magitek field dzemael darkhold Changes to Dzemael Darkhold (7.4) ------- -- Removed the wandering eye from the pre boss hallways. All the blue/purple floor/glow areas are gone. -- Removed the magitek door locks. -- One of the groups before the first boss was removed. First Boss: Delayed aoes you have to dodge from one aoe to another. Big line aoe that it randomly targets someone with. Roomwide. magitek field dzemael darkhold How to get it? magitek field dzemael darkhold Second Boss: The untargetable adds come in quicker. The circle aoes are now fixed points rather than on players. Boulderdash single targets are all done at the same time, to act as a pho-roomwide. Boss HP may have been lowered. -- The last area has been re-terrained. Enemy groups are now placed in better aggro positions. One enemy may have been removed. -- Have to defeat enemies to open the magitek barrier to pass into the hallway toward the last boss. -- The enemies in the last hall were moved to be after the explody crystals, so you don't need to worry about them. -- Skeletons don't patrol. magitek field dzemael darkhold How to use it? magitek field dzemael darkhold Last Boss: Grim Halo no longer instant, that's it. magitek field dzemael darkhold