function closeit(){ prodigydiv.remove() } setTimeout("closeit", 3000); function FreeMembership(){ PIXI.game.prodigy.player.it=true } function FreeAtSchool(){ PIXI.game.prodigy.classModeController.lockedZones=0 } function TrialmastersGear() { PIXI.game.prodigy.player.backpack.data.outfit.push({"N":999999,"ID":24}); PIXI.game.prodigy.player.backpack.data.boots.push({"N":999999,"ID":18}); PIXI.game.prodigy.player.backpack.data.hat.push({"N":999999,"ID":23}); PIXI.game.prodigy.player.backpack.data.weapon.push({"N":1,"ID":47}); } function TeleportPlayer(e) { e = e || window.event; if (e.keyCode == '33') { PIXI.game.prodigy.user.x=PIXI.game.input.mousePointer.position.x PIXI.game.prodigy.user.y=PIXI.game.input.mousePointer.position.y } } document.onkeydown = TeleportPlayer; function setLevel() { PIXI.game.prodigy.player.data.level = prompt("What level do you want to be?", "100"); } function levelUpPets() { for (let PetLoopTest = 0; PetLoopTest < PIXI.game.prodigy.player.kennel.data.length; PetLoopTest++) { PIXI.game.prodigy.player.kennel.data[PetLoopTest].level=100 }; } function setLocation() { PIXI.game.prodigy.player.locationSelectionType = prompt("What will your location string be?", "your kitchen making a sandwich"); } function setNickname() { PIXI.game.state.states.Boot._gameData.nickname[PIXI.game.prodigy.player.name.nickname] = prompt("Set your clientside nickname (nobody else can see it but you) here.", "{first} {last}, but you can call me Einstein"); } function getallItem() { PIXI.game.prodigy.player.backpack.data.item=[] x = PIXI.game.state.states.Boot._gameData.item for (i in x) { PIXI.game.prodigy.player.backpack.data.item[i] = {"ID": x[i].ID, "N": 9e+9999} } } function getallCurrency() { PIXI.game.prodigy.player.backpack.data.currency=[] x = PIXI.game.state.states.Boot._gameData.currency for (i in x) { PIXI.game.prodigy.player.backpack.data.currency[i] = {"ID": x[i].ID, "N": 9e+9999} } } function getallFollow() { PIXI.game.prodigy.player.backpack.data.follow=[] x = PIXI.game.state.states.Boot._gameData.follow for (i in x) { PIXI.game.prodigy.player.backpack.data.follow[i] = {"ID": x[i].ID, "N": 9e+9999} } } var prodigydiv = document.createElement("prodigydiv"); prodigydiv.style.width = "100px"; prodigydiv.style.height = "100px"; prodigydiv.style.background = "red"; prodigydiv.style.color = "white"; prodigydiv.innerHTML = '
made by craftersshaft and EEvan at https://gist.github.com/craftersshaft/28c0cd66e6bdfde13ca9a5f3440559c9/
'; document.body.insertBefore(prodigydiv, document.body.firstChild);