local Player = game:service'Players':GetPlayerFromCharacter(script.Parent) if Player then local Owner = script.Owner Owner.Value = Owner.Value Owner:Destroy() local FakeMouse = script.FakeMouse:Clone(); FakeMouse.Parent = Player.Character; script.FakeMouse:Destroy() do local GUID = {} do GUID.IDs = {}; function GUID:new(len) local id; if(not len)then id = (tostring(function() end)) id = id:gsub("function: ","") else local function genID(len) local newID = "" for i = 1,len do newID = newID..string.char(math.random(48,90)) end return newID end repeat id = genID(len) until not GUID.IDs[id] local oid = id; id = {Trash=function() GUID.IDs[oid]=nil; end;Get=function() return oid; end} GUID.IDs[oid]=true; end return id end end local AHB = Instance.new("BindableEvent") local FPS = 30 local TimeFrame = 0 local LastFrame = tick() local Frame = 1/FPS game:service'RunService'.Heartbeat:connect(function(s,p) TimeFrame = TimeFrame + s if(TimeFrame >= Frame)then for i = 1,math.floor(TimeFrame/Frame) do AHB:Fire() end LastFrame=tick() TimeFrame=TimeFrame-Frame*math.floor(TimeFrame/Frame) end end) function swait(dur) if(dur == 0 or typeof(dur) ~= 'number')then AHB.Event:wait() else for i = 1, dur*FPS do AHB.Event:wait() end end end local oPlayer = Player local Player = oPlayer local loudnesses={} script.Parent = Player.Character local CoAS = {Actions={}} local Event = Instance.new("RemoteEvent") Event.Name = "UserInputEvent" Event.Parent = Player.Character local Func = Instance.new("RemoteFunction") Func.Name = "GetClientProperty" Func.Parent = Player.Character local fakeEvent = function() local t = {_fakeEvent=true,Waited={},Connected={}} t.Connect = function(self,f) local ft={} ft={Disconnected=false;disconnect=function(s) if(self.Function==ft)then self.Function=nil end s.Disconnected=true end} ft.Disconnect=ft.disconnect ft.Func=function(...) for id,_ in next, t.Waited do t.Waited[id] = true end return f(...) end; table.insert(self.Connected,ft) return ft; end t.connect = t.Connect t.Wait = function() local guid = GUID:new(25) local waitingId = guid:Get() t.Waited[waitingId]=false repeat swait() until t.Waited[waitingId]==true t.Waited[waitingId]=nil; guid:Trash() end t.wait = t.Wait return t end local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} local UsIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} local Run = {RenderStepped=fakeEvent()} function CoAS:BindAction(name,fun,touch,...) CoAS.Actions[name] = {Name=name,Function=fun,Keys={...}} end function CoAS:UnbindAction(name) CoAS.Actions[name] = nil end local function te(self,ev,...) local t = self[ev] if t and t._fakeEvent and t.Connected then for i,v in next, t.Connected do if(v.Func and not v.Disconnected)then v.Func(...) else t.Connected[i]=nil end end end end m.TrigEvent = te UsIS.TrigEvent = te Run.TrigEvent = te Event.OnServerEvent:Connect(function(plr,io) if plr~=Player then return end --[[table.foreach(io,print) print'---']] if io.Mouse then m.Target = io.Target m.Hit = io.Hit elseif io.KeyEvent then m:TrigEvent('Key'..io.KeyEvent,io.Key) elseif io.UserInputType == Enum.UserInputType.MouseButton1 then if io.UserInputState == Enum.UserInputState.Begin then m:TrigEvent("Button1Down") else m:TrigEvent("Button1Up") end end if(not io.KeyEvent and not io.Mouse)then for n,t in pairs(CoAS.Actions) do for _,k in pairs(t.Keys) do if k==io.KeyCode then t.Function(t.Name,io.UserInputState,io) end end end if io.UserInputState == Enum.UserInputState.Begin then UsIS:TrigEvent("InputBegan",io,false) else UsIS:TrigEvent("InputEnded",io,false) end end end) Func.OnServerInvoke = function(plr,inst,play) if plr~=Player then return end if(inst and typeof(inst) == 'Instance' and inst:IsA'Sound')then loudnesses[inst]=play end end function GetClientProperty(inst,prop) --if(script:IsA'LocalScript' or game:service'RunService':IsStudio())then return prop[inst] end if(prop == 'PlaybackLoudness' and loudnesses[inst])then return loudnesses[inst] elseif(prop == 'PlaybackLoudness')then return Func:InvokeClient(Player,'RegSound',inst) end return Func:InvokeClient(Player,inst,prop) end local oldGame = game; local function GetService(s,i) local service = s:GetService(i) if(i == 'Players')then local oldService = service; local fakeService = newproxy(true) getmetatable(fakeService).__index = function(s,i) if(s == fakeService)then s=oldService end if(i == 'LocalPlayer' or i == 'localPlayer')then local oldPlayer = Player; local fakePlayer = newproxy(true) getmetatable(fakePlayer).__index = function(s,i) if(i == 'GetMouse')then return function() return m; end end return Player[i] end getmetatable(fakePlayer).__newindex = function(s,i,v) Player[i]=v end getmetatable(fakePlayer).__call=function(self,...) if(self == fakePlayer)then self = Player end local wh = {...} local name = table.remove(wh,1) for i,v in next, wh do wh[i]=v end if(name == 'GetMouse')then return m; end return self(name,unpack(wh)) end getmetatable(fakePlayer).__namecall=function(self,...) if(self == fakePlayer)then self = Player end local tuple={...} local name = table.remove(tuple,#tuple) if(name == 'GetMouse')then return m; else return self[name](self,unpack(tuple)) end end return fakePlayer elseif(i == 'oPlayer')then return oPlayer else return s[i] end end getmetatable(fakeService).__newindex = function(s,i,v) if(s == fakeService)then s=oldService end s[i]=v end getmetatable(fakeService).__call=function(self,...) if(self == fakeService)then self = oldService end local wh = {...} local name = table.remove(wh,1) for i,v in next, wh do wh[i]=v end return self(name,unpack(wh)) end getmetatable(fakeService).__namecall=function(self,...) if(self == fakeService)then self = oldService end local tuple={...} local name = table.remove(tuple,#tuple) return self[name](self,unpack(tuple)) end getmetatable(fakeService).