if game.PlaceId ~= 96342491571673 and game.PlaceId ~= 109983668079237 then return end local WindUI = loadstring(game:HttpGet("https://github.com/Footagesus/WindUI/releases/latest/download/main.lua"))() WindUI:AddTheme({ Name = "Aurora", Accent = WindUI:Gradient({ ["0"] = { Color = Color3.fromHex("#00C3FF"), Transparency = 0 }, ["50"] = { Color = Color3.fromHex("#7B2FF7"), Transparency = 0 }, ["100"] = { Color = Color3.fromHex("#00FFE0"), Transparency = 0 }, }, { Rotation = 45, -- angled aurora glow }), Dialog = Color3.fromHex("#12121A"), Outline = Color3.fromHex("#00C3FF"), Text = Color3.fromHex("#FFFFFF"), Placeholder = Color3.fromHex("#9AA0A6"), Background = Color3.fromHex("#0A0A12"), Button = Color3.fromHex("#2F2F47"), Icon = Color3.fromHex("#9B9BFF") }) local Window = WindUI:CreateWindow({ Title = "Spolarium Hub", Icon = "rbxassetid://138544025914708", Author = "Steal A Brainrot", Folder = "Spolarium", Size = UDim2.fromOffset(500, 350), Theme = "Aurora", Transparent = getgenv().TransparencyEnabled, Resizable = true, SideBarWidth = 150, BackgroundImageTransparency = 0.8, HideSearchBar = false, ScrollBarEnabled = true, }) local part = Instance.new("Part", workspace) part.Anchored = true part.CanCollide = false part.Size = Vector3.new(4,1,4) part.Transparency = 1 part.Name = "DiscordBillboard" local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local hrp = char:WaitForChild("HumanoidRootPart") part.Position = hrp.Position + Vector3.new(0,5,0) local bb = Instance.new("BillboardGui", part) bb.Size = UDim2.new(0, 200, 0, 50) bb.StudsOffset = Vector3.new(0, 6, 0) bb.AlwaysOnTop = true local text = Instance.new("TextLabel", bb) text.Size = UDim2.new(1, 0, 1, 0) text.BackgroundTransparency = 1 text.Text = "discord.gg/3kuBQvPzQ9" text.TextColor3 = Color3.fromRGB(180, 220, 255) text.TextStrokeTransparency = 0 text.TextStrokeColor3 = Color3.new(0, 0, 0) text.Font = Enum.Font.GothamBold text.TextScaled = true local img = Instance.new("ImageLabel", bb) img.Size = UDim2.new(0.3, 0, 0.3, 0) img.Position = UDim2.new(0.35, 0, 1, 0) img.BackgroundTransparency = 100 img.Image = "133520378097790" task.delay(10, function() part:Destroy() end) local Tabs = {} Tabs.Home = Window:Tab({ Title = "Home and Info", Icon = "house", }) Tabs.Home:Section({ Title = "ChangeLogs" }) Tabs.Home:Paragraph({ Title = "What's New?", Content = [[ - Spolarium Steal A Brainrot Script Release ]] }) Tabs.Home:Section({ Title = "Information" }) if not ui then ui = {} end if not ui.Creator then ui.Creator = {} end local HttpService = game:GetService("HttpService") local function SafeRequest(requestData) local success, result = pcall(function() if syn and syn.request then local response = syn.request(requestData) return { Body = response.Body, StatusCode = response.StatusCode, Success = response.Success } elseif request and type(request) == "function" then local response = request(requestData) return { Body = response.Body, StatusCode = response.StatusCode, Success = response.Success } elseif http and http.request then local response = http.request(requestData) return { Body = response.Body, StatusCode = response.StatusCode, Success = response.Success } elseif HttpService.RequestAsync then local response = HttpService:RequestAsync({ Url = requestData.Url, Method = requestData.Method or "GET", Headers = requestData.Headers or {} }) return { Body = response.Body, StatusCode = response.StatusCode, Success = response.Success } else local body = HttpService:GetAsync(requestData.Url) return { Body = body, StatusCode = 200, Success = true } end end) if success then return result else warn("HTTP Request failed:", result) return { Body = "{}", StatusCode = 0, Success = false, Error = tostring(result) } end end local function RetryRequest(requestData, retries) retries = retries or 2 for i = 1, retries do local result = SafeRequest(requestData) if