apectrum glitcher warn([[SpectrumGlitcher v2 Loaded. All purpose switcher... -- wat ############################ Discord: SpectrumEeveez#2356 Contact Me For Updates! ############################ Created by 'NoobyGames12' Edited by 'GodzPlaysRB' apectrum glitcher How to get it for free? apectrum glitcher ]]) print([[Icons: ! = New ? = Spoilers * = Exclusivity ]]) warn([[V 3.3.1 (ON PROGRESS) Update Log: * New Mode (On Divinity upon pressing M) ! Recolors and Retexts ? Text Shows up when entering Hatred Mode apectrum glitcher How to dowload it? apectrum glitcher * Equality is back!!! * New! Hope mode upon pressing G (2 moves) - Hope Smash "Z" - Glitch "C" ! New Mode on PHANTOM pressing "x" SORRY I NERFED IT :-; Only special peeps get the newer ones And some people that trade. Sorry this is the last one im giving out. apectrum glitcher PasteShr apectrum glitcher I'd like if you wouldnt remove my or NoobyGames's credit, thanks alot ;). But Further i do! I may present! SpectrumGlitcher v2 ]]) --- its obs smooth af do not touch ---- Sources and functions might be taken from others plr = game:GetService("Players").LocalPlayer char = plr.Character hum = char.Humanoid apectrum glitcher How to use it? apectrum glitcher local cam = game.Workspace.CurrentCamera local Controller = plr.PlayerScripts:WaitForChild("ControlScript") Camera = cam local CamInterrupt = false local TwoD = false local TargetInfo = {nil, nil} cam.CameraType = "Custom" t = char.Torso h = char.Head ra = char["Right Arm"] apectrum glitcher How to use it? apectrum glitcher la = char["Left Arm"] rl = char["Right Leg"] ll = char["Left Leg"] tors = char.Torso lleg = char["Left Leg"] root = char.HumanoidRootPart hed = char.Head rleg = char["Right Leg"] rarm = char["Right Arm"] larm = char["Left Arm"] apectrum glitcher How to get it for free? apectrum glitcher radian = math.rad random = math.random Vec3 = Vector3.new Inst = Instance.new cFrame = CFrame.new Euler = CFrame.fromEulerAnglesXYZ vt = Vector3.new bc = BrickColor.new br = BrickColor.random it = Instance.new apectrum glitcher PasteShr apectrum glitcher cf = CFrame.new local eff = true local shielding = false local char = plr.Character local hum = char:FindFirstChildOfClass'Humanoid' local hed = char.Head local root = char:FindFirstChild'HumanoidRootPart' local rootj = root.RootJoint local tors = char.Torso local ra = char["Right Arm"] apectrum glitcher How to dowload it? apectrum glitcher local la = char["Left Arm"] local rl = char["Right Leg"] local ll = char["Left Leg"] local neck = tors["Neck"] local mouse = plr:GetMouse() local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) local maincolor = MAINRUINCOLOR cam = game.Workspace.CurrentCamera apectrum glitcher How to get it? apectrum glitcher CF = CFrame.new angles = CFrame.Angles attack = false Euler = CFrame.fromEulerAnglesXYZ Rad = math.rad IT = Instance.new BrickC = BrickColor.new Cos = math.cos Acos = math.acos Sin = math.sin apectrum glitcher How to use it? apectrum glitcher Asin = math.asin Abs = math.abs Mrandom = math.random Floor = math.floor IT = Instance.new CF = CFrame.new VT = Vector3.new RAD = math.rad C3 = Color3.new UD2 = UDim2.new apectrum glitcher PasteShr apectrum glitcher BRICKC = BrickColor.new ANGLES = CFrame.Angles EULER = CFrame.fromEulerAnglesXYZ COS = math.cos ACOS = math.acos SIN = math.sin ASIN = math.asin ABS = math.abs MRANDOM = math.random FLOOR = math.floor apectrum glitcher How to dowload it? apectrum glitcher local RWINGS = {} local LWINGS = {} local GunPoint Player_Size = 1 for i,v in pairs(char:children()) do if v:IsA("Shirt") and v:IsA("Pants") and v:IsA("Hat") and v:IsA("Accessory") then v:Remove() end end apectrum glitcher PasteShr apectrum glitcher shirt = Instance.new("Shirt", char) shirt.Name = "Shirt" pants = Instance.new("Pants", char) pants.Name = "Pants" char.Shirt.ShirtTemplate = "rbxassetid://62300690" char.Pants.PantsTemplate = "rbxassetid://179766142" local Booleans = { CamFollow = true, GyroUse = true apectrum glitcher How to use it? apectrum glitcher } function lerp(object, newCFrame, alpha) return object:lerp(newCFrame, alpha) end local Directer = Inst("BodyGyro", root) Directer.MaxTorque = Vec3(0, 0, 0) Directer.P = 600000 local CPart = Inst("Part") apectrum glitcher PasteShr apectrum glitcher CPart.Anchored = true CPart.CanCollide = false CPart.Locked = true CPart.Transparency = 1 local rainbowmode = false local MALFUNCTIONmode = false kan = Instance.new("Sound",char) kan.Volume = 1.25 apectrum glitcher How to get it? apectrum glitcher kan.TimePosition = 0 kan.PlaybackSpeed = 1 kan.Pitch = 1 kan.SoundId = "rbxassetid://614032233" kan.Name = "wrecked" kan.Looped = true kan:Play() function Cso(ID, PARENT, VOLUME, PITCH) local NSound = nil apectrum glitcher How to get it? apectrum glitcher coroutine.resume(coroutine.create(function() NSound = IT("Sound", PARENT) NSound.Volume = VOLUME NSound.Pitch = PITCH NSound.SoundId = "http://www.roblox.com/asset/?id="..ID swait() NSound:play() game:GetService("Debris"):AddItem(NSound, 10) end)) return NSound apectrum glitcher How to use it? apectrum glitcher end function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW) local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true) local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0)) wave.CFrame = CFRAME coroutine.resume(coroutine.create(function(PART) for i = 1, WAIT do Swait() mesh.Scale = mesh.Scale + GROW apectrum glitcher How to dowload it? apectrum glitcher wave.Transparency = wave.Transparency + 1 / WAIT if wave.Transparency > 0.99 then wave:remove() end end end)) end function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) apectrum glitcher How to get it? apectrum glitcher end function PositiveAngle(NUMBER) if NUMBER >= 0 then NUMBER = 0 end return NUMBER end function NegativeAngle(NUMBER) apectrum glitcher How to use it? apectrum glitcher if NUMBER <= 0 then NUMBER = 0 end return NUMBER end function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW) local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8)) wave.CFrame = CFRAME apectrum glitcher How to use it? apectrum glitcher coroutine.resume(coroutine.create(function(PART) for i = 1, WAIT do Swait() mesh.Scale = mesh.Scale + GROW mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8)) if DOESROT == true then wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) end wave.Transparency = wave.Transparency + 0.5 / WAIT if wave.Transparency > 0.99 then apectrum glitcher How to dowload it? apectrum glitcher wave:remove() end end end)) end function AddChildrenToTable(FROM, PARENT, DIST, TABLE) for _, c in pairs(PARENT:GetChildren()) do if c.ClassName == "Model" then if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then apectrum glitcher How to use it? apectrum glitcher local HUMANOID = c:FindFirstChildOfClass("Humanoid") local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso") if DIST > (TORSO.Position - FROM).Magnitude then table.insert(TABLE, c) end AddChildrenToTable(FROM, c, DIST, TABLE) elseif c.ClassName == "Folder" then AddChildrenToTable(FROM, c, DIST, TABLE) end end apectrum glitcher How to get it for free? apectrum glitcher end end function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW) local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true) local mesh if KIND == "Base" then mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0)) elseif KIND == "Thin" then mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0)) apectrum glitcher How to get it? apectrum glitcher elseif KIND == "Round" then mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0)) end wave.CFrame = CFRAME coroutine.resume(coroutine.create(function(PART) for i = 1, WAIT do Swait() mesh.Scale = mesh.Scale + GROW / 10 wave.Transparency = wave.Transparency + 0.5 / WAIT if wave.Transparency > 0.99 then apectrum glitcher How to get it? apectrum glitcher wave:remove() end end end)) end function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW) local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true) local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0)) wave.CFrame = CFRAME apectrum glitcher How to dowload it? apectrum glitcher coroutine.resume(coroutine.create(function(PART) for i = 1, WAIT do Swait() mesh.Scale = mesh.Scale + GROW wave.Transparency = wave.Transparency + 1 / WAIT if wave.Transparency > 0.99 then wave:remove() end end end)) apectrum glitcher How to use it? apectrum glitcher end function SHAKECAM(POSITION, RANGE, INTENSITY, TIME) local TORSO = Torso local HUM = Humanoid if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then coroutine.wrap(function() VT = Vector3.new MRANDOM = math.random local A = TIME apectrum glitcher How to dowload it? apectrum glitcher local B = INTENSITY local C = true local HUMANOID = Humanoid local TIMER = A or 35 local SHAKE = B or 5 local FADE = C or true if HUMANOID then local FADER = SHAKE / TIMER for i = 1, TIMER do wait() apectrum glitcher PasteShr apectrum glitcher HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10) end HUMANOID.CameraOffset = VT(0, 0, 0) end end)() end end function Effect(data) apectrum glitcher How to use it? apectrum glitcher local FX = data.Effect or 'ResizeAndFade' local Parent = data.Parent or Effects local Color = data.Color or C3.N(0,0,0) local Size = data.Size or V3.N(1,1,1) local MoveDir = data.MoveDirection or nil local MeshData = data.Mesh or nil local SndData = data.Sound or nil local Frames = data.Frames or 45 local Manual = data.Manual or nil local Material = data.Material or nil apectrum glitcher PasteShr apectrum glitcher local CFra = data.CFrame or Torso.CFrame local Settings = data.FXSettings or {} local Snd,Prt,Msh; local Shape = data.Shape or Enum.PartType.Block coroutine.resume(coroutine.create(function() if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then Prt = Manual else Prt = Part(Parent,Color,Material,Size,CFra,true,false) Prt.Shape = Shape apectrum glitcher How to get it for free? apectrum glitcher end if(typeof(MeshData) == 'table')then Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset) elseif(typeof(MeshData) == 'Instance')then Msh = MeshData:Clone() Msh.Parent = Prt elseif(Shape == Enum.PartType.Block)then Msh = Mesh(Prt,Enum.MeshType.Brick) end if(typeof(SndData) == 'table' or typeof(SndData) == 'Instance')then apectrum glitcher How to get it? apectrum glitcher Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true) end if(Snd)then repeat wait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0 Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch end local MoveSpeed = nil; if(MoveDir)then MoveSpeed = (CFra.p - MoveDir).magnitude/Frames end apectrum glitcher How to dowload it? apectrum glitcher local Inc = M.RNG()-M.RNG() local Thingie = 0 local Thingie2 = M.RNG(50,100)/100 if(FX ~= 'Arc')then for i = 1, Frames do if(swait and typeof(swait) == 'function')then swait() else wait() end apectrum glitcher How to use it? apectrum glitcher if(FX == 'ResizeAndFade')then if(not Settings.EndSize)then Settings.EndSize = V3.N(0,0,0) end local grow = (typeof(Settings.EndSize) == 'Vector3' and Settings.EndSize+Size or typeof(Settings.EndSize) == 'number' and V3.N(Settings.EndSize)) if(Settings.EndIsIncrement)then Prt.Size = Prt.Size + Settings.EndSize else Prt.Size = Prt.Size - grow/Frames end apectrum glitcher How to use it? apectrum glitcher Prt.Transparency = (i/Frames) elseif(FX == 'Fade')then Prt.Transparency = (i/Frames) end if(Settings.RandomizeCFrame)then Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360)) end if(MoveDir and MoveSpeed)then local Orientation = Prt.Orientation apectrum glitcher PasteShr apectrum glitcher Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed) Prt.Orientation = Orientation end end Prt:destroy() else local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25)) local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25)) apectrum glitcher How to use it? apectrum glitcher assert(start ~= nil,"You need to specify a start point!") assert(endP ~= nil,"You need to specify an end point!") for i = 0, 1, Settings.Speed or 0.01 do if(swait and typeof(swait) == 'function')then swait() else wait() end if(Settings.Home)then endP = Settings.Home.CFrame apectrum glitcher How to get it for free? apectrum glitcher end Prt.CFrame = Bezier(start, quarter, threequarter, endP, i) end if(Settings.RemoveOnGoal)then Prt:destroy() end end end)) return Prt,Msh,Snd end apectrum glitcher How to get it? apectrum glitcher function Banish(Foe) if Foe then coroutine.resume(coroutine.create(function() --if game.Players:FindFirstChild(Foe.Name) then table.insert(TOBANISH,Foe.Name) printbye(Foe.Name) --end Foe.Archivable = true local CLONE = Foe:Clone() apectrum glitcher How to dowload it? apectrum glitcher Foe:Destroy() CLONE.Parent = Effects CLONE:BreakJoints() local MATERIALS = {"Glass","Neon"} for _, c in pairs(CLONE:GetDescendants()) do if c:IsA("BasePart") then if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then CreateSound(340722848, c, 10, 1, false) end c.Anchored = true apectrum glitcher How to get it? apectrum glitcher c.Transparency = c.Transparency + 0.2 c.Material = MATERIALS[MRANDOM(1,2)] c.Color = C3(0,255,0) if c.ClassName == "MeshPart" then c.TextureID = "" end if c:FindFirstChildOfClass("SpecialMesh") then c:FindFirstChildOfClass("SpecialMesh").TextureId = "" end if c:FindFirstChildOfClass("Decal") then apectrum glitcher How to dowload it? apectrum glitcher c:FindFirstChildOfClass("Decal"):remove() end c.Name = "Banished" c.CanCollide = false else c:remove() end end local A = false for i = 1, 35 do apectrum glitcher PasteShr apectrum glitcher if A == false then A = true elseif A == true then A = false end for _, c in pairs(CLONE:GetDescendants()) do if c:IsA("BasePart") then c.Anchored = true c.Material = MATERIALS[MRANDOM(1,2)] c.Transparency = c.Transparency + 0.8/35 apectrum glitcher How to use it? apectrum glitcher if A == false then c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) elseif A == true then c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) end end end Swait() end CLONE:remove() apectrum glitcher How to get it? apectrum glitcher end)) end end function ApplyAoE(POSITION,RANGE,ISBANISH) local CHILDREN = workspace:GetDescendants() for index, CHILD in pairs(CHILDREN) do if CHILD.ClassName == "Model" and CHILD ~= Character then local HUM = CHILD:FindFirstChildOfClass("Humanoid") if HUM then apectrum glitcher PasteShr apectrum glitcher local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") if TORSO then if (TORSO.Position - POSITION).Magnitude <= RANGE then if ISBANISH == true then Banish(CHILD) else if ISBANISH == "Gravity" then HUM.PlatformStand = true if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then local grav = Instance.new("BodyPosition",TORSO) apectrum glitcher How to use it? apectrum glitcher grav.D = 15 grav.P = 20000 grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) grav.position = TORSO.Position grav.Name = "V3BanishForce"..Player.Name else TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0) TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) end else apectrum glitcher PasteShr apectrum glitcher HUM.PlatformStand = false end end elseif ISBANISH == "Gravity" then if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove() HUM.PlatformStand = false end end end apectrum glitcher How to get it? apectrum glitcher end end end end function WACKYEFFECT(Table) local TYPE = (Table.EffectType or "Sphere") local SIZE = (Table.Size or Vector3.new(1,1,1)) local ENDSIZE = (Table.Size2 or Vector3.new(0,0,0)) apectrum glitcher How to use it? apectrum glitcher local TRANSPARENCY = (Table.Transparency or 0) local ENDTRANSPARENCY = (Table.Transparency2 or 1) local CFRAME = (Table.CFrame or tors.CFrame) local MOVEDIRECTION = (Table.MoveToPos or nil) local ROTATION1 = (Table.RotationX or 0) local ROTATION2 = (Table.RotationY or 0) local ROTATION3 = (Table.RotationZ or 0) local MATERIAL = (Table.Material or "Neon") local COLOR = (Table.Color or Color3.new(1,1,1)) local TIME = (Table.Time or 45) apectrum glitcher How to dowload it? apectrum glitcher local SOUNDID = (Table.SoundID or nil) local SOUNDPITCH = (Table.SoundPitch or nil) local SOUNDVOLUME = (Table.SoundVolume or nil) coroutine.resume(coroutine.create(function() local PLAYSSOUND = false local SOUND = nil local EFFECT = CreatePart(3, EffectModel, MATERIAL, 0, TRANSPARENCY, BrickC("Pearl"), "Effect", Vector3.new(1,1,1), true) if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then PLAYSSOUND = true SOUND = Cso(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) apectrum glitcher How to dowload it? apectrum glitcher end EFFECT.Color = COLOR local MSH = nil if TYPE == "Sphere" then MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, Vector3.new(0,0,0)) elseif TYPE == "Block" or TYPE == "Box" then MSH = IT("BlockMesh",EFFECT) MSH.Scale = SIZE elseif TYPE == "Cylinder" then MSH = IT("CylinderMesh",EFFECT) apectrum glitcher How to use it? apectrum glitcher MSH.Scale = SIZE elseif TYPE == "Wave" then MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, Vector3.new(0,0,-SIZE.X/8)) elseif TYPE == "Ring" then MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", Vector3.new(SIZE.X,SIZE.X,0.1), Vector3.new(0,0,0)) elseif TYPE == "Slash" then MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", Vector3.new(SIZE.X/10,0,SIZE.X/10), Vector3.new(0,0,0)) elseif TYPE == "Round Slash" then MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", Vector3.new(SIZE.X/10,0,SIZE.X/10), Vector3.new(0,0,0)) elseif TYPE == "Swirl" then apectrum glitcher How to get it for free? apectrum glitcher MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, Vector3.new(0,0,0)) elseif TYPE == "Skull" then MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, Vector3.new(0,0,0)) elseif TYPE == "Crystal" then MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, Vector3.new(0,0,0)) elseif TYPE == "Crown" then MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "173770780", "", SIZE, Vector3.new(0,0,0)) end if MSH ~= nil then local MOVESPEED = nil apectrum glitcher How to dowload it? apectrum glitcher if MOVEDIRECTION ~= nil then MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME end local GROWTH = SIZE - ENDSIZE local TRANS = TRANSPARENCY - ENDTRANSPARENCY if TYPE == "Block" then EFFECT.CFrame = CFRAME*angles(Rad(Mrandom(0,360)),Rad(Mrandom(0,360)),Rad(Mrandom(0,360))) else EFFECT.CFrame = CFRAME end apectrum glitcher How to dowload it? apectrum glitcher for LOOP = 1, TIME+1 do swait() MSH.Scale = MSH.Scale - GROWTH/TIME if TYPE == "Wave" then MSH.Offset = Vector3.new(0,0,-MSH.Scale.X/8) end EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME if TYPE == "Block" then EFFECT.CFrame = CFRAME*angles(Rad(Mrandom(0,360)),Rad(Mrandom(0,360)),Rad(Mrandom(0,360))) else apectrum glitcher How to dowload it? apectrum glitcher EFFECT.CFrame = EFFECT.CFrame*angles(Rad(ROTATION1),Rad(ROTATION2),Rad(ROTATION3)) end if MOVEDIRECTION ~= nil then local ORI = EFFECT.Orientation EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) EFFECT.Orientation = ORI end end EFFECT.Transparency = 1 if PLAYSSOUND == false then apectrum glitcher How to get it? apectrum glitcher EFFECT:remove() else repeat swait() until SOUND.Playing == false EFFECT:remove() end else if PLAYSSOUND == false then EFFECT:remove() else repeat swait() until SOUND.Playing == false apectrum glitcher PasteShr apectrum glitcher EFFECT:remove() end end end)) end function Magic(bonuspeed, type, pos, scale, value, color, MType) local type = type local rng = Instance.new("Part", char) rng.Anchored = true apectrum glitcher How to get it for free? apectrum glitcher rng.BrickColor = color rng.CanCollide = false rng.FormFactor = 3 rng.Name = "Ring" rng.Material = "Neon" rng.Size = Vector3.new(1, 1, 1) rng.Transparency = 0 rng.TopSurface = 0 rng.BottomSurface = 0 rng.CFrame = pos apectrum glitcher How to use it? apectrum glitcher local rngm = Instance.new("SpecialMesh", rng) rngm.MeshType = MType rngm.Scale = scale local scaler2 = 1 if type == "Add" then scaler2 = 1 * value elseif type == "Divide" then scaler2 = 1 / value end coroutine.resume(coroutine.create(function() apectrum glitcher PasteShr apectrum glitcher for i = 0, 10 / bonuspeed, 0.1 do swait() if type == "Add" then scaler2 = scaler2 - 0.01 * value / bonuspeed elseif type == "Divide" then scaler2 = scaler2 - 0.01 / value * bonuspeed end rng.Transparency = rng.Transparency + 0.01 * bonuspeed rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed) end apectrum glitcher How to dowload it? apectrum glitcher rng:Destroy() end)) end function Eviscerate(dude) if dude.Name ~= char then local bgf = IT("BodyGyro", dude.Head) bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) local val = IT("BoolValue", dude) val.Name = "IsHit" apectrum glitcher How to use it? apectrum glitcher local ds = coroutine.wrap(function() dude:WaitForChild("Head"):BreakJoints() wait(0.5) target = nil coroutine.resume(coroutine.create(function() for i, v in pairs(dude:GetChildren()) do if v:IsA("Accessory") then v:Destroy() end if v:IsA("Humanoid") then apectrum glitcher How to dowload it? apectrum glitcher v:Destroy() end if v:IsA("CharacterMesh") then v:Destroy() end if v:IsA("Model") then v:Destroy() end if v:IsA("Part") or v:IsA("MeshPart") then for x, o in pairs(v:GetChildren()) do apectrum glitcher How to dowload it? apectrum glitcher if o:IsA("Decal") then o:Destroy() end end coroutine.resume(coroutine.create(function() v.Material = "Neon" v.CanCollide = false local PartEmmit1 = IT("ParticleEmitter", v) PartEmmit1.LightEmission = 1 PartEmmit1.Texture = "rbxassetid://284205403" apectrum glitcher PasteShr apectrum glitcher PartEmmit1.Color = ColorSequence.new(maincolor.Color) PartEmmit1.Rate = 150 PartEmmit1.Lifetime = NumberRange.new(1) PartEmmit1.Size = NumberSequence.new({ NumberSequenceKeypoint.new(0, 0.75, 0), NumberSequenceKeypoint.new(1, 0, 0) }) PartEmmit1.Transparency = NumberSequence.new({ NumberSequenceKeypoint.new(0, 0, 0), NumberSequenceKeypoint.new(1, 1, 0) apectrum glitcher How to dowload it? apectrum glitcher }) PartEmmit1.Speed = NumberRange.new(0, 0) PartEmmit1.VelocitySpread = 30000 PartEmmit1.Rotation = NumberRange.new(-500, 500) PartEmmit1.RotSpeed = NumberRange.new(-500, 500) local BodPoss = IT("BodyPosition", v) BodPoss.P = 3000 BodPoss.D = 1000 BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) apectrum glitcher How to dowload it? apectrum glitcher v.Color = maincolor.Color coroutine.resume(coroutine.create(function() for i = 0, 49 do swait(1) v.Transparency = v.Transparency + 0.08 end wait(0.5) PartEmmit1.Enabled = false wait(3) v:Destroy() apectrum glitcher How to get it for free? apectrum glitcher dude:Destroy() end)) end)) end end end)) end) ds() end end apectrum glitcher How to get it for free? apectrum glitcher function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType) local type = type local rng = Instance.new("Part", char) rng.Anchored = true rng.BrickColor = color rng.CanCollide = false rng.FormFactor = 3 rng.Name = "Ring" rng.Material = "Neon" apectrum glitcher How to use it? apectrum glitcher rng.Size = Vector3.new(1, 1, 1) rng.Transparency = 0 rng.TopSurface = 0 rng.BottomSurface = 0 rng.CFrame = pos rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos local rngm = Instance.new("SpecialMesh", rng) rngm.MeshType = MType rngm.Scale = Vector3.new(x1, y1, z1) local scaler2 = 1 apectrum glitcher How to use it? apectrum glitcher local speeder = FastSpeed if type == "Add" then scaler2 = 1 * value elseif type == "Divide" then scaler2 = 1 / value end coroutine.resume(coroutine.create(function() for i = 0, 10 / bonuspeed, 0.1 do swait() if type == "Add" then apectrum glitcher PasteShr apectrum glitcher scaler2 = scaler2 - 0.01 * value / bonuspeed elseif type == "Divide" then scaler2 = scaler2 - 0.01 / value * bonuspeed end speeder = speeder - 0.01 * FastSpeed * bonuspeed rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed rng.Transparency = rng.Transparency + 0.01 * bonuspeed rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) end rng:Destroy() apectrum glitcher How to get it? apectrum glitcher end)) end function newTheme(ID,timepos,pitch,vol) local kanz = kan --kanz:Stop() --kanz.Volume = vol --kanz.TimePosition = timepos kanz.PlaybackSpeed = pitch kanz.Pitch = pitch apectrum glitcher How to get it for free? apectrum glitcher kanz.SoundId = ID kanz.Name = "wrecked" kanz.Looped = true kanz.Volume = 0.3 --kanz:Play() --coroutine.resume(coroutine.create(function() --wait(0.05) --end)) end apectrum glitcher PasteShr apectrum glitcher function newThemeCust(ID,timepos,pitch,vol) local kanz = kan kanz:Stop() kanz.Volume = vol kanz.TimePosition = timepos kanz.PlaybackSpeed = pitch kanz.Pitch = pitch kanz.SoundId = ID kanz.Name = "wrecked" kanz.Looped = true apectrum glitcher How to dowload it? apectrum glitcher kanz:Play() coroutine.resume(coroutine.create(function() wait(0.05) end)) end function CameraShake(Times, Power, PlayerTarget) coroutine.resume(coroutine.create(function() apectrum glitcher How to get it for free? apectrum glitcher FV = Instance.new("BoolValue", PlayerTarget) FV.Name = "CameraShake" for ShakeNum=1,Times do swait() local ef=Power if ef>=1 then Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef)) else ef=Power*10 Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10) apectrum glitcher How to get it for free? apectrum glitcher end end Humanoid.CameraOffset = Vector3.new(0,0,0) FV:Destroy() end)) end function CameraEnshaking(Length,Intensity) coroutine.resume(coroutine.create(function() local intensity = 1*Intensity apectrum glitcher How to dowload it? apectrum glitcher local rotM = 0.01*Intensity for i = 0, Length, 0.1 do swait() intensity = intensity - 0.05*Intensity/Length rotM = rotM - 0.0005*Intensity/Length hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM) end Humanoid.CameraOffset = Vec3(0, 0, 0) end)) apectrum glitcher PasteShr apectrum glitcher end CamShake=function(Part,Distan,Power,Times) local de=Part.Position for i,v in pairs(workspace:children()) do if v:IsA("Model") and v:findFirstChild("Humanoid") then for _,c in pairs(v:children()) do if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then local Noob=v.Humanoid if Noob~=nil then coroutine.resume(coroutine.create(function() apectrum glitcher How to use it? apectrum glitcher FV = Instance.new("BoolValue", Noob) FV.Name = "CameraShake" for ShakeNum=1,Times do swait() local ef=Power if ef>=1 then Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef)) else ef=Power*10 Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10) apectrum glitcher How to get it? apectrum glitcher end end Humanoid.CameraOffset = Vector3.new(0,0,0) FV:Destroy() end)) CameraShake(Times, Power, Noob) end end end end apectrum glitcher How to dowload it? apectrum glitcher end end function chatfunc(text,color) local chat = coroutine.wrap(function() if Character:FindFirstChild("TalkingBillBoard")~= nil then Character:FindFirstChild("TalkingBillBoard"):destroy() end local naeeym2 = Instance.new("BillboardGui",Character) apectrum glitcher How to get it for free? apectrum glitcher naeeym2.Size = UDim2.new(0,100,0,40) naeeym2.StudsOffset = Vector3.new(0,3,0) naeeym2.Adornee = Character.Head naeeym2.Name = "TalkingBillBoard" local tecks2 = Instance.new("TextLabel",naeeym2) tecks2.BackgroundTransparency = 1 tecks2.BorderSizePixel = 0 tecks2.Text = "" tecks2.Font = "SciFi" tecks2.TextSize = 30 apectrum glitcher How to get it for free? apectrum glitcher tecks2.TextStrokeTransparency = 0 tecks2.TextColor3 = color tecks2.TextStrokeColor3 = Color3.new(0,0,0) tecks2.Size = UDim2.new(1,0,0.5,0) local tecks3 = Instance.new("TextLabel",naeeym2) tecks3.BackgroundTransparency = 1 tecks3.BorderSizePixel = 0 tecks3.Text = "" tecks3.Font = "SciFi" tecks3.TextSize = 30 apectrum glitcher How to get it? apectrum glitcher tecks3.TextStrokeTransparency = 0 tecks3.TextColor3 = Color3.new(0,0,0) tecks3.TextStrokeColor3 = color tecks3.Size = UDim2.new(1,0,0.5,0) coroutine.resume(coroutine.create(function() while true do swait(1) plr.Character.wrecked.Volume = 0.3 if MALFUNCTIONmode == true then tecks2.TextColor3 = BrickColor.random().Color apectrum glitcher PasteShr apectrum glitcher tecks3.TextStrokeColor3 = BrickColor.random().Color end tecks2.Position = UDim2.new(0,math.random(-5,5),0,math.random(-5,5)) tecks3.Position = UDim2.new(0,math.random(-5,5),0,math.random(-5,5)) tecks2.Rotation = math.random(-5,5) tecks3.Rotation = math.random(-5,5) end end)) for i = 1,string.len(text),1 do CFuncs["Sound"].Create("rbxassetid://274118116", char, 0.25, 0.115) apectrum glitcher How to get it? apectrum glitcher tecks2.Text = string.sub(text,1,i) tecks3.Text = string.sub(text,1,i) swait(1) end wait(1) local randomrot = math.random(1,2) if randomrot == 1 then for i = 1, 50 do swait() tecks2.Rotation = tecks2.Rotation - .75 apectrum glitcher PasteShr apectrum glitcher tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 tecks2.TextTransparency = tecks2.TextTransparency + .04 tecks3.Rotation = tecks2.Rotation + .75 tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 tecks3.TextTransparency = tecks2.TextTransparency + .04 end elseif randomrot == 2 then for i = 1, 50 do swait() tecks2.Rotation = tecks2.Rotation + .75 apectrum glitcher How to get it? apectrum glitcher tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 tecks2.TextTransparency = tecks2.TextTransparency + .04 tecks3.Rotation = tecks2.Rotation - .75 tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 tecks3.TextTransparency = tecks2.TextTransparency + .04 end end naeeym2:Destroy() end) chat() apectrum glitcher PasteShr apectrum glitcher end local Create = LoadLibrary("RbxUtility").Create CFuncs = { ["Part"] = { Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) local Part = Create("Part"){ Parent = Parent, Reflectance = Reflectance, apectrum glitcher How to get it? apectrum glitcher Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material, } RemoveOutlines(Part) return Part apectrum glitcher How to get it? apectrum glitcher end; }; ["Mesh"] = { Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) local Msh = Create(Mesh){ Parent = Part, Offset = OffSet, Scale = Scale, } apectrum glitcher How to get it? apectrum glitcher if Mesh == "SpecialMesh" then Msh.MeshType = MeshType Msh.MeshId = MeshId end return Msh end; }; ["Mesh"] = { Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) apectrum glitcher PasteShr apectrum glitcher local Msh = Create(Mesh){ Parent = Part, Offset = OffSet, Scale = Scale, } if Mesh == "SpecialMesh" then Msh.MeshType = MeshType Msh.MeshId = MeshId end return Msh apectrum glitcher How to get it for free? apectrum glitcher end; }; ["Weld"] = { Create = function(Parent, Part0, Part1, C0, C1) local Weld = Create("Weld"){ Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, apectrum glitcher How to get it? apectrum glitcher C1 = C1, } return Weld end; }; ["Sound"] = { Create = function(id, par, vol, pit) coroutine.resume(coroutine.create(function() local S = Create("Sound"){ apectrum glitcher How to get it for free? apectrum glitcher Volume = vol, Name = "EffectSoundo", Pitch = pit or 1, SoundId = id, Parent = par or workspace, } wait() S:play() game:GetService("Debris"):AddItem(S, 10) end)) apectrum glitcher How to get it for free? apectrum glitcher end; }; ["LongSound"] = { Create = function(id, par, vol, pit) coroutine.resume(coroutine.create(function() local S = Create("Sound"){ Volume = vol, Pitch = pit or 1, SoundId = id, apectrum glitcher PasteShr apectrum glitcher Parent = par or workspace, } wait() S:play() game:GetService("Debris"):AddItem(S, 30) end)) end; }; ["ParticleEmitter"] = { apectrum glitcher How to get it? apectrum glitcher Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) local fp = Create("ParticleEmitter"){ Parent = Parent, Color = ColorSequence.new(Color1, Color2), LightEmission = LightEmission, Size = Size, Texture = Texture, Transparency = Transparency, ZOffset = ZOffset, Acceleration = Accel, apectrum glitcher How to dowload it? apectrum glitcher Drag = Drag, LockedToPart = LockedToPart, VelocityInheritance = VelocityInheritance, EmissionDirection = EmissionDirection, Enabled = Enabled, Lifetime = LifeTime, Rate = Rate, Rotation = Rotation, RotSpeed = RotSpeed, Speed = Speed, apectrum glitcher How to get it for free? apectrum glitcher VelocitySpread = VelocitySpread, } return fp end; }; CreateTemplate = { }; } apectrum glitcher How to dowload it? apectrum glitcher New = function(Object, Parent, Name, Data) local Object = Instance.new(Object) for Index, Value in pairs(Data or {}) do Object[Index] = Value end Object.Parent = Parent Object.Name = Name apectrum glitcher How to dowload it? apectrum glitcher return Object end local halocolor = BrickColor.new("Pastel light blue") local halocolor2 = BrickColor.new("Cool yellow") local starcolor = BrickColor.new("Bright yellow") local lunacolor = BrickColor.new("Navy blue") local lunacolor2 = BrickColor.new("Bright blue") local wepcolor = BrickColor.new("Really black") local maincolor = BrickColor.new("Really black") local m = Instance.new("Model",char) apectrum glitcher How to dowload it? apectrum glitcher local m2 = Instance.new("Model",char) local m3 = Instance.new("Model",char) local mw1 = Instance.new("Model",char) local mw2 = Instance.new("Model",char) local extrawingmod1 = Instance.new("Model",char) local extrawingmod2 = Instance.new("Model",char) function CreateParta(parent,transparency,reflectance,material,brickcolor) local p = Instance.new("Part") apectrum glitcher How to get it? apectrum glitcher p.TopSurface = 0 p.BottomSurface = 0 p.Parent = parent p.Size = Vector3.new(0.1,0.1,0.1) p.Transparency = transparency p.Reflectance = reflectance p.CanCollide = false p.Locked = true p.BrickColor = brickcolor p.Material = material apectrum glitcher How to dowload it? apectrum glitcher return p end function CreateMesh(parent,meshtype,x1,y1,z1) local mesh = Instance.new("SpecialMesh",parent) mesh.MeshType = meshtype mesh.Scale = Vector3.new(x1*10,y1*10,z1*10) return mesh end apectrum glitcher How to get it for free? apectrum glitcher function CreateSpecialMesh(parent,meshid,x1,y1,z1) local mesh = Instance.new("SpecialMesh",parent) mesh.MeshType = "FileMesh" mesh.MeshId = meshid mesh.Scale = Vector3.new(x1,y1,z1) return mesh end function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1) apectrum glitcher How to use it? apectrum glitcher local mesh = Instance.new("SpecialMesh",parent) mesh.MeshType = "FileMesh" mesh.MeshId = meshid mesh.TextureId = "http://www.roblox.com/asset/?id=269748808" mesh.Scale = Vector3.new(x1,y1,z1) mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b) return mesh end function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za) apectrum glitcher PasteShr apectrum glitcher local weld = Instance.new("Weld") weld.Parent = parent weld.Part0 = part0 weld.Part1 = part1 weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za) weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za) return weld end apectrum glitcher How to dowload it? apectrum glitcher -------------- local secondchar = Instance.new("Model",char) local GhostCol = BrickColor.new("Really red") local sectors = CreateParta(secondchar,1,0,"Neon",GhostCol) CreateMesh(sectors,"Brick",2*8,2*8,1*8) local torsweld = CreateWeld(sectors,root,sectors,1,-1,-2,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) local seclarm = CreateParta(secondchar,1,0,"Neon",GhostCol) CreateMesh(seclarm,"Brick",1*8,2*8,1*8) local larmsweld = CreateWeld(seclarm,sectors,seclarm,1.5,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) apectrum glitcher PasteShr apectrum glitcher local secrarm = CreateParta(secondchar,1,0,"Neon",GhostCol) CreateMesh(secrarm,"Brick",1*8,2*8,1*8) local rarmsweld = CreateWeld(secrarm,sectors,secrarm,-1.5,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) local seclleg = CreateParta(secondchar,1,0,"Neon",GhostCol) CreateMesh(seclleg,"Brick",1*8,2*8,1*8) local llegsweld = CreateWeld(seclleg,sectors,seclleg,0.5,2,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) local secrleg = CreateParta(secondchar,1,0,"Neon",GhostCol) apectrum glitcher How to dowload it? apectrum glitcher CreateMesh(secrleg,"Brick",1*8,2*8,1*8) local rlegsweld = CreateWeld(secrleg,sectors,secrleg,-0.5,2,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) local seched = CreateParta(secondchar,1,0,"Neon",GhostCol) CreateMesh(seched,"Brick",1*8,1*8,1*8) local hedsweld = CreateWeld(seched,sectors,seched,0,-1.