__metatable = 'gay' return fakeService elseif(i == 'RunService')then local oldService = service; local fakeService = newproxy(true) getmetatable(fakeService).__index = function(s,i) if(s == fakeService)then s=oldService end return Run[i] or s[i] end getmetatable(fakeService).__newindex = function(s,i,v) if(s == fakeService)then s=oldService end s[i]=v end getmetatable(fakeService).__call=function(self,...) if(self == fakeService)then self = oldService end local wh = {...} local name = table.remove(wh,1) for i,v in next, wh do wh[i]=v end return self(name,unpack(wh)) end getmetatable(fakeService).__namecall=function(self,...) if(self == fakeService)then self = oldService end local tuple={...} local name = table.remove(tuple,#tuple) return self[name](self,unpack(tuple)) end getmetatable(fakeService).__metatable = 'gay' return fakeService elseif(i == 'UserInputService')then return UsIS elseif(i == 'ContextActionService')then return CoAS; else return service end end local serviceFunctions={ service=true, GetService=true, } local fakeGame = newproxy(true) getmetatable(fakeGame).__index = function(s,i) if(s == fakeGame)then s=oldGame end local serv = GetService(oldGame,i) if serviceFunctions[i] then return GetService elseif(serv)then return serv else return s[i] end end getmetatable(fakeGame).__newindex = function(s,i,v) if(s == fakeGame)then s=oldGame end s[i]=v end getmetatable(fakeGame).__call=function(self,...) if(self == fakeGame)then self = oldGame end local wh = {...} local name = table.remove(wh,1) for i,v in next, wh do if(v == fakeGame)then v = oldGame end wh[i]=v end if serviceFunctions[name] then return GetService(self,unpack(wh)) else return self(name,unpack(wh)) end end getmetatable(fakeGame). __namecall=function(self,...) if(self == fakeGame)then self = oldGame end local tuple={...} local name = table.remove(tuple,#tuple) local funcToCall=self[name] if serviceFunctions[name] then return GetService(self,unpack(tuple)) else return self[name](self,unpack(tuple)) end end getmetatable(fakeGame).__metatable = 'gay' coroutine.wrap(function() while true do Run:TrigEvent('RenderStepped') swait() end end)() game = fakeGame UserInputService,ContextActionService = UsIS,CoAS end end -- Synapse Decompiler -- Purchase Here: https://brack4712.xyz/synapse/purchase/ wait(0.2) Player = game:GetService("Players").LocalPlayer PlayerGui = Player.PlayerGui Cam = workspace.CurrentCamera Backpack = Player.Backpack Character = Player.Character Humanoid = Character.Humanoid Mouse = Player:GetMouse() RootPart = Character.HumanoidRootPart Torso = Character.Torso Head = Character.Head RightArm = Character["Right Arm"] LeftArm = Character["Left Arm"] RightLeg = Character["Right Leg"] LeftLeg = Character["Left Leg"] RootJoint = RootPart.RootJoint Neck = Torso.Neck RightShoulder = Torso["Right Shoulder"] LeftShoulder = Torso["Left Shoulder"] RightHip = Torso["Right Hip"] LeftHip = Torso["Left Hip"] local sick = Instance.new("Sound", Character) IT = Instance.new CF = CFrame.new VT = Vector3.new RAD = math.rad C3 = Color3.new UD2 = UDim2.new BRICKC = BrickColor.new ANGLES = CFrame.Angles EULER = CFrame.fromEulerAnglesXYZ COS = math.cos ACOS = math.acos SIN = math.sin ASIN = math.asin ABS = math.abs MRANDOM = math.random FLOOR = math.floor Animation_Speed = 3 Frame_Speed = 0.016666666666666666 local Speed = 25 local SIZE = 3 local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) local DAMAGEMULTIPLIER = 1 local ANIM = "Idle" local ATTACK = false local EQUIPPED = false local HOLD = false local COMBO = 1 local Rooted = false local SINE = 0 local KEYHOLD = false local CHANGE = 2 / Animation_Speed local WALKINGANIM = false local VALUE1 = false local VALUE2 = false local ROBLOXIDLEANIMATION = IT("Animation") ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" local WEAPONGUI = IT("ScreenGui", PlayerGui) WEAPONGUI.Name = "Weapon GUI" local Effects = IT("Folder", Character) Effects.Name = "Effects" local ANIMATOR = Humanoid.Animator local ANIMATE = Character.Animate ANIMATOR:Destroy() local UNANCHOR = true local HELDGUN, GUNWELD local HITPLAYERSOUNDS = { "263032172", "263032182", "263032200", "263032221", "263032252", "263033191" } ArtificialHB = Instance.new("BindableEvent", script) ArtificialHB.Name = "ArtificialHB" script:WaitForChild("ArtificialHB") frame = Frame_Speed tf = 0 allowframeloss = false tossremainder = false lastframe = tick() script.ArtificialHB:Fire() game:GetService("RunService").Heartbeat:connect(function(s, p) tf = tf + s if tf >= frame then if allowframeloss then script.ArtificialHB:Fire() lastframe = tick() else for i = 1, math.floor(tf / frame) do script.ArtificialHB:Fire() end lastframe = tick() end if tossremainder then tf = 0 else tf = tf - frame * math.floor(tf / frame) end end end) function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) end function PositiveAngle(NUMBER) if NUMBER >= 0 then NUMBER = 0 end return NUMBER end function NegativeAngle(NUMBER) if NUMBER <= 0 then NUMBER = 0 end return NUMBER end function Swait(NUMBER) if NUMBER == 0 or NUMBER == nil then ArtificialHB.Event:wait() else for i = 1, NUMBER do ArtificialHB.Event:wait() end end end function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) local NEWMESH = IT(MESH) if MESH == "SpecialMesh" then NEWMESH.MeshType = MESHTYPE if MESHID ~= "nil" and MESHID ~= "" then NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID end if TEXTUREID ~= "nil" and TEXTUREID ~= "" then NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID end end NEWMESH.Offset = OFFSET or VT(0, 0, 0) NEWMESH.Scale = SCALE NEWMESH.Parent = PARENT return NEWMESH end function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) local NEWPART = IT("Part") NEWPART.formFactor = FORMFACTOR NEWPART.Reflectance = REFLECTANCE NEWPART.Transparency = TRANSPARENCY NEWPART.CanCollide = false NEWPART.Locked = true NEWPART.Anchored = true