIONmode == true then tecks2.TextColor3 = BrickColor.random().Color spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin tecks3.TextStrokeColor3 = BrickColor.random().Color end tecks2.Position = UDim2.new(0,math.random(-5,5),0,math.random(-5,5)) tecks3.Position = UDim2.new(0,math.random(-5,5),0,math.random(-5,5)) tecks2.Rotation = math.random(-5,5) tecks3.Rotation = math.random(-5,5) end end)) for i = 1,string.len(text),1 do CFuncs["Sound"].Create("rbxassetid://274118116", char, 0.25, 0.115) spectrum glitcher pastebin PasteShr spectrum glitcher pastebin tecks2.Text = string.sub(text,1,i) tecks3.Text = string.sub(text,1,i) swait(1) end wait(1) local randomrot = math.random(1,2) if randomrot == 1 then for i = 1, 50 do swait() tecks2.Rotation = tecks2.Rotation - .75 spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 tecks2.TextTransparency = tecks2.TextTransparency + .04 tecks3.Rotation = tecks2.Rotation + .75 tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 tecks3.TextTransparency = tecks2.TextTransparency + .04 end elseif randomrot == 2 then for i = 1, 50 do swait() tecks2.Rotation = tecks2.Rotation + .75 spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 tecks2.TextTransparency = tecks2.TextTransparency + .04 tecks3.Rotation = tecks2.Rotation - .75 tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 tecks3.TextTransparency = tecks2.TextTransparency + .04 end end naeeym2:Destroy() end) chat() spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin end local Create = LoadLibrary("RbxUtility").Create CFuncs = { ["Part"] = { Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) local Part = Create("Part"){ Parent = Parent, Reflectance = Reflectance, spectrum glitcher pastebin PasteShr spectrum glitcher pastebin Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material, } RemoveOutlines(Part) return Part spectrum glitcher pastebin How to get it? spectrum glitcher pastebin end; }; ["Mesh"] = { Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) local Msh = Create(Mesh){ Parent = Part, Offset = OffSet, Scale = Scale, } spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin if Mesh == "SpecialMesh" then Msh.MeshType = MeshType Msh.MeshId = MeshId end return Msh end; }; ["Mesh"] = { Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin local Msh = Create(Mesh){ Parent = Part, Offset = OffSet, Scale = Scale, } if Mesh == "SpecialMesh" then Msh.MeshType = MeshType Msh.MeshId = MeshId end return Msh spectrum glitcher pastebin How to get it? spectrum glitcher pastebin end; }; ["Weld"] = { Create = function(Parent, Part0, Part1, C0, C1) local Weld = Create("Weld"){ Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, spectrum glitcher pastebin PasteShr spectrum glitcher pastebin C1 = C1, } return Weld end; }; ["Sound"] = { Create = function(id, par, vol, pit) coroutine.resume(coroutine.create(function() local S = Create("Sound"){ spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin Volume = vol, Name = "EffectSoundo", Pitch = pit or 1, SoundId = id, Parent = par or workspace, } wait() S:play() game:GetService("Debris"):AddItem(S, 10) end)) spectrum glitcher pastebin PasteShr spectrum glitcher pastebin end; }; ["LongSound"] = { Create = function(id, par, vol, pit) coroutine.resume(coroutine.create(function() local S = Create("Sound"){ Volume = vol, Pitch = pit or 1, SoundId = id, spectrum glitcher pastebin How to get it? spectrum glitcher pastebin Parent = par or workspace, } wait() S:play() game:GetService("Debris"):AddItem(S, 30) end)) end; }; ["ParticleEmitter"] = { spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) local fp = Create("ParticleEmitter"){ Parent = Parent, Color = ColorSequence.new(Color1, Color2), LightEmission = LightEmission, Size = Size, Texture = Texture, Transparency = Transparency, ZOffset = ZOffset, Acceleration = Accel, spectrum glitcher pastebin How to use it? spectrum glitcher pastebin Drag = Drag, LockedToPart = LockedToPart, VelocityInheritance = VelocityInheritance, EmissionDirection = EmissionDirection, Enabled = Enabled, Lifetime = LifeTime, Rate = Rate, Rotation = Rotation, RotSpeed = RotSpeed, Speed = Speed, spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin VelocitySpread = VelocitySpread, } return fp end; }; CreateTemplate = { }; } spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin New = function(Object, Parent, Name, Data) local Object = Instance.new(Object) for Index, Value in pairs(Data or {}) do Object[Index] = Value end Object.Parent = Parent Object.Name = Name spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin return Object end local halocolor = BrickColor.new("Pastel light blue") local halocolor2 = BrickColor.new("Cool yellow") local starcolor = BrickColor.new("Bright yellow") local lunacolor = BrickColor.new("Navy blue") local lunacolor2 = BrickColor.new("Bright blue") local wepcolor = BrickColor.new("Really black") local maincolor = BrickColor.new("Really black") local m = Instance.new("Model",char) spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin local m2 = Instance.new("Model",char) local m3 = Instance.new("Model",char) local mw1 = Instance.new("Model",char) local mw2 = Instance.new("Model",char) local extrawingmod1 = Instance.new("Model",char) local extrawingmod2 = Instance.new("Model",char) function CreateParta(parent,transparency,reflectance,material,brickcolor) local p = Instance.new("Part") spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin p.TopSurface = 0 p.BottomSurface = 0 p.Parent = parent p.Size = Vector3.new(0.1,0.1,0.1) p.Transparency = transparency p.Reflectance = reflectance p.CanCollide = false p.Locked = true p.BrickColor = brickcolor p.Material = material spectrum glitcher pastebin How to get it? spectrum glitcher pastebin return p end function CreateMesh(parent,meshtype,x1,y1,z1) local mesh = Instance.new("SpecialMesh",parent) mesh.MeshType = meshtype mesh.Scale = Vector3.new(x1*10,y1*10,z1*10) return mesh end spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin function CreateSpecialMesh(parent,meshid,x1,y1,z1) local mesh = Instance.new("SpecialMesh",parent) mesh.MeshType = "FileMesh" mesh.MeshId = meshid mesh.Scale = Vector3.new(x1,y1,z1) return mesh end function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1) spectrum glitcher pastebin PasteShr spectrum glitcher pastebin local mesh = Instance.new("SpecialMesh",parent) mesh.MeshType = "FileMesh" mesh.MeshId = meshid mesh.TextureId = "http://www.roblox.com/asset/?id=269748808" mesh.Scale = Vector3.new(x1,y1,z1) mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b) return mesh end function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za) spectrum glitcher pastebin PasteShr spectrum glitcher pastebin local weld = Instance.new("Weld") weld.Parent = parent weld.Part0 = part0 weld.Part1 = part1 weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za) weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za) return weld end spectrum glitcher pastebin PasteShr spectrum glitcher pastebin -------------- local secondchar = Instance.new("Model",char) local GhostCol = BrickColor.new("Really red") local sectors = CreateParta(secondchar,1,0,"Neon",GhostCol) CreateMesh(sectors,"Brick",2*8,2*8,1*8) local torsweld = CreateWeld(sectors,root,sectors,1,-1,-2,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) local seclarm = CreateParta(secondchar,1,0,"Neon",GhostCol) CreateMesh(seclarm,"Brick",1*8,2*8,1*8) local larmsweld = CreateWeld(seclarm,sectors,seclarm,1.5,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin local secrarm = CreateParta(secondchar,1,0,"Neon",GhostCol) CreateMesh(secrarm,"Brick",1*8,2*8,1*8) local rarmsweld = CreateWeld(secrarm,sectors,secrarm,-1.5,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) local seclleg = CreateParta(secondchar,1,0,"Neon",GhostCol) CreateMesh(seclleg,"Brick",1*8,2*8,1*8) local llegsweld = CreateWeld(seclleg,sectors,seclleg,0.5,2,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) local secrleg = CreateParta(secondchar,1,0,"Neon",GhostCol) spectrum glitcher pastebin How to use it? spectrum glitcher pastebin CreateMesh(secrleg,"Brick",1*8,2*8,1*8) local rlegsweld = CreateWeld(secrleg,sectors,secrleg,-0.5,2,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) local seched = CreateParta(secondchar,1,0,"Neon",GhostCol) CreateMesh(seched,"Brick",1*8,1*8,1*8) local hedsweld = CreateWeld(seched,sectors,seched,0,-1.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) -------------- local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random()) CreateWeld(sorb,rarm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random()) spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin CreateWeld(sorb2,larm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) local handlex = CreateParta(mw2,1,1,"Neon",maincolor) CreateMesh(handle,"Brick",0,0,0) local handlexweld = CreateWeld(handlex,tors,handlex,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) local valuaring = 10 for i = 0, 49 do valuaring = valuaring + 10 rn = CreateParta(mw2,0,0,"Neon",halocolor) CreateMesh(rn,"Brick",0.25,0.1,0.1) spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin CreateWeld(rn,handlex,rn,0,1,0,math.rad(0),math.rad(0),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0)) end handlex = CreateParta(mw2,1,1,"Neon",maincolor) CreateMesh(handle,"Brick",0,0,0) CreateWeld(handlex,tors,handlex,0,-3,-2.1,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) local valuaring = 10 for i = 0, 49 do valuaring = valuaring + 10 rn = CreateParta(extrawingmod1,0,0,"Neon",halocolor) spectrum glitcher pastebin PasteShr spectrum glitcher pastebin CreateMesh(rn,"Brick",0.5,0.2,0.2) CreateWeld(rn,handlex,rn,0,2,0,math.rad(0),math.rad(0),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0)) end local handle = CreateParta(m,1,1,"Neon",maincolor) CreateMesh(handle,"Brick",0.5,0.5,0.5) local handleweld = CreateWeld(handle,tors,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) --- Left wing. spectrum glitcher pastebin PasteShr spectrum glitcher pastebin local lwing1 = CreateParta(m,1,1,"Neon",maincolor) CreateMesh(handle,"Brick",0.5,0.5,0.5) local lwing1weld = CreateWeld(lwing1,handle,lwing1,3,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) wed = CreateParta(mw1,0,0,"Neon",halocolor) CreateMesh(wed,"Wedge",0.05,0.5,0.5) CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) wed = CreateParta(mw1,0,0,"Neon",halocolor) CreateMesh(wed,"Wedge",0.05,0.5,0.5) spectrum glitcher pastebin How to get it? spectrum glitcher pastebin CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) A0 = Instance.new('Attachment',wed) wed = CreateParta(mw1,0,0,"Neon",halocolor) CreateMesh(wed,"Wedge",0.05,0.5,3) CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) A1 = Instance.new('Attachment',wed) wed = CreateParta(mw1,0,0,"Neon",halocolor) CreateMesh(wed,"Wedge",0.05,3,0.5) CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) spectrum glitcher pastebin PasteShr spectrum glitcher pastebin tl1 = Instance.new('Trail',wed) tl1.Attachment0 = A0 tl1.Attachment1 = A1 --tl1.Texture = "http://www.roblox.com/asset/?id=1049219073" tl1.LightEmission = 1 tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) tl1.Color = ColorSequence.new(BrickColor.new('Really red').Color) tl1.Lifetime = 0.6 spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin local lwing2 = CreateParta(m,1,1,"Neon",maincolor) CreateMesh(handle,"Brick",0.5,0.5,0.5) local lwing2weld = CreateWeld(lwing2,handle,lwing2,4,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0)) wed = CreateParta(mw1,0,0,"Neon",halocolor) CreateMesh(wed,"Wedge",0.05,0.5,0.5) CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) wed = CreateParta(mw1,0,0,"Neon",halocolor) CreateMesh(wed,"Wedge",0.05,0.5,0.5) CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin A0 = Instance.new('Attachment',wed) wed = CreateParta(mw1,0,0,"Neon",halocolor) CreateMesh(wed,"Wedge",0.05,0.5,3) CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) A1 = Instance.new('Attachment',wed) wed = CreateParta(mw1,0,0,"Neon",halocolor) CreateMesh(wed,"Wedge",0.05,3,0.5) CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) tl2 = Instance.new('Trail',wed) spectrum glitcher pastebin How to get it? spectrum glitcher pastebin tl2.Attachment0 = A0 tl2.Attachment1 = A1 --tl2.Texture = "http://www.roblox.com/asset/?id=1049219073" tl2.LightEmission = 1 tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) tl2.Color = ColorSequence.new(BrickColor.new('Really red').Color) tl2.Lifetime = 0.6 local lwing3 = CreateParta(m,1,1,"Neon",maincolor) CreateMesh(handle,"Brick",0.5,0.5,0.5) spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin local lwing3weld = CreateWeld(lwing3,handle,lwing3,4.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) wed = CreateParta(mw1,0,0,"Neon",halocolor) CreateMesh(wed,"Wedge",0.05,0.5,0.5) CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) wed = CreateParta(mw1,0,0,"Neon",halocolor) CreateMesh(wed,"Wedge",0.05,0.5,0.5) CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) A0 = Instance.new('Attachment',wed) wed = CreateParta(mw1,0,0,"Neon",halocolor) spectrum glitcher pastebin How to get it? spectrum glitcher pastebin CreateMesh(wed,"Wedge",0.05,0.5,3) CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) A1 = Instance.new('Attachment',wed) wed = CreateParta(mw1,0,0,"Neon",halocolor) CreateMesh(wed,"Wedge",0.05,3,0.5) CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) tl3 = Instance.new('Trail',wed) tl3.Attachment0 = A0 tl3.Attachment1 = A1 spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin --tl3.Texture = "http://www.roblox.com/asset/?id=1049219073" tl3.LightEmission = 1 tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) tl3.Color = ColorSequence.new(BrickColor.new('Really red').Color) tl3.Lifetime = 0.6 tl1.Enabled = false tl2.Enabled = false tl3.Enabled = false local lwing4 = CreateParta(m,1,1,"Neon",maincolor) spectrum glitcher pastebin How to use it? spectrum glitcher pastebin CreateMesh(handle,"Brick",0.5,0.5,0.5) local lwing4weld = CreateWeld(lwing4,handle,lwing4,5.75,3,0,math.rad(20),math.rad(0),math.rad(50),0,0,0,math.rad(0),math.rad(0),math.rad(0)) wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) CreateMesh(wed,"Wedge",0.05,0.5,0.5) CreateWeld(wed,lwing4,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) CreateMesh(wed,"Wedge",0.05,0.5,0.5) CreateWeld(wed,lwing4,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) spectrum glitcher pastebin How to use it? spectrum glitcher pastebin CreateMesh(wed,"Wedge",0.05,0.5,3) CreateWeld(wed,lwing4,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) CreateMesh(wed,"Wedge",0.05,3,0.5) CreateWeld(wed,lwing4,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) local lwing5 = CreateParta(m,1,1,"Neon",maincolor) CreateMesh(handle,"Brick",0.5,0.5,0.5) local lwing5weld = CreateWeld(lwing5,handle,lwing5,6.75,4,0,math.rad(25),math.rad(0),math.rad(62.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) spectrum glitcher pastebin How to use it? spectrum glitcher pastebin wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) CreateMesh(wed,"Wedge",0.05,0.5,0.5) CreateWeld(wed,lwing5,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) CreateMesh(wed,"Wedge",0.05,0.5,0.5) CreateWeld(wed,lwing5,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) CreateMesh(wed,"Wedge",0.05,0.5,3) CreateWeld(wed,lwing5,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin CreateMesh(wed,"Wedge",0.05,3,0.5) CreateWeld(wed,lwing5,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) local lwing6 = CreateParta(m,1,1,"Neon",maincolor) CreateMesh(handle,"Brick",0.5,0.5,0.5) local lwing6weld = CreateWeld(lwing6,handle,lwing6,7.75,5,0,math.rad(30),math.rad(0),math.rad(75),0,0,0,math.rad(0),math.rad(0),math.rad(0)) wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) CreateMesh(wed,"Wedge",0.05,0.5,0.5) CreateWeld(wed,lwing6,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) CreateMesh(wed,"Wedge",0.05,0.5,0.5) CreateWeld(wed,lwing6,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) CreateMesh(wed,"Wedge",0.05,0.5,3) CreateWeld(wed,lwing6,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) CreateMesh(wed,"Wedge",0.05,3,0.5) CreateWeld(wed,lwing6,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin -- Right wing. local rwing1 = CreateParta(m,1,1,"Neon",maincolor) CreateMesh(handle,"Brick",0.5,0.5,0.5) local rwing1weld = CreateWeld(rwing1,handle,rwing1,-3,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) wed = CreateParta(mw2,0,0,"Neon",halocolor) CreateMesh(wed,"Wedge",0.05,0.5,0.5) CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) A0 = Instance.new('Attachment',wed) spectrum glitcher pastebin How to use it? spectrum glitcher pastebin wed = CreateParta(mw2,0,0,"Neon",halocolor) CreateMesh(wed,"Wedge",0.05,0.5,0.5) CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) wed = CreateParta(mw2,0,0,"Neon",halocolor) CreateMesh(wed,"Wedge",0.05,0.5,3) CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) wed = CreateParta(mw2,0,0,"Neon",halocolor) CreateMesh(wed,"Wedge",0.05,3,0.5) CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) A1 = Instance.new('Attachment',wed) spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin tr1 = Instance.new('Trail',wed) tr1.Attachment0 = A0 tr1.Attachment1 = A1 --tr1.Texture = "http://www.roblox.com/asset/?id=1049219073" tr1.LightEmission = 1 tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) tr1.Color = ColorSequence.new(BrickColor.new('Really red').Color) tr1.Lifetime = 0.6 spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin local rwing2 = CreateParta(m,1,1,"Neon",maincolor) CreateMesh(handle,"Brick",0.5,0.5,0.5) local rwing2weld = CreateWeld(rwing2,handle,rwing2,-4,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0)) wed = CreateParta(mw2,0,0,"Neon",halocolor) CreateMesh(wed,"Wedge",0.05,0.5,0.5) CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) A0 = Instance.new('Attachment',wed) wed = CreateParta(mw2,0,0,"Neon",halocolor) CreateMesh(wed,"Wedge",0.05,0.5,0.5) spectrum glitcher pastebin PasteShr spectrum glitcher pastebin CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) wed = CreateParta(mw2,0,0,"Neon",halocolor) CreateMesh(wed,"Wedge",0.05,0.5,3) CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) wed = CreateParta(mw2,0,0,"Neon",halocolor) CreateMesh(wed,"Wedge",0.05,3,0.5) CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) A1 = Instance.new('Attachment',wed) tr2 = Instance.new('Trail',wed) spectrum glitcher pastebin How to get it? spectrum glitcher pastebin tr2.Attachment0 = A0 tr2.Attachment1 = A1 --tr2.Texture = "http://www.roblox.com/asset/?id=1049219073" tr2.LightEmission = 1 tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) tr2.Color = ColorSequence.new(BrickColor.new('Really red').Color) tr2.Lifetime = 0.6 local rwing3 = CreateParta(m,1,1,"Neon",maincolor) CreateMesh(handle,"Brick",0.5,0.5,0.5) spectrum glitcher pastebin PasteShr spectrum glitcher pastebin local rwing3weld = CreateWeld(rwing3,handle,rwing3,-4.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) wed = CreateParta(mw2,0,0,"Neon",halocolor) CreateMesh(wed,"Wedge",0.05,0.5,0.5) CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) A0 = Instance.new('Attachment',wed) wed = CreateParta(mw2,0,0,"Neon",halocolor) CreateMesh(wed,"Wedge",0.05,0.5,0.5) CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) wed = CreateParta(mw2,0,0,"Neon",halocolor) spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin CreateMesh(wed,"Wedge",0.05,0.5,3) CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) wed = CreateParta(mw2,0,0,"Neon",halocolor) CreateMesh(wed,"Wedge",0.05,3,0.5) CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) A1 = Instance.new('Attachment',wed) tr3 = Instance.new('Trail',wed) tr3.Attachment0 = A0 tr3.Attachment1 = A1 spectrum glitcher pastebin PasteShr spectrum glitcher pastebin --tr3.Texture = "http://www.roblox.com/asset/?id=1049219073" tr3.LightEmission = 1 tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) tr3.Color = ColorSequence.new(BrickColor.new('Really red').Color) tr3.Lifetime = 0.6 local rwing4 = CreateParta(m,1,1,"Neon",maincolor) CreateMesh(handle,"Brick",0.5,0.5,0.5) local rwing4weld = CreateWeld(rwing4,handle,rwing4,-5.75,3,0,math.rad(20),math.rad(0),math.rad(-50),0,0,0,math.rad(0),math.rad(0),math.rad(0)) spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) CreateMesh(wed,"Wedge",0.05,0.5,0.5) CreateWeld(wed,rwing4,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) CreateMesh(wed,"Wedge",0.05,0.5,0.5) CreateWeld(wed,rwing4,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) CreateMesh(wed,"Wedge",0.05,0.5,3) CreateWeld(wed,rwing4,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) spectrum glitcher pastebin PasteShr spectrum glitcher pastebin wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) CreateMesh(wed,"Wedge",0.05,3,0.5) CreateWeld(wed,rwing4,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) local rwing5 = CreateParta(m,1,1,"Neon",maincolor) CreateMesh(handle,"Brick",0.5,0.5,0.5) local rwing5weld = CreateWeld(rwing5,handle,rwing5,-6.75,4,0,math.rad(25),math.rad(0),math.rad(-62.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) CreateMesh(wed,"Wedge",0.05,0.5,0.5) spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin CreateWeld(wed,rwing5,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) CreateMesh(wed,"Wedge",0.05,0.5,0.5) CreateWeld(wed,rwing5,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) CreateMesh(wed,"Wedge",0.05,0.5,3) CreateWeld(wed,rwing5,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) CreateMesh(wed,"Wedge",0.05,3,0.5) CreateWeld(wed,rwing5,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) spectrum glitcher pastebin How to get it? spectrum glitcher pastebin local rwing6 = CreateParta(m,1,1,"Neon",maincolor) CreateMesh(handle,"Brick",0.5,0.5,0.5) local rwing6weld = CreateWeld(rwing6,handle,rwing6,-7.75,3,0,math.rad(30),math.rad(0),math.rad(-75),0,0,0,math.rad(0),math.rad(0),math.rad(0)) wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) CreateMesh(wed,"Wedge",0.05,0.5,0.5) CreateWeld(wed,rwing6,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) CreateMesh(wed,"Wedge",0.05,0.5,0.5) spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin CreateWeld(wed,rwing6,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) CreateMesh(wed,"Wedge",0.05,0.5,3) CreateWeld(wed,rwing6,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) CreateMesh(wed,"Wedge",0.05,3,0.5) CreateWeld(wed,rwing6,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) ---- HERES THE RING spectrum glitcher pastebin PasteShr spectrum glitcher pastebin --[[ran = CreateParta(m2,0,0,"SmoothPlastic",wepcolor) CreateMesh(ran,"Wedge",1.02,1.02,1.02) CreateWeld(ran,larm,ran,0,0.15,0,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor) CreateMesh(ran,"Wedge",0.9,0.9,1.025) CreateWeld(ran,larm,ran,0,0.155,0,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor) CreateMesh(ran,"Wedge",1.025,0.9,0.9) spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin CreateWeld(ran,larm,ran,0,0.155,-0.025,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor) CreateMesh(gan,"Brick",1.075,0.1,1.075) CreateWeld(gan,larm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor) CreateMesh(gan,"Brick",1.075,0.1,1.075) CreateWeld(gan,larm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin gan = CreateParta(m2,0,0,"Neon",halocolor2) CreateMesh(gan,"Brick",1.095,0.035,1.095) CreateWeld(gan,larm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) gan = CreateParta(m2,0,0,"Neon",halocolor2) CreateMesh(gan,"Brick",1.095,0.035,1.095) CreateWeld(gan,larm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) spectrum glitcher pastebin How to get it? spectrum glitcher pastebin gane = CreateParta(m3,0,0,"SmoothPlastic",lunacolor2) CreateMesh(gane,"Brick",1.0625,0.2,1.0625) CreateWeld(gane,larm,gane,0,0.6,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) star = CreateParta(m,0,0,"SmoothPlastic",wepcolor) CreateSpecialMesh(star,"http://www.roblox.com/asset/?id=45428961",2.5,2.5,2.5) CreateWeld(star,larm,star,0,0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) starl = CreateParta(m3,0,0,"SmoothPlastic",starcolor) CreateSpecialMesh(starl,"http://www.roblox.com/asset/?id=45428961",1.95,2.55,1.95) spectrum glitcher pastebin How to use it? spectrum glitcher pastebin CreateWeld(starl,larm,starl,0,0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) --- second ring ran = CreateParta(m2,0,0,"SmoothPlastic",wepcolor) CreateMesh(ran,"Wedge",1.02,1.02,1.02) CreateWeld(ran,rarm,ran,0,0.15,0,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor) CreateMesh(ran,"Wedge",0.9,0.9,1.025) CreateWeld(ran,rarm,ran,0,0.155,0,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor) spectrum glitcher pastebin How to get it? spectrum glitcher pastebin CreateMesh(ran,"Wedge",1.025,0.9,0.9) CreateWeld(ran,rarm,ran,0,0.155,-0.025,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor) CreateMesh(gan,"Brick",1.075,0.1,1.075) CreateWeld(gan,rarm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor) CreateMesh(gan,"Brick",1.075,0.1,1.075) CreateWeld(gan,rarm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin gan = CreateParta(m2,0,0,"Neon",halocolor2) CreateMesh(gan,"Brick",1.095,0.035,1.095) CreateWeld(gan,rarm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) gan = CreateParta(m2,0,0,"Neon",halocolor2) CreateMesh(gan,"Brick",1.095,0.035,1.095) CreateWeld(gan,rarm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) spectrum glitcher pastebin How to get it? spectrum glitcher pastebin gane = CreateParta(m3,0,0,"SmoothPlastic",lunacolor2) CreateMesh(gane,"Brick",1.0625,0.2,1.0625) CreateWeld(gane,rarm,gane,0,0.6,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) star = CreateParta(m,0,0,"SmoothPlastic",wepcolor) CreateSpecialMesh(star,"http://www.roblox.com/asset/?id=45428961",2.5,2.5,2.5) CreateWeld(star,rarm,star,0,-0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) starl = CreateParta(m3,0,0,"SmoothPlastic",starcolor) CreateSpecialMesh(starl,"http://www.roblox.com/asset/?id=45428961",1.95,2.55,1.95) spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin CreateWeld(starl,rarm,starl,0,-0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))]]-- for i, v in pairs(m:GetChildren()) do if v:IsA("Part") then v.BrickColor = BrickColor.new("Really black") v.Material = "Glass" end spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin end for i, v in pairs(m2:GetChildren()) do if v:IsA("Part") then v.BrickColor = BrickColor.new("Crimson") v.Material = "Granite" end end for i, v in pairs(m3:GetChildren()) do if v:IsA("Part") then v.BrickColor = BrickColor.new("Really red") spectrum glitcher pastebin How to get it? spectrum glitcher pastebin v.Material = "Neon" end end for i, v in pairs(mw2:GetChildren()) do if v:IsA("Part") then v.BrickColor = BrickColor.new("Really red") v.Material = "Neon" end end for i, v in pairs(mw1:GetChildren()) do spectrum glitcher pastebin How to use it? spectrum glitcher pastebin if v:IsA("Part") then v.Transparency = 1 v.BrickColor = BrickColor.new("Really red") v.Material = "Neon" end end for i, v in pairs(extrawingmod1:GetChildren()) do if v:IsA("Part") then v.Transparency = 1 v.BrickColor = BrickColor.new("White") spectrum glitcher pastebin PasteShr spectrum glitcher pastebin v.Material = "Neon" end end for i, v in pairs(extrawingmod2:GetChildren()) do if v:IsA("Part") then v.Transparency = 1 v.BrickColor = BrickColor.new("White") v.Material = "Neon" end end spectrum glitcher pastebin How to use it? spectrum glitcher pastebin local MAINRUINCOLOR = BrickColor.new("Really red") function RemoveOutlines(part) part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 end function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size) local Part = Create("Part")({ Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, spectrum glitcher pastebin How to get it? spectrum glitcher pastebin CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material }) Part.