npea00365 Version: 1.2 Anchors: SPU_MLAA_01: &SPU_MLAA_01 - [ be32, 0x000031f4, 0x40800003 ] # il r3 0 # - [ be32, 0x0000349c, 0x40800017 ] # il r23 0 # causes blackscreen SPU_MLAA_02: &SPU_MLAA_02 - [ be32, 0x000031f4, 0x40800003 ] # il r3 0 - [ be32, 0x0000349c, 0x40800017 ] # il r23 0 npea00365 PasteShr npea00365 SPU_MLAA_03: &SPU_MLAA_03 - [ be32, 0x000031f4, 0x40800003 ] # il r3 0 - [ be32, 0x000034a4, 0x40800017 ] # il r23 0 SPU_MLAA_04: &SPU_MLAA_04 - [ be32, 0x00005948, 0x40800094 ] # il r20 1 - [ be32, 0x0000690c, 0x40800027 ] # il r39 0 SPU_MLAA_05: &SPU_MLAA_05 - [ be32, 0x00004440, 0x40800002 ] # il r2 0 npea00365 How to get it for free? npea00365 - [ be32, 0x000056C4, 0x4080008a ] # il r10 0 SPU_MLAA_06: &SPU_MLAA_06 - [ be32, 0x000033b0, 0x40800017 ] # il r23 0 - [ be32, 0x0000373c, 0x4080001f ] # il r31 0 SPU_MLAA_07: &SPU_MLAA_07 - [ be32, 0x0000325c, 0x40800003 ] # il r3 0 - [ be32, 0x00004C00, 0x40800091 ] # il r17 1 npea00365 PasteShr npea00365 SPU_MLAA_08: &SPU_MLAA_08 - [ be32, 0x000036d4, 0x4080001d ] # il r29 0 - [ be32, 0x000033d0, 0x40800005 ] # il r5 0 SPU_MLAA_09: &SPU_MLAA_09 - [ be32, 0x00003744, 0x4080001e ] # il r30 0 - [ be32, 0x00003430, 0x40800006 ] # il r6 0 SPU_MLAA_10: &SPU_MLAA_10 - [ be32, 0x000036bc, 0x4080001c ] # il r28 0 npea00365 How to get it? npea00365 - [ be32, 0x000033c0, 0x40800005 ] # il r5 0 SPU_MLAA_11: &SPU_MLAA_11 - [ be32, 0x00003344, 0x40800003 ] # il r3 0 - [ be32, 0x000037b4, 0x4020007f ] # spu nop SPU_MLAA_Notes: &SPU_MLAA_Notes "Removes Morphological Anti-Aliasing, known as \"MLAA\", a form of post process anti-aliasing which is done using the CELL's SPUs instead of the RSX for extra performance." SPU-5177cbc4bf45c8a0a6968c2a722da3a9e6cfb28b: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s' "Disable SPU MLAA - Prince of Persia series": npea00365 How to dowload it? npea00365 Games: All: All: [ All ] Serials: All Author: Whatcookie Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nPrince of Persia: The Sands of Time\nPrince of Persia: Warrior Within\nPrince of Persia: The Two Thrones" ] Patch Version: 1.5 Patch: - [ load, *SPU_MLAA_01 ] npea00365 PasteShr npea00365 SPU-9001b44fd7278b5a6fa5385939fe928a0e549394: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s' Disable SPU MLAA: Games: "Puppeteer": BCES00935: [ All ] BCUS98227: [ All ] BCJS30078: [ All ] BCAS20281: [ All ] NPEA00439: [ All ] NPUA80959: [ All ] npea00365 PasteShr npea00365 NPJA00098: [ All ] NPHA80250: [ All ] Author: Whatcookie Notes: *SPU_MLAA_Notes Patch Version: 1.5 Group: SPUMLAA Patch: - [ load, *SPU_MLAA_01 ] "Disable SPU MLAA - Multiple titles": Games: npea00365 PasteShr npea00365 All: All: [ All ] Author: Whatcookie Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nBinary Domain\nJourney\nOddworld: Stranger's Wrath HD\nTokyo Jungle\nSoulCalibur Lost Swords\nSoulCalibur V\nYakuza Ishin\nYakuza 5" ] Patch Version: 1.5 Group: SPUMLAA Patch: - [ load, *SPU_MLAA_02 ] SPU-931132fd48a40bce0bec28e21f760b1fc6ca4364: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s' npea00365 How to use it? npea00365 "Disable SPU MLAA - Multiple titles": Games: All: All: [ All ] Author: Whatcookie Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nCaptain America: Super Soldier\nYakuza Dead Souls\nNeed for Speed Shift 2 Unleashed" ] Patch Version: 1.5 Patch: - [ load, *SPU_MLAA_02 ] npea00365 How to use it? npea00365 SPU-7b5ea49122ec7f023d4a72452dc7a9208d9d6dbf: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s' Disable SPU MLAA: Games: "Dragon Age 2 (Dragon Age II)": BLES01084: [ All ] BLUS30645: [ All ] NPEB00569: [ All ] NPUB30476: [ All ] Author: Whatcookie Notes: *SPU_MLAA_Notes npea00365 How to get it for free? npea00365 Patch Version: 1.5 Patch: - [ load, *SPU_MLAA_02 ] SPU-df5b1c3353cc36bb2f0fb59197d849bb99c3fecd: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s' "Disable SPU MLAA - Multiple titles": Games: All: All: [ All ] Author: Whatcookie npea00365 PasteShr npea00365 Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nMedieval Moves: Deadmund's Quest\nShadow of the Colossus\nSports Champions 2" ] Patch Version: 1.5 Patch: - [ load, *SPU_MLAA_02 ] SPU-ac189d7f87091160a94e69803ac0cff0a8bb7813: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s' "Disable SPU MLAA - ICO": Games: All: All: [ All ] npea00365 How to get it? npea00365 Author: Whatcookie Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nICO" ] Patch Version: 1.5 Patch: - [ load, *SPU_MLAA_02 ] SPU-794795c449beef176d076816284849d266f55f99: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s' "Disable SPU MLAA - Macross 30": Games: All: npea00365 How to dowload it? npea00365 All: [ All ] Author: Whatcookie Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nMacross 30" ] Patch Version: 1.5 Patch: - [ load, *SPU_MLAA_03 ] SPU-e3780fe1dc8953f849ac844ec9688ff4da3ca3ae: # SPUNAME: 'u:\bin_ps3_SNC\edgepost_mlaa_ta' "Disable SPU MLAA - Metro Last Light": Games: npea00365 How to dowload it? npea00365 All: All: [ All ] Author: Whatcookie Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nMetro Last Light" ] Patch Version: 1.5 Patch: - [ load, *SPU_MLAA_03 ] SPU-530c255936b07b25467a58e24ceff5fd4e2960b7: # SPUNAME: 'mlaascanline.PS3_Release/mlaasca' Disable SPU MLAA: npea00365 How to use it? npea00365 Games: "God of War 3 (God of War III)": BCES00510: [ 01.00 ] BCES00799: [ 01.00 ] BCUS98111: [ 01.00 ] BCJS37001: [ 01.00 ] BCAS25003: [ 01.00 ] BCKS15003: [ 01.00 ] Author: Whatcookie Notes: *SPU_MLAA_Notes npea00365 How to use it? npea00365 Patch Version: 1.5 Patch: - [ load, *SPU_MLAA_04 ] SPU-2239af4827b17317522bd6323c646b45b34ebf14: # SPUNAME: 'mlaascanline.PS3_Release/mlaasca' Disable SPU MLAA: Games: "God of War 3 (God of War III)": BCES00510: [ 01.03 ] BCES00799: [ 01.03 ] npea00365 PasteShr npea00365 BCUS98111: [ 01.03 ] BCJS37001: [ 01.03 ] BCAS25003: [ 01.03 ] BCKS15003: [ 01.03 ] Author: Whatcookie Notes: *SPU_MLAA_Notes Patch Version: 1.5 Patch: - [ load, *SPU_MLAA_04 ] npea00365 How to dowload it? npea00365 SPU-7cd211ff1cbd33163eb0711440dccbb3c1dbcf6c: # SPUNAME: 'z:/export/jenkins/workspace/int6' "Disable SPU MLAA - God of War: Ascension": Games: All: All: [ All ] Author: Whatcookie Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nGod of War: Ascension" ] Patch Version: 1.5 Patch: - [ load, *SPU_MLAA_05 ] npea00365 PasteShr npea00365 SPU-1549476fe258150ff9f902229ffaed69a932a9c1: # SPUNAME: 'Z:/output/EURint6/SPUMLAATask/PS' "Disable SPU MLAA - God of War: Ascension": Games: All: All: [ All ] Author: Whatcookie Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nGod of War: Ascension" ] Patch Version: 1.5 Patch: npea00365 How to dowload it? npea00365 - [ load, *SPU_MLAA_05 ] SPU-45f98378f0837fc6821f63576f65d47d10f9bbcb: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s' "Disable SPU MLAA - Yakuza 0, Yakuza Kiwami": Games: All: All: [ All ] Author: Whatcookie Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nYakuza 0\nYakuza Kiwami" ] Patch Version: 1.5 npea00365 How to use it? npea00365 Patch: - [ load, *SPU_MLAA_06 ] SPU-82b3399c8e6533ba991eedb0e139bf20c7783bac: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s' "Disable SPU MLAA - Twisted Metal": Games: All: All: [ All ] Author: Whatcookie Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nTwisted Metal" ] npea00365 How to use it? npea00365 Patch Version: 1.5 Patch: - [ load, *SPU_MLAA_06 ] SPU-969cf3e9db75f52a6b41074ccbff74106b709854: # SPUNAME: 'objs/release/edgepost-mlaa-task.' # NOTE: has asserts! "Disable SPU MLAA - Multiple titles": Games: All: All: [ All ] Author: Whatcookie npea00365 How to get it? npea00365 Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nAce