if ANCHOR == false then NEWPART.Anchored = false end NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) NEWPART.Name = NAME NEWPART.Size = SIZE NEWPART.Position = Torso.Position NEWPART.Material = MATERIAL NEWPART:BreakJoints() NEWPART.Parent = PARENT return NEWPART end local weldBetween = function(a, b) local weldd = Instance.new("ManualWeld") weldd.Part0 = a weldd.Part1 = b weldd.C0 = CFrame.new() weldd.C1 = b.CFrame:inverse() * a.CFrame weldd.Parent = a return weldd end function QuaternionFromCFrame(cf) local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() local trace = m00 + m11 + m22 if trace > 0 then local s = math.sqrt(1 + trace) local recip = 0.5 / s return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 else local i = 0 if m00 < m11 then i = 1 end if m22 > (i == 0 and m00 or m11) then i = 2 end if i == 0 then local s = math.sqrt(m00 - m11 - m22 + 1) local recip = 0.5 / s return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip elseif i == 1 then local s = math.sqrt(m11 - m22 - m00 + 1) local recip = 0.5 / s return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip elseif i == 2 then local s = math.sqrt(m22 - m00 - m11 + 1) local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip end end end function QuaternionToCFrame(px, py, pz, x, y, z, w) local xs, ys, zs = x + x, y + y, z + z local wx, wy, wz = w * xs, w * ys, w * zs local xx = x * xs local xy = x * ys local xz = x * zs local yy = y * ys local yz = y * zs local zz = z * zs return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) end function QuaternionSlerp(a, b, t) local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] local startInterp, finishInterp if cosTheta >= 1.0E-4 then if 1 - cosTheta > 1.0E-4 then local theta = ACOS(cosTheta) local invSinTheta = 1 / SIN(theta) startInterp = SIN((1 - t) * theta) * invSinTheta finishInterp = SIN(t * theta) * invSinTheta else startInterp = 1 - t finishInterp = t end elseif 1 + cosTheta > 1.0E-4 then local theta = ACOS(-cosTheta) local invSinTheta = 1 / SIN(theta) startInterp = SIN((t - 1) * theta) * invSinTheta finishInterp = SIN(t * theta) * invSinTheta else startInterp = t - 1 finishInterp = t end return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp end function Clerp(a, b, t) local qa = { QuaternionFromCFrame(a) } local qb = { QuaternionFromCFrame(b) } local ax, ay, az = a.x, a.y, a.z local bx, by, bz = b.x, b.y, b.z local _t = 1 - t return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) end function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) local frame = IT("Frame") frame.BackgroundTransparency = TRANSPARENCY frame.BorderSizePixel = BORDERSIZEPIXEL frame.Position = POSITION frame.Size = SIZE frame.BackgroundColor3 = COLOR frame.BorderColor3 = BORDERCOLOR frame.Name = NAME frame.Parent = PARENT return frame end function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) local label = IT("TextLabel") label.BackgroundTransparency = 1 label.Size = UD2(1, 0, 1, 0) label.Position = UD2(0, 0, 0, 0) label.TextColor3 = TEXTCOLOR label.TextStrokeTransparency = STROKETRANSPARENCY label.TextTransparency = TRANSPARENCY label.FontSize = TEXTFONTSIZE label.Font = TEXTFONT label.BorderSizePixel = BORDERSIZEPIXEL label.TextScaled = false label.Text = TEXT label.Name = NAME label.Parent = PARENT return label end function NoOutlines(PART) PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 end function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) local NEWWELD = IT(TYPE) NEWWELD.Part0 = PART0 NEWWELD.Part1 = PART1 NEWWELD.C0 = C0 NEWWELD.C1 = C1 NEWWELD.Parent = PARENT return NEWWELD end local S = IT("Sound") function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) local NEWSOUND coroutine.resume(coroutine.create(function() NEWSOUND = S:Clone() NEWSOUND.Parent = PARENT NEWSOUND.EmitterSize = 10 + VOLUME * 2 NEWSOUND.Volume = VOLUME NEWSOUND.Pitch = PITCH NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID NEWSOUND:play() if DOESLOOP == true then NEWSOUND.Looped = true else repeat wait(1) until NEWSOUND.Playing == false NEWSOUND:remove() end end)) return NEWSOUND end function CFrameFromTopBack(at, top, back) local right = top:Cross(back) return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) end function WACKYEFFECT(Table) local TYPE = Table.EffectType or "Sphere" local SIZE = Table.Size or VT(1, 1, 1) local ENDSIZE = Table.Size2 or VT(0, 0, 0) local TRANSPARENCY = Table.Transparency or 0 local ENDTRANSPARENCY = Table.Transparency2 or 1 local CFRAME = Table.CFrame or Torso.CFrame local MOVEDIRECTION = Table.MoveToPos or nil local ROTATION1 = Table.RotationX or 0 local ROTATION2 = Table.RotationY or 0 local ROTATION3 = Table.RotationZ or 0 local MATERIAL = Table.Material or "Neon" local COLOR = Table.Color or C3(1, 1, 1) local TIME = Table.Time or 45 local SOUNDID = Table.SoundID or nil local SOUNDPITCH = Table.SoundPitch or nil local SOUNDVOLUME = Table.SoundVolume or nil coroutine.resume(coroutine.create(function() local PLAYSSOUND = false local SOUND local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true) if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then PLAYSSOUND = true SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) end EFFECT.Color = COLOR local MSH if TYPE == "Sphere" then MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0)) elseif TYPE == "Block" or TYPE == "Box" then MSH = IT("BlockMesh", EFFECT) MSH.Scale = SIZE elseif TYPE == "Wave" then MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8)) elseif TYPE == "Ring" then MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0)) elseif TYPE == "Slash" then MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0)) elseif TYPE == "Round Slash" then MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0)) elseif TYPE == "Swirl" then MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0)) elseif TYPE == "Skull" then MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0)) elseif TYPE == "Crystal" then MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0)) end if MSH ~= nil then local MOVESPEED if MOVEDIRECTION ~= nil then MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME end local GROWTH = SIZE - ENDSIZE local TRANS = TRANSPARENCY - ENDTRANSPARENCY if TYPE == "Block" then EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) else EFFECT.CFrame = CFRAME end for LOOP = 1, TIME + 1 do Swait() MSH.Scale = MSH.Scale - GROWTH / TIME if TYPE == "Wave" then MSH.Offset = VT(0, 0, -MSH.Scale.X / 8) end EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME if TYPE == "Block" then EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) else EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3)) end if MOVEDIRECTION ~= nil then local ORI = EFFECT.Orientation EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED) EFFECT.Orientation = ORI end end if PLAYSSOUND == false then EFFECT:remove() else repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil EFFECT:remove() end elseif PLAYSSOUND == false then EFFECT:remove() else repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil EFFECT:remove() end end)) end function MakeForm(PART, TYPE) if TYPE == "Cyl" then local MSH = IT("CylinderMesh", PART) elseif TYPE == "Ball" then local MSH = IT("SpecialMesh", PART) MSH.MeshType = "Sphere" elseif TYPE == "Wedge" then local MSH = IT("SpecialMesh", PART) MSH.MeshType = "Wedge" end end Debris = game:GetService("Debris") function CastProperRay(StartPos, EndPos, Distance, Ignore) local DIRECTION = CF(StartPos, EndPos).lookVector return Raycast(StartPos, DIRECTION, Distance, Ignore) end function MakeForm(PART, TYPE) if TYPE == "Cyl" then local MSH = IT("CylinderMesh", PART) elseif TYPE == "Ball" then local MSH = IT("SpecialMesh", PART) MSH.MeshType = "Sphere" elseif TYPE == "Wedge" then local MSH = IT("SpecialMesh", PART) MSH.MeshType = "Wedge" end end Debris = game:GetService("Debris") function CastProperRay(StartPos, EndPos, Distance, Ignore) local DIRECTION = CF(StartPos, EndPos).lookVector return Raycast(StartPos, DIRECTION, Distance, Ignore) end function Chatter(Text, Timer) local chat = coroutine.wrap(function() if Character:FindFirstChild("SpeechBoard") ~= nil then Character:FindFirstChild("SpeechBoard"):destroy() end local naeeym2 = IT("BillboardGui", Character) naeeym2.Size = UD2(0, 100, 0, 40) naeeym2.StudsOffset = VT(0, 5, 0) naeeym2.Adornee = Character.Head naeeym2.Name = "SpeechBoard" naeeym2.AlwaysOnTop = true local tecks2 = IT("TextLabel", naeeym2) tecks2.BackgroundTransparency = 1 tecks2.BorderSizePixel = 0 tecks2.Text = "" tecks2.Font = "Legacy" tecks2.TextSize = 15 tecks2.TextStrokeTransparency = 0 tecks2.TextColor3 = C3(1, 1, 1) tecks2.TextStrokeColor3 = C3(0, 0, 0) tecks2.Size = UDim2.new(1, 0, 0.5, 0) local FINISHED = false coroutine.resume(coroutine.create(function() for i = 1, string.len(Text) do if naeeym2.Parent ~= Character then FINISHED = true end CreateSound(418252437, Head, 7, MRANDOM(8, 12) / 15, false) tecks2.Text = string.sub(Text, 1, i) Swait(Timer) end FINISHED = true end)) repeat wait() until FINISHED == true wait(1) naeeym2.Name = "FadingDialogue" for i = 1, 45 do Swait() naeeym2.StudsOffset = naeeym2.StudsOffset + VT(0, (2 - 0.044444444444444446 * i) / 45, 0) tecks2.TextTransparency = tecks2.TextTransparency + 0.022222222222222223 tecks2.TextStrokeTransparency = tecks2.TextTransparency end naeeym2:Destroy() end) chat() end function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH, DOES360) if FLOOR ~= nil then for i = 1, AMOUNT do do local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", BLOCKSIZE, false) DEBREE.Material = FLOOR.Material DEBREE.Color = FLOOR.Color DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360))) if DOES360 == true then DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH)) else DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), STRENGTH, MRANDOM(-STRENGTH, STRENGTH)) end coroutine.resume(coroutine.create(function() Swait(15) DEBREE.Parent = workspace DEBREE.CanCollide = true Debris:AddItem(DEBREE, SWAIT) end)) end end end end function SHAKECAM(POSITION, RANGE, INTENSITY, TIME) local CHILDREN = workspace:GetDescendants() for index, CHILD in pairs(CHILDREN) do if CHILD.ClassName == "Model" then local HUM = CHILD:FindFirstChildOfClass("Humanoid") if HUM then local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then local CAMSHAKER = script.CamShake:Clone() CAMSHAKER.Shake.Value = INTENSITY CAMSHAKER.Timer.Value = TIME CAMSHAKER.Parent = CHILD CAMSHAKER.Disabled = false end end end end end Humanoid.Parent = nil RootPart.Size = RootPart.Size * SIZE Torso.Size = Torso.Size * SIZE RightArm.Size = RightArm.Size * SIZE RightLeg.Size = RightLeg.Size * SIZE LeftArm.Size = LeftArm.Size * SIZE LeftLeg.Size = LeftLeg.Size * SIZE RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)) RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)) Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + (1 * SIZE - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE) LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE) RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) Head.Size = Head.Size * SIZE RootJoint.Parent = RootPart Neck.Parent = Torso RightShoulder.Parent = Torso LeftShoulder.Parent = Torso RightHip.Parent = Torso LeftHip.Parent = Torso local Trap = Instance.new local GUNOFFSET = CF(0, 0.8, -1.3) local BEARTRAP = script.Beartrap BEARTRAP.Parent = nil local GRENADE = script.Grenade GRENADE.Parent = nil GRENADE.Anchored = false local FAKEBEARTRAP, FAKEGUN, HELDTRAP for _, c in pairs(Character:GetChildren()) do if script:FindFirstChild(c.Name) then local Part = script[c.Name] Part.Parent = Character Part:SetPrimaryPartCFrame(c.CFrame) c.Transparency = 1 for _, e in pairs(Part:GetChildren()) do if e:IsA("BasePart") and e.Name ~= "Base" then e.