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001) RemoveOutlines(Part) return Part spectrum glitcher pastebin How to get it? spectrum glitcher pastebin end function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) local Msh = Create(Mesh)({ Parent = Part, Offset = OffSet, Scale = Scale }) if Mesh == "SpecialMesh" then Msh.MeshType = MeshType Msh.MeshId = MeshId spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin end return Msh end function CreateWeld(Parent, Part0, Part1, C0, C1) local Weld = Create("Weld")({ Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1 spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin }) return Weld end Player=game:GetService("Players").LocalPlayer Character=Player.Character PlayerGui=Player.PlayerGui Backpack=Player.Backpack Torso=Character.Torso Head=Character.Head spectrum glitcher pastebin How to get it? spectrum glitcher pastebin Humanoid=Character.Humanoid m=Instance.new('Model',Character) LeftArm=Character["Left Arm"] LeftLeg=Character["Left Leg"] RightArm=Character["Right Arm"] RightLeg=Character["Right Leg"] LS=Torso["Left Shoulder"] LH=Torso["Left Hip"] RS=Torso["Right Shoulder"] RH=Torso["Right Hip"] spectrum glitcher pastebin PasteShr spectrum glitcher pastebin Face = Head.face Neck=Torso.Neck it=Instance.new attacktype=1 vt=Vector3.new cf=CFrame.new euler=CFrame.fromEulerAnglesXYZ angles=CFrame.Angles cloaked=false necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) RootPart=Character.HumanoidRootPart RootJoint=RootPart.RootJoint RootCF=euler(-1.57,0,3.14) attack = false attackdebounce = false spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin deb=false equipped=true hand=false MMouse=nil combo=0 mana=0 trispeed=.2 attackmode='none' local idle=0 local Anim="Idle" spectrum glitcher pastebin PasteShr spectrum glitcher pastebin local Effects={} local gun=false local shoot=false local sine = 0 local change = 1 player=nil local toggleTag = true local txt = Instance.new("BillboardGui", Head) spectrum glitcher pastebin How to use it? spectrum glitcher pastebin txt.Adornee = nil txt.Name = "NameDetect" txt.Size = UDim2.new(4, 0, 1.2, 0) txt.StudsOffset = Vector3.new(-8, 8/1.5, 0) local text = Instance.new("TextLabel", txt) text.Size = UDim2.new(10/2, 0, 7/2, 0) text.FontSize = "Size8" text.TextScaled = true text.TextTransparency = 0 text.BackgroundTransparency = 1 spectrum glitcher pastebin How to get it? spectrum glitcher pastebin text.TextTransparency = 0 text.TextStrokeTransparency = 0 text.Font = "Fantasy" text.TextStrokeColor3 = Color3.new(1,0,0) text.TextColor3 = Color3.new(0,0,0) text.Text = "Havoc" function RecolorTextAndRename(name,col1,col2) text.TextStrokeColor3 = col2 spectrum glitcher pastebin How to get it? spectrum glitcher pastebin text.TextColor3 = col1 text.Text = name end mouse=Player:GetMouse() --save shoulders RSH, LSH=nil, nil --welds RW, LW=Instance.new("Weld"), Instance.new("Weld") RW.Name="Right Shoulder" LW.Name="Left Shoulder" LH=Torso["Left Hip"] spectrum glitcher pastebin PasteShr spectrum glitcher pastebin RH=Torso["Right Hip"] TorsoColor=Torso.BrickColor function NoOutline(Part) Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 end player=Player ch=Character RSH=ch.Torso["Right Shoulder"] LSH=ch.Torso["Left Shoulder"] -- spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin RSH.Parent=nil LSH.Parent=nil -- RW.Name="Right Shoulder" RW.Part0=ch.Torso RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) RW.C1=cf(0, 0.5, 0) RW.Part1=ch["Right Arm"] RW.Parent=ch.Torso -- spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin LW.Name="Left Shoulder" LW.Part0=ch.Torso LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) LW.C1=cf(0, 0.5, 0) LW.Part1=ch["Left Arm"] LW.Parent=ch.Torso local Stats=Instance.new("BoolValue") Stats.Name="Stats" Stats.Parent=Character spectrum glitcher pastebin How to get it? spectrum glitcher pastebin local Atk=Instance.new("NumberValue") Atk.Name="Damage" Atk.Parent=Stats Atk.Value=1 local Def=Instance.new("NumberValue") Def.Name="Defense" Def.Parent=Stats Def.Value=1 local Speed=Instance.new("NumberValue") Speed.Name="Speed" spectrum glitcher pastebin PasteShr spectrum glitcher pastebin Speed.Parent=Stats Speed.Value=1 local Mvmt=Instance.new("NumberValue") Mvmt.Name="Movement" Mvmt.Parent=Stats Mvmt.Value=1 local donum=0 spectrum glitcher pastebin PasteShr spectrum glitcher pastebin function part(formfactor,parent,reflectance,transparency,brickcolor,name,size) local fp=it("Part") fp.formFactor=formfactor fp.Parent=parent fp.Reflectance=reflectance fp.Transparency=transparency fp.CanCollide=false fp.Locked=true fp.BrickColor=brickcolor fp.Name=name spectrum glitcher pastebin PasteShr spectrum glitcher pastebin fp.Size=size fp.Position=Torso.Position NoOutline(fp) fp.Material="SmoothPlastic" fp:BreakJoints() return fp end function mesh(Mesh,part,meshtype,meshid,offset,scale) local mesh=it(Mesh) spectrum glitcher pastebin How to get it? spectrum glitcher pastebin mesh.Parent=part if Mesh=="SpecialMesh" then mesh.MeshType=meshtype if meshid~="nil" then mesh.MeshId="http://www.roblox.com/asset/?id="..meshid end end mesh.Offset=offset mesh.Scale=scale return mesh spectrum glitcher pastebin PasteShr spectrum glitcher pastebin end function weld(parent,part0,part1,c0) local weld=it("Weld") weld.Parent=parent weld.Part0=part0 weld.Part1=part1 weld.C0=c0 return weld end spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin local Color1=Torso.BrickColor local bodvel=Instance.new("BodyVelocity") local bg=Instance.new("BodyGyro") local ArtificialHB = Instance.new("BindableEvent", script) ArtificialHB.Name = "Heartbeat" script:WaitForChild("Heartbeat") spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin local tf = 0 local allowframeloss = false local tossremainder = false local lastframe = tick() local frame = 1/60 ArtificialHB:Fire() game:GetService("RunService").Heartbeat:connect(function(s, p) tf = tf + s spectrum glitcher pastebin How to get it? spectrum glitcher pastebin if tf >= frame then if allowframeloss then script.Heartbeat:Fire() lastframe = tick() else for i = 1, math.floor(tf / frame) do ArtificialHB:Fire() end lastframe = tick() end spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin if tossremainder then tf = 0 else tf = tf - frame * math.floor(tf / frame) end end end) function swait(num) if num == 0 or num == nil then spectrum glitcher pastebin How to get it? spectrum glitcher pastebin ArtificialHB.Event:wait() else for i = 0, num do ArtificialHB.Event:wait() end end end -------- RAINBOW LEAVE IT TO ME local r = 255 spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin local g = 0 local b = 0 coroutine.resume(coroutine.create(function() while wait() do for i = 0, 254/5 do swait() g = g + 5 end for i = 0, 254/5 do swait() spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin r = r - 5 end for i = 0, 254/5 do swait() b = b + 5 end for i = 0, 254/5 do swait() g = g - 5 end spectrum glitcher pastebin How to use it? spectrum glitcher pastebin for i = 0, 254/5 do swait() r = r + 5 end for i = 0, 254/5 do swait() b = b - 5 end end end)) spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin so = function(id,par,vol,pit) coroutine.resume(coroutine.create(function() local sou = Instance.new("Sound",par or workspace) sou.Volume=vol sou.Pitch=pit or 1 sou.SoundId=id swait() sou:play() spectrum glitcher pastebin How to get it? spectrum glitcher pastebin game:GetService("Debris"):AddItem(sou,6) end)) end function clerp(a,b,t) local qa = {QuaternionFromCFrame(a)} local qb = {QuaternionFromCFrame(b)} local ax, ay, az = a.x, a.y, a.z local bx, by, bz = b.x, b.y, b.z local _t = 1-t spectrum glitcher pastebin How to use it? spectrum glitcher pastebin return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) end function QuaternionFromCFrame(cf) local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() local trace = m00 + m11 + m22 if trace > 0 then local s = math.sqrt(1 + trace) local recip = 0.5/s return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin else local i = 0 if m11 > m00 then i = 1 end if m22 > (i == 0 and m00 or m11) then i = 2 end if i == 0 then local s = math.sqrt(m00-m11-m22+1) spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin local recip = 0.5/s return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip elseif i == 1 then local s = math.sqrt(m11-m22-m00+1) local recip = 0.5/s return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip elseif i == 2 then local s = math.sqrt(m22-m00-m11+1) local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip end spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin end end function QuaternionToCFrame(px, py, pz, x, y, z, w) local xs, ys, zs = x + x, y + y, z + z local wx, wy, wz = w*xs, w*ys, w*zs local xx = x*xs local xy = x*ys local xz = x*zs local yy = y*ys spectrum glitcher pastebin PasteShr spectrum glitcher pastebin local yz = y*zs local zz = z*zs return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) end function QuaternionSlerp(a, b, t) local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] local startInterp, finishInterp; if cosTheta >= 0.0001 then if (1 - cosTheta) > 0.0001 then spectrum glitcher pastebin How to get it? spectrum glitcher pastebin local theta = math.acos(cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((1-t)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = 1-t finishInterp = t end else if (1+cosTheta) > 0.0001 then spectrum glitcher pastebin How to use it? spectrum glitcher pastebin local theta = math.acos(-cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((t-1)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = t-1 finishInterp = t end end return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp spectrum glitcher pastebin How to get it? spectrum glitcher pastebin end local function CFrameFromTopBack(at, top, back) local right = top:Cross(back) return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) end spectrum glitcher pastebin How to get it? spectrum glitcher pastebin function Triangle(a, b, c) local edg1 = (c-a):Dot((b-a).unit) local edg2 = (a-b):Dot((c-b).unit) local edg3 = (b-c):Dot((a-c).unit) if edg1 <= (b-a).magnitude and edg1 >= 0 then a, b, c = a, b, c elseif edg2 <= (c-b).magnitude and edg2 >= 0 then a, b, c = b, c, a elseif edg3 <= (a-c).magnitude and edg3 >= 0 then a, b, c = c, a, b spectrum glitcher pastebin How to use it? spectrum glitcher pastebin else assert(false, "unreachable") end local len1 = (c-a):Dot((b-a).unit) local len2 = (b-a).magnitude - len1 local width = (a + (b-a).unit*len1 - c).magnitude local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit) spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin local list = {} if len1 > 0.01 then local w1 = Instance.new('WedgePart', m) game:GetService("Debris"):AddItem(w1,5) w1.Material = "SmoothPlastic" w1.FormFactor = 'Custom' w1.BrickColor = BrickColor.new("Really red") w1.Transparency = 0 w1.Reflectance = 0 spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin w1.Material = "SmoothPlastic" w1.CanCollide = false local l1 = Instance.new("PointLight",w1) l1.Color = Color3.new(170,0,0) NoOutline(w1) local sz = Vector3.new(0.2, width, len1) w1.Size = sz local sp = Instance.new("SpecialMesh",w1) sp.MeshType = "Wedge" sp.Scale = Vector3.new(0,1,1) * sz/w1.Size spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin w1:BreakJoints() w1.Anchored = true w1.Parent = workspace w1.Transparency = 0.7 table.insert(Effects,{w1,"Disappear",.01}) w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2) table.insert(list,w1) end if len2 > 0.01 then spectrum glitcher pastebin How to get it? spectrum glitcher pastebin local w2 = Instance.new('WedgePart', m) game:GetService("Debris"):AddItem(w2,5) w2.Material = "SmoothPlastic" w2.FormFactor = 'Custom' w2.BrickColor = BrickColor.new("Really red") w2.Transparency = 0 w2.Reflectance = 0 w2.Material = "SmoothPlastic" w2.CanCollide = false local l2 = Instance.new("PointLight",w2) spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin l2.Color = Color3.new(170,0,0) NoOutline(w2) local sz = Vector3.new(0.2, width, len2) w2.Size = sz local sp = Instance.new("SpecialMesh",w2) sp.MeshType = "Wedge" sp.Scale = Vector3.new(0,1,1) * sz/w2.Size w2:BreakJoints() w2.Anchored = true w2.Parent = workspace spectrum glitcher pastebin How to get it? spectrum glitcher pastebin w2.Transparency = 0.7 table.insert(Effects,{w2,"Disappear",.01}) w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2) table.insert(list,w2) end return unpack(list) end function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin if hit.Parent == nil then return end local h = hit.Parent:FindFirstChildOfClass("Humanoid") for _, v in pairs(hit.Parent:children()) do if v:IsA("Humanoid") then h = v end end if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Head") ~= nil then spectrum glitcher pastebin How to use it? spectrum glitcher pastebin if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then return end local c = Create("ObjectValue")({ Name = "creator", Value = game:service("Players").LocalPlayer, Parent = h }) game:GetService("Debris"):AddItem(c, 0.5) if HitSound ~= nil and HitPitch ~= nil then spectrum glitcher pastebin How to use it? spectrum glitcher pastebin CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) end local Damage = math.random(minim, maxim) local blocked = false local block = hit.Parent:findFirstChild("Block") if block ~= nil and block.className == "IntValue" and block.Value > 0 then blocked = true block.Value = block.Value - 1 print(block.Value) end spectrum glitcher pastebin How to get it? spectrum glitcher pastebin if blocked == false then HitHealth = h.Health h.Health = h.Health - Damage if HitHealth ~= h.Health and HitHealth ~= 0 and 0 >= h.Health and h.Parent.Name ~= "Hologram" then print("gained kill") end ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color) else h.Health = h.Health - Damage / 2 ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color) spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin end if Type == "Knockdown" then local hum = hit.Parent.Humanoid hum.PlatformStand = true coroutine.resume(coroutine.create(function(HHumanoid) swait(1) HHumanoid.PlatformStand = false end), hum) local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit local bodvol = Create("BodyVelocity")({ spectrum glitcher pastebin How to use it? spectrum glitcher pastebin velocity = angle * knockback, P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit }) local rl = Create("BodyAngularVelocity")({ P = 3000, maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), Parent = hit spectrum glitcher pastebin How to get it? spectrum glitcher pastebin }) game:GetService("Debris"):AddItem(bodvol, 0.5) game:GetService("Debris"):AddItem(rl, 0.5) elseif Type == "Normal" then local vp = Create("BodyVelocity")({ P = 500, maxForce = Vector3.new(math.huge, 0, math.huge), velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 }) if knockback > 0 then spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin vp.Parent = hit.Parent.Head end game:GetService("Debris"):AddItem(vp, 0.5) elseif Type == "Up" then local bodyVelocity = Create("BodyVelocity")({ velocity = Vector3.new(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit }) spectrum glitcher pastebin How to get it? spectrum glitcher pastebin game:GetService("Debris"):AddItem(bodyVelocity, 0.5) local bodyVelocity = Create("BodyVelocity")({ velocity = Vector3.new(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit }) game:GetService("Debris"):AddItem(bodyVelocity, 1) elseif Type == "Leech" then local hum = hit.Parent.Humanoid spectrum glitcher pastebin How to get it? spectrum glitcher pastebin if hum ~= nil then for i = 0, 2 do Effects.Sphere.Create(BrickColor.new("Really Red"), hit.Parent.Torso.CFrame * cn(0, 0, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02) end Humanoid.Health = Humanoid.Health + 10 end elseif Type == "UpKnock" then local hum = hit.Parent.Humanoid hum.PlatformStand = true if hum ~= nil then spectrum glitcher pastebin PasteShr spectrum glitcher pastebin hitr = true end coroutine.resume(coroutine.create(function(HHumanoid) swait(5) HHumanoid.PlatformStand = false hitr = false end), hum) local bodyVelocity = Create("BodyVelocity")({ velocity = Vector3.new(0, 20, 0), P = 5000, spectrum glitcher pastebin PasteShr spectrum glitcher pastebin maxForce = Vector3.new(8000, 8000, 8000), Parent = hit }) game:GetService("Debris"):AddItem(bodyVelocity, 0.5) local bodyVelocity = Create("BodyVelocity")({ velocity = Vector3.new(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit }) spectrum glitcher pastebin How to use it? spectrum glitcher pastebin game:GetService("Debris"):AddItem(bodyVelocity, 1) elseif Type == "Snare" then local bp = Create("BodyPosition")({ P = 2000, D = 100, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso }) game:GetService("Debris"):AddItem(bp, 1) spectrum glitcher pastebin PasteShr spectrum glitcher pastebin elseif Type == "Slashnare" then Effects.Block.Create(BrickColor.new("Pastel Blue"), hit.Parent.Torso.CFrame * cn(0, 0, 0), 15*4, 15*4, 15*4, 3*4, 3*4, 3*4, 0.07) for i = 1, math.random(4, 5) do Effects.Sphere.Create(BrickColor.new("Teal"), hit.Parent.Torso.CFrame * cn(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02) end local bp = Create("BodyPosition")({ P = 2000, D = 100, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, spectrum glitcher pastebin How to use it? spectrum glitcher pastebin Parent = hit.Parent.Torso }) game:GetService("Debris"):AddItem(bp, 1) elseif Type == "Spike" then CreateBigIceSword(hit.Parent.Torso.CFrame) local bp = Create("BodyPosition")({ P = 2000, D = 100, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin Parent = hit.Parent.Torso }) game:GetService("Debris"):AddItem(bp, 1) elseif Type == "Freeze" then local BodPos = Create("BodyPosition")({ P = 50000, D = 1000, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin }) local BodGy = Create("BodyGyro")({ maxTorque = Vector3.new(400000, 400000, 400000) * math.huge, P = 20000, Parent = hit.Parent.Torso, cframe = hit.Parent.Torso.CFrame }) hit.Parent.Torso.Anchored = true coroutine.resume(coroutine.create(function(Part) swait(1.5) spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin Part.Anchored = false end), hit.Parent.Torso) game:GetService("Debris"):AddItem(BodPos, 3) game:GetService("Debris"):AddItem(BodGy, 3) end local debounce = Create("BoolValue")({ Name = "DebounceHit", Parent = hit.Parent, Value = true }) spectrum glitcher pastebin How to get it? spectrum glitcher pastebin game:GetService("Debris"):AddItem(debounce, Delay) c = Instance.new("ObjectValue") c.Name = "creator" c.Value = Player c.Parent = h game:GetService("Debris"):AddItem(c, 0.5) end end function ShowDamage(Pos, Text, Time, Color) local Rate = 0.03333333333333333 spectrum glitcher pastebin PasteShr spectrum glitcher pastebin local Pos = Pos or Vector3.new(0, 0, 0) local Text = Text or "" local Time = Time or 2 local Color = Color or Color3.new(1, 0, 1) local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) EffectPart.Anchored = true local BillboardGui = Create("BillboardGui")({ Size = UDim2.new(3, 0, 3, 0), Adornee = EffectPart, Parent = EffectPart spectrum glitcher pastebin How to get it? spectrum glitcher pastebin }) local TextLabel = Create("TextLabel")({ BackgroundTransparency = 1, Size = UDim2.new(1, 0, 1, 0), Text = Text, TextColor3 = Color, TextScaled = true, Font = Enum.Font.ArialBold, Parent = BillboardGui }) spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin game.Debris:AddItem(EffectPart, Time + 0.1) EffectPart.Parent = game:GetService("Workspace") delay(0, function() local Frames = Time / Rate for Frame = 1, Frames do wait(Rate) local Percent = Frame / Frames EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) TextLabel.TextTransparency = Percent end spectrum glitcher pastebin How to use it? spectrum glitcher pastebin if EffectPart and EffectPart.Parent then EffectPart:Destroy() end end) end function MagniDamage(Part, magni, mindam, maxdam, knock, Type) for _, c in pairs(workspace:children()) do local hum = c:findFirstChildOfClass("Humanoid") if hum ~= nil then local head = c:findFirstChild("Head") spectrum glitcher pastebin How to get it? spectrum glitcher pastebin if head ~= nil then local targ = head.Position - Part.Position local mag = targ.magnitude if magni >= mag and c.Name ~= Player.Name then Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1) end end end end end spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin function MagniDamageWithEffect(Part, magni, mindam, maxdam, knock, Type) for _, c in pairs(workspace:children()) do local hum = c:findFirstChild("Humanoid") if hum ~= nil then local head = c:findFirstChild("Torso") if head ~= nil then local targ = head.Position - Part.Position local mag = targ.magnitude if magni >= mag and c.Name ~= Player.Name then spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin MagicBlock(BrickColor.new("Pastel light blue"),head.CFrame,5,5,5,1,1,1,0.05) Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1) end end end end end function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) spectrum glitcher pastebin How to use it? spectrum glitcher pastebin end function SkullEffect(brickcolor,cframe,x1,y1,z1,delay) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.CFrame=cframe local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=4770583",vt(0,0,0),vt(x1,y1,z1)) --http://www.roblox.com/asset/?id=4770560 game:GetService("Debris"):AddItem(prt,2) CF=prt.CFrame spectrum glitcher pastebin How to use it? spectrum glitcher pastebin coroutine.resume(coroutine.create(function(Part,Mesh,TehCF) for i=0,1,0.2 do wait() Part.CFrame=CF*cf(0,0,-0.4) end for i=0,1,delay do wait() --Part.CFrame=CF*cf((math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5) Mesh.Scale=Mesh.Scale end spectrum glitcher pastebin PasteShr spectrum glitcher pastebin for i=0,1,0.1 do wait() Part.Transparency=i end Part.Parent=nil end),prt,msh,CF) end function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin prt.Anchored=true prt.Material = "Neon" prt.CFrame=cframe prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,5) coroutine.resume(coroutine.create(function(Part,Mesh) for i=0,1,delay do swait() Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) spectrum glitcher pastebin How to get it? spectrum glitcher pastebin Part.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end Part.Parent=nil end),prt,msh) end function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype) local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true spectrum glitcher pastebin How to use it? spectrum glitcher pastebin prt.Material = "Neon" prt.CFrame=cframe msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,5) coroutine.resume(coroutine.create(function(Part,Mesh) local rtype = rottype for i=0,1,delay do swait() if rtype == 1 then prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1) spectrum glitcher pastebin How to use it? spectrum glitcher pastebin elseif rtype == 2 then prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1) end Part.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end Part.Parent=nil end),prt,msh) end spectrum glitcher pastebin How to use it? spectrum glitcher pastebin function Sphere(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.CFrame=cframe prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,5) coroutine.resume(coroutine.create(function(Part,Mesh) for i=0,1,delay do wait() spectrum glitcher pastebin How to get it? spectrum glitcher pastebin Part.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end Part.Parent=nil end),prt,msh) end function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype) local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true spectrum glitcher pastebin PasteShr spectrum glitcher pastebin prt.Material = "Neon" prt.CFrame=cframe msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,5) coroutine.resume(coroutine.create(function(Part,Mesh) local rtype = rottype for i=0,1,delay do swait() if rtype == 1 then prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1) spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin elseif rtype == 2 then prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1) end Part.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end Part.Parent=nil end),prt,msh) end spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin function MagicShock(brickcolor,cframe,x1,y1,x3,y3,delay,rottype) local prt=part(3,char,1,1,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.Material = "Neon" prt.CFrame=cframe local dec = decal(prt.Color,"http://www.roblox.com/asset/?id=874580939","Front",prt) local dec2 = decal(prt.Color,"http://www.roblox.com/asset/?id=874580939","Front",prt) msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,0.01)) game:GetService("Debris"):AddItem(prt,5) coroutine.resume(coroutine.create(function(Part,Mesh) spectrum glitcher pastebin How to get it? spectrum glitcher pastebin local rtype = rottype for i=0,1,delay do swait() if rtype == 1 then prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1) elseif rtype == 2 then prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1) end dec.Transparency=i dec2.Transparency=i spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin Mesh.Scale=Mesh.Scale+vt(x3,y3,0) end Part.Parent=nil end),prt,msh) end function MagicShockAlt(brickcolor,cframe,x1,y1,x3,y3,delay,rottype) local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.Material = "Neon" spectrum glitcher pastebin How to use it? spectrum glitcher pastebin prt.CFrame=cframe msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,0.01)) game:GetService("Debris"):AddItem(prt,5) coroutine.resume(coroutine.create(function(Part,Mesh) local rtype = rottype for i=0,1,delay do swait() if rtype == 1 then prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1) elseif rtype == 2 then spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1) end prt.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,0) end Part.Parent=nil end),prt,msh) end function MagicShockAltCircle(brickcolor,cframe,x1,z1,x3,z3,delay,rottype) spectrum glitcher pastebin How to get it? spectrum glitcher pastebin local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.Material = "Neon" prt.CFrame=cframe msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,1,z1)) game:GetService("Debris"):AddItem(prt,5) coroutine.resume(coroutine.create(function(Part,Mesh) local rtype = rottype for i=0,1,delay do swait() spectrum glitcher pastebin How to get it? spectrum glitcher pastebin if rtype == 1 then prt.CFrame = prt.CFrame*CFrame.Angles(0,0.1,0) elseif rtype == 2 then prt.CFrame = prt.CFrame*CFrame.Angles(0,-0.1,0) end prt.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,0,z3) end Part.Parent=nil end),prt,msh) spectrum glitcher pastebin How to get it? spectrum glitcher pastebin end function MagicShockTrailAlt(brickcolor,cframe,x1,y1,z1,x3,y3,delay,rottype) local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.Material = "Neon" prt.CFrame=cframe msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,5) coroutine.resume(coroutine.create(function(Part,Mesh) spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin local rtype = rottype for i=0,1,delay do swait() if rtype == 1 then prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1) elseif rtype == 2 then prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1) end prt.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,0) spectrum glitcher pastebin PasteShr spectrum glitcher pastebin end Part.Parent=nil end),prt,msh) end function MagicShockTrailAlt2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype) local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.Material = "Neon" prt.CFrame=cframe spectrum glitcher pastebin How to get it? spectrum glitcher pastebin msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,5) coroutine.resume(coroutine.create(function(Part,Mesh) local rtype = rottype for i=0,1,delay do swait() if rtype == 1 then prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1) elseif rtype == 2 then prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1) spectrum glitcher pastebin How to get it? spectrum glitcher pastebin end prt.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end Part.Parent=nil end),prt,msh) end function MagicBlock2(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay) local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) spectrum glitcher pastebin How to get it? spectrum glitcher pastebin prt.Anchored=false prt.CFrame=cframe msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) local wld=weld(prt,prt,Parent,cframe) game:GetService("Debris"):AddItem(prt,5) coroutine.resume(coroutine.create(function(Part,Mesh,Weld) for i=0,1,delay do wait() Weld.C0=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cframe --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) spectrum glitcher pastebin How to get it? spectrum glitcher pastebin Part.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end Part.Parent=nil end),prt,msh,wld) end function MagicBlock3(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=false spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin prt.CFrame=cframe msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) local wld=weld(prt,prt,Parent,euler(0,0,0)*cf(0,0,0)) game:GetService("Debris"):AddItem(prt,5) coroutine.resume(coroutine.create(function(Part,Mesh,Weld) for i=0,1,delay do wait() Weld.C0=euler(i*20,0,0) --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i spectrum glitcher pastebin PasteShr spectrum glitcher pastebin Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end Part.Parent=nil end),prt,msh,wld) end function MagicCircle2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.CFrame=cframe spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,2) coroutine.resume(coroutine.create(function(Part,Mesh) for i=0,1,delay do wait() Part.CFrame=Part.CFrame Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) local prt2=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt2.Anchored=true prt2.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin local msh2=mesh("SpecialMesh",prt2,"Sphere","",vt(0,0,0),vt(0.5,0.5,0.5)) game:GetService("Debris"):AddItem(prt2,2) coroutine.resume(coroutine.create(function(Part,Mesh) for i=0,1,0.1 do wait() Part.CFrame=Part.CFrame*cf(0,0.5,0) end Part.Parent=nil end),prt2,msh2) end spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin for i=0,1,delay*2 do wait() Part.CFrame=Part.CFrame Mesh.Scale=vt((x1+x3)-(x1+x3)*i,(y1+y3)-(y1+y3)*i,(z1+z3)-(z1+z3)*i) end Part.Parent=nil end),prt,msh) end function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.CFrame=cframe local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,2) coroutine.resume(coroutine.create(function(Part,Mesh) for i=0,1,delay do wait() Part.CFrame=Part.CFrame Part.Transparency=i spectrum glitcher pastebin How to get it? spectrum glitcher pastebin Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end Part.Parent=nil end),prt,msh) end function BreakEffect(brickcolor,cframe,x1,y1,z1) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) spectrum glitcher pastebin PasteShr spectrum glitcher pastebin local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,2) coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb) CF=Part.CFrame Numbb=0 randnumb=math.random()/10 rand1=math.random()/10 for i=0,1,rand1 do wait() CF=CF*cf(0,math.random()/2,0) spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0) Part.CFrame=CF*euler(Numbb,0,0) Part.Transparency=i Numbb=Numbb+randnumb end Part.Parent=nil end),prt,CF,Numbb,randnumb) end function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) spectrum glitcher pastebin How to use it? spectrum glitcher pastebin local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.CFrame=cframe msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,5) coroutine.resume(coroutine.create(function(Part,Mesh) for i=0,1,delay do wait() Part.CFrame=Part.CFrame*euler(0,0.7,0) Part.Transparency=i spectrum glitcher pastebin PasteShr spectrum glitcher pastebin Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end Part.Parent=nil end),prt,msh) end function WaveEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.CFrame=cframe spectrum glitcher pastebin How to get it? spectrum glitcher pastebin msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,2) coroutine.resume(coroutine.create(function(Part,Mesh) for i=0,1,delay do wait() Part.CFrame=Part.CFrame*cf(0,y3/2,0) Part.