Combat: Assault Horizon\nDmC Devil May Cry\nMotorStorm: Apocalypse\nMotorStorm RC\nRed Faction: Armageddon\nSly Cooper: Thieves in Time" ] Patch Version: 1.5 Patch: - [ load, *SPU_MLAA_07 ] SPU-976d2128f08c362731413b75c934101b76c3d73b: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s' "Disable SPU MLAA - LittleBigPlanet 2": Games: All: All: [ All ] npea00365 How to get it? npea00365 Author: Whatcookie Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nLittleBigPlanet 2 (early versions)" ] Patch Version: 1.5 Patch: - [ load, *SPU_MLAA_08 ] SPU-a129a01a270246c85df18eee0e959ef4263b6510: # SPUNAME: 'C:\dev\CW_br2_move_final-output\' "Disable SPU MLAA - LittleBigPlanet 2": Games: All: npea00365 How to dowload it? npea00365 All: [ All ] Author: Whatcookie Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nLittleBigPlanet 2 (other early versions)" ] Patch Version: 1.5 Patch: - [ load, *SPU_MLAA_09 ] SPU-702d0205a89d445d15dc0f96548546c4e2e7a59f: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s' "Disable SPU MLAA - LittleBigPlanet 2, LittleBigPlanet 3": Games: npea00365 How to use it? npea00365 All: All: [ All ] Author: Whatcookie Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nLittleBigPlanet 2\nLittleBigPlanet 3" ] Patch Version: 1.5 Patch: - [ load, *SPU_MLAA_10 ] SPU-191fe1c92c8360992b3240348e70ea37d50812d4: # SPUNAME: 'E:\Alice2\Development\Intermedia' "Disable SPU MLAA - Alice: Madness Returns": npea00365 PasteShr npea00365 Games: All: All: [ All ] Author: Whatcookie Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nAlice: Madness Returns" ] Patch Version: 1.5 Patch: - [ load, *SPU_MLAA_11 ] Anchors: npea00365 How to use it? npea00365 tlou100_mlaa: &tlou100_mlaa - [ be32, 0x00a51a8c, 0x48000a64 ] # unconditonally branch to disable MLAA # Special thanks to HdHereidme for debug menu, Smasher248 for inital memory addresses and Skye Mods for mesh trimming # address. Without them this patch wouldn't have been possible. # This patch cycles through various post-processing modes. Values accepted are: # 0 = None # 1 = Bloom # 2 = Depth of Field # 3 = ??? (Tonemapping) npea00365 How to get it for free? npea00365 # 4 = Bloom & Depth of Field # 5 = Bloom & Depth of Field & Tonemapping (Default) tlou100_post: &tlou100_post - [ be32, 0x00a7991c, 0x38000003 ] # Post-Processing modes (mem address: 0x14C79C7) tlou100_mesh: &tlou100_mesh - [ be32, 0x00923a94, 0x98090004 ] # Disable Mesh trimming (r3 => r0 ) (mem address: 0x142C584) # Many settings below are enabled/disabled in sub_AA9E6C. In this subroutine, npea00365 PasteShr npea00365 # r6 = 2 # r27 = 1 # r28 = 0 # and these are stored into some memory blob to represent settings. Most values can be switched by just changing the # source register from one to the other, though some are words and some are bytes, so be careful. tlou100_ssao: &tlou100_ssao - [ be32, 0x00a7a470, 0x9b830067 ] # Disable SSAO (r27 => r28) (mem address: 0x14C7C0F) tlou100_mb: &tlou100_mb npea00365 PasteShr npea00365 - [ be32, 0x00a7a4d4, 0x9b830086 ] # Disable motion blur (r27 => r28) (mem address: 0x14C7C2E) tlou100_dof: &tlou100_dof - [ be32, 0x00a7a4e0, 0x9b830089 ] # Disable depth of field (r27 => r28) (mem address: 0x14C7C31) tlou100_dbv: &tlou100_dbv - [ be32, 0x00a7a760, 0x9b6302f5 ] # Depth buffer viewport (r28 => r27) (mem address: 0x14C7E9D) tlou100_dbf: &tlou100_dbf - [ be32, 0x00a7a7ac, 0x9b830319 ] # Depth border fix (r27 => r28) (mem address: 0x14C7EC1) npea00365 How to dowload it? npea00365 tlou100_db: &tlou100_db - [ be32, 0x00a7a7b8, 0x90e303e8 ] # Depth buffer (r27 => r6 ) (mem address: 0x14C7F93) tlou100_speed: &tlou100_speed - [ be32, 0x00a7a6b8, 0x938302b4 ] # Speedboost (mem address: 0x14c7e5f) tlou100_trap: &tlou100_trap - [ be32, 0x79af9c, 0x60000000 ] # Fixes 1st RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x485638, 0x60000000 ] # Fixes 2nd RSX Trap Error in the Hotel Elevator/Underground Tunnel npea00365 PasteShr npea00365 - [ be32, 0x2bd53c, 0x60000000 ] # Fixes 3rd RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x2bedb4, 0x60000000 ] # Fixes 4th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x74b354, 0x60000000 ] # Fixes 5th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x9a19f0, 0x60000000 ] # Fixes 6th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x74bcc8, 0x60000000 ] # Fixes 7th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x8fbd3c, 0x60000000 ] # Fixes 8th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x8fbdc8, 0x60000000 ] # Fixes 9th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x74bdf8, 0x60000000 ] # Fixes 10th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x74bec0, 0x60000000 ] # Fixes 11th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x74c0a0, 0x60000000 ] # Fixes 12th RSX Trap Error in the Hotel Elevator/Underground Tunnel npea00365 How to get it for free? npea00365 - [ be32, 0x9a0914, 0x60000000 ] # Fixes 13th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0xa41dd8, 0x60000000 ] # Fixes 14th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0xa41e3c, 0x60000000 ] # Fixes 15th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x70c7c0, 0x60000000 ] # Fixes 16th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x74b584, 0x60000000 ] # Fixes 17th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x71471c, 0x60000000 ] # Fixes 18th RSX Trap Error in the Hotel Elevator/Underground Tunnel tlou100_spulighting: &tlou100_spulighting - [ be32, 0x00afeb24, 0x48000010 ] npea00365 How to dowload it? npea00365 tlou111_mlaa: &tlou111_mlaa - [ be32, 0x00a80350, 0x48000ab8 ] # unconditonally branch to disable MLAA # Special thanks to HdHereidme for debug menu, Smasher248 for inital memory addresses and Skye Mods for mesh trimming # address. Without them this patch wouldn't have been possible. # This patch cycles through various post-processing modes. Values accepted are: # 0 = None # 1 = Bloom # 2 = Depth of Field # 3 = ??? (Tonemapping) npea00365 How to get it? npea00365 # 4 = Bloom & Depth of Field # 5 = Bloom & Depth of Field & Tonemapping (Default) tlou111_post: &tlou111_post - [ be32, 0x00aa944c, 0x38000003 ] # Post-Processing modes (mem address: 0x1571867) tlou111_mesh: &tlou111_mesh - [ be32, 0x009515d8, 0x98090004 ] # Disable Mesh trimming (r3 => r0 ) (mem address: 0x14A9604) # Many settings below are enabled/disabled in sub_AA9E6C. In this subroutine, npea00365 How to use it? npea00365 # r6 = 2 # r27 = 1 # r28 = 0 # and these are stored into some memory blob to represent settings. Most values can be switched by just changing the # source register from one to the other, though some are words and some are bytes, so be careful. tlou111_ssao: &tlou111_ssao - [ be32, 0x00aa9f9c, 0x9b830067 ] # Disable SSAO (r27 => r28) (mem address: 0x1571AAF) tlou111_mb: &tlou111_mb npea00365 PasteShr npea00365 - [ be32, 0x00aaa000, 0x9b830086 ] # Disable motion blur (r27 => r28) (mem address: 0x1571ACE) tlou111_dof: &tlou111_dof - [ be32, 0x00aaa00c, 0x9b830089 ] # Disable depth of field (r27 => r28) (mem address: 0x1571AD1) tlou111_dbv: &tlou111_dbv - [ be32, 0x00aaa290, 0x9b6302f9 ] # Depth buffer viewport (r28 => r27) (mem address: 0x1571D41) tlou111_dbf: &tlou111_dbf - [ be32, 0x00aaa2d8, 0x9b83031d ] # Depth border fix (r27 => r28) (mem address: 0x1571D65) npea00365 How to dowload it? npea00365 tlou111_db: &tlou111_db - [ be32, 0x00aaa2e4, 0x90c303ec ] # Depth buffer (r27 => r6 ) (mem address: 0x1571E37) tlou111_speed: &tlou111_speed - [ be32, 0x00aaa1e8, 0x938302b8 ] # Speedboost (mem address: 0x1571d03) tlou111_trap: &tlou111_trap - [ be32, 0x7bb5c4, 0x60000000 ] # Fixes 1st RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x579a4c, 0x60000000 ] # Fixes 2nd RSX Trap Error in the Hotel Elevator/Underground Tunnel npea00365 PasteShr npea00365 - [ be32, 0x2c9868, 0x60000000 ] # Fixes 3rd RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x2ca7f4, 0x60000000 ] # Fixes 4th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x76f68c, 0x60000000 ] # Fixes 5th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x9cf568, 0x60000000 ] # Fixes 6th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x770000, 0x60000000 ] # Fixes 7th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x91b0a8, 0x60000000 ] # Fixes 8th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x91b134, 0x60000000 ] # Fixes 9th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x770130, 0x60000000 ] # Fixes 10th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x7701f8, 0x60000000 ] # Fixes 11th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x7703d8, 0x60000000 ] # Fixes 12th RSX Trap Error in the Hotel Elevator/Underground Tunnel npea00365 How to use it? npea00365 - [ be32, 0x9ce48c, 0x60000000 ] # Fixes 13th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0xa71538, 0x60000000 ] # Fixes 14th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0xa7159c, 0x60000000 ] # Fixes 15th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x7306b0, 0x60000000 ] # Fixes 16th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x76f8bc, 0x60000000 ] # Fixes 17th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x738a48, 0x60000000 ] # Fixes 18th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x738a48, 0x60000000 ] # Fixes 19th RSX Trap Error in the Underground Tunnel - [ be32, 0xa7159c, 0x60000000 ] # Fixes 20th RSX Trap Error in the Underground Tunnel tlou111_spulighting: &tlou111_spulighting npea00365 How to dowload it? npea00365 - [ be32, 0x00b294ec, 0x48000010 ] dbnotes: &dbnotes "This patch causes vertex explosion during \"Cabin Resort\" Subchapter.\nDisable this patch and enable SPU Lighting patch for this chapter." spulightingnotes: &spulightingnotes "Removes some broken effects and improve performance.\nThis patch can always be enabled." PPU-9df60dc1aa5005a0c80e9066e4951dc0471553e6: Disable in-built MLAA: Games: "The Last of Us": BCES01584: [ 01.00 ] npea00365 How to dowload it? npea00365 BCES01585: [ 01.00 ] BCUS98174: [ 01.00 ] BCJS37010: [ 01.00 ] Author: Whatcookie Notes: Allows for the use of Resolution Scaling in the title and also improves performance. However, please note that this patch causes a few issues such as the subchapter "The Cargo" only showing a blackscreen, incorrect bloom effect and the hearing feature no longer working. However, the first two issues can be addressed with the post-processing patch below. Patch Version: 1.0 Patch: - [ load, *tlou100_mlaa ] Post-processing modes: Games: npea00365 How to dowload it? npea00365 "The Last of Us": BCES01584: [ 01.00 ] BCES01585: [ 01.00 ] BCUS98174: [ 01.00 ] BCJS37010: [ 01.00 ] Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: This patch addresses issues caused by the MLAA patch such as the subchapter "The Cargo" only showing a blackscreen and incorrect bloom effect. Patch Version: 1.0 Patch: - [ load, *tlou100_post ] npea00365 How to get it? npea00365 Disable Mesh trimming: Games: "The Last of Us": BCES01584: [ 01.00 ] BCES01585: [ 01.00 ] BCUS98174: [ 01.00 ] BCJS37010: [ 01.00 ] Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: Patch Version: 1.0 npea00365 How to use it? npea00365 Patch: - [ load, *tlou100_mesh ] Disable SSAO: Games: "The Last of Us": BCES01584: [ 01.00 ] BCES01585: [ 01.00 ] BCUS98174: [ 01.00 ] BCJS37010: [ 01.00 ] Author: JohnHolmesII, ZEROx, illusion, Juhn npea00365 PasteShr npea00365 Notes: Patch Version: 1.0 Patch: - [ load, *tlou100_ssao ] Disable Motion Blur: Games: "The Last of Us": BCES01584: [ 01.00 ] BCES01585: [ 01.00 ] BCUS98174: [ 01.00 ] npea00365 PasteShr npea00365 BCJS37010: [ 01.00 ] Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: Patch Version: 1.0 Patch: - [ load, *tlou100_mb ] Disable Depth of Field: Games: "The Last of Us": BCES01584: [ 01.00 ] npea00365 How to dowload it? npea00365 BCES01585: [ 01.00 ] BCUS98174: [ 01.00 ] BCJS37010: [ 01.00 ] Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: Patch Version: 1.0 Patch: - [ load, *tlou100_dof ] Depth buffer viewport: Games: npea00365 How to get it for free? npea00365 "The Last of Us": BCES01584: [ 01.00 ] BCES01585: [ 01.00 ] BCUS98174: [ 01.00 ] BCJS37010: [ 01.00 ] Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: Patch Version: 1.0 Patch: - [ load, *tlou100_dbv ] npea00365 How to use it? npea00365 Depth border fix: Games: "The Last of Us": BCES01584: [ 01.00 ] BCES01585: [ 01.00 ] BCUS98174: [ 01.00 ] BCJS37010: [ 01.00 ] Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: Patch Version: 1.0 npea00365 How to dowload it? npea00365 Patch: - [ load, *tlou100_dbf ] Depth buffer: Games: "The Last of Us": BCES01584: [ 01.00 ] BCES01585: [ 01.00 ] BCUS98174: [ 01.00 ] BCJS37010: [ 01.00 ] Author: JohnHolmesII, ZEROx, illusion, Juhn npea00365 PasteShr npea00365 Notes: *dbnotes Patch Version: 1.0 Patch: - [ load, *tlou100_db ] Speedboost: Games: "The Last of Us": BCES01584: [ 01.00 ] BCES01585: [ 01.00 ] BCUS98174: [ 01.00 ] npea00365 How to use it? npea00365 BCJS37010: [ 01.00 ] Author: ZEROx, illusion Notes: Improves performance in certain areas. May cause issues. Patch Version: 1.0 Patch: - [ load, *tlou100_speed ] Disable RSX trap errors: Games: "The Last of Us": BCES01584: [ 01.00 ] npea00365 PasteShr npea00365 BCES01585: [ 01.00 ] BCUS98174: [ 01.00 ] BCJS37010: [ 01.00 ] Author: Aphelion Gaming Notes: Disables most fatal RSX trap errors encountered while playing the game. However, this patch must be disabled after the elevator scene in the hotel chapter, as they cause a black screen immediately after you get past the trap error trigger spots and reach the autosave point. Patch Version: 1.0 Patch: - [ load, *tlou100_trap ] Disable SPU lighting: Games: npea00365 How to get it? npea00365 "The Last of Us": BCES01584: [ 01.00 ] BCES01585: [ 01.00 ] BCUS98174: [ 01.00 ] BCJS37010: [ 01.00 ] Author: ZeroX Notes: *spulightingnotes Patch Version: 1.0 Patch: - [ load, *tlou100_spulighting ] npea00365 How to get it? npea00365 PPU-120fb71f7352d62521c639b0e99f960018c10a56: Disable in-built MLAA: Games: "The Last of Us": BCES01584: [ 01.11 ] BCES01585: [ 01.11 ] BCUS98174: [ 01.11 ] BCJS37010: [ 01.11 ] Author: Whatcookie npea00365 How to get it for free? npea00365 Notes: Allows for the use of Resolution Scaling in the title and also improves performance. However, please note that this patch causes a few issues such as the subchapter "The Cargo" only showing a blackscreen, incorrect bloom effect and the hearing feature no longer working. However, the first two issues can be addressed with the post-processing patch below. Patch Version: 1.0 Patch: - [ load, *tlou111_mlaa ] Post-processing modes: Games: "The Last of Us": BCES01584: [ 01.11 ] BCES01585: [ 01.11 ] BCUS98174: [ 01.11 ] npea00365 How to dowload it? npea00365 BCJS37010: [ 01.11 ] Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: This patch addresses issues caused by the MLAA patch such as the subchapter "The Cargo" only showing a blackscreen and incorrect bloom effect. Patch Version: 1.0 Patch: - [ load, *tlou111_post ] Disable Mesh trimming: Games: "The Last of Us": BCES01584: [ 01.11 ] npea00365 How to dowload it? npea00365 BCES01585: [ 01.11 ] BCUS98174: [ 01.11 ] BCJS37010: [ 01.11 ] Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: Patch Version: 1.0 Patch: - [ load, *tlou111_mesh ] Disable SSAO: Games: npea00365 How to use it? npea00365 "The Last of Us": BCES01584: [ 01.11 ] BCES01585: [ 01.11 ] BCUS98174: [ 01.11 ] BCJS37010: [ 01.11 ] Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: Patch Version: 1.0 Patch: - [ load, *tlou111_ssao ] npea00365 How to use it? npea00365 Disable Motion Blur: Games: "The Last of Us": BCES01584: [ 01.11 ] BCES01585: [ 01.11 ] BCUS98174: [ 01.11 ] BCJS37010: [ 01.11 ] Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: Patch Version: 1.0 npea00365 How to use it? npea00365 Patch: - [ load, *tlou111_mb ] Disable Depth of Field: Games: "The Last of Us": BCES01584: [ 01.11 ] BCES01585: [ 01.11 ] BCUS98174: [ 01.11 ] BCJS37010: [ 01.11 ] Author: JohnHolmesII, ZEROx, illusion, Juhn npea00365 How to use it? npea00365 Notes: Patch Version: 1.0 Patch: - [ load, *tlou111_dof ] Depth buffer viewport: Games: "The Last of Us": BCES01584: [ 01.11 ] BCES01585: [ 01.11 ] BCUS98174: [ 01.11 ] npea00365 How to get it for free? npea00365 BCJS37010: [ 01.11 ] Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: Patch Version: 1.0 Patch: - [ load, *tlou111_dbv ] Depth border fix: Games: "The Last of Us": BCES01584: [ 01.11 ] npea00365 How to dowload it? npea00365 BCES01585: [ 01.11 ] BCUS98174: [ 01.11 ] BCJS37010: [ 01.11 ] Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: Patch Version: 1.0 Patch: - [ load, *tlou111_dbf ] Depth buffer: Games: npea00365 PasteShr npea00365 "The Last of Us": BCES01584: [ 01.11 ] BCES01585: [ 01.11 ] BCUS98174: [ 01.11 ] BCJS37010: [ 01.11 ] Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: *dbnotes Patch Version: 1.0 Patch: - [ load, *tlou111_db ] npea00365 How to get it? npea00365 Speedboost: Games: "The Last of Us": BCES01584: [ 01.11 ] BCES01585: [ 01.11 ] BCUS98174: [ 01.11 ] BCJS37010: [ 01.11 ] Author: ZEROx, illusion Notes: Improves performance in certain areas. May cause issues. Patch Version: 1.0 npea00365 How to get it for free? npea00365 Patch: - [ load, *tlou111_speed ] Disable RSX trap errors: Games: "The Last of Us": BCES01584: [ 01.11 ] BCES01585: [ 01.11 ] BCUS98174: [ 01.11 ] BCJS37010: [ 01.11 ] Author: Aphelion Gaming npea00365 How to use it? npea00365 Notes: Disables most fatal RSX trap errors encountered while playing the game. However, this patch must be disabled after the elevator scene in the hotel chapter, as they cause a black screen immediately after you get past the trap error trigger spots and reach the autosave point. Patch Version: 1.0 Patch: - [ load, *tlou111_trap ] Disable SPU Lighting: Games: "The Last of Us": BCES01584: [ 01.11 ] BCES01585: [ 01.11 ] BCUS98174: [ 01.11 ] npea00365 How to dowload it? npea00365 BCJS37010: [ 01.11 ] Author: ZeroX Notes: *spulightingnotes Patch Version: 1.0 Patch: - [ load, *tlou111_spulighting ] Anchors: uc1_Disc_100_mb: &uc1_Disc_100_mb - [ be32, 0x000ec2a8, 0x995d0074 ] # disable motion blur (mem address: 0x042974A) npea00365 How to use it? npea00365 uc1_Disc_100_dof: &uc1_Disc_100_dof - [ be32, 0x000ec2a0, 0x995d0072 ] # disable depth of field (mem address: 0x042974C) uc1_Disc_110_mb: &uc1_Disc_110_mb - [ be32, 0x000e5284, 0x995d0074 ] # disable motion blur (mem address: 0x0BB43DA) uc1_Disc_110_dof: &uc1_Disc_110_dof - [ be32, 0x000e527c, 0x995d0072 ] # disable depth of field (mem address: 0x0BB43DC) npea00365 PasteShr npea00365 uc1_PSN_mb: &uc1_PSN_mb - [ be32, 0x000e5234, 0x995d0074 ] # disable motion blur (mem address: 0x0BB321A) uc1_PSN_dof: &uc1_PSN_dof - [ be32, 0x000e522c, 0x995d0072 ] # disable depth of field (mem address: 0x0BB321C) PPU-8007056e52279bea26c15669d1ee08c2df321d00: Disable Motion Blur: Games: "Uncharted: Drake's Fortune": npea00365 How to use it? npea00365 BCES00065: [ 01.00 ] BCUS98103: [ 01.00 ] Author: illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc1_Disc_100_mb ] Disable Depth of Field: Games: "Uncharted: Drake's Fortune": npea00365 How to get it? npea00365 BCES00065: [ 01.00 ] BCUS98103: [ 01.00 ] Author: illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc1_Disc_100_dof ] PPU-8363904e0b8fc276380a8f0e158dd81d7a9cefc5: Disable Motion Blur: npea00365 How to get it? npea00365 Games: "Uncharted: Drake's Fortune": BCES00065: [ 01.01 ] BCUS98103: [ 01.10 ] Author: illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc1_Disc_110_mb ] Disable Depth of Field: npea00365 How to dowload it? npea00365 Games: "Uncharted: Drake's Fortune": BCES00065: [ 01.01 ] BCUS98103: [ 01.10 ] Author: illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc1_Disc_110_dof ] npea00365 How to get it? npea00365 PPU-3488cb6c2a7178978b5044b09c7c7ef8397440c0: Disable Motion Blur: Games: "Uncharted: Drake's Fortune": NPEA00363: [ All ] NPUA80697: [ All ] Author: illusion Notes: Patch Version: 1.0 Patch: npea00365 PasteShr npea00365 - [ load, *uc1_PSN_mb ] Disable Depth of Field: Games: "Uncharted: Drake's Fortune": NPEA00363: [ All ] NPUA80697: [ All ] Author: illusion Notes: Patch Version: 1.0 Patch: npea00365 How to get it? npea00365 - [ load, *uc1_PSN_dof ] Anchors: uc3_100_FPS: &uc3_100_FPS - [ be32, 0x0093b348, 0x90e30034 ] #FPS - [ be32, 0x0093b34c, 0x90e30038 ] #Unlock uc3_100_mlaa: &uc3_100_mlaa - [ be32, 0x00720340, 0x480009ac ] # unconditonally branch to disable MLAA npea00365 How to use it? npea00365 # This patch cycles through various post-processing modes. Values accepted are: # 0 = None # 1 = Bloom # 2 = Depth of Field # 3 = ??? (Tonemapping) # 4 = Bloom & Depth of Field # 5 = Bloom & Depth of Field & Tonemapping (Default) uc3_100_post: &uc3_100_post - [ be32, 0x0093acd4, 0x39000003 ] # Post-Processing modes (mem address: 0x1346D47) npea00365 How to use it? npea00365 uc3_100_mesh: &uc3_100_mesh - [ be32, 0x0073f05c, 0x980b0004 ] # Disable mesh trimming (mem address: 0x12C3940) # Many settings below are enabled/disabled in sub_AA9E6C. In this subroutine, # r6 = 2 # r27 = 1 # r28 = 0 # and these are stored into some memory blob to represent settings. Most values can be switched by just changing the # source register from one to the other, though some are words and some are bytes, so be careful. npea00365 How to use it? npea00365 uc3_100_ssao: &uc3_100_ssao - [ be32, 0x0093b3ac, 0x9b830057 ] # Disable SSAO (mem address: 0x1346DBF) uc3_100_dof: &uc3_100_dof - [ be32, 0x0093b430, 0x9b83007a ] # Disable Depth of Field (mem address: 0x1346DE2) uc3_100_speed: &uc3_100_speed - [ be32, 0x0093b44c, 0x9b830081 ] # Speedup (WCB) (mem address: 0x1346DE9) npea00365 How to dowload it? npea00365 uc3_100_dbv: &uc3_100_dbv - [ be32, 0x0093b6b8, 0x9b6302f9 ] # Depth buffer viewport (mem address: 0x1347061) uc3_100_dbf: &uc3_100_dbf - [ be32, 0x0093b6f8, 0x9b83031d ] # Depth border fix (mem address: 0x1347085) uc3_100_db: &uc3_100_db - [ be32, 0x0093b704, 0x90e303ec ] # Depth buffer (mem address: 0x1347157) uc3_JP_100_mlaa: &uc3_JP_100_mlaa npea00365 How to dowload it? npea00365 - [ be32, 0x00720368, 0x480009ac ] # unconditonally branch to disable MLAA # This patch cycles through various post-processing modes. Values accepted are: # 0 = None # 1 = Bloom # 2 = Depth of Field # 3 = ??? (Tonemapping) # 4 = Bloom & Depth of Field # 5 = Bloom & Depth of Field & Tonemapping (Default) npea00365 How to get it for free? npea00365 uc3_JP_100_post: &uc3_JP_100_post - [ be32, 0x0093acfc, 0x39000003 ] # Post-Processing modes uc3_JP_100_mesh: &uc3_JP_100_mesh - [ be32, 0x0073f084, 0x980b0004 ] # Disable mesh trimming # Many settings below are enabled/disabled in sub_AA9E6C. In this subroutine, # r6 = 2 # r27 = 1 # r28 = 0 npea00365 How to get it for free? npea00365 # and these are stored into some memory blob to represent settings. Most values can be switched by just changing the # source register from one to the other, though some are words and some are bytes, so be careful. uc3_JP_100_ssao: &uc3_JP_100_ssao - [ be32, 