============================================== ======== Mafiamatrix skills sheet ======== ============================================== Trait: My mind's on money! Rank 1: legit laundering limit raised to 50k 350 BM earns / 75 pp Rank 2: legit laundering limit raised to 75k 700 BM earns / 150 pp Trait: I can heal anyone Rank 1: The timer on gaining health from the drugstore is decreased by 3 minutes 75 of Nurse/Doctor/Surgeon/Hospital Director earns Rank 2: The timer on gaining health from the drugstore is decreased by 7 minutes 150 of Nurse/Doctor/Surgeon/Hospital Director earns Rank 3: The timer on gaining health from the drugstore is decreased by 10 minutes 300 of Nurse/Doctor/Surgeon/Hospital Director earns Trait: Job hopping is what I do! Rank 1: Reduces rank required to achieve a promo by 5% 14 career promotions in 14 days. Trait: I've got the whole wide world in my hand! Rank 1: Travel time between cities is reduced by 3 minutes Travel to each city 2 times Rank 2: Travel time between cities is reduced by 6 minutes Travel to each city 5 times Rank 3: Travel time between cities is reduced by 10 minutes Travel to each city 10 times Trait: Death made me hard as nails! Rank 1: Whack back timer increased by 5 minutes 150 Assistant/Mortician/Funeral Director earns & 5 survived whacks Rank 2: Whack back timer increased by 10 minutes 300 Assistant/Mortician/Funeral Director earns & 10 survived whacks Rank 3: Whack back timer increased by 15 minutes 500 Assistant/Mortician/Funeral Director earns & 15 survived whacks Trait: Handyman Rank 1: 300 cumulative mechanic and tech earns with 50 car repairs *Car doesn�t go down in % when traveling, but is susceptible to a random breakdown. Skill: Private Investigator Rank 1: Allows you to use the PI skill on a journal from anyone to try to get a few letters of their nickname. It is also possible that you get none. 1000 cumulative cases (pd and/or judge) + Bank and Customs to top Skill: Combat Medic Rank 1: Heals 15 hp I can heal anyone! Rank 2 & 500 Training Drills Rank 2: Heals 30 hp I can heal anyone! Rank 2 & 1000 Training Drills Rank 3: Heals 45 hp I can heal anyone! Rank 3 & 1000 Training Drills + 500 Operations Planning Skill: Diligent Worker Rank 1: Most earns per 24 hours Earn like a boss. Skill: Throw Snowball Rank 1: Allows you to throw a snowball at a person Admin given skill. Skill: Mafia Hit Squad: Planner Rank 1: Gives you the MHS planner ability Do the mayor career with a minimum of 500 earns StraightG: Godfather Two top jobs Skill: Mafia Hit Squad: Gunsman Rank 1: Gives you the MHS gunner ability 300 earns in the army career (any type) StraightG: 30 whacks/attempts, OR Hitman /w 100k tribute paid. Skill: Mafia Hit Squad: Lookout Rank 1: Gives you the MHS lookout ability. 300 earns in the customs career (any type) Skill: Mafia Hit Squad: Getaway Driver Rank 1: Gives you the MHS getaway driver ability. 