--==Made by darius1825 <----Roblox name I don't know how to work this when ur doing :S (script) message me how.==-- local player=game.Players.LocalPlayer local char=player.Character repeat wait() until player and char local torso=char.Torso local head=char.Head local human=char.Humanoid local arm={Left=char["Left Arm"], Right=char["Right Arm"]} local leg={Left=char["Left Leg"], Right=char["Right Leg"]} local c=function(f) coroutine.resume(coroutine.create(f)) end local p=function(f) pcall(f) end local add={ Part=function(par, a, c, col, t, s, cf) local p=Instance.new("Part", par) pcall(function() p.TopSurface="Smooth" p.BottomSurface="Smooth" p.formFactor="Custom" p.Anchored=a p.CanCollide=c p.BrickColor=BrickColor.new(col) p.Transparency=t p.Size=s p.CFrame=cf or CFrame.new() end) return p end, Wedge=function(par, a, c, col, t, s, cf) local p=Instance.new("WedgePart", par) pcall(function() p.TopSurface="Smooth" p.BottomSurface="Smooth" p.formFactor="Custom" p.Anchored=a p.CanCollide=c p.BrickColor=BrickColor.new(col) p.Transparency=t p.Size=s p.CFrame=cf or CFrame.new() end) return p end, Gui=function(ins, par, bc, bg, tc, fs, text, t, s, pos) local g=Instance.new(ins, par) pcall(function() g.BorderColor=BrickColor.new(bc) g.BackgroundColor=BrickColor.new(bg) g.TextColor=BrickColor.new(tc) g.FontSize=fs g.Font="ArialBold" g.Text=text g.Transparency=t g.Size=s g.Position=pos end) return g end, Weld=function(par, p1, cf) local w=Instance.new("Weld", par) pcall(function() w.Part0=w.Parent or par w.Part1=p1 w.C1=cf or CFrame.new() end) return w end, Mesh=function(ins, par, s, of, t) local m=Instance.new(ins, par) pcall(function() m.Scale=s or Vector3.new() m.Offset=of or Vector3.new() m.MeshType=t end) return m end } local scriptname="GANGNAM STYLE" --Name here pcall(function() player.Backpack[scriptname]:remove() char[scriptname]:remove() char["Objects"]:remove() player.PlayerGui[scriptname]:remove() end) local model=Instance.new("Model", char) model.Name="Objects" local modelB=Instance.new("Model", char) modelB.Name=scriptname local gui=Instance.new("ScreenGui", player.PlayerGui) gui.Name=scriptname local bin=Instance.new("HopperBin", player.Backpack) bin.Name=scriptname local skincolor="Really black" local body={} local animate={} local obj={} function createParts() --==PARTS==-- body.Head=add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil) body.Torso=add.Part(model, false, false, skincolor, 1, Vector3.new(2, 2, 1), nil) body.ArmLeft, body.ArmRight=add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil), add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil) body.LegLeft, body.LegRight=add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil), add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil) --==WELDS==-- body.HeadW=add.Weld(body.Head, torso, CFrame.new(0, 1.5, 