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) e.Anchored = false weldBetween(c, e) e.CanCollide = false e.Locked = true if e.Name == "Beartrap" then FAKEBEARTRAP = e elseif e.Name == "Gun" then FAKEGUN = e elseif e.Name == "HeldBeartrap" then HELDTRAP = e end end end end end local TAIL = {} local SKILLTEXTCOLOR = C3(1, 1, 1) local SKILLFONT = "Legacy" local SKILLTEXTSIZE = 3 local ATTACKS = { "Mouse - Fury", "F - Equip Gun", "C - Beartrap", "V - Hand Grenade" } for i = 1, #ATTACKS do local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97 - 0.02 * i, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill Frame") local SKILLTEXT = CreateLabel(SKILLFRAME, "[" .. ATTACKS[i] .. "]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text") SKILLTEXT.TextXAlignment = "Right" end Humanoid.Parent = Character function ApplyDamage(Humanoid, Damage) Damage = Damage * DAMAGEMULTIPLIER if Humanoid.Health < 2000 then if Humanoid.Health - Damage > 0 then Humanoid.Health = Humanoid.Health - Damage else Humanoid.Parent:BreakJoints() end else Humanoid.Parent:BreakJoints() end end function ApplyAoE(POSITION, RANGE, MINDMG, MAXDMG, FLING, INSTAKILL) for index, CHILD in pairs(workspace:GetDescendants()) do if CHILD.ClassName == "Model" and CHILD ~= Character then local HUM = CHILD:FindFirstChildOfClass("Humanoid") if HUM then local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then if INSTAKILL == true then CHILD:BreakJoints() else local DMG = MRANDOM(MINDMG, MAXDMG) ApplyDamage(HUM, DMG) end if FLING > 0 then for _, c in pairs(CHILD:GetChildren()) do if c:IsA("BasePart") then local bv = Instance.new("BodyVelocity") bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING bv.Parent = c Debris:AddItem(bv, 0.05) end end end end end end end end function Fury() ATTACK = true Rooted = false if EQUIPPED == false then Rooted = true Chatter("I'll crush you!", 0) for i = 0, 0.3, 0.1 / Animation_Speed do Swait() RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0.01 * SIZE, -0.01 * SIZE) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 5 * COS(SINE / 24)), RAD(-5), RAD(-5)), 1 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, 0.2 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.5 * SIZE) * ANGLES(RAD(5), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(-5), RAD(-75), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) end local TOUCH = RightLeg.Touched:Connect(function(HIT) if HIT.Anchored == false and (HIT.Parent:FindFirstChildOfClass("Humanoid") or HIT.Parent.Parent:FindFirstChildOfClass("Humanoid")) then HIT:BreakJoints() end end) for i = 0, 0.1, 0.1 / Animation_Speed do Swait() RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, -0.4 * SIZE, -0.1 * SIZE) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 5 * COS(SINE / 24)), RAD(-5), RAD(-5)), 1 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(-25), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(-25), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(25), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1.5 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1.1 * SIZE, -0.01 * SIZE) * ANGLES(RAD(25), RAD(-75), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) end local HITFLOOR, HITPOS = Raycast(RightLeg.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 2 * SIZE, Character) if HITFLOOR then for i = 1, 5 do WACKYEFFECT({ Time = 25, EffectType = "Wave", Size = VT(5, 0.5, 5), Size2 = VT(15 + i * 3, 0, 15 + i * 3), Transparency = 0.7, Transparency2 = 1, CFrame = CF(RightLeg.CFrame * CF(0, -1.05 * SIZE, 0).p) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1, 1, 1), SoundID = nil, SoundPitch = nil, SoundVolume = nil }) end SHAKECAM(HITPOS, 35, 7, 12) ApplyAoE(HITPOS, 25, 35, 45, 45, false) CreateSound(765590102, RightLeg, 6, 1, false) CreateFlyingDebree(HITFLOOR, CF(HITPOS), 10, VT(2, 2, 2), 5, 75, false) end TOUCH:Disconnect() for i = 0, 0.2, 0.1 / Animation_Speed do Swait() RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, -0.4 * SIZE, -0.1 * SIZE) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 5 * COS(SINE / 24)), RAD(-5), RAD(-5)), 1 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(-25), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(-25), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(25), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1.5 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1.1 * SIZE, -0.01 * SIZE) * ANGLES(RAD(25), RAD(-75), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) end else do local GYRO = IT("BodyGyro", RootPart) GYRO.D = 2 GYRO.P = 20000 GYRO.MaxTorque = VT(0, 4000000, 0) coroutine.resume(coroutine.create(function() repeat Swait() GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p) until ATTACK == false GYRO:Remove() end)) local FIRING = true local SHOOTING = false local TIMER = 70 CreateSound(1498950813, HELDGUN, 6, 1, false) for i = 0, 0.2, 0.1 / Animation_Speed do Swait() RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 + 0.05 * SIZE * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(15 - 5 * COS(SINE / 24)), RAD(-5), RAD(-25)), 1 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), -0.5 * SIZE) * ANGLES(RAD(80), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) end local MOUSE = Mouse.Button1Down:connect(function(NEWKEY) if SHOOTING == false then HOLD = true repeat SHOOTING = true local GUNPOS = HELDGUN.CFrame * GUNOFFSET.p local HIT, POS, NORMAL = CastProperRay(GUNPOS, Mouse.Hit.p, 1000, Character) local DISTANCE = (POS - GUNPOS).Magnitude if HIT then if HIT.Parent:FindFirstChildOfClass("Humanoid") then if HIT.Parent:FindFirstChildOfClass("Humanoid").Health > 0 then HIT.CFrame = HIT.