0x0093b3d4, 0x9b830057 ] # Disable SSAO uc3_JP_100_dof: &uc3_JP_100_dof - [ be32, 0x0093b458, 0x9b83007a ] # Disable Depth of Field uc3_JP_100_speed: &uc3_JP_100_speed npea00365 How to dowload it? npea00365 - [ be32, 0x0093b474, 0x9b830081 ] # Speedup (WCB) uc3_JP_100_dbv: &uc3_JP_100_dbv - [ be32, 0x0093b6e0, 0x9b6302f9 ] # Depth buffer viewport uc3_JP_100_dbf: &uc3_JP_100_dbf - [ be32, 0x0093b720, 0x9b83031d ] # Depth border fix uc3_JP_100_db: &uc3_JP_100_db - [ be32, 0x0093b72c, 0x90e303ec ] # Depth buffer = 2 npea00365 How to dowload it? npea00365 uc3_110_mlaa: &uc3_110_mlaa - [ be32, 0x00728cac, 0x480009ac ] # unconditonally branch to disable MLAA uc3_110_mb: &uc3_110_mb - [ be32, 0x00779ff0, 0x480008b0 ] # Disable - [ be32, 0x0077aacc, 0x480000c4 ] # motion - [ be32, 0x00a411ac, 0x480001a4 ] # blur # This patch cycles through various post-processing modes. Values accepted are: npea00365 How to use it? npea00365 # 0 = None # 1 = Bloom # 2 = Depth of Field # 3 = ??? (Tonemapping) # 4 = Bloom & Depth of Field # 5 = Bloom & Depth of Field & Tonemapping (Default) uc3_110_post: &uc3_110_post - [ be32, 0x0094d0b8, 0x39000003 ] # Post Processing modes (mem address: 0x1376F77) npea00365 How to use it? npea00365 uc3_110_mesh: &uc3_110_mesh - [ be32, 0x00747b0c, 0x980b0004 ] # Disable mesh trimming (mem address: 0x12D5A70) # Many settings below are enabled/disabled in sub_AA9E6C. In this subroutine, # r6 = 2 # r27 = 1 # r28 = 0 # and these are stored into some memory blob to represent settings. Most values can be switched by just changing the # source register from one to the other, though some are words and some are bytes, so be careful. npea00365 PasteShr npea00365 uc3_110_ssao: &uc3_110_ssao - [ be32, 0x0094d790, 0x9b830057 ] # Disable SSAO (mem address: 0x1376FEF) uc3_110_dof: &uc3_110_dof - [ be32, 0x0094d814, 0x9b83007a ] # Disable Depth of Field (mem address: 0x1377012) uc3_110_speed: &uc3_110_speed - [ be32, 0x0094d830, 0x9b830081 ] # Speedup (WCB) (mem address: 0x1377019) uc3_110_dbv: &uc3_110_dbv npea00365 How to get it? npea00365 - [ be32, 0x0094da9c, 0x9b6302f9 ] # Depth buffer viewport (mem address: 0x1377291) uc3_110_dbf: &uc3_110_dbf - [ be32, 0x0094dadc, 0x9b83031d ] # Depth border fix (mem address: 0x13772B5) uc3_110_db: &uc3_110_db - [ be32, 0x0094dae8, 0x90e303ec ] # Depth buffer = 2 (mem address: 0x1377387) uc3_119_FPS: &uc3_119_FPS - [ be32, 0x0096e980, 0x3b6000da ] #FPS npea00365 How to get it? npea00365 - [ be32, 0x0096e97c, 0x48000040 ] #Unlock uc3_119_mlaa: &uc3_119_mlaa - [ be32, 0x0073a1d8, 0x480009ac ] # unconditonally branch to disable MLAA uc3_119_mb: &uc3_119_mb - [ be32, 0x0078a608, 0x480008b0 ] # Disable - [ be32, 0x0078b0e4, 0x480000c4 ] # motion - [ be32, 0x00a6b8e8, 0x480001a4 ] # blur npea00365 How to get it for free? npea00365 # This patch cycles through various post-processing modes. Values accepted are: # 0 = None # 1 = Bloom # 2 = Depth of Field # 3 = ??? (Tonemapping) # 4 = Bloom & Depth of Field # 5 = Bloom & Depth of Field & Tonemapping (Default) uc3_119_post: &uc3_119_post - [ be32, 0x0096e308, 0x39000003 ] # Post Processing modes (mem address: 0x1386547) npea00365 PasteShr npea00365 uc3_119_mesh: &uc3_119_mesh - [ be32, 0x0075811c, 0x980b0004 ] # Disable mesh trimming (mem address: 0x12E0DF0) # Many settings below are enabled/disabled in sub_AA9E6C. In this subroutine, # r6 = 2 # r27 = 1 # r28 = 0 # and these are stored into some memory blob to represent settings. Most values can be switched by just changing the # source register from one to the other, though some are words and some are bytes, so be careful. npea00365 How to get it? npea00365 uc3_119_ssao: &uc3_119_ssao - [ be32, 0x0096e9e0, 0x9b830057 ] # Disable SSAO (mem address: 0x13865BF) uc3_119_dof: &uc3_119_dof - [ be32, 0x0096ea64, 0x9b83007a ] # Disable Depth of Field (mem address: 0x13865E2) uc3_119_speed: &uc3_119_speed - [ be32, 0x0096ea80, 0x9b830081 ] # Speedup (WCB) (mem address: 0x13865E9) npea00365 How to use it? npea00365 uc3_119_dbv: &uc3_119_dbv - [ be32, 0x0096ecec, 0x9b6302f9 ] # Depth buffer viewport (mem address: 0x1386861) uc3_119_dbf: &uc3_119_dbf - [ be32, 0x0096ed2c, 0x9b83031d ] # Depth border fix (mem address: 0x1386885) uc3_119_db: &uc3_119_db - [ be32, 0x0096ed38, 0x90e303ec ] # Depth buffer = 2 (mem address: 0x1386957) PPU-49c96996b6f3c0b32422375978c41e0c7ed95183: npea00365 How to get it for free? npea00365 Unlock FPS: Games: "Uncharted 3: Drake's Deception": BCES01175: [ 01.00 ] BCUS98233: [ 01.00 ] Author: superepic31 Notes: Haven't tested how this affects cutscenes. Patch Version: 1.0 Patch: - [ load, *uc3_100_FPS ] npea00365 PasteShr npea00365 Disable in-built MLAA: Games: "Uncharted 3: Drake's Deception": BCES01175: [ 01.00 ] BCUS98233: [ 01.00 ] Author: Whatcookie Notes: Allows for the use of Resolution Scaling in the title and also improves performance. However, please note that this patch causes a few issues such as incorrect bloom effect. However, this issues can be addressed with the post-processing patch below. Patch Version: 1.0 Patch: - [ load, *uc3_100_mlaa ] npea00365 How to dowload it? npea00365 Post-processing Modes: Games: "Uncharted 3: Drake's Deception": BCES01175: [ 01.00 ] BCUS98233: [ 01.00 ] Author: ZEROx, illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc3_100_post ] npea00365 How to use it? npea00365 Disable Mesh Trimming: Games: "Uncharted 3: Drake's Deception": BCES01175: [ 01.00 ] BCUS98233: [ 01.00 ] Author: ZEROx, illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc3_100_mesh ] npea00365 How to dowload it? npea00365 Disable SSAO: Games: "Uncharted 3: Drake's Deception": BCES01175: [ 01.00 ] BCUS98233: [ 01.00 ] Author: ZEROx, illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc3_100_ssao ] npea00365 How to use it? npea00365 Disable Depth of Field: Games: "Uncharted 3: Drake's Deception": BCES01175: [ 01.00 ] BCUS98233: [ 01.00 ] Author: ZEROx, illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc3_100_dof ] npea00365 How to use it? npea00365 Performance (WCB): Games: "Uncharted 3: Drake's Deception": BCES01175: [ 01.00 ] BCUS98233: [ 01.00 ] Author: ZEROx, illusion Notes: Enable this patch if you are using "Write Color Buffers" to restore performance. Patch Version: 1.0 Patch: - [ load, *uc3_100_speed ] npea00365 How to dowload it? npea00365 Depth Buffer Viewport: Games: "Uncharted 3: Drake's Deception": BCES01175: [ 01.00 ] BCUS98233: [ 01.00 ] Author: ZEROx, illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc3_100_dbv ] npea00365 How to dowload it? npea00365 Depth Border Fix: Games: "Uncharted 3: Drake's Deception": BCES01175: [ 01.00 ] BCUS98233: [ 01.00 ] Author: ZEROx, illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc3_100_dbf ] npea00365 How to get it for free? npea00365 Depth Buffer: Games: "Uncharted 3: Drake's Deception": BCES01175: [ 01.00 ] BCUS98233: [ 01.00 ] Author: ZEROx, illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc3_100_db ] npea00365 How to dowload it? npea00365 PPU-49c96996b6f3c0b32422375978c41e0c7ed95183: Disable in-built MLAA: Games: "Uncharted 3: Drake's Deception": BCJS37004: [ 01.00 ] Author: Whatcookie Notes: Allows for the use of Resolution Scaling in the title and also improves performance. However, please note that this patch causes a few issues such as incorrect bloom effect. However, this issues can be addressed with the post-processing patch below. Patch Version: 1.0 Patch: npea00365 How to use it? npea00365 - [ load, *uc3_JP_100_mlaa ] Post-processing Modes: Games: "Uncharted 3: Drake's Deception": BCJS37004: [ 01.00 ] Author: ZEROx, illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc3_JP_100_post ] npea00365 PasteShr npea00365 