300 earns in the engineering career (any type) StraightG: 250 illegal drags earns Skill: Mafia Hit Squad: Retrain Rank 1: Allows you to switch between MHS skills Have at least 1 MHS skill and 2,000 total earns Skill: On top of the news Rank 1 : CS as you earn along 1:5 ratio; cs:earns Skill: Devil's Advocate Rank 1: 30 - 50% Remaining jail time removed 50 total cases worked Rank 2: 30 - 60% Remaining jail time removed 100 total cases worked Rank 3: 30 - 70% Remaining jail time removed 250 total cases worked Rank 4: 30 - 80% Remaining jail time removed 500 total cases worked Rank 5: 30 - 90% Remaining jail time removed 1000 total cases worked Skill: Quick as a flash! Rank 1: Time between whacking decreases by 5 minutes. 2 whacks/attempts & 150 Steal cheques earns Rank 2: Time between whacking decreases by 10 minutes. 5 whacks/attempts & 300 Steal cheques earns Rank 3: Time between whacking decreases by 15 minutes. 10 whacks/attempts & 500 Steal cheques earns Trait: Tough as old boots! Rank 1: When you get whacked damage inflicted is decreased by 10%. 2 survived whacks & 150 Drag Racing earns Rank 2: When you get whacked damage inflicted is decreased by 20%. 5 survived whacks & 300 Drag Racing earns Rank 3: When you get whacked damage inflicted is decreased by 30%. 10 survived whacks & 500 Drag Racing earns Skill: It's gettin' too hot! Rank 1: Torch another player's apartment with the intent to kill. Takes 15% off target health. 50 Torches Rank 2: Torch another player's apartment with the intent to kill. Takes 30% off target health. 100 Torches Rank 3: Torch another player's apartment with the intent to kill. Takes 45% off target health. 175 Torches You have been logged on for 1:30:42 (hour:min:sec). Nice work! You have been logged on for 2:30:22 (hour:min:sec). Keep going! You have been logged on for 3:30:18 (hour:min:sec). You're a machine! You have been logged on for 4:31:34 (hour:min:sec). Jeeze, you need to go take a break for a bit! You have been logged on for 5:30:48 (hour:min:sec). Are you mad? You haven't been away from the computer for over 5 hours! You have been logged on for 6:30:5 (hour:min:sec). You're insane exam, go take a break! You have been logged on for 7:31:27 (hour:min:sec). Did you know sitting in front of a computer all day will make you fat! You have been logged on for 8:32:43 (hour:min:sec). I used to have a life, until I found MM that is! You have been logged on for 9:30:38 (hour:min:sec). Good luck getting laid, looks like you are married to that computer! SKILLS: https://pastebin.com/ZvyFFXeT Armed robberies 20 GEXP 10 off 5 def Torches are 20GEXP 20off 10def 6luk Torch whack is 50GEXP 20off 20def 20luk 20int Mayor earn 7 GEXP each Joyride 50% chance to get 1 def Streetfight 33% chance to get 1-3 def 50mil front = 150iDEF, multiplicative by your def, protects you from MHS when in home city or solo whacks like a palace. Palace = 20% def boost Home city = Def boost Before 75k general xp, all earns give a 17% chance to get a random stat Newspaper editor earn is a 33% chance to give 1 int when you get the terrorist earn message SECRET EARNS PIMP 10 GEXP AND 2 CRIME EXP 70% SUCCESS RATE WHORE 10 GEXP 2 CRIME EXP 70 % SUCCSESS RATE JOYRIDE X1 GTA success 10GEXP 3 CRIME 60% SUCCESS RATE STREET FIGHT X1 MUG SUCCESS 10GEXP 3 CRIME 60% SUCCESS RATE Gym Spa: 100 GEXP and Int BIOS ARMS GIVE 1K OFFENCE LEGS GIVE 2K DEFFENCE EYES GIVE 1K LUCK BRAIN GIVES 1K INTEL JAIL SCHOOLED OPTION A = OFFENCE 25 / DEFFENCE 25 OPTION B = OFFENCE 30 / DEFFENCE 20 MULE OPTION A = OFFENCE 100 / DEFFENCE 80 OPTION B = OFFENCE 80 / DEFFENCE 100 HARDROCK OPTION A = offence 200 / deffence 150 OPTION B = offence 250 / deffence 150 LIFER OPTION A = OFFENCE 200 / DEFFENCE 80 OPTION B = OFFENCE 250 / DEFFENCE 80 Laundry 2GEXP 2 CRIME AND 1 JAIL KITCHEN 3GEXP 3 CRIME 2JAIL EXP WORKSHOP 2GEXP 2 CRIME 1 JAIL SHANK 4JAIL EXP AND 10 OFFENCE ON COMPLETED SHANK MAYOR OPTION A = (offense + 10) / (defense + 350) / (intelligence + 15) OPTION B = (offense + 50) / (defense + 260) / (intelligence + 25) BANK BANK TELLER OPTION A = offense + 5 / defense + 10 / intelligence + 10 OPTION B = offense + 10 / defense + 6 / intelligence + 10 LOAN OFFICER OPTION A = (offense + 12) / (defense + 105) / (intelligence + 20) OPTION B = (offense + 25) / (defense + 95) / (intelligence + 5) BANK MANAGER OPTION A = (offense + 5) / (defense + 50) / (intelligence + 20) OPTION B = (offense + 22) / (defense + 116) / (intelligence + 5) FIRE FIRE FIGHTER OPTION A = (offense + 65) / (defense + 115) / (intelligence + 10) OPTION B = (offense + 25) / (defense + 205) / (intelligence + 45) FIRE CHIEF OPTION A = (offense + 50) / (defense + 200) / (intelligence + 20) OPTION B = (offense + 100) / (defense + 150) / (intelligence + 25) FUNERAL MORT ASSIS OPTION A = (offense + 12) / (defense + 100) / (intelligence + 15) OPTION B = (offense + 30) / (defense + 60) / (intelligence + 30 4 MORT OPTION A = (offense + 15) / (defense + 90) / (intelligence + 20) OPTION B = (offense + 25) / (defense + 120) / (intelligence + 5) Funeral Director OPTION A = (offense + 12) / (defense + 110) / (intelligence + 20) OPTION B = (offense + 40) / (defense + 95) / (intelligence + 5) HOSPITAL NURSE OPTION A = (offense + 12) / (defense + 10) / (intelligence + 25) OPTION B = (offense + 20) / (defense + 15) / (intelligence + 5) DOCTOR OPTION A = (offense + 54) / (defense + 105) / (intelligence + 5) OPTION B = (offense + 15) / (defense + 185) / (intelligence + 35) SURGEON OPTION A = (offense + 74) / (defense + 115) / (intelligence + 10) OPTION B = (offense + 25) / (defense + 205) / (intelligence + 55) Hospital Director OPTION A = (offense + 12) / (defense + 110) / (intelligence + 20) OPTION B = (offense + 50) / (defense + 80) / (intelligence + 5) LAW LEGAL SEC OPTION A = (offense + 15) / (defense + 100) / (intelligence + 20) OPTION B = (offense + 22) / (defense + 80) / (intelligence + 25) LAWYER OPTION A = (offense + 15) / (defense + 110) / (intelligence + 20) OPTION B = (offense + 30) / (defense + 90) / (intelligence + 35) JUDGE OPTION A = (offense + 20) / (defense + 250) / (intelligence + 35) OPTION B = (offense + 20) / (defense + 250) / (intelligence + 35) SCJ OPTION A = (offense + 350 / (defense + 100) / (intelligence + 35) OPTION B = (offense + 100) / (defense + 350) / (intelligence + 55) ARMY (MAIN 4 RANKS) 2ND LIEUTENANT OPTION A = (offense + 18) / (defense + 95) / (intelligence + 20) OPTION B = (offense + 70) / (defense + 65) / (intelligence + 30) Major OPTION A = (offense + 100) / (defense + 20) / (intelligence + 20) OPTION B = (offense + 20) / (defense + 100) / intelligence + 30 LANCE CORPORAL OPTION A = (offense + 10) / (defense + 70) / (intelligence + 10) OPTION B = (offense + 70) / (defense + 10) / (intelligence + 20) BRIGADIER OPTION A = (offense + 200) / (defense + 150) / (intelligence + 40) CONSTRUCTION MECHANIC OPTION A = (offense + 12) / (defense + 10) / (intelligence + 25) OPTION B = (offense + 20) / (defense + 15) / (intelligence + 5) TECHNICIAN OPTION A = (offense + 54) / (defense + 105) / (intelligence + 5) OPTION B = (offense + 15) / (defense + 185) / (intelligence + 35) ENGINEER OPTION A = (offense + 74) / (defense + 115) / (intelligence + 10) OPTION B = (offense + 25) / (defense + 205) / (intelligence + 55) CHIEF ENGINEER OPTION A = (offense + 12) / (defense + 110) / (intelligence + 20) OPTION B = (offense + 50) / (defense + 80) / (intelligence + 5) CUSTOMS SUPERVISOR OPTION A = (offense + 15) / (defense + 90) / (intelligence + 20) OPTION B = (offense + 25) / (defense + 120) / (intelligence + 5) SUPERINTENDENT OPTION A = (offense + 15) / (defense + 90) / (intelligence + 20) OPTION B = (offense + 25) / (defense + 120) / (intelligence + 5) INSPECTOR OPTION A = (offense + 12) / (defense + 100) / (intelligence + 15) OPTION B = (offense + 30) / (defense + 60) / (intelligence + 30) Commissioner-General OPTION A = (offense + 12) / (defense + 110) / (intelligence + 20) OPTION B = (offense + 40) / (defense + 95) / (intelligence + 5) POLICE SERGEANT OPTION A = (offense + 12) / (defense + 210) / (intelligence + 25) OPTION B = (offense + 45) / (defense + 150) / (intelligence + 35) SNR SERGEANT OPTION A = (offense + 30) / (defense + 260) / (intelligence + 14) OPTION B = (offense + 35) / (defense + 150) / (intelligence + 12) DETECTIVE OPTION A = (offense + 12) / (defense + 210) / (intelligence + 15) OPTION B = (offense + 40) / (defense + 170) / (intelligence + 30) COMMISSIONER OPTION A = (offense + 10) / (defense + 350) / (intelligence + 15) OPTION B = (offense + 50) / (defense + 260) / (intelligence + 25) GANGSTER DEALER OPTION A = (offense + 12) / (defense + 8) / (intelligence + 20) OPTION B = (offense + 22) / (defense + 16) / (intelligence + 5) GIOVANE D�HONORE OPTION A = (offense + 19) / (defense + 12) / (intelligence + 25) OPTION B = (offense + 29) / (defense + 20) / (intelligence + 10) ENFORCER OPTION A = (offense + 18) / (defense + 20) / (intelligence + 30) OPTION B = (offense + 30) / (defense + 28) / (intelligence + 10) (ENFORCER IS ONLY UNLOCKED BY GOING STRAIGHT G HIDDEN RANK) PICIOTTO OPTION A = (offense + 20) / (defense + 30) / (intelligence + 30) OPTION B = (offense + 35) / (defense + 21) / (intelligence + 12) SGARRISTA OPTION A = (offense + 18) / (defense + 20) / (intelligence + 30) OPTION B = (offense + 30) / (defense + 28) / (intelligence + 10) CAPODECIMA OPTION A = (offense + 18) / (defense + 20) / (intelligence + 30) OPTION B = (offense + 30) / (defense + 28) / (intelligence + 10) CAPOREGIME OPTION A = (offense + 18) / (defense + 20) / (intelligence + 30) OPTION B = (offense + 30) / (defense + 28) / (intelligence + 10) BOSS OPTION A = (offense + 24) / (defense + 20) / (intelligence + 10) OPTION B = (offense + 18) / (defense + 18) / (intelligence + 35) DON OPTION A = (offense + 15) / (defense + 15) / (intelligence + 35) OPTION B = (offense + 20) / (defense + 20) / (intelligence + 15) GOD FATHER OPTION A = OPTION B = CAPODITUTTICAPI OPTION A = (offense + 15) / (defense + 15) / (intelligence + 35) OPTION B = (offense + 20) / (defense + 20) / (intelligence + 15)