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end Part.Parent=nil spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin end),prt,msh) end function StravEffect(brickcolor,cframe,x,y,z,x1,y1,z1,delay) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.CFrame=cframe*cf(x,y,z) msh=mesh("SpecialMesh",prt,"FileMesh","rbxassetid://168892363",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,5) coroutine.resume(coroutine.create(function(Part,Mesh,ex,why,zee) spectrum glitcher pastebin How to use it? spectrum glitcher pastebin local num=math.random() local num2=math.random(-3,2)+math.random() local numm=0 for i=0,1,delay*2 do swait() Part.CFrame=cframe*euler(0,numm*num*10,0)*cf(ex,why,zee)*cf(-i*10,num2,0) Part.Transparency=i numm=numm+0.01 end Part.Parent=nil spectrum glitcher pastebin How to use it? spectrum glitcher pastebin Mesh.Parent=nil end),prt,msh,x,y,z) end function dmgstart(dmg,what) hitcon = what.Touched:connect(function(hit) local hum = hit.Parent:FindFirstChild("Humanoid") if hum and not hum:IsDescendantOf(Character) then hum:TakeDamage(dmg) end spectrum glitcher pastebin PasteShr spectrum glitcher pastebin end) end function dmgstop() hitcon:disconnect() end function Cloak() Face.Parent=nil cloaked=true spectrum glitcher pastebin How to get it? spectrum glitcher pastebin for _,v in pairs(Torso.Parent:children()) do if v.className=="Part" and v.Name~="HumanoidRootPart" then coroutine.resume(coroutine.create(function() for i=0,1,0.2 do wait() v.Transparency=i end v.Transparency=1 end)) end spectrum glitcher pastebin How to use it? spectrum glitcher pastebin if v.className=="Hat" then hatp=v.Handle coroutine.resume(coroutine.create(function(derp) for i=0,1,0.2 do wait() derp.Transparency=i end derp.Transparency=1 end),hatp) end spectrum glitcher pastebin How to get it? spectrum glitcher pastebin end for _,v in pairs(m:children()) do if v.className=="Part" then coroutine.resume(coroutine.create(function() for i=0,1,0.2 do wait() v.Transparency=i end v.Transparency=1 end)) spectrum glitcher pastebin PasteShr spectrum glitcher pastebin end end end function UnCloak() so("http://roblox.com/asset/?id=2767090",Torso,1,1.1) Face.Parent=Head cloaked=false for _,v in pairs(Torso.Parent:children()) do if v.className=="Part" and v.Name~="HumanoidRootPart" then spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin coroutine.resume(coroutine.create(function() for i=0,1,0.1 do wait() v.Transparency=v.Transparency-0.1 end v.Transparency=0 end)) end if v.className=="Hat" then hatp=v.Handle spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin coroutine.resume(coroutine.create(function(derp) for i=0,1,0.1 do wait() derp.Transparency=derp.Transparency-0.1 end derp.Transparency=0 end),hatp) end end for _,v in pairs(m:children()) do spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin if v.className=="Part" and v.Name~="hitbox" and v.Name~='tip' then coroutine.resume(coroutine.create(function() for i=0,1,0.1 do wait() v.Transparency=v.Transparency-0.1 end v.Transparency=0 end)) v.Transparency=0 end spectrum glitcher pastebin How to use it? spectrum glitcher pastebin end end local origcolor = BrickColor.new("Pastel light blue") ---- This section of explosions. function Explode(rad,par,pitch,vol,mindam,maxdam) local expart = Instance.new("Part",char) local expart2 = Instance.new("Part",char) local rin = Instance.new("Part",char) local rin2 = Instance.new("Part",char) spectrum glitcher pastebin How to get it? spectrum glitcher pastebin local partMesh = Instance.new("SpecialMesh",expart) partMesh.MeshType = "Sphere" local partMesh2 = Instance.new("SpecialMesh",expart2) partMesh2.MeshType = "Sphere" local partMesh3 = Instance.new("SpecialMesh",rin) partMesh3.MeshType = "Brick" local partMesh4 = Instance.new("SpecialMesh",rin2) partMesh4.MeshType = "Brick" CFuncs["Sound"].Create("rbxassetid://165970126", expart,vol, pitch) partMesh.Scale = vt(rad,rad,rad) spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin expart.Size = vt(1,1,1) expart.Transparency = 0 expart.Anchored = true expart.Material = "Neon" expart.BrickColor = bc("White") expart.CFrame = par.CFrame partMesh2.Scale = vt(rad,rad,rad) expart2.Size = vt(1.15,1.15,1.15) expart2.Transparency = 0.5 expart2.Anchored = true spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin expart2.Material = "Neon" expart2.BrickColor = par.BrickColor expart2.CFrame = par.CFrame rin.Size = vt(1.15,1.15,1.15) rin.Transparency = 1 rin.Anchored = true rin.Material = "Neon" rin.BrickColor = par.BrickColor rin.CFrame = par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))) rin2.Size = vt(1.15,1.15,1.15) spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin rin2.Transparency = 1 rin2.Anchored = true rin2.Material = "Neon" rin2.BrickColor = par.BrickColor rin2.CFrame = par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))) partMesh3.Scale = vt(0,1,0) partMesh4.Scale = vt(0,1,0) local dec2 = Instance.new("Decal", rin) dec2.Face = "Top" dec2.Texture = "http://www.roblox.com/asset/?id=874580939" spectrum glitcher pastebin PasteShr spectrum glitcher pastebin dec2.Parent = rin local dec2b = dec2:Clone() dec2b.Face = "Bottom" dec2b.Parent = rin local dec2a = Instance.new("Decal", rin2) dec2a.Face = "Top" dec2a.Texture = "http://www.roblox.com/asset/?id=874580939" dec2a.Parent = rin2 local dec2ab = dec2a:Clone() spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin dec2ab.Face = "Bottom" dec2ab.Parent = rin2 expart.CanCollide = false expart2.CanCollide = false rin.CanCollide = false rin2.CanCollide = false MagniDamage(par, rad*5, mindam, maxdam, 0, "Normal") local value = 1*rad/6.5 for i = 0, 199 do partMesh.Scale = partMesh.Scale + vt(value,value,value) spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin expart.CFrame = expart.CFrame partMesh2.Scale = partMesh2.Scale + vt(value,value,value) expart2.CFrame = expart.CFrame value = value - 0.035*rad/30 if value < 7.5 then partMesh3.Scale = partMesh3.Scale + vt(rad/5,0,rad/5) rin.CFrame = rin.CFrame*CFrame.Angles(0,math.rad(1),0) partMesh4.Scale = partMesh4.Scale + vt(rad/7.5,0,rad/7.5) rin2.CFrame = rin2.CFrame*CFrame.Angles(0,math.rad(-1),0) end spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin if value < 0 then dec2.Transparency = dec2.Transparency + 0.025 dec2a.Transparency = dec2a.Transparency + 0.025 dec2b.Transparency = dec2b.Transparency + 0.025 dec2ab.Transparency = dec2ab.Transparency + 0.025 expart.Transparency = expart.Transparency + 0.025 expart2.Transparency = expart2.Transparency + 0.025 rin.Transparency = rin.Transparency + 0.025 rin2.Transparency = rin2.Transparency + 0.025 end spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin swait() end game:GetService("Debris"):AddItem(expart, 1) game:GetService("Debris"):AddItem(expart2, 1) game:GetService("Debris"):AddItem(rin, 1) game:GetService("Debris"):AddItem(rin2, 1) end function ExplodeShort(rad,par,pitch,vol,mindam,maxdam) local expart = Instance.new("Part",char) spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin local expart2 = Instance.new("Part",char) local partMesh = Instance.new("SpecialMesh",expart) partMesh.MeshType = "Sphere" local partMesh2 = Instance.new("SpecialMesh",expart2) partMesh2.MeshType = "Sphere" CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=142070127", expart,vol, pitch) partMesh.Scale = vt(rad,rad,rad) expart.Size = vt(1,1,1) expart.Transparency = 0 expart.Anchored = true spectrum glitcher pastebin PasteShr spectrum glitcher pastebin expart.Material = "Neon" expart.BrickColor = bc("White") expart.CFrame = par.CFrame partMesh2.Scale = vt(rad,rad,rad) expart2.Size = vt(1.15,1.15,1.15) expart2.Transparency = 0.5 expart2.Anchored = true expart2.Material = "Neon" expart2.BrickColor = par.BrickColor expart2.CFrame = par.CFrame spectrum glitcher pastebin PasteShr spectrum glitcher pastebin expart.CanCollide = false expart2.CanCollide = false MagniDamage(par, rad*2.5, mindam, maxdam, 0, "Normal") local value = 1*rad/6.5 for i = 0, 75 do partMesh.Scale = partMesh.Scale + vt(value,value,value) expart.CFrame = expart.CFrame partMesh2.Scale = partMesh2.Scale + vt(value,value,value) expart2.CFrame = expart.CFrame value = value - 0.035*rad/5 spectrum glitcher pastebin How to use it? spectrum glitcher pastebin if value < 0 then value = 0 expart.Transparency = expart.Transparency + 0.05 expart2.Transparency = expart2.Transparency + 0.05 end swait() end game:GetService("Debris"):AddItem(expart, 1) game:GetService("Debris"):AddItem(expart2, 1) end spectrum glitcher pastebin How to use it? spectrum glitcher pastebin function AreaDanger(rad,par,mindam,maxdam) local expart = Instance.new("Part",char) local partMesh = Instance.new("SpecialMesh",expart) CFuncs["Sound"].Create("rbxassetid://231917784", expart,1.5,1.15) partMesh.MeshType = "Sphere" partMesh.Scale = vt(rad,rad,rad) expart.Size = vt(1,1,1) expart.Transparency = 0.5 expart.Anchored = true spectrum glitcher pastebin How to get it? spectrum glitcher pastebin expart.Material = "Neon" expart.CanCollide = false expart.BrickColor = par.BrickColor expart.CFrame = par.CFrame local value = 1*rad/5 MagicBlock(origcolor,expart.CFrame,0,0,0,rad/2,rad/2,rad/2,0.1) for i = 0, 14 do wait() partMesh.Scale = partMesh.Scale + vt(value,value,value) expart.CFrame = expart.CFrame spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin value = value - 0.035*rad if value < 0 then value = 0 end end wait(0.25) CFuncs["Sound"].Create("rbxassetid://588738544", expart,1.5,1) wait(0.5) CFuncs["Sound"].Create("rbxassetid://588737825", expart,1.5,1) CFuncs["Sound"].Create("rbxassetid://231917784", expart,1.5,0.75) spectrum glitcher pastebin How to use it? spectrum glitcher pastebin MagniDamageWithEffect(par, rad, mindam, maxdam, 0, "Normal") MagicBlock(origcolor,expart.CFrame,rad*2,rad*2,rad*2,0.1,0.1,0.1,0.025) for i = 0, 14 do wait() partMesh.Scale = partMesh.Scale + vt(value,value,value) expart.CFrame = expart.CFrame value = value - 0.035*rad/2 end expart.Transparency = 1 game:GetService("Debris"):AddItem(expart, 5) spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin end function Swarmsplosions(negrad,rad,par,mindam,maxdam) CFuncs["Sound"].Create("rbxassetid://588737825", par, 2.5, 2) CFuncs["Sound"].Create("rbxassetid://231917784", par, 2.5,1) CFuncs["Sound"].Create("rbxassetid://231917744", par, 2.5,1) CFuncs["Sound"].Create("rbxassetid://233856106", par, 2.5, 1) MagniDamageWithEffect(par, 25, 5,10, 0, "Normal") MagicBlock(origcolor,par.CFrame,5,5,5,5,5,5,0.025) for i = 0, 24 do spectrum glitcher pastebin How to get it? spectrum glitcher pastebin MagicShockTrailAlt2(origcolor,par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10/5,10/5,5,-0.05/5,-0.05/5,25,0.005,math.random(1,2)) end for i = 0, 24 do local expart = Instance.new("Part",char) expart.Transparency = 1 expart.Anchored = true expart.CanCollide = false expart.CFrame = par.CFrame*CFrame.new(math.random(negrad,rad),math.random(negrad,rad),math.random(negrad,rad)) CFuncs["Sound"].Create("rbxassetid://588737825", expart,1,2) CFuncs["Sound"].Create("rbxassetid://231917784", expart,1.5,1.15) spectrum glitcher pastebin How to get it? spectrum glitcher pastebin MagniDamage(expart, rad/2, mindam, maxdam, 0, "Normal") MagicBlock(origcolor,expart.CFrame,rad,rad,rad,0.1,0.1,0.1,0.025) for i = 0, 9 do MagicShockTrailAlt2(origcolor,expart.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10/5,10/5,5,-0.05/5,-0.05/5,5,0.05,math.random(1,2)) end game:GetService("Debris"):AddItem(expart, 2) wait(0.1) end end spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin function EXterPlosion(par) CFuncs["Sound"].Create("rbxassetid://919941001", par, 10, 1) CFuncs["Sound"].Create("rbxassetid://138213851", par, 5,0.85) CFuncs["Sound"].Create("rbxassetid://157878578", par, 5,0.2) CFuncs["Sound"].Create("rbxassetid://233856106", par, 2.5, 1) MagniDamageWithEffect(par, 500, 80,99, 0, "Normal") MagicBlock(origcolor,par.CFrame,5,5,5,5,5,5,0.005) MagicBlock(origcolor,par.CFrame,0,0,0,150,150,150,0.1) for i = 0, 24 do MagicShockTrailAlt2(origcolor,par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10*5,10*5,5,-0.05*10,-0.05*10,500,0.1,math.random(1,2)) spectrum glitcher pastebin How to use it? spectrum glitcher pastebin end for i = 0, 24 do MagicShockTrailAlt2(origcolor,par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10*5,10*5,5,-0.05*5,-0.05*5,50,0.005,math.random(1,2)) end end ---- function ring(type,pos,scale,value) local type = type spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin local rng = Instance.new("Part", char) rng.Anchored = true rng.BrickColor = origcolor rng.CanCollide = false rng.FormFactor = 3 rng.Name = "Ring" rng.Size = Vector3.new(1, 1, 1) rng.Transparency = 0 rng.TopSurface = 0 rng.BottomSurface = 0 spectrum glitcher pastebin PasteShr spectrum glitcher pastebin rng.CFrame = pos local rngm = Instance.new("SpecialMesh", rng) rngm.MeshId = "http://www.roblox.com/asset/?id=3270017" rngm.Scale = scale local scaler2 = 1 if type == "Add" then scaler2 = 1*value elseif type == "Divide" then scaler2 = 1/value end spectrum glitcher pastebin How to get it? spectrum glitcher pastebin coroutine.resume(coroutine.create(function() for i = 0,10,0.1 do swait() if type == "Add" then scaler2 = scaler2 - 0.01*value elseif type == "Divide" then scaler2 = scaler2 - 0.01/value end rng.Transparency = rng.Transparency + 0.01 rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, 0) spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin end rng:Destroy() end)) end function wave(type,pos,scale,value) local type = type local rng = Instance.new("Part", char) rng.Anchored = true spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin rng.BrickColor = origcolor rng.CanCollide = false rng.FormFactor = 3 rng.Name = "Ring" rng.Size = Vector3.new(1, 1, 1) rng.Transparency = 0 rng.TopSurface = 0 rng.BottomSurface = 0 rng.CFrame = pos local rngm = Instance.new("SpecialMesh", rng) spectrum glitcher pastebin PasteShr spectrum glitcher pastebin rngm.MeshId = "http://www.roblox.com/asset/?id=20329976" rngm.Scale = scale local scaler2 = 1 if type == "Add" then scaler2 = 1*value elseif type == "Divide" then scaler2 = 1/value end coroutine.resume(coroutine.create(function() for i = 0,10,0.1 do spectrum glitcher pastebin How to get it? spectrum glitcher pastebin swait() if type == "Add" then scaler2 = scaler2 - 0.01*value elseif type == "Divide" then scaler2 = scaler2 - 0.01/value end rng.Transparency = rng.Transparency + 0.01 rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2) end rng:Destroy() spectrum glitcher pastebin How to get it? spectrum glitcher pastebin end)) end function wind(type,pos,scale,value,speed) local type = type local rng = Instance.new("Part", char) rng.Anchored = true rng.BrickColor = origcolor rng.CanCollide = false rng.FormFactor = 3 spectrum glitcher pastebin How to use it? spectrum glitcher pastebin rng.Name = "Ring" rng.Size = Vector3.new(1, 1, 1) rng.Transparency = 0 rng.TopSurface = 0 rng.BottomSurface = 0 rng.CFrame = pos local rngm = Instance.new("SpecialMesh", rng) rngm.MeshId = "http://www.roblox.com/asset/?id=1051557" rngm.Scale = scale local scaler2 = 1 spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin if type == "Add" then scaler2 = 1*value elseif type == "Divide" then scaler2 = 1/value end coroutine.resume(coroutine.create(function() for i = 0,10,0.1 do swait() if type == "Add" then scaler2 = scaler2 - 0.01*value spectrum glitcher pastebin How to get it? spectrum glitcher pastebin elseif type == "Divide" then scaler2 = scaler2 - 0.01/value end rng.CFrame = rng.CFrame*CFrame.Angles(0,0.025*speed,0) rng.Transparency = rng.Transparency + 0.01 rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2) end rng:Destroy() end)) end spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin function groundwind(type,pos,scale,value,speed) local type = type local rng = Instance.new("Part", char) rng.Anchored = true rng.BrickColor = origcolor rng.CanCollide = false rng.FormFactor = 3 rng.Name = "Ring" rng.Size = Vector3.new(1, 1, 1) spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin rng.Transparency = 0 rng.TopSurface = 0 rng.BottomSurface = 0 rng.CFrame = pos local rngm = Instance.new("SpecialMesh", rng) rngm.MeshId = "http://www.roblox.com/asset/?id=1051557" rngm.Scale = scale local scaler2 = 1 if type == "Add" then scaler2 = 1*value spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin elseif type == "Divide" then scaler2 = 1/value end coroutine.resume(coroutine.create(function() for i = 0,10,0.1 do swait() if type == "Add" then scaler2 = scaler2 - 0.01*value elseif type == "Divide" then scaler2 = scaler2 - 0.01/value spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin end rng.CFrame = rng.CFrame*CFrame.Angles(0,0.025*speed,0) rng.Transparency = rng.Transparency + 0.01 rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2/5, scaler2) end rng:Destroy() end)) end function CameraManager() spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin if TwoD and not CamInterrupt then if Humanoid.Health > 0 then Camera.CameraSubject = Humanoid Camera.CameraType = "Scriptable" Humanoid.AutoRotate = false if Booleans.GyroUse then Directer.MaxTorque = Vec3(0, huge, 0) else Directer.MaxTorque = Vec3(0, 0, 0) end spectrum glitcher pastebin How to get it? spectrum glitcher pastebin if TargetInfo[1] ~= nil and TargetInfo[2] ~= nil then if Booleans.CamFollow then CPart.CFrame = cFrame(RootPart.Position, Vec3(TargetInfo[1].Position.X, RootPart.Position.Y, TargetInfo[1].Position.Z)) Directer.CFrame = cFrame((RootPart.CFrame * cFrame(0, 0, 10)).p, TargetInfo[1].Position) else CPart.Position = RootPart.Position end else local ahead = (RootPart.CFrame * cFrame(0, 0, -3)).p CPart.CFrame = cFrame(RootPart.Position, Vec3(ahead.X, RootPart.Position.Y, ahead.Z)) spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin end Camera.CFrame = lerp(Camera.CFrame, CPart.CFrame * cFrame(25, 3, 0) * Euler(0, radian(90), 0), 0.2) else Camera.CameraSubject = Humanoid Camera.CameraType = "Custom" Controller.Disabled = false end end end spectrum glitcher pastebin PasteShr spectrum glitcher pastebin function Sphere(bonuspeed,type,pos,scale,value,color) local type = type local rng = Instance.new("Part", char) rng.Anchored = true rng.BrickColor = color rng.CanCollide = false rng.FormFactor = 3 rng.Name = "Ring" rng.Material = "Neon" rng.Size = Vector3.new(1, 1, 1) spectrum glitcher pastebin How to use it? spectrum glitcher pastebin rng.Transparency = 0 rng.TopSurface = 0 rng.BottomSurface = 0 rng.CFrame = pos local rngm = Instance.new("SpecialMesh", rng) rngm.MeshType = "Sphere" rngm.Scale = scale if rainbowmode == true then rng.Color = Color3.new(r/255,g/255,b/255) end spectrum glitcher pastebin How to use it? spectrum glitcher pastebin local scaler2 = 1 if type == "Add" then scaler2 = 1*value elseif type == "Divide" then scaler2 = 1/value end coroutine.resume(coroutine.create(function() for i = 0,10/bonuspeed,0.1 do swait() if rainbowmode == true then spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin rng.Color = Color3.new(r/255,g/255,b/255) end if type == "Add" then scaler2 = scaler2 - 0.01*value/bonuspeed elseif type == "Divide" then scaler2 = scaler2 - 0.01/value*bonuspeed end if MALFUNCTIONmode == true then rng.BrickColor = BrickColor.random() end spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin rng.Transparency = rng.Transparency + 0.01*bonuspeed rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed) end rng:Destroy() end)) end function Spherew(bonuspeed,type,pos,scale,value,color) local type = type local rng = Instance.new("Part", workspace) spectrum glitcher pastebin How to get it? spectrum glitcher pastebin rng.Anchored = true rng.BrickColor = color rng.CanCollide = false rng.FormFactor = 3 rng.Name = "Ring" rng.Material = "Neon" rng.Size = Vector3.new(1, 1, 1) rng.Transparency = 0 rng.TopSurface = 0 rng.BottomSurface = 0 spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin rng.CFrame = pos local rngm = Instance.new("SpecialMesh", rng) rngm.MeshType = "Sphere" rngm.Scale = scale if rainbowmode == true then rng.Color = Color3.new(r/255,g/255,b/255) end local scaler2 = 1 if type == "Add" then scaler2 = 1*value spectrum glitcher pastebin PasteShr spectrum glitcher pastebin elseif type == "Divide" then scaler2 = 1/value end coroutine.resume(coroutine.create(function() for i = 0,10/bonuspeed,0.1 do swait() if rainbowmode == true then rng.Color = Color3.new(r/255,g/255,b/255) end if type == "Add" then spectrum glitcher pastebin PasteShr spectrum glitcher pastebin scaler2 = scaler2 - 0.01*value/bonuspeed elseif type == "Divide" then scaler2 = scaler2 - 0.01/value*bonuspeed end if MALFUNCTIONmode == true then rng.BrickColor = BrickColor.random() end rng.Transparency = rng.Transparency + 0.01*bonuspeed rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed) end spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin rng:Destroy() end)) end function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) local type = type local rng = Instance.new("Part", char) rng.Anchored = true rng.BrickColor = color rng.CanCollide = false spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin rng.FormFactor = 3 rng.Name = "Ring" rng.Material = "Neon" rng.Size = Vector3.new(1, 1, 1) rng.Transparency = 0 rng.TopSurface = 0 rng.BottomSurface = 0 rng.CFrame = pos rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos local rngm = Instance.new("SpecialMesh", rng) spectrum glitcher pastebin How to get it? spectrum glitcher pastebin rngm.MeshType = "Brick" rngm.Scale = vt(x1,y1,z1) if rainbowmode == true then rng.Color = Color3.new(r/255,g/255,b/255) end local scaler2 = 1 local speeder = FastSpeed/10 if type == "Add" then scaler2 = 1*value elseif type == "Divide" then spectrum glitcher pastebin PasteShr spectrum glitcher pastebin scaler2 = 1/value end coroutine.resume(coroutine.create(function() for i = 0,10/bonuspeed,0.1 do swait() if rainbowmode == true then rng.Color = Color3.new(r/255,g/255,b/255) end if type == "Add" then scaler2 = scaler2 - 0.01*value/bonuspeed spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin elseif type == "Divide" then scaler2 = scaler2 - 0.01/value*bonuspeed end if MALFUNCTIONmode == true then rng.BrickColor = BrickColor.random() end speeder = speeder - 0.01*FastSpeed*bonuspeed/10 rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed --rng.Transparency = rng.Transparency + 0.01*bonuspeed rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed) spectrum glitcher pastebin How to get it? spectrum glitcher pastebin end rng:Destroy() end)) end function PixelBlockNeg(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) local type = type local rng = Instance.new("Part", char) rng.Anchored = true rng.BrickColor = color spectrum glitcher pastebin How to use it? spectrum glitcher pastebin rng.CanCollide = false rng.FormFactor = 3 rng.Name = "Ring" rng.Material = "Neon" rng.Size = Vector3.new(1, 1, 1) rng.Transparency = 0 rng.TopSurface = 0 rng.BottomSurface = 0 rng.CFrame = pos rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos spectrum glitcher pastebin PasteShr spectrum glitcher pastebin local rngm = Instance.new("SpecialMesh", rng) rngm.MeshType = "Brick" rngm.Scale = vt(x1,y1,z1) if rainbowmode == true then rng.Color = Color3.new(r/255,g/255,b/255) end local scaler2 = 0 local speeder = FastSpeed/10 if type == "Add" then scaler2 = 1*value spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin elseif type == "Divide" then scaler2 = 1/value end coroutine.resume(coroutine.create(function() for i = 0,10/bonuspeed,0.1 do swait() if rainbowmode == true then rng.Color = Color3.new(r/255,g/255,b/255) end if type == "Add" then spectrum glitcher pastebin How to use it? spectrum glitcher pastebin scaler2 = scaler2 - 0.01*value/bonuspeed elseif type == "Divide" then scaler2 = scaler2 - 0.01/value*bonuspeed end if MALFUNCTIONmode == true then rng.BrickColor = BrickColor.random() end speeder = speeder + 0.01*FastSpeed*bonuspeed/10 rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed --rng.Transparency = rng.Transparency + 0.01*bonuspeed spectrum glitcher pastebin PasteShr spectrum glitcher pastebin rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed) end rng:Destroy() end)) end function SphereMKw(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) local type = type local rng = Instance.new("Part", workspace) rng.Anchored = true spectrum glitcher pastebin How to get it? spectrum glitcher pastebin rng.BrickColor = color rng.CanCollide = false rng.FormFactor = 3 rng.Name = "Ring" rng.Material = "Neon" rng.Size = Vector3.new(1, 1, 1) rng.Transparency = 0 rng.TopSurface = 0 rng.BottomSurface = 0 rng.CFrame = pos spectrum glitcher pastebin How to get it? spectrum glitcher pastebin rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos local rngm = Instance.new("SpecialMesh", rng) rngm.MeshType = "Sphere" rngm.Scale = vt(x1,y1,z1) if rainbowmode == true then rng.Color = Color3.new(r/255,g/255,b/255) end local scaler2 = 1 local speeder = FastSpeed if type == "Add" then spectrum glitcher pastebin How to use it? spectrum glitcher pastebin scaler2 = 1*value elseif type == "Divide" then scaler2 = 1/value end coroutine.resume(coroutine.create(function() for i = 0,10/bonuspeed,0.1 do swait() if rainbowmode == true then rng.Color = Color3.new(r/255,g/255,b/255) end spectrum glitcher pastebin How to use it? spectrum glitcher pastebin if type == "Add" then scaler2 = scaler2 - 0.01*value/bonuspeed elseif type == "Divide" then scaler2 = scaler2 - 0.01/value*bonuspeed end if MALFUNCTIONmode == true then rng.BrickColor = BrickColor.random() end speeder = speeder - 0.01*FastSpeed*bonuspeed rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin rng.Transparency = rng.Transparency + 0.01*bonuspeed rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0) end rng:Destroy() end)) end function SphereMK(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) local type = type local rng = Instance.new("Part", char) rng.Anchored = true spectrum glitcher pastebin How to use it? spectrum glitcher pastebin rng.BrickColor = color rng.CanCollide = false rng.FormFactor = 3 rng.Name = "Ring" rng.Material = "Neon" rng.Size = Vector3.new(1, 1, 1) rng.Transparency = 0 rng.TopSurface = 0 rng.BottomSurface = 0 rng.CFrame = pos spectrum glitcher pastebin How to use it? spectrum glitcher pastebin rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos local rngm = Instance.new("SpecialMesh", rng) rngm.MeshType = "Sphere" rngm.Scale = vt(x1,y1,z1) if rainbowmode == true then rng.Color = Color3.new(r/255,g/255,b/255) end local scaler2 = 1 local speeder = FastSpeed if type == "Add" then spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin scaler2 = 1*value elseif type == "Divide" then scaler2 = 1/value end coroutine.resume(coroutine.create(function() for i = 0,10/bonuspeed,0.1 do swait() if rainbowmode == true then rng.Color = Color3.new(r/255,g/255,b/255) end spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin if type == "Add" then scaler2 = scaler2 - 0.01*value/bonuspeed elseif type == "Divide" then scaler2 = scaler2 - 0.01/value*bonuspeed end if MALFUNCTIONmode == true then rng.BrickColor = BrickColor.random() end speeder = speeder - 0.01*FastSpeed*bonuspeed rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin rng.Transparency = rng.Transparency + 0.01*bonuspeed rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0) end rng:Destroy() end)) end function SphereMKCharge(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) local type = type spectrum glitcher pastebin PasteShr spectrum glitcher pastebin local rng = Instance.new("Part", char) rng.Anchored = true rng.BrickColor = color rng.CanCollide = false rng.FormFactor = 3 rng.Name = "Ring" rng.Material = "Neon" rng.Size = Vector3.new(1, 1, 1) rng.Transparency = 1 rng.TopSurface = 0 spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin rng.BottomSurface = 0 rng.CFrame = pos rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos local rngm = Instance.new("SpecialMesh", rng) rngm.MeshType = "Sphere" rngm.Scale = vt(x1,y1,z1) if rainbowmode == true then rng.Color = Color3.new(r/255,g/255,b/255) end local scaler2 = 1 spectrum glitcher pastebin How to use it? spectrum glitcher pastebin local speeder = FastSpeed if type == "Add" then scaler2 = 1*value elseif type == "Divide" then scaler2 = 1/value end coroutine.resume(coroutine.create(function() for i = 0,10/bonuspeed,0.1 do swait() if rainbowmode == true then spectrum glitcher pastebin How to use it? spectrum glitcher pastebin rng.Color = Color3.new(r/255,g/255,b/255) end if type == "Add" then scaler2 = scaler2 - 0.01*value/bonuspeed elseif type == "Divide" then scaler2 = scaler2 - 0.01/value*bonuspeed end if MALFUNCTIONmode == true then rng.BrickColor = BrickColor.random() end spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin speeder = speeder - 0.01*FastSpeed*bonuspeed rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed rng.Transparency = rng.Transparency - 0.01*bonuspeed rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0) end rng:Destroy() end)) end function dmg(dude) spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin if dude.Name ~= Character then local bgf = Instance.new("BodyGyro",dude.Head) bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0) local val = Instance.new("BoolValue",dude) val.Name = "IsHit" local ds = coroutine.wrap(function() dude:WaitForChild("Head"):BreakJoints() wait(0.5) targetted = nil CFuncs["Sound"].Create("rbxassetid://62339698", char, 0.5, 0.3) spectrum glitcher pastebin PasteShr spectrum glitcher pastebin coroutine.resume(coroutine.create(function() for i, v in pairs(dude:GetChildren()) do if v:IsA("Accessory") then v:Destroy() end if v:IsA("Humanoid") then v:Destroy() end if v:IsA("CharacterMesh") then v:Destroy() spectrum glitcher pastebin How to use it? spectrum glitcher pastebin end if v:IsA("Model") then v:Destroy() end if v:IsA("Part") or v:IsA("MeshPart") then for x, o in pairs(v:GetChildren()) do if o:IsA("Decal") then o:Destroy() end end spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin coroutine.resume(coroutine.create(function() v.Material = "Neon" v.CanCollide = false local bld = Instance.new("ParticleEmitter",v) bld.LightEmission = 1 bld.Texture = "rbxassetid://284205403" bld.Color = ColorSequence.new(Color3.new(1,1,1)) bld.Rate = 50 bld.Lifetime = NumberRange.new(1) bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.75,0),NumberSequenceKeypoint.new(1,0,0)}) spectrum glitcher pastebin PasteShr spectrum glitcher pastebin bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)}) bld.Speed = NumberRange.new(0,0) bld.VelocitySpread = 50000 bld.Rotation = NumberRange.new(-500,500) bld.RotSpeed = NumberRange.new(-500,500) local sbs = Instance.new("BodyPosition", v) sbs.P = 3000 sbs.D = 1000 sbs.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) sbs.position = v.Position + Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5)) spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin v.Color = Color3.new(1,1,1) coroutine.resume(coroutine.create(function() for i = 0, 49 do swait(1) v.Transparency = v.Transparency + 0.02 end CFuncs["Sound"].Create("rbxassetid://1192402877", v, 0.25, 1) bld.Speed = NumberRange.new(1,5) bld.Acceleration = vt(0,10,0) wait(0.5) spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin bld.Enabled = false wait(3) v:Destroy() dude:Destroy() end)) end)) end end end)) end) spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin ds() end end function FindNearestHead(Position, Distance, SinglePlayer) if SinglePlayer then return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance end local List = {} spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin for i, v in pairs(workspace:GetChildren()) do if v:IsA("Model") then if v:findFirstChild("Head") then if v ~= Character then if (v.Head.Position - Position).magnitude <= Distance then table.insert(List, v) end end end end spectrum glitcher pastebin How to use it? spectrum glitcher pastebin end return List end function FaceMouse() Cam = workspace.CurrentCamera return { CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)), Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z) } spectrum glitcher pastebin PasteShr spectrum glitcher pastebin end function FaceMouse2() Cam = workspace.CurrentCamera return { CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)), Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z) } end spectrum glitcher pastebin How to get it? spectrum glitcher pastebin local ModeOfGlitch = 1 -- Functions are ready. local storehumanoidWS = 16 function Blink() for i = 0, 14 do PixelBlock(3,math.random(4,8),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.03,MAINRUINCOLOR,0) end CFuncs["Sound"].Create("rbxassetid://1177785010", root, 10,1) spectrum glitcher pastebin How to use it? spectrum glitcher pastebin RootPart.CFrame = mouse.Hit *CFrame.new(0,2,0) CameraEnshaking(2,10) for i, v in pairs(FindNearestHead(Torso.CFrame.p, 20)) do if v:FindFirstChild('Head') then dmg(v) end end for i = 0, 14 do PixelBlock(3,math.random(4,8),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.03,MAINRUINCOLOR,0) end spectrum glitcher pastebin PasteShr spectrum glitcher pastebin sphere(10,"Add",root.CFrame,vt(0,0,0),1,MAINRUINCOLOR) end function ExtinctiveHeartbreak() local targetted = nil if mouse.Target.Parent ~= Character and mouse.Target.Parent.Parent ~= Character and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then targetted = mouse.Target.Parent end if targetted ~= nil then attack = true spectrum glitcher pastebin How to use it? spectrum glitcher pastebin CFuncs["Sound"].Create("rbxassetid://847061203", root, 2.5,1) for i = 0, 9 do SphereMK(3,0.25,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,10,-0.01,MAINRUINCOLOR,0) end for i = 0, 24 do PixelBlock(1,math.random(4,8),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.06,MAINRUINCOLOR,0) end Sphere(3,"Add",root.CFrame,vt(0,0,0),0.25,MAINRUINCOLOR) local originalpos = root.CFrame RootPart.CFrame = targetted.Head.CFrame * CFrame.new(0,-2,2) spectrum glitcher pastebin How to get it? spectrum glitcher pastebin for i = 0, 9 do SphereMK(3,0.25,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,10,-0.01,MAINRUINCOLOR,0) end for i = 0, 24 do PixelBlock(1,math.random(4,8),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.06,MAINRUINCOLOR,0) end hum.WalkSpeed = 0 targetted.Head.Anchored = true Sphere(3,"Add",root.CFrame,vt(0,0,0),0.25,MAINRUINCOLOR) for i = 0,2,0.1 do spectrum glitcher pastebin How to get it? spectrum glitcher pastebin swait() RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4) LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0),math.rad(0),math.rad(80)),.4) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(10)),.8) RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.4) LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0),math.rad(60)),.4) end coroutine.resume(coroutine.create(function() bld = Instance.new("ParticleEmitter",targetted:WaitForChild("Torso")) spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin bld.LightEmission = 0.1 bld.Texture = "rbxassetid://284205403" bld.Color = ColorSequence.new(Color3.new(0.5,0,0)) bld.Rate = 500 bld.Lifetime = NumberRange.new(1) bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(1,0,0)}) bld.Acceleration = vt(0,-25,0) bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)}) bld.Speed = NumberRange.new(10,50) bld.EmissionDirection = "Front" spectrum glitcher pastebin How to get it? spectrum glitcher pastebin bld.VelocitySpread = 25 bld.Rotation = NumberRange.new(-500,500) bld.RotSpeed = NumberRange.new(-500,500) end)) coroutine.resume(coroutine.create(function() bld = Instance.new("ParticleEmitter",targetted:WaitForChild("UpperTorso")) bld.LightEmission = 0.1 bld.Texture = "rbxassetid://284205403" bld.Color = ColorSequence.new(Color3.new(0.5,0,0)) bld.Rate = 500 spectrum glitcher pastebin How to get it? spectrum glitcher pastebin bld.Lifetime = NumberRange.new(1) bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(1,0,0)}) bld.Acceleration = vt(0,-25,0) bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)}) bld.Speed = NumberRange.new(10,50) bld.EmissionDirection = "Front" bld.VelocitySpread = 25 bld.Rotation = NumberRange.new(-500,500) bld.RotSpeed = NumberRange.new(-500,500) end)) spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin CameraEnshaking(5,5) game:GetService("Debris"):AddItem(bld,3) dmg(targetted) CFuncs["Sound"].Create("rbxassetid://429400881", targetted.Head, 1,1) for i = 0,1,0.1 do swait() RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.8) LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.8) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.25,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0),math.rad(0),math.rad(-80)),.8) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(80)),.8) spectrum glitcher pastebin How to use it? spectrum glitcher pastebin RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.8) LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0),math.rad(-80)),.8) end CFuncs["Sound"].Create("rbxassetid://847061203", root, 2.5,1) for i = 0, 9 do SphereMK(3,0.25,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,10,-0.01,MAINRUINCOLOR,0) end for i = 0, 24 do PixelBlock(1,math.random(4,8),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.06,MAINRUINCOLOR,0) end spectrum glitcher pastebin How to get it? spectrum glitcher pastebin Sphere(3,"Add",root.CFrame,vt(0,0,0),0.25,MAINRUINCOLOR) root.CFrame = originalpos for i = 0, 9 do SphereMK(3,0.25,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,10,-0.01,MAINRUINCOLOR,0) end for i = 0, 24 do PixelBlock(1,math.random(4,8),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.06,MAINRUINCOLOR,0) end Sphere(3,"Add",root.CFrame,vt(0,0,0),0.25,MAINRUINCOLOR) bld.Enabled = false spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin attack = false hum.WalkSpeed = storehumanoidWS end end function MeteorStrike() attack = true for i = 0, 2, 0.1 do swait() RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(60),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(-2 - 1 * math.cos(sine / 32))),.4) LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(20),math.rad(-90),math.rad(0))*angles(math.rad(-3 + 1 * math.cos(sine / 32)),math.rad(0),math.rad(-10)),.4) spectrum glitcher pastebin How to get it? spectrum glitcher pastebin RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5 + 0.1 * math.cos(sine / 32))*angles(math.rad(65),math.rad(0),math.rad(0)),.4) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-27),math.rad(0),math.rad(0)),.4) RW.C0=clerp(RW.C0,cf(1.5,0.5,-0.35)*angles(math.rad(70),math.rad(20),math.rad(0)),.1) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(-30 + 5 * math.cos(sine / 30)),math.rad(-20)),.1) end CFuncs["Sound"].Create("rbxassetid://136007472", root, 1,2) for i=1,20 do SphereMKCharge(5,-0.25,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,5,-0.005,MAINRUINCOLOR,10) swait() end spectrum glitcher pastebin How to use it? spectrum glitcher pastebin swait(30) CFuncs["Sound"].Create("rbxassetid://1177785010", root, 10,1) for i =1,20 do SphereMKw(3,0.25,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,10,-0.01,MAINRUINCOLOR,0) PixelBlock(1,math.random(4,8),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.06,MAINRUINCOLOR,0) end for i = 0,2,0.1 do swait() RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.5) LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.5) spectrum glitcher pastebin PasteShr spectrum glitcher pastebin RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,30 + 0.05 * math.cos(sine / 28))*angles(math.rad(-30),math.rad(0),math.rad(0)),.2) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-30),math.rad(0),math.rad(0 - 2.5 * math.cos(sine / 0.2))),.5) RW.C0=clerp(RW.C0,cf(1.45,0.4,0)*angles(math.rad(-20),math.rad(0 - 2 * math.cos(sine / 0.2)),math.rad(80 + 2 * math.cos(sine / 0.2))),.5) LW.C0=clerp(LW.C0,cf(-1.45,0.4,0)*angles(math.rad(-20),math.rad(0 + 2 * math.cos(sine / 0.2)),math.rad(-80 - 2 * math.cos(sine / 0.2))),.5) end for i =1,20 do SphereMKw(1,1,"Add",Torso.