Disable Mesh Trimming: Games: "Uncharted 3: Drake's Deception": BCJS37004: [ 01.00 ] Author: ZEROx, illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc3_JP_100_mesh ] Disable SSAO: npea00365 PasteShr npea00365 Games: "Uncharted 3: Drake's Deception": BCJS37004: [ 01.00 ] Author: ZEROx, illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc3_JP_100_ssao ] Disable Depth of Field: Games: npea00365 PasteShr npea00365 "Uncharted 3: Drake's Deception": BCJS37004: [ 01.00 ] Author: ZEROx, illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc3_JP_100_dof ] Performance (WCB): Games: "Uncharted 3: Drake's Deception": npea00365 How to dowload it? npea00365 BCJS37004: [ 01.00 ] Author: ZEROx, illusion Notes: Enable this patch if you are using "Write Color Buffers" to restore performance. Patch Version: 1.0 Patch: - [ load, *uc3_JP_100_speed ] Depth Buffer Viewport: Games: "Uncharted 3: Drake's Deception": BCJS37004: [ 01.00 ] npea00365 PasteShr npea00365 Author: ZEROx, illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc3_JP_100_dbv ] Depth Border Fix: Games: "Uncharted 3: Drake's Deception": BCJS37004: [ 01.00 ] Author: ZEROx, illusion npea00365 How to dowload it? npea00365 Notes: Patch Version: 1.0 Patch: - [ load, *uc3_JP_100_dbf ] Depth Buffer: Games: "Uncharted 3: Drake's Deception": BCJS37004: [ 01.00 ] Author: ZEROx, illusion Notes: npea00365 How to get it? npea00365 Patch Version: 1.0 Patch: - [ load, *uc3_JP_100_db ] PPU-664fb0e4a94c62c15a6474841c202fb2bf80ce16: Disable in-built MLAA: Games: "Uncharted 3: Drake's Deception": BCES01670: [ 01.10 ] Author: Whatcookie npea00365 How to use it? npea00365 Notes: Allows for the use of Resolution Scaling in the title and also improves performance. However, please note that this patch causes a few issues such as incorrect bloom effect. However, this issues can be addressed with the post-processing patch below. Patch Version: 1.0 Patch: - [ load, *uc3_110_mlaa ] Disable Motion Blur: Games: "Uncharted 3: Drake's Deception": BCES01670: [ 01.10 ] Author: ZEROx Notes: npea00365 How to get it for free? npea00365 Patch Version: 1.0 Patch: - [ load, *uc3_110_mb ] Post-processing Modes: Games: "Uncharted 3: Drake's Deception": BCES01670: [ 01.10 ] Author: ZEROx, illusion Notes: Patch Version: 1.0 npea00365 How to get it? npea00365 Patch: - [ load, *uc3_110_post ] Disable Mesh Trimming: Games: "Uncharted 3: Drake's Deception": BCES01670: [ 01.10 ] Author: ZEROx, illusion Notes: Patch Version: 1.0 Patch: npea00365 How to get it? npea00365 - [ load, *uc3_110_mesh ] Disable SSAO: Games: "Uncharted 3: Drake's Deception": BCES01670: [ 01.10 ] Author: ZEROx, illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc3_110_ssao ] npea00365 How to dowload it? npea00365 Disable Depth of Field: Games: "Uncharted 3: Drake's Deception": BCES01670: [ 01.10 ] Author: ZEROx, illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc3_110_dof ] Performance (WCB): npea00365 How to get it? npea00365 Games: "Uncharted 3: Drake's Deception": BCES01670: [ 01.10 ] Author: ZEROx, illusion Notes: Enable this patch if you are using "Write Color Buffers" to restore performance. Patch Version: 1.0 Patch: - [ load, *uc3_110_speed ] Depth Buffer Viewport: Games: npea00365 How to get it? npea00365 "Uncharted 3: Drake's Deception": BCES01670: [ 01.10 ] Author: ZEROx, illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc3_110_dbv ] Depth Border Fix: Games: "Uncharted 3: Drake's Deception": npea00365 How to dowload it? npea00365 BCES01670: [ 01.10 ] Author: ZEROx, illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc3_110_dbf ] Depth Buffer: Games: "Uncharted 3: Drake's Deception": BCES01670: [ 01.10 ] npea00365 PasteShr npea00365 Author: ZEROx, illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc3_110_db ] PPU-02a88c3c6cd415b0bb81f1606bc743835881a4ba: Unlock FPS: Games: "Uncharted 3: Drake's Deception": npea00365 How to get it for free? npea00365 BCES01175: [ 01.19 ] BCES01670: [ 01.19 ] BCUS98233: [ 01.19 ] BCJS37004: [ 02.17 ] Author: superepic31 Notes: Haven't tested how this affects cutscenes. Patch Version: 1.0 Patch: - [ load, *uc3_119_FPS ] Disable in-built MLAA: npea00365 How to get it for free? npea00365 Games: "Uncharted 3: Drake's Deception": BCES01175: [ 01.19 ] BCES01670: [ 01.19 ] BCUS98233: [ 01.19 ] BCJS37004: [ 02.17 ] Author: Whatcookie Notes: Allows for the use of Resolution Scaling in the title and also improves performance. However, please note that this patch causes a few issues such as incorrect bloom effect. However, this issues can be addressed with the post-processing patch below. Patch Version: 1.0 Patch: npea00365 PasteShr npea00365 - [ load, *uc3_119_mlaa ] Disable Motion Blur: Games: "Uncharted 3: Drake's Deception": BCES01175: [ 01.19 ] BCES01670: [ 01.19 ] BCUS98233: [ 01.19 ] BCJS37004: [ 02.17 ] Author: ZEROx Notes: npea00365 How to use it? npea00365 Patch Version: 1.0 Patch: - [ load, *uc3_119_mb ] Post-processing Modes: Games: "Uncharted 3: Drake's Deception": BCES01175: [ 01.19 ] BCES01670: [ 01.19 ] BCUS98233: [ 01.19 ] BCJS37004: [ 02.17 ] npea00365 How to get it for free? npea00365 Author: ZEROx, illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc3_119_post ] Disable Mesh Trimming: Games: "Uncharted 3: Drake's Deception": BCES01175: [ 01.19 ] BCES01670: [ 01.19 ] npea00365 How to get it? npea00365 BCUS98233: [ 01.19 ] BCJS37004: [ 02.17 ] Author: ZEROx, illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc3_119_mesh ] Disable SSAO: Games: "Uncharted 3: Drake's Deception": npea00365 How to dowload it? npea00365 BCES01175: [ 01.19 ] BCES01670: [ 01.19 ] BCUS98233: [ 01.19 ] BCJS37004: [ 02.17 ] Author: ZEROx, illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc3_119_ssao ] Disable Depth of Field: npea00365 How to get it for free? npea00365 Games: "Uncharted 3: Drake's Deception": BCES01175: [ 01.19 ] BCES01670: [ 01.19 ] BCUS98233: [ 01.19 ] BCJS37004: [ 02.17 ] Author: ZEROx, illusion Notes: Patch Version: 1.0 Patch: npea00365 PasteShr npea00365 - [ load, *uc3_119_dof ] Performance (WCB): Games: "Uncharted 3: Drake's Deception": BCES01175: [ 01.19 ] BCES01670: [ 01.19 ] BCUS98233: [ 01.19 ] BCJS37004: [ 02.17 ] Author: ZEROx, illusion Notes: Enable this patch if you are using "Write Color Buffers" to restore performance. npea00365 PasteShr npea00365 Patch Version: 1.0 Patch: - [ load, *uc3_119_speed ] Depth Buffer Viewport: Games: "Uncharted 3: Drake's Deception": BCES01175: [ 01.19 ] BCES01670: [ 01.19 ] BCUS98233: [ 01.19 ] BCJS37004: [ 02.17 ] npea00365 How to get it for free? npea00365 Author: ZEROx, illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc3_119_dbv ] Depth Border Fix: Games: "Uncharted 3: Drake's Deception": BCES01175: [ 01.19 ] BCES01670: [ 01.19 ] npea00365 How to use it? npea00365 BCUS98233: [ 01.19 ] BCJS37004: [ 02.17 ] Author: ZEROx, illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc3_119_dbf ] Depth Buffer: Games: "Uncharted 3: Drake's Deception": npea00365 How to get it for free? npea00365 BCES01175: [ 01.19 ] BCES01670: [ 01.19 ] BCUS98233: [ 01.19 ] BCJS37004: [ 02.17 ] Author: ZEROx, illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc3_119_db ] npea00365 How to get it? npea00365 Anchors: # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address. uc2_Disc_100_60FPS: &uc2_Disc_100_60FPS - [ be32, 0x000c9250, 0x91630008 ] # Framelock: 1 (60 FPS Limit) (mem address: 0x0E9B5FB) uc2_Disc_100_UnlockFPS: &uc2_Disc_100_UnlockFPS - [ be32, 0x000c9250, 0x91830008 ] # Framelock: 0 (No FPS Limit) (mem address: 0x0E9B5FB) uc2_Disc_100_ssao: &uc2_Disc_100_ssao - [ be32, 0x000c9370, 0x9b830052 ] # Disable SSAO (mem address: 0x0E9B642) npea00365 How to