0)) body.TorsoW=add.Weld(body.Torso, torso, nil) body.ArmLeftW, body.ArmRightW=add.Weld(body.ArmLeft, body.Torso, CFrame.new(-1.5, .5, 0)), add.Weld(body.ArmRight, body.Torso, CFrame.new(1.5, .5, 0)) body.LegLeftW, body.LegRightW=add.Weld(body.LegLeft, body.Torso, CFrame.new(-.5, -1.5, 0)), add.Weld(body.LegRight, body.Torso, CFrame.new(.5, -1.5, 0)) --==WELDS==-- add.Weld(body.Head, head, nil) add.Weld(arm.Left, body.ArmLeft, CFrame.new(0, -.5, 0)) add.Weld(arm.Right, body.ArmRight, CFrame.new(0, -.5, 0)) add.Weld(leg.Left, body.LegLeft, CFrame.new(0, -.5, 0)) add.Weld(leg.Right, body.LegRight, CFrame.new(0, -.5, 0)) --------------------------------------------------------------------------------------- animate={ ["Head"]=function(cf) body.HeadW.C1=CFrame.new(0, 1.5, 0)*cf end; ["Torso"]=function(cf) body.Torso.Transparency=0 torso.Transparency=1 body.TorsoW.C1=cf end; ["ArmLeft"]=function(cf) body.ArmLeftW.C1=CFrame.new(-1.5, .5, 0)*cf end; ["ArmRight"]=function(cf) body.ArmRightW.C1=CFrame.new(1.5, .5, 0)*cf end; ["LegLeft"]=function(cf) body.LegLeftW.C1=CFrame.new(-.5, -1.5, 0)*cf end; ["LegRight"]=function(cf) body.LegRightW.C1=CFrame.new(.5, -1.5, 0)*cf end; } --==Objects==-- end function removeParts() p(function() for i, v in pairs(model:children()) do v:remove() end for i, v in pairs(modelB:children()) do v:remove() end for i, v in pairs(char:children()) do v.Transparency=0 end end) end function play(id, pitch) c(function() local sound=Instance.new("Sound", torso) sound.Pitch=pitch sound.SoundId=id sound:play() wait(1) sound:remove() end) end local lyrics=0 local dance=0 local dancing=false local onDancing=false local startpos=false bin.Selected:connect(function(mouse) createParts() onDancing=true for i=0, 1, .1 do wait() animate.Head(CFrame.Angles(math.rad(45), 0, 0)) animate.ArmLeft(CFrame.new(1*i, 0, -.5*i)*CFrame.Angles(math.rad(90)*i, 0, math.rad(45)*i)) animate.ArmRight(CFrame.new(-1*i, 0, -.5*i)*CFrame.Angles(math.rad(90)*i, 0, -math.rad(45)*i)) animate.LegLeft(CFrame.Angles(0, 0, -math.rad(15)*i)) animate.LegRight(CFrame.Angles(0, 0, math.rad(15)*i)) end while onDancing do wait() lyrics=lyrics+1 dance=dance+1 if lyrics==1 then game:GetService("Chat"):Chat(head, "Op", "Blue") end if lyrics==2 then game:GetService("Chat"):Chat(head, "Op", "Blue") end if lyrics==4 then game:GetService("Chat"):Chat(head, "Oppa GANGNAM STYLE!", "Blue") end if dance<=2 and dancing==false then print(dance) dancing=true startpos=false for i=0, 1, .1 do wait() animate.Head(CFrame.Angles(math.rad(45*i), 0, 0)) animate.Torso(CFrame.Angles(0, 0, math.rad(-5+10*i))) animate.ArmLeft(CFrame.new(1, .5*i, -.5)*CFrame.Angles(math.rad(90+45*i), 0, math.rad(45))) animate.ArmRight(CFrame.new(-1, .5*i, -.5)*CFrame.Angles(math.rad(90+45*i), 0, -math.rad(45))) animate.LegLeft(CFrame.new(0, .5-(.5*i), 0)*CFrame.Angles(0, 0, -math.rad(15))) animate.LegRight(CFrame.new(0, .5*i, 0)*CFrame.Angles(0, 0, math.rad(15))) end for i=0, 1, .1 do