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,10,0.05,MAINRUINCOLOR,0) end text.TextTransparency = 1 text.TextStrokeTransparency = 1 spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin tr2.Enabled = false tr1.Enabled = false tr3.Enabled = false tl1.Enabled = false tl2.Enabled = false tl3.Enabled = false Spherew(5,"Add",Torso.CFrame,vt(1,1,1),0.3,MAINRUINCOLOR) eff = false CFuncs["Sound"].Create("rbxassetid://847061203", root, 2.5,1) local invtab = {} spectrum glitcher pastebin PasteShr spectrum glitcher pastebin local function search(targ) if targ:IsA("BasePart") or targ:IsA("Decal") or targ:IsA("Texture") then table.insert(invtab,targ) end for i,v in pairs(targ:GetChildren()) do search(v) end end search(plr.Character) local frm = 0 spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin local frmcon frmcon = game:GetService("RunService").Heartbeat:connect(function() if frm < 10 then for i,v in pairs(invtab) do if v:IsA("BasePart") or v:IsA("Decal") or v:IsA("Texture") then v.Transparency = v.Transparency + 0.1 end end frm = frm + 1 else spectrum glitcher pastebin How to get it? spectrum glitcher pastebin frmcon:disconnect() end end) swait(200) text.TextTransparency = 0 text.TextStrokeTransparency = 0 tr2.Enabled = false tr1.Enabled = false tr3.Enabled = false tl1.Enabled = false spectrum glitcher pastebin How to use it? spectrum glitcher pastebin tl2.Enabled = false tl3.Enabled = false eff = true for i =1,20 do SphereMKw(1,1,"Add",Torso.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,10,0.05,MAINRUINCOLOR,0) end Spherew(5,"Add",Torso.CFrame,vt(1,1,1),0.3,MAINRUINCOLOR) CFuncs["Sound"].Create("rbxassetid://847061203", root, 2.5,1) local invtab = {} local function search(targ) spectrum glitcher pastebin How to get it? spectrum glitcher pastebin if targ:IsA("BasePart") or targ:IsA("Decal") or targ:IsA("Texture") then table.insert(invtab,targ) end for i,v in pairs(targ:GetChildren()) do search(v) end end search(plr.Character) local frm = 0 local frmcon spectrum glitcher pastebin How to use it? spectrum glitcher pastebin frmcon = game:GetService("RunService").Heartbeat:connect(function() if frm < 10 then for i,v in pairs(invtab) do if v:IsA("BasePart") or v:IsA("Decal") or v:IsA("Texture") then v.Transparency = v.Transparency - 0.1 end end frm = frm + 1 else frmcon:disconnect() spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin end end) swait(5) for i = 0, 2, 0.1 do swait() RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(60),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(-2 - 1 * math.cos(sine / 32))),.4) LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(20),math.rad(-90),math.rad(0))*angles(math.rad(-3 + 1 * math.cos(sine / 32)),math.rad(0),math.rad(-10)),.4) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5 + 0.1 * math.cos(sine / 32))*angles(math.rad(65),math.rad(0),math.rad(0)),.4) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-27),math.rad(0),math.rad(0)),.4) RW.C0=clerp(RW.C0,cf(1.5,0.5,-0.35)*angles(math.rad(70),math.rad(20),math.rad(0)),.1) spectrum glitcher pastebin PasteShr spectrum glitcher pastebin LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(-30 + 5 * math.cos(sine / 30)),math.rad(-20)),.1) end CFuncs["Sound"].Create("rbxassetid://1208650519", root, 7.5, 1) CFuncs["Sound"].Create("rbxassetid://151304356", root, 5,1) MagniDamage(root, 30, 65,90, 0, "Normal") for i =1,20 do SphereMK(1,1,"Add",Torso.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,10,0.05,MAINRUINCOLOR,0) end Sphere(1,"Add",Torso.CFrame,vt(1,1,1),1,MAINRUINCOLOR) for i =1,20 do spectrum glitcher pastebin How to get it? spectrum glitcher pastebin PixelBlock(1,math.random(4,8),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.06,MAINRUINCOLOR,0) end swait(20) attack = false tr2.Enabled = true tr1.Enabled = true tr3.Enabled = true tl1.Enabled = true tl2.Enabled = true tl3.Enabled = true spectrum glitcher pastebin How to use it? spectrum glitcher pastebin end function FinalCalam() attack = true hum.WalkSpeed = 0 local orb = Instance.new("Part", char) orb.Anchored = true orb.BrickColor = MAINRUINCOLOR orb.CanCollide = false orb.FormFactor = 3 spectrum glitcher pastebin How to use it? spectrum glitcher pastebin orb.Name = "Ring" orb.Material = "Neon" orb.Size = Vector3.new(1, 1, 1) orb.Transparency = 0 orb.TopSurface = 0 orb.BottomSurface = 0 local orbm = Instance.new("SpecialMesh", orb) orbm.MeshType = "Sphere" orbm.Name = "SizeMesh" orbm.Scale = vt(0,0,0) spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin local scaled = 0.1 local posid = 0 CFuncs["Sound"].Create("rbxassetid://136007472", orb, 1,1) for i = 0, 5, 0.1 do swait() scaled = scaled - 0.001 posid = posid - scaled orb.CFrame = rarm.CFrame*CFrame.new(0,-0.1+posid/1.05,0) orbm.Scale = orbm.Scale + vt(scaled,scaled,scaled) SphereMKCharge(5,-0.25,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,5,-0.005,MAINRUINCOLOR,10) spectrum glitcher pastebin How to get it? spectrum glitcher pastebin PixelBlockNeg(2,1,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,1,0.01,MAINRUINCOLOR,0) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,2 + 0.1 * math.cos(sine / 10))*angles(math.rad(0),math.rad(0),math.rad(0)),.1) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.1) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(180),math.rad(20),math.rad(0)),.1) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(-30 + 5 * math.cos(sine / 30)),math.rad(-20)),.1) end swait(60) for i =1,3 do swait(30) CFuncs["Sound"].Create("rbxassetid://847061203", orb, 1,0.9) spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin Sphere(5,"Add",orb.CFrame,vt(1,1,1),0.3,MAINRUINCOLOR) end swait(30) for i = 0, 2, 0.1 do swait() orb.CFrame = rarm.CFrame*CFrame.new(0,-0.1+posid/1.05,0) RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(-2 - 1 * math.cos(sine / 32))),.4) LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3 + 1 * math.cos(sine / 32)),math.rad(0),math.rad(-10)),.4) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,2 + 0.1 * math.cos(sine / 32))*angles(math.rad(0),math.rad(0),math.rad(-50)),.4) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(20)),.4) spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(220),math.rad(20),math.rad(0)),.4) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(-30 + 5 * math.cos(sine / 30)),math.rad(-20)),.4) end swait(60) CFuncs["Sound"].Create("rbxassetid://1208650519", root, 7.5, 1) CFuncs["Sound"].Create("rbxassetid://151304356", workspace, 5,1) Sphere(0.2,"Add",orb.CFrame,vt(10,10,10),5,MAINRUINCOLOR) Sphere(0.5,"Add",orb.CFrame,vt(1,1,1),5,MAINRUINCOLOR) for i, v in pairs(FindNearestHead(Torso.CFrame.p, 1234567890)) do if v:FindFirstChild('Head') then spectrum glitcher pastebin How to get it? spectrum glitcher pastebin dmg(v) end end for i = 1,20 do SphereMK(1,2.5,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,50,-0.05,MAINRUINCOLOR,0) for i = 0, 10 do PixelBlock(1,math.random(1,30),"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),4,4,4,0.08,MAINRUINCOLOR,0) end end orb:Remove() spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin attack = false hum.WalkSpeed = storehumanoidWS end function PureDeath() attack = true hum.WalkSpeed = 0 for i = 0,1.2,0.1 do swait() spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15) LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-15)), 0.1) end Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick") Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick") Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Institutional white"), "Sphere") spectrum glitcher pastebin How to get it? spectrum glitcher pastebin Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("White"), "Sphere") Magic(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(35, 0.1, 35), 0.01, BrickColor.new("White"), "Sphere") Cso("331666100", tors, 10, .68) for i, v in pairs(FindNearestHead(tors.CFrame.p, 14.5)) do if v:FindFirstChild("Head") then Eviscerate(v) end end CameraEnshaking(1.5, 20) for i = 1,4.7,0.1 do spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3) RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15) LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) RW.C0 = clerp(RW.C0, CF(1.2, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-34)), 0.1) LW.C0 = clerp(LW.C0, CF(-1.5, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(-15)), 0.1) end wait(.6) Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick") Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick") spectrum glitcher pastebin How to get it? spectrum glitcher pastebin Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Institutional white"), "Sphere") Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("White"), "Sphere") Magic(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(35, 0.1, 35), 0.01,BrickColor.new("White"), "Sphere") Cso("331666100", tors, 10, .68) for i, v in pairs(FindNearestHead(tors.CFrame.p, 14.5)) do if v:FindFirstChild("Head") then Eviscerate(v) end end CameraEnshaking(1.5, 20) spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin for i = 1,4.7,0.1 do rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3) RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15) LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(15)), 0.1) LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(34)), 0.1) end wait(.6) Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick") spectrum glitcher pastebin How to get it? spectrum glitcher pastebin Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick") Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Institutional white"), "Sphere") Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("White"), "Sphere") Magic(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(35, 0.1, 35), 0.01, BrickColor.new("White"), "Sphere") Cso("331666100", tors, 10, .68) for i, v in pairs(FindNearestHead(tors.CFrame.p, 14.5)) do if v:FindFirstChild("Head") then Eviscerate(v) end end spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin CameraEnshaking(1.5, 20) for i = 1,4.7,0.1 do rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3) RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15) LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) RW.C0 = clerp(RW.C0, CF(1.2, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-34)), 0.1) LW.C0 = clerp(LW.C0, CF(-1.5, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(-15)), 0.1) end wait(.6) spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick") Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick") Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Institutional white"), "Sphere") Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("White"), "Sphere") Magic(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(35, 0.1, 35), 0.01, BrickColor.new("White"), "Sphere") Cso("331666100", tors, 10, .68) for i, v in pairs(FindNearestHead(tors.CFrame.p, 14.5)) do if v:FindFirstChild("Head") then Eviscerate(v) end spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin end CameraEnshaking(1.5, 20) for i = 1,4.7,0.1 do rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3) RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15) LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(15)), 0.1) LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(34)), 0.1) end spectrum glitcher pastebin How to get it? spectrum glitcher pastebin wait(.6) attack = false hum.WalkSpeed = 8 end function PureBomb() attack = true local orb = Instance.new("Part", char) orb.Anchored = true spectrum glitcher pastebin How to get it? spectrum glitcher pastebin orb.BrickColor = BrickColor.new("White") orb.CanCollide = false orb.FormFactor = 3 orb.Name = "Ring" orb.Material = "Neon" orb.Size = Vector3.new(1, 1, 1) orb.Transparency = 0 orb.TopSurface = 0 orb.BottomSurface = 0 local orbm = Instance.new("SpecialMesh", orb) spectrum glitcher pastebin PasteShr spectrum glitcher pastebin orbm.MeshType = "Sphere" orbm.Name = "SizeMesh" orbm.Scale = vt(0,0,0) local scaled = 0.1 local posid = 0 CFuncs["Sound"].Create("rbxassetid://136007472", orb, 1,1) for i = 0, 5, 0.1 do swait() scaled = scaled - 0.001 posid = posid - scaled spectrum glitcher pastebin How to use it? spectrum glitcher pastebin orb.CFrame = rarm.CFrame*CFrame.new(0,-0.1+posid/1.05,0) orbm.Scale = orbm.Scale + vt(scaled,scaled,scaled) SphereMKCharge(5,-0.25,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,5,-0.005,BrickColor.new("White"),10) SphereMKCharge(2,1,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,1,0.01,BrickColor.new("White"),0) RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(-2 - 1 * math.cos(sine / 32))),.1) LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3 + 1 * math.cos(sine / 32)),math.rad(0),math.rad(-10)),.1) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.1 * math.cos(sine / 32))*angles(math.rad(0),math.rad(0),math.rad(0)),.1) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.1) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(180),math.rad(20),math.rad(0)),.1) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(-30 + 5 * math.cos(sine / 30)),math.rad(-20)),.1) spectrum glitcher pastebin How to use it? spectrum glitcher pastebin end for i = 0, 2, 0.1 do swait() orb.CFrame = rarm.CFrame*CFrame.new(0,-0.1+posid/1.05,0) RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(-2 - 1 * math.cos(sine / 32))),.4) LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3 + 1 * math.cos(sine / 32)),math.rad(0),math.rad(-10)),.4) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.1 * math.cos(sine / 32))*angles(math.rad(0),math.rad(0),math.rad(-50)),.4) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(20)),.4) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(220),math.rad(20),math.rad(0)),.4) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(-30 + 5 * math.cos(sine / 30)),math.rad(-20)),.4) spectrum glitcher pastebin PasteShr spectrum glitcher pastebin end coroutine.resume(coroutine.create(function() orb.Anchored = false CFuncs["Sound"].Create("rbxassetid://260433768", root, 1.25,1) local a = Instance.new("Part",workspace) a.Name = "Direction" a.Anchored = true a.BrickColor = bc("Really Red") a.Material = "Neon" a.Transparency = 1 spectrum glitcher pastebin How to get it? spectrum glitcher pastebin a.CanCollide = false local ray = Ray.new( orb.CFrame.p, -- origin (mouse.Hit.p - orb.CFrame.p).unit * 500 -- direction ) local ignore = orb local hit, position, normal = workspace:FindPartOnRay(ray, ignore) a.BottomSurface = 10 a.TopSurface = 10 local distance = (orb.CFrame.p - position).magnitude spectrum glitcher pastebin How to get it? spectrum glitcher pastebin a.Size = Vector3.new(0.1, 0.1, 0.1) a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0) orb.CFrame = a.CFrame a:Destroy() local bv = Instance.new("BodyVelocity") bv.maxForce = Vector3.new(1e9, 1e9, 1e9) bv.velocity = orb.CFrame.lookVector*125 bv.Parent = orb local hitted = false game:GetService("Debris"):AddItem(orb, 15) spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin wait() local hit =orb.Touched:connect(function(hit) if hitted == false then hitted = true CameraEnshaking(10,2.5) MagniDamage(orb, 65, 90,100, 0, "Normal") Sphere(1,"Add",orb.CFrame,vt(orbm.Scale.x,orbm.Scale.y,orbm.Scale.z),1,BrickColor.new("White")) Sphere(2,"Add",orb.CFrame,vt(orbm.Scale.x,orbm.Scale.y,orbm.Scale.z),2,BrickColor.new("White")) for i = 0, 49 do SphereMKCharge(1,math.random(1,30),"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),4,4,4,0.08,BrickColor.new("White"),0) spectrum glitcher pastebin PasteShr spectrum glitcher pastebin end for i = 0, 9 do SphereMK(1,2.5,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,50,-0.05,BrickColor.new("White"),0) SphereMK(2,5,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,50,-0.05,BrickColor.new("White"),0) end orb.Anchored = true orb.Transparency = 1 wait(8) orb:Destroy() end spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin end) end)) for i = 0, 1, 0.1 do swait() RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(-2 - 1 * math.cos(sine / 32))),.4) LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3 + 1 * math.cos(sine / 32)),math.rad(0),math.rad(-10)),.4) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.1 * math.cos(sine / 32))*angles(math.rad(0),math.rad(0),math.rad(50)),.4) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(-50)),.4) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(60),math.rad(20),math.rad(50)),.4) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(-30 + 5 * math.cos(sine / 30)),math.rad(-20)),.4) spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin end attack = false end function MALFUNCTIONGroundStrike() attack = true for i = 0, 2, 0.1 do swait() RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(20)),.2) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(20)),.2) spectrum glitcher pastebin How to use it? spectrum glitcher pastebin RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(0)),.2) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-20),math.rad(0),math.rad(0)),.2) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(140),math.rad(0),math.rad(-20)),.2) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(140),math.rad(0),math.rad(20)),.2) end CFuncs["Sound"].Create("rbxassetid://438666141", root, 7.5,1) CFuncs["Sound"].Create("rbxassetid://1208650519", root, 7.5, 1) CameraEnshaking(4,12) for i, v in pairs(FindNearestHead(Torso.CFrame.p, 52.5)) do if v:FindFirstChild('Head') then spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin dmg(v) end end Sphere(5,"Add",root.CFrame*CFrame.new(0,-2.9,0),vt(0,0,0),1,BrickColor.random()) Sphere(10,"Add",root.CFrame*CFrame.new(0,-2.9,0),vt(0,0,0),2,BrickColor.random()) Sphere(1,"Add",root.CFrame*CFrame.new(0,-2.9,0),vt(100,0.1,100),0.01,BrickColor.random()) for i = 0, 2, 0.1 do swait() SphereMK(2.5,0.75,"Add",root.CFrame*CFrame.new(math.random(-52.5,52.5),-5,math.random(-52.5,52.5))*CFrame.Angles(math.rad(90 + math.rad(math.random(-45,45))),math.rad(math.random(-45,45)),math.rad(math.random(-45,45))),2.5,2.5,25,-0.025,BrickColor.random(),0) SphereMK(2.5,0.75,"Add",root.CFrame*CFrame.new(math.random(-52.5,52.5),-5,math.random(-52.5,52.5))*CFrame.Angles(math.rad(90 + math.rad(math.random(-45,45))),math.rad(math.random(-45,45)),math.rad(math.random(-45,45))),2.5,2.5,25,-0.025,BrickColor.random(),0) spectrum glitcher pastebin PasteShr spectrum glitcher pastebin RH.C0=clerp(RH.C0,cf(1,-1,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(10)),.4) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(10)),.4) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(10),math.rad(0),math.rad(0)),.4) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(0)),.4) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-50),math.rad(0),math.rad(30)),.4) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-50),math.rad(0),math.rad(-30)),.4) end attack = false end spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin function Starfall() attack = true hum.WalkSpeed = 0 CFuncs["Sound"].Create("rbxassetid://136007472", root, 5, 1) for i = 0, 5, 0.1 do swait() PixelBlockNeg(1,math.random(1,2),"Add",sorb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,1,0.02,MAINRUINCOLOR,0) PixelBlockNeg(1,math.random(1,2),"Add",sorb2.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,1,0.02,MAINRUINCOLOR,0) RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-10)),.1) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(10)),.1) spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,1.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(-5 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-10),math.rad(0),math.rad(0)),.1) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(130),math.rad(0),math.rad(70 + 2.5 * math.cos(sine / 28))),.1) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(130),math.rad(0),math.rad(-70 - 2.5 * math.cos(sine / 28))),.1) end local Overed = false CameraEnshaking(2,20) Sphere(1.5,"Add",sorb.CFrame,vt(0,0,0),0.25,MAINRUINCOLOR) Sphere(1.5,"Add",sorb2.CFrame,vt(0,0,0),0.25,MAINRUINCOLOR) Sphere(5,"Add",root.CFrame,vt(0,0,0),12.5,MAINRUINCOLOR) spectrum glitcher pastebin PasteShr spectrum glitcher pastebin CFuncs["Sound"].Create("rbxassetid://1177785010", char, 1, 1) local orb = Instance.new("Part", char) orb.Anchored = true orb.BrickColor = BrickColor.new("Toothpaste") orb.CanCollide = false orb.FormFactor = 3 orb.Name = "Remenant" orb.Material = "Neon" orb.CFrame = root.CFrame*CFrame.new(0,150,0) orb.Size = Vector3.new(1, 1, 1) spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin orb.Transparency = 1 orb.TopSurface = 0 orb.BottomSurface = 0 hum.WalkSpeed = storehumanoidWS coroutine.resume(coroutine.create(function() for i = 0, 9 do swait(10) local lb = Instance.new("Part") lb.Color = MAINRUINCOLOR.Color lb.CanCollide = false spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin lb.Material = "Neon" lb.Anchored = true lb.TopSurface = 0 lb.BottomSurface = 0 lb.Transparency = 0 lb.Size = vt(1,1,1) lb.CFrame = orb.CFrame*CFrame.new(math.random(-150,150),0,math.random(-150,150))*CFrame.Angles(math.rad(-90 + math.random(-15,15)),0,math.rad(math.random(-15,15))) lb.Anchored = false lb.Parent = char local thingery = Instance.new("SpecialMesh",lb) spectrum glitcher pastebin How to get it? spectrum glitcher pastebin thingery.MeshType = "Sphere" thingery.Scale = vt(20,20,20) game:GetService("Debris"):AddItem(lb, 10) local bv = Instance.new("BodyVelocity") bv.maxForce = Vector3.new(1e9, 1e9, 1e9) bv.velocity = lb.CFrame.lookVector*math.random(75,250) bv.Parent = lb Sphere(2.5,"Add",lb.CFrame,vt(50,50,0),0.25,MAINRUINCOLOR) Sphere(5,"Add",lb.CFrame,vt(50,50,0),0.5,MAINRUINCOLOR) CFuncs["Sound"].Create("rbxassetid://633627961",lb, 5, 1) spectrum glitcher pastebin How to use it? spectrum glitcher pastebin CFuncs["Sound"].Create("rbxassetid://1002081188", lb, 5, 1) CFuncs["Sound"].Create("rbxassetid://741272936", lb, 5, 1) CFuncs["Sound"].Create("rbxassetid://1192402877", lb, 5, 1) local hitted = false coroutine.resume(coroutine.create(function() while true do swait(1) if lb.Parent ~= nil and hitted == false then PixelBlockNeg(5,math.random(1,2),"Add",lb.CFrame*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),10,10,10,0.1,MAINRUINCOLOR,-2) elseif lb.Parent == nil then spectrum glitcher pastebin How to get it? spectrum glitcher pastebin break end end end)) game:GetService("Debris"):AddItem(a, 0.1) coroutine.resume(coroutine.create(function() swait(1) lb.Touched:connect(function(hit) spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin if hitted == false then hitted = true lb.Transparency = 1 lb.Anchored = true CFuncs["Sound"].Create("rbxassetid://1177785010", lb, 5, 1) CFuncs["Sound"].Create("rbxassetid://192410089", lb, 5, 0.7) CFuncs["Sound"].Create("rbxassetid://579687077", lb, 2.5, 0.75) CFuncs["Sound"].Create("rbxassetid://1060191237", lb, 3, 0.75) CFuncs["Sound"].Create("rbxassetid://164881112", lb, 5, 1) CFuncs["Sound"].Create("rbxassetid://429123896", lb, 3.5, 0.85) spectrum glitcher pastebin How to get it? spectrum glitcher pastebin MagniDamage(lb, 45, 45,85, 0, "Normal") CameraEnshaking(1,5) Sphere(8,"Add",lb.CFrame,vt(20,20,20),1,MAINRUINCOLOR) Sphere(16,"Add",lb.CFrame,vt(20,20,20),2,MAINRUINCOLOR) for i = 0, 9 do SphereMK(1,math.random(1,3),"Add",lb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,50,-0.1,MAINRUINCOLOR,0) end for i = 0, 49 do swait() MagniDamage(lb, 30, 2,4, 0, "Normal") spectrum glitcher pastebin How to use it? spectrum glitcher pastebin PixelBlock(4,math.random(1,30),"Add",lb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),16,16,16,0.16,MAINRUINCOLOR,0) end end end) end)) end Overed = true orb:Destroy() end)) spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin attack = false end function StarfallEX() attack = true hum.WalkSpeed = 0 CFuncs["Sound"].Create("rbxassetid://136007472", root, 5, 1) for i = 0, 5, 0.1 do swait() PixelBlockNeg(1,math.random(1,2),"Add",sorb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,1,0.02,MAINRUINCOLOR,0) spectrum glitcher pastebin PasteShr spectrum glitcher pastebin PixelBlockNeg(1,math.random(1,2),"Add",sorb2.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,1,0.02,MAINRUINCOLOR,0) RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-10)),.1) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(10)),.1) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,1.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(-5 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-10),math.rad(0),math.rad(0)),.1) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(130),math.rad(0),math.rad(70 + 2.5 * math.cos(sine / 28))),.1) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(130),math.rad(0),math.rad(-70 - 2.5 * math.cos(sine / 28))),.1) end local Overed = false CameraEnshaking(2,20) spectrum glitcher pastebin PasteShr spectrum glitcher pastebin Sphere(1.5,"Add",sorb.CFrame,vt(0,0,0),0.25,MAINRUINCOLOR) Sphere(1.5,"Add",sorb2.CFrame,vt(0,0,0),0.25,MAINRUINCOLOR) Sphere(5,"Add",root.CFrame,vt(0,0,0),12.5,MAINRUINCOLOR) Sphere(1.5,"Add",sorb.CFrame,vt(0,0,0),0.25,MAINRUINCOLOR) Sphere(5,"Add",root.CFrame,vt(0,0,0),12.5,MAINRUINCOLOR) Sphere(1.5,"Add",sorb.CFrame,vt(0,0,0),0.25,MAINRUINCOLOR) CFuncs["Sound"].Create("rbxassetid://1177785010", char, 1, 1) local orb = Instance.new("Part", char) orb.Anchored = true orb.BrickColor = BrickColor.new("Toothpaste") spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin orb.CanCollide = false orb.FormFactor = 3 orb.Name = "Remenant" orb.Material = "Neon" orb.CFrame = root.CFrame*CFrame.new(0,150,0) orb.Size = Vector3.new(1, 1, 1) orb.Transparency = 1 orb.TopSurface = 0 orb.BottomSurface = 0 hum.WalkSpeed = storehumanoidWS spectrum glitcher pastebin How to get it? spectrum glitcher pastebin coroutine.resume(coroutine.create(function() for i = 0, 9 do swait(10) local lb = Instance.new("Part") lb.Color = MAINRUINCOLOR.Color lb.CanCollide = false lb.Material = "Neon" lb.Anchored = true lb.TopSurface = 0 lb.BottomSurface = 0 spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin lb.Transparency = 0 lb.Size = vt(1,1,1) lb.CFrame = orb.CFrame*CFrame.new(math.random(-150,150),0,math.random(-150,150))*CFrame.Angles(math.rad(-90 + math.random(-15,15)),0,math.rad(math.random(-15,15))) lb.Anchored = false lb.Parent = char local thingery = Instance.new("SpecialMesh",lb) thingery.MeshType = "Sphere" thingery.Scale = vt(20,20,20) game:GetService("Debris"):AddItem(lb, 10) local bv = Instance.new("BodyVelocity") spectrum glitcher pastebin PasteShr spectrum glitcher pastebin bv.maxForce = Vector3.new(1e9, 1e9, 1e9) bv.velocity = lb.CFrame.lookVector*math.random(75,250) bv.Parent = lb Sphere(2.5,"Add",lb.CFrame,vt(100,100,0),0.25,MAINRUINCOLOR) Sphere(5,"Add",lb.CFrame,vt(100,100,0),0.5,MAINRUINCOLOR) Sphere(2.5,"Add",lb.CFrame,vt(100,100,0),0.25,MAINRUINCOLOR) Sphere(5,"Add",lb.CFrame,vt(100,100,0),0.5,MAINRUINCOLOR) Sphere(2.5,"Add",lb.CFrame,vt(100,100,0),0.25,MAINRUINCOLOR) CFuncs["Sound"].Create("rbxassetid://633627961",lb, 5, 1) CFuncs["Sound"].Create("rbxassetid://1002081188", lb, 5, 1) spectrum glitcher pastebin How to get it? spectrum glitcher pastebin CFuncs["Sound"].Create("rbxassetid://741272936", lb, 5, 1) CFuncs["Sound"].Create("rbxassetid://1192402877", lb, 5, 1) local hitted = false coroutine.resume(coroutine.create(function() while true do swait(1) if lb.Parent ~= nil and hitted == false then PixelBlockNeg(5,math.random(1,2),"Add",lb.CFrame*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),10,10,10,0.1,MAINRUINCOLOR,-2) PixelBlockNeg(5,math.random(1,2),"Add",lb.CFrame*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),10,10,10,0.1,MAINRUINCOLOR,-2) elseif lb.Parent == nil then spectrum glitcher pastebin PasteShr spectrum glitcher pastebin break end end end)) game:GetService("Debris"):AddItem(a, 0.1) coroutine.resume(coroutine.create(function() swait(1) lb.Touched:connect(function(hit) spectrum glitcher pastebin How to get it? spectrum glitcher pastebin if hitted == false then hitted = true lb.Transparency = 1 lb.Anchored = true CFuncs["Sound"].Create("rbxassetid://1177785010", lb, 5, 1) CFuncs["Sound"].Create("rbxassetid://192410089", lb, 5, 0.7) CFuncs["Sound"].Create("rbxassetid://579687077", lb, 2.5, 0.75) CFuncs["Sound"].Create("rbxassetid://1060191237", lb, 3, 0.75) CFuncs["Sound"].Create("rbxassetid://164881112", lb, 5, 1) CFuncs["Sound"].Create("rbxassetid://429123896", lb, 3.5, 0.85) spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin MagniDamage(lb, 45, 45,85, 0, "Normal") CameraEnshaking(10,5) Sphere(8,"Add",lb.CFrame,vt(20,20,20),1,MAINRUINCOLOR) Sphere(16,"Add",lb.CFrame,vt(20,20,20),2,MAINRUINCOLOR) Sphere(8,"Add",lb.CFrame,vt(20,20,20),1,MAINRUINCOLOR) Sphere(16,"Add",lb.CFrame,vt(20,20,20),2,MAINRUINCOLOR) Sphere(8,"Add",lb.CFrame,vt(20,20,20),1,MAINRUINCOLOR) Sphere(16,"Add",lb.CFrame,vt(20,20,20),2,MAINRUINCOLOR) Sphere(8,"Add",lb.CFrame,vt(20,20,20),1,MAINRUINCOLOR) Sphere(16,"Add",lb.CFrame,vt(20,20,20),2,MAINRUINCOLOR) spectrum glitcher pastebin How to get it? spectrum glitcher pastebin Sphere(8,"Add",lb.CFrame,vt(20,20,20),1,MAINRUINCOLOR) Sphere(16,"Add",lb.CFrame,vt(20,20,20),2,MAINRUINCOLOR) Sphere(8,"Add",lb.CFrame,vt(20,20,20),1,MAINRUINCOLOR) Sphere(16,"Add",lb.CFrame,vt(20,20,20),2,MAINRUINCOLOR) for i = 0, 9 do SphereMK(1,math.random(1,3),"Add",lb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,50,-0.1,MAINRUINCOLOR,0) SphereMK(1,math.random(1,3),"Add",lb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,50,-0.1,MAINRUINCOLOR,0) SphereMK(1,math.random(1,3),"Add",lb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,50,-0.1,MAINRUINCOLOR,0) SphereMK(1,math.random(1,3),"Add",lb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,50,-0.1,MAINRUINCOLOR,0) SphereMK(1,math.random(1,3),"Add",lb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,50,-0.1,MAINRUINCOLOR,0) spectrum glitcher pastebin PasteShr spectrum glitcher pastebin SphereMK(1,math.random(1,3),"Add",lb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,50,-0.1,MAINRUINCOLOR,0) end for i = 0, 49 do swait() MagniDamage(lb, 30, 30, 60, 0, "Normal") PixelBlock(4,math.random(1,30),"Add",lb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),16,16,16,0.16,MAINRUINCOLOR,0) PixelBlock(4,math.random(1,30),"Add",lb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),16,16,16,0.16,MAINRUINCOLOR,0) PixelBlock(4,math.random(1,30),"Add",lb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),16,16,16,0.16,MAINRUINCOLOR,0) end end spectrum glitcher pastebin PasteShr spectrum glitcher pastebin end) end)) end Overed = true orb:Destroy() end)) attack = false end spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin function StarDivision() attack = true CFuncs["Sound"].Create("rbxassetid://136007472", root, 2, 1.5) for i = 0, 2, 0.1 do swait() PixelBlockNeg(1,math.random(1,2),"Add",sorb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,1,0.02,MAINRUINCOLOR,0) RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-10)),.6) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(10)),.6) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,1.