get it for free? npea00365 uc2_Disc_100_dof: &uc2_Disc_100_dof - [ be32, 0x000c93c4, 0x9b830061 ] # Disable depth of field (mem address: 0x0E9B651) uc2_Disc_100_post: &uc2_Disc_100_post - [ be32, 0x000c93ec, 0x9b830078 ] # Disable Post on SPU (mem address: 0x0E9B668) uc2_Disc_100_light: &uc2_Disc_100_light - [ be32, 0x000c962c, 0x9b830374 ] # Disable Spu lighting (mem address: 0x0E9B964) npea00365 How to use it? npea00365 uc2_Disc_100_stencil: &uc2_Disc_100_stencil - [ be32, 0x000c9630, 0x9b630375 ] # Enable stencil buffer for gpu lighting (mem address: 0x0E9B965) uc2_Disc_100_mesh: &uc2_Disc_100_mesh - [ be32, 0x0072ec3c, 0x99490004 ] # Disable mesh trimming (mem address: 0x0F995D0) uc2_Disc_100_mb: &uc2_Disc_100_mb - [ be32, 0x000c93c0, 0x9b83005f ] # Disable Motion blur (mem address: 0x0E9B64F) uc2_Disc_100_vmb: &uc2_Disc_100_vmb npea00365 How to get it? npea00365 - [ be32, 0x000c961c, 0x9b8302a4 ] # Disable Velocity motion blur (mem address: 0x0E9B894) # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address. uc2_Disc_109_60FPS: &uc2_Disc_109_60FPS - [ be32, 0x000c26f0, 0x91630008 ] # Framelock: 1 (60 FPS Limit) (mem address: 0x0E9C1FB) uc2_Disc_109_UnlockFPS: &uc2_Disc_109_UnlockFPS - [ be32, 0x000c26f0, 0x91830008 ] # Framelock: 0 (No FPS Limit) (mem address: 0x0E9C1FB) uc2_Disc_109_ssao: &uc2_Disc_109_ssao npea00365 How to dowload it? npea00365 - [ be32, 0x000c2810, 0x9b830052 ] # Disable SSAO (mem address: 0x0E9C242) uc2_Disc_109_dof: &uc2_Disc_109_dof - [ be32, 0x000c2864, 0x9b830061 ] # Disable depth of field (mem address: 0x0E9C251) uc2_Disc_109_post: &uc2_Disc_109_post - [ be32, 0x000c288c, 0x9b830078 ] # Disable Post on SPU (mem address: 0x0E9C268) uc2_Disc_109_light: &uc2_Disc_109_light - [ be32, 0x000c2ad0, 0x9b830374 ] # Disable Spu lighting (mem address: 0x0E9C564) npea00365 How to dowload it? npea00365 uc2_Disc_109_stencil: &uc2_Disc_109_stencil - [ be32, 0x000c2ad4, 0x9b630375 ] # Enable stencil buffer for gpu lighting (mem address: 0x0E9C565) uc2_Disc_109_mesh: &uc2_Disc_109_mesh - [ be32, 0x0072d44c, 0x99490004 ] # Disable mesh trimming (mem address: 0x0F9BFD0) uc2_Disc_109_mb: &uc2_Disc_109_mb - [ be32, 0x000c2860, 0x9b83005f ] # Disable Motion blur (mem address: 0x0E9C24F) npea00365 How to get it for free? npea00365 uc2_Disc_109_vmb: &uc2_Disc_109_vmb - [ be32, 0x000c2ac0, 0x9b8302a4 ] # Disable Velocity motion blur (mem address: 0x0E9C494) # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address. uc2_PSN_60FPS: &uc2_PSN_60FPS - [ be32, 0x000c2bb8, 0x91630008 ] # Framelock: 1 (60 FPS Limit) (mem address: 0x0E9C1FB) uc2_PSN_UnlockFPS: &uc2_PSN_UnlockFPS - [ be32, 0x000c2bb8, 0x91830008 ] # Framelock: 0 (No FPS Limit) (mem address: 0x0E9C1FB) npea00365 How to get it for free? npea00365 uc2_PSN_trapfix: &uc2_PSN_trapfix - [ be32, 0x00527b94, 0x60000000 ] # Trapfix in the temple (mem address: 0x1000000) - [ be32, 0x0034abec, 0x60000000 ] # Trapfix in the snow temple (mem address: 0x1000000) uc2_PSN_ssao: &uc2_PSN_ssao - [ be32, 0x000c2cd8, 0x9b830052 ] # Disable SSAO (mem address: 0x0E9C242) uc2_PSN_dof: &uc2_PSN_dof - [ be32, 0x000c2d2c, 0x9b830061 ] # Disable depth of field (mem address: 0x0E9C251) npea00365 PasteShr npea00365 uc2_PSN_post: &uc2_PSN_post - [ be32, 0x000c2d54, 0x9b830078 ] # Disable Post on SPU (mem address: 0x0E9C268) uc2_PSN_light: &uc2_PSN_light - [ be32, 0x000c2f98, 0x9b830374 ] # Disable Spu lighting (mem address: 0x0E9C564) uc2_PSN_stencil: &uc2_PSN_stencil - [ be32, 0x00c2f9c, 0x9b630375 ] # Enable stencil buffer for gpu lighting (mem address: 0x0E9C565) uc2_PSN_mesh: &uc2_PSN_mesh npea00365 How to dowload it? npea00365 - [ be32, 0x0072d394, 0x99490004 ] # Disable mesh trimming (mem address: 0x0F9BFD0) uc2_PSN_mb: &uc2_PSN_mb - [ be32, 0x000c2d28, 0x9b83005f ] # Disable Motion blur (mem address: 0x0E9C24F) uc2_PSN_vmb: &uc2_PSN_vmb - [ be32, 0x000c2f88, 0x9b8302a4 ] # Disable Velocity motion blur (mem address: 0x0E9C494) # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address. uc2_Demo_60FPS: &uc2_Demo_60FPS npea00365 PasteShr npea00365 - [ be32, 0x000c94a0, 0x91630008 ] # Framelock: 1 (60 FPS Limit) uc2_Demo_UnlockFPS: &uc2_Demo_UnlockFPS - [ be32, 0x000c94a0, 0x91830008 ] # Framelock: 0 (No FPS Limit) uc2_Demo_ssao: &uc2_Demo_ssao - [ be32, 0x000c95c0, 0x9b830052 ] # Disable SSAO uc2_Demo_dof: &uc2_Demo_dof - [ be32, 0x000c9614, 0x9b830061 ] # Disable depth of field npea00365 How to dowload it? npea00365 uc2_Demo_post: &uc2_Demo_post - [ be32, 0x000c963c, 0x9b830078 ] # Disable Post on SPU uc2_Demo_light: &uc2_Demo_light - [ be32, 0x000c987c, 0x9b830374 ] # Disable Spu lighting uc2_Demo_stencil: &uc2_Demo_stencil - [ be32, 0x000c9880, 0x9b630375 ] # Enable stencil buffer for gpu lighting npea00365 How to get it for free? npea00365 uc2_Demo_mesh: &uc2_Demo_mesh - [ be32, 0x0030624c, 0x99490004 ] # Disable mesh trimming uc2_Demo_mb: &uc2_Demo_mb - [ be32, 0x000c9610, 0x9b83005f ] # Motion blur uc2_Demo_vmb: &uc2_Demo_vmb - [ be32, 0x000c986c, 0x9b8302a4 ] # Velocity motion blur PPU-7b8a70c24456205b776915643a2acacb6ef6ea56: npea00365 How to dowload it? npea00365 60 FPS: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.00 ] BCES00757: [ 01.00 ] BCUS98123: [ 01.00 ] Author: ZEROx, illusion Notes: Raise maximum framerate cap to 60FPS. Patch Version: 1.2 Group: FPS npea00365 How to get it for free? npea00365 Patch: - [ load, *uc2_Disc_100_60FPS ] Unlock FPS: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.00 ] BCES00757: [ 01.00 ] BCUS98123: [ 01.00 ] Author: ZEROx, illusion Notes: Completely removes maximum framerate cap. npea00365 How to dowload it? npea00365 Patch Version: 1.2 Group: FPS Patch: - [ load, *uc2_Disc_100_UnlockFPS ] Disable SSAO: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.00 ] BCES00757: [ 01.00 ] BCUS98123: [ 01.00 ] npea00365 How to get it? npea00365 Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_ssao ] Disable Depth of Field: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.00 ] BCES00757: [ 01.00 ] npea00365 How to get it for free? npea00365 BCUS98123: [ 01.00 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_dof ] Disable SPU Post-processing: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.00 ] npea00365 PasteShr npea00365 BCES00757: [ 01.00 ] BCUS98123: [ 01.00 ] Author: ZEROx, illusion Notes: To use scaling correctly for this game you must set Resolution Scale Threshold to 1x1, otherwise some effects like lens flare wil be missing, and all Treasures will be invisible. Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_post ] Disable SPU Lighting: Games: "Uncharted 2: Among Thieves": npea00365 How to dowload it? npea00365 BCES00509: [ 01.00 ] BCES00757: [ 01.00 ] BCUS98123: [ 01.00 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_light ] Enable Stencil Buffer for GPU Lighting: Games: npea00365 How to use it? npea00365 "Uncharted 2: Among Thieves": BCES00509: [ 01.00 ] BCES00757: [ 01.00 ] BCUS98123: [ 01.00 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_stencil ] Disable Mesh Trimming: npea00365 How to get it for free? npea00365 Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.00 ] BCES00757: [ 01.00 ] BCUS98123: [ 01.00 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_mesh ] npea00365 How to use it? npea00365 Disable Motion Blur: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.00 ] BCES00757: [ 01.00 ] BCUS98123: [ 01.00 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: npea00365 How to use it? npea00365 - [ load, *uc2_Disc_100_mb ] Disable Velocity Motion Blur: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.00 ] BCES00757: [ 01.00 ] BCUS98123: [ 01.00 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 