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) -------------- local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random()) CreateWeld(sorb,rarm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random()) apectrum glitcher PasteShr apectrum glitcher CreateWeld(sorb2,larm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) local handlex = CreateParta(mw2,1,1,"Neon",maincolor) CreateMesh(handle,"Brick",0,0,0) local handlexweld = CreateWeld(handlex,tors,handlex,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) local valuaring = 10 for i = 0, 49 do valuaring = valuaring + 10 rn = CreateParta(mw2,0,0,"Neon",halocolor) CreateMesh(rn,"Brick",0.25,0.1,0.1) apectrum glitcher How to get it for free? apectrum glitcher CreateWeld(rn,handlex,rn,0,1,0,math.rad(0),math.rad(0),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0)) end handlex = CreateParta(mw2,1,1,"Neon",maincolor) CreateMesh(handle,"Brick",0,0,0) CreateWeld(handlex,tors,handlex,0,-3,-2.1,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) local valuaring = 10 for i = 0, 49 do valuaring = valuaring + 10 rn = CreateParta(extrawingmod1,0,0,"Neon",halocolor) apectrum glitcher PasteShr apectrum glitcher CreateMesh(rn,"Brick",0.5,0.2,0.2) CreateWeld(rn,handlex,rn,0,2,0,math.rad(0),math.rad(0),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0)) end local handle = CreateParta(m,1,1,"Neon",maincolor) CreateMesh(handle,"Brick",0.5,0.5,0.5) local handleweld = CreateWeld(handle,tors,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) --- Left wing. apectrum glitcher How to get it for free? apectrum glitcher local lwing1 = CreateParta(m,1,1,"Neon",maincolor) CreateMesh(handle,"Brick",0.5,0.5,0.5) local lwing1weld = CreateWeld(lwing1,handle,lwing1,3,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) wed = CreateParta(mw1,0,0,"Neon",halocolor) CreateMesh(wed,"Wedge",0.05,0.5,0.5) CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) wed = CreateParta(mw1,0,0,"Neon",halocolor) CreateMesh(wed,"Wedge",0.05,0.5,0.5) apectrum glitcher PasteShr apectrum glitcher CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) A0 = Instance.new('Attachment',wed) wed = CreateParta(mw1,0,0,"Neon",halocolor) CreateMesh(wed,"Wedge",0.05,0.5,3) CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) A1 = Instance.new('Attachment',wed) wed = CreateParta(mw1,0,0,"Neon",halocolor) CreateMesh(wed,"Wedge",0.05,3,0.5) CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) apectrum glitcher PasteShr apectrum glitcher tl1 = Instance.new('Trail',wed) tl1.Attachment0 = A0 tl1.Attachment1 = A1 --tl1.Texture = "http://www.roblox.com/asset/?id=1049219073" tl1.LightEmission = 1 tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) tl1.Color = ColorSequence.new(BrickColor.new('Really red').Color) tl1.Lifetime = 0.6 apectrum glitcher How to dowload it? apectrum glitcher local lwing2 = CreateParta(m,1,1,"Neon",maincolor) CreateMesh(handle,"Brick",0.5,0.5,0.5) local lwing2weld = CreateWeld(lwing2,handle,lwing2,4,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0)) wed = CreateParta(mw1,0,0,"Neon",halocolor) CreateMesh(wed,"Wedge",0.05,0.5,0.5) CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) wed = CreateParta(mw1,0,0,"Neon",halocolor) CreateMesh(wed,"Wedge",0.05,0.5,0.5) CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) apectrum glitcher How to get it for free? apectrum glitcher A0 = Instance.new('Attachment',wed) wed = CreateParta(mw1,0,0,"Neon",halocolor) CreateMesh(wed,"Wedge",0.05,0.5,3) CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) A1 = Instance.new('Attachment',wed) wed = CreateParta(mw1,0,0,"Neon",halocolor) CreateMesh(wed,"Wedge",0.05,3,0.5) CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) tl2 = Instance.new('Trail',wed) apectrum glitcher How to use it? apectrum glitcher tl2.Attachment0 = A0 tl2.Attachment1 = A1 --tl2.Texture = "http://www.roblox.com/asset/?id=1049219073" tl2.LightEmission = 1 tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) tl2.Color = ColorSequence.new(BrickColor.new('Really red').Color) tl2.Lifetime = 0.6 local lwing3 = CreateParta(m,1,1,"Neon",maincolor) CreateMesh(handle,"Brick",0.5,0.5,0.5) apectrum glitcher PasteShr apectrum glitcher local lwing3weld = CreateWeld(lwing3,handle,lwing3,4.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) wed = CreateParta(mw1,0,0,"Neon",halocolor) CreateMesh(wed,"Wedge",0.05,0.5,0.5) CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) wed = CreateParta(mw1,0,0,"Neon",halocolor) CreateMesh(wed,"Wedge",0.05,0.5,0.5) CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) A0 = Instance.new('Attachment',wed) wed = CreateParta(mw1,0,0,"Neon",halocolor) apectrum glitcher How to dowload it? apectrum glitcher CreateMesh(wed,"Wedge",0.05,0.5,3) CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) A1 = Instance.new('Attachment',wed) wed = CreateParta(mw1,0,0,"Neon",halocolor) CreateMesh(wed,"Wedge",0.05,3,0.5) CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) tl3 = Instance.new('Trail',wed) tl3.Attachment0 = A0 tl3.Attachment1 = A1 apectrum glitcher How to get it? apectrum glitcher --tl3.Texture = "http://www.roblox.com/asset/?id=1049219073" tl3.LightEmission = 1 tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) tl3.Color = ColorSequence.new(BrickColor.new('Really red').Color) tl3.Lifetime = 0.6 tl1.Enabled = false tl2.Enabled = false tl3.Enabled = false local lwing4 = CreateParta(m,1,1,"Neon",maincolor) apectrum glitcher How to get it? apectrum glitcher CreateMesh(handle,"Brick",0.5,0.5,0.5) local lwing4weld = CreateWeld(lwing4,handle,lwing4,5.75,3,0,math.rad(20),math.rad(0),math.rad(50),0,0,0,math.rad(0),math.rad(0),math.rad(0)) wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) CreateMesh(wed,"Wedge",0.05,0.5,0.5) CreateWeld(wed,lwing4,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) CreateMesh(wed,"Wedge",0.05,0.5,0.5) CreateWeld(wed,lwing4,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) apectrum glitcher PasteShr apectrum glitcher CreateMesh(wed,"Wedge",0.05,0.5,3) CreateWeld(wed,lwing4,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) CreateMesh(wed,"Wedge",0.05,3,0.5) CreateWeld(wed,lwing4,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) local lwing5 = CreateParta(m,1,1,"Neon",maincolor) CreateMesh(handle,"Brick",0.5,0.5,0.5) local lwing5weld = CreateWeld(lwing5,handle,lwing5,6.75,4,0,math.rad(25),math.rad(0),math.rad(62.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) apectrum glitcher PasteShr apectrum glitcher wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) CreateMesh(wed,"Wedge",0.05,0.5,0.5) CreateWeld(wed,lwing5,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) CreateMesh(wed,"Wedge",0.05,0.5,0.5) CreateWeld(wed,lwing5,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) CreateMesh(wed,"Wedge",0.05,0.5,3) CreateWeld(wed,lwing5,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) apectrum glitcher How to get it? apectrum glitcher CreateMesh(wed,"Wedge",0.05,3,0.5) CreateWeld(wed,lwing5,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) local lwing6 = CreateParta(m,1,1,"Neon",maincolor) CreateMesh(handle,"Brick",0.5,0.5,0.5) local lwing6weld = CreateWeld(lwing6,handle,lwing6,7.75,5,0,math.rad(30),math.rad(0),math.rad(75),0,0,0,math.rad(0),math.rad(0),math.rad(0)) wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) CreateMesh(wed,"Wedge",0.05,0.5,0.5) CreateWeld(wed,lwing6,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) apectrum glitcher PasteShr apectrum glitcher wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) CreateMesh(wed,"Wedge",0.05,0.5,0.5) CreateWeld(wed,lwing6,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) CreateMesh(wed,"Wedge",0.05,0.5,3) CreateWeld(wed,lwing6,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) CreateMesh(wed,"Wedge",0.05,3,0.5) CreateWeld(wed,lwing6,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) apectrum glitcher How to use it? apectrum glitcher -- Right wing. local rwing1 = CreateParta(m,1,1,"Neon",maincolor) CreateMesh(handle,"Brick",0.5,0.5,0.5) local rwing1weld = CreateWeld(rwing1,handle,rwing1,-3,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) wed = CreateParta(mw2,0,0,"Neon",halocolor) CreateMesh(wed,"Wedge",0.05,0.5,0.5) CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) A0 = Instance.new('Attachment',wed) apectrum glitcher PasteShr apectrum glitcher wed = CreateParta(mw2,0,0,"Neon",halocolor) CreateMesh(wed,"Wedge",0.05,0.5,0.5) CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) wed = CreateParta(mw2,0,0,"Neon",halocolor) CreateMesh(wed,"Wedge",0.05,0.5,3) CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) wed = CreateParta(mw2,0,0,"Neon",halocolor) CreateMesh(wed,"Wedge",0.05,3,0.5) CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) A1 = Instance.new('Attachment',wed) apectrum glitcher How to use it? apectrum glitcher tr1 = Instance.new('Trail',wed) tr1.Attachment0 = A0 tr1.Attachment1 = A1 --tr1.Texture = "http://www.roblox.com/asset/?id=1049219073" tr1.LightEmission = 1 tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) tr1.Color = ColorSequence.new(BrickColor.new('Really red').Color) tr1.Lifetime = 0.6 apectrum glitcher How to get it for free? apectrum glitcher local rwing2 = CreateParta(m,1,1,"Neon",maincolor) CreateMesh(handle,"Brick",0.5,0.5,0.5) local rwing2weld = CreateWeld(rwing2,handle,rwing2,-4,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0)) wed = CreateParta(mw2,0,0,"Neon",halocolor) CreateMesh(wed,"Wedge",0.05,0.5,0.5) CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) A0 = Instance.new('Attachment',wed) wed = CreateParta(mw2,0,0,"Neon",halocolor) CreateMesh(wed,"Wedge",0.05,0.5,0.5) apectrum glitcher PasteShr apectrum glitcher CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) wed = CreateParta(mw2,0,0,"Neon",halocolor) CreateMesh(wed,"Wedge",0.05,0.5,3) CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) wed = CreateParta(mw2,0,0,"Neon",halocolor) CreateMesh(wed,"Wedge",0.05,3,0.5) CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) A1 = Instance.new('Attachment',wed) tr2 = Instance.new('Trail',wed) apectrum glitcher How to use it? apectrum glitcher tr2.Attachment0 = A0 tr2.Attachment1 = A1 --tr2.Texture = "http://www.roblox.com/asset/?id=1049219073" tr2.LightEmission = 1 tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) tr2.Color = ColorSequence.new(BrickColor.new('Really red').Color) tr2.Lifetime = 0.6 local rwing3 = CreateParta(m,1,1,"Neon",maincolor) CreateMesh(handle,"Brick",0.5,0.5,0.5) apectrum glitcher How to get it for free? apectrum glitcher local rwing3weld = CreateWeld(rwing3,handle,rwing3,-4.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) wed = CreateParta(mw2,0,0,"Neon",halocolor) CreateMesh(wed,"Wedge",0.05,0.5,0.5) CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) A0 = Instance.new('Attachment',wed) wed = CreateParta(mw2,0,0,"Neon",halocolor) CreateMesh(wed,"Wedge",0.05,0.5,0.5) CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) wed = CreateParta(mw2,0,0,"Neon",halocolor) apectrum glitcher How to use it? apectrum glitcher CreateMesh(wed,"Wedge",0.05,0.5,3) CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) wed = CreateParta(mw2,0,0,"Neon",halocolor) CreateMesh(wed,"Wedge",0.05,3,0.5) CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) A1 = Instance.new('Attachment',wed) tr3 = Instance.new('Trail',wed) tr3.Attachment0 = A0 tr3.Attachment1 = A1 apectrum glitcher PasteShr apectrum glitcher --tr3.Texture = "http://www.roblox.com/asset/?id=1049219073" tr3.LightEmission = 1 tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) tr3.Color = ColorSequence.new(BrickColor.new('Really red').Color) tr3.Lifetime = 0.6 local rwing4 = CreateParta(m,1,1,"Neon",maincolor) CreateMesh(handle,"Brick",0.5,0.5,0.5) local rwing4weld = CreateWeld(rwing4,handle,rwing4,-5.75,3,0,math.rad(20),math.rad(0),math.rad(-50),0,0,0,math.rad(0),math.rad(0),math.rad(0)) apectrum glitcher How to get it? apectrum glitcher wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) CreateMesh(wed,"Wedge",0.05,0.5,0.5) CreateWeld(wed,rwing4,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) CreateMesh(wed,"Wedge",0.05,0.5,0.5) CreateWeld(wed,rwing4,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) CreateMesh(wed,"Wedge",0.05,0.5,3) CreateWeld(wed,rwing4,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) apectrum glitcher How to use it? apectrum glitcher wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) CreateMesh(wed,"Wedge",0.05,3,0.5) CreateWeld(wed,rwing4,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) local rwing5 = CreateParta(m,1,1,"Neon",maincolor) CreateMesh(handle,"Brick",0.5,0.5,0.5) local rwing5weld = CreateWeld(rwing5,handle,rwing5,-6.75,4,0,math.rad(25),math.rad(0),math.rad(-62.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) CreateMesh(wed,"Wedge",0.05,0.5,0.5) apectrum glitcher How to get it for free? apectrum glitcher CreateWeld(wed,rwing5,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) CreateMesh(wed,"Wedge",0.05,0.5,0.5) CreateWeld(wed,rwing5,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) CreateMesh(wed,"Wedge",0.05,0.5,3) CreateWeld(wed,rwing5,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) CreateMesh(wed,"Wedge",0.05,3,0.5) CreateWeld(wed,rwing5,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) apectrum glitcher How to get it for free? apectrum glitcher local rwing6 = CreateParta(m,1,1,"Neon",maincolor) CreateMesh(handle,"Brick",0.5,0.5,0.5) local rwing6weld = CreateWeld(rwing6,handle,rwing6,-7.75,3,0,math.rad(30),math.rad(0),math.rad(-75),0,0,0,math.rad(0),math.rad(0),math.rad(0)) wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) CreateMesh(wed,"Wedge",0.05,0.5,0.5) CreateWeld(wed,rwing6,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) CreateMesh(wed,"Wedge",0.05,0.5,0.5) apectrum glitcher How to use it? apectrum glitcher CreateWeld(wed,rwing6,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) CreateMesh(wed,"Wedge",0.05,0.5,3) CreateWeld(wed,rwing6,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) CreateMesh(wed,"Wedge",0.05,3,0.5) CreateWeld(wed,rwing6,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) ---- HERES THE RING apectrum glitcher How to get it? apectrum glitcher --[[ran = CreateParta(m2,0,0,"SmoothPlastic",wepcolor) CreateMesh(ran,"Wedge",1.02,1.02,1.02) CreateWeld(ran,larm,ran,0,0.15,0,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor) CreateMesh(ran,"Wedge",0.9,0.9,1.025) CreateWeld(ran,larm,ran,0,0.155,0,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor) CreateMesh(ran,"Wedge",1.025,0.9,0.9) apectrum glitcher How to get it for free? apectrum glitcher CreateWeld(ran,larm,ran,0,0.155,-0.025,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor) CreateMesh(gan,"Brick",1.075,0.1,1.075) CreateWeld(gan,larm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor) CreateMesh(gan,"Brick",1.075,0.1,1.075) CreateWeld(gan,larm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) apectrum glitcher PasteShr apectrum glitcher gan = CreateParta(m2,0,0,"Neon",halocolor2) CreateMesh(gan,"Brick",1.095,0.035,1.095) CreateWeld(gan,larm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) gan = CreateParta(m2,0,0,"Neon",halocolor2) CreateMesh(gan,"Brick",1.095,0.035,1.095) CreateWeld(gan,larm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) apectrum glitcher How to dowload it? apectrum glitcher gane = CreateParta(m3,0,0,"SmoothPlastic",lunacolor2) CreateMesh(gane,"Brick",1.0625,0.2,1.0625) CreateWeld(gane,larm,gane,0,0.6,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) star = CreateParta(m,0,0,"SmoothPlastic",wepcolor) CreateSpecialMesh(star,"http://www.roblox.com/asset/?id=45428961",2.5,2.5,2.5) CreateWeld(star,larm,star,0,0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) starl = CreateParta(m3,0,0,"SmoothPlastic",starcolor) CreateSpecialMesh(starl,"http://www.roblox.com/asset/?id=45428961",1.95,2.55,1.95) apectrum glitcher How to get it? apectrum glitcher CreateWeld(starl,larm,starl,0,0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) --- second ring ran = CreateParta(m2,0,0,"SmoothPlastic",wepcolor) CreateMesh(ran,"Wedge",1.02,1.02,1.02) CreateWeld(ran,rarm,ran,0,0.15,0,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor) CreateMesh(ran,"Wedge",0.9,0.9,1.025) CreateWeld(ran,rarm,ran,0,0.155,0,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor) apectrum glitcher How to get it? apectrum glitcher CreateMesh(ran,"Wedge",1.025,0.9,0.9) CreateWeld(ran,rarm,ran,0,0.155,-0.025,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor) CreateMesh(gan,"Brick",1.075,0.1,1.075) CreateWeld(gan,rarm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor) CreateMesh(gan,"Brick",1.075,0.1,1.075) CreateWeld(gan,rarm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) apectrum glitcher How to get it? apectrum glitcher gan = CreateParta(m2,0,0,"Neon",halocolor2) CreateMesh(gan,"Brick",1.095,0.035,1.095) CreateWeld(gan,rarm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) gan = CreateParta(m2,0,0,"Neon",halocolor2) CreateMesh(gan,"Brick",1.095,0.035,1.095) CreateWeld(gan,rarm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) apectrum glitcher How to dowload it? apectrum glitcher gane = CreateParta(m3,0,0,"SmoothPlastic",lunacolor2) CreateMesh(gane,"Brick",1.0625,0.2,1.0625) CreateWeld(gane,rarm,gane,0,0.6,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) star = CreateParta(m,0,0,"SmoothPlastic",wepcolor) CreateSpecialMesh(star,"http://www.roblox.com/asset/?id=45428961",2.5,2.5,2.5) CreateWeld(star,rarm,star,0,-0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) starl = CreateParta(m3,0,0,"SmoothPlastic",starcolor) CreateSpecialMesh(starl,"http://www.roblox.com/asset/?id=45428961",1.95,2.55,1.95) apectrum glitcher How to get it? apectrum glitcher CreateWeld(starl,rarm,starl,0,-0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))]]-- for i, v in pairs(m:GetChildren()) do if v:IsA("Part") then v.BrickColor = BrickColor.new("Really black") v.Material = "Glass" end apectrum glitcher PasteShr apectrum glitcher end for i, v in pairs(m2:GetChildren()) do if v:IsA("Part") then v.BrickColor = BrickColor.new("Crimson") v.Material = "Granite" end end for i, v in pairs(m3:GetChildren()) do if v:IsA("Part") then v.BrickColor = BrickColor.new("Really red") apectrum glitcher PasteShr apectrum glitcher v.Material = "Neon" end end for i, v in pairs(mw2:GetChildren()) do if v:IsA("Part") then v.BrickColor = BrickColor.new("Really red") v.Material = "Neon" end end for i, v in pairs(mw1:GetChildren()) do apectrum glitcher How to dowload it? apectrum glitcher if v:IsA("Part") then v.Transparency = 1 v.BrickColor = BrickColor.new("Really red") v.Material = "Neon" end end for i, v in pairs(extrawingmod1:GetChildren()) do if v:IsA("Part") then v.Transparency = 1 v.BrickColor = BrickColor.new("White") apectrum glitcher How to dowload it? apectrum glitcher v.Material = "Neon" end end for i, v in pairs(extrawingmod2:GetChildren()) do if v:IsA("Part") then v.Transparency = 1 v.BrickColor = BrickColor.new("White") v.Material = "Neon" end end apectrum glitcher How to dowload it? apectrum glitcher local MAINRUINCOLOR = BrickColor.new("Really red") function RemoveOutlines(part) part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 end function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size) local Part = Create("Part")({ Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, apectrum glitcher How to get it for free? apectrum glitcher CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material }) Part.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001) RemoveOutlines(Part) return Part apectrum glitcher PasteShr apectrum glitcher end function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) local Msh = Create(Mesh)({ Parent = Part, Offset = OffSet, Scale = Scale }) if Mesh == "SpecialMesh" then Msh.MeshType = MeshType Msh.MeshId = MeshId apectrum glitcher How to use it? apectrum glitcher end return Msh end function CreateWeld(Parent, Part0, Part1, C0, C1) local Weld = Create("Weld")({ Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1 apectrum glitcher How to use it? apectrum glitcher }) return Weld end Player=game:GetService("Players").LocalPlayer Character=Player.Character PlayerGui=Player.PlayerGui Backpack=Player.Backpack Torso=Character.Torso Head=Character.Head apectrum glitcher How to get it? apectrum glitcher Humanoid=Character.Humanoid m=Instance.new('Model',Character) LeftArm=Character["Left Arm"] LeftLeg=Character["Left Leg"] RightArm=Character["Right Arm"] RightLeg=Character["Right Leg"] LS=Torso["Left Shoulder"] LH=Torso["Left Hip"] RS=Torso["Right Shoulder"] RH=Torso["Right Hip"] apectrum glitcher PasteShr apectrum glitcher Face = Head.face Neck=Torso.Neck it=Instance.new attacktype=1 vt=Vector3.new cf=CFrame.new euler=CFrame.fromEulerAnglesXYZ angles=CFrame.Angles cloaked=false necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) apectrum glitcher PasteShr apectrum glitcher necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) RootPart=Character.HumanoidRootPart RootJoint=RootPart.RootJoint RootCF=euler(-1.57,0,3.14) attack = false attackdebounce = false apectrum glitcher How to use it? apectrum glitcher deb=false equipped=true hand=false MMouse=nil combo=0 mana=0 trispeed=.2 attackmode='none' local idle=0 local Anim="Idle" apectrum glitcher PasteShr apectrum glitcher local Effects={} local gun=false local shoot=false local sine = 0 local change = 1 player=nil local toggleTag = true local txt = Instance.new("BillboardGui", Head) apectrum glitcher How to get it for free? apectrum glitcher txt.Adornee = nil txt.Name = "NameDetect" txt.Size = UDim2.new(4, 0, 1.2, 0) txt.StudsOffset = Vector3.new(-8, 8/1.5, 0) local text = Instance.new("TextLabel", txt) text.Size = UDim2.new(10/2, 0, 7/2, 0) text.FontSize = "Size8" text.TextScaled = true text.TextTransparency = 0 text.BackgroundTransparency = 1 apectrum glitcher How to get it for free? apectrum glitcher text.TextTransparency = 0 text.TextStrokeTransparency = 0 text.Font = "Fantasy" text.TextStrokeColor3 = Color3.new(1,0,0) text.TextColor3 = Color3.new(0,0,0) text.Text = "Havoc" function RecolorTextAndRename(name,col1,col2) text.TextStrokeColor3 = col2 apectrum glitcher How to get it for free? apectrum glitcher text.TextColor3 = col1 text.Text = name end mouse=Player:GetMouse() --save shoulders RSH, LSH=nil, nil --welds RW, LW=Instance.new("Weld"), Instance.new("Weld") RW.Name="Right Shoulder" LW.Name="Left Shoulder" LH=Torso["Left Hip"] apectrum glitcher How to use it? apectrum glitcher RH=Torso["Right Hip"] TorsoColor=Torso.BrickColor function NoOutline(Part) Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 end player=Player ch=Character RSH=ch.Torso["Right Shoulder"] LSH=ch.Torso["Left Shoulder"] -- apectrum glitcher PasteShr apectrum glitcher RSH.Parent=nil LSH.Parent=nil -- RW.Name="Right Shoulder" RW.Part0=ch.Torso RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) RW.C1=cf(0, 0.5, 0) RW.Part1=ch["Right Arm"] RW.Parent=ch.Torso -- apectrum glitcher How to dowload it? apectrum glitcher LW.Name="Left Shoulder" LW.Part0=ch.Torso LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) LW.C1=cf(0, 0.5, 0) LW.Part1=ch["Left Arm"] LW.Parent=ch.Torso local Stats=Instance.new("BoolValue") Stats.Name="Stats" Stats.Parent=Character apectrum glitcher How to dowload it? apectrum glitcher local Atk=Instance.new("NumberValue") Atk.Name="Damage" Atk.Parent=Stats Atk.Value=1 local Def=Instance.new("NumberValue") Def.Name="Defense" Def.Parent=Stats Def.Value=1 local Speed=Instance.new("NumberValue") Speed.Name="Speed" apectrum glitcher How to use it? apectrum glitcher Speed.Parent=Stats Speed.Value=1 local Mvmt=Instance.new("NumberValue") Mvmt.Name="Movement" Mvmt.Parent=Stats Mvmt.Value=1 local donum=0 apectrum glitcher How to use it? apectrum glitcher function part(formfactor,parent,reflectance,transparency,brickcolor,name,size) local fp=it("Part") fp.formFactor=formfactor fp.Parent=parent fp.Reflectance=reflectance fp.Transparency=transparency fp.CanCollide=false fp.Locked=true fp.BrickColor=brickcolor fp.Name=name apectrum glitcher How to get it for free? apectrum glitcher fp.Size=size fp.Position=Torso.Position NoOutline(fp) fp.Material="SmoothPlastic" fp:BreakJoints() return fp end function mesh(Mesh,part,meshtype,meshid,offset,scale) local mesh=it(Mesh) apectrum glitcher How to dowload it? apectrum glitcher mesh.Parent=part if Mesh=="SpecialMesh" then mesh.MeshType=meshtype if meshid~="nil" then mesh.MeshId="http://www.roblox.com/asset/?id="..meshid end end mesh.Offset=offset mesh.Scale=scale return mesh apectrum glitcher How to dowload it? apectrum glitcher end function weld(parent,part0,part1,c0) local weld=it("Weld") weld.Parent=parent weld.Part0=part0 weld.Part1=part1 weld.C0=c0 return weld end apectrum glitcher How to dowload it? apectrum glitcher local Color1=Torso.BrickColor local bodvel=Instance.new("BodyVelocity") local bg=Instance.new("BodyGyro") local ArtificialHB = Instance.new("BindableEvent", script) ArtificialHB.Name = "Heartbeat" script:WaitForChild("Heartbeat") apectrum glitcher How to get it for free? apectrum glitcher local tf = 0 local allowframeloss = false local tossremainder = false local lastframe = tick() local frame = 1/60 ArtificialHB:Fire() game:GetService("RunService").Heartbeat:connect(function(s, p) tf = tf + s apectrum glitcher How to get it? apectrum glitcher if tf >= frame then if allowframeloss then script.Heartbeat:Fire() lastframe = tick() else for i = 1, math.floor(tf / frame) do ArtificialHB:Fire() end lastframe = tick() end apectrum glitcher How to get it for free? apectrum glitcher if tossremainder then tf = 0 else tf = tf - frame * math.floor(tf / frame) end end end) function swait(num) if num == 0 or num == nil then apectrum glitcher How to get it for free? apectrum glitcher ArtificialHB.Event:wait() else for i = 0, num do ArtificialHB.Event:wait() end end end -------- RAINBOW LEAVE IT TO ME local r = 255 apectrum glitcher How to get it for free? apectrum glitcher local g = 0 local b = 0 coroutine.resume(coroutine.create(function() while wait() do for i = 0, 254/5 do swait() g = g + 5 end for i = 0, 254/5 do swait() apectrum glitcher How to use it? apectrum glitcher r = r - 5 end for i = 0, 254/5 do swait() b = b + 5 end for i = 0, 254/5 do swait() g = g - 5 end apectrum glitcher How to dowload it? apectrum glitcher for i = 0, 254/5 do swait() r = r + 5 end for i = 0, 254/5 do swait() b = b - 5 end end end)) apectrum glitcher How to get it for free? apectrum glitcher so = function(id,par,vol,pit) coroutine.resume(coroutine.create(function() local sou = Instance.new("Sound",par or workspace) sou.Volume=vol sou.Pitch=pit or 1 sou.SoundId=id swait() sou:play() apectrum glitcher How to use it? apectrum glitcher game:GetService("Debris"):AddItem(sou,6) end)) end function clerp(a,b,t) local qa = {QuaternionFromCFrame(a)} local qb = {QuaternionFromCFrame(b)} local ax, ay, az = a.x, a.y, a.z local bx, by, bz = b.x, b.y, b.z local _t = 1-t apectrum glitcher How to get it for free? apectrum glitcher return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) end function QuaternionFromCFrame(cf) local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() local trace = m00 + m11 + m22 if trace > 0 then local s = math.sqrt(1 + trace) local recip = 0.5/s return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 apectrum glitcher PasteShr apectrum glitcher else local i = 0 if m11 > m00 then i = 1 end if m22 > (i == 0 and m00 or m11) then i = 2 end if i == 0 then local s = math.sqrt(m00-m11-m22+1) apectrum glitcher How to dowload it? apectrum glitcher local recip = 0.5/s return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip elseif i == 1 then local s = math.sqrt(m11-m22-m00+1) local recip = 0.5/s return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip elseif i == 2 then local s = math.sqrt(m22-m00-m11+1) local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip end apectrum glitcher How to use it? apectrum glitcher end end function QuaternionToCFrame(px, py, pz, x, y, z, w) local xs, ys, zs = x + x, y + y, z + z local wx, wy, wz = w*xs, w*ys, w*zs local xx = x*xs local xy = x*ys local xz = x*zs local yy = y*ys apectrum glitcher How to use it? apectrum glitcher local yz = y*zs local zz = z*zs return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) end function QuaternionSlerp(a, b, t) local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] local startInterp, finishInterp; if cosTheta >= 0.0001 then if (1 - cosTheta) > 0.0001 then apectrum glitcher How to dowload it? apectrum glitcher local theta = math.acos(cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((1-t)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = 1-t finishInterp = t end else if (1+cosTheta) > 0.0001 then apectrum glitcher PasteShr apectrum glitcher local theta = math.acos(-cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((t-1)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = t-1 finishInterp = t end end return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp apectrum glitcher How to get it? apectrum glitcher end local function CFrameFromTopBack(at, top, back) local right = top:Cross(back) return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) end apectrum glitcher PasteShr apectrum glitcher function Triangle(a, b, c) local edg1 = (c-a):Dot((b-a).unit) local edg2 = (a-b):Dot((c-b).unit) local edg3 = (b-c):Dot((a-c).unit) if edg1 <= (b-a).magnitude and edg1 >= 0 then a, b, c = a, b, c elseif edg2 <= (c-b).magnitude and edg2 >= 0 then a, b, c = b, c, a elseif edg3 <= (a-c).magnitude and edg3 >= 0 then a, b, c = c, a, b apectrum glitcher How to get it? apectrum glitcher else assert(false, "unreachable") end local len1 = (c-a):Dot((b-a).unit) local len2 = (b-a).magnitude - len1 local width = (a + (b-a).unit*len1 - c).magnitude local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit) apectrum glitcher How to dowload it? apectrum glitcher local list = {} if len1 > 0.01 then local w1 = Instance.new('WedgePart', m) game:GetService("Debris"):AddItem(w1,5) w1.Material = "SmoothPlastic" w1.FormFactor = 'Custom' w1.BrickColor = BrickColor.new("Really red") w1.Transparency = 0 w1.Reflectance = 0 apectrum glitcher How to dowload it? apectrum glitcher w1.Material = "SmoothPlastic" w1.CanCollide = false local l1 = Instance.new("PointLight",w1) l1.Color = Color3.new(170,0,0) NoOutline(w1) local sz = Vector3.new(0.2, width, len1) w1.Size = sz local sp = Instance.new("SpecialMesh",w1) sp.MeshType = "Wedge" sp.Scale = Vector3.new(0,1,1) * sz/w1.Size apectrum glitcher How to get it for free? apectrum glitcher w1:BreakJoints() w1.Anchored = true w1.Parent = workspace w1.Transparency = 0.7 table.insert(Effects,{w1,"Disappear",.01}) w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2) table.insert(list,w1) end if len2 > 0.01 then apectrum glitcher How to get it? apectrum glitcher local w2 = Instance.new('WedgePart', m) game:GetService("Debris"):AddItem(w2,5) w2.Material = "SmoothPlastic" w2.FormFactor = 'Custom' w2.BrickColor = BrickColor.new("Really red") w2.Transparency = 0 w2.Reflectance = 0 w2.Material = "SmoothPlastic" w2.CanCollide = false local l2 = Instance.new("PointLight",w2) apectrum glitcher How to dowload it? apectrum glitcher l2.Color = Color3.new(170,0,0) NoOutline(w2) local sz = Vector3.new(0.2, width, len2) w2.Size = sz local sp = Instance.new("SpecialMesh",w2) sp.MeshType = "Wedge" sp.Scale = Vector3.new(0,1,1) * sz/w2.Size w2:BreakJoints() w2.Anchored = true w2.Parent = workspace apectrum glitcher How to get it for free? apectrum glitcher w2.Transparency = 0.7 table.insert(Effects,{w2,"Disappear",.01}) w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2) table.insert(list,w2) end return unpack(list) end function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) apectrum glitcher How to dowload it? apectrum glitcher if hit.Parent == nil then return end local h = hit.Parent:FindFirstChildOfClass("Humanoid") for _, v in pairs(hit.Parent:children()) do if v:IsA("Humanoid") then h = v end end if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Head") ~= nil then apectrum glitcher How to use it? apectrum glitcher if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then return end local c = Create("ObjectValue")({ Name = "creator", Value = game:service("Players").LocalPlayer, Parent = h }) game:GetService("Debris"):AddItem(c, 0.5) if HitSound ~= nil and HitPitch ~= nil then apectrum glitcher How to get it for free? apectrum glitcher CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) end local Damage = math.random(minim, maxim) local blocked = false local block = hit.Parent:findFirstChild("Block") if block ~= nil and block.className == "IntValue" and block.Value > 0 then blocked = true block.Value = block.Value - 1 print(block.Value) end apectrum glitcher How to get it for free? apectrum glitcher if blocked == false then HitHealth = h.Health h.Health = h.Health - Damage if HitHealth ~= h.Health and HitHealth ~= 0 and 0 >= h.Health and h.Parent.Name ~= "Hologram" then print("gained kill") end ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color) else h.Health = h.Health - Damage / 2 ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color) apectrum glitcher PasteShr apectrum glitcher end if Type == "Knockdown" then local hum = hit.Parent.Humanoid hum.PlatformStand = true coroutine.resume(coroutine.create(function(HHumanoid) swait(1) HHumanoid.PlatformStand = false end), hum) local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit local bodvol = Create("BodyVelocity")({ apectrum glitcher How to dowload it? apectrum glitcher velocity = angle * knockback, P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit }) local rl = Create("BodyAngularVelocity")({ P = 3000, maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), Parent = hit apectrum glitcher PasteShr apectrum glitcher }) game:GetService("Debris"):AddItem(bodvol, 