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(90)),.6) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(-90)),.6) spectrum glitcher pastebin How to get it? spectrum glitcher pastebin RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.6) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.6) end local orb = Instance.new("Part", char) orb.BrickColor = MAINRUINCOLOR orb.CanCollide = false orb.FormFactor = 3 orb.Name = "Ring" orb.Material = "Neon" orb.Size = Vector3.new(1, 1, 1) spectrum glitcher pastebin PasteShr spectrum glitcher pastebin orb.Transparency = 0 orb.TopSurface = 0 orb.BottomSurface = 0 local orbm = Instance.new("SpecialMesh", orb) orbm.MeshType = "Sphere" orbm.Name = "SizeMesh" orbm.Scale = vt(2,2,2) local a = Instance.new("Part",workspace) a.Name = "Direction" a.Anchored = true spectrum glitcher pastebin PasteShr spectrum glitcher pastebin a.BrickColor = bc("Really Red") a.Material = "Neon" a.Transparency = 1 a.CanCollide = false local ray = Ray.new( sorb.CFrame.p, -- origin (mouse.Hit.p - sorb.CFrame.p).unit * 500 -- direction ) local ignore = sorb local hit, position, normal = workspace:FindPartOnRay(ray, ignore) spectrum glitcher pastebin How to get it? spectrum glitcher pastebin a.BottomSurface = 10 a.TopSurface = 10 local distance = (sorb.CFrame.p - position).magnitude a.Size = Vector3.new(0.1, 0.1, 0.1) a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, 0) orb.CFrame = a.CFrame a:Destroy() local bv = Instance.new("BodyVelocity") bv.maxForce = Vector3.new(1e9, 1e9, 1e9) bv.velocity = orb.CFrame.lookVector*100 spectrum glitcher pastebin PasteShr spectrum glitcher pastebin bv.Parent = orb local hitted = false game:GetService("Debris"):AddItem(orb, 10) CFuncs["Sound"].Create("rbxassetid://376970418",orb, 1.5, 1.15) CFuncs["Sound"].Create("rbxassetid://633627961",orb, 1, 1.15) CFuncs["Sound"].Create("rbxassetid://1002081188", orb, 1, 1.15) CFuncs["Sound"].Create("rbxassetid://741272936", orb, 1, 1.15) CFuncs["Sound"].Create("rbxassetid://1192402877", orb, 1, 1.15) coroutine.resume(coroutine.create(function() while true do spectrum glitcher pastebin PasteShr spectrum glitcher pastebin swait(1) if orb.Parent ~= nil and hitted == false then PixelBlockNeg(1,math.random(1,2),"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),1,1,1,0.02,MAINRUINCOLOR,-2) elseif orb.Parent == nil then break end end end)) coroutine.resume(coroutine.create(function() swait(1) spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin orb.Touched:connect(function(hit) if hitted == false then hitted = true game:GetService("Debris"):AddItem(orb, 5) orb.Transparency = 1 orb.Anchored = true local elocacenter = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random()) elocacenter.Anchored = true elocacenter.CFrame = orb.CFrame elocacenter.Orientation = vt(0,0,0) spectrum glitcher pastebin How to use it? spectrum glitcher pastebin local eloca1 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random()) eloca1.Anchored = true eloca1.CFrame = elocacenter.CFrame local eloca2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random()) eloca2.Anchored = true eloca2.CFrame = elocacenter.CFrame local eloca3 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random()) eloca3.Anchored = true eloca3.CFrame = elocacenter.CFrame local eloca4 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random()) spectrum glitcher pastebin How to use it? spectrum glitcher pastebin eloca4.Anchored = true eloca4.CFrame = elocacenter.CFrame local lookavec = 0 local speeds = 0 CameraEnshaking(1,1) CFuncs["Sound"].Create("rbxassetid://419447292", elocacenter, 10,1) Sphere(1,"Add",elocacenter.CFrame,vt(0,0,0),1,MAINRUINCOLOR) Sphere(2,"Add",elocacenter.CFrame,vt(0,0,0),1,MAINRUINCOLOR) Sphere(3,"Add",elocacenter.CFrame,vt(0,0,0),1,MAINRUINCOLOR) Sphere(4,"Add",elocacenter.CFrame,vt(0,0,0),1,MAINRUINCOLOR) spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin Sphere(5,"Add",elocacenter.CFrame,vt(0,0,0),1,MAINRUINCOLOR) for i = 0, 99 do swait() lookavec = lookavec + 1 speeds = speeds + 0.1 elocacenter.CFrame = elocacenter.CFrame*CFrame.Angles(0,math.rad(speeds),0) eloca1.CFrame = elocacenter.CFrame*CFrame.new(lookavec,0,0) PixelBlockNeg(2,math.random(1,2),"Add",eloca1.CFrame*CFrame.Angles(math.rad(90 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),5,5,5,0.05,MAINRUINCOLOR,-2) eloca2.CFrame = elocacenter.CFrame*CFrame.new(-lookavec,0,0) spectrum glitcher pastebin PasteShr spectrum glitcher pastebin PixelBlockNeg(2,math.random(1,2),"Add",eloca2.CFrame*CFrame.Angles(math.rad(90 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),5,5,5,0.05,MAINRUINCOLOR,-2) eloca3.CFrame = elocacenter.CFrame*CFrame.new(0,0,lookavec) PixelBlockNeg(2,math.random(1,2),"Add",eloca3.CFrame*CFrame.Angles(math.rad(90 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),5,5,5,0.05,MAINRUINCOLOR,-2) eloca4.CFrame = elocacenter.CFrame*CFrame.new(0,0,-lookavec) PixelBlockNeg(2,math.random(1,2),"Add",eloca4.CFrame*CFrame.Angles(math.rad(90 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),5,5,5,0.05,MAINRUINCOLOR,-2) end for i = 0, 149 do spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin swait() speeds = speeds + 0.1 elocacenter.CFrame = elocacenter.CFrame*CFrame.Angles(0,math.rad(speeds),0) eloca1.CFrame = elocacenter.CFrame*CFrame.new(lookavec,0,0) PixelBlockNeg(2,math.random(1,2),"Add",eloca1.CFrame*CFrame.Angles(math.rad(90 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),5,5,5,0.05,MAINRUINCOLOR,-2) eloca2.CFrame = elocacenter.CFrame*CFrame.new(-lookavec,0,0) PixelBlockNeg(2,math.random(1,2),"Add",eloca2.CFrame*CFrame.Angles(math.rad(90 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),5,5,5,0.05,MAINRUINCOLOR,-2) eloca3.CFrame = elocacenter.CFrame*CFrame.new(0,0,lookavec) spectrum glitcher pastebin How to get it? spectrum glitcher pastebin PixelBlockNeg(2,math.random(1,2),"Add",eloca3.CFrame*CFrame.Angles(math.rad(90 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),5,5,5,0.05,MAINRUINCOLOR,-2) eloca4.CFrame = elocacenter.CFrame*CFrame.new(0,0,-lookavec) PixelBlockNeg(2,math.random(1,2),"Add",eloca4.CFrame*CFrame.Angles(math.rad(90 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),5,5,5,0.05,MAINRUINCOLOR,-2) end for i, v in pairs(FindNearestHead(elocacenter.CFrame.p, 125)) do if v:FindFirstChild('Head') then dmg(v) end end spectrum glitcher pastebin How to get it? spectrum glitcher pastebin CameraEnshaking(7,30) MagniDamage(elocacenter, 225, 50,75, 0, "Normal") CFuncs["Sound"].Create("rbxassetid://468991944", char, 4, 1) CFuncs["Sound"].Create("rbxassetid://533636230", char, 5, 0.75) CFuncs["Sound"].Create("rbxassetid://419447292", char, 1,1) CFuncs["Sound"].Create("rbxassetid://421328847", char, 1,1) Sphere(1,"Add",elocacenter.CFrame,vt(125,90000,125),-0.25,MAINRUINCOLOR) Sphere(1,"Add",elocacenter.CFrame,vt(125,90000,125),0.5,MAINRUINCOLOR) Sphere(1,"Add",elocacenter.CFrame,vt(0,0,0),5,MAINRUINCOLOR) Sphere(2,"Add",elocacenter.CFrame,vt(0,0,0),5,MAINRUINCOLOR) spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin Sphere(3,"Add",elocacenter.CFrame,vt(0,0,0),5,MAINRUINCOLOR) Sphere(4,"Add",elocacenter.CFrame,vt(0,0,0),5,MAINRUINCOLOR) Sphere(5,"Add",elocacenter.CFrame,vt(0,0,0),5,MAINRUINCOLOR) for i = 0, 24 do SphereMK(1,2,"Add",elocacenter.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25,25,100,-0.5,MAINRUINCOLOR,0) SphereMK(2,4,"Add",elocacenter.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25,25,75,-0.25,MAINRUINCOLOR,0) SphereMK(3,6,"Add",elocacenter.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25,25,50,-0.25,MAINRUINCOLOR,0) SphereMK(4,8,"Add",elocacenter.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25,25,25,-0.25,MAINRUINCOLOR,0) end coroutine.resume(coroutine.create(function() spectrum glitcher pastebin How to get it? spectrum glitcher pastebin for i = 0, 499 do swait(1) MagniDamage(elocacenter, 90, 1,5, 0, "Normal") PixelBlockNeg(2,math.random(1,10),"Add",elocacenter.CFrame*CFrame.new(math.random(-75,75),0,math.random(-75,75))*CFrame.Angles(math.rad(90 + math.random(-30,30)),math.rad(math.random(-30,30)),math.rad(math.random(-30,30))),15,15,15,0.15,MAINRUINCOLOR,-5) end elocacenter:Destroy() eloca1:Destroy() eloca2:Destroy() eloca3:Destroy() eloca4:Destroy() spectrum glitcher pastebin How to get it? spectrum glitcher pastebin end)) end end) end)) attack = false end function UniversalCollapse() attack = true spectrum glitcher pastebin How to use it? spectrum glitcher pastebin local speedearn = 0 hum.WalkSpeed = 0 CFuncs["Sound"].Create("rbxassetid://1208650519", char, 10, 1) for i = 0, 10, 0.1 do swait() speedearn = speedearn + 0.1 SphereMK(1+speedearn,speedearn,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,10*speedearn,-0.05,MAINRUINCOLOR,0) SphereMK(1+speedearn,speedearn,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,10*speedearn,-0.05,MAINRUINCOLOR,0) SphereMK(1+speedearn,speedearn,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,10*speedearn,-0.05,MAINRUINCOLOR,0) SphereMK(1+speedearn,speedearn,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,10*speedearn,-0.05,MAINRUINCOLOR,0) spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin SphereMK(1+speedearn,speedearn,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,10*speedearn,-0.05,MAINRUINCOLOR,0) RH.C0=clerp(RH.C0,cf(1,-0.05,-0.75)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.1) LH.C0=clerp(LH.C0,cf(-1,-0.5,-0.25)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.1) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,1.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(20 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(55),math.rad(0),math.rad(0)),.1) RW.C0=clerp(RW.C0,cf(0.75,0.5,-0.25)*angles(math.rad(140),math.rad(0),math.rad(-20 + 2.5 * math.cos(sine / 28))),.1) LW.C0=clerp(LW.C0,cf(-0.75,0.5,-0.25)*angles(math.rad(140),math.rad(0),math.rad(20 - 2.5 * math.cos(sine / 28))),.1) end CameraEnshaking(5,45) Sphere(5,"Add",root.CFrame,vt(0,0,0),25,MAINRUINCOLOR) spectrum glitcher pastebin How to use it? spectrum glitcher pastebin CFuncs["Sound"].Create("rbxassetid://1177785010", char, 10, 1) for i, v in pairs(FindNearestHead(Torso.CFrame.p, 1234567890)) do if v:FindFirstChild('Head') then dmg(v) end end hum.WalkSpeed = storehumanoidWS attack = false end function MALFUNCTIONBegone() spectrum glitcher pastebin How to use it? spectrum glitcher pastebin attack = true local speedearn = 0 CFuncs["Sound"].Create("rbxassetid://1208650519", char, 10, 0.75) for i = 0, 10, 0.1 do swait() speedearn = speedearn + 0.1 SphereMK(1+speedearn,speedearn,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,10*speedearn,-0.05,MAINRUINCOLOR,0) SphereMK(1+speedearn,speedearn,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,10*speedearn,-0.05,MAINRUINCOLOR,0) SphereMK(1+speedearn,speedearn,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,10*speedearn,-0.05,MAINRUINCOLOR,0) SphereMK(1+speedearn,speedearn,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,10*speedearn,-0.05,MAINRUINCOLOR,0) spectrum glitcher pastebin How to use it? spectrum glitcher pastebin SphereMK(1+speedearn,speedearn,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,10*speedearn,-0.05,MAINRUINCOLOR,0) RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(20)),.2) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(20)),.2) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(0)),.2) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-20),math.rad(0),math.rad(0)),.2) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(140),math.rad(0),math.rad(-20)),.2) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(140),math.rad(0),math.rad(20)),.2) end CFuncs["Sound"].Create("rbxassetid://438666141", char, 7.5,1) CFuncs["Sound"].Create("rbxassetid://1208650519", char, 7.5, 1) spectrum glitcher pastebin How to get it? spectrum glitcher pastebin CameraEnshaking(5,25) for i, v in pairs(FindNearestHead(Torso.CFrame.p, 1234567890)) do if v:FindFirstChild('Head') then dmg(v) end end Sphere(5,"Add",root.CFrame*CFrame.new(0,-2.9,0),vt(0,0,0),1*1000,BrickColor.random()) Sphere(10,"Add",root.CFrame*CFrame.new(0,-2.9,0),vt(0,0,0),2*1000,BrickColor.random()) Sphere(1,"Add",root.CFrame*CFrame.new(0,-2.9,0),vt(100*1000,0.1,100*1000),0.01,BrickColor.random()) for i = 0, 3, 0.1 do spectrum glitcher pastebin PasteShr spectrum glitcher pastebin swait() SphereMK(2.5,0.75,"Add",root.CFrame*CFrame.new(math.random(-52.5*10,52.5*10),-5,math.random(-52.5*10,52.5*10))*CFrame.Angles(math.rad(90 + math.rad(math.random(-45,45))),math.rad(math.random(-45,45)),math.rad(math.random(-45,45))),2.5,2.5,25,-0.025,BrickColor.random(),0) SphereMK(2.5,0.75,"Add",root.CFrame*CFrame.new(math.random(-52.5*10,52.5*10),-5,math.random(-52.5*10,52.5*10))*CFrame.Angles(math.rad(90 + math.rad(math.random(-45,45))),math.rad(math.random(-45,45)),math.rad(math.random(-45,45))),2.5,2.5,25,-0.025,BrickColor.random(),0) SphereMK(2.5,0.75,"Add",root.CFrame*CFrame.new(math.random(-52.5*10,52.5*10),-5,math.random(-52.5*10,52.5*10))*CFrame.Angles(math.rad(90 + math.rad(math.random(-45,45))),math.rad(math.random(-45,45)),math.rad(math.random(-45,45))),2.5,2.5,25,-0.025,BrickColor.random(),0) SphereMK(2.5,0.75,"Add",root.CFrame*CFrame.new(math.random(-52.5*10,52.5*10),-5,math.random(-52.5*10,52.5*10))*CFrame.Angles(math.rad(90 + math.rad(math.random(-45,45))),math.rad(math.random(-45,45)),math.rad(math.random(-45,45))),2.5,2.5,25,-0.025,BrickColor.random(),0) RH.C0=clerp(RH.C0,cf(1,-1,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(10)),.4) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(10)),.4) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(10),math.rad(0),math.rad(0)),.4) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(0)),.4) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-50),math.rad(0),math.rad(30)),.4) spectrum glitcher pastebin How to use it? spectrum glitcher pastebin LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-50),math.rad(0),math.rad(-30)),.4) end attack = false end function orb_spawn_norm(positted,timer,color,MagniBoost,min,max,volEx,ShakePower,volSummon) local orb = Instance.new("Part", char) orb.Anchored = true orb.BrickColor = color orb.CanCollide = false spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin orb.FormFactor = 3 orb.Name = "Ring" orb.Material = "Neon" orb.Size = Vector3.new(1, 1, 1) orb.Transparency = 0 orb.TopSurface = 0 orb.BottomSurface = 0 local orbm = Instance.new("SpecialMesh", orb) orbm.MeshType = "Sphere" orb.CFrame = positted spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin orbm.Name = "SizeMesh" orbm.Scale = vt(1,1,1) CFuncs["Sound"].Create("rbxassetid://183763506", orb, volSummon, 1) Sphere(2.5,"Add",orb.CFrame,vt(1,1,1),0.05,orb.BrickColor) --[[for i = 0, 2 do SphereMK(5,0.15,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1.5,1.5,7.5,-0.015,orb.BrickColor,0) end]]-- coroutine.resume(coroutine.create(function() wait(timer) CameraEnshaking(3,ShakePower) spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin orb.Transparency = 1 MagniDamage(orb, 3.5*MagniBoost, min,max, 0, "Normal") Sphere(5,"Add",orb.CFrame,vt(1,1,1),0.1*MagniBoost,orb.BrickColor) --[[for i = 0, 4 do SphereMK(5,0.15*MagniBoost,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2.5,2.5,15,-0.025,orb.BrickColor,0) end]]-- CFuncs["Sound"].Create("rbxassetid://192410089", orb, volEx, 0.7) wait(3) orb:Destroy() end)) spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin end function orb_spawn(positted,timer) local randomcol = math.random(1,2) local orb = Instance.new("Part", char) orb.Anchored = true if randomcol == 1 then orb.BrickColor = BrickColor.new("White") elseif randomcol == 2 then orb.BrickColor = BrickColor.new("Really black") spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin end orb.CanCollide = false orb.FormFactor = 3 orb.Name = "Ring" orb.Material = "Neon" orb.Size = Vector3.new(1, 1, 1) orb.Transparency = 0 orb.TopSurface = 0 orb.BottomSurface = 0 local orbm = Instance.new("SpecialMesh", orb) spectrum glitcher pastebin How to get it? spectrum glitcher pastebin orbm.MeshType = "Sphere" orb.CFrame = positted orbm.Name = "SizeMesh" orbm.Scale = vt(1,1,1) CFuncs["Sound"].Create("rbxassetid://183763506", orb, 1.5, 1) Sphere(2.5,"Add",orb.CFrame,vt(1,1,1),0.025,orb.BrickColor) for i = 0, 2 do SphereMK(5,0.15,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1.5,1.5,7.5,-0.015,orb.BrickColor,0) end coroutine.resume(coroutine.create(function() spectrum glitcher pastebin PasteShr spectrum glitcher pastebin wait(timer) CameraEnshaking(3,2) orb.Transparency = 1 MagniDamage(orb, 17.5, 10,50, 0, "Normal") Sphere(5,"Add",orb.CFrame,vt(1,1,1),0.5,orb.BrickColor) for i = 0, 4 do SphereMK(5,0.65,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2.5,2.5,15,-0.025,orb.BrickColor,0) end CFuncs["Sound"].Create("rbxassetid://192410089", orb, 2, 0.7) wait(3) spectrum glitcher pastebin How to get it? spectrum glitcher pastebin orb:Destroy() end)) end function GlitchThat() attack = true local speedearn = 0 hum.WalkSpeed = 0 CFuncs["Sound"].Create("rbxassetid://1208650519", char, 10, 1) for i = 0, 10, 0.1 do spectrum glitcher pastebin How to use it? spectrum glitcher pastebin swait() speedearn = speedearn + 0.1 SphereMK(1+speedearn,speedearn,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,10*speedearn,-0.05,MAINRUINCOLOR,0) SphereMK(1+speedearn,speedearn,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,10*speedearn,-0.05,MAINRUINCOLOR,0) SphereMK(1+speedearn,speedearn,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,10*speedearn,-0.05,MAINRUINCOLOR,0) SphereMK(1+speedearn,speedearn,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,10*speedearn,-0.05,MAINRUINCOLOR,0) SphereMK(1+speedearn,speedearn,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,10*speedearn,-0.05,MAINRUINCOLOR,0) RH.C0=clerp(RH.C0,cf(1,-0.05,-0.75)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.1) LH.C0=clerp(LH.C0,cf(-1,-0.5,-0.25)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.1) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,1.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(20 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1) spectrum glitcher pastebin How to use it? spectrum glitcher pastebin Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(55),math.rad(0),math.rad(0)),.1) RW.C0=clerp(RW.C0,cf(0.75,0.5,-0.25)*angles(math.rad(140),math.rad(0),math.rad(-20 + 2.5 * math.cos(sine / 28))),.1) LW.C0=clerp(LW.C0,cf(-0.75,0.5,-0.25)*angles(math.rad(140),math.rad(0),math.rad(20 - 2.5 * math.cos(sine / 28))),.1) end CameraEnshaking(5, 1000) Sphere(5,"Add",root.CFrame,vt(0,0,0),25,MAINRUINCOLOR) CFuncs["Sound"].Create("rbxassetid://1177785010", char, 10, 1) for i, v in pairs(FindNearestHead(Torso.CFrame.p, 1234567890)) do if v:FindFirstChild('Head') then dmg(v) spectrum glitcher pastebin How to get it? spectrum glitcher pastebin end end hum.WalkSpeed = storehumanoidWS attack = false end function Technobeam() attack = true hum.WalkSpeed = 3.01 for i = 0, 4, 0.1 do spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin swait() hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0) rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(40)), 0.2) tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2) RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2) LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2) RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2) LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2) end for i = 0, 2, 0.1 do spectrum glitcher pastebin PasteShr spectrum glitcher pastebin swait() hum.CameraOffset = Vector3.new(0, 0.3 + 0.1 * Cos(sine / 20), 0) rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(40)), 0.2) tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(-40)), 0.2) RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-25)), 0.2) LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(25)), 0.2) RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2) LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2) end Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, MAINRUINCOLOR, "Sphere") spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, MAINRUINCOLOR, "Sphere") Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, MAINRUINCOLOR, "Sphere") Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, MAINRUINCOLOR, "Sphere") CameraEnshaking(4, 5) Cso("206049428", char, 10, 1) for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do if v:FindFirstChild("Head") then Eviscerate(v) end end spectrum glitcher pastebin How to get it? spectrum glitcher pastebin for i = 0, 2, 0.1 do swait() hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0) rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(40)), 0.2) tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2) RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2) LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2) RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2) LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2) end spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin hum.WalkSpeed = storehumanoidWS attack = false end function orb_spawn_norm(positted,timer,color,MagniBoost,min,max,volEx,ShakePower,volSummon) local orb = Instance.new("Part", char) orb.Anchored = true orb.BrickColor = color orb.CanCollide = false orb.FormFactor = 3 spectrum glitcher pastebin How to get it? spectrum glitcher pastebin orb.Name = "Ring" orb.Material = "Neon" orb.Size = Vector3.new(1, 1, 1) orb.Transparency = 0 orb.TopSurface = 0 orb.BottomSurface = 0 local orbm = Instance.new("SpecialMesh", orb) orbm.MeshType = "Sphere" orb.CFrame = positted orbm.Name = "SizeMesh" spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin orbm.Scale = vt(1,1,1) CFuncs["Sound"].Create("rbxassetid://183763506", orb, volSummon, 1) Sphere(2.5,"Add",orb.CFrame,vt(1,1,1),0.05,orb.BrickColor) --[[for i = 0, 2 do SphereMK(5,0.15,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1.5,1.5,7.5,-0.015,orb.BrickColor,0) end]]-- coroutine.resume(coroutine.create(function() wait(timer) CameraEnshaking(3,ShakePower) orb.Transparency = 1 spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin MagniDamage(orb, 3.5*MagniBoost, min,max, 0, "Normal") Sphere(5,"Add",orb.CFrame,vt(1,1,1),0.1*MagniBoost,orb.BrickColor) --[[for i = 0, 4 do SphereMK(5,0.15*MagniBoost,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2.5,2.5,15,-0.025,orb.BrickColor,0) end]]-- CFuncs["Sound"].Create("rbxassetid://192410089", orb, volEx, 0.7) wait(3) orb:Destroy() end)) end spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin function scattercorrupt() attack = true local rot = 0 local randomrotations = math.random(1,2) local lookv = 2.5 local power = 5 Sphere(1,"Add",root.CFrame,vt(1,100000,1),0.5,BrickColor.new("Crimson")) Sphere(1,"Add",root.CFrame,vt(1,1,1),0.75,BrickColor.new("Crimson")) for i = 0, 9 do spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin SphereMK(1,1.5,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10,10,45,-0.1,BrickColor.new("Crimson"),0) end CFuncs["Sound"].Create("rbxassetid://180204650", char, 2.5, 0.6) CFuncs["Sound"].Create("rbxassetid://233856079", char, 1, 0.5) CFuncs["Sound"].Create("rbxassetid://1208650519", char, 2.5, 1) CFuncs["Sound"].Create("rbxassetid://239000203", char, 0.5,0.75) CFuncs["Sound"].Create("rbxassetid://579687077", char, 0.5,0.5) local hite = Instance.new("Part", char) hite.Anchored = true hite.CanCollide = false spectrum glitcher pastebin How to use it? spectrum glitcher pastebin hite.FormFactor = 3 hite.Name = "Ring" hite.Material = "Neon" hite.Size = Vector3.new(1, 1, 1) hite.Transparency = 1 hite.TopSurface = 0 hite.BottomSurface = 0 hite.CFrame = root.CFrame*CFrame.new(0,-2.5,0) local rem = Instance.new("Part", char) rem.Anchored = true spectrum glitcher pastebin PasteShr spectrum glitcher pastebin rem.CanCollide = false rem.FormFactor = 3 rem.Name = "Ring" rem.Material = "Neon" rem.Size = Vector3.new(1, 1, 1) rem.Transparency = 1 rem.TopSurface = 0 rem.BottomSurface = 0 rem.CFrame = hite.CFrame local rem2 = rem:Clone() spectrum glitcher pastebin How to get it? spectrum glitcher pastebin rem2.Parent = char rem2.CFrame = rem.CFrame*CFrame.Angles(0,math.rad(90),0) local rem3 = rem:Clone() rem3.Parent = char rem3.CFrame = rem.CFrame*CFrame.Angles(0,math.rad(180),0) local rem4 = rem:Clone() rem4.Parent = char rem4.CFrame = rem.CFrame*CFrame.Angles(0,math.rad(270),0) hite:Destroy() coroutine.resume(coroutine.create(function() spectrum glitcher pastebin How to get it? spectrum glitcher pastebin for i = 0, 24 do swait(1) if randomrotations == 1 then rot = rot + 1 elseif randomrotations == 2 then rot = rot - 1 end power = power + 0.5 lookv = lookv + 7.5 rem.CFrame = rem.CFrame*CFrame.Angles(0,math.rad(rot),0) spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin rem2.CFrame = rem.CFrame*CFrame.Angles(0,math.rad(90),0) rem3.CFrame = rem.CFrame*CFrame.Angles(0,math.rad(180),0) rem4.CFrame = rem.CFrame*CFrame.Angles(0,math.rad(270),0) orb_spawn_norm(rem.CFrame + rem.CFrame.lookVector*lookv,3,BrickColor.new("Crimson"),power,25,75,10,power/5,7.5) orb_spawn_norm(rem2.CFrame + rem2.CFrame.lookVector*lookv,3,BrickColor.new("Really Red"),power,25,75,10,power/5,7.5) orb_spawn_norm(rem3.CFrame + rem3.CFrame.lookVector*lookv,3,BrickColor.new("Crimson"),power,25,75,10,power/5,7.5) orb_spawn_norm(rem4.CFrame + rem4.CFrame.lookVector*lookv,3,BrickColor.new("Really Red"),power,25,75,10,power/5,7.5) end end)) attack = false spectrum glitcher pastebin How to get it? spectrum glitcher pastebin end function yinyangi() attack = true for i = 0, 2, 0.1 do swait() RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-20)),.2) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(20)),.2) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.5,0.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(75),math.rad(0),math.rad(0)),.2) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-20),math.rad(0),math.rad(0)),.2) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(90)),.2) spectrum glitcher pastebin How to use it? spectrum glitcher pastebin LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(-90)),.2) end local bv = Instance.new("BodyVelocity") bv.maxForce = Vector3.new(1e9, 1e9, 1e9) bv.velocity = root.CFrame.lookVector*175 bv.Parent = root for Rotations = 0, 9 do for i = 0, 1, 0.5 do swait() bv.velocity = root.CFrame.lookVector*175 spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-20)),.5) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(20)),.5) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.5,0.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(90),math.rad(0),math.rad(90)),.5) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-20),math.rad(0),math.rad(0)),.5) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(90)),.5) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(-90)),.5) end orb_spawn(rarm.CFrame*CFrame.new(0,-1,0),2.5) for i = 0, 1, 0.5 do swait() spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin bv.velocity = root.CFrame.lookVector*175 RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-20)),.5) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(20)),.5) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.5,0.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(90),math.rad(0),math.rad(180)),.5) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-20),math.rad(0),math.rad(0)),.5) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(90)),.5) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(-90)),.5) end orb_spawn(rarm.CFrame*CFrame.new(0,-1,0),2.5) for i = 0, 1, 0.5 do spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin swait() bv.velocity = root.CFrame.lookVector*175 RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-20)),.5) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(20)),.5) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.5,0.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(90),math.rad(0),math.rad(270)),.5) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-20),math.rad(0),math.rad(0)),.5) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(90)),.5) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(-90)),.5) end orb_spawn(rarm.CFrame*CFrame.new(0,-1,0),2.5) spectrum glitcher pastebin How to get it? spectrum glitcher pastebin for i = 0, 1, 0.5 do swait() bv.velocity = root.CFrame.lookVector*175 RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-20)),.5) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(20)),.5) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.5,0.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(90),math.rad(0),math.rad(360)),.5) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-20),math.rad(0),math.rad(0)),.5) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(90)),.5) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(-90)),.5) end spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin orb_spawn(rarm.CFrame*CFrame.new(0,-1,0),2.5) end bv:Destroy() attack = false end function RainbowBeam() attack = true local rngb = Instance.new("Part", char) spectrum glitcher pastebin PasteShr spectrum glitcher pastebin rngb.Anchored = true rngb.BrickColor = origcolor rngb.CanCollide = false rngb.FormFactor = 3 rngb.Name = "Ring" rngb.Material = "Neon" rngb.Size = Vector3.new(1, 0.05, 1) rngb.Transparency = 1 rngb.TopSurface = 0 rngb.BottomSurface = 0 spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin local rngmb = Instance.new("SpecialMesh", rngb) rngmb.MeshType = "Brick" rngmb.Name = "SizeMesh" rngmb.Scale = vt(0,1,0) local orb = rngb:Clone() orb.Parent = char orb.Transparency = 0 orb.BrickColor = BrickColor.new("White") orb.Size = vt(1,1,1) spectrum glitcher pastebin PasteShr spectrum glitcher pastebin local orbmish = orb.SizeMesh orbmish.Scale = vt(0,0,0) orbmish.MeshType = "Sphere" local orbe = rngb:Clone() orbe.Parent = char orbe.Transparency = 0.5 orbe.BrickColor = BrickColor.new("New Yeller") orbe.Size = vt(1,1,1) local orbmish2 = orbe.SizeMesh spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin orbmish2.Scale = vt(0,0,0) orbmish2.MeshType = "Sphere" orbe.Color = Color3.new(r/255,g/255,b/255) rngb:Destroy() --[[CFuncs["Sound"].Create("rbxassetid://136007472", orb, 1.5, 1) local scaled = 1 for i = 0,5,0.1 do swait() scaled = scaled - 0.02 spectrum glitcher pastebin How to get it? spectrum glitcher pastebin if rainbowmode == true then orbe.Color = Color3.new(r/255,g/255,b/255) end orbmish.Scale = orbmish.Scale + vt(scaled/1.5,scaled/1.5,scaled/1.5) orbmish2.Scale = orbmish2.Scale + vt(scaled*1.1/1.5,scaled*1.1/1.5,scaled*1.1/1.5) orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*11.5 orbe.