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], HIT, 10, 1, false) ApplyDamage(HIT.Parent:FindFirstChildOfClass("Humanoid"), 99) CreateFlyingDebree(HIT, CF(POS), 7, VT(0.1, 0.1, 0.1), 5, 35, true) end elseif HIT.Anchored == true then CreateFlyingDebree(HIT, CF(POS), 7, VT(0.2, 0.2, 0.2), 5, 35, true) end end SHAKECAM(GUNPOS, 8, 5, 3) SHAKECAM(POS, 10, 6, 6) WACKYEFFECT({ Time = 6, EffectType = "Block", Size = VT(2, 2, 2), Size2 = VT(4, 4, 4), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1, 1, 0), SoundID = 213603013, SoundPitch = 0.9, SoundVolume = 10 }) WACKYEFFECT({ Time = 6, EffectType = "Box", Size = VT(1.6, 1.6, DISTANCE), Size2 = VT(0, 0, DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS, POS) * CF(0, 0, -DISTANCE / 2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1, 1, 0), SoundID = nil, SoundPitch = nil, SoundVolume = nil }) for i = 0, 0.3, 0.1 / Animation_Speed do Swait() RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 + 0.05 * SIZE * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(15 - 5 * COS(SINE / 24)), RAD(-5), RAD(-25)), 1 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), -0.5 * SIZE) * ANGLES(RAD(100), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) end for i = 0, 0.5, 0.1 / Animation_Speed do Swait() RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 + 0.05 * SIZE * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(15 - 5 * COS(SINE / 24)), RAD(-5), RAD(-25)), 1 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), -0.5 * SIZE) * ANGLES(RAD(80), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) end until HOLD == false SHOOTING = false end end) repeat Swait() if SHOOTING == false then TIMER = TIMER - 1 if TIMER <= 0 then FIRING = false end RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 + 0.05 * SIZE * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(15 - 5 * COS(SINE / 24)), RAD(-5), RAD(-25)), 1 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), -0.5 * SIZE) * ANGLES(RAD(80), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) end until FIRING == false and SHOOTING == false MOUSE:Disconnect() end end ATTACK = false Rooted = false end function EquipGun() ATTACK = true Rooted = false if EQUIPPED == false then Chatter("Let's play dirty.", 0) for i = 0, 0.3, 0.1 / Animation_Speed do Swait() RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 + 0.05 * SIZE * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 5 * COS(SINE / 24)), RAD(-5), RAD(-5)), 1 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.4 * SIZE, 0.35 * SIZE - 0.05 * SIZE * SIN(SINE / 24), -0.5 * SIZE) * ANGLES(RAD(15), RAD(0), RAD(-75)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0.2 * SIZE) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) end HELDGUN = FAKEGUN:Clone() HELDGUN.Parent = Character GUNWELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HELDGUN, CF(0.3 * SIZE, -1.5 * SIZE, 0.1 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(-90)), CF(0, 0, 0)) FAKEGUN.Transparency = 1 CreateSound(1498950813, HELDGUN, 6, 1, false) for i = 0, 0.3, 0.1 / Animation_Speed do Swait() RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 + 0.05 * SIZE * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 5 * COS(SINE / 24)), RAD(-5), RAD(-5)), 1 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.5 * SIZE, 0.45 * SIZE - 0.05 * SIZE * SIN(SINE / 24), -0.5 * SIZE) * ANGLES(RAD(45), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), -0.3 * SIZE) * ANGLES(RAD(25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) end EQUIPPED = true else for i = 0, 0.3, 0.1 / Animation_Speed do Swait() GUNWELD.C1 = Clerp(GUNWELD.C1, CF(0, 0.5, 0) * ANGLES(RAD(65), RAD(-45), RAD(0)), 1 / Animation_Speed) RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 + 0.05 * SIZE * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 5 * COS(SINE / 24)), RAD(-5), RAD(-5)), 1 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.7 * SIZE, 0 * SIZE - 0.05 * SIZE * SIN(SINE / 24), -0.1 * SIZE) * ANGLES(RAD(35), RAD(0), RAD(-75)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0.3 * SIZE) * ANGLES(RAD(-25), RAD(15), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) end FAKEGUN.Transparency = 0 HELDGUN:remove() HELDGUN = nil EQUIPPED = false end ATTACK = false Rooted = false end function BearTrap() ATTACK = true Rooted = false coroutine.resume(coroutine.create(function() repeat Swait() RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(-20), RAD(-25), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) until ATTACK == false end)) for i = 0, 0.3, 0.1 / Animation_Speed do Swait() RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 + 0.05 * SIZE * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 5 * COS(SINE / 24)), RAD(-5), RAD(-5)), 1 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.1 * SIZE, 0.25 * SIZE - 0.05 * SIZE * SIN(SINE / 24), -0.5 * SIZE) * ANGLES(RAD(30), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) end local GYRO = IT("BodyGyro", RootPart) GYRO.D = 2 GYRO.P = 20000 GYRO.MaxTorque = VT(0, 4000000, 0) GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p) coroutine.resume(coroutine.create(function() repeat Swait() GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p) until ATTACK == false GYRO:Remove() end)) FAKEBEARTRAP.Transparency = 1 HELDTRAP.Transparency = 0 for i = 0, 0.4, 0.1 / Animation_Speed do Swait() RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 + 0.05 * SIZE * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 5 * COS(SINE / 24)), RAD(-5), RAD(-5)), 1 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(40), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) end local TRAP = BEARTRAP:Clone() TRAP.Parent = Effects coroutine.resume(coroutine.create(function() TRAP:SetPrimaryPartCFrame(HELDTRAP.CFrame) local BASE = TRAP.PrimaryPart local OPEN = TRAP.Open local CLOSED = TRAP.Closed CreateSound(147722227, BASE, 6, 1, false) local DISTANCE = (BASE.Position - Mouse.Hit.p).Magnitude BASE.Velocity = CF(BASE.Position - VT(0, 5, 0), Mouse.Hit.p).lookVector * (DISTANCE * 2) wait(0.7) BASE.Velocity = VT(0, 0, 0) local ISCLOSED = false for i = 1, 15 do Swait() BASE.CFrame = Clerp(BASE.CFrame, CF(BASE.Position + VT(0, 1, 0)), 0.4) end TOUCH = OPEN.Touched:Connect(function(HIT) if HIT.Anchored == false and ISCLOSED == false and HIT.Parent:FindFirstChildOfClass("Humanoid") then TOUCH:Disconnect() ISCLOSED = true OPEN.Anchored = true OPEN.Transparency = 1 CLOSED.Transparency = 0 OPEN.CanCollide = false CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], HIT, 10, 1, false) ApplyDamage(HIT.Parent:FindFirstChildOfClass("Humanoid"), 60) weldBetween(OPEN, HIT) CreateSound(54061314, OPEN, 6, 1, false) end end) wait(15) TOUCH:Disconnect() for i = 1, 45 do Swait() for _, e in pairs(TRAP:GetChildren()) do if e:IsA("BasePart") then e.Transparency = e.Transparency + 0.022222222222222223 end end end TRAP:Remove() end)) HELDTRAP.Transparency = 1 for i = 0, 0.3, 0.1 / Animation_Speed do Swait() RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 + 0.05 * SIZE * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 5 * COS(SINE / 24)), RAD(-5), RAD(5)), 1 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), -0.2 * SIZE) * ANGLES(RAD(120), RAD(0), RAD(10)) * LEFTSHOULDERC0, 2 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(-5), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) end FAKEBEARTRAP.Transparency = 0 ATTACK = false Rooted = false end function HandGrenade() ATTACK = true Rooted = false Chatter("How about a little fire?", 0) coroutine.resume(coroutine.create(function() repeat Swait() RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * SIZE, 0.35 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0.2 * SIZE) * ANGLES(RAD(-20), RAD(-25), RAD(-3)) * RIGHTSHOULDERC0, 1 / Animation_Speed) until ATTACK == false end)) local GYRO = IT("BodyGyro", RootPart) GYRO.D = 2 GYRO.P = 20000 GYRO.MaxTorque = VT(0, 4000000, 0) GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p) coroutine.resume(coroutine.create(function() repeat Swait() GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p) until ATTACK == false GYRO:Remove() end)) for i = 0, 0.4, 0.1 / Animation_Speed do Swait() RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 + 0.05 * SIZE * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(0 - 5 * COS(SINE / 24)), RAD(-5), RAD(-5)), 1 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(-5), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) end local NADE = GRENADE:Clone() NADE.CFrame = LeftArm.CFrame * CF(0, -1.2 * SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) NADE.Parent = Effects CreateSound(326088041, NADE, 7, 1, false) local WELD = weldBetween(LeftArm, NADE) for i = 0, 0.7, 0.1 / Animation_Speed do Swait() RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 + 0.05 * SIZE * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(0 - 5 * COS(SINE / 24)), RAD(-5), RAD(-15)), 1 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(150), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) end coroutine.resume(coroutine.create(function() WELD:remove() local DISTANCE = (NADE.Position - Mouse.Hit.p).Magnitude if DISTANCE > 150 then DISTANCE = 150 end NADE.Velocity = CF(NADE.Position - VT(0, 5, 0), Mouse.Hit.p).lookVector * (DISTANCE * 2) wait(0.2) TOUCH = NADE.Touched:Connect(function() TOUCH:Disconnect() wait(0.5) NADE.Anchored = true NADE.Transparency = 1 NADE.CanCollide = false local COLORS = { C3(0.8862745098039215, 0.6078431372549019, 0.25098039215686274), C3(1, 0, 0), C3(0.9607843137254902, 0.803921568627451, 0.18823529411764706) } WACKYEFFECT({ Time = 66, EffectType = "Sphere", Size = VT(45, 45, 45), Size2 = VT(450, 450, 450), Transparency = 0.99, Transparency2 = 1, CFrame = CF(NADE.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1, 1, 1), SoundID = nil, SoundPitch = nil, SoundVolume = nil }) for i = 1, 45 do WACKYEFFECT({ Time = MRANDOM(10, 60), EffectType = "Sphere", Size = VT(45, 45, 45) * MRANDOM(5, 12) / 10, Size2 = VT(65, 65, 65) * MRANDOM(5, 22) / 10, Transparency = 0, Transparency2 = 1, CFrame = CF(NADE.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 15, 0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = COLORS[MRANDOM(1, #COLORS)], SoundID = nil, SoundPitch = nil, SoundVolume = nil }) end ApplyAoE(NADE.Position, 75, 35, 80, 145, false) SHAKECAM(NADE.Position, 160, 12, 25) CreateSound(174580476, NADE, 10, 1, false) CreateSound(165970126, NADE, 6, 1, false) Debris:AddItem(NADE, 10) end) end)) for i = 0, 0.3, 0.1 / Animation_Speed do Swait() RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 + 0.05 * SIZE * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(0 - 5 * COS(SINE / 24)), RAD(-5), RAD(15)), 1 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), -0.2 * SIZE) * ANGLES(RAD(25), RAD(0), RAD(10)) * LEFTSHOULDERC0, 2 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(-5), RAD(-80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) end ATTACK = false Rooted = false end function AttackTemplate() ATTACK = true Rooted = false for i = 0, 1, 0.1 / Animation_Speed do Swait() RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 + 0.05 * SIZE * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 5 * COS(SINE / 24)), RAD(-5), RAD(-5)), 1 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) end ATTACK = false Rooted = false end function MouseDown(Mouse) if ATTACK == false then Fury() end end function MouseUp(Mouse) HOLD = false end function KeyDown(Key) KEYHOLD = true if Key == "f" and ATTACK == false then EquipGun() end if Key == "c" and ATTACK == false then BearTrap() end if Key == "v" and ATTACK == false then