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Learn more about bidirectional Unicode characters -- Not made by me Print("loaded") _G.poop = true --set this to false after u already executed if u want the script to stop warn("loaded") local tweenspeed = 500 local isTweening = false; local function tweenplayer(cframe) repeat wait() until game.Players.LocalPlayer.Character; isTweening = true and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") and game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") and game.Players.LocalPlayer.Character:FindFirstChild("Humanoid").Health > 0 local TweenInfo = TweenInfo.new(((cframe.p - game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude)/tweenspeed, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, false) local Objective = local TweenPlayer = game:GetService("TweenService"):Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenInfo, Objective) --game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Anchored = true TweenPlayer:Play() TweenPlayer.Completed:Wait(); wait(1); --game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Anchored = false isTweening = false; end --if game:GetService("Workspace").GameMap.Buildings.LitFits.GlassLightPARTCLOSED.Transparency > .05 or game:GetService("Workspace").GameMap.Buildings.LitFits.GlassLightPARTCLOSED.Reflectance > .7 then tweenplayer(CFrame.new(-6,7,188)) --lit store -- wait(3) local RS = game:GetService("ReplicatedStorage") -- local A_1 = "Lit Fits" local A_2 = "Enter" local A_3 = game:GetService("Workspace").GameMap.Buildings.LitFits.DoorScriptShop.Greenzone local A_4 = game:GetService("Workspace").GameMap.Buildings.LitFits.DoorScriptShop RS.Events.TeleportService:FireServer(A_1, A_2, A_3, A_4) if RS.Scenes.Interiors:FindFirstChild("LitFits") then RS.Scenes.Interiors:FindFirstChild("LitFits").Parent = workspace.Interiors end wait(3) -- tweenplayer(CFrame.new(2007.05957, -244.650055, 28.7871609, -0.122768477, -4.28530456e-08, -0.992435396, -2.94921971e-08, 1, -3.95313755e-08, 0.992435396, 2.44158933e-08, -0.122768477)) --cashier area local A_1 = "Start" local A_2 = game:GetService("Workspace").NPC.LitFitsNPC.NPCTag.Dialogue local Event = game:GetService("ReplicatedStorage").Events.NPCService Event:FireServer(A_1, A_2) -- wait(.5) local A_1 = "Mop" local Event = game:GetService("ReplicatedStorage").Events.NPCService Event:FireServer(A_1) -- wait(.5) local A_1 = "Terminate" local Event = game:GetService("ReplicatedStorage").Events.NPCService Event:FireServer(A_1) local o while _G.poop do --if game:GetService("Workspace").GameMap.Buildings.LitFits.GlassLightPARTCLOSED.Transparency > .05 or game:GetService("Workspace").GameMap.Buildings.LitFits.GlassLightPARTCLOSED.Reflectance > ..7 then o = 0 --]] wait() game:GetService("Players").LocalPlayer.Character.Humanoid:EquipTool(game.Players.LocalPlayer.Backpack.Mop) wait() --]] for i,v in pairs(game:GetService("Workspace").Interiors.LitFits.Job:GetChildren()) do local A_1 = v local Event = game:GetService("Players").LocalPlayer.Character.Mop.RemoteEvent v.Decal.Transparency = 0 tweenplayer(CFrame.new(v.Position)+Vector3.new(0,3,0)) game:GetService("Players").LocalPlayer.Character.LowerTorso.Anchored = true game:GetService("Players").LocalPlayer.Character.Humanoid.TargetPoint = v.Position v.Decal.Transparency = 1 Event:FireServer(A_1) wait(4.2) game:GetService("Players").LocalPlayer.Character.LowerTorso.Anchored = false end -- game:GetService("Players").LocalPlayer.Character.Humanoid:UnequipTools() tweenplayer(CFrame.new(2007.05957, -244.650055, 28.7871609, -0.122768477, -4.28530456e-08, -0.992435396, -2.94921971e-08, 1, -3.95313755e-08, 0.992435396, 2.44158933e-08, -0.122768477)) --cashier area -- local A_1 = "Start" local A_2 = game:GetService("Workspace").NPC.LitFitsNPC.NPCTag.Dialogue local Event = game:GetService("ReplicatedStorage").Events.NPCService Event:FireServer(A_1, A_2) wait() --[[ mousemoveabs(1132, 995) --ui button wait(.5) mouse1click() --]] local A_1 = "LitFitsJobDone" local Event = game:GetService("ReplicatedStorage").Events.NPCService Event:FireServer(A_1) wait() local A_1 = "Terminate" local Event = game:GetService("ReplicatedStorage").Events.NPCService Event:FireServer(A_1) for i,v in pairs(game:GetService("Workspace").Interiors.LitFits.Job:GetChildren()) do v.Decal.Transparency = 0 end --[[ else if o ~= 1 then o=o+1 warn("shop closed! wait for the shop to open or server hop (shop open 7 am - 10 pm)") end end --]] wait() end --[[ else warn("shop closed! wait for the shop to open or server hop (shop open 7 am - 10 pm)") end --]] All commands in Roblox East Brickton Learn all the command you need to use in Roblox East Brickton. Image via Roblox Corporation east brickton money script PasteShr east brickton money script In Roblox East Brickton, you are a member of a sprawling city set in the modern 21st century. You can either work for the city as a detective or be its greatest criminal ever and cause mayhem. Regardless of what you chose, it’s crucial to have good communication with other players in the game. Here are all the different commands that players can use to communicate effectively. Phone Commands To use phone commands in Roblox East Brickton, you need to equip your phone. To do so, click on the phone icon at the bottom of the screen or by pressing 1. Once you equip your phone, enter the following commands in the chatbox to use phone commands: /contactlist: displays contact list /call Playername: calls the specific player /sms Playername: sends SMS to a specific player /givecontact Playername: displays the contact of the specific player /call[911]: contact emergency services east brickton money script PasteShr east brickton money script Emote Commands To use Emotes in Roblox East Brickoton, simply enter the below commands in the chatbox: /e hips: lace your hands on your hips. /e crossarms: fold your arms /e sit: sit on the floor /e woo: dance /e surrender: give up on the floor /e hands: raise your hands /e shoot: jump east brickton money script PasteShr east brickton money script /e turnup: hype up /e moneybop: low Dance /e gs1: 1st Gang Sign /e gs2: 2nd Gang Sign /e gs3: 3rd Gang Sign /e gs4: 4th Gang Sign /e hs1: formal handshake /e hs2: casual handshake If you want to cancel a command and revert its effect, simply enter a different one. east brickton money script How to use it? east brickton money script east brickton money script