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*11.5 SphereMKCharge(2.5,-0.5,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2.5,2.5,15,-0.025,MAINRUINCOLOR,25) RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-90)),.3) spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-0.5),math.rad(0),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(10),math.rad(0)),.3) RootPart.CFrame = FaceMouse()[1] end]]-- for i = 0,5,0.1 do swait() if rainbowmode == true then orbe.Color = Color3.new(r/255,g/255,b/255) spectrum glitcher pastebin PasteShr spectrum glitcher pastebin end orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*11.5 orbe.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*11.5 RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-90)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-0.5),math.rad(0),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(10),math.rad(0)),.3) RootPart.CFrame = FaceMouse()[1] spectrum glitcher pastebin How to get it? spectrum glitcher pastebin end orbe.Transparency = 1 orb.Transparency = 1 orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*5 CFuncs["Sound"].Create("rbxassetid://294188875", char, 1, 1) local a = Instance.new("Part",Character) a.Name = "Direction" a.Anchored = true a.BrickColor = bc("White") a.Material = "Neon" spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin a.Transparency = 0 a.Shape = "Cylinder" a.CanCollide = false local a2 = Instance.new("Part",Character) a2.Name = "Direction" a2.Anchored = true a2.BrickColor = bc("New Yeller") a2.Color = Color3.new(r/255,g/255,b/255) a2.Material = "Neon" a2.Transparency = 0.5 spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin a2.Shape = "Cylinder" a2.CanCollide = false local ba = Instance.new("Part",Character) ba.Name = "HitDirect" ba.Anchored = true ba.BrickColor = bc("Cool yellow") ba.Material = "Neon" ba.Transparency = 1 ba.CanCollide = false local ray = Ray.new( spectrum glitcher pastebin PasteShr spectrum glitcher pastebin orb.CFrame.p, -- origin (mouse.Hit.p - orb.CFrame.p).unit * 1000 -- direction ) local ignore = Character local hit, position, normal = workspace:FindPartOnRay(ray, ignore) a.BottomSurface = 10 a.TopSurface = 10 a2.BottomSurface = 10 a2.TopSurface = 10 local distance = (orb.CFrame.p - position).magnitude spectrum glitcher pastebin How to use it? spectrum glitcher pastebin a.Size = Vector3.new(distance, 1, 1) a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2) a2.Size = Vector3.new(distance, 1, 1) a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2) ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance) a.CFrame = a.CFrame*CFrame.Angles(0,math.rad(90),0) a2.CFrame = a2.CFrame*CFrame.Angles(0,math.rad(90),0) game:GetService("Debris"):AddItem(a, 20) game:GetService("Debris"):AddItem(a2, 20) game:GetService("Debris"):AddItem(ba, 20) spectrum glitcher pastebin PasteShr spectrum glitcher pastebin local msh = Instance.new("SpecialMesh",a) msh.MeshType = "Cylinder" msh.Scale = vt(1,5*5,5*5) local msh2 = Instance.new("SpecialMesh",a2) msh2.MeshType = "Cylinder" msh2.Scale = vt(1,6*5,6*5) for i = 0,10,0.1 do swait() CameraEnshaking(1,5) spectrum glitcher pastebin PasteShr spectrum glitcher pastebin a2.Color = Color3.new(r/255,g/255,b/255) orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*4 orbe.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*4 ray = Ray.new( orb.CFrame.p, -- origin (mouse.Hit.p - orb.CFrame.p).unit * 1000 -- direction ) hit, position, normal = workspace:FindPartOnRay(ray, ignore) distance = (orb.CFrame.p - position).magnitude if typrot == 1 then spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin rotation = rotation + 2.5 elseif typrot == 2 then rotation = rotation - 2.5 end RootPart.CFrame = FaceMouse()[1] a.Size = Vector3.new(distance, 1, 1) a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2) a2.Size = Vector3.new(distance, 1, 1) a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2) ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance) spectrum glitcher pastebin How to get it? spectrum glitcher pastebin a.CFrame = a.CFrame*CFrame.Angles(0,math.rad(90),0) a2.CFrame = a2.CFrame*CFrame.Angles(0,math.rad(90),0) msh.Scale = msh.Scale - vt(0,0.05*5,0.05*5) msh2.Scale = msh2.Scale - vt(0,0.06*5,0.06*5) SphereMK(5,1.5,"Add",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),15,15,25,-0.15,MAINRUINCOLOR,0) SphereMK(5,1.5,"Add",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),15,15,25,-0.15,MAINRUINCOLOR,0) MagniDamage(ba, 30, 500,60000, 0, "Normal") end a:Destroy() a2:Destroy() spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin ba:Destroy() orb:Destroy() orbe:Destroy() attack = false end function HolyBarrier() attack = true shielding = true for i = 0, 2, 0.1 do swait() spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(60),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(-2 - 1 * math.cos(sine / 32))),.4) LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(-20),math.rad(-90),math.rad(0))*angles(math.rad(-3 + 1 * math.cos(sine / 32)),math.rad(0),math.rad(-10)),.4) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5 + 0.1 * math.cos(sine / 32))*angles(math.rad(30),math.rad(0),math.rad(0)),.4) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-30),math.rad(0),math.rad(0)),.4) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(120),math.rad(-230),math.rad(-40)),.1) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(120),math.rad(230),math.rad(40)),.1) end CFuncs["Sound"].Create("rbxassetid://240429289", root, 7, 1) stash = Instance.new("Model",workspace) local barrier = Instance.new("Part",stash) spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin barrier.Anchored = true barrier.CanCollide = false barrier.Size = Vector3.new(20,20,20) barrier.CFrame = root.CFrame barrier.Transparency = 0.6 barrier.BrickColor = MAINRUINCOLOR barrier.Material = Enum.Material.Neon barrier.Shape = Enum.PartType.Ball barrier.CFrame = root.CFrame Sphere(3, "Add", root.CFrame, vt(20, 20, 20), 0.15, MAINRUINCOLOR) spectrum glitcher pastebin PasteShr spectrum glitcher pastebin Torso.Anchored = true for i=1,50 do local p = Instance.new("Part",stash) p.Anchored = true p.Transparency = 1 p.Size = Vector3.new(11,11,11) p.CFrame = root.CFrame * CFrame.Angles(math.random(0,360),math.random(0,360),math.random(0,360)) end repeat swait(5) spectrum glitcher pastebin How to get it? spectrum glitcher pastebin SphereMK(3,0.25,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,10,-0.01,BrickColor.new("White"),0) until shielding == false stash:Remove() Torso.Anchored = false shielding = false Sphere(3, "Add", root.CFrame, vt(20, 20, 20), 0.15, MAINRUINCOLOR) attack = false end function Judgement() attack = true spectrum glitcher pastebin PasteShr spectrum glitcher pastebin judgement = true hum.WalkSpeed = 0 local p = Instance.new("Part",root) p.Anchored = true p.CanCollide = false p.BrickColor = MAINRUINCOLOR p.Material = Enum.Material.Neon p.Size = Vector3.new(1,1,1) p.CFrame = CFrame.new(mouse.Hit.p)+Vector3.new(0,1000,0) p.CFrame = p.CFrame * CFrame.Angles(0,0,89.5354) spectrum glitcher pastebin How to get it? spectrum glitcher pastebin local m = Instance.new("SpecialMesh",p) m.MeshType = "Cylinder" m.Scale = Vector3.new(2000,2,2) local targ = Instance.new("Part",root) targ.Anchored = true targ.Transparency = 1 targ.CanCollide = false targ.Size = Vector3.new(1,1,1) targ.CFrame = p.CFrame-Vector3.new(0,1000,0) local s = Instance.new("Sound",targ) spectrum glitcher pastebin PasteShr spectrum glitcher pastebin s.SoundId = "https://roblox.com/asset/?id=115327352" s.Looped = true s.Pitch = 1.2 s.Volume = 3 spawn(function() swait(15) s:Play() end) CFuncs.Sound.Create("rbxassetid://1208650519", targ, 10, 1) for i = 1,15 do spectrum glitcher pastebin How to use it? spectrum glitcher pastebin targ.CFrame = p.CFrame-Vector3.new(0,1000,0) RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-20),math.rad(0),math.rad(0)),0.2) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-15),math.rad(0),math.rad(0)),.2) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(100)), 0.2) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-100)), 0.2) RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-0.5),math.rad(0),math.rad(-20)),.2) LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(10),math.rad(20)),.2) Sphere(10, "Add", targ.CFrame, vt(15, 15, 15), 0.05, MAINRUINCOLOR) SphereMK(3, 0.5, "Add", targ.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 7, -0.005, MAINRUINCOLOR, 0) m.Scale = m.Scale+Vector3.new(0,1,1) spectrum glitcher pastebin How to get it? spectrum glitcher pastebin p.CFrame = CFrame.new(mouse.Hit.p)+Vector3.new(0,1000,0) p.CFrame = p.CFrame * CFrame.Angles(0,0,89.5354) swait() end SphereMK(3, 0.2, "Add", targ.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0) repeat targ.CFrame = p.CFrame-Vector3.new(0,1000,0) SphereMK(3, 0.5, "Add", targ.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 3, 3, 15, -0.005, MAINRUINCOLOR, 0) Sphere(10, "Add", targ.CFrame, vt(15, 15, 15), 0.15, MAINRUINCOLOR) p.CFrame = CFrame.new(mouse.Hit.p)+Vector3.new(0,1000,0) spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin p.CFrame = p.CFrame * CFrame.Angles(0,0,89.5354) MagniDamage(targ, 25, 5, 8, 0, "Normal") swait() until judgement == false for i =1,15 do m.Scale = m.Scale-Vector3.new(1,1,1) p.Transparency = i / 15 s.Pitch = s.Pitch - 0.4 swait() end spectrum glitcher pastebin PasteShr spectrum glitcher pastebin p:Destroy() hum.WalkSpeed = storehumanoidWS attack = false end function UniversalSpark() attack = true local rngb = Instance.new("Part", char) rngb.Anchored = true spectrum glitcher pastebin How to get it? spectrum glitcher pastebin rngb.BrickColor = origcolor rngb.CanCollide = false rngb.FormFactor = 3 rngb.Name = "Ring" rngb.Material = "Neon" rngb.Size = Vector3.new(1, 0.05, 1) rngb.Transparency = 1 rngb.TopSurface = 0 rngb.BottomSurface = 0 local rngmb = Instance.new("SpecialMesh", rngb) spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin rngmb.MeshType = "Brick" rngmb.Name = "SizeMesh" rngmb.Scale = vt(0,1,0) local orb = rngb:Clone() orb.Parent = char orb.Transparency = 0 orb.BrickColor = BrickColor.new("White") orb.Size = vt(1,1,1) local orbmish = orb.SizeMesh spectrum glitcher pastebin How to use it? spectrum glitcher pastebin orbmish.Scale = vt(0,0,0) orbmish.MeshType = "Sphere" local orbe = rngb:Clone() orbe.Parent = char orbe.Transparency = 0.5 orbe.BrickColor = BrickColor.new("New Yeller") orbe.Size = vt(1,1,1) local orbmish2 = orbe.SizeMesh orbmish2.Scale = vt(0,0,0) spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin orbmish2.MeshType = "Sphere" orbe.Color = Color3.new(r/255,g/255,b/255) rngb:Destroy() --[[CFuncs["Sound"].Create("rbxassetid://136007472", orb, 1.5, 1) local scaled = 1 for i = 0,5,0.1 do swait() scaled = scaled - 0.02 if rainbowmode == true then spectrum glitcher pastebin PasteShr spectrum glitcher pastebin orbe.Color = Color3.new(r/255,g/255,b/255) end orbmish.Scale = orbmish.Scale + vt(scaled/1.5,scaled/1.5,scaled/1.5) orbmish2.Scale = orbmish2.Scale + vt(scaled*1.1/1.5,scaled*1.1/1.5,scaled*1.1/1.5) orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*11.5 orbe.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*11.5 SphereMKCharge(2.5,-0.5,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2.5,2.5,15,-0.025,MAINRUINCOLOR,25) RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-90)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3) spectrum glitcher pastebin PasteShr spectrum glitcher pastebin LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-0.5),math.rad(0),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(10),math.rad(0)),.3) RootPart.CFrame = FaceMouse()[1] end]]-- for i = 0,5,0.1 do swait() if rainbowmode == true then orbe.Color = Color3.new(r/255,g/255,b/255) end spectrum glitcher pastebin How to get it? spectrum glitcher pastebin orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*11.5 orbe.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*11.5 RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-90)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-0.5),math.rad(0),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(10),math.rad(0)),.3) RootPart.CFrame = FaceMouse()[1] end spectrum glitcher pastebin How to get it? spectrum glitcher pastebin orbe.Transparency = 1 orb.Transparency = 1 orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*5 CFuncs["Sound"].Create("rbxassetid://741272936", char, 1, 1) CFuncs["Sound"].Create("rbxassetid://164881112", char, 1, 1) CFuncs["Sound"].Create("rbxassetid://1192402877", char, 1, 1) CFuncs["Sound"].Create("rbxassetid://294188875", char, 1, 1) CFuncs["Sound"].Create("rbxassetid://741272936", char, 0.75, 1) CFuncs["Sound"].Create("rbxassetid://1192402877", char, 1, 1) spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin CFuncs["Sound"].Create("rbxassetid://1208650519", char, 0.75, 1) CFuncs["Sound"].Create("rbxassetid://164881112", char, 0.75, 1) CFuncs["Sound"].Create("rbxassetid://429123896", char, 1, 0.85) CFuncs["Sound"].Create("rbxassetid://164178927", char, 1, 1) local xd= Instance.new("Sound",char) xd.SoundId = "rbxassetid://445796828" xd.Pitch = 0.75 xd.Looped = true xd.Volume = 1.25 xd:Play() spectrum glitcher pastebin PasteShr spectrum glitcher pastebin local a = Instance.new("Part",Character) a.Name = "Direction" a.Anchored = true a.BrickColor = bc("Alder") a.Color = MAINRUINCOLOR.Color a.Material = "Neon" a.Transparency = 0.5 a.Shape = "Cylinder" a.CanCollide = false local a2 = Instance.new("Part",Character) spectrum glitcher pastebin PasteShr spectrum glitcher pastebin a2.Name = "Direction" a2.Anchored = true a2.BrickColor = bc("New Yeller") a2.Color = MAINRUINCOLOR.Color a2.Material = "Neon" a2.Transparency = 0.5 a2.Shape = "Cylinder" a2.CanCollide = false local ba = Instance.new("Part",Character) ba.Name = "HitDirect" spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin ba.Anchored = true ba.BrickColor = bc("Cool yellow") ba.Material = "Neon" ba.Transparency = 1 ba.CanCollide = false local ray = Ray.new( orb.CFrame.p, -- origin (mouse.Hit.p - orb.CFrame.p).unit * 1000 -- direction ) local ignore = Character spectrum glitcher pastebin PasteShr spectrum glitcher pastebin local hit, position, normal = workspace:FindPartOnRay(ray, ignore) a.BottomSurface = 10 a.TopSurface = 10 a2.BottomSurface = 10 a2.TopSurface = 10 local distance = (orb.CFrame.p - position).magnitude a.Size = Vector3.new(distance, 1, 1) a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2) a2.Size = Vector3.new(distance, 1, 1) a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2) spectrum glitcher pastebin PasteShr spectrum glitcher pastebin ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance) a.CFrame = a.CFrame*CFrame.Angles(0,math.rad(90),0) a2.CFrame = a2.CFrame*CFrame.Angles(0,math.rad(90),0) game:GetService("Debris"):AddItem(a, 60) game:GetService("Debris"):AddItem(a2, 60) game:GetService("Debris"):AddItem(ba, 60) local outerscale = 0 local msh = Instance.new("SpecialMesh",a) msh.MeshType = "Cylinder" msh.Scale = vt(1,0,0) spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin local msh2 = Instance.new("SpecialMesh",a2) msh2.MeshType = "Cylinder" msh2.Scale = vt(1,0,0) for i = 0,2,0.1 do swait() CameraEnshaking(1,1) msh2.Scale = msh2.Scale + vt(0,outerscale*20,outerscale*20) msh.Scale = msh.Scale + vt(0,outerscale*15,outerscale*15) outerscale = outerscale - 0.015 orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*4 spectrum glitcher pastebin PasteShr spectrum glitcher pastebin orbe.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*4 ray = Ray.new( orb.CFrame.p, -- origin (mouse.Hit.p - orb.CFrame.p).unit * 1000 -- direction ) hit, position, normal = workspace:FindPartOnRay(ray, ignore) distance = (orb.CFrame.p - position).magnitude if typrot == 1 then rotation = rotation + 2.5 elseif typrot == 2 then spectrum glitcher pastebin PasteShr spectrum glitcher pastebin rotation = rotation - 2.5 end RootPart.CFrame = FaceMouse()[1] a.Size = Vector3.new(distance, 1, 1) a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2) a2.Size = Vector3.new(distance, 1, 1) a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2) ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance) a.CFrame = a.CFrame*CFrame.Angles(0,math.rad(90),0) a2.CFrame = a2.CFrame*CFrame.Angles(0,math.rad(90),0) spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin SphereMK(5,5,"Add",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25*3,25*3,75*3,-0.25*3,MAINRUINCOLOR,0) SphereMK(5,5,"Add",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25*3,25*3,75*3,-0.25*3,MAINRUINCOLOR,0) MagniDamage(ba, 100, 500,60000, 0, "Normal") end for z = 0, 2 do for i = 0,4,0.1 do swait() CameraEnshaking(1,1) msh2.Scale = msh2.Scale + vt(0,outerscale,outerscale) msh.Scale = msh.Scale - vt(0,outerscale,outerscale) spectrum glitcher pastebin PasteShr spectrum glitcher pastebin outerscale = outerscale + 0.015 orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*4 orbe.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*4 ray = Ray.new( orb.CFrame.p, -- origin (mouse.Hit.p - orb.CFrame.p).unit * 1000 -- direction ) hit, position, normal = workspace:FindPartOnRay(ray, ignore) distance = (orb.CFrame.p - position).magnitude if typrot == 1 then spectrum glitcher pastebin How to get it? spectrum glitcher pastebin rotation = rotation + 2.5 elseif typrot == 2 then rotation = rotation - 2.5 end RootPart.CFrame = FaceMouse()[1] a.Size = Vector3.new(distance, 1, 1) a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2) a2.Size = Vector3.new(distance, 1, 1) a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2) ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance) spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin a.CFrame = a.CFrame*CFrame.Angles(0,math.rad(90),0) a2.CFrame = a2.CFrame*CFrame.Angles(0,math.rad(90),0) SphereMK(5,5,"Add",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25*3,25*3,75*3,-0.25*3,MAINRUINCOLOR,0) SphereMK(5,5,"Add",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25*3,25*3,75*3,-0.25*3,MAINRUINCOLOR,0) MagniDamage(ba, 100, 500,60000, 0, "Normal") end for i = 0,4,0.1 do swait() CameraEnshaking(1,1) msh2.Scale = msh2.Scale + vt(0,outerscale,outerscale) spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin msh.Scale = msh.Scale - vt(0,outerscale,outerscale) outerscale = outerscale - 0.015 orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*4 orbe.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*4 ray = Ray.new( orb.CFrame.p, -- origin (mouse.Hit.p - orb.CFrame.p).unit * 1000 -- direction ) hit, position, normal = workspace:FindPartOnRay(ray, ignore) distance = (orb.CFrame.p - position).magnitude spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin if typrot == 1 then rotation = rotation + 2.5 elseif typrot == 2 then rotation = rotation - 2.5 end RootPart.CFrame = FaceMouse()[1] a.Size = Vector3.new(distance, 1, 1) a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2) a2.Size = Vector3.new(distance, 1, 1) a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2) spectrum glitcher pastebin How to get it? spectrum glitcher pastebin ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance) a.CFrame = a.CFrame*CFrame.Angles(0,math.rad(90),0) a2.CFrame = a2.CFrame*CFrame.Angles(0,math.rad(90),0) SphereMK(5,5,"Add",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25*3,25*3,75*3,-0.25*3,MAINRUINCOLOR,0) SphereMK(5,5,"Add",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25*3,25*3,75*3,-0.25*3,MAINRUINCOLOR,0) MagniDamage(ba, 100, 500,60000, 0, "Normal") end end for i = 0,4,0.1 do swait() spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin CameraEnshaking(1,1) msh2.Scale = msh2.Scale + vt(0,outerscale,outerscale) msh.Scale = msh.Scale - vt(0,outerscale,outerscale) xd.Volume = xd.Volume - 0.025 a.Transparency = a.Transparency + 0.025 a2.Transparency = a2.Transparency + 0.025 outerscale = outerscale - 0.015 orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*4 orbe.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*4 ray = Ray.new( spectrum glitcher pastebin PasteShr spectrum glitcher pastebin orb.CFrame.p, -- origin (mouse.Hit.p - orb.CFrame.p).unit * 1000 -- direction ) hit, position, normal = workspace:FindPartOnRay(ray, ignore) distance = (orb.CFrame.p - position).magnitude if typrot == 1 then rotation = rotation + 2.5 elseif typrot == 2 then rotation = rotation - 2.5 end spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin RootPart.CFrame = FaceMouse()[1] a.Size = Vector3.new(distance, 1, 1) a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2) a2.Size = Vector3.new(distance, 1, 1) a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2) ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance) a.CFrame = a.CFrame*CFrame.Angles(0,math.rad(90),0) a2.CFrame = a2.CFrame*CFrame.Angles(0,math.rad(90),0) SphereMK(5,5,"Add",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25*3,25*3,75*3,-0.25*3,MAINRUINCOLOR,0) SphereMK(5,5,"Add",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25*3,25*3,75*3,-0.25*3,MAINRUINCOLOR,0) spectrum glitcher pastebin How to use it? spectrum glitcher pastebin MagniDamage(ba, 100, 500,60000, 0, "Normal") end xd:Destroy() a:Destroy() a2:Destroy() ba:Destroy() orb:Destroy() orbe:Destroy() attack = false end spectrum glitcher pastebin PasteShr spectrum glitcher pastebin function resetmode() swait() rainbowmode = false MALFUNCTIONmode = false tl1.Enabled = true tl2.Enabled = true tl3.Enabled = true ModeOfGlitch = 1 spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin storehumanoidWS = 16 coroutine.resume(coroutine.create(function() attack = true hum.WalkSpeed = 0 CFuncs["Sound"].Create("rbxassetid://136007472", root, 2.5, 1.25) for i = 0,4,0.1 do swait() SphereMK(2.5,-1.5,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,45,-0.035,MAINRUINCOLOR,100) RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.5) LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.5) spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(30),math.rad(0),math.rad(0)),.5) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30),math.rad(0),math.rad(0 - 5 * math.cos(sine / 0.2))),.5) RW.C0=clerp(RW.C0,cf(1.05,0.4,-0.5)*angles(math.rad(140),math.rad(0),math.rad(-50)),.5) LW.C0=clerp(LW.C0,cf(-1.05,0.4,-0.5)*angles(math.rad(140),math.rad(0),math.rad(50)),.5) end CFuncs["Sound"].Create("rbxassetid://206082327", root, 2.5,1) CFuncs["Sound"].Create("rbxassetid://847061203", root, 5,1) CFuncs["Sound"].Create("rbxassetid://239000203", root, 2.5,1) CFuncs["Sound"].Create("rbxassetid://579687077", root, 2.5,0.75) RecolorTextAndRename("Divine",Color3.new(1,1,1),BrickColor.New'New Yeller'.Color) spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin CameraEnshaking(5,2.5) MAINRUINCOLOR = BrickColor.new("New Yeller") Sphere(2.5,"Add",root.CFrame,vt(0,0,0),1,MAINRUINCOLOR) for i = 0, 49 do PixelBlock(1,math.random(1,20),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.04,MAINRUINCOLOR,0) end for i = 0,3,0.1 do SphereMK(2.5,-1,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2.5,2.5,25,-0.025,MAINRUINCOLOR,0) end for i, v in pairs(mw2:GetChildren()) do spectrum glitcher pastebin PasteShr spectrum glitcher pastebin if v:IsA("Part") then v.BrickColor = BrickColor.new("New Yeller") v.Material = "Neon" end end for i, v in pairs(mw1:GetChildren()) do if v:IsA("Part") then v.Transparency = 0 v.BrickColor = BrickColor.new("New Yeller") v.Material = "Neon" spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin end end for i, v in pairs(m:GetChildren()) do if v:IsA("Part") then v.BrickColor = BrickColor.new("Really black") v.Material = "Glass" end end for i, v in pairs(m2:GetChildren()) do if v:IsA("Part") then spectrum glitcher pastebin How to use it? spectrum glitcher pastebin v.BrickColor = BrickColor.new("New Yeller") v.Material = "Granite" end end for i, v in pairs(m3:GetChildren()) do if v:IsA("Part") then v.BrickColor = BrickColor.new("New Yeller") v.Material = "Neon" end end spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin for i, v in pairs(extrawingmod1:GetChildren()) do if v:IsA("Part") then v.Transparency = 0.75 v.BrickColor = BrickColor.new("New Yeller") v.Material = "Neon" end end for i, v in pairs(extrawingmod2:GetChildren()) do if v:IsA("Part") then v.Transparency = 0.75 spectrum glitcher pastebin PasteShr spectrum glitcher pastebin v.BrickColor = BrickColor.new("New Yeller") v.Material = "Neon" end end for i = 0,2,0.1 do swait() RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.5) LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.5) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(-30),math.rad(0),math.rad(0)),.5) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-30),math.rad(0),math.rad(0 - 2.5 * math.cos(sine / 0.2))),.5) spectrum glitcher pastebin How to use it? spectrum glitcher pastebin RW.C0=clerp(RW.C0,cf(1.45,0.4,0)*angles(math.rad(-20),math.rad(0 - 2 * math.cos(sine / 0.2)),math.rad(80 + 2 * math.cos(sine / 0.2))),.5) LW.C0=clerp(LW.C0,cf(-1.45,0.4,0)*angles(math.rad(-20),math.rad(0 + 2 * math.cos(sine / 0.2)),math.rad(-80 - 2 * math.cos(sine / 0.2))),.5) end hum.WalkSpeed = storehumanoidWS attack = false end)) newTheme("rbxassetid://614032233",48.6,1,0.3) end function attackone() spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin attack = true for i = 0,1,0.1 do swait() RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(20),math.rad(0),math.rad(-40)),0.2) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(40)),.2) RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.2) LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.2) RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),-0.75)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.2) LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(10)),.2) end spectrum glitcher pastebin How to get it? spectrum glitcher pastebin CFuncs["Sound"].Create("rbxassetid://200632136", root, 1, 1.1) local hitb = Instance.new("Part", char) hitb.Anchored = true hitb.CanCollide = false hitb.FormFactor = 3 hitb.Name = "Ring" hitb.Material = "Neon" hitb.Size = Vector3.new(1, 1, 1) hitb.Transparency = 1 spectrum glitcher pastebin PasteShr spectrum glitcher pastebin hitb.TopSurface = 0 hitb.BottomSurface = 0 hitb.CFrame = root.CFrame + root.CFrame.lookVector*2 MagniDamage(hitb, 3, 10,30, 0, "Normal") hitb:Destroy() for i = 0,1,0.1 do swait() RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-5),math.rad(0),math.rad(70)),0.4) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(20),math.rad(0),math.rad(-70)),.4) RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(70)), 0.4) spectrum glitcher pastebin How to get it? spectrum glitcher pastebin LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.4) RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),-0.75)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-40)),.4) LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-10)),.4) end attack = false end function attacktwo() attack = true spectrum glitcher pastebin How to get it? spectrum glitcher pastebin for i = 0,1,0.1 do swait() RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(20),math.rad(0),math.rad(40)),0.2) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-40)),.2) RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.2) LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.2) RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),-0.75)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.2) LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(10)),.2) end CFuncs["Sound"].Create("rbxassetid://200632136", root, 1, 1) spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin local hitb = Instance.new("Part", char) hitb.Anchored = true hitb.CanCollide = false hitb.FormFactor = 3 hitb.Name = "Ring" hitb.Material = "Neon" hitb.Size = Vector3.new(1, 1, 1) hitb.Transparency = 1 hitb.TopSurface = 0 hitb.BottomSurface = 0 spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin hitb.CFrame = root.CFrame + root.CFrame.lookVector*2 MagniDamage(hitb, 3, 10,30, 0, "Normal") hitb:Destroy() for i = 0,1,0.1 do swait() RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-5),math.rad(0),math.rad(-70)),0.4) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(20),math.rad(0),math.rad(70)),.4) RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.4) LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.4) RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-40)),.4) spectrum glitcher pastebin PasteShr spectrum glitcher pastebin LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-10)),.4) end attack = false end function attackthree() attack = true for i = 0,1,0.1 do swait() RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(80)),0.3) spectrum glitcher pastebin How to use it? spectrum glitcher pastebin Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(20),math.rad(0),math.rad(-80)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(80)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-0.5),math.rad(0),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(10),math.rad(0)),.3) end local distlook = 5 for i = 0, 4 do swait(2) CameraEnshaking(2,3) spectrum glitcher pastebin PasteShr spectrum glitcher pastebin local hite = Instance.new("Part", char) hite.Anchored = true hite.CanCollide = false hite.FormFactor = 3 hite.Name = "Ring" hite.Material = "Neon" hite.Size = Vector3.new(1, 1, 1) hite.Transparency = 1 hite.TopSurface = 0 hite.BottomSurface = 0 spectrum glitcher pastebin How to get it? spectrum glitcher pastebin hite.CFrame = root.CFrame + root.CFrame.lookVector*distlook Sphere(3,"Add",hite.CFrame,vt(0,0,0),0.15,MAINRUINCOLOR) Sphere(6,"Add",hite.CFrame,vt(0,0,0),0.3,MAINRUINCOLOR) MagniDamage(hite, 10, 15,35, 0, "Normal") for i = 0, 2 do SphereMK(2,0.2,"Add",rarm.CFrame*CFrame.Angles(math.rad(-90+math.random(-20,20)),math.rad(math.random(-20,20)),math.rad(math.random(-20,20))),0.5,0.5,5,-0.005,MAINRUINCOLOR,0) SphereMK(3,0.2,"Add",hite.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,5,-0.005,MAINRUINCOLOR,0) SphereMK(6,0.35,"Add",hite.