0.5) game:GetService("Debris"):AddItem(rl, 0.5) elseif Type == "Normal" then local vp = Create("BodyVelocity")({ P = 500, maxForce = Vector3.new(math.huge, 0, math.huge), velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 }) if knockback > 0 then apectrum glitcher PasteShr apectrum glitcher vp.Parent = hit.Parent.Head end game:GetService("Debris"):AddItem(vp, 0.5) elseif Type == "Up" then local bodyVelocity = Create("BodyVelocity")({ velocity = Vector3.new(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit }) apectrum glitcher How to dowload it? apectrum glitcher game:GetService("Debris"):AddItem(bodyVelocity, 0.5) local bodyVelocity = Create("BodyVelocity")({ velocity = Vector3.new(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit }) game:GetService("Debris"):AddItem(bodyVelocity, 1) elseif Type == "Leech" then local hum = hit.Parent.Humanoid apectrum glitcher How to get it? apectrum glitcher if hum ~= nil then for i = 0, 2 do Effects.Sphere.Create(BrickColor.new("Really Red"), hit.Parent.Torso.CFrame * cn(0, 0, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02) end Humanoid.Health = Humanoid.Health + 10 end elseif Type == "UpKnock" then local hum = hit.Parent.Humanoid hum.PlatformStand = true if hum ~= nil then apectrum glitcher How to get it? apectrum glitcher hitr = true end coroutine.resume(coroutine.create(function(HHumanoid) swait(5) HHumanoid.PlatformStand = false hitr = false end), hum) local bodyVelocity = Create("BodyVelocity")({ velocity = Vector3.new(0, 20, 0), P = 5000, apectrum glitcher How to dowload it? apectrum glitcher maxForce = Vector3.new(8000, 8000, 8000), Parent = hit }) game:GetService("Debris"):AddItem(bodyVelocity, 0.5) local bodyVelocity = Create("BodyVelocity")({ velocity = Vector3.new(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit }) apectrum glitcher How to get it for free? apectrum glitcher game:GetService("Debris"):AddItem(bodyVelocity, 1) elseif Type == "Snare" then local bp = Create("BodyPosition")({ P = 2000, D = 100, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso }) game:GetService("Debris"):AddItem(bp, 1) apectrum glitcher How to use it? apectrum glitcher elseif Type == "Slashnare" then Effects.Block.Create(BrickColor.new("Pastel Blue"), hit.Parent.Torso.CFrame * cn(0, 0, 0), 15*4, 15*4, 15*4, 3*4, 3*4, 3*4, 0.07) for i = 1, math.random(4, 5) do Effects.Sphere.Create(BrickColor.new("Teal"), hit.Parent.Torso.CFrame * cn(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02) end local bp = Create("BodyPosition")({ P = 2000, D = 100, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, apectrum glitcher PasteShr apectrum glitcher Parent = hit.Parent.Torso }) game:GetService("Debris"):AddItem(bp, 1) elseif Type == "Spike" then CreateBigIceSword(hit.Parent.Torso.CFrame) local bp = Create("BodyPosition")({ P = 2000, D = 100, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, apectrum glitcher How to use it? apectrum glitcher Parent = hit.Parent.Torso }) game:GetService("Debris"):AddItem(bp, 1) elseif Type == "Freeze" then local BodPos = Create("BodyPosition")({ P = 50000, D = 1000, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso apectrum glitcher How to use it? apectrum glitcher }) local BodGy = Create("BodyGyro")({ maxTorque = Vector3.new(400000, 400000, 400000) * math.huge, P = 20000, Parent = hit.Parent.Torso, cframe = hit.Parent.Torso.CFrame }) hit.Parent.Torso.Anchored = true coroutine.resume(coroutine.create(function(Part) swait(1.5) apectrum glitcher How to use it? apectrum glitcher Part.Anchored = false end), hit.Parent.Torso) game:GetService("Debris"):AddItem(BodPos, 3) game:GetService("Debris"):AddItem(BodGy, 3) end local debounce = Create("BoolValue")({ Name = "DebounceHit", Parent = hit.Parent, Value = true }) apectrum glitcher How to use it? apectrum glitcher game:GetService("Debris"):AddItem(debounce, Delay) c = Instance.new("ObjectValue") c.Name = "creator" c.Value = Player c.Parent = h game:GetService("Debris"):AddItem(c, 0.5) end end function ShowDamage(Pos, Text, Time, Color) local Rate = 0.03333333333333333 apectrum glitcher How to get it? apectrum glitcher local Pos = Pos or Vector3.new(0, 0, 0) local Text = Text or "" local Time = Time or 2 local Color = Color or Color3.new(1, 0, 1) local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) EffectPart.Anchored = true local BillboardGui = Create("BillboardGui")({ Size = UDim2.new(3, 0, 3, 0), Adornee = EffectPart, Parent = EffectPart apectrum glitcher PasteShr apectrum glitcher }) local TextLabel = Create("TextLabel")({ BackgroundTransparency = 1, Size = UDim2.new(1, 0, 1, 0), Text = Text, TextColor3 = Color, TextScaled = true, Font = Enum.Font.ArialBold, Parent = BillboardGui }) apectrum glitcher PasteShr apectrum glitcher game.Debris:AddItem(EffectPart, Time + 0.1) EffectPart.Parent = game:GetService("Workspace") delay(0, function() local Frames = Time / Rate for Frame = 1, Frames do wait(Rate) local Percent = Frame / Frames EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) TextLabel.TextTransparency = Percent end apectrum glitcher How to dowload it? apectrum glitcher if EffectPart and EffectPart.Parent then EffectPart:Destroy() end end) end function MagniDamage(Part, magni, mindam, maxdam, knock, Type) for _, c in pairs(workspace:children()) do local hum = c:findFirstChildOfClass("Humanoid") if hum ~= nil then local head = c:findFirstChild("Head") apectrum glitcher How to dowload it? apectrum glitcher if head ~= nil then local targ = head.Position - Part.Position local mag = targ.magnitude if magni >= mag and c.Name ~= Player.Name then Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1) end end end end end apectrum glitcher How to get it? apectrum glitcher function MagniDamageWithEffect(Part, magni, mindam, maxdam, knock, Type) for _, c in pairs(workspace:children()) do local hum = c:findFirstChild("Humanoid") if hum ~= nil then local head = c:findFirstChild("Torso") if head ~= nil then local targ = head.Position - Part.Position local mag = targ.magnitude if magni >= mag and c.Name ~= Player.Name then apectrum glitcher PasteShr apectrum glitcher MagicBlock(BrickColor.new("Pastel light blue"),head.CFrame,5,5,5,1,1,1,0.05) Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1) end end end end end function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) apectrum glitcher How to get it? apectrum glitcher end function SkullEffect(brickcolor,cframe,x1,y1,z1,delay) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.CFrame=cframe local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=4770583",vt(0,0,0),vt(x1,y1,z1)) --http://www.roblox.com/asset/?id=4770560 game:GetService("Debris"):AddItem(prt,2) CF=prt.CFrame apectrum glitcher PasteShr apectrum glitcher coroutine.resume(coroutine.create(function(Part,Mesh,TehCF) for i=0,1,0.2 do wait() Part.CFrame=CF*cf(0,0,-0.4) end for i=0,1,delay do wait() --Part.CFrame=CF*cf((math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5) Mesh.Scale=Mesh.Scale end apectrum glitcher How to get it? apectrum glitcher for i=0,1,0.1 do wait() Part.Transparency=i end Part.Parent=nil end),prt,msh,CF) end function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) apectrum glitcher How to use it? apectrum glitcher prt.Anchored=true prt.Material = "Neon" prt.CFrame=cframe prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,5) coroutine.resume(coroutine.create(function(Part,Mesh) for i=0,1,delay do swait() Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) apectrum glitcher How to use it? apectrum glitcher Part.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end Part.Parent=nil end),prt,msh) end function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype) local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true apectrum glitcher How to get it for free? apectrum glitcher prt.Material = "Neon" prt.CFrame=cframe msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,5) coroutine.resume(coroutine.create(function(Part,Mesh) local rtype = rottype for i=0,1,delay do swait() if rtype == 1 then prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1) apectrum glitcher PasteShr apectrum glitcher elseif rtype == 2 then prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1) end Part.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end Part.Parent=nil end),prt,msh) end apectrum glitcher PasteShr apectrum glitcher function Sphere(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.CFrame=cframe prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,5) coroutine.resume(coroutine.create(function(Part,Mesh) for i=0,1,delay do wait() apectrum glitcher How to use it? apectrum glitcher Part.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end Part.Parent=nil end),prt,msh) end function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype) local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true apectrum glitcher PasteShr apectrum glitcher prt.Material = "Neon" prt.CFrame=cframe msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,5) coroutine.resume(coroutine.create(function(Part,Mesh) local rtype = rottype for i=0,1,delay do swait() if rtype == 1 then prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1) apectrum glitcher How to get it for free? apectrum glitcher elseif rtype == 2 then prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1) end Part.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end Part.Parent=nil end),prt,msh) end apectrum glitcher How to use it? apectrum glitcher function MagicShock(brickcolor,cframe,x1,y1,x3,y3,delay,rottype) local prt=part(3,char,1,1,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.Material = "Neon" prt.CFrame=cframe local dec = decal(prt.Color,"http://www.roblox.com/asset/?id=874580939","Front",prt) local dec2 = decal(prt.Color,"http://www.roblox.com/asset/?id=874580939","Front",prt) msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,0.01)) game:GetService("Debris"):AddItem(prt,5) coroutine.resume(coroutine.create(function(Part,Mesh) apectrum glitcher How to use it? apectrum glitcher local rtype = rottype for i=0,1,delay do swait() if rtype == 1 then prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1) elseif rtype == 2 then prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1) end dec.Transparency=i dec2.Transparency=i apectrum glitcher How to use it? apectrum glitcher Mesh.Scale=Mesh.Scale+vt(x3,y3,0) end Part.Parent=nil end),prt,msh) end function MagicShockAlt(brickcolor,cframe,x1,y1,x3,y3,delay,rottype) local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.Material = "Neon" apectrum glitcher PasteShr apectrum glitcher prt.CFrame=cframe msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,0.01)) game:GetService("Debris"):AddItem(prt,5) coroutine.resume(coroutine.create(function(Part,Mesh) local rtype = rottype for i=0,1,delay do swait() if rtype == 1 then prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1) elseif rtype == 2 then apectrum glitcher How to use it? apectrum glitcher prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1) end prt.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,0) end Part.Parent=nil end),prt,msh) end function MagicShockAltCircle(brickcolor,cframe,x1,z1,x3,z3,delay,rottype) apectrum glitcher How to use it? apectrum glitcher local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.Material = "Neon" prt.CFrame=cframe msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,1,z1)) game:GetService("Debris"):AddItem(prt,5) coroutine.resume(coroutine.create(function(Part,Mesh) local rtype = rottype for i=0,1,delay do swait() apectrum glitcher PasteShr apectrum glitcher if rtype == 1 then prt.CFrame = prt.CFrame*CFrame.Angles(0,0.1,0) elseif rtype == 2 then prt.CFrame = prt.CFrame*CFrame.Angles(0,-0.1,0) end prt.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,0,z3) end Part.Parent=nil end),prt,msh) apectrum glitcher How to dowload it? apectrum glitcher end function MagicShockTrailAlt(brickcolor,cframe,x1,y1,z1,x3,y3,delay,rottype) local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.Material = "Neon" prt.CFrame=cframe msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,5) coroutine.resume(coroutine.create(function(Part,Mesh) apectrum glitcher How to use it? apectrum glitcher local rtype = rottype for i=0,1,delay do swait() if rtype == 1 then prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1) elseif rtype == 2 then prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1) end prt.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,0) apectrum glitcher PasteShr apectrum glitcher end Part.Parent=nil end),prt,msh) end function MagicShockTrailAlt2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype) local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.Material = "Neon" prt.CFrame=cframe apectrum glitcher PasteShr apectrum glitcher msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,5) coroutine.resume(coroutine.create(function(Part,Mesh) local rtype = rottype for i=0,1,delay do swait() if rtype == 1 then prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1) elseif rtype == 2 then prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1) apectrum glitcher How to dowload it? apectrum glitcher end prt.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end Part.Parent=nil end),prt,msh) end function MagicBlock2(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay) local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) apectrum glitcher How to get it? apectrum glitcher prt.Anchored=false prt.CFrame=cframe msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) local wld=weld(prt,prt,Parent,cframe) game:GetService("Debris"):AddItem(prt,5) coroutine.resume(coroutine.create(function(Part,Mesh,Weld) for i=0,1,delay do wait() Weld.C0=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cframe --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) apectrum glitcher How to get it? apectrum glitcher Part.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end Part.Parent=nil end),prt,msh,wld) end function MagicBlock3(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=false apectrum glitcher PasteShr apectrum glitcher prt.CFrame=cframe msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) local wld=weld(prt,prt,Parent,euler(0,0,0)*cf(0,0,0)) game:GetService("Debris"):AddItem(prt,5) coroutine.resume(coroutine.create(function(Part,Mesh,Weld) for i=0,1,delay do wait() Weld.C0=euler(i*20,0,0) --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i apectrum glitcher How to get it for free? apectrum glitcher Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end Part.Parent=nil end),prt,msh,wld) end function MagicCircle2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.CFrame=cframe apectrum glitcher PasteShr apectrum glitcher local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,2) coroutine.resume(coroutine.create(function(Part,Mesh) for i=0,1,delay do wait() Part.CFrame=Part.CFrame Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) local prt2=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt2.Anchored=true prt2.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) apectrum glitcher How to use it? apectrum glitcher local msh2=mesh("SpecialMesh",prt2,"Sphere","",vt(0,0,0),vt(0.5,0.5,0.5)) game:GetService("Debris"):AddItem(prt2,2) coroutine.resume(coroutine.create(function(Part,Mesh) for i=0,1,0.1 do wait() Part.CFrame=Part.CFrame*cf(0,0.5,0) end Part.Parent=nil end),prt2,msh2) end apectrum glitcher How to get it? apectrum glitcher for i=0,1,delay*2 do wait() Part.CFrame=Part.CFrame Mesh.Scale=vt((x1+x3)-(x1+x3)*i,(y1+y3)-(y1+y3)*i,(z1+z3)-(z1+z3)*i) end Part.Parent=nil end),prt,msh) end function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) apectrum glitcher PasteShr apectrum glitcher local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.CFrame=cframe local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,2) coroutine.resume(coroutine.create(function(Part,Mesh) for i=0,1,delay do wait() Part.CFrame=Part.CFrame Part.Transparency=i apectrum glitcher How to get it? apectrum glitcher Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end Part.Parent=nil end),prt,msh) end function BreakEffect(brickcolor,cframe,x1,y1,z1) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) apectrum glitcher How to get it? apectrum glitcher local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,2) coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb) CF=Part.CFrame Numbb=0 randnumb=math.random()/10 rand1=math.random()/10 for i=0,1,rand1 do wait() CF=CF*cf(0,math.random()/2,0) apectrum glitcher How to use it? apectrum glitcher --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0) Part.CFrame=CF*euler(Numbb,0,0) Part.Transparency=i Numbb=Numbb+randnumb end Part.Parent=nil end),prt,CF,Numbb,randnumb) end function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) apectrum glitcher How to get it for free? apectrum glitcher local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.CFrame=cframe msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,5) coroutine.resume(coroutine.create(function(Part,Mesh) for i=0,1,delay do wait() Part.CFrame=Part.CFrame*euler(0,0.7,0) Part.Transparency=i apectrum glitcher PasteShr apectrum glitcher Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end Part.Parent=nil end),prt,msh) end function WaveEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.CFrame=cframe apectrum glitcher How to use it? apectrum glitcher msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,2) coroutine.resume(coroutine.create(function(Part,Mesh) for i=0,1,delay do wait() Part.CFrame=Part.CFrame*cf(0,y3/2,0) Part.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end Part.Parent=nil apectrum glitcher How to use it? apectrum glitcher end),prt,msh) end function StravEffect(brickcolor,cframe,x,y,z,x1,y1,z1,delay) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.CFrame=cframe*cf(x,y,z) msh=mesh("SpecialMesh",prt,"FileMesh","rbxassetid://168892363",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,5) coroutine.resume(coroutine.create(function(Part,Mesh,ex,why,zee) apectrum glitcher How to dowload it? apectrum glitcher local num=math.random() local num2=math.random(-3,2)+math.random() local numm=0 for i=0,1,delay*2 do swait() Part.CFrame=cframe*euler(0,numm*num*10,0)*cf(ex,why,zee)*cf(-i*10,num2,0) Part.Transparency=i numm=numm+0.01 end Part.Parent=nil apectrum glitcher PasteShr apectrum glitcher Mesh.Parent=nil end),prt,msh,x,y,z) end function dmgstart(dmg,what) hitcon = what.Touched:connect(function(hit) local hum = hit.Parent:FindFirstChild("Humanoid") if hum and not hum:IsDescendantOf(Character) then hum:TakeDamage(dmg) end apectrum glitcher PasteShr apectrum glitcher end) end function dmgstop() hitcon:disconnect() end function Cloak() Face.Parent=nil cloaked=true apectrum glitcher How to get it? apectrum glitcher for _,v in pairs(Torso.Parent:children()) do if v.className=="Part" and v.Name~="HumanoidRootPart" then coroutine.resume(coroutine.create(function() for i=0,1,0.2 do wait() v.Transparency=i end v.Transparency=1 end)) end apectrum glitcher How to get it for free? apectrum glitcher if v.className=="Hat" then hatp=v.Handle coroutine.resume(coroutine.create(function(derp) for i=0,1,0.2 do wait() derp.Transparency=i end derp.Transparency=1 end),hatp) end apectrum glitcher How to dowload it? apectrum glitcher end for _,v in pairs(m:children()) do if v.className=="Part" then coroutine.resume(coroutine.create(function() for i=0,1,0.2 do wait() v.Transparency=i end v.Transparency=1 end)) apectrum glitcher How to get it? apectrum glitcher end end end function UnCloak() so("http://roblox.com/asset/?id=2767090",Torso,1,1.1) Face.Parent=Head cloaked=false for _,v in pairs(Torso.Parent:children()) do if v.className=="Part" and v.Name~="HumanoidRootPart" then apectrum glitcher How to use it? apectrum glitcher coroutine.resume(coroutine.create(function() for i=0,1,0.1 do wait() v.Transparency=v.Transparency-0.1 end v.Transparency=0 end)) end if v.className=="Hat" then hatp=v.Handle apectrum glitcher How to get it for free? apectrum glitcher coroutine.resume(coroutine.create(function(derp) for i=0,1,0.1 do wait() derp.Transparency=derp.Transparency-0.1 end derp.Transparency=0 end),hatp) end end for _,v in pairs(m:children()) do apectrum glitcher How to get it? apectrum glitcher if v.className=="Part" and v.Name~="hitbox" and v.Name~='tip' then coroutine.resume(coroutine.create(function() for i=0,1,0.1 do wait() v.Transparency=v.Transparency-0.1 end v.Transparency=0 end)) v.Transparency=0 end apectrum glitcher PasteShr apectrum glitcher end end local origcolor = BrickColor.new("Pastel light blue") ---- This section of explosions. function Explode(rad,par,pitch,vol,mindam,maxdam) local expart = Instance.new("Part",char) local expart2 = Instance.new("Part",char) local rin = Instance.new("Part",char) local rin2 = Instance.new("Part",char) apectrum glitcher How to get it for free? apectrum glitcher local partMesh = Instance.new("SpecialMesh",expart) partMesh.MeshType = "Sphere" local partMesh2 = Instance.new("SpecialMesh",expart2) partMesh2.MeshType = "Sphere" local partMesh3 = Instance.new("SpecialMesh",rin) partMesh3.MeshType = "Brick" local partMesh4 = Instance.new("SpecialMesh",rin2) partMesh4.MeshType = "Brick" CFuncs["Sound"].Create("rbxassetid://165970126", expart,vol, pitch) partMesh.Scale = vt(rad,rad,rad) apectrum glitcher How to dowload it? apectrum glitcher expart.Size = vt(1,1,1) expart.Transparency = 0 expart.Anchored = true expart.Material = "Neon" expart.BrickColor = bc("White") expart.CFrame = par.CFrame partMesh2.Scale = vt(rad,rad,rad) expart2.Size = vt(1.15,1.15,1.15) expart2.Transparency = 0.5 expart2.Anchored = true apectrum glitcher How to get it for free? apectrum glitcher expart2.Material = "Neon" expart2.BrickColor = par.BrickColor expart2.CFrame = par.CFrame rin.Size = vt(1.15,1.15,1.15) rin.Transparency = 1 rin.Anchored = true rin.Material = "Neon" rin.BrickColor = par.BrickColor rin.CFrame = par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))) rin2.Size = vt(1.15,1.15,1.15) apectrum glitcher PasteShr apectrum glitcher rin2.Transparency = 1 rin2.Anchored = true rin2.Material = "Neon" rin2.BrickColor = par.BrickColor rin2.CFrame = par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))) partMesh3.Scale = vt(0,1,0) partMesh4.Scale = vt(0,1,0) local dec2 = Instance.new("Decal", rin) dec2.Face = "Top" dec2.Texture = "http://www.roblox.com/asset/?id=874580939" apectrum glitcher How to use it? apectrum glitcher dec2.Parent = rin local dec2b = dec2:Clone() dec2b.Face = "Bottom" dec2b.Parent = rin local dec2a = Instance.new("Decal", rin2) dec2a.Face = "Top" dec2a.Texture = "http://www.roblox.com/asset/?id=874580939" dec2a.Parent = rin2 local dec2ab = dec2a:Clone() apectrum glitcher How to get it? apectrum glitcher dec2ab.Face = "Bottom" dec2ab.Parent = rin2 expart.CanCollide = false expart2.CanCollide = false rin.CanCollide = false rin2.CanCollide = false MagniDamage(par, rad*5, mindam, maxdam, 0, "Normal") local value = 1*rad/6.5 for i = 0, 199 do partMesh.Scale = partMesh.Scale + vt(value,value,value) apectrum glitcher How to get it? apectrum glitcher expart.CFrame = expart.CFrame partMesh2.Scale = partMesh2.Scale + vt(value,value,value) expart2.CFrame = expart.CFrame value = value - 0.035*rad/30 if value < 7.5 then partMesh3.Scale = partMesh3.Scale + vt(rad/5,0,rad/5) rin.CFrame = rin.CFrame*CFrame.Angles(0,math.rad(1),0) partMesh4.Scale = partMesh4.Scale + vt(rad/7.5,0,rad/7.5) rin2.CFrame = rin2.CFrame*CFrame.Angles(0,math.rad(-1),0) end apectrum glitcher How to get it? apectrum glitcher if value < 0 then dec2.Transparency = dec2.Transparency + 0.025 dec2a.Transparency = dec2a.Transparency + 0.025 dec2b.Transparency = dec2b.Transparency + 0.025 dec2ab.Transparency = dec2ab.Transparency + 0.025 expart.Transparency = expart.Transparency + 0.025 expart2.Transparency = expart2.Transparency + 0.025 rin.Transparency = rin.Transparency + 0.025 rin2.Transparency = rin2.Transparency + 0.025 end apectrum glitcher How to get it for free? apectrum glitcher swait() end game:GetService("Debris"):AddItem(expart, 1) game:GetService("Debris"):AddItem(expart2, 1) game:GetService("Debris"):AddItem(rin, 1) game:GetService("Debris"):AddItem(rin2, 1) end function ExplodeShort(rad,par,pitch,vol,mindam,maxdam) local expart = Instance.new("Part",char) apectrum glitcher How to use it? apectrum glitcher local expart2 = Instance.new("Part",char) local partMesh = Instance.new("SpecialMesh",expart) partMesh.MeshType = "Sphere" local partMesh2 = Instance.new("SpecialMesh",expart2) partMesh2.MeshType = "Sphere" CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=142070127", expart,vol, pitch) partMesh.Scale = vt(rad,rad,rad) expart.Size = vt(1,1,1) expart.Transparency = 0 expart.Anchored = true apectrum glitcher How to use it? apectrum glitcher expart.Material = "Neon" expart.BrickColor = bc("White") expart.CFrame = par.CFrame partMesh2.Scale = vt(rad,rad,rad) expart2.Size = vt(1.15,1.15,1.15) expart2.Transparency = 0.5 expart2.Anchored = true expart2.Material = "Neon" expart2.BrickColor = par.BrickColor expart2.CFrame = par.CFrame apectrum glitcher How to get it for free? apectrum glitcher expart.CanCollide = false expart2.CanCollide = false MagniDamage(par, rad*2.5, mindam, maxdam, 0, "Normal") local value = 1*rad/6.5 for i = 0, 75 do partMesh.Scale = partMesh.Scale + vt(value,value,value) expart.CFrame = expart.CFrame partMesh2.Scale = partMesh2.Scale + vt(value,value,value) expart2.CFrame = expart.CFrame value = value - 0.035*rad/5 apectrum glitcher How to use it? apectrum glitcher if value < 0 then value = 0 expart.Transparency = expart.Transparency + 0.05 expart2.Transparency = expart2.Transparency + 0.05 end swait() end game:GetService("Debris"):AddItem(expart, 1) game:GetService("Debris"):AddItem(expart2, 1) end apectrum glitcher How to dowload it? apectrum glitcher function AreaDanger(rad,par,mindam,maxdam) local expart = Instance.new("Part",char) local partMesh = Instance.new("SpecialMesh",expart) CFuncs["Sound"].Create("rbxassetid://231917784", expart,1.5,1.15) partMesh.MeshType = "Sphere" partMesh.Scale = vt(rad,rad,rad) expart.Size = vt(1,1,1) expart.Transparency = 0.5 expart.Anchored = true apectrum glitcher How to get it for free? apectrum glitcher expart.Material = "Neon" expart.CanCollide = false expart.BrickColor = par.BrickColor expart.CFrame = par.CFrame local value = 1*rad/5 MagicBlock(origcolor,expart.CFrame,0,0,0,rad/2,rad/2,rad/2,0.1) for i = 0, 14 do wait() partMesh.Scale = partMesh.Scale + vt(value,value,value) expart.CFrame = expart.CFrame apectrum glitcher How to dowload it? apectrum glitcher value = value - 0.035*rad if value < 0 then value = 0 end end wait(0.25) CFuncs["Sound"].Create("rbxassetid://588738544", expart,1.5,1) wait(0.5) CFuncs["Sound"].Create("rbxassetid://588737825", expart,1.5,1) CFuncs["Sound"].Create("rbxassetid://231917784", expart,1.5,0.75) apectrum glitcher How to dowload it? apectrum glitcher MagniDamageWithEffect(par, rad, mindam, maxdam, 0, "Normal") MagicBlock(origcolor,expart.CFrame,rad*2,rad*2,rad*2,0.1,0.1,0.1,0.025) for i = 0, 14 do wait() partMesh.Scale = partMesh.Scale + vt(value,value,value) expart.CFrame = expart.CFrame value = value - 0.035*rad/2 end expart.Transparency = 1 game:GetService("Debris"):AddItem(expart, 5) apectrum glitcher How to get it? apectrum glitcher end function Swarmsplosions(negrad,rad,par,mindam,maxdam) CFuncs["Sound"].Create("rbxassetid://588737825", par, 2.5, 2) CFuncs["Sound"].Create("rbxassetid://231917784", par, 2.5,1) CFuncs["Sound"].Create("rbxassetid://231917744", par, 2.5,1) CFuncs["Sound"].Create("rbxassetid://233856106", par, 2.5, 1) MagniDamageWithEffect(par, 25, 5,10, 0, "Normal") MagicBlock(origcolor,par.CFrame,5,5,5,5,5,5,0.025) for i = 0, 24 do apectrum glitcher PasteShr apectrum glitcher MagicShockTrailAlt2(origcolor,par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10/5,10/5,5,-0.05/5,-0.05/5,25,0.005,math.random(1,2)) end for i = 0, 24 do local expart = Instance.new("Part",char) expart.Transparency = 1 expart.Anchored = true expart.CanCollide = false expart.CFrame = par.CFrame*CFrame.new(math.random(negrad,rad),math.random(negrad,rad),math.random(negrad,rad)) CFuncs["Sound"].Create("rbxassetid://588737825", expart,1,2) CFuncs["Sound"].Create("rbxassetid://231917784", expart,1.5,1.15) apectrum glitcher How to use it? apectrum glitcher MagniDamage(expart, rad/2, mindam, maxdam, 0, "Normal") MagicBlock(origcolor,expart.CFrame,rad,rad,rad,0.1,0.1,0.1,0.025) for i = 0, 9 do MagicShockTrailAlt2(origcolor,expart.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10/5,10/5,5,-0.05/5,-0.05/5,5,0.05,math.random(1,2)) end game:GetService("Debris"):AddItem(expart, 2) wait(0.1) end end apectrum glitcher How to dowload it? apectrum glitcher function EXterPlosion(par) CFuncs["Sound"].Create("rbxassetid://919941001", par, 10, 1) CFuncs["Sound"].Create("rbxassetid://138213851", par, 5,0.85) CFuncs["Sound"].Create("rbxassetid://157878578", par, 5,0.2) CFuncs["Sound"].Create("rbxassetid://233856106", par, 2.5, 1) MagniDamageWithEffect(par, 500, 80,99, 0, "Normal") MagicBlock(origcolor,par.CFrame,5,5,5,5,5,5,0.005) MagicBlock(origcolor,par.CFrame,0,0,0,150,150,150,0.1) for i = 0, 24 do MagicShockTrailAlt2(origcolor,par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10*5,10*5,5,-0.05*10,-0.05*10,500,0.1,math.random(1,2)) apectrum glitcher How to dowload it? apectrum glitcher end for i = 0, 24 do MagicShockTrailAlt2(origcolor,par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10*5,10*5,5,-0.05*5,-0.05*5,50,0.005,math.random(1,2)) end end ---- function ring(type,pos,scale,value) local type = type apectrum glitcher How to use it? apectrum glitcher local rng = Instance.new("Part", char) rng.Anchored = true rng.BrickColor = origcolor rng.CanCollide = false rng.FormFactor = 3 rng.Name = "Ring" rng.Size = Vector3.new(1, 1, 1) rng.Transparency = 0 rng.TopSurface = 0 rng.BottomSurface = 0 apectrum glitcher How to use it? apectrum glitcher rng.CFrame = pos local rngm = Instance.new("SpecialMesh", rng) rngm.MeshId = "http://www.roblox.com/asset/?id=3270017" rngm.Scale = scale local scaler2 = 1 if type == "Add" then scaler2 = 1*value elseif type == "Divide" then scaler2 = 1/value end apectrum glitcher How to get it for free? apectrum glitcher coroutine.resume(coroutine.create(function() for i = 0,10,0.1 do swait() if type == "Add" then scaler2 = scaler2 - 0.01*value elseif type == "Divide" then scaler2 = scaler2 - 0.01/value end rng.Transparency = rng.Transparency + 0.01 rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, 0) apectrum glitcher PasteShr apectrum glitcher end rng:Destroy() end)) end function wave(type,pos,scale,value) local type = type local rng = Instance.new("Part", char) rng.Anchored = true apectrum glitcher How to dowload it? apectrum glitcher rng.BrickColor = origcolor rng.CanCollide = false rng.FormFactor = 3 rng.Name = "Ring" rng.Size = Vector3.new(1, 1, 1) rng.Transparency = 0 rng.TopSurface = 0 rng.BottomSurface = 0 rng.CFrame = pos local rngm = Instance.new("SpecialMesh", rng) apectrum glitcher How to dowload it? apectrum glitcher rngm.MeshId = "http://www.roblox.com/asset/?id=20329976" rngm.Scale = scale local scaler2 = 1 if type == "Add" then scaler2 = 1*value elseif type == "Divide" then scaler2 = 1/value end coroutine.resume(coroutine.create(function() for i = 0,10,0.1 do apectrum glitcher How to get it? apectrum glitcher swait() if type == "Add" then scaler2 = scaler2 - 0.01*value elseif type == "Divide" then scaler2 = scaler2 - 0.01/value end rng.Transparency = rng.Transparency + 0.01 rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2) end rng:Destroy() apectrum glitcher How to dowload it? apectrum glitcher end)) end function wind(type,pos,scale,value,speed) local type = type local rng = Instance.new("Part", char) rng.Anchored = true rng.BrickColor = origcolor rng.CanCollide = false rng.FormFactor = 3 apectrum glitcher How to use it? apectrum glitcher rng.Name = "Ring" rng.Size = Vector3.new(1, 1, 1) rng.Transparency = 0 rng.TopSurface = 0 rng.BottomSurface = 0 rng.CFrame = pos local rngm = Instance.new("SpecialMesh", rng) rngm.MeshId = "http://www.roblox.com/asset/?id=1051557" rngm.Scale = scale local scaler2 = 1 apectrum glitcher PasteShr apectrum glitcher if type == "Add" then scaler2 = 1*value elseif type == "Divide" then scaler2 = 1/value end coroutine.resume(coroutine.create(function() for i = 0,10,0.1 do swait() if type == "Add" then scaler2 = scaler2 - 0.01*value apectrum glitcher How to use it? apectrum glitcher elseif type == "Divide" then scaler2 = scaler2 - 0.01/value end rng.CFrame = rng.CFrame*CFrame.Angles(0,0.025*speed,0) rng.Transparency = rng.Transparency + 0.01 rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2) end rng:Destroy() end)) end apectrum glitcher PasteShr apectrum glitcher function groundwind(type,pos,scale,value,speed) local type = type local rng = Instance.new("Part", char) rng.Anchored = true rng.BrickColor = origcolor rng.CanCollide = false rng.FormFactor = 3 rng.Name = "Ring" rng.Size = Vector3.new(1, 1, 1) apectrum glitcher PasteShr apectrum glitcher rng.Transparency = 0 rng.TopSurface = 0 rng.BottomSurface = 0 rng.CFrame = pos local rngm = Instance.new("SpecialMesh", rng) rngm.MeshId = "http://www.roblox.com/asset/?id=1051557" rngm.Scale = scale local scaler2 = 1 if type == "Add" then scaler2 = 1*value apectrum glitcher How to use it? apectrum glitcher elseif type == "Divide" then scaler2 = 1/value end coroutine.resume(coroutine.create(function() for i = 0,10,0.1 do swait() if type == "Add" then scaler2 = scaler2 - 0.01*value elseif type == "Divide" then scaler2 = scaler2 - 0.01/value apectrum glitcher How to dowload it? apectrum glitcher end rng.CFrame = rng.CFrame*CFrame.Angles(0,0.025*speed,0) rng.Transparency = rng.Transparency + 0.01 rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2/5, scaler2) end rng:Destroy() end)) end function CameraManager() apectrum glitcher How to dowload it? apectrum glitcher if TwoD and not CamInterrupt then if Humanoid.Health > 0 then Camera.CameraSubject = Humanoid Camera.CameraType = "Scriptable" Humanoid.AutoRotate = false if Booleans.GyroUse then Directer.MaxTorque = Vec3(0, huge, 0) else Directer.MaxTorque = Vec3(0, 0, 0) end apectrum glitcher How to use it? apectrum glitcher if TargetInfo[1] ~= nil and TargetInfo[2] ~= nil then if Booleans.CamFollow then CPart.CFrame = cFrame(RootPart.Position, Vec3(TargetInfo[1].Position.X, RootPart.Position.Y, TargetInfo[1].Position.Z)) Directer.CFrame = cFrame((RootPart.CFrame * cFrame(0, 0, 10)).p, TargetInfo[1].Position) else CPart.Position = RootPart.Position end else local ahead = (RootPart.CFrame * cFrame(0, 0, -3)).p CPart.CFrame = cFrame(RootPart.Position, Vec3(ahead.X, RootPart.Position.Y, ahead.Z)) apectrum glitcher How to use it? apectrum glitcher end Camera.CFrame = lerp(Camera.CFrame, CPart.CFrame * cFrame(25, 3, 0) * Euler(0, radian(90), 0), 0.2) else Camera.CameraSubject = Humanoid Camera.CameraType = "Custom" Controller.Disabled = false end end end apectrum glitcher How to dowload it? apectrum glitcher function Sphere(bonuspeed,type,pos,scale,value,color) local type = type local rng = Instance.new("Part", char) rng.Anchored = true rng.BrickColor = color rng.CanCollide = false rng.FormFactor = 3 rng.Name = "Ring" rng.Material = "Neon" rng.Size = Vector3.new(1, 1, 1) apectrum glitcher How to get it? apectrum glitcher rng.Transparency = 0 rng.TopSurface = 0 rng.BottomSurface = 0 rng.CFrame = pos local rngm = Instance.new("SpecialMesh", rng) rngm.MeshType = "Sphere" rngm.Scale = scale if rainbowmode == true then rng.Color = Color3.new(r/255,g/255,b/255) end apectrum glitcher How to get it? apectrum glitcher local scaler2 = 1 if type == "Add" then scaler2 = 1*value elseif type == "Divide" then scaler2 = 1/value end coroutine.resume(coroutine.create(function() for i = 0,10/bonuspeed,0.1 do swait() if rainbowmode == true then apectrum glitcher How to use it? apectrum glitcher rng.Color = Color3.new(r/255,g/255,b/255) end if type == "Add" then scaler2 = scaler2 - 0.01*value/bonuspeed elseif type == "Divide" then scaler2 = scaler2 - 0.01/value*bonuspeed end if MALFUNCTIONmode == true then rng.BrickColor = BrickColor.random() end apectrum glitcher How to get it? apectrum glitcher rng.Transparency = rng.Transparency + 0.01*bonuspeed rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed) end rng:Destroy() end)) end function Spherew(bonuspeed,type,pos,scale,value,color) local type = type local rng = Instance.new("Part", workspace) apectrum glitcher How to dowload it? apectrum glitcher rng.Anchored = true rng.BrickColor = color rng.CanCollide = false rng.FormFactor = 3 rng.Name = "Ring" rng.Material = "Neon" rng.Size = Vector3.new(1, 1, 1) rng.Transparency = 0 rng.TopSurface = 0 rng.BottomSurface = 0 apectrum glitcher How to dowload it? apectrum glitcher rng.CFrame = pos local rngm = Instance.new("SpecialMesh", rng) rngm.MeshType = "Sphere" rngm.Scale = scale if rainbowmode == true then rng.Color = Color3.new(r/255,g/255,b/255) end local scaler2 = 1 if type == "Add" then scaler2 = 1*value apectrum glitcher PasteShr apectrum glitcher elseif type == "Divide" then scaler2 = 1/value end coroutine.resume(coroutine.create(function() for i = 0,10/bonuspeed,0.1 do swait() if rainbowmode == true then rng.Color = Color3.new(r/255,g/255,b/255) end if type == "Add" then apectrum glitcher How to dowload it? apectrum glitcher scaler2 = scaler2 - 0.01*value/bonuspeed elseif type == "Divide" then scaler2 = scaler2 - 0.01/value*bonuspeed end if MALFUNCTIONmode == true then rng.BrickColor = BrickColor.random() end rng.Transparency = rng.Transparency + 0.01*bonuspeed rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed) end apectrum glitcher How to get it for free? apectrum glitcher rng:Destroy() end)) end function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) local type = type local rng = Instance.new("Part", char) rng.Anchored = true rng.BrickColor = color rng.CanCollide = false apectrum glitcher How to use it? apectrum glitcher rng.FormFactor = 3 rng.Name = "Ring" rng.Material = "Neon" rng.Size = Vector3.new(1, 1, 1) rng.Transparency = 0 rng.TopSurface = 0 rng.BottomSurface = 0 rng.CFrame = pos rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos local rngm = Instance.new("SpecialMesh", rng) apectrum glitcher How to dowload it? apectrum glitcher rngm.MeshType = "Brick" rngm.Scale = vt(x1,y1,z1) if rainbowmode == true then rng.Color = Color3.new(r/255,g/255,b/255) end local scaler2 = 1 local speeder = FastSpeed/10 if type == "Add" then scaler2 = 1*value elseif type == "Divide" then apectrum glitcher How to get it? apectrum glitcher scaler2 = 1/value end coroutine.resume(coroutine.create(function() for i = 0,10/bonuspeed,0.1 do swait() if rainbowmode == true then rng.Color = Color3.new(r/255,g/255,b/255) end if type == "Add" then scaler2 = scaler2 - 0.01*value/bonuspeed apectrum glitcher How to use it? apectrum glitcher elseif type == "Divide" then scaler2 = scaler2 - 0.01/value*bonuspeed end if MALFUNCTIONmode == true then rng.BrickColor = BrickColor.random() end speeder = speeder - 0.01*FastSpeed*bonuspeed/10 rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed --rng.Transparency = rng.Transparency + 0.01*bonuspeed rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed) apectrum glitcher How to use it? apectrum glitcher end rng:Destroy() end)) end function PixelBlockNeg(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) local type = type local rng = Instance.new("Part", char) rng.Anchored = true rng.BrickColor = color apectrum glitcher How to get it? apectrum glitcher rng.CanCollide = false rng.FormFactor = 3 rng.Name = "Ring" rng.Material = "Neon" rng.Size = Vector3.new(1, 1, 1) rng.Transparency = 0 rng.TopSurface = 0 rng.BottomSurface = 0 rng.CFrame = pos rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos apectrum glitcher PasteShr apectrum glitcher local rngm = Instance.new("SpecialMesh", rng) rngm.MeshType = "Brick" rngm.Scale = vt(x1,y1,z1) if rainbowmode == true then rng.Color = Color3.new(r/255,g/255,b/255) end local scaler2 = 0 local speeder = FastSpeed/10 if type == "Add" then scaler2 = 1*value apectrum glitcher How to get it? apectrum glitcher elseif type == "Divide" then scaler2 = 1/value end coroutine.resume(coroutine.create(function() for i = 0,10/bonuspeed,0.1 do swait() if rainbowmode == true then rng.Color = Color3.new(r/255,g/255,b/255) end if type == "Add" then apectrum glitcher How to get it for free? apectrum glitcher scaler2 = scaler2 - 0.01*value/bonuspeed elseif type == "Divide" then scaler2 = scaler2 - 0.01/value*bonuspeed end if MALFUNCTIONmode == true then rng.BrickColor = BrickColor.random() end speeder = speeder + 0.01*FastSpeed*bonuspeed/10 rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed --rng.Transparency = rng.Transparency + 0.01*bonuspeed apectrum glitcher How to get it? apectrum glitcher rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed) end rng:Destroy() end)) end function SphereMKw(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) local type = type local rng = Instance.new("Part", workspace) rng.Anchored = true apectrum glitcher How to get it for free? apectrum glitcher rng.BrickColor = color rng.CanCollide = false rng.FormFactor = 3 rng.Name = "Ring" rng.Material = "Neon" rng.Size = Vector3.new(1, 1, 1) rng.Transparency = 0 rng.TopSurface = 0 rng.BottomSurface = 0 rng.CFrame = pos apectrum glitcher How to dowload it? apectrum glitcher rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos local rngm = Instance.new("SpecialMesh", rng) rngm.MeshType = "Sphere" rngm.Scale = vt(x1,y1,z1) if rainbowmode == true then rng.Color = Color3.new(r/255,g/255,b/255) end local scaler2 = 1 local speeder = FastSpeed if type == "Add" then apectrum glitcher How to dowload it? apectrum glitcher scaler2 = 1*value elseif type == "Divide" then scaler2 = 1/value end coroutine.resume(coroutine.create(function() for i = 0,10/bonuspeed,0.1 do swait() if rainbowmode == true then rng.Color = Color3.new(r/255,g/255,b/255) end apectrum glitcher PasteShr apectrum glitcher if type == "Add" then scaler2 = scaler2 - 0.01*value/bonuspeed elseif type == "Divide" then scaler2 = scaler2 - 0.01/value*bonuspeed end if MALFUNCTIONmode == true then rng.BrickColor = BrickColor.random() end speeder = speeder - 0.01*FastSpeed*bonuspeed rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed apectrum glitcher How to get it for free? apectrum glitcher rng.Transparency = rng.Transparency + 0.01*bonuspeed rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0) end rng:Destroy() end)) end function SphereMK(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) local type = type local rng = Instance.new("Part", char) rng.Anchored = true apectrum glitcher How to use it? apectrum glitcher rng.BrickColor = color rng.CanCollide = false rng.FormFactor = 3 rng.Name = "Ring" rng.Material = "Neon" rng.Size = Vector3.new(1, 1, 1) rng.Transparency = 0 rng.TopSurface = 0 rng.BottomSurface = 0 rng.CFrame = pos apectrum glitcher How to use it? apectrum glitcher rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos local rngm = Instance.new("SpecialMesh", rng) rngm.MeshType = "Sphere" rngm.Scale = vt(x1,y1,z1) if rainbowmode == true then rng.Color = Color3.new(r/255,g/255,b/255) end local scaler2 = 1 local speeder = FastSpeed if type == "Add" then apectrum glitcher How to get it? apectrum glitcher scaler2 = 1*value elseif type == "Divide" then scaler2 = 1/value end coroutine.resume(coroutine.create(function() for i = 0,10/bonuspeed,0.1 do swait() if rainbowmode == true then rng.Color = Color3.new(r/255,g/255,b/255) end apectrum glitcher How to get it? apectrum glitcher if type == "Add" then scaler2 = scaler2 - 0.01*value/bonuspeed elseif type == "Divide" then scaler2 = scaler2 - 0.01/value*bonuspeed end if MALFUNCTIONmode == true then rng.BrickColor = BrickColor.random() end speeder = speeder - 0.01*FastSpeed*bonuspeed rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed apectrum glitcher How to dowload it? apectrum glitcher rng.Transparency = rng.Transparency + 0.01*bonuspeed rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0) end rng:Destroy() end)) end function SphereMKCharge(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) local type = type apectrum glitcher How to get it for free? apectrum glitcher local rng = Instance.new("Part", char) rng.Anchored = true rng.BrickColor = color rng.CanCollide = false rng.FormFactor = 3 rng.Name = "Ring" rng.Material = "Neon" rng.Size = Vector3.new(1, 1, 1) rng.Transparency = 1 rng.TopSurface = 0 apectrum glitcher How to get it for free? apectrum glitcher rng.BottomSurface = 0 rng.CFrame = pos rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos local rngm = Instance.new("SpecialMesh", rng) rngm.MeshType = "Sphere" rngm.Scale = vt(x1,y1,z1) if rainbowmode == true then rng.Color = Color3.new(r/255,g/255,b/255) end local scaler2 = 1 apectrum glitcher How to get it? apectrum glitcher local speeder = FastSpeed if type == "Add" then scaler2 = 1*value elseif type == "Divide" then scaler2 = 1/value end coroutine.resume(coroutine.create(function() for i = 0,10/bonuspeed,0.1 do swait() if rainbowmode == true then apectrum glitcher How to get it for free? apectrum glitcher rng.Color = Color3.new(r/255,g/255,b/255) end if type == "Add" then scaler2 = scaler2 - 0.01*value/bonuspeed elseif type == "Divide" then scaler2 = scaler2 - 0.01/value*bonuspeed end if MALFUNCTIONmode == true then rng.BrickColor = BrickColor.random() end apectrum glitcher How to get it? apectrum glitcher speeder = speeder - 0.01*FastSpeed*bonuspeed rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed rng.Transparency = rng.Transparency - 0.01*bonuspeed rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0) end rng:Destroy() end)) end function dmg(dude) apectrum glitcher How to use it? apectrum glitcher if dude.Name ~= Character then local bgf = Instance.new("BodyGyro",dude.Head) bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0) local val = Instance.new("BoolValue",dude) val.Name = "IsHit" local ds = coroutine.wrap(function() dude:WaitForChild("Head"):BreakJoints() wait(0.5) targetted = nil CFuncs["Sound"].Create("rbxassetid://62339698", char, 0.5, 0.3) apectrum glitcher How to get it for free? apectrum glitcher coroutine.resume(coroutine.create(function() for i, v in pairs(dude:GetChildren()) do if v:IsA("Accessory") then v:Destroy() end if v:IsA("Humanoid") then v:Destroy() end if v:IsA("CharacterMesh") then v:Destroy() apectrum glitcher How to get it? apectrum glitcher end if v:IsA("Model") then v:Destroy() end if v:IsA("Part") or v:IsA("MeshPart") then for x, o in pairs(v:GetChildren()) do if o:IsA("Decal") then o:Destroy() end end apectrum glitcher How to use it? apectrum glitcher coroutine.resume(coroutine.create(function() v.Material = "Neon" v.CanCollide = false local bld = Instance.new("ParticleEmitter",v) bld.LightEmission = 1 bld.Texture = "rbxassetid://284205403" bld.Color = ColorSequence.new(Color3.new(1,1,1)) bld.Rate = 50 bld.Lifetime = NumberRange.new(1) bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.75,0),NumberSequenceKeypoint.new(1,0,0)}) apectrum glitcher PasteShr apectrum glitcher bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)}) bld.Speed = NumberRange.new(0,0) bld.VelocitySpread = 50000 bld.Rotation = NumberRange.new(-500,500) bld.RotSpeed = NumberRange.new(-500,500) local sbs = Instance.new("BodyPosition", v) sbs.P = 3000 sbs.D = 1000 sbs.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) sbs.position = v.Position + Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5)) apectrum glitcher PasteShr apectrum glitcher v.Color = Color3.new(1,1,1) coroutine.resume(coroutine.create(function() for i = 0, 49 do swait(1) v.Transparency = v.Transparency + 0.02 end CFuncs["Sound"].Create("rbxassetid://1192402877", v, 0.25, 1) bld.Speed = NumberRange.new(1,5) bld.Acceleration = vt(0,10,0) wait(0.5) apectrum glitcher How to get it? apectrum glitcher bld.Enabled = false wait(3) v:Destroy() dude:Destroy() end)) end)) end end end)) end) apectrum glitcher How to get it? apectrum glitcher ds() end end function FindNearestHead(Position, Distance, SinglePlayer) if SinglePlayer then return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance end local List = {} apectrum glitcher PasteShr apectrum glitcher for i, v in pairs(workspace:GetChildren()) do if v:IsA("Model") then if v:findFirstChild("Head") then if v ~= Character then if (v.Head.Position - Position).magnitude <= Distance then table.insert(List, v) end end end end apectrum glitcher How to dowload it? apectrum glitcher end return List end function FaceMouse() Cam = workspace.CurrentCamera return { CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)), Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z) } apectrum glitcher How to dowload it? apectrum glitcher end function FaceMouse2() Cam = workspace.CurrentCamera return { CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)), Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z) } end apectrum glitcher How to get it? apectrum glitcher local ModeOfGlitch = 1 -- Functions are ready. local storehumanoidWS = 16 function Blink() for i = 0, 14 do PixelBlock(3,math.random(4,8),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.03,MAINRUINCOLOR,0) end CFuncs["Sound"].Create("rbxassetid://1177785010", root, 10,1) apectrum glitcher How to dowload it? apectrum glitcher RootPart.CFrame = mouse.Hit *CFrame.new(0,2,0) CameraEnshaking(2,10) for i, v in pairs(FindNearestHead(Torso.CFrame.p, 20)) do if v:FindFirstChild('Head') then dmg(v) end end for i = 0, 14 do PixelBlock(3,math.random(4,8),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.03,MAINRUINCOLOR,0) end apectrum glitcher How to get it? apectrum glitcher sphere(10,"Add",root.CFrame,vt(0,0,0),1,MAINRUINCOLOR) end function ExtinctiveHeartbreak() local targetted = nil if mouse.Target.Parent ~= Character and mouse.Target.Parent.Parent ~= Character and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then targetted = mouse.Target.Parent end if targetted ~= nil then attack = true apectrum glitcher How to get it for free? apectrum glitcher CFuncs["Sound"].Create("rbxassetid://847061203", root, 2.5,1) for i = 0, 9 do SphereMK(3,0.25,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,10,-0.01,MAINRUINCOLOR,0) end for i = 0, 24 do PixelBlock(1,math.random(4,8),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.06,MAINRUINCOLOR,0) end Sphere(3,"Add",root.CFrame,vt(0,0,0),0.25,MAINRUINCOLOR) local originalpos = root.CFrame RootPart.CFrame = targetted.Head.CFrame * CFrame.new(0,-2,2) apectrum glitcher How to get it for free? apectrum glitcher for i = 0, 9 do SphereMK(3,0.25,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,10,-0.01,MAINRUINCOLOR,0) end for i = 0, 24 do PixelBlock(1,math.random(4,8),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.06,MAINRUINCOLOR,0) end hum.WalkSpeed = 0 targetted.Head.Anchored = true Sphere(3,"Add",root.CFrame,vt(0,0,0),0.25,MAINRUINCOLOR) for i = 0,2,0.1 do apectrum glitcher How to use it? apectrum glitcher swait() RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4) LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0),math.rad(0),math.rad(80)),.4) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(10)),.8) RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.4) LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0),math.rad(60)),.4) end coroutine.resume(coroutine.create(function() bld = Instance.new("ParticleEmitter",targetted:WaitForChild("Torso")) apectrum glitcher How to use it? apectrum glitcher bld.LightEmission = 0.1 bld.Texture = "rbxassetid://284205403" bld.Color = ColorSequence.new(Color3.new(0.5,0,0)) bld.Rate = 500 bld.Lifetime = NumberRange.new(1) bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(1,0,0)}) bld.Acceleration = vt(0,-25,0) bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)}) bld.Speed = NumberRange.new(10,50) bld.EmissionDirection = "Front" apectrum glitcher PasteShr apectrum glitcher bld.VelocitySpread = 25 bld.Rotation = NumberRange.new(-500,500) bld.RotSpeed = NumberRange.new(-500,500) end)) coroutine.resume(coroutine.create(function() bld = Instance.new("ParticleEmitter",targetted:WaitForChild("UpperTorso")) bld.LightEmission = 0.1 bld.Texture = "rbxassetid://284205403" bld.Color = ColorSequence.new(Color3.new(0.5,0,0)) bld.Rate = 500 apectrum glitcher How to dowload it? apectrum glitcher bld.Lifetime = NumberRange.new(1) bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(1,0,0)}) bld.Acceleration = vt(0,-25,0) bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)}) bld.Speed = NumberRange.new(10,50) bld.EmissionDirection = "Front" bld.VelocitySpread = 25 bld.Rotation = NumberRange.new(-500,500) bld.RotSpeed = NumberRange.new(-500,500) end)) apectrum glitcher How to use it? apectrum glitcher CameraEnshaking(5,5) game:GetService("Debris"):AddItem(bld,3) dmg(targetted) CFuncs["Sound"].Create("rbxassetid://429400881", targetted.Head, 1,1) for i = 0,1,0.1 do swait() RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.8) LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.8) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.25,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0),math.rad(0),math.rad(-80)),.8) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(80)),.8) apectrum glitcher How to get it for free? apectrum glitcher RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.8) LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0),math.rad(-80)),.8) end CFuncs["Sound"].Create("rbxassetid://847061203", root, 2.5,1) for i = 0, 9 do SphereMK(3,0.25,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,10,-0.01,MAINRUINCOLOR,0) end for i = 0, 24 do PixelBlock(1,math.random(4,8),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.06,MAINRUINCOLOR,0) end apectrum glitcher How to get it? apectrum glitcher Sphere(3,"Add",root.CFrame,vt(0,0,0),0.25,MAINRUINCOLOR) root.CFrame = originalpos for i = 0, 9 do SphereMK(3,0.25,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,10,-0.01,MAINRUINCOLOR,0) end for i = 0, 24 do PixelBlock(1,math.random(4,8),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.06,MAINRUINCOLOR,0) end Sphere(3,"Add",root.CFrame,vt(0,0,0),0.25,MAINRUINCOLOR) bld.Enabled = false apectrum glitcher How to dowload it? apectrum glitcher attack = false hum.WalkSpeed = storehumanoidWS end end function MeteorStrike() attack = true for i = 0, 2, 0.1 do swait() RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(60),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(-2 - 1 * math.cos(sine / 32))),.4) LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(20),math.rad(-90),math.rad(0))*angles(math.rad(-3 + 1 * math.cos(sine / 32)),math.rad(0),math.rad(-10)),.4) apectrum glitcher How to dowload it? apectrum glitcher RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5 + 0.1 * math.cos(sine / 32))*angles(math.rad(65),math.rad(0),math.rad(0)),.4) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-27),math.rad(0),math.rad(0)),.4) RW.C0=clerp(RW.C0,cf(1.5,0.5,-0.35)*angles(math.rad(70),math.rad(20),math.rad(0)),.1) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(-30 + 5 * math.cos(sine / 30)),math.rad(-20)),.1) end CFuncs["Sound"].Create("rbxassetid://136007472", root, 1,2) for i=1,20 do SphereMKCharge(5,-0.25,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,5,-0.005,MAINRUINCOLOR,10) swait() end apectrum glitcher PasteShr apectrum glitcher swait(30) CFuncs["Sound"].Create("rbxassetid://1177785010", root, 10,1) for i =1,20 do SphereMKw(3,0.25,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,10,-0.01,MAINRUINCOLOR,0) PixelBlock(1,math.random(4,8),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.06,MAINRUINCOLOR,0) end for i = 0,2,0.1 do swait() RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.5) LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.5) apectrum glitcher How to use it? apectrum glitcher RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,30 + 0.05 * math.cos(sine / 28))*angles(math.rad(-30),math.rad(0),math.rad(0)),.2) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-30),math.rad(0),math.rad(0 - 2.5 * math.cos(sine / 0.2))),.5) RW.C0=clerp(RW.C0,cf(1.45,0.4,0)*angles(math.rad(-20),math.rad(0 - 2 * math.cos(sine / 0.2)),math.rad(80 + 2 * math.cos(sine / 0.2))),.5) LW.C0=clerp(LW.C0,cf(-1.45,0.4,0)*angles(math.rad(-20),math.rad(0 + 2 * math.cos(sine / 0.2)),math.rad(-80 - 2 * math.cos(sine / 0.2))),.5) end for i =1,20 do SphereMKw(1,1,"Add",Torso.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,10,0.05,MAINRUINCOLOR,0) end text.TextTransparency = 1 text.TextStrokeTransparency = 1 apectrum glitcher How to use it? apectrum glitcher tr2.Enabled = false tr1.Enabled = false tr3.Enabled = false tl1.Enabled = false tl2.Enabled = false tl3.Enabled = false Spherew(5,"Add",Torso.CFrame,vt(1,1,1),0.3,MAINRUINCOLOR) eff = false CFuncs["Sound"].Create("rbxassetid://847061203", root, 2.5,1) local invtab = {} apectrum glitcher How to dowload it? apectrum glitcher local function search(targ) if targ:IsA("BasePart") or targ:IsA("Decal") or targ:IsA("Texture") then table.insert(invtab,targ) end for i,v in pairs(targ:GetChildren()) do search(v) end end search(plr.Character) local frm = 0 apectrum glitcher PasteShr apectrum glitcher local frmcon frmcon = game:GetService("RunService").Heartbeat:connect(function() if frm < 10 then for i,v in pairs(invtab) do if v:IsA("BasePart") or v:IsA("Decal") or v:IsA("Texture") then v.Transparency = v.Transparency + 0.1 end end frm = frm + 1 else apectrum glitcher PasteShr apectrum glitcher frmcon:disconnect() end end) swait(200) text.TextTransparency = 0 text.TextStrokeTransparency = 0 tr2.Enabled = false tr1.Enabled = false tr3.Enabled = false tl1.Enabled = false apectrum glitcher PasteShr apectrum glitcher tl2.Enabled = false tl3.Enabled = false eff = true for i =1,20 do SphereMKw(1,1,"Add",Torso.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,10,0.05,MAINRUINCOLOR,0) end Spherew(5,"Add",Torso.CFrame,vt(1,1,1),0.3,MAINRUINCOLOR) CFuncs["Sound"].Create("rbxassetid://847061203", root, 2.5,1) local invtab = {} local function search(targ) apectrum glitcher How to get it for free? apectrum glitcher if targ:IsA("BasePart") or targ:IsA("Decal") or targ:IsA("Texture") then table.insert(invtab,targ) end for i,v in pairs(targ:GetChildren()) do search(v) end end search(plr.Character) local frm = 0 local frmcon apectrum glitcher How to get it for free? apectrum glitcher frmcon = game:GetService("RunService").Heartbeat:connect(function() if frm < 10 then for i,v in pairs(invtab) do if v:IsA("BasePart") or v:IsA("Decal") or v:IsA("Texture") then v.Transparency = v.Transparency - 0.1 end end frm = frm + 1 else frmcon:disconnect() apectrum glitcher How to dowload it? apectrum glitcher end end) swait(5) for i = 0, 2, 0.1 do swait() RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(60),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(-2 - 1 * math.cos(sine / 32))),.4) LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(20),math.rad(-90),math.rad(0))*angles(math.rad(-3 + 1 * math.cos(sine / 32)),math.rad(0),math.rad(-10)),.4) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5 + 0.1 * math.cos(sine / 32))*angles(math.rad(65),math.rad(0),math.rad(0)),.4) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-27),math.rad(0),math.rad(0)),.4) RW.C0=clerp(RW.C0,cf(1.5,0.5,-0.35)*angles(math.rad(70),math.rad(20),math.rad(0)),.1) apectrum glitcher How to use it? apectrum glitcher LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(-30 + 5 * math.cos(sine / 30)),math.rad(-20)),.1) end CFuncs["Sound"].Create("rbxassetid://1208650519", root, 7.5, 1) CFuncs["Sound"].Create("rbxassetid://151304356", root, 5,1) MagniDamage(root, 30, 65,90, 0, "Normal") for i =1,20 do SphereMK(1,1,"Add",Torso.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,10,0.05,MAINRUINCOLOR,0) end Sphere(1,"Add",Torso.CFrame,vt(1,1,1),1,MAINRUINCOLOR) for i =1,20 do apectrum glitcher How to get it? apectrum glitcher PixelBlock(1,math.random(4,8),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.06,MAINRUINCOLOR,0) end swait(20) attack = false tr2.Enabled = true tr1.Enabled = true tr3.Enabled = true tl1.Enabled = true tl2.Enabled = true tl3.Enabled = true apectrum glitcher How to get it for free? apectrum glitcher end function FinalCalam() attack = true hum.WalkSpeed = 0 local orb = Instance.new("Part", char) orb.Anchored = true orb.BrickColor = MAINRUINCOLOR orb.CanCollide = false orb.FormFactor = 3 apectrum glitcher How to dowload it? apectrum glitcher orb.Name = "Ring" orb.Material = "Neon" orb.Size = Vector3.new(1, 1, 1) orb.Transparency = 0 orb.TopSurface = 0 orb.BottomSurface = 0 local orbm = Instance.new("SpecialMesh", orb) orbm.MeshType = "Sphere" orbm.Name = "SizeMesh" orbm.Scale = vt(0,0,0) apectrum glitcher How to use it? apectrum glitcher local scaled = 0.1 local posid = 0 CFuncs["Sound"].Create("rbxassetid://136007472", orb, 1,1) for i = 0, 5, 0.1 do swait() scaled = scaled - 0.001 posid = posid - scaled orb.CFrame = rarm.CFrame*CFrame.new(0,-0.1+posid/1.05,0) orbm.Scale = orbm.Scale + vt(scaled,scaled,scaled) SphereMKCharge(5,-0.25,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,5,-0.005,MAINRUINCOLOR,10) apectrum glitcher How to use it? apectrum glitcher PixelBlockNeg(2,1,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,1,0.01,MAINRUINCOLOR,0) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,2 + 0.1 * math.cos(sine / 10))*angles(math.rad(0),math.rad(0),math.rad(0)),.1) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.1) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(180),math.rad(20),math.rad(0)),.1) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(-30 + 5 * math.cos(sine / 30)),math.rad(-20)),.1) end swait(60) for i =1,3 do swait(30) CFuncs["Sound"].Create("rbxassetid://847061203", orb, 1,0.9) apectrum glitcher How to dowload it? apectrum glitcher Sphere(5,"Add",orb.CFrame,vt(1,1,1),0.3,MAINRUINCOLOR) end swait(30) for i = 0, 2, 0.1 do swait() orb.CFrame = rarm.CFrame*CFrame.new(0,-0.1+posid/1.05,0) RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(-2 - 1 * math.cos(sine / 32))),.4) LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3 + 1 * math.cos(sine / 32)),math.rad(0),math.rad(-10)),.4) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,2 + 0.1 * math.cos(sine / 32))*angles(math.rad(0),math.rad(0),math.rad(-50)),.4) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(20)),.4) apectrum glitcher PasteShr apectrum glitcher RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(220),math.rad(20),math.rad(0)),.4) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(-30 + 5 * math.cos(sine / 30)),math.rad(-20)),.4) end swait(60) CFuncs["Sound"].Create("rbxassetid://1208650519", root, 7.5, 1) CFuncs["Sound"].Create("rbxassetid://151304356", workspace, 5,1) Sphere(0.2,"Add",orb.CFrame,vt(10,10,10),5,MAINRUINCOLOR) Sphere(0.5,"Add",orb.CFrame,vt(1,1,1),5,MAINRUINCOLOR) for i, v in pairs(FindNearestHead(Torso.CFrame.p, 1234567890)) do if v:FindFirstChild('Head') then apectrum glitcher How to get it for free? apectrum glitcher dmg(v) end end for i = 1,20 do SphereMK(1,2.5,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,50,-0.05,MAINRUINCOLOR,0) for i = 0, 10 do PixelBlock(1,math.random(1,30),"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),4,4,4,0.08,MAINRUINCOLOR,0) end end orb:Remove() apectrum glitcher How to dowload it? apectrum glitcher attack = false hum.WalkSpeed = storehumanoidWS end function PureDeath() attack = true hum.WalkSpeed = 0 for i = 0,1.2,0.1 do swait() apectrum glitcher How to use it? apectrum glitcher rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15) LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-15)), 0.1) end Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick") Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick") Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Institutional white"), "Sphere") apectrum glitcher How to get it? apectrum glitcher Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("White"), "Sphere") Magic(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(35, 0.1, 35), 0.01, BrickColor.new("White"), "Sphere") Cso("331666100", tors, 10, .68) for i, v in pairs(FindNearestHead(tors.CFrame.p, 14.5)) do if v:FindFirstChild("Head") then Eviscerate(v) end end CameraEnshaking(1.5, 20) for i = 1,4.7,0.1 do apectrum glitcher How to get it for free? apectrum glitcher rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3) RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15) LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) RW.C0 = clerp(RW.C0, CF(1.2, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-34)), 0.1) LW.C0 = clerp(LW.C0, CF(-1.5, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(-15)), 0.1) end wait(.6) Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick") Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick") apectrum glitcher How to get it? apectrum glitcher Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Institutional white"), "Sphere") Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("White"), "Sphere") Magic(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(35, 0.1, 35), 0.01,BrickColor.new("White"), "Sphere") Cso("331666100", tors, 10, .68) for i, v in pairs(FindNearestHead(tors.CFrame.p, 14.5)) do if v:FindFirstChild("Head") then Eviscerate(v) end end CameraEnshaking(1.5, 20) apectrum glitcher How to get it for free? apectrum glitcher for i = 1,4.7,0.1 do rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3) RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15) LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(15)), 0.1) LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(34)), 0.1) end wait(.6) Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick") apectrum glitcher PasteShr apectrum glitcher Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick") Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Institutional white"), "Sphere") Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("White"), "Sphere") Magic(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(35, 0.1, 35), 0.01, BrickColor.new("White"), "Sphere") Cso("331666100", tors, 10, .68) for i, v in pairs(FindNearestHead(tors.CFrame.p, 14.5)) do if v:FindFirstChild("Head") then Eviscerate(v) end end apectrum glitcher How to get it? apectrum glitcher CameraEnshaking(1.5, 20) for i = 1,4.7,0.1 do rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3) RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15) LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) RW.C0 = clerp(RW.C0, CF(1.2, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-34)), 0.1) LW.C0 = clerp(LW.C0, CF(-1.5, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(-15)), 0.1) end wait(.6) apectrum glitcher How to get it? apectrum glitcher Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick") Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick") Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Institutional white"), "Sphere") Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("White"), "Sphere") Magic(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(35, 0.1, 35), 0.01, BrickColor.new("White"), "Sphere") Cso("331666100", tors, 10, .68) for i, v in pairs(FindNearestHead(tors.CFrame.p, 14.5)) do if v:FindFirstChild("Head") then Eviscerate(v) end apectrum glitcher How to get it for free? apectrum glitcher end CameraEnshaking(1.5, 20) for i = 1,4.7,0.1 do rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3) RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15) LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(15)), 0.1) LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(34)), 0.1) end apectrum glitcher PasteShr apectrum glitcher wait(.6) attack = false hum.WalkSpeed = 8 end function PureBomb() attack = true local orb = Instance.new("Part", char) orb.Anchored = true apectrum glitcher PasteShr apectrum glitcher orb.BrickColor = BrickColor.new("White") orb.CanCollide = false orb.FormFactor = 3 orb.Name = "Ring" orb.Material = "Neon" orb.Size = Vector3.new(1, 1, 1) orb.Transparency = 0 orb.TopSurface = 0 orb.BottomSurface = 0 local orbm = Instance.new("SpecialMesh", orb) apectrum glitcher How to get it for free? apectrum glitcher orbm.MeshType = "Sphere" orbm.Name = "SizeMesh" orbm.Scale = vt(0,0,0) local scaled = 0.1 local posid = 0 CFuncs["Sound"].Create("rbxassetid://136007472", orb, 1,1) for i = 0, 5, 0.1 do swait() scaled = scaled - 0.001 posid = posid - scaled apectrum glitcher How to get it for free? apectrum glitcher orb.CFrame = rarm.CFrame*CFrame.new(0,-0.1+posid/1.05,0) orbm.Scale = orbm.Scale + vt(scaled,scaled,scaled) SphereMKCharge(5,-0.25,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,5,-0.005,BrickColor.new("White"),10) SphereMKCharge(2,1,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,1,0.01,BrickColor.new("White"),0) RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(-2 - 1 * math.cos(sine / 32))),.1) LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3 + 1 * math.cos(sine / 32)),math.rad(0),math.rad(-10)),.1) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.1 * math.cos(sine / 32))*angles(math.rad(0),math.rad(0),math.rad(0)),.1) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.1) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(180),math.rad(20),math.rad(0)),.1) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(-30 + 5 * math.cos(sine / 30)),math.rad(-20)),.1) apectrum glitcher How to get it for free? apectrum glitcher end for i = 0, 2, 0.1 do swait() orb.CFrame = rarm.CFrame*CFrame.new(0,-0.1+posid/1.05,0) RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(-2 - 1 * math.cos(sine / 32))),.4) LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3 + 1 * math.cos(sine / 32)),math.rad(0),math.rad(-10)),.4) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.1 * math.cos(sine / 32))*angles(math.rad(0),math.rad(0),math.rad(-50)),.4) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(20)),.4) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(220),math.rad(20),math.rad(0)),.4) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(-30 + 5 * math.cos(sine / 30)),math.rad(-20)),.4) apectrum glitcher How to use it? apectrum glitcher end coroutine.resume(coroutine.create(function() orb.Anchored = false CFuncs["Sound"].Create("rbxassetid://260433768", root, 1.25,1) local a = Instance.new("Part",workspace) a.Name = "Direction" a.Anchored = true a.BrickColor = bc("Really Red") a.Material = "Neon" a.Transparency = 1 apectrum glitcher How to get it? apectrum glitcher a.CanCollide = false local ray = Ray.new( orb.CFrame.p, -- origin (mouse.Hit.p - orb.CFrame.p).unit * 500 -- direction ) local ignore = orb local hit, position, normal = workspace:FindPartOnRay(ray, ignore) a.BottomSurface = 10 a.TopSurface = 10 local distance = (orb.CFrame.p - position).magnitude apectrum glitcher PasteShr apectrum glitcher a.Size = Vector3.new(0.1, 0.1, 0.1) a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0) orb.CFrame = a.CFrame a:Destroy() local bv = Instance.new("BodyVelocity") bv.maxForce = Vector3.new(1e9, 1e9, 1e9) bv.velocity = orb.CFrame.lookVector*125 bv.Parent = orb local hitted = false game:GetService("Debris"):AddItem(orb, 15) apectrum glitcher How to get it for free? apectrum glitcher wait() local hit =orb.Touched:connect(function(hit) if hitted == false then hitted = true CameraEnshaking(10,2.5) MagniDamage(orb, 65, 90,100, 0, "Normal") Sphere(1,"Add",orb.CFrame,vt(orbm.Scale.x,orbm.Scale.y,orbm.Scale.z),1,BrickColor.new("White")) Sphere(2,"Add",orb.CFrame,vt(orbm.Scale.x,orbm.Scale.y,orbm.Scale.z),2,BrickColor.new("White")) for i = 0, 49 do SphereMKCharge(1,math.random(1,30),"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),4,4,4,0.08,BrickColor.new("White"),0) apectrum glitcher How to get it for free? apectrum glitcher end for i = 0, 9 do SphereMK(1,2.5,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,50,-0.05,BrickColor.new("White"),0) SphereMK(2,5,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,50,-0.05,BrickColor.new("White"),0) end orb.Anchored = true orb.Transparency = 1 wait(8) orb:Destroy() end apectrum glitcher How to use it? apectrum glitcher end) end)) for i = 0, 1, 0.1 do swait() RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(-2 - 1 * math.cos(sine / 32))),.4) LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3 + 1 * math.cos(sine / 32)),math.rad(0),math.rad(-10)),.4) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.1 * math.cos(sine / 32))*angles(math.rad(0),math.rad(0),math.rad(50)),.4) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(-50)),.4) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(60),math.rad(20),math.rad(50)),.4) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(-30 + 5 * math.cos(sine / 30)),math.rad(-20)),.4) apectrum glitcher PasteShr apectrum glitcher end attack = false end function MALFUNCTIONGroundStrike() attack = true for i = 0, 2, 0.1 do swait() RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(20)),.2) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(20)),.2) apectrum glitcher How to dowload it? apectrum glitcher RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(0)),.2) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-20),math.rad(0),math.rad(0)),.2) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(140),math.rad(0),math.rad(-20)),.2) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(140),math.rad(0),math.rad(20)),.2) end CFuncs["Sound"].Create("rbxassetid://438666141", root, 7.5,1) CFuncs["Sound"].Create("rbxassetid://1208650519", root, 7.5, 1) CameraEnshaking(4,12) for i, v in pairs(FindNearestHead(Torso.CFrame.p, 52.5)) do if v:FindFirstChild('Head') then apectrum glitcher PasteShr apectrum glitcher dmg(v) end end Sphere(5,"Add",root.CFrame*CFrame.new(0,-2.9,0),vt(0,0,0),1,BrickColor.random()) Sphere(10,"Add",root.CFrame*CFrame.new(0,-2.9,0),vt(0,0,0),2,BrickColor.random()) Sphere(1,"Add",root.CFrame*CFrame.new(0,-2.9,0),vt(100,0.1,100),0.01,BrickColor.random()) for i = 0, 2, 0.1 do swait() SphereMK(2.5,0.75,"Add",root.CFrame*CFrame.new(math.random(-52.5,52.5),-5,math.random(-52.5,52.5))*CFrame.Angles(math.rad(90 + math.rad(math.random(-45,45))),math.rad(math.random(-45,45)),math.rad(math.random(-45,45))),2.5,2.5,25,-0.025,BrickColor.random(),0) SphereMK(2.5,0.75,"Add",root.CFrame*CFrame.new(math.random(-52.5,52.5),-5,math.random(-52.5,52.5))*CFrame.Angles(math.rad(90 + math.rad(math.random(-45,45))),math.rad(math.random(-45,45)),math.rad(math.random(-45,45))),2.5,2.5,25,-0.025,BrickColor.random(),0) apectrum glitcher How to get it for free? apectrum glitcher RH.C0=clerp(RH.C0,cf(1,-1,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(10)),.4) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(10)),.4) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(10),math.rad(0),math.rad(0)),.4) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(0)),.4) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-50),math.rad(0),math.rad(30)),.4) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-50),math.rad(0),math.rad(-30)),.4) end attack = false end apectrum glitcher How to use it? apectrum glitcher function Starfall() attack = true hum.WalkSpeed = 0 CFuncs["Sound"].Create("rbxassetid://136007472", root, 5, 1) for i = 0, 5, 0.1 do swait() PixelBlockNeg(1,math.random(1,2),"Add",sorb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,1,0.02,MAINRUINCOLOR,0) PixelBlockNeg(1,math.random(1,2),"Add",sorb2.