HandGrenade() end if Key ~= "x" or ATTACK == false then end end function KeyUp(Key) KEYHOLD = false end Mouse.Button1Down:connect(function(NEWKEY) MouseDown(NEWKEY) end) Mouse.Button1Up:connect(function(NEWKEY) MouseUp(NEWKEY) end) Mouse.KeyDown:connect(function(NEWKEY) KeyDown(NEWKEY) end) Mouse.KeyUp:connect(function(NEWKEY) KeyUp(NEWKEY) end) function unanchor() for _, c in pairs(Character:GetChildren()) do if c:IsA("BasePart") and c ~= RootPart then c.Anchored = false end end if UNANCHOR == true then RootPart.Anchored = false else RootPart.Anchored = true end end Humanoid.Changed:connect(function(Jump) if Jump == "Jump" and Disable_Jump == true then Humanoid.Jump = false end end) while true do Swait() script.Parent = WEAPONGUI ANIMATE.Parent = nil for _, v in next, Humanoid:GetPlayingAnimationTracks() do v:Stop() end SINE = SINE + CHANGE Humanoid.HipHeight = 0.4 Humanoid.JumpPower = 150 local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude local TORSOVERTICALVELOCITY = RootPart.Velocity.y local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 * SIZE, Character) local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16) if ANIM == "Walk" and TORSOVELOCITY > 1 then RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) Neck.C1 = Clerp(Neck.C1, CF(0, -0.5 * SIZE, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * SIZE, 0.885 * SIZE - 0.125 * SIZE * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2), 0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * SIZE, 0.885 * SIZE + 0.125 * SIZE * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2), 0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) elseif ANIM ~= "Walk" or TORSOVELOCITY < 1 then RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) Neck.C1 = Clerp(Neck.C1, CF(0, -0.5 * SIZE, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * SIZE, 1 * SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * SIZE, 1 * SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) end if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then ANIM = "Jump" if ATTACK == false then RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE, -0.3 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE, -0.3 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed) end elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then ANIM = "Fall" if ATTACK == false then RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-10), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-10), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -0.8 * SIZE, -0.3 * SIZE) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed) end elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then ANIM = "Idle" if ATTACK == false then RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 + 0.05 * SIZE * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(10 - 5 * COS(SINE / 24)), RAD(-5), RAD(-5)), 1 / Animation_Speed) if EQUIPPED == false then RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 * SIZE, 0.55 * SIZE - 0.05 * SIZE * SIN(SINE / 24), -0.75 * SIZE) * ANGLES(RAD(25), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * SIZE, 0.25 * SIZE - 0.05 * SIZE * SIN(SINE / 24), -0.5 * SIZE) * ANGLES(RAD(25), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) else RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 * SIZE, 0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(45), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * SIZE, 0.5 * SIZE, -0.8 * SIZE) * ANGLES(RAD(45), RAD(0), RAD(50)) * CF(0, 0.1 * SIZE, 0) * LEFTSHOULDERC0, 1 / Animation_Speed) end RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) end elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then ANIM = "Walk" if ATTACK == false then RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, -0.1 * SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) if EQUIPPED == false then RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 * SIZE, 0.55 * SIZE + 0.05 * SIZE * COS(SINE / (WALKSPEEDVALUE / 2)), -0.75 * SIZE) * ANGLES(RAD(25), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * SIZE, 0.25 * SIZE + 0.05 * SIZE * COS(SINE / (WALKSPEEDVALUE / 2)), -0.5 * SIZE) * ANGLES(RAD(25), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) else RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 * SIZE, 0.5 * SIZE + 0.05 * SIZE * COS(SINE / (WALKSPEEDVALUE / 2)), -0.5 * SIZE) * ANGLES(RAD(45), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * SIZE, 0.5 * SIZE + 0.05 * SIZE * COS(SINE / (WALKSPEEDVALUE / 2)), -0.8 * SIZE) * ANGLES(RAD(45), RAD(0), RAD(50)) * CF(0, 0.1 * SIZE, 0) * LEFTSHOULDERC0, 1 / Animation_Speed) end RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) end end for E = 1, #TAIL do TAIL[E].C1 = Clerp(TAIL[E].C1, CF(0, 0, 0) * ANGLES(RAD(-2 * COS(SINE / 48) + 1 * SIN(SINE / 12)), RAD(0), RAD(1 * SIN(SINE / 24))), 1 / Animation_Speed) end unanchor() Humanoid.MaxHealth = 1000 Humanoid.Health = 1000 if Rooted == false then Disable_Jump = false Humanoid.WalkSpeed = Speed elseif Rooted == true then Disable_Jump = true Humanoid.WalkSpeed = 0 end for _, c in pairs(Character:GetChildren()) do if c.ClassName == "Part" and c.Name ~= "Eye" then c.Material = "Granite" if c:FindFirstChildOfClass("ParticleEmitter") then c:FindFirstChildOfClass("ParticleEmitter"):remove() end c.Color = C3(0.3137254901960784, 0.2627450980392157, 0.2627450980392157) if c == Head and c:FindFirstChild("face") then c.face:remove() end elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then c:remove() elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then c:remove() end end Humanoid.DisplayDistanceType = "None" Humanoid.Name = "NONHUM" if sick.Parent ~= Character then sick = IT("Sound", Character) end sick.SoundId = "rbxassetid://737063244" sick.Looped = true sick.Pitch = 0.9 sick.Volume = 3 sick.Playing = true end