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,5,-0.005,MAINRUINCOLOR,0) end CFuncs["Sound"].Create("rbxassetid://183763506", hite, 2.5, 1) spectrum glitcher pastebin PasteShr spectrum glitcher pastebin CFuncs["Sound"].Create("rbxassetid://178452221", hite, 0.25, 0.6) game:GetService("Debris"):AddItem(hite, 5) distlook = distlook + 10 end attack = false end local ActiveGia = false function THEHELLITSTHATBIG() ActiveGia = true spectrum glitcher pastebin How to get it? spectrum glitcher pastebin attack = true hum.WalkSpeed = 0 for i = 0,2,0.1 do swait() RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-20),math.rad(0),math.rad(0)),0.2) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-15),math.rad(0),math.rad(0)),.2) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(100)), 0.2) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-100)), 0.2) RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-0.5),math.rad(0),math.rad(-20)),.2) LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(10),math.rad(20)),.2) spectrum glitcher pastebin How to use it? spectrum glitcher pastebin end for i = 0,1,0.1 do torsweld.C1=clerp(torsweld.C1,cf(0,5*4,-8)*angles(math.rad(0),math.rad(0),math.rad(0)),1) larmsweld.C1=clerp(larmsweld.C1,cf(1.65*8,0.45*8,0)*angles(math.rad(0),math.rad(0),math.rad(20)),1) rarmsweld.C1=clerp(rarmsweld.C1,cf(-1.65*8,0.45*8,0)*angles(math.rad(0),math.rad(0),math.rad(-20)),1) llegsweld.C1=clerp(llegsweld.C1,cf(0.5*8,2*8,0)*angles(math.rad(0),math.rad(0),math.rad(0)),1) rlegsweld.C1=clerp(rlegsweld.C1,cf(-0.5*8,2*8,0)*angles(math.rad(0),math.rad(0),math.rad(0)),1) hedsweld.C1=clerp(hedsweld.C1,cf(0,-1.5*8,0)*angles(math.rad(-10),math.rad(0),math.rad(0)),1) end CFuncs["Sound"].Create("rbxassetid://528589382", sectors, 5, 1) spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin secrleg.Transparency = 0.5 seclleg.Transparency = 0.5 secrarm.Transparency = 0.5 seclarm.Transparency = 0.5 seched.Transparency = 0.5 sectors.Transparency = 0.5 for i = 0,25,0.1 do swait() PixelBlockNeg(1,math.random(1,5),"Add",sectors.CFrame*CFrame.new(math.random(-25,25),0,math.random(-25,25))*CFrame.Angles(math.rad(90 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),5,5,5,0.1,MAINRUINCOLOR,-10) torsweld.C1=clerp(torsweld.C1,cf(0,-2 + 0.25 * math.cos(sine / 32) ,-8)*angles(math.rad(0),math.rad(0),math.rad(0)),.025) spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin larmsweld.C1=clerp(larmsweld.C1,cf(1.65*8,0.45*8,0)*angles(math.rad(0),math.rad(0),math.rad(20)),0.025) rarmsweld.C1=clerp(rarmsweld.C1,cf(-1.65*8,0.45*8,0)*angles(math.rad(0),math.rad(0),math.rad(-20)),0.025) llegsweld.C1=clerp(llegsweld.C1,cf(0.5*8,2*8,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.025) rlegsweld.C1=clerp(rlegsweld.C1,cf(-0.5*8,2*8,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.025) hedsweld.C1=clerp(hedsweld.C1,cf(0,-1.5*8,0.2)*angles(math.rad(-10),math.rad(0),math.rad(0)),0.025) end --[[secrleg.Transparency = 1 seclleg.Transparency = 1 secrarm.Transparency = 1 seclarm.Transparency = 1 spectrum glitcher pastebin How to use it? spectrum glitcher pastebin seched.Transparency = 1 sectors.Transparency = 1]]-- torsweld.Part0 = root hum.WalkSpeed = storehumanoidWS attack = false end function removelol() ActiveGia = false attack = true spectrum glitcher pastebin How to use it? spectrum glitcher pastebin hum.WalkSpeed = 0 for i = 0,2,0.1 do swait() RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-20),math.rad(0),math.rad(0)),0.2) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-15),math.rad(0),math.rad(0)),.2) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(100)), 0.2) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-100)), 0.2) RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-0.5),math.rad(0),math.rad(-20)),.2) LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(10),math.rad(20)),.2) end spectrum glitcher pastebin PasteShr spectrum glitcher pastebin CFuncs["Sound"].Create("rbxassetid://528589274", sectors, 5, 1) for i = 0,25,0.1 do swait() secrleg.Transparency = secrleg.Transparency + 0.00225 seclleg.Transparency = secrleg.Transparency secrarm.Transparency = secrleg.Transparency seclarm.Transparency = secrleg.Transparency seched.Transparency = secrleg.Transparency sectors.Transparency = secrleg.Transparency PixelBlockNeg(1,math.random(1,5),"Add",sectors.CFrame*CFrame.new(math.random(-25,25),0,math.random(-25,25))*CFrame.Angles(math.rad(90 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),5,5,5,0.1,MAINRUINCOLOR,-10) spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin torsweld.C1=clerp(torsweld.C1,cf(0,-2 + 0.25 * math.cos(sine / 32) ,-8)*angles(math.rad(0),math.rad(0),math.rad(0)),.025) larmsweld.C1=clerp(larmsweld.C1,cf(1.65*8,0.45*8,0)*angles(math.rad(20),math.rad(0),math.rad(20)),0.025) rarmsweld.C1=clerp(rarmsweld.C1,cf(-1.65*8,0.45*8,0)*angles(math.rad(20),math.rad(0),math.rad(-20)),0.025) llegsweld.C1=clerp(llegsweld.C1,cf(0.5*8,2*8,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.025) rlegsweld.C1=clerp(rlegsweld.C1,cf(-0.5*8,2*8,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.025) hedsweld.C1=clerp(hedsweld.C1,cf(0,-1.5*8,0.2)*angles(math.rad(-10),math.rad(0),math.rad(0)),0.025) end CFuncs["Sound"].Create("rbxassetid://468991944", sectors, 10, 1) Sphere(1,"Add",sectors.CFrame,vt(0,0,0),1,MAINRUINCOLOR) Sphere(2,"Add",sectors.CFrame,vt(0,0,0),1,MAINRUINCOLOR) spectrum glitcher pastebin How to use it? spectrum glitcher pastebin Sphere(3,"Add",sectors.CFrame,vt(0,0,0),1,MAINRUINCOLOR) secrleg.Transparency = 1 seclleg.Transparency = 1 secrarm.Transparency = 1 seclarm.Transparency = 1 seched.Transparency = 1 sectors.Transparency = 1 torsweld.Part0 = root hum.WalkSpeed = storehumanoidWS attack = false spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin end function FinalCalamity() end local attacktype = 1 mouse.Button1Down:connect(function() if attack == false and attacktype == 1 then attacktype = 2 attackone() spectrum glitcher pastebin How to use it? spectrum glitcher pastebin elseif attack == false and attacktype == 2 then attacktype = 3 attacktwo() elseif attack == false and attacktype == 3 then attacktype = 1 attackthree() elseif attack == false and attacktype == 4 then attacktype = 1 --attackfour() end spectrum glitcher pastebin How to use it? spectrum glitcher pastebin end) mouse.KeyDown:connect(function(k) if k == "q" and attack == false and ModeOfGlitch ~= 2 then ModeOfGlitch = 2 storehumanoidWS = 16 hum.WalkSpeed = 16 rainbowmode = false MALFUNCTIONmode = false tl1.Enabled = true tl2.Enabled = true spectrum glitcher pastebin How to use it? spectrum glitcher pastebin tl3.Enabled = true RecolorTextAndRename("PHANTOM",Color3.new(1,1,1),Color3.new(0,0,0)) newTheme("rbxassetid://2018331827",0,1,0.3) MAINRUINCOLOR = BrickColor.new("Really Black") for i, v in pairs(mw2:GetChildren()) do if v:IsA("Part") then v.BrickColor = MAINRUINCOLOR v.Material = "Neon" end end spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin for i, v in pairs(mw1:GetChildren()) do if v:IsA("Part") then v.Transparency = 0 v.BrickColor = MAINRUINCOLOR v.Material = "Neon" end end for i, v in pairs(m:GetChildren()) do if v:IsA("Part") then v.BrickColor = BrickColor.new("Really Black") spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin v.Material = "Ice" end end for i, v in pairs(m2:GetChildren()) do if v:IsA("Part") then v.BrickColor = BrickColor.new("Really Black") v.Material = "Glass" end end for i, v in pairs(m3:GetChildren()) do spectrum glitcher pastebin How to get it? spectrum glitcher pastebin if v:IsA("Part") then v.BrickColor = BrickColor.new("Really Black") v.Material = "Neon" end end for i, v in pairs(extrawingmod1:GetChildren()) do if v:IsA("Part") then v.Transparency = 1 v.BrickColor = BrickColor.new("White") v.Material = "Neon" spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin end end for i, v in pairs(extrawingmod2:GetChildren()) do if v:IsA("Part") then v.Transparency = 1 v.BrickColor = BrickColor.new("White") v.Material = "Neon" end end elseif k == "q" and attack == false and ModeOfGlitch == 2 then spectrum glitcher pastebin PasteShr spectrum glitcher pastebin resetmode() end if k == "e" and attack == false and ModeOfGlitch ~= 3 then ModeOfGlitch = 3 storehumanoidWS = 16 hum.WalkSpeed = 16 rainbowmode = false MALFUNCTIONmode = false tl1.Enabled = false tl2.Enabled = false spectrum glitcher pastebin How to use it? spectrum glitcher pastebin tl3.Enabled = false RecolorTextAndRename("Discipline",Color3.new(0,0,0),Color3.new(1,0,0)) newTheme("rbxassetid://561833161",58.15,0.98,1.25) MAINRUINCOLOR = BrickColor.new("Crimson") for i, v in pairs(m:GetChildren()) do if v:IsA("Part") then v.BrickColor = BrickColor.new("Really black") v.Material = "Glass" end end spectrum glitcher pastebin PasteShr spectrum glitcher pastebin for i, v in pairs(m2:GetChildren()) do if v:IsA("Part") then v.BrickColor = BrickColor.new("Crimson") v.Material = "Granite" end end for i, v in pairs(m3:GetChildren()) do if v:IsA("Part") then v.BrickColor = BrickColor.new("Really red") v.Material = "Neon" spectrum glitcher pastebin PasteShr spectrum glitcher pastebin end end for i, v in pairs(mw2:GetChildren()) do if v:IsA("Part") then v.BrickColor = BrickColor.new("Really red") v.Material = "Neon" end end for i, v in pairs(mw1:GetChildren()) do if v:IsA("Part") then spectrum glitcher pastebin How to get it? spectrum glitcher pastebin v.Transparency = 1 v.BrickColor = BrickColor.new("Really red") v.Material = "Neon" end end for i, v in pairs(extrawingmod1:GetChildren()) do if v:IsA("Part") then v.Transparency = 1 v.BrickColor = BrickColor.new("White") v.Material = "Neon" spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin end end for i, v in pairs(extrawingmod2:GetChildren()) do if v:IsA("Part") then v.Transparency = 1 v.BrickColor = BrickColor.new("White") v.Material = "Neon" end end for i, v in pairs(extrawingmod2:GetChildren()) do spectrum glitcher pastebin How to use it? spectrum glitcher pastebin if v:IsA("Part") then v.Transparency = 1 v.BrickColor = BrickColor.new("White") v.Material = "Neon" end end elseif k == "e" and attack == false and ModeOfGlitch == 3 then resetmode() end if k == "g" and attack == false and ModeOfGlitch ~= 4093 then spectrum glitcher pastebin How to get it? spectrum glitcher pastebin ModeOfGlitch = 4093 storehumanoidWS = 16 hum.WalkSpeed = 16 rainbowmode = false MALFUNCTIONmode = false tl1.Enabled = true tl2.Enabled = true tl3.Enabled = true RecolorTextAndRename("Hope",Color3.new(0,0,0),Color3.new(1,1,1)) newTheme("rbxassetid://595800581",58.15,0.98,1.25) spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin MAINRUINCOLOR = BrickColor.new("White") for i, v in pairs(m:GetChildren()) do if v:IsA("Part") then v.BrickColor = BrickColor.new("Really black") v.Material = "Glass" end end for i, v in pairs(m2:GetChildren()) do if v:IsA("Part") then v.BrickColor = BrickColor.new("White") spectrum glitcher pastebin How to get it? spectrum glitcher pastebin v.Material = "Granite" end end for i, v in pairs(m3:GetChildren()) do if v:IsA("Part") then v.BrickColor = BrickColor.new("White") v.Material = "Neon" end end for i, v in pairs(mw2:GetChildren()) do spectrum glitcher pastebin PasteShr spectrum glitcher pastebin if v:IsA("Part") then v.BrickColor = BrickColor.new("White") v.Material = "Neon" end end for i, v in pairs(mw1:GetChildren()) do if v:IsA("Part") then v.Transparency = 0 v.BrickColor = BrickColor.new("White") v.Material = "Neon" spectrum glitcher pastebin How to use it? spectrum glitcher pastebin end end for i, v in pairs(extrawingmod1:GetChildren()) do if v:IsA("Part") then v.Transparency = 1 v.BrickColor = BrickColor.new("White") v.Material = "Neon" end end for i, v in pairs(extrawingmod2:GetChildren()) do spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin if v:IsA("Part") then v.Transparency = 1 v.BrickColor = BrickColor.new("White") v.Material = "Neon" end end for i, v in pairs(extrawingmod2:GetChildren()) do if v:IsA("Part") then v.Transparency = 1 v.BrickColor = BrickColor.new("White") spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin v.Material = "Neon" end end elseif k == "g" and attack == false and ModeOfGlitch == 4093 then resetmode() end if k == "r" and attack == false and ModeOfGlitch ~= 4 then ModeOfGlitch = 4 storehumanoidWS = 16 hum.WalkSpeed = 16 spectrum glitcher pastebin PasteShr spectrum glitcher pastebin rainbowmode = false MALFUNCTIONmode = true tl1.Enabled = true tl2.Enabled = true tl3.Enabled = true RecolorTextAndRename("MALFUNCTION",Color3.new(0,0,0),BrickColor.random().Color) newTheme("rbxassetid://1369263130",0,1,1) MAINRUINCOLOR = BrickColor.new("Black") for i, v in pairs(mw2:GetChildren()) do if v:IsA("Part") then spectrum glitcher pastebin How to get it? spectrum glitcher pastebin v.BrickColor = MAINRUINCOLOR v.Material = "Neon" end end for i, v in pairs(mw1:GetChildren()) do if v:IsA("Part") then v.Transparency = 0.75 v.BrickColor = BrickColor.random() v.Material = "Neon" end spectrum glitcher pastebin PasteShr spectrum glitcher pastebin end for i, v in pairs(m:GetChildren()) do if v:IsA("Part") then v.BrickColor = BrickColor.new("Black") v.Material = "Neon" end end for i, v in pairs(m2:GetChildren()) do if v:IsA("Part") then v.BrickColor = BrickColor.random() spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin v.Material = "Neon" end end for i, v in pairs(m3:GetChildren()) do if v:IsA("Part") then v.BrickColor = BrickColor.new("Black") v.Material = "Neon" end end for i, v in pairs(extrawingmod1:GetChildren()) do spectrum glitcher pastebin How to use it? spectrum glitcher pastebin if v:IsA("Part") then v.Transparency = 1 v.BrickColor = BrickColor.new("White") v.Material = "Neon" end end for i, v in pairs(extrawingmod2:GetChildren()) do if v:IsA("Part") then v.Transparency = 1 v.BrickColor = BrickColor.new("White") spectrum glitcher pastebin PasteShr spectrum glitcher pastebin v.Material = "Neon" end end elseif k == "r" and attack == false and ModeOfGlitch == 4 then resetmode() end if k == "t" and attack == false and ModeOfGlitch ~= 5 then ModeOfGlitch = 5 storehumanoidWS = 16 hum.WalkSpeed = 16 spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin rainbowmode = false MALFUNCTIONmode = false tl1.Enabled = true tl2.Enabled = true tl3.Enabled = true RecolorTextAndRename("Divinity",Color3.new(1,1,1),Color3.new(0,1,1)) newTheme("rbxassetid://661079869",0,1.02,1) MAINRUINCOLOR = BrickColor.new("Toothpaste") for i, v in pairs(mw2:GetChildren()) do if v:IsA("Part") then spectrum glitcher pastebin PasteShr spectrum glitcher pastebin v.BrickColor = MAINRUINCOLOR v.Material = "Neon" end end for i, v in pairs(mw1:GetChildren()) do if v:IsA("Part") then v.Transparency = 0 v.BrickColor = BrickColor.new("Toothpaste") v.Material = "Neon" end spectrum glitcher pastebin How to use it? spectrum glitcher pastebin end for i, v in pairs(m:GetChildren()) do if v:IsA("Part") then v.BrickColor = BrickColor.new("Toothpaste") v.Material = "Ice" end end for i, v in pairs(m2:GetChildren()) do if v:IsA("Part") then v.BrickColor = BrickColor.new("Toothpaste") spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin v.Material = "Ice" end end for i, v in pairs(m3:GetChildren()) do if v:IsA("Part") then v.BrickColor = BrickColor.new("Toothpaste") v.Material = "Neon" end end for i, v in pairs(extrawingmod1:GetChildren()) do spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin if v:IsA("Part") then v.Transparency = 1 v.BrickColor = BrickColor.new("White") v.Material = "Neon" end end for i, v in pairs(extrawingmod2:GetChildren()) do if v:IsA("Part") then v.Transparency = 1 v.BrickColor = BrickColor.new("White") spectrum glitcher pastebin How to get it? spectrum glitcher pastebin v.Material = "Neon" end end elseif k == "t" and attack == false and ModeOfGlitch == 5 then resetmode() end if k == "m" and attack == false and ModeOfGlitch == 5 and ModeOfGlitch ~= 2013 then newTheme("rbxassetid://1564523997",0,1,1) attack = true hum.WalkSpeed = 0 spectrum glitcher pastebin How to get it? spectrum glitcher pastebin MAINRUINCOLOR = BrickColor.new("Really black") CameraEnshaking(10,5) CFuncs["Sound"].Create("rbxassetid://741272936", char, 1, 1) CFuncs["Sound"].Create("rbxassetid://164881112", char, 1, 1) CFuncs["Sound"].Create("rbxassetid://1192402877", char, 1, 1) CFuncs["Sound"].Create("rbxassetid://429123896", char, 1, 0.85) CFuncs["Sound"].Create("rbxassetid://1208650519", char, 1, 1) Sphere(1,"Add",root.CFrame,vt(0,0,0),2,MAINRUINCOLOR) Sphere(2,"Add",root.CFrame,vt(0,0,0),4,MAINRUINCOLOR) Sphere(3,"Add",root.CFrame,vt(0,0,0),6,MAINRUINCOLOR) spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin Sphere(4,"Add",root.CFrame,vt(0,0,0),8,MAINRUINCOLOR) Sphere(5,"Add",root.CFrame,vt(0,0,0),10,MAINRUINCOLOR) Sphere(6,"Add",root.CFrame,vt(0,0,0),12,MAINRUINCOLOR) Sphere(7,"Add",root.CFrame,vt(0,0,0),14,MAINRUINCOLOR) Sphere(8,"Add",root.CFrame,vt(0,0,0),16,MAINRUINCOLOR) Sphere(9,"Add",root.CFrame,vt(0,0,0),18,MAINRUINCOLOR) Sphere(10,"Add",root.CFrame,vt(0,0,0),20,MAINRUINCOLOR) for i = 0, 49 do SphereMK(1,3,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),50,50,200,-1,MAINRUINCOLOR,0) SphereMK(2,6,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),50,50,150,-0.5,MAINRUINCOLOR,0) spectrum glitcher pastebin How to get it? spectrum glitcher pastebin SphereMK(3,9,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),50,50,100,-0.5,MAINRUINCOLOR,0) SphereMK(4,12,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),50,50,50,-0.5,MAINRUINCOLOR,0) end for i, v in pairs(FindNearestHead(Torso.CFrame.p, 1000)) do if v:FindFirstChild('Head') then dmg(v) end end ModeOfGlitch = 2013 hum.WalkSpeed = storehumanoidWS spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin rainbowmode = false MALFUNCTIONmode = false tl1.Enabled = true tl2.Enabled = true tl3.Enabled = true RecolorTextAndRename("Solitude",Color3.new(0,0,0),Color3.new(1,1,1)) tl1.Color = ColorSequence.new(MAINRUINCOLOR.Color) tl2.Color = ColorSequence.new(MAINRUINCOLOR.Color) tl3.Color = ColorSequence.new(MAINRUINCOLOR.Color) for i, v in pairs(mw2:GetChildren()) do spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin if v:IsA("Part") then v.BrickColor = MAINRUINCOLOR v.Material = "Neon" end end for i, v in pairs(mw1:GetChildren()) do if v:IsA("Part") then v.Transparency = 0 v.BrickColor = MAINRUINCOLOR v.Material = "Neon" spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin end end for i, v in pairs(m:GetChildren()) do if v:IsA("Part") then v.BrickColor = BrickColor.new("Really black") v.Material = "Neon" end end for i, v in pairs(m2:GetChildren()) do if v:IsA("Part") then spectrum glitcher pastebin PasteShr spectrum glitcher pastebin v.BrickColor = BrickColor.new("Really black") v.Material = "Neon" end end for i, v in pairs(m3:GetChildren()) do if v:IsA("Part") then v.BrickColor = BrickColor.new("Really black") v.Material = "Neon" end end spectrum glitcher pastebin How to use it? spectrum glitcher pastebin for i, v in pairs(extrawingmod1:GetChildren()) do if v:IsA("Part") then v.Transparency = 1 v.BrickColor = BrickColor.new("Really black") v.Material = "Neon" end end for i, v in pairs(extrawingmod2:GetChildren()) do if v:IsA("Part") then v.Transparency = 1 spectrum glitcher pastebin How to get it? spectrum glitcher pastebin v.Color = Color3.new(0.5,0,1) v.Material = "Neon" end attack = false end elseif k == "m" and attack == false and ModeOfGlitch == 2013 then resetmode() end if k == "y" and attack == false and ModeOfGlitch ~= 6 then ModeOfGlitch = 6 spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin storehumanoidWS = 75 hum.WalkSpeed = 75 rainbowmode = false MALFUNCTIONmode = false tl1.Enabled = true tl2.Enabled = true tl3.Enabled = true RecolorTextAndRename("Equality",Color3.new(0,0,0),Color3.new(1,1,1)) newTheme("rbxassetid://519067542",0,1,1) MAINRUINCOLOR = BrickColor.new("White") spectrum glitcher pastebin How to use it? spectrum glitcher pastebin MAINRUINCOLOR = BrickColor.new("Really black") for i, v in pairs(mw2:GetChildren()) do if v:IsA("Part") then v.BrickColor = BrickColor.new("White") v.Material = "Neon" end end for i, v in pairs(mw1:GetChildren()) do if v:IsA("Part") then v.Transparency = 0 spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin v.BrickColor = BrickColor.new("Really black") v.Material = "Neon" end end for i, v in pairs(m:GetChildren()) do if v:IsA("Part") then v.BrickColor = BrickColor.new("White") v.Material = "Ice" end end spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin for i, v in pairs(m2:GetChildren()) do if v:IsA("Part") then v.BrickColor = BrickColor.new("Really black") v.Material = "Ice" end end for i, v in pairs(m3:GetChildren()) do if v:IsA("Part") then v.BrickColor = BrickColor.new("White") v.Material = "Neon" spectrum glitcher pastebin PasteShr spectrum glitcher pastebin end end for i, v in pairs(extrawingmod1:GetChildren()) do if v:IsA("Part") then v.Transparency = 1 v.BrickColor = BrickColor.new("White") v.Material = "Neon" end end for i, v in pairs(extrawingmod2:GetChildren()) do spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin if v:IsA("Part") then v.Transparency = 1 v.BrickColor = BrickColor.new("White") v.Material = "Neon" end end elseif k == "y" and attack == false and ModeOfGlitch == 6 then resetmode() end if k == "u" and attack == false and ModeOfGlitch ~= 6127843 then spectrum glitcher pastebin How to use it? spectrum glitcher pastebin ModeOfGlitch = 6127843 storehumanoidWS = 50 hum.WalkSpeed = 50 rainbowmode = true MALFUNCTIONmode = false tl1.Enabled = true tl2.Enabled = true tl3.Enabled = true RecolorTextAndRename("Excitment",Color3.new(1,1,1),Color3.new(1,1,1)) newTheme("rbxassetid://147930134",0,1,1) spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin MAINRUINCOLOR = BrickColor.new("White") for i, v in pairs(mw2:GetChildren()) do if v:IsA("Part") then v.BrickColor = MAINRUINCOLOR v.Material = "Neon" end end for i, v in pairs(mw1:GetChildren()) do if v:IsA("Part") then v.Transparency = 0 spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin v.BrickColor = MAINRUINCOLOR v.Material = "Neon" end end for i, v in pairs(m:GetChildren()) do if v:IsA("Part") then v.BrickColor = BrickColor.new("White") v.Material = "Neon" end end spectrum glitcher pastebin How to use it? spectrum glitcher pastebin for i, v in pairs(m2:GetChildren()) do if v:IsA("Part") then v.BrickColor = BrickColor.new("White") v.Material = "Neon" end end for i, v in pairs(m3:GetChildren()) do if v:IsA("Part") then v.BrickColor = BrickColor.new("White") v.Material = "Neon" spectrum glitcher pastebin PasteShr spectrum glitcher pastebin end end for i, v in pairs(extrawingmod1:GetChildren()) do if v:IsA("Part") then v.Transparency = 1 v.BrickColor = BrickColor.new("White") v.Material = "Neon" end end for i, v in pairs(extrawingmod2:GetChildren()) do spectrum glitcher pastebin PasteShr spectrum glitcher pastebin if v:IsA("Part") then v.Transparency = 1 v.BrickColor = BrickColor.new("White") v.Material = "Neon" end end elseif k == "u" and attack == false and ModeOfGlitch == 6127843 then resetmode() end if k == "p" and attack == false and ModeOfGlitch ~= 1000000 then spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin ModeOfGlitch = 1000000 storehumanoidWS = 100 hum.WalkSpeed = 100 rainbowmode = false MALFUNCTIONmode = false tl1.Enabled = true tl2.Enabled = true tl3.Enabled = true RecolorTextAndRename("Universal",Color3.new(0.25,0,1),Color3.new(0.5,0,1)) newTheme("rbxassetid://1359036559",0,1,1) spectrum glitcher pastebin How to get it? spectrum glitcher pastebin MAINRUINCOLOR = BrickColor.new("Bright violet") tl1.Color = ColorSequence.new(MAINRUINCOLOR.Color) tl2.Color = ColorSequence.new(MAINRUINCOLOR.Color) tl3.Color = ColorSequence.new(MAINRUINCOLOR.Color) for i, v in pairs(mw2:GetChildren()) do if v:IsA("Part") then v.BrickColor = MAINRUINCOLOR v.Material = "Neon" end end spectrum glitcher pastebin How to get it? spectrum glitcher pastebin for i, v in pairs(mw1:GetChildren()) do if v:IsA("Part") then v.Transparency = 0 v.BrickColor = MAINRUINCOLOR v.Material = "Neon" end end for i, v in pairs(m:GetChildren()) do if v:IsA("Part") then v.Color = Color3.new(0.5,0,1) spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin v.Material = "Neon" end end for i, v in pairs(m2:GetChildren()) do if v:IsA("Part") then v.Color = Color3.new(0.25,0,1) v.Material = "Neon" end end for i, v in pairs(m3:GetChildren()) do spectrum glitcher pastebin How to get it? spectrum glitcher pastebin if v:IsA("Part") then v.Color = Color3.new(0.45,0,1) v.Material = "Neon" end end for i, v in pairs(extrawingmod1:GetChildren()) do if v:IsA("Part") then v.Transparency = 0.75 v.Color = Color3.new(0.25,0,1) v.Material = "Neon" spectrum glitcher pastebin PasteShr spectrum glitcher pastebin end end for i, v in pairs(extrawingmod2:GetChildren()) do if v:IsA("Part") then v.Transparency = 0.75 v.Color = Color3.new(0.5,0,1) v.Material = "Neon" end end elseif k == "p" and attack == false and ModeOfGlitch == 1000000 then spectrum glitcher pastebin PasteShr spectrum glitcher pastebin resetmode() end if k == "m" and attack == false and ModeOfGlitch == 1000000 and ModeOfGlitch ~= 12345678987654321 then newThemeCust("rbxassetid://1504604335",0,1,1) attack = true hum.WalkSpeed = 0 MAINRUINCOLOR = BrickColor.new("Bright violet") for i = 0, 24, 0.1 do swait() SphereMK(1,-2,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2.5,2.5,15,-0.025,MAINRUINCOLOR,100) spectrum glitcher pastebin How to use it? spectrum glitcher pastebin RH.C0=clerp(RH.C0,cf(1,-0.05,-0.75)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.1) LH.C0=clerp(LH.C0,cf(-1,-0.5,-0.25)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.1) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,1.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(20 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(55),math.rad(0),math.rad(0)),.1) RW.C0=clerp(RW.C0,cf(0.75,0.5,-0.25)*angles(math.rad(140),math.rad(0),math.rad(-20 + 2.5 * math.cos(sine / 28))),.1) LW.C0=clerp(LW.C0,cf(-0.75,0.5,-0.25)*angles(math.rad(140),math.rad(0),math.rad(20 - 2.5 * math.cos(sine / 28))),.1) end CameraEnshaking(1,1) Sphere(5,"Add",root.CFrame,vt(0,0,0),2.5,MAINRUINCOLOR) CFuncs["Sound"].Create("rbxassetid://847061203", char, 0.5,1) spectrum glitcher pastebin How to get it? spectrum glitcher pastebin wait(0.55) CameraEnshaking(1,2) Sphere(5,"Add",root.CFrame,vt(0,0,0),7.5,MAINRUINCOLOR) Sphere(5,"Add",root.CFrame,vt(0,0,0),5,MAINRUINCOLOR) Sphere(5,"Add",root.CFrame,vt(0,0,0),2.5,MAINRUINCOLOR) CFuncs["Sound"].Create("rbxassetid://847061203", char, 1,1) wait(0.55) CameraEnshaking(1,3) Sphere(5,"Add",root.CFrame,vt(0,0,0),12.5,MAINRUINCOLOR) Sphere(5,"Add",root.CFrame,vt(0,0,0),10,MAINRUINCOLOR) spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin Sphere(5,"Add",root.CFrame,vt(0,0,0),7.5,MAINRUINCOLOR) Sphere(5,"Add",root.CFrame,vt(0,0,0),5,MAINRUINCOLOR) Sphere(5,"Add",root.CFrame,vt(0,0,0),2.5,MAINRUINCOLOR) CFuncs["Sound"].Create("rbxassetid://847061203", char, 2,1) wait(0.55) CameraEnshaking(10,5) CFuncs["Sound"].Create("rbxassetid://741272936", char, 1, 1) CFuncs["Sound"].Create("rbxassetid://164881112", char, 1, 1) CFuncs["Sound"].Create("rbxassetid://1192402877", char, 1, 1) CFuncs["Sound"].Create("rbxassetid://429123896", char, 1, 0.85) spectrum glitcher pastebin How to use it? spectrum glitcher pastebin CFuncs["Sound"].Create("rbxassetid://1208650519", char, 1, 1) Sphere(1,"Add",root.CFrame,vt(0,0,0),2,MAINRUINCOLOR) Sphere(2,"Add",root.CFrame,vt(0,0,0),4,MAINRUINCOLOR) Sphere(3,"Add",root.CFrame,vt(0,0,0),6,MAINRUINCOLOR) Sphere(4,"Add",root.CFrame,vt(0,0,0),8,MAINRUINCOLOR) Sphere(5,"Add",root.CFrame,vt(0,0,0),10,MAINRUINCOLOR) Sphere(6,"Add",root.CFrame,vt(0,0,0),12,MAINRUINCOLOR) Sphere(7,"Add",root.CFrame,vt(0,0,0),14,MAINRUINCOLOR) Sphere(8,"Add",root.CFrame,vt(0,0,0),16,MAINRUINCOLOR) Sphere(9,"Add",root.CFrame,vt(0,0,0),18,MAINRUINCOLOR) spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin Sphere(10,"Add",root.CFrame,vt(0,0,0),20,MAINRUINCOLOR) for i = 0, 49 do SphereMK(1,3,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),50,50,200,-1,MAINRUINCOLOR,0) SphereMK(2,6,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),50,50,150,-0.5,MAINRUINCOLOR,0) SphereMK(3,9,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),50,50,100,-0.5,MAINRUINCOLOR,0) SphereMK(4,12,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),50,50,50,-0.5,MAINRUINCOLOR,0) end for i, v in pairs(FindNearestHead(Torso.CFrame.p, 20)) do if v:FindFirstChild('Head') then dmg(v) spectrum glitcher pastebin PasteShr spectrum glitcher pastebin end end ModeOfGlitch = 12345678987654321 storehumanoidWS = 200 hum.WalkSpeed = 200 rainbowmode = false MALFUNCTIONmode = false tl1.Enabled = true tl2.Enabled = true tl3.Enabled = true spectrum glitcher pastebin PasteShr spectrum glitcher pastebin RecolorTextAndRename("Devourer",Color3.new(0.5,0,1),Color3.new(0.75,0,1)) tl1.Color = ColorSequence.new(MAINRUINCOLOR.Color) tl2.Color = ColorSequence.new(MAINRUINCOLOR.Color) tl3.Color = ColorSequence.new(MAINRUINCOLOR.Color) for i, v in pairs(mw2:GetChildren()) do if v:IsA("Part") then v.BrickColor = MAINRUINCOLOR v.Material = "Neon" end end spectrum glitcher pastebin How to use it? spectrum glitcher pastebin for i, v in pairs(mw1:GetChildren()) do if v:IsA("Part") then v.Transparency = 0 v.BrickColor = MAINRUINCOLOR v.Material = "Neon" end end for i, v in pairs(m:GetChildren()) do if v:IsA("Part") then v.Color = Color3.new(0.5,0,1) spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin v.Material = "Neon" end end for i, v in pairs(m2:GetChildren()) do if v:IsA("Part") then v.Color = Color3.new(0.5,0,1) v.Material = "Neon" end end for i, v in pairs(m3:GetChildren()) do spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin if v:IsA("Part") then v.Color = Color3.new(0.5,0,1) v.Material = "Neon" end end for i, v in pairs(extrawingmod1:GetChildren()) do if v:IsA("Part") then v.Transparency = 0 v.Color = Color3.new(0.5,0,1) v.Material = "Neon" spectrum glitcher pastebin How to use it? spectrum glitcher pastebin end end for i, v in pairs(extrawingmod2:GetChildren()) do if v:IsA("Part") then v.Transparency = 0 v.Color = Color3.new(0.5,0,1) v.Material = "Neon" end attack = false end spectrum glitcher pastebin How to get it? spectrum glitcher pastebin elseif k == "m" and attack == false and ModeOfGlitch == 12345678987654321 then resetmode() end if k == "b" and attack == false and ModeOfGlitch == 1 and ModeOfGlitch ~= 666 then newThemeCust("rbxassetid://723652641",0,1,1) attack = true hum.WalkSpeed = 0 MAINRUINCOLOR = BrickColor.new("Crimson") chatfunc("I always wonder why you try...",BrickColor.new'New Yeller'.Color) for i = 0, 24, 0.1 do spectrum glitcher pastebin How to get it? spectrum glitcher pastebin swait() SphereMK(1,-2,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2.5,2.5,15,-0.025,MAINRUINCOLOR,100) RH.C0=clerp(RH.C0,cf(1,-0.05,-0.75)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.1) LH.C0=clerp(LH.C0,cf(-1,-0.5,-0.25)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.1) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,1.