local Active = false -- Credit to timeless for help :3 -- Credit to this other dude who released sword fight script gave me this idea game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("Aimbot Started!", "All") game.Players.LocalPlayer.Chatted:connect(function(msg) if msg:lower() == ';toggle' then if Active then Active = false print("Stopped") game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("Disabled!", "All") else Active = true print("Started") game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("Enabled!", "All") end end end) Loop = coroutine.wrap(function() while wait() do pcall(function() if Active then local Current = game.Players.LocalPlayer.PlayerGui.ScreenGui.UI.Target.Img.PlayerText.Text game.Players[Current].Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.Knife.Handle.Position) Players.LocalPlayer.Character.HumanoidRootPart.Anchored = true end end) end end) Loop()