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,1,0.02,MAINRUINCOLOR,0) RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-10)),.1) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(10)),.1) apectrum glitcher PasteShr apectrum glitcher RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,1.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(-5 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-10),math.rad(0),math.rad(0)),.1) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(130),math.rad(0),math.rad(70 + 2.5 * math.cos(sine / 28))),.1) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(130),math.rad(0),math.rad(-70 - 2.5 * math.cos(sine / 28))),.1) end local Overed = false CameraEnshaking(2,20) Sphere(1.5,"Add",sorb.CFrame,vt(0,0,0),0.25,MAINRUINCOLOR) Sphere(1.5,"Add",sorb2.CFrame,vt(0,0,0),0.25,MAINRUINCOLOR) Sphere(5,"Add",root.CFrame,vt(0,0,0),12.5,MAINRUINCOLOR) apectrum glitcher How to get it? apectrum glitcher CFuncs["Sound"].Create("rbxassetid://1177785010", char, 1, 1) local orb = Instance.new("Part", char) orb.Anchored = true orb.BrickColor = BrickColor.new("Toothpaste") orb.CanCollide = false orb.FormFactor = 3 orb.Name = "Remenant" orb.Material = "Neon" orb.CFrame = root.CFrame*CFrame.new(0,150,0) orb.Size = Vector3.new(1, 1, 1) apectrum glitcher How to get it for free? apectrum glitcher orb.Transparency = 1 orb.TopSurface = 0 orb.BottomSurface = 0 hum.WalkSpeed = storehumanoidWS coroutine.resume(coroutine.create(function() for i = 0, 9 do swait(10) local lb = Instance.new("Part") lb.Color = MAINRUINCOLOR.Color lb.CanCollide = false apectrum glitcher How to get it? apectrum glitcher lb.Material = "Neon" lb.Anchored = true lb.TopSurface = 0 lb.BottomSurface = 0 lb.Transparency = 0 lb.Size = vt(1,1,1) lb.CFrame = orb.CFrame*CFrame.new(math.random(-150,150),0,math.random(-150,150))*CFrame.Angles(math.rad(-90 + math.random(-15,15)),0,math.rad(math.random(-15,15))) lb.Anchored = false lb.Parent = char local thingery = Instance.new("SpecialMesh",lb) apectrum glitcher PasteShr apectrum glitcher thingery.MeshType = "Sphere" thingery.Scale = vt(20,20,20) game:GetService("Debris"):AddItem(lb, 10) local bv = Instance.new("BodyVelocity") bv.maxForce = Vector3.new(1e9, 1e9, 1e9) bv.velocity = lb.CFrame.lookVector*math.random(75,250) bv.Parent = lb Sphere(2.5,"Add",lb.CFrame,vt(50,50,0),0.25,MAINRUINCOLOR) Sphere(5,"Add",lb.CFrame,vt(50,50,0),0.5,MAINRUINCOLOR) CFuncs["Sound"].Create("rbxassetid://633627961",lb, 5, 1) apectrum glitcher PasteShr apectrum glitcher CFuncs["Sound"].Create("rbxassetid://1002081188", lb, 5, 1) CFuncs["Sound"].Create("rbxassetid://741272936", lb, 5, 1) CFuncs["Sound"].Create("rbxassetid://1192402877", lb, 5, 1) local hitted = false coroutine.resume(coroutine.create(function() while true do swait(1) if lb.Parent ~= nil and hitted == false then PixelBlockNeg(5,math.random(1,2),"Add",lb.CFrame*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),10,10,10,0.1,MAINRUINCOLOR,-2) elseif lb.Parent == nil then apectrum glitcher How to get it? apectrum glitcher break end end end)) game:GetService("Debris"):AddItem(a, 0.1) coroutine.resume(coroutine.create(function() swait(1) lb.Touched:connect(function(hit) apectrum glitcher How to get it for free? apectrum glitcher if hitted == false then hitted = true lb.Transparency = 1 lb.Anchored = true CFuncs["Sound"].Create("rbxassetid://1177785010", lb, 5, 1) CFuncs["Sound"].Create("rbxassetid://192410089", lb, 5, 0.7) CFuncs["Sound"].Create("rbxassetid://579687077", lb, 2.5, 0.75) CFuncs["Sound"].Create("rbxassetid://1060191237", lb, 3, 0.75) CFuncs["Sound"].Create("rbxassetid://164881112", lb, 5, 1) CFuncs["Sound"].Create("rbxassetid://429123896", lb, 3.5, 0.85) apectrum glitcher PasteShr apectrum glitcher MagniDamage(lb, 45, 45,85, 0, "Normal") CameraEnshaking(1,5) Sphere(8,"Add",lb.CFrame,vt(20,20,20),1,MAINRUINCOLOR) Sphere(16,"Add",lb.CFrame,vt(20,20,20),2,MAINRUINCOLOR) for i = 0, 9 do SphereMK(1,math.random(1,3),"Add",lb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,50,-0.1,MAINRUINCOLOR,0) end for i = 0, 49 do swait() MagniDamage(lb, 30, 2,4, 0, "Normal") apectrum glitcher How to dowload it? apectrum glitcher PixelBlock(4,math.random(1,30),"Add",lb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),16,16,16,0.16,MAINRUINCOLOR,0) end end end) end)) end Overed = true orb:Destroy() end)) apectrum glitcher How to get it for free? apectrum glitcher attack = false end function StarfallEX() attack = true hum.WalkSpeed = 0 CFuncs["Sound"].Create("rbxassetid://136007472", root, 5, 1) for i = 0, 5, 0.1 do swait() PixelBlockNeg(1,math.random(1,2),"Add",sorb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,1,0.02,MAINRUINCOLOR,0) apectrum glitcher How to use it? apectrum glitcher PixelBlockNeg(1,math.random(1,2),"Add",sorb2.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,1,0.02,MAINRUINCOLOR,0) RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-10)),.1) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(10)),.1) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,1.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(-5 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-10),math.rad(0),math.rad(0)),.1) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(130),math.rad(0),math.rad(70 + 2.5 * math.cos(sine / 28))),.1) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(130),math.rad(0),math.rad(-70 - 2.5 * math.cos(sine / 28))),.1) end local Overed = false CameraEnshaking(2,20) apectrum glitcher PasteShr apectrum glitcher Sphere(1.5,"Add",sorb.CFrame,vt(0,0,0),0.25,MAINRUINCOLOR) Sphere(1.5,"Add",sorb2.CFrame,vt(0,0,0),0.25,MAINRUINCOLOR) Sphere(5,"Add",root.CFrame,vt(0,0,0),12.5,MAINRUINCOLOR) Sphere(1.5,"Add",sorb.CFrame,vt(0,0,0),0.25,MAINRUINCOLOR) Sphere(5,"Add",root.CFrame,vt(0,0,0),12.5,MAINRUINCOLOR) Sphere(1.5,"Add",sorb.CFrame,vt(0,0,0),0.25,MAINRUINCOLOR) CFuncs["Sound"].Create("rbxassetid://1177785010", char, 1, 1) local orb = Instance.new("Part", char) orb.Anchored = true orb.BrickColor = BrickColor.new("Toothpaste") apectrum glitcher How to use it? apectrum glitcher orb.CanCollide = false orb.FormFactor = 3 orb.Name = "Remenant" orb.Material = "Neon" orb.CFrame = root.CFrame*CFrame.new(0,150,0) orb.Size = Vector3.new(1, 1, 1) orb.Transparency = 1 orb.TopSurface = 0 orb.BottomSurface = 0 hum.WalkSpeed = storehumanoidWS apectrum glitcher How to get it? apectrum glitcher coroutine.resume(coroutine.create(function() for i = 0, 9 do swait(10) local lb = Instance.new("Part") lb.Color = MAINRUINCOLOR.Color lb.CanCollide = false lb.Material = "Neon" lb.Anchored = true lb.TopSurface = 0 lb.BottomSurface = 0 apectrum glitcher PasteShr apectrum glitcher lb.Transparency = 0 lb.Size = vt(1,1,1) lb.CFrame = orb.CFrame*CFrame.new(math.random(-150,150),0,math.random(-150,150))*CFrame.Angles(math.rad(-90 + math.random(-15,15)),0,math.rad(math.random(-15,15))) lb.Anchored = false lb.Parent = char local thingery = Instance.new("SpecialMesh",lb) thingery.MeshType = "Sphere" thingery.Scale = vt(20,20,20) game:GetService("Debris"):AddItem(lb, 10) local bv = Instance.new("BodyVelocity") apectrum glitcher PasteShr apectrum glitcher bv.maxForce = Vector3.new(1e9, 1e9, 1e9) bv.velocity = lb.CFrame.lookVector*math.random(75,250) bv.Parent = lb Sphere(2.5,"Add",lb.CFrame,vt(100,100,0),0.25,MAINRUINCOLOR) Sphere(5,"Add",lb.CFrame,vt(100,100,0),0.5,MAINRUINCOLOR) Sphere(2.5,"Add",lb.CFrame,vt(100,100,0),0.25,MAINRUINCOLOR) Sphere(5,"Add",lb.CFrame,vt(100,100,0),0.5,MAINRUINCOLOR) Sphere(2.5,"Add",lb.CFrame,vt(100,100,0),0.25,MAINRUINCOLOR) CFuncs["Sound"].Create("rbxassetid://633627961",lb, 5, 1) CFuncs["Sound"].Create("rbxassetid://1002081188", lb, 5, 1) apectrum glitcher How to get it for free? apectrum glitcher CFuncs["Sound"].Create("rbxassetid://741272936", lb, 5, 1) CFuncs["Sound"].Create("rbxassetid://1192402877", lb, 5, 1) local hitted = false coroutine.resume(coroutine.create(function() while true do swait(1) if lb.Parent ~= nil and hitted == false then PixelBlockNeg(5,math.random(1,2),"Add",lb.CFrame*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),10,10,10,0.1,MAINRUINCOLOR,-2) PixelBlockNeg(5,math.random(1,2),"Add",lb.CFrame*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),10,10,10,0.1,MAINRUINCOLOR,-2) elseif lb.Parent == nil then apectrum glitcher How to dowload it? apectrum glitcher break end end end)) game:GetService("Debris"):AddItem(a, 0.1) coroutine.resume(coroutine.create(function() swait(1) lb.Touched:connect(function(hit) apectrum glitcher How to get it? apectrum glitcher if hitted == false then hitted = true lb.Transparency = 1 lb.Anchored = true CFuncs["Sound"].Create("rbxassetid://1177785010", lb, 5, 1) CFuncs["Sound"].Create("rbxassetid://192410089", lb, 5, 0.7) CFuncs["Sound"].Create("rbxassetid://579687077", lb, 2.5, 0.75) CFuncs["Sound"].Create("rbxassetid://1060191237", lb, 3, 0.75) CFuncs["Sound"].Create("rbxassetid://164881112", lb, 5, 1) CFuncs["Sound"].Create("rbxassetid://429123896", lb, 3.5, 0.85) apectrum glitcher How to dowload it? apectrum glitcher MagniDamage(lb, 45, 45,85, 0, "Normal") CameraEnshaking(10,5) Sphere(8,"Add",lb.CFrame,vt(20,20,20),1,MAINRUINCOLOR) Sphere(16,"Add",lb.CFrame,vt(20,20,20),2,MAINRUINCOLOR) Sphere(8,"Add",lb.CFrame,vt(20,20,20),1,MAINRUINCOLOR) Sphere(16,"Add",lb.CFrame,vt(20,20,20),2,MAINRUINCOLOR) Sphere(8,"Add",lb.CFrame,vt(20,20,20),1,MAINRUINCOLOR) Sphere(16,"Add",lb.CFrame,vt(20,20,20),2,MAINRUINCOLOR) Sphere(8,"Add",lb.CFrame,vt(20,20,20),1,MAINRUINCOLOR) Sphere(16,"Add",lb.CFrame,vt(20,20,20),2,MAINRUINCOLOR) apectrum glitcher How to get it? apectrum glitcher Sphere(8,"Add",lb.CFrame,vt(20,20,20),1,MAINRUINCOLOR) Sphere(16,"Add",lb.CFrame,vt(20,20,20),2,MAINRUINCOLOR) Sphere(8,"Add",lb.CFrame,vt(20,20,20),1,MAINRUINCOLOR) Sphere(16,"Add",lb.CFrame,vt(20,20,20),2,MAINRUINCOLOR) for i = 0, 9 do SphereMK(1,math.random(1,3),"Add",lb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,50,-0.1,MAINRUINCOLOR,0) SphereMK(1,math.random(1,3),"Add",lb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,50,-0.1,MAINRUINCOLOR,0) SphereMK(1,math.random(1,3),"Add",lb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,50,-0.1,MAINRUINCOLOR,0) SphereMK(1,math.random(1,3),"Add",lb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,50,-0.1,MAINRUINCOLOR,0) SphereMK(1,math.random(1,3),"Add",lb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,50,-0.1,MAINRUINCOLOR,0) apectrum glitcher How to dowload it? apectrum glitcher SphereMK(1,math.random(1,3),"Add",lb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,50,-0.1,MAINRUINCOLOR,0) end for i = 0, 49 do swait() MagniDamage(lb, 30, 30, 60, 0, "Normal") PixelBlock(4,math.random(1,30),"Add",lb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),16,16,16,0.16,MAINRUINCOLOR,0) PixelBlock(4,math.random(1,30),"Add",lb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),16,16,16,0.16,MAINRUINCOLOR,0) PixelBlock(4,math.random(1,30),"Add",lb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),16,16,16,0.16,MAINRUINCOLOR,0) end end apectrum glitcher How to dowload it? apectrum glitcher end) end)) end Overed = true orb:Destroy() end)) attack = false end apectrum glitcher PasteShr apectrum glitcher function StarDivision() attack = true CFuncs["Sound"].Create("rbxassetid://136007472", root, 2, 1.5) for i = 0, 2, 0.1 do swait() PixelBlockNeg(1,math.random(1,2),"Add",sorb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,1,0.02,MAINRUINCOLOR,0) RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-10)),.6) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(10)),.6) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,1.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(90)),.6) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(-90)),.6) apectrum glitcher How to use it? apectrum glitcher RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.6) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.6) end local orb = Instance.new("Part", char) orb.BrickColor = MAINRUINCOLOR orb.CanCollide = false orb.FormFactor = 3 orb.Name = "Ring" orb.Material = "Neon" orb.Size = Vector3.new(1, 1, 1) apectrum glitcher How to use it? apectrum glitcher orb.Transparency = 0 orb.TopSurface = 0 orb.BottomSurface = 0 local orbm = Instance.new("SpecialMesh", orb) orbm.MeshType = "Sphere" orbm.Name = "SizeMesh" orbm.Scale = vt(2,2,2) local a = Instance.new("Part",workspace) a.Name = "Direction" a.Anchored = true apectrum glitcher How to get it for free? apectrum glitcher a.BrickColor = bc("Really Red") a.Material = "Neon" a.Transparency = 1 a.CanCollide = false local ray = Ray.new( sorb.CFrame.p, -- origin (mouse.Hit.p - sorb.CFrame.p).unit * 500 -- direction ) local ignore = sorb local hit, position, normal = workspace:FindPartOnRay(ray, ignore) apectrum glitcher How to get it for free? apectrum glitcher a.BottomSurface = 10 a.TopSurface = 10 local distance = (sorb.CFrame.p - position).magnitude a.Size = Vector3.new(0.1, 0.1, 0.1) a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, 0) orb.CFrame = a.CFrame a:Destroy() local bv = Instance.new("BodyVelocity") bv.maxForce = Vector3.new(1e9, 1e9, 1e9) bv.velocity = orb.CFrame.lookVector*100 apectrum glitcher How to use it? apectrum glitcher bv.Parent = orb local hitted = false game:GetService("Debris"):AddItem(orb, 10) CFuncs["Sound"].Create("rbxassetid://376970418",orb, 1.5, 1.15) CFuncs["Sound"].Create("rbxassetid://633627961",orb, 1, 1.15) CFuncs["Sound"].Create("rbxassetid://1002081188", orb, 1, 1.15) CFuncs["Sound"].Create("rbxassetid://741272936", orb, 1, 1.15) CFuncs["Sound"].Create("rbxassetid://1192402877", orb, 1, 1.15) coroutine.resume(coroutine.create(function() while true do apectrum glitcher How to dowload it? apectrum glitcher swait(1) if orb.Parent ~= nil and hitted == false then PixelBlockNeg(1,math.random(1,2),"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),1,1,1,0.02,MAINRUINCOLOR,-2) elseif orb.Parent == nil then break end end end)) coroutine.resume(coroutine.create(function() swait(1) apectrum glitcher How to use it? apectrum glitcher orb.Touched:connect(function(hit) if hitted == false then hitted = true game:GetService("Debris"):AddItem(orb, 5) orb.Transparency = 1 orb.Anchored = true local elocacenter = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random()) elocacenter.Anchored = true elocacenter.CFrame = orb.CFrame elocacenter.Orientation = vt(0,0,0) apectrum glitcher How to dowload it? apectrum glitcher local eloca1 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random()) eloca1.Anchored = true eloca1.CFrame = elocacenter.CFrame local eloca2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random()) eloca2.Anchored = true eloca2.CFrame = elocacenter.CFrame local eloca3 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random()) eloca3.Anchored = true eloca3.CFrame = elocacenter.CFrame local eloca4 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random()) apectrum glitcher How to get it? apectrum glitcher eloca4.Anchored = true eloca4.CFrame = elocacenter.CFrame local lookavec = 0 local speeds = 0 CameraEnshaking(1,1) CFuncs["Sound"].Create("rbxassetid://419447292", elocacenter, 10,1) Sphere(1,"Add",elocacenter.CFrame,vt(0,0,0),1,MAINRUINCOLOR) Sphere(2,"Add",elocacenter.CFrame,vt(0,0,0),1,MAINRUINCOLOR) Sphere(3,"Add",elocacenter.CFrame,vt(0,0,0),1,MAINRUINCOLOR) Sphere(4,"Add",elocacenter.CFrame,vt(0,0,0),1,MAINRUINCOLOR) apectrum glitcher How to use it? apectrum glitcher Sphere(5,"Add",elocacenter.CFrame,vt(0,0,0),1,MAINRUINCOLOR) for i = 0, 99 do swait() lookavec = lookavec + 1 speeds = speeds + 0.1 elocacenter.CFrame = elocacenter.CFrame*CFrame.Angles(0,math.rad(speeds),0) eloca1.CFrame = elocacenter.CFrame*CFrame.new(lookavec,0,0) PixelBlockNeg(2,math.random(1,2),"Add",eloca1.CFrame*CFrame.Angles(math.rad(90 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),5,5,5,0.05,MAINRUINCOLOR,-2) eloca2.CFrame = elocacenter.CFrame*CFrame.new(-lookavec,0,0) apectrum glitcher How to use it? apectrum glitcher PixelBlockNeg(2,math.random(1,2),"Add",eloca2.CFrame*CFrame.Angles(math.rad(90 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),5,5,5,0.05,MAINRUINCOLOR,-2) eloca3.CFrame = elocacenter.CFrame*CFrame.new(0,0,lookavec) PixelBlockNeg(2,math.random(1,2),"Add",eloca3.CFrame*CFrame.Angles(math.rad(90 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),5,5,5,0.05,MAINRUINCOLOR,-2) eloca4.CFrame = elocacenter.CFrame*CFrame.new(0,0,-lookavec) PixelBlockNeg(2,math.random(1,2),"Add",eloca4.CFrame*CFrame.Angles(math.rad(90 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),5,5,5,0.05,MAINRUINCOLOR,-2) end for i = 0, 149 do apectrum glitcher How to use it? apectrum glitcher swait() speeds = speeds + 0.1 elocacenter.CFrame = elocacenter.CFrame*CFrame.Angles(0,math.rad(speeds),0) eloca1.CFrame = elocacenter.CFrame*CFrame.new(lookavec,0,0) PixelBlockNeg(2,math.random(1,2),"Add",eloca1.CFrame*CFrame.Angles(math.rad(90 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),5,5,5,0.05,MAINRUINCOLOR,-2) eloca2.CFrame = elocacenter.CFrame*CFrame.new(-lookavec,0,0) PixelBlockNeg(2,math.random(1,2),"Add",eloca2.CFrame*CFrame.Angles(math.rad(90 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),5,5,5,0.05,MAINRUINCOLOR,-2) eloca3.CFrame = elocacenter.CFrame*CFrame.new(0,0,lookavec) apectrum glitcher PasteShr apectrum glitcher PixelBlockNeg(2,math.random(1,2),"Add",eloca3.CFrame*CFrame.Angles(math.rad(90 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),5,5,5,0.05,MAINRUINCOLOR,-2) eloca4.CFrame = elocacenter.CFrame*CFrame.new(0,0,-lookavec) PixelBlockNeg(2,math.random(1,2),"Add",eloca4.CFrame*CFrame.Angles(math.rad(90 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),5,5,5,0.05,MAINRUINCOLOR,-2) end for i, v in pairs(FindNearestHead(elocacenter.CFrame.p, 125)) do if v:FindFirstChild('Head') then dmg(v) end end apectrum glitcher How to dowload it? apectrum glitcher CameraEnshaking(7,30) MagniDamage(elocacenter, 225, 50,75, 0, "Normal") CFuncs["Sound"].Create("rbxassetid://468991944", char, 4, 1) CFuncs["Sound"].Create("rbxassetid://533636230", char, 5, 0.75) CFuncs["Sound"].Create("rbxassetid://419447292", char, 1,1) CFuncs["Sound"].Create("rbxassetid://421328847", char, 1,1) Sphere(1,"Add",elocacenter.CFrame,vt(125,90000,125),-0.25,MAINRUINCOLOR) Sphere(1,"Add",elocacenter.CFrame,vt(125,90000,125),0.5,MAINRUINCOLOR) Sphere(1,"Add",elocacenter.CFrame,vt(0,0,0),5,MAINRUINCOLOR) Sphere(2,"Add",elocacenter.CFrame,vt(0,0,0),5,MAINRUINCOLOR) apectrum glitcher How to use it? apectrum glitcher Sphere(3,"Add",elocacenter.CFrame,vt(0,0,0),5,MAINRUINCOLOR) Sphere(4,"Add",elocacenter.CFrame,vt(0,0,0),5,MAINRUINCOLOR) Sphere(5,"Add",elocacenter.CFrame,vt(0,0,0),5,MAINRUINCOLOR) for i = 0, 24 do SphereMK(1,2,"Add",elocacenter.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25,25,100,-0.5,MAINRUINCOLOR,0) SphereMK(2,4,"Add",elocacenter.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25,25,75,-0.25,MAINRUINCOLOR,0) SphereMK(3,6,"Add",elocacenter.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25,25,50,-0.25,MAINRUINCOLOR,0) SphereMK(4,8,"Add",elocacenter.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25,25,25,-0.25,MAINRUINCOLOR,0) end coroutine.resume(coroutine.create(function() apectrum glitcher PasteShr apectrum glitcher for i = 0, 499 do swait(1) MagniDamage(elocacenter, 90, 1,5, 0, "Normal") PixelBlockNeg(2,math.random(1,10),"Add",elocacenter.CFrame*CFrame.new(math.random(-75,75),0,math.random(-75,75))*CFrame.Angles(math.rad(90 + math.random(-30,30)),math.rad(math.random(-30,30)),math.rad(math.random(-30,30))),15,15,15,0.15,MAINRUINCOLOR,-5) end elocacenter:Destroy() eloca1:Destroy() eloca2:Destroy() eloca3:Destroy() eloca4:Destroy() apectrum glitcher PasteShr apectrum glitcher end)) end end) end)) attack = false end function UniversalCollapse() attack = true apectrum glitcher How to get it for free? apectrum glitcher local speedearn = 0 hum.WalkSpeed = 0 CFuncs["Sound"].Create("rbxassetid://1208650519", char, 10, 1) for i = 0, 10, 0.1 do swait() speedearn = speedearn + 0.1 SphereMK(1+speedearn,speedearn,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,10*speedearn,-0.05,MAINRUINCOLOR,0) SphereMK(1+speedearn,speedearn,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,10*speedearn,-0.05,MAINRUINCOLOR,0) SphereMK(1+speedearn,speedearn,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,10*speedearn,-0.05,MAINRUINCOLOR,0) SphereMK(1+speedearn,speedearn,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,10*speedearn,-0.05,MAINRUINCOLOR,0) apectrum glitcher How to get it? apectrum glitcher SphereMK(1+speedearn,speedearn,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,10*speedearn,-0.05,MAINRUINCOLOR,0) RH.C0=clerp(RH.C0,cf(1,-0.05,-0.75)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.1) LH.C0=clerp(LH.C0,cf(-1,-0.5,-0.25)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.1) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,1.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(20 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(55),math.rad(0),math.rad(0)),.1) RW.C0=clerp(RW.C0,cf(0.75,0.5,-0.25)*angles(math.rad(140),math.rad(0),math.rad(-20 + 2.5 * math.cos(sine / 28))),.1) LW.C0=clerp(LW.C0,cf(-0.75,0.5,-0.25)*angles(math.rad(140),math.rad(0),math.rad(20 - 2.5 * math.cos(sine / 28))),.1) end CameraEnshaking(5,45) Sphere(5,"Add",root.CFrame,vt(0,0,0),25,MAINRUINCOLOR) apectrum glitcher How to dowload it? apectrum glitcher CFuncs["Sound"].Create("rbxassetid://1177785010", char, 10, 1) for i, v in pairs(FindNearestHead(Torso.CFrame.p, 1234567890)) do if v:FindFirstChild('Head') then dmg(v) end end hum.WalkSpeed = storehumanoidWS attack = false end function MALFUNCTIONBegone() apectrum glitcher PasteShr apectrum glitcher attack = true local speedearn = 0 CFuncs["Sound"].Create("rbxassetid://1208650519", char, 10, 0.75) for i = 0, 10, 0.1 do swait() speedearn = speedearn + 0.1 SphereMK(1+speedearn,speedearn,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,10*speedearn,-0.05,MAINRUINCOLOR,0) SphereMK(1+speedearn,speedearn,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,10*speedearn,-0.05,MAINRUINCOLOR,0) SphereMK(1+speedearn,speedearn,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,10*speedearn,-0.05,MAINRUINCOLOR,0) SphereMK(1+speedearn,speedearn,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,10*speedearn,-0.05,MAINRUINCOLOR,0) apectrum glitcher How to get it? apectrum glitcher SphereMK(1+speedearn,speedearn,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,10*speedearn,-0.05,MAINRUINCOLOR,0) RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(20)),.2) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(20)),.2) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(0)),.2) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-20),math.rad(0),math.rad(0)),.2) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(140),math.rad(0),math.rad(-20)),.2) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(140),math.rad(0),math.rad(20)),.2) end CFuncs["Sound"].Create("rbxassetid://438666141", char, 7.5,1) CFuncs["Sound"].Create("rbxassetid://1208650519", char, 7.5, 1) apectrum glitcher How to get it? apectrum glitcher CameraEnshaking(5,25) for i, v in pairs(FindNearestHead(Torso.CFrame.p, 1234567890)) do if v:FindFirstChild('Head') then dmg(v) end end Sphere(5,"Add",root.CFrame*CFrame.new(0,-2.9,0),vt(0,0,0),1*1000,BrickColor.random()) Sphere(10,"Add",root.CFrame*CFrame.new(0,-2.9,0),vt(0,0,0),2*1000,BrickColor.random()) Sphere(1,"Add",root.CFrame*CFrame.new(0,-2.9,0),vt(100*1000,0.1,100*1000),0.01,BrickColor.random()) for i = 0, 3, 0.1 do apectrum glitcher How to get it for free? apectrum glitcher swait() SphereMK(2.5,0.75,"Add",root.CFrame*CFrame.new(math.random(-52.5*10,52.5*10),-5,math.random(-52.5*10,52.5*10))*CFrame.Angles(math.rad(90 + math.rad(math.random(-45,45))),math.rad(math.random(-45,45)),math.rad(math.random(-45,45))),2.5,2.5,25,-0.025,BrickColor.random(),0) SphereMK(2.5,0.75,"Add",root.CFrame*CFrame.new(math.random(-52.5*10,52.5*10),-5,math.random(-52.5*10,52.5*10))*CFrame.Angles(math.rad(90 + math.rad(math.random(-45,45))),math.rad(math.random(-45,45)),math.rad(math.random(-45,45))),2.5,2.5,25,-0.025,BrickColor.random(),0) SphereMK(2.5,0.75,"Add",root.CFrame*CFrame.new(math.random(-52.5*10,52.5*10),-5,math.random(-52.5*10,52.5*10))*CFrame.Angles(math.rad(90 + math.rad(math.random(-45,45))),math.rad(math.random(-45,45)),math.rad(math.random(-45,45))),2.5,2.5,25,-0.025,BrickColor.random(),0) SphereMK(2.5,0.75,"Add",root.CFrame*CFrame.new(math.random(-52.5*10,52.5*10),-5,math.random(-52.5*10,52.5*10))*CFrame.Angles(math.rad(90 + math.rad(math.random(-45,45))),math.rad(math.random(-45,45)),math.rad(math.random(-45,45))),2.5,2.5,25,-0.025,BrickColor.random(),0) RH.C0=clerp(RH.C0,cf(1,-1,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(10)),.4) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(10)),.4) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(10),math.rad(0),math.rad(0)),.4) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(0)),.4) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-50),math.rad(0),math.rad(30)),.4) apectrum glitcher How to get it for free? apectrum glitcher LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-50),math.rad(0),math.rad(-30)),.4) end attack = false end function orb_spawn_norm(positted,timer,color,MagniBoost,min,max,volEx,ShakePower,volSummon) local orb = Instance.new("Part", char) orb.Anchored = true orb.BrickColor = color orb.CanCollide = false apectrum glitcher How to get it? apectrum glitcher orb.FormFactor = 3 orb.Name = "Ring" orb.Material = "Neon" orb.Size = Vector3.new(1, 1, 1) orb.Transparency = 0 orb.TopSurface = 0 orb.BottomSurface = 0 local orbm = Instance.new("SpecialMesh", orb) orbm.MeshType = "Sphere" orb.CFrame = positted apectrum glitcher PasteShr apectrum glitcher orbm.Name = "SizeMesh" orbm.Scale = vt(1,1,1) CFuncs["Sound"].Create("rbxassetid://183763506", orb, volSummon, 1) Sphere(2.5,"Add",orb.CFrame,vt(1,1,1),0.05,orb.BrickColor) --[[for i = 0, 2 do SphereMK(5,0.15,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1.5,1.5,7.5,-0.015,orb.BrickColor,0) end]]-- coroutine.resume(coroutine.create(function() wait(timer) CameraEnshaking(3,ShakePower) apectrum glitcher How to dowload it? apectrum glitcher orb.Transparency = 1 MagniDamage(orb, 3.5*MagniBoost, min,max, 0, "Normal") Sphere(5,"Add",orb.CFrame,vt(1,1,1),0.1*MagniBoost,orb.BrickColor) --[[for i = 0, 4 do SphereMK(5,0.15*MagniBoost,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2.5,2.5,15,-0.025,orb.BrickColor,0) end]]-- CFuncs["Sound"].Create("rbxassetid://192410089", orb, volEx, 0.7) wait(3) orb:Destroy() end)) apectrum glitcher How to get it for free? apectrum glitcher end function orb_spawn(positted,timer) local randomcol = math.random(1,2) local orb = Instance.new("Part", char) orb.Anchored = true if randomcol == 1 then orb.BrickColor = BrickColor.new("White") elseif randomcol == 2 then orb.BrickColor = BrickColor.new("Really black") apectrum glitcher How to dowload it? apectrum glitcher end orb.CanCollide = false orb.FormFactor = 3 orb.Name = "Ring" orb.Material = "Neon" orb.Size = Vector3.new(1, 1, 1) orb.Transparency = 0 orb.TopSurface = 0 orb.BottomSurface = 0 local orbm = Instance.new("SpecialMesh", orb) apectrum glitcher How to get it? apectrum glitcher orbm.MeshType = "Sphere" orb.CFrame = positted orbm.Name = "SizeMesh" orbm.Scale = vt(1,1,1) CFuncs["Sound"].Create("rbxassetid://183763506", orb, 1.5, 1) Sphere(2.5,"Add",orb.CFrame,vt(1,1,1),0.025,orb.BrickColor) for i = 0, 2 do SphereMK(5,0.15,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1.5,1.5,7.5,-0.015,orb.BrickColor,0) end coroutine.resume(coroutine.create(function() apectrum glitcher How to use it? apectrum glitcher wait(timer) CameraEnshaking(3,2) orb.Transparency = 1 MagniDamage(orb, 17.5, 10,50, 0, "Normal") Sphere(5,"Add",orb.CFrame,vt(1,1,1),0.5,orb.BrickColor) for i = 0, 4 do SphereMK(5,0.65,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2.5,2.5,15,-0.025,orb.BrickColor,0) end CFuncs["Sound"].Create("rbxassetid://192410089", orb, 2, 0.7) wait(3) apectrum glitcher How to get it for free? apectrum glitcher orb:Destroy() end)) end function GlitchThat() attack = true local speedearn = 0 hum.WalkSpeed = 0 CFuncs["Sound"].Create("rbxassetid://1208650519", char, 10, 1) for i = 0, 10, 0.1 do apectrum glitcher How to dowload it? apectrum glitcher swait() speedearn = speedearn + 0.1 SphereMK(1+speedearn,speedearn,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,10*speedearn,-0.05,MAINRUINCOLOR,0) SphereMK(1+speedearn,speedearn,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,10*speedearn,-0.05,MAINRUINCOLOR,0) SphereMK(1+speedearn,speedearn,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,10*speedearn,-0.05,MAINRUINCOLOR,0) SphereMK(1+speedearn,speedearn,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,10*speedearn,-0.05,MAINRUINCOLOR,0) SphereMK(1+speedearn,speedearn,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,10*speedearn,-0.05,MAINRUINCOLOR,0) RH.C0=clerp(RH.C0,cf(1,-0.05,-0.75)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.1) LH.C0=clerp(LH.C0,cf(-1,-0.5,-0.25)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.1) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,1.