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(20 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(55),math.rad(0),math.rad(0)),.1) RW.C0=clerp(RW.C0,cf(0.75,0.5,-0.25)*angles(math.rad(140),math.rad(0),math.rad(-20 + 2.5 * math.cos(sine / 28))),.1) LW.C0=clerp(LW.C0,cf(-0.75,0.5,-0.25)*angles(math.rad(140),math.rad(0),math.rad(20 - 2.5 * math.cos(sine / 28))),.1) end chatfunc("Because you only have a few minutes to live...",BrickColor.new'New Yeller'.Color) spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin CameraEnshaking(1,1) Sphere(5,"Add",root.CFrame,vt(0,0,0),2.5,MAINRUINCOLOR) CFuncs["Sound"].Create("rbxassetid://847061203", char, 0.5,1) wait(0.55) CameraEnshaking(1,2) Sphere(5,"Add",root.CFrame,vt(0,0,0),7.5,MAINRUINCOLOR) Sphere(5,"Add",root.CFrame,vt(0,0,0),5,MAINRUINCOLOR) Sphere(5,"Add",root.CFrame,vt(0,0,0),2.5,MAINRUINCOLOR) CFuncs["Sound"].Create("rbxassetid://847061203", char, 1,1) wait(0.55) spectrum glitcher pastebin How to use it? spectrum glitcher pastebin CameraEnshaking(1,3) Sphere(5,"Add",root.CFrame,vt(0,0,0),12.5,MAINRUINCOLOR) Sphere(5,"Add",root.CFrame,vt(0,0,0),10,MAINRUINCOLOR) Sphere(5,"Add",root.CFrame,vt(0,0,0),7.5,MAINRUINCOLOR) Sphere(5,"Add",root.CFrame,vt(0,0,0),5,MAINRUINCOLOR) Sphere(5,"Add",root.CFrame,vt(0,0,0),2.5,MAINRUINCOLOR) CFuncs["Sound"].Create("rbxassetid://847061203", char, 2,1) wait(0.55) CameraEnshaking(10,5) CFuncs["Sound"].Create("rbxassetid://741272936", char, 1, 1) spectrum glitcher pastebin PasteShr spectrum glitcher pastebin CFuncs["Sound"].Create("rbxassetid://164881112", char, 1, 1) CFuncs["Sound"].Create("rbxassetid://1192402877", char, 1, 1) CFuncs["Sound"].Create("rbxassetid://429123896", char, 1, 0.85) CFuncs["Sound"].Create("rbxassetid://1208650519", char, 1, 1) Sphere(1,"Add",root.CFrame,vt(0,0,0),2,MAINRUINCOLOR) Sphere(2,"Add",root.CFrame,vt(0,0,0),4,MAINRUINCOLOR) Sphere(3,"Add",root.CFrame,vt(0,0,0),6,MAINRUINCOLOR) Sphere(4,"Add",root.CFrame,vt(0,0,0),8,MAINRUINCOLOR) Sphere(5,"Add",root.CFrame,vt(0,0,0),10,MAINRUINCOLOR) Sphere(6,"Add",root.CFrame,vt(0,0,0),12,MAINRUINCOLOR) spectrum glitcher pastebin How to use it? spectrum glitcher pastebin Sphere(7,"Add",root.CFrame,vt(0,0,0),14,MAINRUINCOLOR) Sphere(8,"Add",root.CFrame,vt(0,0,0),16,MAINRUINCOLOR) Sphere(9,"Add",root.CFrame,vt(0,0,0),18,MAINRUINCOLOR) Sphere(10,"Add",root.CFrame,vt(0,0,0),20,MAINRUINCOLOR) for i = 0, 49 do SphereMK(1,3,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),50,50,200,-1,MAINRUINCOLOR,0) SphereMK(2,6,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),50,50,150,-0.5,MAINRUINCOLOR,0) SphereMK(3,9,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),50,50,100,-0.5,MAINRUINCOLOR,0) SphereMK(4,12,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),50,50,50,-0.5,MAINRUINCOLOR,0) end spectrum glitcher pastebin PasteShr spectrum glitcher pastebin ModeOfGlitch = 666 storehumanoidWS = 16 hum.WalkSpeed = 16 rainbowmode = false MALFUNCTIONmode = false tl1.Enabled = true tl2.Enabled = true tl3.Enabled = true RecolorTextAndRename("H A T R E D",Color3.new(1,0,0),Color3.new(0.75,0,0)) chatfunc("There is nothing stopping me now...",BrickColor.new'Crimson'.Color) spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin CFuncs["Sound"].Create("rbxassetid://137473066", char, 1, 1) tl1.Color = ColorSequence.new(MAINRUINCOLOR.Color) tl2.Color = ColorSequence.new(MAINRUINCOLOR.Color) tl3.Color = ColorSequence.new(MAINRUINCOLOR.Color) for i, v in pairs(mw2:GetChildren()) do if v:IsA("Part") then v.BrickColor = MAINRUINCOLOR v.Material = "Neon" end end spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin for i, v in pairs(mw1:GetChildren()) do if v:IsA("Part") then v.Transparency = 0 v.BrickColor = MAINRUINCOLOR v.Material = "Neon" end end for i, v in pairs(m:GetChildren()) do if v:IsA("Part") then v.Color = Color3.new(1,0,0) spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin v.Material = "Neon" end end for i, v in pairs(m2:GetChildren()) do if v:IsA("Part") then v.Color = Color3.new(1,0,0) v.Material = "Neon" end end for i, v in pairs(m3:GetChildren()) do spectrum glitcher pastebin How to use it? spectrum glitcher pastebin if v:IsA("Part") then v.Color = Color3.new(1,0,0) v.Material = "Neon" end end for i, v in pairs(extrawingmod1:GetChildren()) do if v:IsA("Part") then v.Transparency = 0.75 v.Color = Color3.new(1,0,0) v.Material = "Neon" spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin end end for i, v in pairs(extrawingmod2:GetChildren()) do if v:IsA("Part") then v.Transparency = 0.75 v.Color = Color3.new(1,0,0) v.Material = "Neon" end attack = false end spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin elseif k == "b" and attack == false and ModeOfGlitch == 666 then resetmode() end if k == "l" and toggleTag == false then toggleTag = true text.TextTransparency = 0 text.TextStrokeTransparency = 0 elseif k == "l" and toggleTag == true then toggleTag = false text.TextTransparency = 1 spectrum glitcher pastebin PasteShr spectrum glitcher pastebin text.TextStrokeTransparency = 1 end if k == "z" and attack == false and ModeOfGlitch == 1 or ModeOfGlitch == 2013 then ExtinctiveHeartbreak() elseif k == "z" and attack == false and ModeOfGlitch == 2 then PureBomb() elseif k == "z" and attack == false and ModeOfGlitch == 4093 then Technobeam() elseif k == "x" and attack == false and ModeOfGlitch == 2 then PureDeath() spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin elseif k == "z" and attack == false and ModeOfGlitch == 3 then scattercorrupt() elseif k == "z" and attack == false and ModeOfGlitch == 4 then MALFUNCTIONGroundStrike() elseif k == "z" and attack == false and ModeOfGlitch == 5 then Judgement() elseif k == "f" and attack == false and ModeOfGlitch == 5 then HolyBarrier() elseif k == "z" and attack == false and ModeOfGlitch == 1000000 then Starfall() spectrum glitcher pastebin How to get it? spectrum glitcher pastebin elseif k == "z" and attack == false and ModeOfGlitch == 6 then yinyangi() elseif k == "x" and attack == false and ModeOfGlitch == 6 then MeteorStrike() elseif k == "z" and attack == false and ModeOfGlitch == 6127843 then RainbowBeam() elseif k == "z" and attack == false and ModeOfGlitch == 12345678987654321 then StarfallEX() elseif k == "c" and attack == false and ModeOfGlitch == 12345678987654321 then FinalCalam() spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin end if k == "n" and attack == false then Blink() elseif k == "x" and attack == false and ModeOfGlitch == 1000000 then StarDivision() end if k == "v" and attack == false and ModeOfGlitch == 12345678987654321 then UniversalCollapse() end if k == "c" and attack == false and ModeOfGlitch == 4093 then spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin GlitchThat() end if k == "k" and attack == false and ModeOfGlitch == 666 and hum.WalkSpeed < 200 then hum.WalkSpeed = 16 + 184 elseif k == "k" and attack == false and ModeOfGlitch == 666 and hum.WalkSpeed == 200 then hum.WalkSpeed = 200 - 184 end if k == "x" and attack == false and ModeOfGlitch == 12345678987654321 then UniversalSpark() end spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin if k == "z" and attack == false and ModeOfGlitch == 666 then StarDivision() end if k == "x" and attack == false and ModeOfGlitch == 666 then Starfall() end if k == "m" and attack == false and ModeOfGlitch == 4 then MALFUNCTIONBegone() elseif k == "m" and attack == false and ModeOfGlitch == 1 and ActiveGia == false then THEHELLITSTHATBIG() spectrum glitcher pastebin How to use it? spectrum glitcher pastebin elseif k == "m" and attack == false and ModeOfGlitch == 1 and ActiveGia == true then removelol() end end) mouse.KeyUp:connect(function(k) if k == "f" and ModeOfGlitch == 5 then shielding = false end if k == "z" and ModeOfGlitch == 5 then judgement = false spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin end end) coroutine.resume(coroutine.create(function() while true do swait(2) if rainbowmode == true or ModeOfGlitch == 6 then if eff == true then SphereMK(5,0.15,"Add",root.CFrame*CFrame.new(math.random(-5,5),-6,math.random(-5,5))*CFrame.Angles(math.rad(90),0,0),1.5,1.5,10,-0.015,MAINRUINCOLOR,0) end end spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin end end)) coroutine.resume(coroutine.create(function() while true do swait(2) if shielding == true then end end end)) spectrum glitcher pastebin How to use it? spectrum glitcher pastebin coroutine.resume(coroutine.create(function() while true do if ModeOfGlitch == 1000000 then swait(0.5) end swait() if ModeOfGlitch == 1000000 or ModeOfGlitch == 12345678987654321 or ModeOfGlitch == 666 then SphereMK(5,0.5,"Add",root.CFrame*CFrame.new(math.random(-25,25),-10,math.random(-25,25))*CFrame.Angles(math.rad(90 + math.random(-15,15)),math.rad(math.random(-15,15)),0),1,1,15,-0.01,MAINRUINCOLOR,0) end spectrum glitcher pastebin PasteShr spectrum glitcher pastebin if ModeOfGlitch == 12345678987654321 or ModeOfGlitch == 666 then SphereMK(5,math.random(1,2),"Add",root.CFrame*CFrame.new(math.random(-75,75),-25,math.random(-75,75))*CFrame.Angles(math.rad(90 + math.random(-25,25)),math.rad(math.random(-25,25)),0),1,1,50,-0.01,MAINRUINCOLOR,0) end end end)) coroutine.resume(coroutine.create(function() while true do swait(2) spectrum glitcher pastebin PasteShr spectrum glitcher pastebin if MALFUNCTIONmode == true then tl1.Color = ColorSequence.new(BrickColor.random().Color) tl2.Color = ColorSequence.new(BrickColor.random().Color) tl3.Color = ColorSequence.new(BrickColor.random().Color) RecolorTextAndRename("MALFUNCTION",Color3.new(0,0,0),BrickColor.random().Color) for i, v in pairs(mw1:GetChildren()) do if v:IsA("Part") then v.Transparency = 0.75 v.BrickColor = BrickColor.random() v.Material = "Neon" spectrum glitcher pastebin How to use it? spectrum glitcher pastebin end end for i, v in pairs(m2:GetChildren()) do if v:IsA("Part") then v.BrickColor = BrickColor.random() v.Material = "Neon" end end for i, v in pairs(secondchar:GetChildren()) do if v:IsA("Part") then spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin v.BrickColor = BrickColor.random() v.Material = "Neon" end end end end end)) Humanoid.Name = "STARGLITCHER" Humanoid.MaxHealth = math.huge Humanoid.Health = math.huge spectrum glitcher pastebin PasteShr spectrum glitcher pastebin Instance.new("ForceField",char).Visible = false Humanoid.Animator.Parent = nil idleanim=.4 while true do if rainbowmode == false then tr1.Color = ColorSequence.new(MAINRUINCOLOR.Color) tr2.Color = ColorSequence.new(MAINRUINCOLOR.Color) tr3.Color = ColorSequence.new(MAINRUINCOLOR.Color) for i, v in pairs(secondchar:GetChildren()) do if v:IsA("Part") then spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin v.BrickColor = MAINRUINCOLOR v.Material = "Neon" end end if MALFUNCTIONmode == false then tl1.Color = ColorSequence.new(MAINRUINCOLOR.Color) tl2.Color = ColorSequence.new(MAINRUINCOLOR.Color) tl3.Color = ColorSequence.new(MAINRUINCOLOR.Color) for i, v in pairs(secondchar:GetChildren()) do if v:IsA("Part") then spectrum glitcher pastebin How to get it? spectrum glitcher pastebin v.BrickColor = MAINRUINCOLOR v.Material = "Neon" end end end end if rainbowmode == true then RecolorTextAndRename("RAINBOW",Color3.new(r/255,g/255,b/255),Color3.new(r/500,g/500,b/500)) MAINRUINCOLOR = BrickColor.new("White") tr1.Color = ColorSequence.new(Color3.new(r/255,g/255,b/255)) spectrum glitcher pastebin How to use it? spectrum glitcher pastebin tr2.Color = ColorSequence.new(Color3.new(r/255,g/255,b/255)) tr3.Color = ColorSequence.new(Color3.new(r/255,g/255,b/255)) tl1.Color = ColorSequence.new(Color3.new(r/255,g/255,b/255)) tl2.Color = ColorSequence.new(Color3.new(r/255,g/255,b/255)) tl3.Color = ColorSequence.new(Color3.new(r/255,g/255,b/255)) for i, v in pairs(m:GetChildren()) do if v:IsA("Part") then v.Color = Color3.new(r/255,g/255,b/255) end end spectrum glitcher pastebin How to use it? spectrum glitcher pastebin for i, v in pairs(m2:GetChildren()) do if v:IsA("Part") then v.Color = Color3.new(r/255,g/255,b/255) end end for i, v in pairs(secondchar:GetChildren()) do if v:IsA("Part") then v.Color = Color3.new(r/255,g/255,b/255) v.Material = "Neon" end spectrum glitcher pastebin PasteShr spectrum glitcher pastebin end for i, v in pairs(m3:GetChildren()) do if v:IsA("Part") then v.Color = Color3.new(r/255,g/255,b/255) end end for i, v in pairs(mw1:GetChildren()) do if v:IsA("Part") then v.Color = Color3.new(r/255,g/255,b/255) v.Material = "Neon" spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin end end for i, v in pairs(mw2:GetChildren()) do if v:IsA("Part") then v.Color = Color3.new(r/255,g/255,b/255) v.Material = "Neon" end end end CameraManager() spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin swait() lwing1weld.C1=clerp(lwing1weld.C1,cf(2,0,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(5 + 10 * math.cos(sine / 32)),math.rad(0),math.rad(12.5 + 5 * math.cos(sine / 32))),.3) lwing2weld.C1=clerp(lwing2weld.C1,cf(3,1,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(10 + 15 * math.cos(sine / 32)),math.rad(0),math.rad(25 + 7.5 * math.cos(sine / 32))),.3) lwing3weld.C1=clerp(lwing3weld.C1,cf(3.75,2,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(15 + 20 * math.cos(sine / 32)),math.rad(0),math.rad(37.5 + 10 * math.cos(sine / 32))),.3) lwing4weld.C1=clerp(lwing4weld.C1,cf(4.75,3,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(20 + 25 * math.cos(sine / 32)),math.rad(0),math.rad(50 + 12.5 * math.cos(sine / 32))),.3) lwing5weld.C1=clerp(lwing5weld.C1,cf(5.75,4,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(25 + 30 * math.cos(sine / 32)),math.rad(0),math.rad(62.5 + 15 * math.cos(sine / 32))),.3) lwing6weld.C1=clerp(lwing6weld.C1,cf(6.75,5,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(30 + 35 * math.cos(sine / 32)),math.rad(0),math.rad(75 + 17.5 * math.cos(sine / 32))),.3) if attack == false and ActiveGia == false then torsweld.C1=clerp(torsweld.C1,cf(2,5*4,-8)*angles(math.rad(0),math.rad(0),math.rad(0)),1) spectrum glitcher pastebin PasteShr spectrum glitcher pastebin larmsweld.C1=clerp(larmsweld.C1,cf(1.65*8,0.25*8,0)*angles(math.rad(0),math.rad(0),math.rad(20)),1) rarmsweld.C1=clerp(rarmsweld.C1,cf(-1.65*8,0.25*8,0)*angles(math.rad(0),math.rad(0),math.rad(-20)),1) llegsweld.C1=clerp(llegsweld.C1,cf(0.5*8,2*8,0)*angles(math.rad(0),math.rad(0),math.rad(0)),1) rlegsweld.C1=clerp(rlegsweld.C1,cf(-0.5*8,2*8,0)*angles(math.rad(0),math.rad(0),math.rad(0)),1) hedsweld.C1=clerp(hedsweld.C1,cf(0,-1.5*8,0)*angles(math.rad(-10),math.rad(0),math.rad(0)),1) elseif attack == false and ActiveGia == true then if ModeOfGlitch ~= 6 and ModeOfGlitch ~= 4093 and ModeOfGlitch ~= 1000000 and ModeOfGlitch ~= 12345678987654321 and ModeOfGlitch ~= 666 then torsweld.C1=clerp(torsweld.C1,cf(0,-2 + 0.25 * math.cos(sine / 32) ,-8)*angles(math.rad(0),math.rad(0),math.rad(0)),.025) larmsweld.C1=clerp(larmsweld.C1,cf(1.65*8,0.45*8,0)*angles(math.rad(10),math.rad(0),math.rad(20)),0.025) rarmsweld.C1=clerp(rarmsweld.C1,cf(-1.65*8,0.45*8,0)*angles(math.rad(10),math.rad(0),math.rad(-20)),0.025) spectrum glitcher pastebin PasteShr spectrum glitcher pastebin llegsweld.C1=clerp(llegsweld.C1,cf(0.5*8,2*8,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.025) rlegsweld.C1=clerp(rlegsweld.C1,cf(-0.5*8,2*8,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.025) hedsweld.C1=clerp(hedsweld.C1,cf(0,-1.5*8,-0.2)*angles(math.rad(10),math.rad(0),math.rad(0)),0.025) elseif ModeOfGlitch == 6 or ModeOfGlitch == 1000000 or ModeOfGlitch == 12345678987654321 or ModeOfGlitch == 666 then torsweld.C1=clerp(torsweld.C1,cf(0,-25 + 0.5 * math.cos(sine / 32) ,-8)*angles(math.rad(20),math.rad(0),math.rad(0)),.025) larmsweld.C1=clerp(larmsweld.C1,cf(1.65*8,0.45*8,0)*angles(math.rad(10),math.rad(0),math.rad(20)),0.025) rarmsweld.C1=clerp(rarmsweld.C1,cf(-1.65*8,0.45*8,0)*angles(math.rad(10),math.rad(0),math.rad(-20)),0.025) llegsweld.C1=clerp(llegsweld.C1,cf(0.5*8,1.5*8,0.6*8)*angles(math.rad(20),math.rad(0),math.rad(0)),0.025) rlegsweld.C1=clerp(rlegsweld.C1,cf(-0.5*8,2*8,0.11*8)*angles(math.rad(10),math.rad(0),math.rad(0)),0.025) hedsweld.C1=clerp(hedsweld.C1,cf(0,-1.5*8,-0.2)*angles(math.rad(5),math.rad(0),math.rad(0)),0.025) spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin end end rwing1weld.C1=clerp(rwing1weld.C1,cf(-2,0,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(5 + 10 * math.cos(sine / 32)),math.rad(0),math.rad(-12.5 - 5 * math.cos(sine / 32))),.3) rwing2weld.C1=clerp(rwing2weld.C1,cf(-3,1,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(10 + 15 * math.cos(sine / 32)),math.rad(0),math.rad(-25 - 7.5 * math.cos(sine / 32))),.3) rwing3weld.C1=clerp(rwing3weld.C1,cf(-3.75,2,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(15 + 20 * math.cos(sine / 32)),math.rad(0),math.rad(-37.5 - 10 * math.cos(sine / 32))),.3) rwing4weld.C1=clerp(rwing4weld.C1,cf(-4.75,3,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(20 + 25 * math.cos(sine / 32)),math.rad(0),math.rad(-50 - 12.5 * math.cos(sine / 32))),.3) rwing5weld.C1=clerp(rwing5weld.C1,cf(-5.75,4,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(25 + 30 * math.cos(sine / 32)),math.rad(0),math.rad(-62.5 - 15 * math.cos(sine / 32))),.3) rwing6weld.C1=clerp(rwing6weld.C1,cf(-6.75,5,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(30 + 35 * math.cos(sine / 32)),math.rad(0),math.rad(-75 - 17.5 * math.cos(sine / 32))),.3) spectrum glitcher pastebin How to use it? spectrum glitcher pastebin sine = sine + change local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude local velderp=RootPart.Velocity.y hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character) if equipped==true or equipped==false then if attack==false then idle=idle+1 else idle=0 end spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin if idle>=500 then if attack==false then --Sheath() end end if RootPart.Velocity.y > 1 and hitfloor==nil then Anim="Jump" if attack==false then RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-20)),.1) LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.1) spectrum glitcher pastebin PasteShr spectrum glitcher pastebin RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 25))*angles(math.rad(-10),math.rad(0),math.rad(0)),.1) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.1) RW.C0=clerp(RW.C0,cf(1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-5),math.rad(0),math.rad(25)),.1) LW.C0=clerp(LW.C0,cf(-1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-5),math.rad(0),math.rad(-25)),.1) end elseif RootPart.Velocity.y < -1 and hitfloor==nil then Anim="Fall" if attack==false then RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-20)),.1) LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.1) spectrum glitcher pastebin PasteShr spectrum glitcher pastebin RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 25))*angles(math.rad(0),math.rad(0),math.rad(0)),.1) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.1) RW.C0=clerp(RW.C0,cf(1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-20),math.rad(0),math.rad(50)),.1) LW.C0=clerp(LW.C0,cf(-1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-20),math.rad(0),math.rad(-50)),.1) end elseif torvel<1 and hitfloor~=nil then Anim="Idle" if attack==false then if ModeOfGlitch == 1 or ModeOfGlitch == 2013 then RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-10 - 2.5 * math.cos(sine / 32)),math.rad(-20),math.rad(0)),.1) spectrum glitcher pastebin PasteShr spectrum glitcher pastebin LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(-10 + 2.5 * math.cos(sine / 32))),.1) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.1 * math.cos(sine / 32))*angles(math.rad(10 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(20)),.1) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(25 - 2.5 * math.cos(sine / 32)),math.rad(0 - 5 * math.cos(sine / 0.25)),math.rad(-20 - 5 * math.cos(sine / 0.465))),.1) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(10),math.rad(-20),math.rad(30 + 2.5 * math.cos(sine / 25))),.1) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(160),math.rad(0),math.rad(25)),.1) elseif ModeOfGlitch == 4093 then rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08) RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) spectrum glitcher pastebin How to get it? spectrum glitcher pastebin LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(135)), 0.08) LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08) elseif ModeOfGlitch == 2 then RH.C0=clerp(RH.C0,cf(1,-1 - 0.025 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-1.5),math.rad(0),math.rad(20)),.1) LH.C0=clerp(LH.C0,cf(-1,-1 - 0.025 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-1.5),math.rad(0),math.rad(-20)),.1) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.025 * math.cos(sine / 32))*angles(math.rad(20 - 0.5 * math.cos(sine / 32)),math.rad(0),math.rad(0)),.1) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30 - 5 * math.cos(sine / 0.5265)),math.rad(0 - 15 * math.cos(sine / 0.25)),math.rad(0 - 15 * math.cos(sine / 0.465))),.1) spectrum glitcher pastebin PasteShr spectrum glitcher pastebin RW.C0=clerp(RW.C0,cf(1.3,0.5,0)*angles(math.rad(180),math.rad(-90),math.rad(15))*angles(math.rad(-35),0,0)*angles(math.rad(10 + 2.5 * math.cos(sine / 0.252)),math.rad(0 + 2.5 * math.cos(sine / 0.123)),math.rad(5 + 2.5 * math.cos(sine / 0.6)))*angles(0,math.rad(0 - 15 * math.cos(sine / 0.25)),math.rad(0 - 15 * math.cos(sine / 0.465))),.1) LW.C0=clerp(LW.C0,cf(-1.3,0.5,0)*angles(math.rad(180),math.rad(90),math.rad(-15))*angles(math.rad(-35),0,0)*angles(math.rad(10 + 2.5 * math.cos(sine / 0.568)),math.rad(0 + 2.5 * math.cos(sine / 0.664)),math.rad(-5 + 2.5 * math.cos(sine / 0.23)))*angles(0,math.rad(0 - 15 * math.cos(sine / 0.25)),math.rad(0 - 15 * math.cos(sine / 0.465))),.1) elseif ModeOfGlitch == 666 then RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-10 - 2.5 * math.cos(sine / 32)),math.rad(-20),math.rad(0)),.1) LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(-10 + 2.5 * math.cos(sine / 32))),.1) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.1 * math.cos(sine / 32))*angles(math.rad(10 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(20)),.1) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(55),math.rad(0),math.rad(0)),.1) RW.C0=clerp(RW.C0,cf(0.75,0.5,-0.25)*angles(math.rad(140),math.rad(0),math.rad(-20 + 2.5 * math.cos(sine / 28))),.1) LW.C0=clerp(LW.C0,cf(-0.75,0.5,-0.25)*angles(math.rad(140),math.rad(0),math.rad(20 - 2.5 * math.cos(sine / 28))),.1) spectrum glitcher pastebin How to get it? spectrum glitcher pastebin elseif ModeOfGlitch == 6127843 then RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-7.5),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1) LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(15 - 2.5 * math.cos(sine / 28)),math.rad(0),math.rad(0)),.1) RW.C0=clerp(RW.C0,cf(0.85,0.5 + 0.1 * math.cos(sine / 28),-0.65)*angles(math.rad(30 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(-100 - 2.5 * math.cos(sine / 28))),.1) LW.C0=clerp(LW.C0,cf(-0.85,0.5 + 0.1 * math.cos(sine / 28),-0.65)*angles(math.rad(40 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(90 + 2.5 * math.cos(sine / 28))),.1) elseif ModeOfGlitch == 3 then spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0 - 1 * math.cos(sine / 34))),.1) LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(20),math.rad(0 + 1 * math.cos(sine / 34))),.1) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(-20)),.1) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10 - 2.5 * math.cos(sine / 28)),math.rad(0),math.rad(20)),.1) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(10),math.rad(-20),math.rad(30 + 2.5 * math.cos(sine / 25))),.1) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(10),math.rad(20),math.rad(-20)),.1) elseif ModeOfGlitch == 4 then RH.C0=clerp(RH.C0,cf(1,-1 - 0.025 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-1.5),math.rad(0),math.rad(20)),.1) LH.C0=clerp(LH.C0,cf(-1,-1 - 0.025 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-1.5),math.rad(0),math.rad(-20)),.1) spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.025 * math.cos(sine / 32))*angles(math.rad(20 - 0.5 * math.cos(sine / 32)),math.rad(0),math.rad(0)),.1) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30 - 5 * math.cos(sine / 0.5265)),math.rad(0 - 5 * math.cos(sine / 0.25)),math.rad(0 - 5 * math.cos(sine / 0.465))),.1) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(10 + 2.5 * math.cos(sine / 0.252)),math.rad(0 + 2.5 * math.cos(sine / 0.123)),math.rad(5 + 2.5 * math.cos(sine / 0.6))),.1) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(10 + 2.5 * math.cos(sine / 0.568)),math.rad(0 + 2.5 * math.cos(sine / 0.664)),math.rad(-5 + 2.5 * math.cos(sine / 0.23))),.1) elseif ModeOfGlitch == 5 then RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1) LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5 - 2.5 * math.cos(sine / 28)),math.rad(0),math.rad(0)),.1) spectrum glitcher pastebin How to get it? spectrum glitcher pastebin RW.C0=clerp(RW.C0,cf(1,0.5 + 0.1 * math.cos(sine / 28),0.45)*angles(math.rad(-30),math.rad(0),math.rad(-30)),.1) LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.1 * math.cos(sine / 28),0.45)*angles(math.rad(-30),math.rad(0),math.rad(30)),.1) elseif ModeOfGlitch == 6 or ModeOfGlitch == 1000000 then RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-10)),.1) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(10)),.1) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,1.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(15),math.rad(0),math.rad(0)),.1) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(10),math.rad(0),math.rad(20 + 2.5 * math.cos(sine / 28))),.1) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(10),math.rad(0),math.rad(-20 - 2.5 * math.cos(sine / 28))),.1) spectrum glitcher pastebin PasteShr spectrum glitcher pastebin elseif ModeOfGlitch == 12345678987654321 then RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-10)),.1) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(10)),.1) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,1.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(-40)),.1) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(15),math.rad(0),math.rad(40)),.1) RW.C0=clerp(RW.C0,cf(0.85,0.5 + 0.1 * math.cos(sine / 28),-0.65)*angles(math.rad(30 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(-100 - 2.5 * math.cos(sine / 28))),.1) LW.C0=clerp(LW.C0,cf(-0.85,0.5 + 0.1 * math.cos(sine / 28),-0.65)*angles(math.rad(40 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(90 + 2.5 * math.cos(sine / 28))),.1) end end spectrum glitcher pastebin PasteShr spectrum glitcher pastebin elseif torvel>2 and torvel<50 and hitfloor~=nil then Anim="Walk" if attack==false then if ModeOfGlitch == 1 or ModeOfGlitch == 2013 then RH.C0=clerp(RH.C0,cf(1,-0.85,-0.15 - 0.15 * math.cos(sine / 4))*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 8)),math.rad(0 + 25 * math.cos(sine / 8))),.1) LH.C0=clerp(LH.C0,cf(-1,-0.85,-0.15 + 0.15 * math.cos(sine / 4))*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 8)),math.rad(0 + 25 * math.cos(sine / 8))),.1) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.15 - 0.1 * math.cos(sine / 4))*angles(math.rad(5),math.rad(0),math.rad(0 - 5 * math.cos(sine / 8))),.1) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(25 - 5 * math.cos(sine / 0.325)),math.rad(0 - 5 * math.cos(sine / 0.25)),math.rad(0 + 5 * math.cos(sine / 8))),.1) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0 - 45 * math.cos(sine / 8)),math.rad(0),math.rad(10 - 10 * math.cos(sine / 4))),.1) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(160),math.rad(0),math.rad(25)),.1) spectrum glitcher pastebin PasteShr spectrum glitcher pastebin elseif ModeOfGlitch == 4093 then rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08) tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08) RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.08) LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.08) RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08) LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08) elseif ModeOfGlitch == 4 or ModeOfGlitch == 666 then RH.C0=clerp(RH.C0,cf(1,-0.85,-0.15 - 0.15 * math.cos(sine / 8))*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 12)),math.rad(5 + 25 * math.cos(sine / 12))),.1) LH.C0=clerp(LH.C0,cf(-1,-0.85,-0.15 + 0.15 * math.cos(sine / 8))*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 12)),math.rad(-5 + 25 * math.cos(sine / 12))),.1) spectrum glitcher pastebin How to dowload it? spectrum glitcher pastebin RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.15 - 0.1 * math.cos(sine / 8))*angles(math.rad(12.5),math.rad(0),math.rad(0 - 5 * math.cos(sine / 12))),.1) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30 - 5 * math.cos(sine / 0.5265)),math.rad(0 - 5 * math.cos(sine / 0.25)),math.rad(0 - 5 * math.cos(sine / 0.465))),.1) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(10 - 15 * math.cos(sine / 12)),math.rad(0 + 2.5 * math.cos(sine / 0.123)),math.rad(5 + 2.5 * math.cos(sine / 0.6))),.1) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(10 + 15 * math.cos(sine / 12)),math.rad(0 + 2.5 * math.cos(sine / 0.664)),math.rad(-5 + 2.5 * math.cos(sine / 0.23))),.1) elseif ModeOfGlitch == 2 then RH.C0=clerp(RH.C0,cf(1,-.9-.4*math.cos(sine/8)/2,.4*math.cos(sine/8)/2)*angles(math.rad(2-2*math.cos(sine/10))-math.sin(sine/8)/2,0,0)*angles(0,math.rad(90),0),.1) LH.C0=clerp(LH.C0,cf(-1,-.9+.4*math.cos(sine/8)/2,-.4*math.cos(sine/8)/2)*angles(math.rad(2+2*math.cos(sine/10))+math.sin(sine/8)/2,0,0)*angles(0,math.rad(-90),0),.1) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.15 - 0.1 * math.cos(sine / 8))*angles(math.rad(12.5),math.rad(0),math.rad(0 - 5 * math.cos(sine / 12))),.1) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30 - 5 * math.cos(sine / 0.5265)),math.rad(0 - 15 * math.cos(sine / 0.25)),math.rad(0 - 15 * math.cos(sine / 0.465))),.1) RW.C0=clerp(RW.C0,cf(1.3,0.5,0)*angles(math.rad(180),math.rad(-90),math.rad(15))*angles(math.rad(-35),0,0)*angles(math.rad(10 + 2.5 * math.cos(sine / 0.252)),math.rad(0 + 2.5 * math.cos(sine / 0.123)),math.rad(5 + 2.5 * math.cos(sine / 0.6)))*angles(0,math.rad(0 - 15 * math.cos(sine / 0.25)),math.rad(0 - 15 * math.cos(sine / 0.465))),.1) spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin LW.C0=clerp(LW.C0,cf(-1.3,0.5,0)*angles(math.rad(180),math.rad(90),math.rad(-15))*angles(math.rad(-35),0,0)*angles(math.rad(10 + 2.5 * math.cos(sine / 0.568)),math.rad(0 + 2.5 * math.cos(sine / 0.664)),math.rad(-5 + 2.5 * math.cos(sine / 0.23)))*angles(0,math.rad(0 - 15 * math.cos(sine / 0.25)),math.rad(0 - 15 * math.cos(sine / 0.465))),.1) elseif ModeOfGlitch ~= 1 or ModeOfGlitch ~= 4 or ModeOfGlitch ~= 666 then RH.C0=clerp(RH.C0,cf(1,-0.85,-0.15 - 0.15 * math.cos(sine / 4))*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 8)),math.rad(0 + 25 * math.cos(sine / 8))),.1) LH.C0=clerp(LH.C0,cf(-1,-0.85,-0.15 + 0.15 * math.cos(sine / 4))*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 8)),math.rad(0 + 25 * math.cos(sine / 8))),.1) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.15 - 0.1 * math.cos(sine / 4))*angles(math.rad(5),math.rad(0),math.rad(0 - 5 * math.cos(sine / 8))),.1) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10 + 2.5 * math.cos(sine / 100)),math.rad(0),math.rad(0 + 5 * math.cos(sine / 8))),.1) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0 - 45 * math.cos(sine / 8)),math.rad(0),math.rad(10 - 10 * math.cos(sine / 4))),.1) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0 + 45 * math.cos(sine / 8)),math.rad(0),math.rad(-10 + 10 * math.cos(sine / 4))),.1) end spectrum glitcher pastebin How to get it? spectrum glitcher pastebin end elseif torvel>=22 and hitfloor~=nil then Anim="Run" if attack==false then if ModeOfGlitch ~= 6 and ModeOfGlitch ~= 1000000 and ModeOfGlitch ~= 12345678987654321 and ModeOfGlitch ~= 666 and ModeOfGlitch ~= 4093 then RH.C0=clerp(RH.C0,cf(1,-0.75 - 0.25 * math.cos(sine / 3),-0.25 - 0.25 * math.cos(sine / 3))*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 95 * math.cos(sine / 6))),.1) LH.C0=clerp(LH.C0,cf(-1,-0.75 + 0.25 * math.cos(sine / 3),-0.25 + 0.25 * math.cos(sine / 3))*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 95 * math.cos(sine / 6))),.1) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.125 + 0.125 * math.cos(sine / 3))*angles(math.rad(20),math.rad(0),math.rad(0 - 15 * math.cos(sine / 6))),.1) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-10 + 2.5 * math.cos(sine / 100)),math.rad(0),math.rad(0 + 15 * math.cos(sine / 6))),.1) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0 - 155 * math.cos(sine / 6)),math.rad(0),math.rad(5 - 10 * math.cos(sine / 3))),.1) spectrum glitcher pastebin How to use it? spectrum glitcher pastebin LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0 + 155 * math.cos(sine / 6)),math.rad(0),math.rad(-5 + 10 * math.cos(sine / 3))),.1) elseif ModeOfGlitch == 2 then RH.C0=clerp(RH.C0,cf(1,-0.75 - 0.25 * math.cos(sine / 3),-0.25 - 0.25 * math.cos(sine / 3))*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 95 * math.cos(sine / 6))),.1) LH.C0=clerp(LH.C0,cf(-1,-0.75 + 0.25 * math.cos(sine / 3),-0.25 + 0.25 * math.cos(sine / 3))*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 95 * math.cos(sine / 6))),.1) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.125 + .125 * math.cos(sine / 3))*angles(math.rad(25),math.rad(0),math.rad(0 - 5 * math.cos(sine / 6))),.1) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30 - 5 * math.cos(sine / 0.5265)),math.rad(0 - 15 * math.cos(sine / 0.25)),math.rad(0 - 15 * math.cos(sine / 0.465))),.1) RW.C0=clerp(RW.C0,cf(1.3,0.5,0)*angles(math.rad(180),math.rad(-90),math.rad(15))*angles(math.rad(-35),0,0)*angles(math.rad(10 + 2.5 * math.cos(sine / 0.252)),math.rad(0 + 2.5 * math.cos(sine / 0.123)),math.rad(5 + 2.5 * math.cos(sine / 0.6)))*angles(0,math.rad(0 - 15 * math.cos(sine / 0.25)),math.rad(0 - 15 * math.cos(sine / 0.465))),.1) LW.C0=clerp(LW.C0,cf(-1.3,0.5,0)*angles(math.rad(180),math.rad(90),math.rad(-15))*angles(math.rad(-35),0,0)*angles(math.rad(10 + 2.5 * math.cos(sine / 0.568)),math.rad(0 + 2.5 * math.cos(sine / 0.664)),math.rad(-5 + 2.5 * math.cos(sine / 0.23)))*angles(0,math.rad(0 - 15 * math.cos(sine / 0.25)),math.rad(0 - 15 * math.cos(sine / 0.465))),.1) elseif ModeOfGlitch == 6 or ModeOfGlitch == 1000000 or ModeOfGlitch == 12345678987654321 or ModeOfGlitch == 666 or ModeOfGlitch == 4093 then RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-20)),.2) spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(20)),.2) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.5,0.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(75),math.rad(0),math.rad(0)),.2) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-20),math.rad(0),math.rad(0)),.2) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-30),math.rad(0),math.rad(30 + 2.5 * math.cos(sine / 28))),.2) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-30),math.rad(0),math.rad(-30 - 2.5 * math.cos(sine / 28))),.2) end end end end end spectrum glitcher pastebin How to get it for free? spectrum glitcher pastebin spectrum glitcher pastebin