-- spaghetti code by -- https://discord.gg/PvGvACZ5nH local killer = game.Workspace.Players.Killers:GetChildren()[1] local localplayer = game.Players.LocalPlayer local wsmultiplier = 1 local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))() local Window = Library.CreateLib("Forsaken Script", "DarkTheme") local PlayerTab = Window:NewTab("Player") local Speed = PlayerTab:NewSection("Speed") local minimum = 12 local noslow = false Speed:NewToggle("No Slow / Stun", "Makes you immune to being slowed down/stunned", function(state) if state then noslow = true else noslow = false end end) localplayer.Character.Humanoid:GetPropertyChangedSignal("WalkSpeed"):Connect(function() if noslow == true and localplayer.Character.Humanoid.WalkSpeed < minimum then localplayer.Character.Humanoid.WalkSpeed = minimum end end) localplayer.CharacterAdded:Connect(function() localplayer.Character.Humanoid:GetPropertyChangedSignal("WalkSpeed"):Connect(function() if noslow == true and localplayer.Character.Humanoid.WalkSpeed < minimum then localplayer.Character.Humanoid.WalkSpeed = minimum end end) end) Speed:NewSlider("Minimum Slow", "Sets the minimum No Slow speed", 20, 12, function(s) -- 500 (MaxValue) | 0 (MinValue) minimum = s end) local survivorchams = false local survivoremit = false local killerchams = false local killeremit = false game.Workspace.Players.Killers.ChildAdded:Connect(function(child) if killerchams == false then return end local hl = Instance.new("Highlight") hl.Parent = child hl.DepthMode = "AlwaysOnTop" hl.FillColor = Color3.fromRGB(255, 0, 0) end) -- Handle Survivor ESP game.Workspace.Players.Survivors.ChildAdded:Connect(function(child) if survivorchams == false then return end local existingHL = child:FindFirstChild("SurvivorHL") if existingHL then existingHL:Destroy() end local hl = Instance.new("Highlight") hl.Name = "SurvivorHL" hl.Parent = child hl.DepthMode = "AlwaysOnTop" hl.FillColor = Color3.fromRGB(0, 255, 0) hl.FillTransparency = 0.9 end) local EspTab = Window:NewTab("ESP") local Killer = EspTab:NewSection("Killer") Killer:NewToggle("Killer Chams", "ToggleInfo", function(state) if state then killerchams = true killer = game.Workspace.Players.Killers:GetChildren()[1] if killer then local hl = Instance.new("Highlight") hl.Name = "Chams" hl.Parent = killer hl.DepthMode = "AlwaysOnTop" hl.FillColor = Color3.new(255, 0, 0) end print("Killer Chams On") else killerchams = false if killer then local highlight = killer:FindFirstChildOfClass("Highlight") if highlight then highlight:Destroy() end end print("Killer Chams Off") end end) local Survivors = EspTab:NewSection("Survivors") -- Survivor Chams Toggle Survivors:NewToggle("Survivor Chams", "ToggleInfo", function(state) survivorchams = state if state then for i, survivor in ipairs(game.Workspace.Players.Survivors:GetChildren()) do local existingHL = survivor:FindFirstChild("SurvivorHL") if existingHL then existingHL:Destroy() end local hl = Instance.new("Highlight") hl.Name = "SurvivorHL" hl.Parent = survivor hl.DepthMode = "AlwaysOnTop" hl.FillColor = Color3.fromRGB(0, 255, 0) hl.FillTransparency = 0.9 print(i, survivor.Name) end else for i, survivor in ipairs(game.Workspace.Players.Survivors:GetChildren()) do local hl = survivor:FindFirstChild("SurvivorHL") if hl then hl:Destroy() end end print("Survivor Chams Off") end end) local Map = EspTab:NewSection("Map") Map:NewButton("Show Generators", "ButtonInfo", function() for i, generator in ipairs(workspace.Map.Ingame.Map:GetChildren()) do if generator.Name == "Generator" then local hl = Instance.new("Highlight", generator) end end end) Map:NewButton("Show Items", "ButtonInfo", function() for i, tool in ipairs(workspace.Map.Ingame:GetChildren()) do if tool:IsA("Tool") then local hl = Instance.new("Highlight", tool) end end end) local OtherTab = Window:NewTab("Other") local Lighting = OtherTab:NewSection("Lighting") Lighting:NewToggle("No Fog", "Disables fog", function(state) if state then game.Lighting.Atmosphere.Density = 0 else game.Lighting.Atmosphere.Density = .6 end end)