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(20 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1) apectrum glitcher How to get it? apectrum glitcher Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(55),math.rad(0),math.rad(0)),.1) RW.C0=clerp(RW.C0,cf(0.75,0.5,-0.25)*angles(math.rad(140),math.rad(0),math.rad(-20 + 2.5 * math.cos(sine / 28))),.1) LW.C0=clerp(LW.C0,cf(-0.75,0.5,-0.25)*angles(math.rad(140),math.rad(0),math.rad(20 - 2.5 * math.cos(sine / 28))),.1) end CameraEnshaking(5, 1000) Sphere(5,"Add",root.CFrame,vt(0,0,0),25,MAINRUINCOLOR) CFuncs["Sound"].Create("rbxassetid://1177785010", char, 10, 1) for i, v in pairs(FindNearestHead(Torso.CFrame.p, 1234567890)) do if v:FindFirstChild('Head') then dmg(v) apectrum glitcher How to dowload it? apectrum glitcher end end hum.WalkSpeed = storehumanoidWS attack = false end function Technobeam() attack = true hum.WalkSpeed = 3.01 for i = 0, 4, 0.1 do apectrum glitcher How to get it? apectrum glitcher swait() hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0) rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(40)), 0.2) tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2) RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2) LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2) RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2) LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2) end for i = 0, 2, 0.1 do apectrum glitcher How to get it? apectrum glitcher swait() hum.CameraOffset = Vector3.new(0, 0.3 + 0.1 * Cos(sine / 20), 0) rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(40)), 0.2) tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(-40)), 0.2) RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-25)), 0.2) LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(25)), 0.2) RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2) LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2) end Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, MAINRUINCOLOR, "Sphere") apectrum glitcher How to dowload it? apectrum glitcher Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, MAINRUINCOLOR, "Sphere") Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, MAINRUINCOLOR, "Sphere") Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, MAINRUINCOLOR, "Sphere") CameraEnshaking(4, 5) Cso("206049428", char, 10, 1) for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do if v:FindFirstChild("Head") then Eviscerate(v) end end apectrum glitcher How to dowload it? apectrum glitcher for i = 0, 2, 0.1 do swait() hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0) rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(40)), 0.2) tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2) RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2) LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2) RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2) LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2) end apectrum glitcher How to get it? apectrum glitcher hum.WalkSpeed = storehumanoidWS attack = false end function orb_spawn_norm(positted,timer,color,MagniBoost,min,max,volEx,ShakePower,volSummon) local orb = Instance.new("Part", char) orb.Anchored = true orb.BrickColor = color orb.CanCollide = false orb.FormFactor = 3 apectrum glitcher How to get it? apectrum glitcher orb.Name = "Ring" orb.Material = "Neon" orb.Size = Vector3.new(1, 1, 1) orb.Transparency = 0 orb.TopSurface = 0 orb.BottomSurface = 0 local orbm = Instance.new("SpecialMesh", orb) orbm.MeshType = "Sphere" orb.CFrame = positted orbm.Name = "SizeMesh" apectrum glitcher How to get it for free? apectrum glitcher orbm.Scale = vt(1,1,1) CFuncs["Sound"].Create("rbxassetid://183763506", orb, volSummon, 1) Sphere(2.5,"Add",orb.CFrame,vt(1,1,1),0.05,orb.BrickColor) --[[for i = 0, 2 do SphereMK(5,0.15,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1.5,1.5,7.5,-0.015,orb.BrickColor,0) end]]-- coroutine.resume(coroutine.create(function() wait(timer) CameraEnshaking(3,ShakePower) orb.Transparency = 1 apectrum glitcher How to get it? apectrum glitcher MagniDamage(orb, 3.5*MagniBoost, min,max, 0, "Normal") Sphere(5,"Add",orb.CFrame,vt(1,1,1),0.1*MagniBoost,orb.BrickColor) --[[for i = 0, 4 do SphereMK(5,0.15*MagniBoost,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2.5,2.5,15,-0.025,orb.BrickColor,0) end]]-- CFuncs["Sound"].Create("rbxassetid://192410089", orb, volEx, 0.7) wait(3) orb:Destroy() end)) end apectrum glitcher How to dowload it? apectrum glitcher function scattercorrupt() attack = true local rot = 0 local randomrotations = math.random(1,2) local lookv = 2.5 local power = 5 Sphere(1,"Add",root.CFrame,vt(1,100000,1),0.5,BrickColor.new("Crimson")) Sphere(1,"Add",root.CFrame,vt(1,1,1),0.75,BrickColor.new("Crimson")) for i = 0, 9 do apectrum glitcher How to dowload it? apectrum glitcher SphereMK(1,1.5,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10,10,45,-0.1,BrickColor.new("Crimson"),0) end CFuncs["Sound"].Create("rbxassetid://180204650", char, 2.5, 0.6) CFuncs["Sound"].Create("rbxassetid://233856079", char, 1, 0.5) CFuncs["Sound"].Create("rbxassetid://1208650519", char, 2.5, 1) CFuncs["Sound"].Create("rbxassetid://239000203", char, 0.5,0.75) CFuncs["Sound"].Create("rbxassetid://579687077", char, 0.5,0.5) local hite = Instance.new("Part", char) hite.Anchored = true hite.CanCollide = false apectrum glitcher How to get it? apectrum glitcher hite.FormFactor = 3 hite.Name = "Ring" hite.Material = "Neon" hite.Size = Vector3.new(1, 1, 1) hite.Transparency = 1 hite.TopSurface = 0 hite.BottomSurface = 0 hite.CFrame = root.CFrame*CFrame.new(0,-2.5,0) local rem = Instance.new("Part", char) rem.Anchored = true apectrum glitcher How to get it? apectrum glitcher rem.CanCollide = false rem.FormFactor = 3 rem.Name = "Ring" rem.Material = "Neon" rem.Size = Vector3.new(1, 1, 1) rem.Transparency = 1 rem.TopSurface = 0 rem.BottomSurface = 0 rem.CFrame = hite.CFrame local rem2 = rem:Clone() apectrum glitcher PasteShr apectrum glitcher rem2.Parent = char rem2.CFrame = rem.CFrame*CFrame.Angles(0,math.rad(90),0) local rem3 = rem:Clone() rem3.Parent = char rem3.CFrame = rem.CFrame*CFrame.Angles(0,math.rad(180),0) local rem4 = rem:Clone() rem4.Parent = char rem4.CFrame = rem.CFrame*CFrame.Angles(0,math.rad(270),0) hite:Destroy() coroutine.resume(coroutine.create(function() apectrum glitcher How to get it for free? apectrum glitcher for i = 0, 24 do swait(1) if randomrotations == 1 then rot = rot + 1 elseif randomrotations == 2 then rot = rot - 1 end power = power + 0.5 lookv = lookv + 7.5 rem.CFrame = rem.CFrame*CFrame.Angles(0,math.rad(rot),0) apectrum glitcher How to get it for free? apectrum glitcher rem2.CFrame = rem.CFrame*CFrame.Angles(0,math.rad(90),0) rem3.CFrame = rem.CFrame*CFrame.Angles(0,math.rad(180),0) rem4.CFrame = rem.CFrame*CFrame.Angles(0,math.rad(270),0) orb_spawn_norm(rem.CFrame + rem.CFrame.lookVector*lookv,3,BrickColor.new("Crimson"),power,25,75,10,power/5,7.5) orb_spawn_norm(rem2.CFrame + rem2.CFrame.lookVector*lookv,3,BrickColor.new("Really Red"),power,25,75,10,power/5,7.5) orb_spawn_norm(rem3.CFrame + rem3.CFrame.lookVector*lookv,3,BrickColor.new("Crimson"),power,25,75,10,power/5,7.5) orb_spawn_norm(rem4.CFrame + rem4.CFrame.lookVector*lookv,3,BrickColor.new("Really Red"),power,25,75,10,power/5,7.5) end end)) attack = false apectrum glitcher How to get it? apectrum glitcher end function yinyangi() attack = true for i = 0, 2, 0.1 do swait() RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-20)),.2) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(20)),.2) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.5,0.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(75),math.rad(0),math.rad(0)),.2) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-20),math.rad(0),math.rad(0)),.2) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(90)),.2) apectrum glitcher How to get it? apectrum glitcher LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(-90)),.2) end local bv = Instance.new("BodyVelocity") bv.maxForce = Vector3.new(1e9, 1e9, 1e9) bv.velocity = root.CFrame.lookVector*175 bv.Parent = root for Rotations = 0, 9 do for i = 0, 1, 0.5 do swait() bv.velocity = root.CFrame.lookVector*175 apectrum glitcher How to use it? apectrum glitcher RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-20)),.5) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(20)),.5) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.5,0.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(90),math.rad(0),math.rad(90)),.5) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-20),math.rad(0),math.rad(0)),.5) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(90)),.5) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(-90)),.5) end orb_spawn(rarm.CFrame*CFrame.new(0,-1,0),2.5) for i = 0, 1, 0.5 do swait() apectrum glitcher How to dowload it? apectrum glitcher bv.velocity = root.CFrame.lookVector*175 RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-20)),.5) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(20)),.5) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.5,0.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(90),math.rad(0),math.rad(180)),.5) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-20),math.rad(0),math.rad(0)),.5) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(90)),.5) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(-90)),.5) end orb_spawn(rarm.CFrame*CFrame.new(0,-1,0),2.5) for i = 0, 1, 0.5 do apectrum glitcher How to get it? apectrum glitcher swait() bv.velocity = root.CFrame.lookVector*175 RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-20)),.5) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(20)),.5) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.5,0.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(90),math.rad(0),math.rad(270)),.5) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-20),math.rad(0),math.rad(0)),.5) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(90)),.5) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(-90)),.5) end orb_spawn(rarm.CFrame*CFrame.new(0,-1,0),2.5) apectrum glitcher How to dowload it? apectrum glitcher for i = 0, 1, 0.5 do swait() bv.velocity = root.CFrame.lookVector*175 RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-20)),.5) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(20)),.5) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.5,0.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(90),math.rad(0),math.rad(360)),.5) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-20),math.rad(0),math.rad(0)),.5) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(90)),.5) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(-90)),.5) end apectrum glitcher How to get it? apectrum glitcher orb_spawn(rarm.CFrame*CFrame.new(0,-1,0),2.5) end bv:Destroy() attack = false end function RainbowBeam() attack = true local rngb = Instance.new("Part", char) apectrum glitcher How to get it? apectrum glitcher rngb.Anchored = true rngb.BrickColor = origcolor rngb.CanCollide = false rngb.FormFactor = 3 rngb.Name = "Ring" rngb.Material = "Neon" rngb.Size = Vector3.new(1, 0.05, 1) rngb.Transparency = 1 rngb.TopSurface = 0 rngb.BottomSurface = 0 apectrum glitcher How to dowload it? apectrum glitcher local rngmb = Instance.new("SpecialMesh", rngb) rngmb.MeshType = "Brick" rngmb.Name = "SizeMesh" rngmb.Scale = vt(0,1,0) local orb = rngb:Clone() orb.Parent = char orb.Transparency = 0 orb.BrickColor = BrickColor.new("White") orb.Size = vt(1,1,1) apectrum glitcher How to use it? apectrum glitcher local orbmish = orb.SizeMesh orbmish.Scale = vt(0,0,0) orbmish.MeshType = "Sphere" local orbe = rngb:Clone() orbe.Parent = char orbe.Transparency = 0.5 orbe.BrickColor = BrickColor.new("New Yeller") orbe.Size = vt(1,1,1) local orbmish2 = orbe.SizeMesh apectrum glitcher How to use it? apectrum glitcher orbmish2.Scale = vt(0,0,0) orbmish2.MeshType = "Sphere" orbe.Color = Color3.new(r/255,g/255,b/255) rngb:Destroy() --[[CFuncs["Sound"].Create("rbxassetid://136007472", orb, 1.5, 1) local scaled = 1 for i = 0,5,0.1 do swait() scaled = scaled - 0.02 apectrum glitcher PasteShr apectrum glitcher if rainbowmode == true then orbe.Color = Color3.new(r/255,g/255,b/255) end orbmish.Scale = orbmish.Scale + vt(scaled/1.5,scaled/1.5,scaled/1.5) orbmish2.Scale = orbmish2.Scale + vt(scaled*1.1/1.5,scaled*1.1/1.5,scaled*1.1/1.5) orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*11.5 orbe.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*11.5 SphereMKCharge(2.5,-0.5,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2.5,2.5,15,-0.025,MAINRUINCOLOR,25) RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-90)),.3) apectrum glitcher How to get it for free? apectrum glitcher RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-0.5),math.rad(0),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(10),math.rad(0)),.3) RootPart.CFrame = FaceMouse()[1] end]]-- for i = 0,5,0.1 do swait() if rainbowmode == true then orbe.Color = Color3.new(r/255,g/255,b/255) apectrum glitcher PasteShr apectrum glitcher end orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*11.5 orbe.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*11.5 RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-90)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-0.5),math.rad(0),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(10),math.rad(0)),.3) RootPart.CFrame = FaceMouse()[1] apectrum glitcher How to dowload it? apectrum glitcher end orbe.Transparency = 1 orb.Transparency = 1 orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*5 CFuncs["Sound"].Create("rbxassetid://294188875", char, 1, 1) local a = Instance.new("Part",Character) a.Name = "Direction" a.Anchored = true a.BrickColor = bc("White") a.Material = "Neon" apectrum glitcher How to dowload it? apectrum glitcher a.Transparency = 0 a.Shape = "Cylinder" a.CanCollide = false local a2 = Instance.new("Part",Character) a2.Name = "Direction" a2.Anchored = true a2.BrickColor = bc("New Yeller") a2.Color = Color3.new(r/255,g/255,b/255) a2.Material = "Neon" a2.Transparency = 0.5 apectrum glitcher PasteShr apectrum glitcher a2.Shape = "Cylinder" a2.CanCollide = false local ba = Instance.new("Part",Character) ba.Name = "HitDirect" ba.Anchored = true ba.BrickColor = bc("Cool yellow") ba.Material = "Neon" ba.Transparency = 1 ba.CanCollide = false local ray = Ray.new( apectrum glitcher How to get it for free? apectrum glitcher orb.CFrame.p, -- origin (mouse.Hit.p - orb.CFrame.p).unit * 1000 -- direction ) local ignore = Character local hit, position, normal = workspace:FindPartOnRay(ray, ignore) a.BottomSurface = 10 a.TopSurface = 10 a2.BottomSurface = 10 a2.TopSurface = 10 local distance = (orb.CFrame.p - position).magnitude apectrum glitcher How to use it? apectrum glitcher a.Size = Vector3.new(distance, 1, 1) a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2) a2.Size = Vector3.new(distance, 1, 1) a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2) ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance) a.CFrame = a.CFrame*CFrame.Angles(0,math.rad(90),0) a2.CFrame = a2.CFrame*CFrame.Angles(0,math.rad(90),0) game:GetService("Debris"):AddItem(a, 20) game:GetService("Debris"):AddItem(a2, 20) game:GetService("Debris"):AddItem(ba, 20) apectrum glitcher How to use it? apectrum glitcher local msh = Instance.new("SpecialMesh",a) msh.MeshType = "Cylinder" msh.Scale = vt(1,5*5,5*5) local msh2 = Instance.new("SpecialMesh",a2) msh2.MeshType = "Cylinder" msh2.Scale = vt(1,6*5,6*5) for i = 0,10,0.1 do swait() CameraEnshaking(1,5) apectrum glitcher PasteShr apectrum glitcher a2.Color = Color3.new(r/255,g/255,b/255) orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*4 orbe.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*4 ray = Ray.new( orb.CFrame.p, -- origin (mouse.Hit.p - orb.CFrame.p).unit * 1000 -- direction ) hit, position, normal = workspace:FindPartOnRay(ray, ignore) distance = (orb.CFrame.p - position).magnitude if typrot == 1 then apectrum glitcher How to dowload it? apectrum glitcher rotation = rotation + 2.5 elseif typrot == 2 then rotation = rotation - 2.5 end RootPart.CFrame = FaceMouse()[1] a.Size = Vector3.new(distance, 1, 1) a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2) a2.Size = Vector3.new(distance, 1, 1) a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2) ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance) apectrum glitcher How to use it? apectrum glitcher a.CFrame = a.CFrame*CFrame.Angles(0,math.rad(90),0) a2.CFrame = a2.CFrame*CFrame.Angles(0,math.rad(90),0) msh.Scale = msh.Scale - vt(0,0.05*5,0.05*5) msh2.Scale = msh2.Scale - vt(0,0.06*5,0.06*5) SphereMK(5,1.5,"Add",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),15,15,25,-0.15,MAINRUINCOLOR,0) SphereMK(5,1.5,"Add",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),15,15,25,-0.15,MAINRUINCOLOR,0) MagniDamage(ba, 30, 500,60000, 0, "Normal") end a:Destroy() a2:Destroy() apectrum glitcher How to dowload it? apectrum glitcher ba:Destroy() orb:Destroy() orbe:Destroy() attack = false end function HolyBarrier() attack = true shielding = true for i = 0, 2, 0.1 do swait() apectrum glitcher PasteShr apectrum glitcher RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(60),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(-2 - 1 * math.cos(sine / 32))),.4) LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(-20),math.rad(-90),math.rad(0))*angles(math.rad(-3 + 1 * math.cos(sine / 32)),math.rad(0),math.rad(-10)),.4) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5 + 0.1 * math.cos(sine / 32))*angles(math.rad(30),math.rad(0),math.rad(0)),.4) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-30),math.rad(0),math.rad(0)),.4) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(120),math.rad(-230),math.rad(-40)),.1) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(120),math.rad(230),math.rad(40)),.1) end CFuncs["Sound"].Create("rbxassetid://240429289", root, 7, 1) stash = Instance.new("Model",workspace) local barrier = Instance.new("Part",stash) apectrum glitcher How to dowload it? apectrum glitcher barrier.Anchored = true barrier.CanCollide = false barrier.Size = Vector3.new(20,20,20) barrier.CFrame = root.CFrame barrier.Transparency = 0.6 barrier.BrickColor = MAINRUINCOLOR barrier.Material = Enum.Material.Neon barrier.Shape = Enum.PartType.Ball barrier.CFrame = root.CFrame Sphere(3, "Add", root.CFrame, vt(20, 20, 20), 0.15, MAINRUINCOLOR) apectrum glitcher How to get it for free? apectrum glitcher Torso.Anchored = true for i=1,50 do local p = Instance.new("Part",stash) p.Anchored = true p.Transparency = 1 p.Size = Vector3.new(11,11,11) p.CFrame = root.CFrame * CFrame.Angles(math.random(0,360),math.random(0,360),math.random(0,360)) end repeat swait(5) apectrum glitcher How to get it for free? apectrum glitcher SphereMK(3,0.25,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,10,-0.01,BrickColor.new("White"),0) until shielding == false stash:Remove() Torso.Anchored = false shielding = false Sphere(3, "Add", root.CFrame, vt(20, 20, 20), 0.15, MAINRUINCOLOR) attack = false end function Judgement() attack = true apectrum glitcher How to get it for free? apectrum glitcher judgement = true hum.WalkSpeed = 0 local p = Instance.new("Part",root) p.Anchored = true p.CanCollide = false p.BrickColor = MAINRUINCOLOR p.Material = Enum.Material.Neon p.Size = Vector3.new(1,1,1) p.CFrame = CFrame.new(mouse.Hit.p)+Vector3.new(0,1000,0) p.CFrame = p.CFrame * CFrame.Angles(0,0,89.5354) apectrum glitcher How to use it? apectrum glitcher local m = Instance.new("SpecialMesh",p) m.MeshType = "Cylinder" m.Scale = Vector3.new(2000,2,2) local targ = Instance.new("Part",root) targ.Anchored = true targ.Transparency = 1 targ.CanCollide = false targ.Size = Vector3.new(1,1,1) targ.CFrame = p.CFrame-Vector3.new(0,1000,0) local s = Instance.new("Sound",targ) apectrum glitcher PasteShr apectrum glitcher s.SoundId = "https://roblox.com/asset/?id=115327352" s.Looped = true s.Pitch = 1.2 s.Volume = 3 spawn(function() swait(15) s:Play() end) CFuncs.Sound.Create("rbxassetid://1208650519", targ, 10, 1) for i = 1,15 do apectrum glitcher How to get it? apectrum glitcher targ.CFrame = p.CFrame-Vector3.new(0,1000,0) RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-20),math.rad(0),math.rad(0)),0.2) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-15),math.rad(0),math.rad(0)),.2) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(100)), 0.2) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-100)), 0.2) RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-0.5),math.rad(0),math.rad(-20)),.2) LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(10),math.rad(20)),.2) Sphere(10, "Add", targ.CFrame, vt(15, 15, 15), 0.05, MAINRUINCOLOR) SphereMK(3, 0.5, "Add", targ.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 7, -0.005, MAINRUINCOLOR, 0) m.Scale = m.Scale+Vector3.new(0,1,1) apectrum glitcher How to get it? apectrum glitcher p.CFrame = CFrame.new(mouse.Hit.p)+Vector3.new(0,1000,0) p.CFrame = p.CFrame * CFrame.Angles(0,0,89.5354) swait() end SphereMK(3, 0.2, "Add", targ.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0) repeat targ.CFrame = p.CFrame-Vector3.new(0,1000,0) SphereMK(3, 0.5, "Add", targ.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 3, 3, 15, -0.005, MAINRUINCOLOR, 0) Sphere(10, "Add", targ.CFrame, vt(15, 15, 15), 0.15, MAINRUINCOLOR) p.CFrame = CFrame.new(mouse.Hit.p)+Vector3.new(0,1000,0) apectrum glitcher How to dowload it? apectrum glitcher p.CFrame = p.CFrame * CFrame.Angles(0,0,89.5354) MagniDamage(targ, 25, 5, 8, 0, "Normal") swait() until judgement == false for i =1,15 do m.Scale = m.Scale-Vector3.new(1,1,1) p.Transparency = i / 15 s.Pitch = s.Pitch - 0.4 swait() end apectrum glitcher PasteShr apectrum glitcher p:Destroy() hum.WalkSpeed = storehumanoidWS attack = false end function UniversalSpark() attack = true local rngb = Instance.new("Part", char) rngb.Anchored = true apectrum glitcher How to use it? apectrum glitcher rngb.BrickColor = origcolor rngb.CanCollide = false rngb.FormFactor = 3 rngb.Name = "Ring" rngb.Material = "Neon" rngb.Size = Vector3.new(1, 0.05, 1) rngb.Transparency = 1 rngb.TopSurface = 0 rngb.BottomSurface = 0 local rngmb = Instance.new("SpecialMesh", rngb) apectrum glitcher How to get it for free? apectrum glitcher rngmb.MeshType = "Brick" rngmb.Name = "SizeMesh" rngmb.Scale = vt(0,1,0) local orb = rngb:Clone() orb.Parent = char orb.Transparency = 0 orb.BrickColor = BrickColor.new("White") orb.Size = vt(1,1,1) local orbmish = orb.SizeMesh apectrum glitcher PasteShr apectrum glitcher orbmish.Scale = vt(0,0,0) orbmish.MeshType = "Sphere" local orbe = rngb:Clone() orbe.Parent = char orbe.Transparency = 0.5 orbe.BrickColor = BrickColor.new("New Yeller") orbe.Size = vt(1,1,1) local orbmish2 = orbe.SizeMesh orbmish2.Scale = vt(0,0,0) apectrum glitcher How to get it? apectrum glitcher orbmish2.MeshType = "Sphere" orbe.Color = Color3.new(r/255,g/255,b/255) rngb:Destroy() --[[CFuncs["Sound"].Create("rbxassetid://136007472", orb, 1.5, 1) local scaled = 1 for i = 0,5,0.1 do swait() scaled = scaled - 0.02 if rainbowmode == true then apectrum glitcher How to dowload it? apectrum glitcher orbe.Color = Color3.new(r/255,g/255,b/255) end orbmish.Scale = orbmish.Scale + vt(scaled/1.5,scaled/1.5,scaled/1.5) orbmish2.Scale = orbmish2.Scale + vt(scaled*1.1/1.5,scaled*1.1/1.5,scaled*1.1/1.5) orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*11.5 orbe.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*11.5 SphereMKCharge(2.5,-0.5,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2.5,2.5,15,-0.025,MAINRUINCOLOR,25) RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-90)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3) apectrum glitcher How to dowload it? apectrum glitcher LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-0.5),math.rad(0),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(10),math.rad(0)),.3) RootPart.CFrame = FaceMouse()[1] end]]-- for i = 0,5,0.1 do swait() if rainbowmode == true then orbe.Color = Color3.new(r/255,g/255,b/255) end apectrum glitcher How to use it? apectrum glitcher orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*11.5 orbe.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*11.5 RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-90)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-0.5),math.rad(0),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(10),math.rad(0)),.3) RootPart.CFrame = FaceMouse()[1] end apectrum glitcher How to get it? apectrum glitcher orbe.Transparency = 1 orb.Transparency = 1 orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*5 CFuncs["Sound"].Create("rbxassetid://741272936", char, 1, 1) CFuncs["Sound"].Create("rbxassetid://164881112", char, 1, 1) CFuncs["Sound"].Create("rbxassetid://1192402877", char, 1, 1) CFuncs["Sound"].Create("rbxassetid://294188875", char, 1, 1) CFuncs["Sound"].Create("rbxassetid://741272936", char, 0.75, 1) CFuncs["Sound"].Create("rbxassetid://1192402877", char, 1, 1) apectrum glitcher How to get it? apectrum glitcher CFuncs["Sound"].Create("rbxassetid://1208650519", char, 0.75, 1) CFuncs["Sound"].Create("rbxassetid://164881112", char, 0.75, 1) CFuncs["Sound"].Create("rbxassetid://429123896", char, 1, 0.85) CFuncs["Sound"].Create("rbxassetid://164178927", char, 1, 1) local xd= Instance.new("Sound",char) xd.SoundId = "rbxassetid://445796828" xd.Pitch = 0.75 xd.Looped = true xd.Volume = 1.25 xd:Play() apectrum glitcher How to use it? apectrum glitcher local a = Instance.new("Part",Character) a.Name = "Direction" a.Anchored = true a.BrickColor = bc("Alder") a.Color = MAINRUINCOLOR.Color a.Material = "Neon" a.Transparency = 0.5 a.Shape = "Cylinder" a.CanCollide = false local a2 = Instance.new("Part",Character) apectrum glitcher How to use it? apectrum glitcher a2.Name = "Direction" a2.Anchored = true a2.BrickColor = bc("New Yeller") a2.Color = MAINRUINCOLOR.Color a2.Material = "Neon" a2.Transparency = 0.5 a2.Shape = "Cylinder" a2.CanCollide = false local ba = Instance.new("Part",Character) ba.Name = "HitDirect" apectrum glitcher How to use it? apectrum glitcher ba.Anchored = true ba.BrickColor = bc("Cool yellow") ba.Material = "Neon" ba.Transparency = 1 ba.CanCollide = false local ray = Ray.new( orb.CFrame.p, -- origin (mouse.Hit.p - orb.CFrame.p).unit * 1000 -- direction ) local ignore = Character apectrum glitcher How to dowload it? apectrum glitcher local hit, position, normal = workspace:FindPartOnRay(ray, ignore) a.BottomSurface = 10 a.TopSurface = 10 a2.BottomSurface = 10 a2.TopSurface = 10 local distance = (orb.CFrame.p - position).magnitude a.Size = Vector3.new(distance, 1, 1) a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2) a2.Size = Vector3.new(distance, 1, 1) a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2) apectrum glitcher PasteShr apectrum glitcher ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance) a.CFrame = a.CFrame*CFrame.Angles(0,math.rad(90),0) a2.CFrame = a2.CFrame*CFrame.Angles(0,math.rad(90),0) game:GetService("Debris"):AddItem(a, 60) game:GetService("Debris"):AddItem(a2, 60) game:GetService("Debris"):AddItem(ba, 60) local outerscale = 0 local msh = Instance.new("SpecialMesh",a) msh.MeshType = "Cylinder" msh.Scale = vt(1,0,0) apectrum glitcher How to get it? apectrum glitcher local msh2 = Instance.new("SpecialMesh",a2) msh2.MeshType = "Cylinder" msh2.Scale = vt(1,0,0) for i = 0,2,0.1 do swait() CameraEnshaking(1,1) msh2.Scale = msh2.Scale + vt(0,outerscale*20,outerscale*20) msh.Scale = msh.Scale + vt(0,outerscale*15,outerscale*15) outerscale = outerscale - 0.015 orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*4 apectrum glitcher How to get it for free? apectrum glitcher orbe.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*4 ray = Ray.new( orb.CFrame.p, -- origin (mouse.Hit.p - orb.CFrame.p).unit * 1000 -- direction ) hit, position, normal = workspace:FindPartOnRay(ray, ignore) distance = (orb.CFrame.p - position).magnitude if typrot == 1 then rotation = rotation + 2.5 elseif typrot == 2 then apectrum glitcher PasteShr apectrum glitcher rotation = rotation - 2.5 end RootPart.CFrame = FaceMouse()[1] a.Size = Vector3.new(distance, 1, 1) a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2) a2.Size = Vector3.new(distance, 1, 1) a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2) ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance) a.CFrame = a.CFrame*CFrame.Angles(0,math.rad(90),0) a2.CFrame = a2.CFrame*CFrame.Angles(0,math.rad(90),0) apectrum glitcher PasteShr apectrum glitcher SphereMK(5,5,"Add",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25*3,25*3,75*3,-0.25*3,MAINRUINCOLOR,0) SphereMK(5,5,"Add",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25*3,25*3,75*3,-0.25*3,MAINRUINCOLOR,0) MagniDamage(ba, 100, 500,60000, 0, "Normal") end for z = 0, 2 do for i = 0,4,0.1 do swait() CameraEnshaking(1,1) msh2.Scale = msh2.Scale + vt(0,outerscale,outerscale) msh.Scale = msh.Scale - vt(0,outerscale,outerscale) apectrum glitcher PasteShr apectrum glitcher outerscale = outerscale + 0.015 orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*4 orbe.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*4 ray = Ray.new( orb.CFrame.p, -- origin (mouse.Hit.p - orb.CFrame.p).unit * 1000 -- direction ) hit, position, normal = workspace:FindPartOnRay(ray, ignore) distance = (orb.CFrame.p - position).magnitude if typrot == 1 then apectrum glitcher PasteShr apectrum glitcher rotation = rotation + 2.5 elseif typrot == 2 then rotation = rotation - 2.5 end RootPart.CFrame = FaceMouse()[1] a.Size = Vector3.new(distance, 1, 1) a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2) a2.Size = Vector3.new(distance, 1, 1) a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2) ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance) apectrum glitcher PasteShr apectrum glitcher a.CFrame = a.CFrame*CFrame.Angles(0,math.rad(90),0) a2.CFrame = a2.CFrame*CFrame.Angles(0,math.rad(90),0) SphereMK(5,5,"Add",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25*3,25*3,75*3,-0.25*3,MAINRUINCOLOR,0) SphereMK(5,5,"Add",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25*3,25*3,75*3,-0.25*3,MAINRUINCOLOR,0) MagniDamage(ba, 100, 500,60000, 0, "Normal") end for i = 0,4,0.1 do swait() CameraEnshaking(1,1) msh2.Scale = msh2.Scale + vt(0,outerscale,outerscale) apectrum glitcher How to get it for free? apectrum glitcher msh.Scale = msh.Scale - vt(0,outerscale,outerscale) outerscale = outerscale - 0.015 orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*4 orbe.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*4 ray = Ray.new( orb.CFrame.p, -- origin (mouse.Hit.p - orb.CFrame.p).unit * 1000 -- direction ) hit, position, normal = workspace:FindPartOnRay(ray, ignore) distance = (orb.CFrame.p - position).magnitude apectrum glitcher How to use it? apectrum glitcher if typrot == 1 then rotation = rotation + 2.5 elseif typrot == 2 then rotation = rotation - 2.5 end RootPart.CFrame = FaceMouse()[1] a.Size = Vector3.new(distance, 1, 1) a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2) a2.Size = Vector3.new(distance, 1, 1) a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2) apectrum glitcher How to get it? apectrum glitcher ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance) a.CFrame = a.CFrame*CFrame.Angles(0,math.rad(90),0) a2.CFrame = a2.CFrame*CFrame.Angles(0,math.rad(90),0) SphereMK(5,5,"Add",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25*3,25*3,75*3,-0.25*3,MAINRUINCOLOR,0) SphereMK(5,5,"Add",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25*3,25*3,75*3,-0.25*3,MAINRUINCOLOR,0) MagniDamage(ba, 100, 500,60000, 0, "Normal") end end for i = 0,4,0.1 do swait() apectrum glitcher How to use it? apectrum glitcher CameraEnshaking(1,1) msh2.Scale = msh2.Scale + vt(0,outerscale,outerscale) msh.Scale = msh.Scale - vt(0,outerscale,outerscale) xd.Volume = xd.Volume - 0.025 a.Transparency = a.Transparency + 0.025 a2.Transparency = a2.Transparency + 0.025 outerscale = outerscale - 0.015 orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*4 orbe.