--babft farm local Stages = game:GetService("Workspace").BoatStages.NormalStages local client = game:GetService("Players").LocalPlayer local RunService = game:GetService("RunService") local Penguin, Gold = workspace.ChangeCharacter, workspace.ClaimRiverResultsGold _G.Busy = true; function Float() while _G.Busy do game:GetService("RunService").RenderStepped:wait() if client.Character:FindFirstChild("Humanoid") ~= nil then client.Character.Humanoid:ChangeState(10) end end end function Farm() while _G.Busy do for i = 1, 10 do wait(2) client.Character.HumanoidRootPart.CFrame = Stages["CaveStage"..i].DarknessPart.CFrame wait(0.1) workspace.ClaimRiverResultsGold:FireServer() end wait(1) Penguin:FireServer("PenguinCharacter") repeat wait() until client.Character:FindFirstChild("HumanoidRootPart") end end spawn(Float) spawn(Farm)