npea00365 How to get it for free? npea00365 Patch: - [ load, *uc2_Disc_100_vmb ] PPU-a3a5789c12711291dfe16a7d5d81c906d2b4c0c2: 60 FPS: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.09 ] BCES00757: [ 01.09 ] BCUS98123: [ 01.09 ] npea00365 How to get it for free? npea00365 Author: ZEROx, illusion Notes: Raise maximum framerate cap to 60FPS. Patch Version: 1.2 Group: FPS Patch: - [ load, *uc2_Disc_109_60FPS ] Unlock FPS: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.09 ] npea00365 How to get it? npea00365 BCES00757: [ 01.09 ] BCUS98123: [ 01.09 ] Author: ZEROx, illusion Notes: Completely removes maximum framerate cap. Patch Version: 1.2 Group: FPS Patch: - [ load, *uc2_Disc_109_UnlockFPS ] Disable SSAO: Games: npea00365 How to dowload it? npea00365 "Uncharted 2: Among Thieves": BCES00509: [ 01.09 ] BCES00757: [ 01.09 ] BCUS98123: [ 01.09 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_109_ssao ] Disable Depth of Field: npea00365 How to dowload it? npea00365 Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.09 ] BCES00757: [ 01.09 ] BCUS98123: [ 01.09 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_109_dof ] npea00365 How to get it? npea00365 Disable SPU Post-processing: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.09 ] BCES00757: [ 01.09 ] BCUS98123: [ 01.09 ] Author: ZEROx, illusion Notes: To use scaling correctly for this game you must set Resolution Scale Threshold to 1x1, otherwise some effects like lens flare wil be missing, and all Treasures will be invisible. Patch Version: 1.2 Patch: npea00365 PasteShr npea00365 - [ load, *uc2_Disc_109_post ] Disable SPU Lighting: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.09 ] BCES00757: [ 01.09 ] BCUS98123: [ 01.09 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 npea00365 How to get it for free? npea00365 Patch: - [ load, *uc2_Disc_109_light ] Enable Stencil Buffer for GPU Lighting: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.09 ] BCES00757: [ 01.09 ] BCUS98123: [ 01.09 ] Author: ZEROx, illusion Notes: npea00365 How to use it? npea00365 Patch Version: 1.2 Patch: - [ load, *uc2_Disc_109_stencil ] Disable Mesh Trimming: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.09 ] BCES00757: [ 01.09 ] BCUS98123: [ 01.09 ] Author: ZEROx, illusion npea00365 How to get it for free? npea00365 Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_109_mesh ] Disable Motion Blur: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.09 ] BCES00757: [ 01.09 ] BCUS98123: [ 01.09 ] npea00365 How to dowload it? npea00365 Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_109_mb ] Disable Velocity Motion Blur: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.09 ] BCES00757: [ 01.09 ] npea00365 PasteShr npea00365 BCUS98123: [ 01.09 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_109_vmb ] PPU-599461c6c88935ff0ed26ef20e649c8c38b7be9c: 60 FPS: Games: npea00365 How to dowload it? npea00365 "Uncharted 2: Among Thieves": NPEA00365: [ 01.10 ] NPUA80698: [ 01.10 ] Author: ZEROx, illusion Notes: Raise maximum framerate cap to 60FPS. Patch Version: 1.2 Group: FPS Patch: - [ load, *uc2_PSN_60FPS ] Unlock FPS: npea00365 How to dowload it? npea00365 Games: "Uncharted 2: Among Thieves": NPEA00365: [ 01.10 ] NPUA80698: [ 01.10 ] Author: ZEROx, illusion Notes: Completely removes maximum framerate cap. Patch Version: 1.2 Group: FPS Patch: - [ load, *uc2_PSN_UnlockFPS ] npea00365 How to get it for free? npea00365 Trap FIX: Games: "Uncharted 2: Among Thieves": NPEA00365: [ 01.10 ] NPUA80698: [ 01.10 ] Author: Faweks1 Notes: Fixes some PPU traps Patch Version: 1.0 Patch: - [ load, *uc2_PSN_trapfix ] npea00365 How to get it? npea00365 Disable SSAO: Games: "Uncharted 2: Among Thieves": NPEA00365: [ 01.10 ] NPUA80698: [ 01.10 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_PSN_ssao ] npea00365 How to get it for free? npea00365 Disable Depth of Field: Games: "Uncharted 2: Among Thieves": NPEA00365: [ 01.10 ] NPUA80698: [ 01.10 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_PSN_dof ] npea00365 How to dowload it? npea00365 Disable SPU Post-processing: Games: "Uncharted 2: Among Thieves": NPEA00365: [ 01.10 ] NPUA80698: [ 01.10 ] Author: ZEROx, illusion Notes: To use scaling correctly for this game you must set Resolution Scale Threshold to 1x1, otherwise some effects like lens flare wil be missing, and all Treasures will be invisible. Patch Version: 1.2 Patch: - [ load, *uc2_PSN_post ] npea00365 How to use it? npea00365 Disable SPU Lighting: Games: "Uncharted 2: Among Thieves": NPEA00365: [ 01.10 ] NPUA80698: [ 01.10 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_PSN_light ] npea00365 How to use it? npea00365 Enable Stencil Buffer for GPU Lighting: Games: "Uncharted 2: Among Thieves": NPEA00365: [ 01.10 ] NPUA80698: [ 01.10 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_PSN_stencil ] npea00365 How to dowload it? npea00365 Disable Mesh Trimming: Games: "Uncharted 2: Among Thieves": NPEA00365: [ 01.10 ] NPUA80698: [ 01.10 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_PSN_mesh ] npea00365 How to use it? npea00365 Disable Motion Blur: Games: "Uncharted 2: Among Thieves": NPEA00365: [ 01.10 ] NPUA80698: [ 01.10 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_PSN_mb ] npea00365 How to get it? npea00365 Disable Velocity Motion Blur: Games: "Uncharted 2: Among Thieves": NPEA00365: [ 01.10 ] NPUA80698: [ 01.10 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_PSN_vmb ] npea00365 How to dowload it? npea00365 PPU-bfee77256ce53064051a6b0ec9d292e75284aad4: 60 FPS: Games: "Uncharted 2: Among Thieves": NPEA90055: [ All ] Author: ZEROx, illusion Notes: Raise maximum framerate cap to 60FPS. Patch Version: 1.2 Group: FPS npea00365 How to get it? npea00365 Patch: - [ load, *uc2_Demo_60FPS ] Unlock FPS: Games: "Uncharted 2: Among Thieves": NPEA90055: [ All ] Author: ZEROx, illusion Notes: Completely removes maximum framerate cap. Patch Version: 1.2 Group: FPS npea00365 How to get it? npea00365 Patch: - [ load, *uc2_Demo_UnlockFPS ] Disable SSAO: Games: "Uncharted 2: Among Thieves": NPEA90055: [ All ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: npea00365 How to dowload it? npea00365 - [ load, *uc2_Demo_ssao ] Disable Depth of Field: Games: "Uncharted 2: Among Thieves": NPEA90055: [ All ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Demo_dof ] npea00365 How to use it? npea00365 Disable SPU Post-processing: Games: "Uncharted 2: Among Thieves": NPEA90055: [ All ] Author: ZEROx, illusion Notes: To use scaling correctly for this game you must set Resolution Scale Threshold to 1x1, otherwise some effects like lens flare wil be missing, and all Treasures will be invisible. Patch Version: 1.2 Patch: - [ load, *uc2_Demo_post ] Disable SPU Lighting: npea00365 How to get it? npea00365 Games: "Uncharted 2: Among Thieves": NPEA90055: [ All ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Demo_light ] Enable Stencil Buffer for GPU Lighting: Games: npea00365 How to use it? npea00365 "Uncharted 2: Among Thieves": NPEA90055: [ All ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Demo_stencil ] Disable Mesh Trimming: Games: "Uncharted 2: Among Thieves": npea00365 How to dowload it? npea00365 NPEA90055: [ All ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Demo_mesh ] Disable Motion Blur: Games: "Uncharted 2: Among Thieves": NPEA90055: [ All ] npea00365 How to use it? npea00365 Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Demo_mb ] Disable Velocity Motion Blur: Games: "Uncharted 2: Among Thieves": NPEA90055: [ All ] Author: ZEROx, illusion npea00365 How to dowload it? npea00365 Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Demo_vmb ] npea00365