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*4 ray = Ray.new( apectrum glitcher How to get it? apectrum glitcher orb.CFrame.p, -- origin (mouse.Hit.p - orb.CFrame.p).unit * 1000 -- direction ) hit, position, normal = workspace:FindPartOnRay(ray, ignore) distance = (orb.CFrame.p - position).magnitude if typrot == 1 then rotation = rotation + 2.5 elseif typrot == 2 then rotation = rotation - 2.5 end apectrum glitcher PasteShr apectrum glitcher RootPart.CFrame = FaceMouse()[1] a.Size = Vector3.new(distance, 1, 1) a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2) a2.Size = Vector3.new(distance, 1, 1) a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2) ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance) a.CFrame = a.CFrame*CFrame.Angles(0,math.rad(90),0) a2.CFrame = a2.CFrame*CFrame.Angles(0,math.rad(90),0) SphereMK(5,5,"Add",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25*3,25*3,75*3,-0.25*3,MAINRUINCOLOR,0) SphereMK(5,5,"Add",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25*3,25*3,75*3,-0.25*3,MAINRUINCOLOR,0) apectrum glitcher How to get it? apectrum glitcher MagniDamage(ba, 100, 500,60000, 0, "Normal") end xd:Destroy() a:Destroy() a2:Destroy() ba:Destroy() orb:Destroy() orbe:Destroy() attack = false end apectrum glitcher How to dowload it? apectrum glitcher function resetmode() swait() rainbowmode = false MALFUNCTIONmode = false tl1.Enabled = true tl2.Enabled = true tl3.Enabled = true ModeOfGlitch = 1 apectrum glitcher PasteShr apectrum glitcher storehumanoidWS = 16 coroutine.resume(coroutine.create(function() attack = true hum.WalkSpeed = 0 CFuncs["Sound"].Create("rbxassetid://136007472", root, 2.5, 1.25) for i = 0,4,0.1 do swait() SphereMK(2.5,-1.5,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,45,-0.035,MAINRUINCOLOR,100) RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.5) LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.5) apectrum glitcher How to get it? apectrum glitcher RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(30),math.rad(0),math.rad(0)),.5) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30),math.rad(0),math.rad(0 - 5 * math.cos(sine / 0.2))),.5) RW.C0=clerp(RW.C0,cf(1.05,0.4,-0.5)*angles(math.rad(140),math.rad(0),math.rad(-50)),.5) LW.C0=clerp(LW.C0,cf(-1.05,0.4,-0.5)*angles(math.rad(140),math.rad(0),math.rad(50)),.5) end CFuncs["Sound"].Create("rbxassetid://206082327", root, 2.5,1) CFuncs["Sound"].Create("rbxassetid://847061203", root, 5,1) CFuncs["Sound"].Create("rbxassetid://239000203", root, 2.5,1) CFuncs["Sound"].Create("rbxassetid://579687077", root, 2.5,0.75) RecolorTextAndRename("Divine",Color3.new(1,1,1),BrickColor.New'New Yeller'.Color) apectrum glitcher How to dowload it? apectrum glitcher CameraEnshaking(5,2.5) MAINRUINCOLOR = BrickColor.new("New Yeller") Sphere(2.5,"Add",root.CFrame,vt(0,0,0),1,MAINRUINCOLOR) for i = 0, 49 do PixelBlock(1,math.random(1,20),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.04,MAINRUINCOLOR,0) end for i = 0,3,0.1 do SphereMK(2.5,-1,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2.5,2.5,25,-0.025,MAINRUINCOLOR,0) end for i, v in pairs(mw2:GetChildren()) do apectrum glitcher PasteShr apectrum glitcher if v:IsA("Part") then v.BrickColor = BrickColor.new("New Yeller") v.Material = "Neon" end end for i, v in pairs(mw1:GetChildren()) do if v:IsA("Part") then v.Transparency = 0 v.BrickColor = BrickColor.new("New Yeller") v.Material = "Neon" apectrum glitcher How to get it? apectrum glitcher end end for i, v in pairs(m:GetChildren()) do if v:IsA("Part") then v.BrickColor = BrickColor.new("Really black") v.Material = "Glass" end end for i, v in pairs(m2:GetChildren()) do if v:IsA("Part") then apectrum glitcher How to get it? apectrum glitcher v.BrickColor = BrickColor.new("New Yeller") v.Material = "Granite" end end for i, v in pairs(m3:GetChildren()) do if v:IsA("Part") then v.BrickColor = BrickColor.new("New Yeller") v.Material = "Neon" end end apectrum glitcher How to get it? apectrum glitcher for i, v in pairs(extrawingmod1:GetChildren()) do if v:IsA("Part") then v.Transparency = 0.75 v.BrickColor = BrickColor.new("New Yeller") v.Material = "Neon" end end for i, v in pairs(extrawingmod2:GetChildren()) do if v:IsA("Part") then v.Transparency = 0.75 apectrum glitcher How to get it? apectrum glitcher v.BrickColor = BrickColor.new("New Yeller") v.Material = "Neon" end end for i = 0,2,0.1 do swait() RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.5) LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.5) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(-30),math.rad(0),math.rad(0)),.5) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-30),math.rad(0),math.rad(0 - 2.5 * math.cos(sine / 0.2))),.5) apectrum glitcher How to get it for free? apectrum glitcher RW.C0=clerp(RW.C0,cf(1.45,0.4,0)*angles(math.rad(-20),math.rad(0 - 2 * math.cos(sine / 0.2)),math.rad(80 + 2 * math.cos(sine / 0.2))),.5) LW.C0=clerp(LW.C0,cf(-1.45,0.4,0)*angles(math.rad(-20),math.rad(0 + 2 * math.cos(sine / 0.2)),math.rad(-80 - 2 * math.cos(sine / 0.2))),.5) end hum.WalkSpeed = storehumanoidWS attack = false end)) newTheme("rbxassetid://614032233",48.6,1,0.3) end function attackone() apectrum glitcher PasteShr apectrum glitcher attack = true for i = 0,1,0.1 do swait() RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(20),math.rad(0),math.rad(-40)),0.2) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(40)),.2) RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.2) LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.2) RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),-0.75)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.2) LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(10)),.2) end apectrum glitcher How to get it? apectrum glitcher CFuncs["Sound"].Create("rbxassetid://200632136", root, 1, 1.1) local hitb = Instance.new("Part", char) hitb.Anchored = true hitb.CanCollide = false hitb.FormFactor = 3 hitb.Name = "Ring" hitb.Material = "Neon" hitb.Size = Vector3.new(1, 1, 1) hitb.Transparency = 1 apectrum glitcher PasteShr apectrum glitcher hitb.TopSurface = 0 hitb.BottomSurface = 0 hitb.CFrame = root.CFrame + root.CFrame.lookVector*2 MagniDamage(hitb, 3, 10,30, 0, "Normal") hitb:Destroy() for i = 0,1,0.1 do swait() RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-5),math.rad(0),math.rad(70)),0.4) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(20),math.rad(0),math.rad(-70)),.4) RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(70)), 0.4) apectrum glitcher How to get it? apectrum glitcher LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.4) RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),-0.75)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-40)),.4) LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-10)),.4) end attack = false end function attacktwo() attack = true apectrum glitcher How to use it? apectrum glitcher for i = 0,1,0.1 do swait() RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(20),math.rad(0),math.rad(40)),0.2) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-40)),.2) RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.2) LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.2) RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),-0.75)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.2) LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(10)),.2) end CFuncs["Sound"].Create("rbxassetid://200632136", root, 1, 1) apectrum glitcher How to get it for free? apectrum glitcher local hitb = Instance.new("Part", char) hitb.Anchored = true hitb.CanCollide = false hitb.FormFactor = 3 hitb.Name = "Ring" hitb.Material = "Neon" hitb.Size = Vector3.new(1, 1, 1) hitb.Transparency = 1 hitb.TopSurface = 0 hitb.BottomSurface = 0 apectrum glitcher PasteShr apectrum glitcher hitb.CFrame = root.CFrame + root.CFrame.lookVector*2 MagniDamage(hitb, 3, 10,30, 0, "Normal") hitb:Destroy() for i = 0,1,0.1 do swait() RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-5),math.rad(0),math.rad(-70)),0.4) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(20),math.rad(0),math.rad(70)),.4) RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.4) LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.4) RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-40)),.4) apectrum glitcher PasteShr apectrum glitcher LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-10)),.4) end attack = false end function attackthree() attack = true for i = 0,1,0.1 do swait() RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(80)),0.3) apectrum glitcher How to get it for free? apectrum glitcher Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(20),math.rad(0),math.rad(-80)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(80)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-0.5),math.rad(0),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(10),math.rad(0)),.3) end local distlook = 5 for i = 0, 4 do swait(2) CameraEnshaking(2,3) apectrum glitcher How to use it? apectrum glitcher local hite = Instance.new("Part", char) hite.Anchored = true hite.CanCollide = false hite.FormFactor = 3 hite.Name = "Ring" hite.Material = "Neon" hite.Size = Vector3.new(1, 1, 1) hite.Transparency = 1 hite.TopSurface = 0 hite.BottomSurface = 0 apectrum glitcher How to get it? apectrum glitcher hite.CFrame = root.CFrame + root.CFrame.lookVector*distlook Sphere(3,"Add",hite.CFrame,vt(0,0,0),0.15,MAINRUINCOLOR) Sphere(6,"Add",hite.CFrame,vt(0,0,0),0.3,MAINRUINCOLOR) MagniDamage(hite, 10, 15,35, 0, "Normal") for i = 0, 2 do SphereMK(2,0.2,"Add",rarm.CFrame*CFrame.Angles(math.rad(-90+math.random(-20,20)),math.rad(math.random(-20,20)),math.rad(math.random(-20,20))),0.5,0.5,5,-0.005,MAINRUINCOLOR,0) SphereMK(3,0.2,"Add",hite.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,5,-0.005,MAINRUINCOLOR,0) SphereMK(6,0.35,"Add",hite.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,5,-0.005,MAINRUINCOLOR,0) end CFuncs["Sound"].Create("rbxassetid://183763506", hite, 2.5, 1) apectrum glitcher How to use it? apectrum glitcher CFuncs["Sound"].Create("rbxassetid://178452221", hite, 0.25, 0.6) game:GetService("Debris"):AddItem(hite, 5) distlook = distlook + 10 end attack = false end local ActiveGia = false function THEHELLITSTHATBIG() ActiveGia = true apectrum glitcher How to get it for free? apectrum glitcher attack = true hum.WalkSpeed = 0 for i = 0,2,0.1 do swait() RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-20),math.rad(0),math.rad(0)),0.2) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-15),math.rad(0),math.rad(0)),.2) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(100)), 0.2) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-100)), 0.2) RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-0.5),math.rad(0),math.rad(-20)),.2) LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(10),math.rad(20)),.2) apectrum glitcher How to get it? apectrum glitcher end for i = 0,1,0.1 do torsweld.C1=clerp(torsweld.C1,cf(0,5*4,-8)*angles(math.rad(0),math.rad(0),math.rad(0)),1) larmsweld.C1=clerp(larmsweld.C1,cf(1.65*8,0.45*8,0)*angles(math.rad(0),math.rad(0),math.rad(20)),1) rarmsweld.C1=clerp(rarmsweld.C1,cf(-1.65*8,0.45*8,0)*angles(math.rad(0),math.rad(0),math.rad(-20)),1) llegsweld.C1=clerp(llegsweld.C1,cf(0.5*8,2*8,0)*angles(math.rad(0),math.rad(0),math.rad(0)),1) rlegsweld.C1=clerp(rlegsweld.C1,cf(-0.5*8,2*8,0)*angles(math.rad(0),math.rad(0),math.rad(0)),1) hedsweld.C1=clerp(hedsweld.C1,cf(0,-1.5*8,0)*angles(math.rad(-10),math.rad(0),math.rad(0)),1) end CFuncs["Sound"].Create("rbxassetid://528589382", sectors, 5, 1) apectrum glitcher How to dowload it? apectrum glitcher secrleg.Transparency = 0.5 seclleg.Transparency = 0.5 secrarm.Transparency = 0.5 seclarm.Transparency = 0.5 seched.Transparency = 0.5 sectors.Transparency = 0.5 for i = 0,25,0.1 do swait() PixelBlockNeg(1,math.random(1,5),"Add",sectors.CFrame*CFrame.new(math.random(-25,25),0,math.random(-25,25))*CFrame.Angles(math.rad(90 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),5,5,5,0.1,MAINRUINCOLOR,-10) torsweld.C1=clerp(torsweld.C1,cf(0,-2 + 0.25 * math.cos(sine / 32) ,-8)*angles(math.rad(0),math.rad(0),math.rad(0)),.025) apectrum glitcher PasteShr apectrum glitcher larmsweld.C1=clerp(larmsweld.C1,cf(1.65*8,0.45*8,0)*angles(math.rad(0),math.rad(0),math.rad(20)),0.025) rarmsweld.C1=clerp(rarmsweld.C1,cf(-1.65*8,0.45*8,0)*angles(math.rad(0),math.rad(0),math.rad(-20)),0.025) llegsweld.C1=clerp(llegsweld.C1,cf(0.5*8,2*8,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.025) rlegsweld.C1=clerp(rlegsweld.C1,cf(-0.5*8,2*8,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.025) hedsweld.C1=clerp(hedsweld.C1,cf(0,-1.5*8,0.2)*angles(math.rad(-10),math.rad(0),math.rad(0)),0.025) end --[[secrleg.Transparency = 1 seclleg.Transparency = 1 secrarm.Transparency = 1 seclarm.Transparency = 1 apectrum glitcher How to get it? apectrum glitcher seched.Transparency = 1 sectors.Transparency = 1]]-- torsweld.Part0 = root hum.WalkSpeed = storehumanoidWS attack = false end function removelol() ActiveGia = false attack = true apectrum glitcher PasteShr apectrum glitcher hum.WalkSpeed = 0 for i = 0,2,0.1 do swait() RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-20),math.rad(0),math.rad(0)),0.2) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-15),math.rad(0),math.rad(0)),.2) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(100)), 0.2) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-100)), 0.2) RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-0.5),math.rad(0),math.rad(-20)),.2) LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(10),math.rad(20)),.2) end apectrum glitcher How to get it for free? apectrum glitcher CFuncs["Sound"].Create("rbxassetid://528589274", sectors, 5, 1) for i = 0,25,0.1 do swait() secrleg.Transparency = secrleg.Transparency + 0.00225 seclleg.Transparency = secrleg.Transparency secrarm.Transparency = secrleg.Transparency seclarm.Transparency = secrleg.Transparency seched.Transparency = secrleg.Transparency sectors.Transparency = secrleg.Transparency PixelBlockNeg(1,math.random(1,5),"Add",sectors.CFrame*CFrame.new(math.random(-25,25),0,math.random(-25,25))*CFrame.Angles(math.rad(90 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),5,5,5,0.1,MAINRUINCOLOR,-10) apectrum glitcher How to get it for free? apectrum glitcher torsweld.C1=clerp(torsweld.C1,cf(0,-2 + 0.25 * math.cos(sine / 32) ,-8)*angles(math.rad(0),math.rad(0),math.rad(0)),.025) larmsweld.C1=clerp(larmsweld.C1,cf(1.65*8,0.45*8,0)*angles(math.rad(20),math.rad(0),math.rad(20)),0.025) rarmsweld.C1=clerp(rarmsweld.C1,cf(-1.65*8,0.45*8,0)*angles(math.rad(20),math.rad(0),math.rad(-20)),0.025) llegsweld.C1=clerp(llegsweld.C1,cf(0.5*8,2*8,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.025) rlegsweld.C1=clerp(rlegsweld.C1,cf(-0.5*8,2*8,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.025) hedsweld.C1=clerp(hedsweld.C1,cf(0,-1.5*8,0.2)*angles(math.rad(-10),math.rad(0),math.rad(0)),0.025) end CFuncs["Sound"].Create("rbxassetid://468991944", sectors, 10, 1) Sphere(1,"Add",sectors.CFrame,vt(0,0,0),1,MAINRUINCOLOR) Sphere(2,"Add",sectors.CFrame,vt(0,0,0),1,MAINRUINCOLOR) apectrum glitcher PasteShr apectrum glitcher Sphere(3,"Add",sectors.CFrame,vt(0,0,0),1,MAINRUINCOLOR) secrleg.Transparency = 1 seclleg.Transparency = 1 secrarm.Transparency = 1 seclarm.Transparency = 1 seched.Transparency = 1 sectors.Transparency = 1 torsweld.Part0 = root hum.WalkSpeed = storehumanoidWS attack = false apectrum glitcher How to get it for free? apectrum glitcher end function FinalCalamity() end local attacktype = 1 mouse.Button1Down:connect(function() if attack == false and attacktype == 1 then attacktype = 2 attackone() apectrum glitcher PasteShr apectrum glitcher elseif attack == false and attacktype == 2 then attacktype = 3 attacktwo() elseif attack == false and attacktype == 3 then attacktype = 1 attackthree() elseif attack == false and attacktype == 4 then attacktype = 1 --attackfour() end apectrum glitcher How to get it? apectrum glitcher end) mouse.KeyDown:connect(function(k) if k == "q" and attack == false and ModeOfGlitch ~= 2 then ModeOfGlitch = 2 storehumanoidWS = 16 hum.WalkSpeed = 16 rainbowmode = false MALFUNCTIONmode = false tl1.Enabled = true tl2.Enabled = true apectrum glitcher How to get it for free? apectrum glitcher tl3.Enabled = true RecolorTextAndRename("PHANTOM",Color3.new(1,1,1),Color3.new(0,0,0)) newTheme("rbxassetid://2018331827",0,1,0.3) MAINRUINCOLOR = BrickColor.new("Really Black") for i, v in pairs(mw2:GetChildren()) do if v:IsA("Part") then v.BrickColor = MAINRUINCOLOR v.Material = "Neon" end end apectrum glitcher PasteShr apectrum glitcher for i, v in pairs(mw1:GetChildren()) do if v:IsA("Part") then v.Transparency = 0 v.BrickColor = MAINRUINCOLOR v.Material = "Neon" end end for i, v in pairs(m:GetChildren()) do if v:IsA("Part") then v.BrickColor = BrickColor.new("Really Black") apectrum glitcher How to dowload it? apectrum glitcher v.Material = "Ice" end end for i, v in pairs(m2:GetChildren()) do if v:IsA("Part") then v.BrickColor = BrickColor.new("Really Black") v.Material = "Glass" end end for i, v in pairs(m3:GetChildren()) do apectrum glitcher PasteShr apectrum glitcher if v:IsA("Part") then v.BrickColor = BrickColor.new("Really Black") v.Material = "Neon" end end for i, v in pairs(extrawingmod1:GetChildren()) do if v:IsA("Part") then v.Transparency = 1 v.BrickColor = BrickColor.new("White") v.Material = "Neon" apectrum glitcher How to dowload it? apectrum glitcher end end for i, v in pairs(extrawingmod2:GetChildren()) do if v:IsA("Part") then v.Transparency = 1 v.BrickColor = BrickColor.new("White") v.Material = "Neon" end end elseif k == "q" and attack == false and ModeOfGlitch == 2 then apectrum glitcher How to use it? apectrum glitcher resetmode() end if k == "e" and attack == false and ModeOfGlitch ~= 3 then ModeOfGlitch = 3 storehumanoidWS = 16 hum.WalkSpeed = 16 rainbowmode = false MALFUNCTIONmode = false tl1.Enabled = false tl2.Enabled = false apectrum glitcher PasteShr apectrum glitcher tl3.Enabled = false RecolorTextAndRename("Discipline",Color3.new(0,0,0),Color3.new(1,0,0)) newTheme("rbxassetid://561833161",58.15,0.98,1.25) MAINRUINCOLOR = BrickColor.new("Crimson") for i, v in pairs(m:GetChildren()) do if v:IsA("Part") then v.BrickColor = BrickColor.new("Really black") v.Material = "Glass" end end apectrum glitcher How to get it for free? apectrum glitcher for i, v in pairs(m2:GetChildren()) do if v:IsA("Part") then v.BrickColor = BrickColor.new("Crimson") v.Material = "Granite" end end for i, v in pairs(m3:GetChildren()) do if v:IsA("Part") then v.BrickColor = BrickColor.new("Really red") v.Material = "Neon" apectrum glitcher How to dowload it? apectrum glitcher end end for i, v in pairs(mw2:GetChildren()) do if v:IsA("Part") then v.BrickColor = BrickColor.new("Really red") v.Material = "Neon" end end for i, v in pairs(mw1:GetChildren()) do if v:IsA("Part") then apectrum glitcher How to dowload it? apectrum glitcher v.Transparency = 1 v.BrickColor = BrickColor.new("Really red") v.Material = "Neon" end end for i, v in pairs(extrawingmod1:GetChildren()) do if v:IsA("Part") then v.Transparency = 1 v.BrickColor = BrickColor.new("White") v.Material = "Neon" apectrum glitcher How to get it? apectrum glitcher end end for i, v in pairs(extrawingmod2:GetChildren()) do if v:IsA("Part") then v.Transparency = 1 v.BrickColor = BrickColor.new("White") v.Material = "Neon" end end for i, v in pairs(extrawingmod2:GetChildren()) do apectrum glitcher PasteShr apectrum glitcher if v:IsA("Part") then v.Transparency = 1 v.BrickColor = BrickColor.new("White") v.Material = "Neon" end end elseif k == "e" and attack == false and ModeOfGlitch == 3 then resetmode() end if k == "g" and attack == false and ModeOfGlitch ~= 4093 then apectrum glitcher How to dowload it? apectrum glitcher ModeOfGlitch = 4093 storehumanoidWS = 16 hum.WalkSpeed = 16 rainbowmode = false MALFUNCTIONmode = false tl1.Enabled = true tl2.Enabled = true tl3.Enabled = true RecolorTextAndRename("Hope",Color3.new(0,0,0),Color3.new(1,1,1)) newTheme("rbxassetid://595800581",58.15,0.98,1.25) apectrum glitcher How to get it for free? apectrum glitcher MAINRUINCOLOR = BrickColor.new("White") for i, v in pairs(m:GetChildren()) do if v:IsA("Part") then v.BrickColor = BrickColor.new("Really black") v.Material = "Glass" end end for i, v in pairs(m2:GetChildren()) do if v:IsA("Part") then v.BrickColor = BrickColor.new("White") apectrum glitcher How to get it for free? apectrum glitcher v.Material = "Granite" end end for i, v in pairs(m3:GetChildren()) do if v:IsA("Part") then v.BrickColor = BrickColor.new("White") v.Material = "Neon" end end for i, v in pairs(mw2:GetChildren()) do apectrum glitcher How to get it for free? apectrum glitcher if v:IsA("Part") then v.BrickColor = BrickColor.new("White") v.Material = "Neon" end end for i, v in pairs(mw1:GetChildren()) do if v:IsA("Part") then v.Transparency = 0 v.BrickColor = BrickColor.new("White") v.Material = "Neon" apectrum glitcher PasteShr apectrum glitcher end end for i, v in pairs(extrawingmod1:GetChildren()) do if v:IsA("Part") then v.Transparency = 1 v.BrickColor = BrickColor.new("White") v.Material = "Neon" end end for i, v in pairs(extrawingmod2:GetChildren()) do apectrum glitcher How to get it for free? apectrum glitcher if v:IsA("Part") then v.Transparency = 1 v.BrickColor = BrickColor.new("White") v.Material = "Neon" end end for i, v in pairs(extrawingmod2:GetChildren()) do if v:IsA("Part") then v.Transparency = 1 v.BrickColor = BrickColor.new("White") apectrum glitcher How to dowload it? apectrum glitcher v.Material = "Neon" end end elseif k == "g" and attack == false and ModeOfGlitch == 4093 then resetmode() end if k == "r" and attack == false and ModeOfGlitch ~= 4 then ModeOfGlitch = 4 storehumanoidWS = 16 hum.WalkSpeed = 16 apectrum glitcher How to get it? apectrum glitcher rainbowmode = false MALFUNCTIONmode = true tl1.Enabled = true tl2.Enabled = true tl3.Enabled = true RecolorTextAndRename("MALFUNCTION",Color3.new(0,0,0),BrickColor.random().Color) newTheme("rbxassetid://1369263130",0,1,1) MAINRUINCOLOR = BrickColor.new("Black") for i, v in pairs(mw2:GetChildren()) do if v:IsA("Part") then apectrum glitcher How to get it? apectrum glitcher v.BrickColor = MAINRUINCOLOR v.Material = "Neon" end end for i, v in pairs(mw1:GetChildren()) do if v:IsA("Part") then v.Transparency = 0.75 v.BrickColor = BrickColor.random() v.Material = "Neon" end apectrum glitcher PasteShr apectrum glitcher end for i, v in pairs(m:GetChildren()) do if v:IsA("Part") then v.BrickColor = BrickColor.new("Black") v.Material = "Neon" end end for i, v in pairs(m2:GetChildren()) do if v:IsA("Part") then v.BrickColor = BrickColor.random() apectrum glitcher PasteShr apectrum glitcher v.Material = "Neon" end end for i, v in pairs(m3:GetChildren()) do if v:IsA("Part") then v.BrickColor = BrickColor.new("Black") v.Material = "Neon" end end for i, v in pairs(extrawingmod1:GetChildren()) do apectrum glitcher How to use it? apectrum glitcher if v:IsA("Part") then v.Transparency = 1 v.BrickColor = BrickColor.new("White") v.Material = "Neon" end end for i, v in pairs(extrawingmod2:GetChildren()) do if v:IsA("Part") then v.Transparency = 1 v.BrickColor = BrickColor.new("White") apectrum glitcher How to get it? apectrum glitcher v.Material = "Neon" end end elseif k == "r" and attack == false and ModeOfGlitch == 4 then resetmode() end if k == "t" and attack == false and ModeOfGlitch ~= 5 then ModeOfGlitch = 5 storehumanoidWS = 16 hum.WalkSpeed = 16 apectrum glitcher How to get it? apectrum glitcher rainbowmode = false MALFUNCTIONmode = false tl1.Enabled = true tl2.Enabled = true tl3.Enabled = true RecolorTextAndRename("Divinity",Color3.new(1,1,1),Color3.new(0,1,1)) newTheme("rbxassetid://661079869",0,1.02,1) MAINRUINCOLOR = BrickColor.new("Toothpaste") for i, v in pairs(mw2:GetChildren()) do if v:IsA("Part") then apectrum glitcher How to get it? apectrum glitcher v.BrickColor = MAINRUINCOLOR v.Material = "Neon" end end for i, v in pairs(mw1:GetChildren()) do if v:IsA("Part") then v.Transparency = 0 v.BrickColor = BrickColor.new("Toothpaste") v.Material = "Neon" end apectrum glitcher How to get it? apectrum glitcher end for i, v in pairs(m:GetChildren()) do if v:IsA("Part") then v.BrickColor = BrickColor.new("Toothpaste") v.Material = "Ice" end end for i, v in pairs(m2:GetChildren()) do if v:IsA("Part") then v.BrickColor = BrickColor.new("Toothpaste") apectrum glitcher How to use it? apectrum glitcher v.Material = "Ice" end end for i, v in pairs(m3:GetChildren()) do if v:IsA("Part") then v.BrickColor = BrickColor.new("Toothpaste") v.Material = "Neon" end end for i, v in pairs(extrawingmod1:GetChildren()) do apectrum glitcher How to use it? apectrum glitcher if v:IsA("Part") then v.Transparency = 1 v.BrickColor = BrickColor.new("White") v.Material = "Neon" end end for i, v in pairs(extrawingmod2:GetChildren()) do if v:IsA("Part") then v.Transparency = 1 v.BrickColor = BrickColor.new("White") apectrum glitcher PasteShr apectrum glitcher v.Material = "Neon" end end elseif k == "t" and attack == false and ModeOfGlitch == 5 then resetmode() end if k == "m" and attack == false and ModeOfGlitch == 5 and ModeOfGlitch ~= 2013 then newTheme("rbxassetid://1564523997",0,1,1) attack = true hum.WalkSpeed = 0 apectrum glitcher PasteShr apectrum glitcher MAINRUINCOLOR = BrickColor.new("Really black") CameraEnshaking(10,5) CFuncs["Sound"].Create("rbxassetid://741272936", char, 1, 1) CFuncs["Sound"].Create("rbxassetid://164881112", char, 1, 1) CFuncs["Sound"].Create("rbxassetid://1192402877", char, 1, 1) CFuncs["Sound"].Create("rbxassetid://429123896", char, 1, 0.85) CFuncs["Sound"].Create("rbxassetid://1208650519", char, 1, 1) Sphere(1,"Add",root.CFrame,vt(0,0,0),2,MAINRUINCOLOR) Sphere(2,"Add",root.CFrame,vt(0,0,0),4,MAINRUINCOLOR) Sphere(3,"Add",root.CFrame,vt(0,0,0),6,MAINRUINCOLOR) apectrum glitcher How to dowload it? apectrum glitcher Sphere(4,"Add",root.CFrame,vt(0,0,0),8,MAINRUINCOLOR) Sphere(5,"Add",root.CFrame,vt(0,0,0),10,MAINRUINCOLOR) Sphere(6,"Add",root.CFrame,vt(0,0,0),12,MAINRUINCOLOR) Sphere(7,"Add",root.CFrame,vt(0,0,0),14,MAINRUINCOLOR) Sphere(8,"Add",root.CFrame,vt(0,0,0),16,MAINRUINCOLOR) Sphere(9,"Add",root.CFrame,vt(0,0,0),18,MAINRUINCOLOR) Sphere(10,"Add",root.CFrame,vt(0,0,0),20,MAINRUINCOLOR) for i = 0, 49 do SphereMK(1,3,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),50,50,200,-1,MAINRUINCOLOR,0) SphereMK(2,6,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),50,50,150,-0.5,MAINRUINCOLOR,0) apectrum glitcher How to dowload it? apectrum glitcher SphereMK(3,9,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),50,50,100,-0.5,MAINRUINCOLOR,0) SphereMK(4,12,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),50,50,50,-0.5,MAINRUINCOLOR,0) end for i, v in pairs(FindNearestHead(Torso.CFrame.p, 1000)) do if v:FindFirstChild('Head') then dmg(v) end end ModeOfGlitch = 2013 hum.WalkSpeed = storehumanoidWS apectrum glitcher How to get it? apectrum glitcher rainbowmode = false MALFUNCTIONmode = false tl1.Enabled = true tl2.Enabled = true tl3.Enabled = true RecolorTextAndRename("Solitude",Color3.new(0,0,0),Color3.new(1,1,1)) tl1.Color = ColorSequence.new(MAINRUINCOLOR.Color) tl2.Color = ColorSequence.new(MAINRUINCOLOR.Color) tl3.Color = ColorSequence.new(MAINRUINCOLOR.Color) for i, v in pairs(mw2:GetChildren()) do apectrum glitcher How to use it? apectrum glitcher if v:IsA("Part") then v.BrickColor = MAINRUINCOLOR v.Material = "Neon" end end for i, v in pairs(mw1:GetChildren()) do if v:IsA("Part") then v.Transparency = 0 v.BrickColor = MAINRUINCOLOR v.Material = "Neon" apectrum glitcher PasteShr apectrum glitcher end end for i, v in pairs(m:GetChildren()) do if v:IsA("Part") then v.BrickColor = BrickColor.new("Really black") v.Material = "Neon" end end for i, v in pairs(m2:GetChildren()) do if v:IsA("Part") then apectrum glitcher How to get it? apectrum glitcher v.BrickColor = BrickColor.new("Really black") v.Material = "Neon" end end for i, v in pairs(m3:GetChildren()) do if v:IsA("Part") then v.BrickColor = BrickColor.new("Really black") v.Material = "Neon" end end apectrum glitcher How to get it for free? apectrum glitcher for i, v in pairs(extrawingmod1:GetChildren()) do if v:IsA("Part") then v.Transparency = 1 v.BrickColor = BrickColor.new("Really black") v.Material = "Neon" end end for i, v in pairs(extrawingmod2:GetChildren()) do if v:IsA("Part") then v.Transparency = 1 apectrum glitcher How to use it? apectrum glitcher v.Color = Color3.new(0.5,0,1) v.Material = "Neon" end attack = false end elseif k == "m" and attack == false and ModeOfGlitch == 2013 then resetmode() end if k == "y" and attack == false and ModeOfGlitch ~= 6 then ModeOfGlitch = 6 apectrum glitcher How to get it? apectrum glitcher storehumanoidWS = 75 hum.WalkSpeed = 75 rainbowmode = false MALFUNCTIONmode = false tl1.Enabled = true tl2.Enabled = true tl3.Enabled = true RecolorTextAndRename("Equality",Color3.new(0,0,0),Color3.new(1,1,1)) newTheme("rbxassetid://519067542",0,1,1) MAINRUINCOLOR = BrickColor.new("White") apectrum glitcher How to dowload it? apectrum glitcher MAINRUINCOLOR = BrickColor.new("Really black") for i, v in pairs(mw2:GetChildren()) do if v:IsA("Part") then v.BrickColor = BrickColor.new("White") v.Material = "Neon" end end for i, v in pairs(mw1:GetChildren()) do if v:IsA("Part") then v.Transparency = 0 apectrum glitcher How to get it for free? apectrum glitcher v.BrickColor = BrickColor.new("Really black") v.Material = "Neon" end end for i, v in pairs(m:GetChildren()) do if v:IsA("Part") then v.BrickColor = BrickColor.new("White") v.Material = "Ice" end end apectrum glitcher How to get it for free? apectrum glitcher for i, v in pairs(m2:GetChildren()) do if v:IsA("Part") then v.BrickColor = BrickColor.new("Really black") v.Material = "Ice" end end for i, v in pairs(m3:GetChildren()) do if v:IsA("Part") then v.BrickColor = BrickColor.new("White") v.Material = "Neon" apectrum glitcher How to dowload it? apectrum glitcher end end for i, v in pairs(extrawingmod1:GetChildren()) do if v:IsA("Part") then v.Transparency = 1 v.BrickColor = BrickColor.new("White") v.Material = "Neon" end end for i, v in pairs(extrawingmod2:GetChildren()) do apectrum glitcher How to use it? apectrum glitcher if v:IsA("Part") then v.Transparency = 1 v.BrickColor = BrickColor.new("White") v.Material = "Neon" end end elseif k == "y" and attack == false and ModeOfGlitch == 6 then resetmode() end if k == "u" and attack == false and ModeOfGlitch ~= 6127843 then apectrum glitcher How to dowload it? apectrum glitcher ModeOfGlitch = 6127843 storehumanoidWS = 50 hum.WalkSpeed = 50 rainbowmode = true MALFUNCTIONmode = false tl1.Enabled = true tl2.Enabled = true tl3.Enabled = true RecolorTextAndRename("Excitment",Color3.new(1,1,1),Color3.new(1,1,1)) newTheme("rbxassetid://147930134",0,1,1) apectrum glitcher How to dowload it? apectrum glitcher MAINRUINCOLOR = BrickColor.new("White") for i, v in pairs(mw2:GetChildren()) do if v:IsA("Part") then v.BrickColor = MAINRUINCOLOR v.Material = "Neon" end end for i, v in pairs(mw1:GetChildren()) do if v:IsA("Part") then v.Transparency = 0 apectrum glitcher How to use it? apectrum glitcher v.BrickColor = MAINRUINCOLOR v.Material = "Neon" end end for i, v in pairs(m:GetChildren()) do if v:IsA("Part") then v.BrickColor = BrickColor.new("White") v.Material = "Neon" end end apectrum glitcher PasteShr apectrum glitcher for i, v in pairs(m2:GetChildren()) do if v:IsA("Part") then v.BrickColor = BrickColor.new("White") v.Material = "Neon" end end for i, v in pairs(m3:GetChildren()) do if v:IsA("Part") then v.BrickColor = BrickColor.new("White") v.Material = "Neon" apectrum glitcher How to get it for free? apectrum glitcher end end for i, v in pairs(extrawingmod1:GetChildren()) do if v:IsA("Part") then v.Transparency = 1 v.BrickColor = BrickColor.new("White") v.Material = "Neon" end end for i, v in pairs(extrawingmod2:GetChildren()) do apectrum glitcher How to get it? apectrum glitcher if v:IsA("Part") then v.Transparency = 1 v.BrickColor = BrickColor.new("White") v.Material = "Neon" end end elseif k == "u" and attack == false and ModeOfGlitch == 6127843 then resetmode() end if k == "p" and attack == false and ModeOfGlitch ~= 1000000 then apectrum glitcher How to get it? apectrum glitcher ModeOfGlitch = 1000000 storehumanoidWS = 100 hum.WalkSpeed = 100 rainbowmode = false MALFUNCTIONmode = false tl1.Enabled = true tl2.Enabled = true tl3.Enabled = true RecolorTextAndRename("Universal",Color3.new(0.25,0,1),Color3.new(0.5,0,1)) newTheme("rbxassetid://1359036559",0,1,1) apectrum glitcher How to get it? apectrum glitcher MAINRUINCOLOR = BrickColor.new("Bright violet") tl1.Color = ColorSequence.new(MAINRUINCOLOR.Color) tl2.Color = ColorSequence.new(MAINRUINCOLOR.Color) tl3.Color = ColorSequence.new(MAINRUINCOLOR.Color) for i, v in pairs(mw2:GetChildren()) do if v:IsA("Part") then v.BrickColor = MAINRUINCOLOR v.Material = "Neon" end end apectrum glitcher How to dowload it? apectrum glitcher for i, v in pairs(mw1:GetChildren()) do if v:IsA("Part") then v.Transparency = 0 v.BrickColor = MAINRUINCOLOR v.Material = "Neon" end end for i, v in pairs(m:GetChildren()) do if v:IsA("Part") then v.Color = Color3.new(0.5,0,1) apectrum glitcher How to get it? apectrum glitcher v.Material = "Neon" end end for i, v in pairs(m2:GetChildren()) do if v:IsA("Part") then v.Color = Color3.new(0.25,0,1) v.Material = "Neon" end end for i, v in pairs(m3:GetChildren()) do apectrum glitcher How to use it? apectrum glitcher if v:IsA("Part") then v.Color = Color3.new(0.45,0,1) v.Material = "Neon" end end for i, v in pairs(extrawingmod1:GetChildren()) do if v:IsA("Part") then v.Transparency = 0.75 v.Color = Color3.new(0.25,0,1) v.Material = "Neon" apectrum glitcher How to get it? apectrum glitcher end end for i, v in pairs(extrawingmod2:GetChildren()) do if v:IsA("Part") then v.Transparency = 0.75 v.Color = Color3.new(0.5,0,1) v.Material = "Neon" end end elseif k == "p" and attack == false and ModeOfGlitch == 1000000 then apectrum glitcher PasteShr apectrum glitcher resetmode() end if k == "m" and attack == false and ModeOfGlitch == 1000000 and ModeOfGlitch ~= 12345678987654321 then newThemeCust("rbxassetid://1504604335",0,1,1) attack = true hum.WalkSpeed = 0 MAINRUINCOLOR = BrickColor.new("Bright violet") for i = 0, 24, 0.1 do swait() SphereMK(1,-2,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2.5,2.5,15,-0.025,MAINRUINCOLOR,100) apectrum glitcher PasteShr apectrum glitcher RH.C0=clerp(RH.C0,cf(1,-0.05,-0.75)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.1) LH.C0=clerp(LH.C0,cf(-1,-0.5,-0.25)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.1) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,1.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(20 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(55),math.rad(0),math.rad(0)),.1) RW.C0=clerp(RW.C0,cf(0.75,0.5,-0.25)*angles(math.rad(140),math.rad(0),math.rad(-20 + 2.5 * math.cos(sine / 28))),.1) LW.C0=clerp(LW.C0,cf(-0.75,0.5,-0.25)*angles(math.rad(140),math.rad(0),math.rad(20 - 2.5 * math.cos(sine / 28))),.1) end CameraEnshaking(1,1) Sphere(5,"Add",root.CFrame,vt(0,0,0),2.5,MAINRUINCOLOR) CFuncs["Sound"].Create("rbxassetid://847061203", char, 0.5,1) apectrum glitcher How to get it for free? apectrum glitcher wait(0.55) CameraEnshaking(1,2) Sphere(5,"Add",root.CFrame,vt(0,0,0),7.5,MAINRUINCOLOR) Sphere(5,"Add",root.CFrame,vt(0,0,0),5,MAINRUINCOLOR) Sphere(5,"Add",root.CFrame,vt(0,0,0),2.5,MAINRUINCOLOR) CFuncs["Sound"].Create("rbxassetid://847061203", char, 1,1) wait(0.55) CameraEnshaking(1,3) Sphere(5,"Add",root.CFrame,vt(0,0,0),12.5,MAINRUINCOLOR) Sphere(5,"Add",root.CFrame,vt(0,0,0),10,MAINRUINCOLOR) apectrum glitcher How to dowload it? apectrum glitcher Sphere(5,"Add",root.CFrame,vt(0,0,0),7.5,MAINRUINCOLOR) Sphere(5,"Add",root.CFrame,vt(0,0,0),5,MAINRUINCOLOR) Sphere(5,"Add",root.CFrame,vt(0,0,0),2.5,MAINRUINCOLOR) CFuncs["Sound"].Create("rbxassetid://847061203", char, 2,1) wait(0.55) CameraEnshaking(10,5) CFuncs["Sound"].Create("rbxassetid://741272936", char, 1, 1) CFuncs["Sound"].Create("rbxassetid://164881112", char, 1, 1) CFuncs["Sound"].Create("rbxassetid://1192402877", char, 1, 1) CFuncs["Sound"].Create("rbxassetid://429123896", char, 1, 0.85) apectrum glitcher How to use it? apectrum glitcher CFuncs["Sound"].Create("rbxassetid://1208650519", char, 1, 1) Sphere(1,"Add",root.CFrame,vt(0,0,0),2,MAINRUINCOLOR) Sphere(2,"Add",root.CFrame,vt(0,0,0),4,MAINRUINCOLOR) Sphere(3,"Add",root.CFrame,vt(0,0,0),6,MAINRUINCOLOR) Sphere(4,"Add",root.CFrame,vt(0,0,0),8,MAINRUINCOLOR) Sphere(5,"Add",root.CFrame,vt(0,0,0),10,MAINRUINCOLOR) Sphere(6,"Add",root.CFrame,vt(0,0,0),12,MAINRUINCOLOR) Sphere(7,"Add",root.CFrame,vt(0,0,0),14,MAINRUINCOLOR) Sphere(8,"Add",root.CFrame,vt(0,0,0),16,MAINRUINCOLOR) Sphere(9,"Add",root.CFrame,vt(0,0,0),18,MAINRUINCOLOR) apectrum glitcher How to dowload it? apectrum glitcher Sphere(10,"Add",root.CFrame,vt(0,0,0),20,MAINRUINCOLOR) for i = 0, 49 do SphereMK(1,3,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),50,50,200,-1,MAINRUINCOLOR,0) SphereMK(2,6,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),50,50,150,-0.5,MAINRUINCOLOR,0) SphereMK(3,9,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),50,50,100,-0.5,MAINRUINCOLOR,0) SphereMK(4,12,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),50,50,50,-0.5,MAINRUINCOLOR,0) end for i, v in pairs(FindNearestHead(Torso.CFrame.p, 20)) do if v:FindFirstChild('Head') then dmg(v) apectrum glitcher How to use it? apectrum glitcher end end ModeOfGlitch = 12345678987654321 storehumanoidWS = 200 hum.WalkSpeed = 200 rainbowmode = false MALFUNCTIONmode = false tl1.Enabled = true tl2.Enabled = true tl3.Enabled = true apectrum glitcher PasteShr apectrum glitcher RecolorTextAndRename("Devourer",Color3.new(0.5,0,1),Color3.new(0.75,0,1)) tl1.Color = ColorSequence.new(MAINRUINCOLOR.Color) tl2.Color = ColorSequence.new(MAINRUINCOLOR.Color) tl3.Color = ColorSequence.new(MAINRUINCOLOR.Color) for i, v in pairs(mw2:GetChildren()) do if v:IsA("Part") then v.BrickColor = MAINRUINCOLOR v.Material = "Neon" end end apectrum glitcher How to get it? apectrum glitcher for i, v in pairs(mw1:GetChildren()) do if v:IsA("Part") then v.Transparency = 0 v.BrickColor = MAINRUINCOLOR v.Material = "Neon" end end for i, v in pairs(m:GetChildren()) do if v:IsA("Part") then v.Color = Color3.new(0.5,0,1) apectrum glitcher How to get it? apectrum glitcher v.Material = "Neon" end end for i, v in pairs(m2:GetChildren()) do if v:IsA("Part") then v.Color = Color3.new(0.5,0,1) v.Material = "Neon" end end for i, v in pairs(m3:GetChildren()) do apectrum glitcher How to get it? apectrum glitcher if v:IsA("Part") then v.Color = Color3.new(0.5,0,1) v.Material = "Neon" end end for i, v in pairs(extrawingmod1:GetChildren()) do if v:IsA("Part") then v.Transparency = 0 v.Color = Color3.new(0.5,0,1) v.Material = "Neon" apectrum glitcher How to get it? apectrum glitcher end end for i, v in pairs(extrawingmod2:GetChildren()) do if v:IsA("Part") then v.Transparency = 0 v.Color = Color3.new(0.5,0,1) v.Material = "Neon" end attack = false end apectrum glitcher How to get it? apectrum glitcher elseif k == "m" and attack == false and ModeOfGlitch == 12345678987654321 then resetmode() end if k == "b" and attack == false and ModeOfGlitch == 1 and ModeOfGlitch ~= 666 then newThemeCust("rbxassetid://723652641",0,1,1) attack = true hum.WalkSpeed = 0 MAINRUINCOLOR = BrickColor.new("Crimson") chatfunc("I always wonder why you try...",BrickColor.new'New Yeller'.Color) for i = 0, 24, 0.1 do apectrum glitcher How to get it for free? apectrum glitcher swait() SphereMK(1,-2,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2.5,2.5,15,-0.025,MAINRUINCOLOR,100) RH.C0=clerp(RH.C0,cf(1,-0.05,-0.75)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.1) LH.C0=clerp(LH.C0,cf(-1,-0.5,-0.25)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.1) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,1.