if getgenv then MS = getgenv() elseif shared then MS = shared elseif _G then MS = _G else warn("Your exec does not support these features: getgenv, shared, _G!") return end MS.pd = function() if replicatesignal then replicatesignal(game.Players.LocalPlayer.ConnectDiedSignalBackend) else warn("replicatesignal not supported 💥") end wait(game.Players.RespawnTime + 0.1) game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid"):ChangeState(15) end MS.nopd = function() replicatesignal(game.Players.LocalPlayer.ConnectDiedSignalBackend) end MS.instantre = function() h = game.Players.LocalPlayer.Character.HumanoidRootPart cam = workspace.CurrentCamera if replicatesignal then replicatesignal(game.Players.LocalPlayer.ConnectDiedSignalBackend) else warn("Can't do InstantRespawn because replicatesignal function not supported") end wait(game.Players.RespawnTime - 0.165) game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid"):ChangeState(15) wait(0.5) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = h.CFrame workspace.CurrentCamera = cam end MS.breakjoints = function() replicatesignal(game.Players.LocalPlayer.Character.Humanoid.ServerBreakJoints) end wait(0.5) --wait 0.5s print(" ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ") print(" ") print("Commands: breakjoints(), instantre(), nopd(), pd()") print(" ") print(" ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ")