--[[FIX: fixed an error reference > Auto Collects NEARBY RENDERED Chests, Gems, and crates! MAKE SURE YOU DON'T USE THE GAMES NEW MAP SYSTEM AS SOON AS YOU ACTIVATE THIS AT ALL!! (even if you deactivate it) You can still use doors to teleport! ]] -- https://www.youtube.com/watch?v=ED314_-wlk8 ~~ (How To's Video) -- What It Do 🤓☝️ Auto-Collect, Auto-Sell, Auto-Blow, Change All Trampolines main Jump Power Boost -- By Lucent local RNS = game:GetService("RunService") local plr = game.Players.LocalPlayer local function createCheat() --[[UI DESIGN]] local mainGui = Instance.new("ScreenGui", game.Players.LocalPlayer.PlayerGui) mainGui.Name = "LUCENTHACK" mainGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling local mainFrame = Instance.new("Frame", mainGui) mainFrame.Style = Enum.FrameStyle.DropShadow mainFrame.Size = UDim2.new(0.25, 0, 0.2, 0) mainFrame.Position = UDim2.new(0,0, 0.789, 0) mainFrame.ZIndex = math.huge local autoCollectTextButton = Instance.new("TextButton", mainFrame) autoCollectTextButton.Text = "AutoCollect (Collects nearby Chests, Gems, Crates) DO NOT USE THE GAMES MAP SYSTEM AT ALL, REJOIN IF THIS BUTTON BREAKS (you can use the doors to teleport)" autoCollectTextButton.TextScaled = true autoCollectTextButton.BackgroundColor3 = Color3.fromRGB(255,255,255) autoCollectTextButton.Size = UDim2.new(0.25, 0, 0.45, 0) autoCollectTextButton.Position = UDim2.new(0.026, 0, 0.051, 0) local autoSellTextButton = autoCollectTextButton:Clone() autoSellTextButton.Parent = mainFrame autoSellTextButton.Text = "AutoSell" autoSellTextButton.Position = UDim2.new(0.303, 0, 0.051, 0) local autoBlowTextButton = autoCollectTextButton:Clone() autoBlowTextButton.Parent = mainFrame autoBlowTextButton.Text = "AutoBlow" autoBlowTextButton.Position = UDim2.new(0.026, 0, 0.542, 0) local respawnTextButton = autoCollectTextButton:Clone() respawnTextButton.Parent = mainFrame respawnTextButton.Text = "Respawn" respawnTextButton.Position = UDim2.new(0.58, 0, 0.1, 0) respawnTextButton.Size = UDim2.new(0.4, 0,0.329, 0) respawnTextButton.TextColor3 = Color3.fromRGB(255,255,255) respawnTextButton.BackgroundColor3 = Color3.fromRGB(255, 0, 0) local textBox = Instance.new("TextBox", mainFrame) textBox.Text = 1.25 textBox.TextScaled = true textBox.Size = UDim2.new(0.227, 0, 0.301, 0) textBox.Position = UDim2.new(0.58, 0, 0.601, 0) textBox.BackgroundColor3 = Color3.fromRGB(255,255,255) --[[TRAMPOLINE]] local trampolineLabel = Instance.new("TextLabel", mainFrame) trampolineLabel.Text = "All Trampoline Power" trampolineLabel.TextScaled = true trampolineLabel.TextColor3 = Color3.fromRGB(0,0,0) trampolineLabel.Size = UDim2.new(0.25, 0,0.45, 0) trampolineLabel.Position = UDim2.new(0.303, 0,0.532, 0) local connection; local hue = 0 connection = RNS.Heartbeat:Connect(function(dt) hue = (hue + dt * 0.1) % 1 local color = Color3.fromHSV(hue, 1, 1) trampolineLabel.BackgroundColor3 = color if plr.Character.Humanoid.Health <= 0 then connection:Disconnect(); end end) local trampolineButton = autoCollectTextButton:Clone() trampolineButton.Parent = mainFrame trampolineButton.Text = "Bring Trampoline To You (BUTTON)" trampolineButton.Size = UDim2.new(0.15, 0, 0.45, 0) trampolineButton.Position = UDim2.new(0.83, 0, 0.542, 0) --[[TRAMPOLINE END]] --[[For The Skidders Have A Heart And Leave My Name Please!!!]] local creatorLabel = Instance.new("TextLabel", mainGui) creatorLabel.Text = "Bubble Gum Sim Inf By Lucent" creatorLabel.TextScaled = true creatorLabel.BackgroundTransparency = 1 creatorLabel.Size = UDim2.new(0.25, 0, 0.035, 0) creatorLabel.Position = UDim2.new(0, 0, 0.753, 0) creatorLabel.TextColor3 = Color3.fromRGB(255, 203, 145) creatorLabel.ZIndex = math.huge --[[CODE]] plr = game.Players.LocalPlayer; local char = plr.Character or plr.CharacterAdded:Wait(); local Hum = char:WaitForChild("Humanoid"); local RS = game:GetService("ReplicatedStorage"); local Network = RS.Shared.Framework.Network; local Remote = Network.Remote; local Event = Remote.RemoteEvent; local HRP = char.HumanoidRootPart; Hum.Died:Once(function() _G.autoCollect = false; _G.autoSell = false; _G.autoBlow = false; print("Reseted Global Variables: ", _G.autoCollect,_G.autoSell,_G.autoBlow); end) autoCollectTextButton.MouseButton1Click:Connect(function() if _G.autoCollect == false or _G.autoCollect == nil then autoCollectTextButton.BackgroundColor3 = Color3.fromRGB(0, 255, 0) _G.autoCollect = true else autoCollectTextButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255) _G.autoCollect = false end repeat task.wait() for i,v in workspace.Rendered:GetChildren() do if v.Name == "Chunker" then table.foreach(v:GetChildren(), function(key, value) table.foreach(value:GetDescendants(), function(modelKey, assets) if string.find(assets.Name, "coin") or string.find(assets.Name, "Coin") or string.find(assets.Name, "Gem") or string.find(assets.Name, "Crate") or string.find(assets.Name, "crate") or string.find(assets.Name, "gem") then if value and value.Parent then RS:WaitForChild("Remotes") :WaitForChild("Pickups") :WaitForChild("CollectPickup") :FireServer(value.Name); value:Destroy() end end end) end) task.wait(0.09) end end until _G.autoCollect == false end) autoBlowTextButton.MouseButton1Click:Connect(function() if _G.autoBlow == false or _G.autoBlow == nil then autoBlowTextButton.BackgroundColor3 = Color3.fromRGB(0, 255, 0) _G.autoBlow = true else autoBlowTextButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255) _G.autoBlow = false end repeat task.wait() if _G.autoBlow == true then Event:FireServer("BlowBubble"); end until _G.autoBlow == false end) trampolineButton.MouseButton1Click:Connect(function() workspace.Worlds:FindFirstChild("Trampoline", true):PivotTo(HRP.CFrame); end) autoSellTextButton.MouseButton1Click:Connect(function() if _G.autoSell == false or _G.autoSell == nil then autoSellTextButton.BackgroundColor3 = Color3.fromRGB(0, 255, 0) _G.autoSell = true else autoSellTextButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255) _G.autoSell = false end repeat task.wait() if _G.autoSell == true then Event:FireServer("SellBubble"); end until _G.autoSell == false end) textBox.Changed:Connect(function(property) if (property == "Text") then local text = textBox.Text if tonumber(text) ~= nil then -- If yes then assign the value to the Trampoline textBox.BackgroundColor3 = Color3.fromRGB(0,255,0) textBox.TextColor3 = Color3.fromRGB(255,255,255) for i,v in workspace:GetDescendants() do if v.Name == "Trampoline" then for j, k in v:GetAttributes() do if j == "Power" then v:SetAttribute(j, tonumber(text)) end end end end else textBox.BackgroundColor3 = Color3.fromRGB(255,0,0) textBox.TextColor3 = Color3.fromRGB(255,255,255) end end end) respawnTextButton.MouseButton1Click:Connect(function() if Hum and Hum.Health ~= 0 then Hum:TakeDamage(math.huge) end end) end if _G.BGSM == nil then _G.BGSM = true; createCheat() plr.CharacterAdded:Connect(function() createCheat() end) else print("Already Created Bro!") end