rimatomics unloading Loading game from file Autosave-1 with mods Core, HugsLib, JecsTools, [B18] Advanced Animal Frameworks 1.0, RuntimeGC, Heat Map, Humanoid Alien Races 2.0, [B18] Alien Framework Pregnancy AddOn V1.0 , Expanded Prosthetics and Organ Engineering, [XND] Animal Armor, Dinosauria, Area Unlocker, Double Population, GeneticRim b18, Children, The Birds and the Bees, Avoid Friendly Fire, Simple sidearms, [sd] advanced powergeneration, Animals Logic, Quarry, Doors Expanded, Biomes Core, Biomes! Cavern Edition, Giddy-up! Core, Giddy-up! Battle Mounts, Efficient Light, Medical Tab, Hand Me That Brick, Tilled Soil, Stack Merger, I Can Fix It!, Defensive Positions, Miscellaneous 'CORE', Misc. Robots, Misc. MAI, Misc. Incidents, Misc. MapGen FactionBase, Misc. MapGenerator, Animal Tab, Blueprints, Glitter Tech, Relations Tab, Realistic Rooms, Prisoner Harvesting, While You're Up, Mad Skills, A Dog Said..., Artful Robots [B18], Misc. Robots++, Selling prisoners with no guilt, Megafauna, More Vanilla Turrets [B18], Sniper Turret, Giddy-up! Ride and Roll, Animal Gear, Animal Gear Basic, Giddy-up! Caravan, ResearchPal, Prepare Landing, EdB Prepare Carefully, GeneticRim Dinosauria Patch, Pick Up And Haul, Smart Medicine, Cut blighted plants, Allow Tool, QualityBuilder, ED-Embrasures, Rim of Madness - Bones, Call of Cthulhu - Straitjackets, [KV] Refugee Stats - B18, Wildlife Tab, Mending, Hardworking animals B18, DeadMansClothing, Medical Dissection, Furnace, Harvest Organs Post Mortem - 2.0 [B18], Harvest Everything!, DIY Neutroamine, Tech Advancing, Camera+, Hospitality, Floored, Conduit Deconstruct, [RF] Smooth Stone Walls [b18], Set-Up Camp, Snap Out!, Run and Hide, Meals On Wheels, Non-Flammable Metal, [B18] Backup Generators, SomewhatSpacious, [RF] Faction Control [b18], [B18] No Boom Boom , [B18] Wild Animal Sex V2.2, [B18] The Mantodean insectoid race (test release), [Ods] Kaiser Reich's Imperial Army - Faction (B18), Harrowed Light, Tiberium Rim, Tiberium Rim Factions, RimQuest, Mechanoids Extraordinaire, Sometimes Raids Go Wrong, Facial Stuff 0.18.5.2, Locks, Orc Invasion, RT Fuse, P-Music, Miniaturisation, ED-Laser Drill, Cheaper Components, ExtendedStorageFluffyHarmonised, More Steel, Share The Load, Lush Meadow 1.1, More Linkables, Misc. Training, Various Space Ship Chunk [A18], Industrial Rollers, Dinosauria - Patch for A Dog Said..., Animal Taming Helment, [XND] Simple Plastic, [B18] Trading Economy Mod 2.6 , [Cab's]Beat The Meat 2.0, Call of Cthulhu - Cults, Call of Cthulhu - Cosmic Horrors, GeneticRim Cosmic Horrors Patch, Dubs Bad Hygiene - BETA, Rimatomics - Beta Test, Birds and Bees (EPOE Patch), Lighter Than Fast, and [B18] Red Army (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Tech Advancing] [Information] Loading finished. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not resolve reference to object with loadID Job_7806101 of type Verse.AI.Job. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=GiddyUpCore.Storage.ExtendedPawnData curPathRelToParent= rimatomics unloading How to get it for free? rimatomics unloading (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Tech Advancing] [Information] Loading finished. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Tech Advancing] [Information] Loading finished. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) rimatomics unloading How to get it? rimatomics unloading Exception spawning loaded thing Earth: System.NullReferenceException: Object reference not set to an instance of an object at FacialStuff.PawnExtensions.CheckPart (System.Collections.Generic.List`1 body, Verse.Hediff hediff, FacialStuff.CompFace face, FacialStuff.CompBodyAnimator anim) [0x00000] in :0 at FacialStuff.PawnExtensions.CheckForAddedOrMissingParts (Verse.Pawn pawn) [0x00000] in :0 at FacialStuff.CompBodyAnimator.PostSpawnSetup (Boolean respawningAfterLoad) [0x00000] in :0 at Verse.ThingWithComps.SpawnSetup (Verse.Map map, Boolean respawningAfterLoad) [0x00000] in :0 at Verse.Pawn.SpawnSetup (Verse.Map map, Boolean respawningAfterLoad) [0x00000] in :0 at Verse.GenSpawn.Spawn (Verse.Thing newThing, IntVec3 loc, Verse.Map map, Rot4 rot, Boolean respawningAfterLoad) [0x00000] in :0 at Verse.Map.FinalizeLoading () [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) rimatomics unloading How to dowload it? rimatomics unloading Exception from asynchronous event: System.NullReferenceException: Object reference not set to an instance of an object at Verse.Pawn.PostMapInit () <0x00010> at (wrapper dynamic-method) Verse.Map.FinalizeInit_Patch1 (object) <0x000d1> at Verse.Map.FinalizeLoading () <0x006d2> at Verse.Game.LoadGame () <0x002ec> at Verse.SavedGameLoader.LoadGameFromSaveFile (string) <0x00178> at Verse.Root_Play.m__0 () <0x00016> at Verse.LongEventHandler.RunEventFromAnotherThread (System.Action) <0x00028> rimatomics unloading PasteShr rimatomics unloading (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 24818. Total: 591.826721 ms (FindLiveObjects: 1.668240 ms CreateObjectMapping: 1.849736 ms MarkObjects: 588.249329 ms DeleteObjects: 0.058812 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.411297 ms rimatomics unloading How to use it? rimatomics unloading Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 24775. Total: 461.810852 ms (FindLiveObjects: 1.487061 ms CreateObjectMapping: 1.740649 ms MarkObjects: 458.508514 ms DeleteObjects: 0.073673 ms) rimatomics unloading