local bomb = game.Workspace.Bomb local defuser = script.Parent --Check if the bomb is in the workspace and if it is, start the defusal process if bomb then --Set the bomb's Defused property to true, i--Defuse Bomb Script ndicating that it has been defused bomb.Defused = true --Play a sound effect to indicate that the bomb has been defused defuser.Parent:FindFirstChild("Humanoid"):PlaySound(bomb.DefuseSound) --Wait for a few seconds before destroying the bomb wait(3) --Destroy the bomb object from the workspace bomb:Destroy() --Print a message to indicate that the bomb has been successfully defused print("Bomb successfully defused!") end