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(20 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(55),math.rad(0),math.rad(0)),.1) RW.C0=clerp(RW.C0,cf(0.75,0.5,-0.25)*angles(math.rad(140),math.rad(0),math.rad(-20 + 2.5 * math.cos(sine / 28))),.1) LW.C0=clerp(LW.C0,cf(-0.75,0.5,-0.25)*angles(math.rad(140),math.rad(0),math.rad(20 - 2.5 * math.cos(sine / 28))),.1) end chatfunc("Because you only have a few minutes to live...",BrickColor.new'New Yeller'.Color) apectrum glitcher How to get it? apectrum glitcher CameraEnshaking(1,1) Sphere(5,"Add",root.CFrame,vt(0,0,0),2.5,MAINRUINCOLOR) CFuncs["Sound"].Create("rbxassetid://847061203", char, 0.5,1) wait(0.55) CameraEnshaking(1,2) Sphere(5,"Add",root.CFrame,vt(0,0,0),7.5,MAINRUINCOLOR) Sphere(5,"Add",root.CFrame,vt(0,0,0),5,MAINRUINCOLOR) Sphere(5,"Add",root.CFrame,vt(0,0,0),2.5,MAINRUINCOLOR) CFuncs["Sound"].Create("rbxassetid://847061203", char, 1,1) wait(0.55) apectrum glitcher PasteShr apectrum glitcher CameraEnshaking(1,3) Sphere(5,"Add",root.CFrame,vt(0,0,0),12.5,MAINRUINCOLOR) Sphere(5,"Add",root.CFrame,vt(0,0,0),10,MAINRUINCOLOR) Sphere(5,"Add",root.CFrame,vt(0,0,0),7.5,MAINRUINCOLOR) Sphere(5,"Add",root.CFrame,vt(0,0,0),5,MAINRUINCOLOR) Sphere(5,"Add",root.CFrame,vt(0,0,0),2.5,MAINRUINCOLOR) CFuncs["Sound"].Create("rbxassetid://847061203", char, 2,1) wait(0.55) CameraEnshaking(10,5) CFuncs["Sound"].Create("rbxassetid://741272936", char, 1, 1) apectrum glitcher PasteShr apectrum glitcher CFuncs["Sound"].Create("rbxassetid://164881112", char, 1, 1) CFuncs["Sound"].Create("rbxassetid://1192402877", char, 1, 1) CFuncs["Sound"].Create("rbxassetid://429123896", char, 1, 0.85) CFuncs["Sound"].Create("rbxassetid://1208650519", char, 1, 1) Sphere(1,"Add",root.CFrame,vt(0,0,0),2,MAINRUINCOLOR) Sphere(2,"Add",root.CFrame,vt(0,0,0),4,MAINRUINCOLOR) Sphere(3,"Add",root.CFrame,vt(0,0,0),6,MAINRUINCOLOR) Sphere(4,"Add",root.CFrame,vt(0,0,0),8,MAINRUINCOLOR) Sphere(5,"Add",root.CFrame,vt(0,0,0),10,MAINRUINCOLOR) Sphere(6,"Add",root.CFrame,vt(0,0,0),12,MAINRUINCOLOR) apectrum glitcher How to use it? apectrum glitcher Sphere(7,"Add",root.CFrame,vt(0,0,0),14,MAINRUINCOLOR) Sphere(8,"Add",root.CFrame,vt(0,0,0),16,MAINRUINCOLOR) Sphere(9,"Add",root.CFrame,vt(0,0,0),18,MAINRUINCOLOR) Sphere(10,"Add",root.CFrame,vt(0,0,0),20,MAINRUINCOLOR) for i = 0, 49 do SphereMK(1,3,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),50,50,200,-1,MAINRUINCOLOR,0) SphereMK(2,6,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),50,50,150,-0.5,MAINRUINCOLOR,0) SphereMK(3,9,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),50,50,100,-0.5,MAINRUINCOLOR,0) SphereMK(4,12,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),50,50,50,-0.5,MAINRUINCOLOR,0) end apectrum glitcher How to dowload it? apectrum glitcher ModeOfGlitch = 666 storehumanoidWS = 16 hum.WalkSpeed = 16 rainbowmode = false MALFUNCTIONmode = false tl1.Enabled = true tl2.Enabled = true tl3.Enabled = true RecolorTextAndRename("H A T R E D",Color3.new(1,0,0),Color3.new(0.75,0,0)) chatfunc("There is nothing stopping me now...",BrickColor.new'Crimson'.Color) apectrum glitcher How to use it? apectrum glitcher CFuncs["Sound"].Create("rbxassetid://137473066", char, 1, 1) tl1.Color = ColorSequence.new(MAINRUINCOLOR.Color) tl2.Color = ColorSequence.new(MAINRUINCOLOR.Color) tl3.Color = ColorSequence.new(MAINRUINCOLOR.Color) for i, v in pairs(mw2:GetChildren()) do if v:IsA("Part") then v.BrickColor = MAINRUINCOLOR v.Material = "Neon" end end apectrum glitcher How to get it for free? apectrum glitcher for i, v in pairs(mw1:GetChildren()) do if v:IsA("Part") then v.Transparency = 0 v.BrickColor = MAINRUINCOLOR v.Material = "Neon" end end for i, v in pairs(m:GetChildren()) do if v:IsA("Part") then v.Color = Color3.new(1,0,0) apectrum glitcher How to get it? apectrum glitcher v.Material = "Neon" end end for i, v in pairs(m2:GetChildren()) do if v:IsA("Part") then v.Color = Color3.new(1,0,0) v.Material = "Neon" end end for i, v in pairs(m3:GetChildren()) do apectrum glitcher How to get it? apectrum glitcher if v:IsA("Part") then v.Color = Color3.new(1,0,0) v.Material = "Neon" end end for i, v in pairs(extrawingmod1:GetChildren()) do if v:IsA("Part") then v.Transparency = 0.75 v.Color = Color3.new(1,0,0) v.Material = "Neon" apectrum glitcher PasteShr apectrum glitcher end end for i, v in pairs(extrawingmod2:GetChildren()) do if v:IsA("Part") then v.Transparency = 0.75 v.Color = Color3.new(1,0,0) v.Material = "Neon" end attack = false end apectrum glitcher PasteShr apectrum glitcher elseif k == "b" and attack == false and ModeOfGlitch == 666 then resetmode() end if k == "l" and toggleTag == false then toggleTag = true text.TextTransparency = 0 text.TextStrokeTransparency = 0 elseif k == "l" and toggleTag == true then toggleTag = false text.TextTransparency = 1 apectrum glitcher How to use it? apectrum glitcher text.TextStrokeTransparency = 1 end if k == "z" and attack == false and ModeOfGlitch == 1 or ModeOfGlitch == 2013 then ExtinctiveHeartbreak() elseif k == "z" and attack == false and ModeOfGlitch == 2 then PureBomb() elseif k == "z" and attack == false and ModeOfGlitch == 4093 then Technobeam() elseif k == "x" and attack == false and ModeOfGlitch == 2 then PureDeath() apectrum glitcher PasteShr apectrum glitcher elseif k == "z" and attack == false and ModeOfGlitch == 3 then scattercorrupt() elseif k == "z" and attack == false and ModeOfGlitch == 4 then MALFUNCTIONGroundStrike() elseif k == "z" and attack == false and ModeOfGlitch == 5 then Judgement() elseif k == "f" and attack == false and ModeOfGlitch == 5 then HolyBarrier() elseif k == "z" and attack == false and ModeOfGlitch == 1000000 then Starfall() apectrum glitcher PasteShr apectrum glitcher elseif k == "z" and attack == false and ModeOfGlitch == 6 then yinyangi() elseif k == "x" and attack == false and ModeOfGlitch == 6 then MeteorStrike() elseif k == "z" and attack == false and ModeOfGlitch == 6127843 then RainbowBeam() elseif k == "z" and attack == false and ModeOfGlitch == 12345678987654321 then StarfallEX() elseif k == "c" and attack == false and ModeOfGlitch == 12345678987654321 then FinalCalam() apectrum glitcher How to use it? apectrum glitcher end if k == "n" and attack == false then Blink() elseif k == "x" and attack == false and ModeOfGlitch == 1000000 then StarDivision() end if k == "v" and attack == false and ModeOfGlitch == 12345678987654321 then UniversalCollapse() end if k == "c" and attack == false and ModeOfGlitch == 4093 then apectrum glitcher How to dowload it? apectrum glitcher GlitchThat() end if k == "k" and attack == false and ModeOfGlitch == 666 and hum.WalkSpeed < 200 then hum.WalkSpeed = 16 + 184 elseif k == "k" and attack == false and ModeOfGlitch == 666 and hum.WalkSpeed == 200 then hum.WalkSpeed = 200 - 184 end if k == "x" and attack == false and ModeOfGlitch == 12345678987654321 then UniversalSpark() end apectrum glitcher How to get it? apectrum glitcher if k == "z" and attack == false and ModeOfGlitch == 666 then StarDivision() end if k == "x" and attack == false and ModeOfGlitch == 666 then Starfall() end if k == "m" and attack == false and ModeOfGlitch == 4 then MALFUNCTIONBegone() elseif k == "m" and attack == false and ModeOfGlitch == 1 and ActiveGia == false then THEHELLITSTHATBIG() apectrum glitcher How to use it? apectrum glitcher elseif k == "m" and attack == false and ModeOfGlitch == 1 and ActiveGia == true then removelol() end end) mouse.KeyUp:connect(function(k) if k == "f" and ModeOfGlitch == 5 then shielding = false end if k == "z" and ModeOfGlitch == 5 then judgement = false apectrum glitcher How to get it for free? apectrum glitcher end end) coroutine.resume(coroutine.create(function() while true do swait(2) if rainbowmode == true or ModeOfGlitch == 6 then if eff == true then SphereMK(5,0.15,"Add",root.CFrame*CFrame.new(math.random(-5,5),-6,math.random(-5,5))*CFrame.Angles(math.rad(90),0,0),1.5,1.5,10,-0.015,MAINRUINCOLOR,0) end end apectrum glitcher How to get it? apectrum glitcher end end)) coroutine.resume(coroutine.create(function() while true do swait(2) if shielding == true then end end end)) apectrum glitcher PasteShr apectrum glitcher coroutine.resume(coroutine.create(function() while true do if ModeOfGlitch == 1000000 then swait(0.5) end swait() if ModeOfGlitch == 1000000 or ModeOfGlitch == 12345678987654321 or ModeOfGlitch == 666 then SphereMK(5,0.5,"Add",root.CFrame*CFrame.new(math.random(-25,25),-10,math.random(-25,25))*CFrame.Angles(math.rad(90 + math.random(-15,15)),math.rad(math.random(-15,15)),0),1,1,15,-0.01,MAINRUINCOLOR,0) end apectrum glitcher How to get it for free? apectrum glitcher if ModeOfGlitch == 12345678987654321 or ModeOfGlitch == 666 then SphereMK(5,math.random(1,2),"Add",root.CFrame*CFrame.new(math.random(-75,75),-25,math.random(-75,75))*CFrame.Angles(math.rad(90 + math.random(-25,25)),math.rad(math.random(-25,25)),0),1,1,50,-0.01,MAINRUINCOLOR,0) end end end)) coroutine.resume(coroutine.create(function() while true do swait(2) apectrum glitcher How to get it? apectrum glitcher if MALFUNCTIONmode == true then tl1.Color = ColorSequence.new(BrickColor.random().Color) tl2.Color = ColorSequence.new(BrickColor.random().Color) tl3.Color = ColorSequence.new(BrickColor.random().Color) RecolorTextAndRename("MALFUNCTION",Color3.new(0,0,0),BrickColor.random().Color) for i, v in pairs(mw1:GetChildren()) do if v:IsA("Part") then v.Transparency = 0.75 v.BrickColor = BrickColor.random() v.Material = "Neon" apectrum glitcher PasteShr apectrum glitcher end end for i, v in pairs(m2:GetChildren()) do if v:IsA("Part") then v.BrickColor = BrickColor.random() v.Material = "Neon" end end for i, v in pairs(secondchar:GetChildren()) do if v:IsA("Part") then apectrum glitcher PasteShr apectrum glitcher v.BrickColor = BrickColor.random() v.Material = "Neon" end end end end end)) Humanoid.Name = "STARGLITCHER" Humanoid.MaxHealth = math.huge Humanoid.Health = math.huge apectrum glitcher How to dowload it? apectrum glitcher Instance.new("ForceField",char).Visible = false Humanoid.Animator.Parent = nil idleanim=.4 while true do if rainbowmode == false then tr1.Color = ColorSequence.new(MAINRUINCOLOR.Color) tr2.Color = ColorSequence.new(MAINRUINCOLOR.Color) tr3.Color = ColorSequence.new(MAINRUINCOLOR.Color) for i, v in pairs(secondchar:GetChildren()) do if v:IsA("Part") then apectrum glitcher How to get it? apectrum glitcher v.BrickColor = MAINRUINCOLOR v.Material = "Neon" end end if MALFUNCTIONmode == false then tl1.Color = ColorSequence.new(MAINRUINCOLOR.Color) tl2.Color = ColorSequence.new(MAINRUINCOLOR.Color) tl3.Color = ColorSequence.new(MAINRUINCOLOR.Color) for i, v in pairs(secondchar:GetChildren()) do if v:IsA("Part") then apectrum glitcher PasteShr apectrum glitcher v.BrickColor = MAINRUINCOLOR v.Material = "Neon" end end end end if rainbowmode == true then RecolorTextAndRename("RAINBOW",Color3.new(r/255,g/255,b/255),Color3.new(r/500,g/500,b/500)) MAINRUINCOLOR = BrickColor.new("White") tr1.Color = ColorSequence.new(Color3.new(r/255,g/255,b/255)) apectrum glitcher PasteShr apectrum glitcher tr2.Color = ColorSequence.new(Color3.new(r/255,g/255,b/255)) tr3.Color = ColorSequence.new(Color3.new(r/255,g/255,b/255)) tl1.Color = ColorSequence.new(Color3.new(r/255,g/255,b/255)) tl2.Color = ColorSequence.new(Color3.new(r/255,g/255,b/255)) tl3.Color = ColorSequence.new(Color3.new(r/255,g/255,b/255)) for i, v in pairs(m:GetChildren()) do if v:IsA("Part") then v.Color = Color3.new(r/255,g/255,b/255) end end apectrum glitcher PasteShr apectrum glitcher for i, v in pairs(m2:GetChildren()) do if v:IsA("Part") then v.Color = Color3.new(r/255,g/255,b/255) end end for i, v in pairs(secondchar:GetChildren()) do if v:IsA("Part") then v.Color = Color3.new(r/255,g/255,b/255) v.Material = "Neon" end apectrum glitcher How to dowload it? apectrum glitcher end for i, v in pairs(m3:GetChildren()) do if v:IsA("Part") then v.Color = Color3.new(r/255,g/255,b/255) end end for i, v in pairs(mw1:GetChildren()) do if v:IsA("Part") then v.Color = Color3.new(r/255,g/255,b/255) v.Material = "Neon" apectrum glitcher How to get it for free? apectrum glitcher end end for i, v in pairs(mw2:GetChildren()) do if v:IsA("Part") then v.Color = Color3.new(r/255,g/255,b/255) v.Material = "Neon" end end end CameraManager() apectrum glitcher How to get it for free? apectrum glitcher swait() lwing1weld.C1=clerp(lwing1weld.C1,cf(2,0,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(5 + 10 * math.cos(sine / 32)),math.rad(0),math.rad(12.5 + 5 * math.cos(sine / 32))),.3) lwing2weld.C1=clerp(lwing2weld.C1,cf(3,1,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(10 + 15 * math.cos(sine / 32)),math.rad(0),math.rad(25 + 7.5 * math.cos(sine / 32))),.3) lwing3weld.C1=clerp(lwing3weld.C1,cf(3.75,2,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(15 + 20 * math.cos(sine / 32)),math.rad(0),math.rad(37.5 + 10 * math.cos(sine / 32))),.3) lwing4weld.C1=clerp(lwing4weld.C1,cf(4.75,3,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(20 + 25 * math.cos(sine / 32)),math.rad(0),math.rad(50 + 12.5 * math.cos(sine / 32))),.3) lwing5weld.C1=clerp(lwing5weld.C1,cf(5.75,4,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(25 + 30 * math.cos(sine / 32)),math.rad(0),math.rad(62.5 + 15 * math.cos(sine / 32))),.3) lwing6weld.C1=clerp(lwing6weld.C1,cf(6.75,5,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(30 + 35 * math.cos(sine / 32)),math.rad(0),math.rad(75 + 17.5 * math.cos(sine / 32))),.3) if attack == false and ActiveGia == false then torsweld.C1=clerp(torsweld.C1,cf(2,5*4,-8)*angles(math.rad(0),math.rad(0),math.rad(0)),1) apectrum glitcher How to dowload it? apectrum glitcher larmsweld.C1=clerp(larmsweld.C1,cf(1.65*8,0.25*8,0)*angles(math.rad(0),math.rad(0),math.rad(20)),1) rarmsweld.C1=clerp(rarmsweld.C1,cf(-1.65*8,0.25*8,0)*angles(math.rad(0),math.rad(0),math.rad(-20)),1) llegsweld.C1=clerp(llegsweld.C1,cf(0.5*8,2*8,0)*angles(math.rad(0),math.rad(0),math.rad(0)),1) rlegsweld.C1=clerp(rlegsweld.C1,cf(-0.5*8,2*8,0)*angles(math.rad(0),math.rad(0),math.rad(0)),1) hedsweld.C1=clerp(hedsweld.C1,cf(0,-1.5*8,0)*angles(math.rad(-10),math.rad(0),math.rad(0)),1) elseif attack == false and ActiveGia == true then if ModeOfGlitch ~= 6 and ModeOfGlitch ~= 4093 and ModeOfGlitch ~= 1000000 and ModeOfGlitch ~= 12345678987654321 and ModeOfGlitch ~= 666 then torsweld.C1=clerp(torsweld.C1,cf(0,-2 + 0.25 * math.cos(sine / 32) ,-8)*angles(math.rad(0),math.rad(0),math.rad(0)),.025) larmsweld.C1=clerp(larmsweld.C1,cf(1.65*8,0.45*8,0)*angles(math.rad(10),math.rad(0),math.rad(20)),0.025) rarmsweld.C1=clerp(rarmsweld.C1,cf(-1.65*8,0.45*8,0)*angles(math.rad(10),math.rad(0),math.rad(-20)),0.025) apectrum glitcher How to dowload it? apectrum glitcher llegsweld.C1=clerp(llegsweld.C1,cf(0.5*8,2*8,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.025) rlegsweld.C1=clerp(rlegsweld.C1,cf(-0.5*8,2*8,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.025) hedsweld.C1=clerp(hedsweld.C1,cf(0,-1.5*8,-0.2)*angles(math.rad(10),math.rad(0),math.rad(0)),0.025) elseif ModeOfGlitch == 6 or ModeOfGlitch == 1000000 or ModeOfGlitch == 12345678987654321 or ModeOfGlitch == 666 then torsweld.C1=clerp(torsweld.C1,cf(0,-25 + 0.5 * math.cos(sine / 32) ,-8)*angles(math.rad(20),math.rad(0),math.rad(0)),.025) larmsweld.C1=clerp(larmsweld.C1,cf(1.65*8,0.45*8,0)*angles(math.rad(10),math.rad(0),math.rad(20)),0.025) rarmsweld.C1=clerp(rarmsweld.C1,cf(-1.65*8,0.45*8,0)*angles(math.rad(10),math.rad(0),math.rad(-20)),0.025) llegsweld.C1=clerp(llegsweld.C1,cf(0.5*8,1.5*8,0.6*8)*angles(math.rad(20),math.rad(0),math.rad(0)),0.025) rlegsweld.C1=clerp(rlegsweld.C1,cf(-0.5*8,2*8,0.11*8)*angles(math.rad(10),math.rad(0),math.rad(0)),0.025) hedsweld.C1=clerp(hedsweld.C1,cf(0,-1.5*8,-0.2)*angles(math.rad(5),math.rad(0),math.rad(0)),0.025) apectrum glitcher How to get it for free? apectrum glitcher end end rwing1weld.C1=clerp(rwing1weld.C1,cf(-2,0,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(5 + 10 * math.cos(sine / 32)),math.rad(0),math.rad(-12.5 - 5 * math.cos(sine / 32))),.3) rwing2weld.C1=clerp(rwing2weld.C1,cf(-3,1,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(10 + 15 * math.cos(sine / 32)),math.rad(0),math.rad(-25 - 7.5 * math.cos(sine / 32))),.3) rwing3weld.C1=clerp(rwing3weld.C1,cf(-3.75,2,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(15 + 20 * math.cos(sine / 32)),math.rad(0),math.rad(-37.5 - 10 * math.cos(sine / 32))),.3) rwing4weld.C1=clerp(rwing4weld.C1,cf(-4.75,3,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(20 + 25 * math.cos(sine / 32)),math.rad(0),math.rad(-50 - 12.5 * math.cos(sine / 32))),.3) rwing5weld.C1=clerp(rwing5weld.C1,cf(-5.75,4,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(25 + 30 * math.cos(sine / 32)),math.rad(0),math.rad(-62.5 - 15 * math.cos(sine / 32))),.3) rwing6weld.C1=clerp(rwing6weld.C1,cf(-6.75,5,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(30 + 35 * math.cos(sine / 32)),math.rad(0),math.rad(-75 - 17.5 * math.cos(sine / 32))),.3) apectrum glitcher How to get it for free? apectrum glitcher sine = sine + change local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude local velderp=RootPart.Velocity.y hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character) if equipped==true or equipped==false then if attack==false then idle=idle+1 else idle=0 end apectrum glitcher PasteShr apectrum glitcher if idle>=500 then if attack==false then --Sheath() end end if RootPart.Velocity.y > 1 and hitfloor==nil then Anim="Jump" if attack==false then RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-20)),.1) LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.1) apectrum glitcher How to get it for free? apectrum glitcher RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 25))*angles(math.rad(-10),math.rad(0),math.rad(0)),.1) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.1) RW.C0=clerp(RW.C0,cf(1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-5),math.rad(0),math.rad(25)),.1) LW.C0=clerp(LW.C0,cf(-1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-5),math.rad(0),math.rad(-25)),.1) end elseif RootPart.Velocity.y < -1 and hitfloor==nil then Anim="Fall" if attack==false then RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-20)),.1) LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.1) apectrum glitcher How to use it? apectrum glitcher RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 25))*angles(math.rad(0),math.rad(0),math.rad(0)),.1) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.1) RW.C0=clerp(RW.C0,cf(1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-20),math.rad(0),math.rad(50)),.1) LW.C0=clerp(LW.C0,cf(-1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-20),math.rad(0),math.rad(-50)),.1) end elseif torvel<1 and hitfloor~=nil then Anim="Idle" if attack==false then if ModeOfGlitch == 1 or ModeOfGlitch == 2013 then RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-10 - 2.5 * math.cos(sine / 32)),math.rad(-20),math.rad(0)),.1) apectrum glitcher PasteShr apectrum glitcher LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(-10 + 2.5 * math.cos(sine / 32))),.1) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.1 * math.cos(sine / 32))*angles(math.rad(10 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(20)),.1) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(25 - 2.5 * math.cos(sine / 32)),math.rad(0 - 5 * math.cos(sine / 0.25)),math.rad(-20 - 5 * math.cos(sine / 0.465))),.1) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(10),math.rad(-20),math.rad(30 + 2.5 * math.cos(sine / 25))),.1) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(160),math.rad(0),math.rad(25)),.1) elseif ModeOfGlitch == 4093 then rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08) RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) apectrum glitcher How to get it? apectrum glitcher LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(135)), 0.08) LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08) elseif ModeOfGlitch == 2 then RH.C0=clerp(RH.C0,cf(1,-1 - 0.025 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-1.5),math.rad(0),math.rad(20)),.1) LH.C0=clerp(LH.C0,cf(-1,-1 - 0.025 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-1.5),math.rad(0),math.rad(-20)),.1) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.025 * math.cos(sine / 32))*angles(math.rad(20 - 0.5 * math.cos(sine / 32)),math.rad(0),math.rad(0)),.1) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30 - 5 * math.cos(sine / 0.5265)),math.rad(0 - 15 * math.cos(sine / 0.25)),math.rad(0 - 15 * math.cos(sine / 0.465))),.1) apectrum glitcher How to get it for free? apectrum glitcher RW.C0=clerp(RW.C0,cf(1.3,0.5,0)*angles(math.rad(180),math.rad(-90),math.rad(15))*angles(math.rad(-35),0,0)*angles(math.rad(10 + 2.5 * math.cos(sine / 0.252)),math.rad(0 + 2.5 * math.cos(sine / 0.123)),math.rad(5 + 2.5 * math.cos(sine / 0.6)))*angles(0,math.rad(0 - 15 * math.cos(sine / 0.25)),math.rad(0 - 15 * math.cos(sine / 0.465))),.1) LW.C0=clerp(LW.C0,cf(-1.3,0.5,0)*angles(math.rad(180),math.rad(90),math.rad(-15))*angles(math.rad(-35),0,0)*angles(math.rad(10 + 2.5 * math.cos(sine / 0.568)),math.rad(0 + 2.5 * math.cos(sine / 0.664)),math.rad(-5 + 2.5 * math.cos(sine / 0.23)))*angles(0,math.rad(0 - 15 * math.cos(sine / 0.25)),math.rad(0 - 15 * math.cos(sine / 0.465))),.1) elseif ModeOfGlitch == 666 then RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-10 - 2.5 * math.cos(sine / 32)),math.rad(-20),math.rad(0)),.1) LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(-10 + 2.5 * math.cos(sine / 32))),.1) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.1 * math.cos(sine / 32))*angles(math.rad(10 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(20)),.1) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(55),math.rad(0),math.rad(0)),.1) RW.C0=clerp(RW.C0,cf(0.75,0.5,-0.25)*angles(math.rad(140),math.rad(0),math.rad(-20 + 2.5 * math.cos(sine / 28))),.1) LW.C0=clerp(LW.C0,cf(-0.75,0.5,-0.25)*angles(math.rad(140),math.rad(0),math.rad(20 - 2.5 * math.cos(sine / 28))),.1) apectrum glitcher PasteShr apectrum glitcher elseif ModeOfGlitch == 6127843 then RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-7.5),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1) LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(15 - 2.5 * math.cos(sine / 28)),math.rad(0),math.rad(0)),.1) RW.C0=clerp(RW.C0,cf(0.85,0.5 + 0.1 * math.cos(sine / 28),-0.65)*angles(math.rad(30 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(-100 - 2.5 * math.cos(sine / 28))),.1) LW.C0=clerp(LW.C0,cf(-0.85,0.5 + 0.1 * math.cos(sine / 28),-0.65)*angles(math.rad(40 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(90 + 2.5 * math.cos(sine / 28))),.1) elseif ModeOfGlitch == 3 then apectrum glitcher How to dowload it? apectrum glitcher RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0 - 1 * math.cos(sine / 34))),.1) LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(20),math.rad(0 + 1 * math.cos(sine / 34))),.1) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(-20)),.1) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10 - 2.5 * math.cos(sine / 28)),math.rad(0),math.rad(20)),.1) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(10),math.rad(-20),math.rad(30 + 2.5 * math.cos(sine / 25))),.1) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(10),math.rad(20),math.rad(-20)),.1) elseif ModeOfGlitch == 4 then RH.C0=clerp(RH.C0,cf(1,-1 - 0.025 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-1.5),math.rad(0),math.rad(20)),.1) LH.C0=clerp(LH.C0,cf(-1,-1 - 0.025 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-1.5),math.rad(0),math.rad(-20)),.1) apectrum glitcher How to get it? apectrum glitcher RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.025 * math.cos(sine / 32))*angles(math.rad(20 - 0.5 * math.cos(sine / 32)),math.rad(0),math.rad(0)),.1) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30 - 5 * math.cos(sine / 0.5265)),math.rad(0 - 5 * math.cos(sine / 0.25)),math.rad(0 - 5 * math.cos(sine / 0.465))),.1) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(10 + 2.5 * math.cos(sine / 0.252)),math.rad(0 + 2.5 * math.cos(sine / 0.123)),math.rad(5 + 2.5 * math.cos(sine / 0.6))),.1) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(10 + 2.5 * math.cos(sine / 0.568)),math.rad(0 + 2.5 * math.cos(sine / 0.664)),math.rad(-5 + 2.5 * math.cos(sine / 0.23))),.1) elseif ModeOfGlitch == 5 then RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1) LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5 - 2.5 * math.cos(sine / 28)),math.rad(0),math.rad(0)),.1) apectrum glitcher How to dowload it? apectrum glitcher RW.C0=clerp(RW.C0,cf(1,0.5 + 0.1 * math.cos(sine / 28),0.45)*angles(math.rad(-30),math.rad(0),math.rad(-30)),.1) LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.1 * math.cos(sine / 28),0.45)*angles(math.rad(-30),math.rad(0),math.rad(30)),.1) elseif ModeOfGlitch == 6 or ModeOfGlitch == 1000000 then RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-10)),.1) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(10)),.1) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,1.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(15),math.rad(0),math.rad(0)),.1) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(10),math.rad(0),math.rad(20 + 2.5 * math.cos(sine / 28))),.1) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(10),math.rad(0),math.rad(-20 - 2.5 * math.cos(sine / 28))),.1) apectrum glitcher How to dowload it? apectrum glitcher elseif ModeOfGlitch == 12345678987654321 then RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-10)),.1) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(10)),.1) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,1.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(-40)),.1) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(15),math.rad(0),math.rad(40)),.1) RW.C0=clerp(RW.C0,cf(0.85,0.5 + 0.1 * math.cos(sine / 28),-0.65)*angles(math.rad(30 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(-100 - 2.5 * math.cos(sine / 28))),.1) LW.C0=clerp(LW.C0,cf(-0.85,0.5 + 0.1 * math.cos(sine / 28),-0.65)*angles(math.rad(40 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(90 + 2.5 * math.cos(sine / 28))),.1) end end apectrum glitcher How to use it? apectrum glitcher elseif torvel>2 and torvel<50 and hitfloor~=nil then Anim="Walk" if attack==false then if ModeOfGlitch == 1 or ModeOfGlitch == 2013 then RH.C0=clerp(RH.C0,cf(1,-0.85,-0.15 - 0.15 * math.cos(sine / 4))*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 8)),math.rad(0 + 25 * math.cos(sine / 8))),.1) LH.C0=clerp(LH.C0,cf(-1,-0.85,-0.15 + 0.15 * math.cos(sine / 4))*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 8)),math.rad(0 + 25 * math.cos(sine / 8))),.1) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.15 - 0.1 * math.cos(sine / 4))*angles(math.rad(5),math.rad(0),math.rad(0 - 5 * math.cos(sine / 8))),.1) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(25 - 5 * math.cos(sine / 0.325)),math.rad(0 - 5 * math.cos(sine / 0.25)),math.rad(0 + 5 * math.cos(sine / 8))),.1) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0 - 45 * math.cos(sine / 8)),math.rad(0),math.rad(10 - 10 * math.cos(sine / 4))),.1) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(160),math.rad(0),math.rad(25)),.1) apectrum glitcher How to use it? apectrum glitcher elseif ModeOfGlitch == 4093 then rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08) tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08) RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.08) LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.08) RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08) LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08) elseif ModeOfGlitch == 4 or ModeOfGlitch == 666 then RH.C0=clerp(RH.C0,cf(1,-0.85,-0.15 - 0.15 * math.cos(sine / 8))*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 12)),math.rad(5 + 25 * math.cos(sine / 12))),.1) LH.C0=clerp(LH.C0,cf(-1,-0.85,-0.15 + 0.15 * math.cos(sine / 8))*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 12)),math.rad(-5 + 25 * math.cos(sine / 12))),.1) apectrum glitcher How to get it? apectrum glitcher RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.15 - 0.1 * math.cos(sine / 8))*angles(math.rad(12.5),math.rad(0),math.rad(0 - 5 * math.cos(sine / 12))),.1) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30 - 5 * math.cos(sine / 0.5265)),math.rad(0 - 5 * math.cos(sine / 0.25)),math.rad(0 - 5 * math.cos(sine / 0.465))),.1) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(10 - 15 * math.cos(sine / 12)),math.rad(0 + 2.5 * math.cos(sine / 0.123)),math.rad(5 + 2.5 * math.cos(sine / 0.6))),.1) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(10 + 15 * math.cos(sine / 12)),math.rad(0 + 2.5 * math.cos(sine / 0.664)),math.rad(-5 + 2.5 * math.cos(sine / 0.23))),.1) elseif ModeOfGlitch == 2 then RH.C0=clerp(RH.C0,cf(1,-.9-.4*math.cos(sine/8)/2,.4*math.cos(sine/8)/2)*angles(math.rad(2-2*math.cos(sine/10))-math.sin(sine/8)/2,0,0)*angles(0,math.rad(90),0),.1) LH.C0=clerp(LH.C0,cf(-1,-.9+.4*math.cos(sine/8)/2,-.4*math.cos(sine/8)/2)*angles(math.rad(2+2*math.cos(sine/10))+math.sin(sine/8)/2,0,0)*angles(0,math.rad(-90),0),.1) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.15 - 0.1 * math.cos(sine / 8))*angles(math.rad(12.5),math.rad(0),math.rad(0 - 5 * math.cos(sine / 12))),.1) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30 - 5 * math.cos(sine / 0.5265)),math.rad(0 - 15 * math.cos(sine / 0.25)),math.rad(0 - 15 * math.cos(sine / 0.465))),.1) RW.C0=clerp(RW.C0,cf(1.3,0.5,0)*angles(math.rad(180),math.rad(-90),math.rad(15))*angles(math.rad(-35),0,0)*angles(math.rad(10 + 2.5 * math.cos(sine / 0.252)),math.rad(0 + 2.5 * math.cos(sine / 0.123)),math.rad(5 + 2.5 * math.cos(sine / 0.6)))*angles(0,math.rad(0 - 15 * math.cos(sine / 0.25)),math.rad(0 - 15 * math.cos(sine / 0.465))),.1) apectrum glitcher How to use it? apectrum glitcher LW.C0=clerp(LW.C0,cf(-1.3,0.5,0)*angles(math.rad(180),math.rad(90),math.rad(-15))*angles(math.rad(-35),0,0)*angles(math.rad(10 + 2.5 * math.cos(sine / 0.568)),math.rad(0 + 2.5 * math.cos(sine / 0.664)),math.rad(-5 + 2.5 * math.cos(sine / 0.23)))*angles(0,math.rad(0 - 15 * math.cos(sine / 0.25)),math.rad(0 - 15 * math.cos(sine / 0.465))),.1) elseif ModeOfGlitch ~= 1 or ModeOfGlitch ~= 4 or ModeOfGlitch ~= 666 then RH.C0=clerp(RH.C0,cf(1,-0.85,-0.15 - 0.15 * math.cos(sine / 4))*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 8)),math.rad(0 + 25 * math.cos(sine / 8))),.1) LH.C0=clerp(LH.C0,cf(-1,-0.85,-0.15 + 0.15 * math.cos(sine / 4))*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 8)),math.rad(0 + 25 * math.cos(sine / 8))),.1) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.15 - 0.1 * math.cos(sine / 4))*angles(math.rad(5),math.rad(0),math.rad(0 - 5 * math.cos(sine / 8))),.1) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10 + 2.5 * math.cos(sine / 100)),math.rad(0),math.rad(0 + 5 * math.cos(sine / 8))),.1) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0 - 45 * math.cos(sine / 8)),math.rad(0),math.rad(10 - 10 * math.cos(sine / 4))),.1) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0 + 45 * math.cos(sine / 8)),math.rad(0),math.rad(-10 + 10 * math.cos(sine / 4))),.1) end apectrum glitcher How to get it for free? apectrum glitcher end elseif torvel>=22 and hitfloor~=nil then Anim="Run" if attack==false then if ModeOfGlitch ~= 6 and ModeOfGlitch ~= 1000000 and ModeOfGlitch ~= 12345678987654321 and ModeOfGlitch ~= 666 and ModeOfGlitch ~= 4093 then RH.C0=clerp(RH.C0,cf(1,-0.75 - 0.25 * math.cos(sine / 3),-0.25 - 0.25 * math.cos(sine / 3))*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 95 * math.cos(sine / 6))),.1) LH.C0=clerp(LH.C0,cf(-1,-0.75 + 0.25 * math.cos(sine / 3),-0.25 + 0.25 * math.cos(sine / 3))*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 95 * math.cos(sine / 6))),.1) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.125 + 0.125 * math.cos(sine / 3))*angles(math.rad(20),math.rad(0),math.rad(0 - 15 * math.cos(sine / 6))),.1) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-10 + 2.5 * math.cos(sine / 100)),math.rad(0),math.rad(0 + 15 * math.cos(sine / 6))),.1) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0 - 155 * math.cos(sine / 6)),math.rad(0),math.rad(5 - 10 * math.cos(sine / 3))),.1) apectrum glitcher PasteShr apectrum glitcher LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0 + 155 * math.cos(sine / 6)),math.rad(0),math.rad(-5 + 10 * math.cos(sine / 3))),.1) elseif ModeOfGlitch == 2 then RH.C0=clerp(RH.C0,cf(1,-0.75 - 0.25 * math.cos(sine / 3),-0.25 - 0.25 * math.cos(sine / 3))*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 95 * math.cos(sine / 6))),.1) LH.C0=clerp(LH.C0,cf(-1,-0.75 + 0.25 * math.cos(sine / 3),-0.25 + 0.25 * math.cos(sine / 3))*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 95 * math.cos(sine / 6))),.1) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.125 + .125 * math.cos(sine / 3))*angles(math.rad(25),math.rad(0),math.rad(0 - 5 * math.cos(sine / 6))),.1) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30 - 5 * math.cos(sine / 0.5265)),math.rad(0 - 15 * math.cos(sine / 0.25)),math.rad(0 - 15 * math.cos(sine / 0.465))),.1) RW.C0=clerp(RW.C0,cf(1.3,0.5,0)*angles(math.rad(180),math.rad(-90),math.rad(15))*angles(math.rad(-35),0,0)*angles(math.rad(10 + 2.5 * math.cos(sine / 0.252)),math.rad(0 + 2.5 * math.cos(sine / 0.123)),math.rad(5 + 2.5 * math.cos(sine / 0.6)))*angles(0,math.rad(0 - 15 * math.cos(sine / 0.25)),math.rad(0 - 15 * math.cos(sine / 0.465))),.1) LW.C0=clerp(LW.C0,cf(-1.3,0.5,0)*angles(math.rad(180),math.rad(90),math.rad(-15))*angles(math.rad(-35),0,0)*angles(math.rad(10 + 2.5 * math.cos(sine / 0.568)),math.rad(0 + 2.5 * math.cos(sine / 0.664)),math.rad(-5 + 2.5 * math.cos(sine / 0.23)))*angles(0,math.rad(0 - 15 * math.cos(sine / 0.25)),math.rad(0 - 15 * math.cos(sine / 0.465))),.1) elseif ModeOfGlitch == 6 or ModeOfGlitch == 1000000 or ModeOfGlitch == 12345678987654321 or ModeOfGlitch == 666 or ModeOfGlitch == 4093 then RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-20)),.2) apectrum glitcher How to dowload it? apectrum glitcher LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(20)),.2) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.5,0.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(75),math.rad(0),math.rad(0)),.2) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-20),math.rad(0),math.rad(0)),.2) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-30),math.rad(0),math.rad(30 + 2.5 * math.cos(sine / 28))),.2) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-30),math.rad(0),math.rad(-30 - 2.5 * math.cos(sine / 28))),.2) end end end end end apectrum glitcher PasteShr apectrum glitcher apectrum glitcher