wait() animate.Head(CFrame.Angles(math.rad(45-45*i), 0, 0)) animate.Torso(CFrame.Angles(0, 0, math.rad(5-10*i))) animate.ArmLeft(CFrame.new(1, .5-.5*i, -.5)*CFrame.Angles(math.rad(135-45*i), 0, math.rad(45))) animate.ArmRight(CFrame.new(-1, .5-.5*i, -.5)*CFrame.Angles(math.rad(135-45*i), 0, -math.rad(45))) animate.LegLeft(CFrame.new(0, .5*i, 0)*CFrame.Angles(0, 0, -math.rad(15))) animate.LegRight(CFrame.new(0, .5-(.5*i), 0)*CFrame.Angles(0, 0, math.rad(15))) end dancing=false elseif dance>=2 and dance<5 and dancing==false then print(dance) dancing=true startpos=false for i=0, 1, .1 do wait() animate.Head(CFrame.Angles(math.rad(45*i), 0, 0)) animate.Torso(CFrame.Angles(0, 0, math.rad(-5+10*i))) animate.ArmLeft(CFrame.new(1, .5*i, -.5)*CFrame.Angles(math.rad(90+45*i), 0, math.rad(45))) animate.ArmRight(CFrame.Angles(math.rad(180+math.random(-45, 45)*i), 0, -math.rad(math.random(-45, 45)*i))) animate.LegLeft(CFrame.new(0, .5-(.5*i), 0)*CFrame.Angles(0, 0, -math.rad(15))) animate.LegRight(CFrame.new(0, .5*i, 0)*CFrame.Angles(0, 0, math.rad(15))) end for i=0, 1, .1 do wait() animate.Head(CFrame.Angles(math.rad(45-45*i), 0, 0)) animate.Torso(CFrame.Angles(0, 0, math.rad(5-10*i))) animate.ArmLeft(CFrame.new(1, .5-.5*i, -.5)*CFrame.Angles(math.rad(135-45*i), 0, math.rad(45))) animate.ArmRight(CFrame.Angles(math.rad(180+math.random(-45, 45)*i), 0, -math.rad(math.random(-45, 45)*i))) animate.LegLeft(CFrame.new(0, .5*i, 0)*CFrame.Angles(0, 0, -math.rad(15))) animate.LegRight(CFrame.new(0, .5-(.5*i), 0)*CFrame.Angles(0, 0, math.rad(15))) end dancing=false elseif dance>=5 and dance<10 and dancing==false then print(dance) dancing=true if startpos==false then startpos=true game:GetService("Chat"):Chat(head, "EH SEXY LADY!", "Blue") for i=0, 1, .1 do wait() animate.Head(CFrame.Angles(math.rad(15), 0, 0)) animate.Torso(CFrame.Angles(0, math.rad(90)*i, 0)) animate.ArmLeft(CFrame.new(.2*i, 0, 0)*CFrame.Angles(0, 0, math.rad(15)*i)) animate.ArmRight(CFrame.new(-.2*i, 0, 0)*CFrame.Angles(0, 0, -math.rad(15)*i)) end end for i=0, 1, .2 do wait() torso.CFrame=torso.CFrame+torso.CFrame.lookVector*.2 animate.Head(CFrame.Angles(math.rad(15), 0, 0)) animate.Torso(CFrame.Angles(0, -math.rad(90), math.rad(-5+10*i))) animate.LegLeft(CFrame.new(0, .5-(.5*i), 0)*CFrame.Angles(0, 0, -math.rad(15))) animate.LegRight(CFrame.new(0, .5*i, 0)*CFrame.Angles(0, 0, math.rad(15))) end for i=0, 1, .2 do wait() torso.CFrame=torso.CFrame+torso.CFrame.lookVector*.2 animate.Head(CFrame.Angles(math.rad(15), 0, 0)) animate.Torso(CFrame.Angles(0, -math.rad(90), math.rad(5-10*i))) animate.LegLeft(CFrame.new(0, .5*i, 0)*CFrame.Angles(0, 0, -math.rad(15))) animate.LegRight(CFrame.new(0, .5-(.5*i), 0)*CFrame.Angles(0, 0, math.rad(15))) end dancing=false elseif dance<=10 then dance=0 lyrics=0 end end end) bin.Deselected:connect(function() onDancing=false body.Torso.Transparency=1 removeParts() torso.Transparency=0 end)