result.Success and result.StatusCode == 200 then return result end task.wait(1) end return { Success = false, Error = "Max retries reached" } end local function ShowError(message) Tabs.Home:Paragraph({ Title = "Error fetching Discord Info", Image = "rbxassetid://17862288113", ImageSize = 60, Color = "Red" }) end local InviteCode = "3kuBQvPzQ9" local DiscordAPI = "https://discord.com/api/v10/invites/" .. InviteCode .. "?with_counts=true&with_expiration=true" local function LoadDiscordInfo() local success, result = pcall(function() return HttpService:JSONDecode(RetryRequest({ Url = DiscordAPI, Method = "GET", Headers = { ["User-Agent"] = "RobloxBot/1.0", ["Accept"] = "application/json" } }).Body) end) if success and result and result.guild then local DiscordInfo = Tabs.Home:Paragraph({ Title = result.guild.name, Desc = ' Member Count : ' .. tostring(result.approximate_member_count) .. '\n Online Count : ' .. tostring(result.approximate_presence_count), Image = "https://cdn.discordapp.com/icons/" .. result.guild.id .. "/" .. result.guild.icon .. ".png?size=1024", ImageSize = 42, }) Tabs.Home:Button({ Title = "Update Info", Callback = function() local updated, updatedResult = pcall(function() return HttpService:JSONDecode(RetryRequest({ Url = DiscordAPI, Method = "GET", }).Body) end) if updated and updatedResult and updatedResult.guild then DiscordInfo:SetDesc( ' Member Count : ' .. tostring(updatedResult.approximate_member_count) .. '\n Online Count : ' .. tostring(updatedResult.approximate_presence_count) ) WindUI:Notify({ Title = "Discord Info Updated", Content = "Successfully refreshed Discord statistics", Duration = 2, Icon = "refresh-cw", }) else WindUI:Notify({ Title = "Update Failed", Content = "Could not refresh Discord info", Duration = 3, Icon = "alert-triangle", }) end end }) Tabs.Home:Button({ Title = "Copy Discord Invite", Callback = function() setclipboard("https://discord.gg/" .. InviteCode) WindUI:Notify({ Title = "Copied!", Content = "Discord invite copied to clipboard", Duration = 2, Icon = "clipboard-check", }) end }) else ShowError("Failed to fetch Discord Info. " .. (result and result.Error or "Unknown error")) end end LoadDiscordInfo() Tabs.Home:Divider() Tabs.Home:Section({ Title = "Credits And Info", Icon = "github", TextXAlignment = "Center", TextSize = 17, }) Tabs.Home:Paragraph({ Title = "Owner", Desc = "Zynoxis Scripts", Image = "rbxassetid://138544025914708", ImageSize = 30, Thumbnail = "", ThumbnailSize = 0, Locked = false, }) Tabs.Home:Paragraph({ Title = "Developers", Desc = "Elvis, VelocityX, and that one person who changes their name every second", Image = "rbxassetid://138544025914708", ImageSize = 30, Thumbnail = "", ThumbnailSize = 0, Locked = false, }) Tabs.Home:Paragraph({ Title = "Discord", Desc = "Join our discord for more scripts!", Buttons = { { Icon = "copy", Title = "Copy Link", Callback = function() setclipboard("https://discord.gg/3kuBQvPzQ9") end, } } }) Tabs.Main = Window:Tab({ Title = "Main", Icon = "user", }) Tabs.Main:Section("Player Setting") local RunService = game:GetService("RunService") local Players = game:GetService("Players") local player = Players.LocalPlayer local boostSpeedActive = false local boostSpeedConnection = nil local speed = 50 -- GUI local ScreenGui = Instance.new("ScreenGui") ScreenGui.Name = "BoostSpeedGui" ScreenGui.ResetOnSpawn = false ScreenGui.Parent = game.CoreGui ScreenGui.Enabled = false -- Awalnya tidak tampil local Frame = Instance.new("Frame", ScreenGui) Frame.Size = UDim2.new(0, 200, 0, 120) Frame.Position = UDim2.new(0.5, -100, 0.5, -60) Frame.BackgroundColor3 = Color3.fromRGB(35, 35, 35) Frame.BorderSizePixel = 0 Frame.Active = true Frame.Draggable = true local UICorner = Instance.new("UICorner", Frame) UICorner.CornerRadius = UDim.new(0, 8) -- Title local Title = Instance.new("TextLabel", Frame) Title.Size = UDim2.new(1, 0, 0, 30) Title.Position = UDim2.new(0, 0, 0, 0) Title.BackgroundTransparency = 1 Title.Text = "Boost Speed" Title.TextColor3 = Color3.new(1,1,1) Title.Font = Enum.Font.SourceSansBold Title.TextSize = 20 -- Button local Button = Instance.new("TextButton", Frame) Button.Size = UDim2.new(1, -20, 0, 40) Button.Position = UDim2.new(0, 10, 0, 50) Button.BackgroundColor3 = Color3.fromRGB(50, 150, 50) Button.TextColor3 = Color3.new(1,1,1) Button.Font = Enum.Font.SourceSansBold Button.TextSize = 20 Button.Text = "Enable Boost" local function updateButton() if boostSpeedActive then Button.Text = "Disable Boost" Button.BackgroundColor3 = Color3.fromRGB(150, 50, 50) else Button.Text = "Enable Boost" Button.BackgroundColor3 = Color3.fromRGB(50, 150, 50) end end local function setBoostState(state) boostSpeedActive = state updateButton() if boostSpeedConnection then boostSpeedConnection:Disconnect() boostSpeedConnection = nil end if boostSpeedActive then local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:FindFirstChildOfClass("Humanoid") local hrp = character:FindFirstChild("HumanoidRootPart") if humanoid then humanoid:ChangeState(Enum.HumanoidStateType.Freefall) end if not hrp then return end boostSpeedConnection = RunService.Heartbeat:Connect(function() if not boostSpeedActive then if boostSpeedConnection then boostSpeedConnection:Disconnect() end return end if not hrp or not hrp.Parent then if boostSpeedConnection then boostSpeedConnection:Disconnect() end return end local camera = workspace.CurrentCamera local lookVector = camera.CFrame.LookVector lookVector = Vector3.new(lookVector.X, 0, lookVector.Z).Unit hrp.Velocity = lookVector * speed end) else local character = player.Character if character then local hrp = character:FindFirstChild("HumanoidRootPart") if hrp then hrp.Velocity = Vector3.new(0, 0, 0) end end end end -- Ah yes Button.MouseButton1Click:Connect(function() setBoostState(not boostSpeedActive) end) updateButton() -- Toggle the gui Tabs.Main:Toggle({ Title = "Boost Speed GUI", Default = false, Callback = function(show) ScreenGui.Enabled = show if not show then setBoostState(false) end end }) local TweenService = game:GetService("TweenService") local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() local root = Character:WaitForChild("HumanoidRootPart") local skyActive = false local function updateCharacter() Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() root = Character:WaitForChild("HumanoidRootPart") end local doorPositions = { Vector3.new(-466, -1, 220), Vector3.new(-466, -2, 116), Vector3.new(-466, -2, 8), Vector3.new(-464, -2, -102), Vector3.new(-351, -2, -100), Vector3.new(-354, -2, 5), Vector3.new(-354, -2, 115), Vector3.new(-358, -2, 223) } local function getNearestDoor() if not root then updateCharacter() end local closest, minDist = nil, math.huge for _, door in ipairs(doorPositions) do local dist = (root.Position - door).Magnitude if dist < minDist then minDist = dist closest = door end end return closest end local function teleportToSky() if not root then updateCharacter() end local door = getNearestDoor() if door and root then TweenService:Create(root, TweenInfo.new(1.2), { CFrame = CFrame.new(door) }):Play() task.wait(1.3) root.CFrame = root.CFrame + Vector3.new(0, 200, 0) end end local function teleportToGround() if not root then updateCharacter() end if root then root.CFrame = root.CFrame - Vector3.new(0, 50, 0) end end -- ========================= -- Sky Teleport GUI local ScreenGui = Instance.new("ScreenGui") ScreenGui.Name = "TeleportSkyGui" ScreenGui.ResetOnSpawn = false ScreenGui.Parent = game.CoreGui ScreenGui.Enabled = false -- awalnya mati local Frame = Instance.new("Frame", ScreenGui) Frame.Size = UDim2.new(0, 200, 0, 120) Frame.Position = UDim2.new(0.5, -100, 0.5, -60) Frame.BackgroundColor3 = Color3.fromRGB(35, 35, 35) Frame.BorderSizePixel = 0 Frame.Active = true Frame.Draggable = true local UICorner = Instance.new("UICorner", Frame) UICorner.CornerRadius = UDim.new(0, 8) -- TextLabel local Title = Instance.new("TextLabel", Frame) Title.Size = UDim2.new(1, 0, 0, 30) Title.Position = UDim2.new(0, 0, 0, 0) Title.BackgroundTransparency = 1 Title.Text = "Teleport Sky" Title.TextColor3 = Color3.new(1,1,1) Title.Font = Enum.Font.SourceSansBold Title.TextSize = 20 -- Button local Button = Instance.new("TextButton", Frame) Button.Size = UDim2.new(1, -20, 0, 40) Button.Position = UDim2.new(0, 10, 0, 50) Button.BackgroundColor3 = Color3.fromRGB(50, 150, 50) Button.TextColor3 = Color3.new(1,1,1) Button.Font = Enum.Font.SourceSansBold Button.TextSize = 20 Button.Text = "Enable Sky" local function updateButton() if skyActive then Button.Text = "Disable Sky" Button.BackgroundColor3 = Color3.fromRGB(150, 50, 50) else Button.Text = "Enable Sky" Button.BackgroundColor3 = Color3.fromRGB(50, 150, 50) end end local function setSkyState(state) skyActive = state updateButton() if skyActive then teleportToSky() else teleportToGround() end end Button.MouseButton1Click:Connect(function() setSkyState(not skyActive) end) updateButton() -- ========================= -- TOGGLE Tabs.Main:Toggle({ Title = "Teleport Sky", Default = false, Callback = function(show) ScreenGui.Enabled = show if not show then setSkyState(false) -- matikan sky kalau GUI mati end end }) local UserInputService = game:GetService("UserInputService") local RunService = game:GetService("RunService") local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local char = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() local humanoid = char:WaitForChild("Humanoid") local root = char:WaitForChild("HumanoidRootPart") local boostJumpEnabled = false local boostJumpConnection = nil -- Toggle Tabs.Main:Toggle({ Title = "Boost Jump", Default = false, Callback = function(Value) boostJumpEnabled = Value if boostJumpEnabled then -- Sambungkan event loncat boostJumpConnection = UserInputService.JumpRequest:Connect(function() if boostJumpEnabled and humanoid and root then root.AssemblyLinearVelocity = Vector3.new(0, 100, 0) local gravityConn gravityConn = RunService.Stepped:Connect(function() if not char or not root or not humanoid or not boostJumpEnabled then gravityConn:Disconnect() return end if humanoid:GetState() == Enum.HumanoidStateType.Freefall then root.Velocity = Vector3.new(root.Velocity.X, math.clamp(root.Velocity.Y, -20, 150), root.Velocity.Z) elseif humanoid.FloorMaterial ~= Enum.Material.Air then gravityConn:Disconnect() end end) end end) else -- Disconnect if boostJumpConnection then boostJumpConnection:Disconnect() boostJumpConnection = nil end end end, }) local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local humanoid = nil local godConnection = nil -- Function update character & humanoid local function updateCharacter() local char = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() humanoid = char:FindFirstChildOfClass("Humanoid") end -- Function God Mode local function setGodMode(on) if not humanoid then updateCharacter() end if not humanoid then return end if on then humanoid.MaxHealth = math.huge humanoid.Health = math.huge if godConnection then godConnection:Disconnect() end godConnection = humanoid:GetPropertyChangedSignal("Health"):Connect(function() if humanoid.Health < math.huge then humanoid.Health = math.huge end end) else if godConnection then godConnection:Disconnect() end godConnection = nil pcall(function() humanoid.MaxHealth = 100 humanoid.Health = 100 end) end end -- Toggle dq God Mode Tabs.Main:Toggle({ Title = "GodMode", Default = false, Callback = function(Value) setGodMode(Value) end, }) local RunService = game:GetService("RunService") local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local noclipConnection = nil Tabs.Main:Toggle({ Title = "Noclip", Default = false, Callback = function(Value) if Value then -- Noclip noclipConnection = RunService.Stepped:Connect(function() local character = LocalPlayer.Character if character then for _, part in pairs(character:GetDescendants()) do if part:IsA("BasePart") then part.CanCollide = false end end end end) else -- No Noclip if noclipConnection then noclipConnection:Disconnect() noclipConnection = nil end -- Collide Thingy local character = LocalPlayer.Character if character then for _, part in pairs(character:GetDescendants()) do if part:IsA("BasePart") then part.CanCollide = true end end end end end, }) local Players = game:GetService("Players") local RunService = game:GetService("RunService") local Camera = workspace.CurrentCamera local espEnabled = false local espObjects = {} -- Function Esp aaa local function createESP(player) if player == Players.LocalPlayer then return end if espObjects[player] then return end if not player.Character or not player.Character:FindFirstChild("HumanoidRootPart") then return end local tracer = Drawing.new("Line") tracer.Thickness = 2 tracer.Color = Color3.fromRGB(0, 255, 0) tracer.Visible = true local box = Drawing.new("Square") box.Thickness = 1.5 box.Color = Color3.fromRGB(255, 0, 0) box.Visible = true box.Filled = false espObjects[player] = {Tracer = tracer, Box = box} end -- function clear esp aa local function clearESP() for _, v in pairs(espObjects) do v.Tracer:Remove() v.Box:Remove() end espObjects = {} end -- Update Tracer & Box idk ahh frame RunService.RenderStepped:Connect(function() if not espEnabled then return end for player, data in pairs(espObjects) do if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then local hrp = player.Character.HumanoidRootPart local pos, onScreen = Camera:WorldToViewportPoint(hrp.Position) local size = 5 if onScreen then -- Tracer data.Tracer.From = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y) data.Tracer.To = Vector2.new(pos.X, pos.Y) data.Tracer.Visible = true -- Box data.Box.Position = Vector2.new(pos.X - size * 2, pos.Y - size * 3) data.Box.Size = Vector2.new(size * 4, size * 6) data.Box.Visible = true else data.Tracer.Visible = false data.Box.Visible = false end end end end) -- Toggle GUI Tabs.Main:Toggle({ Title = "ESP", Default = false, Callback = function(Value) espEnabled = Value if Value then for _, player in pairs(Players:GetPlayers()) do createESP(player) end -- Tambah ESP jika ada player baru join Players.PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(function() task.wait(1) if espEnabled then createESP(player) end end) end) else clearESP() end end, }) Tabs.Main:Section({ Title = "AimBot" }) local Players = game:GetService("Players") local RunService = game:GetService("RunService") local LocalPlayer = Players.LocalPlayer local Camera = workspace.CurrentCamera local aimbotEnabled = false local targetBox = nil local distanceLabel = nil local connection = nil -- function get closest player local function getClosestPlayer() local closest, distance = nil, math.huge for _, player in pairs(Players:GetPlayers()) do if player ~= LocalPlayer and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then local hrp = player.Character.HumanoidRootPart local screenPoint, onScreen = Camera:WorldToViewportPoint(hrp.Position) if onScreen then local dist = (Vector2.new(screenPoint.X, screenPoint.Y) - Vector2.new(Camera.ViewportSize.X/2, Camera.ViewportSize.Y/2)).Magnitude if dist < distance then closest = player distance = dist end end end end return closest end -- create box esp local function createESPBox(target) if targetBox then targetBox:Destroy() end local hrp = target.Character:FindFirstChild("HumanoidRootPart") if not hrp then return end local box = Instance.new("BoxHandleAdornment") box.Name = "TargetBox" box.Adornee = hrp box.Size = Vector3.new(3, 6, 3) box.AlwaysOnTop = true box.ZIndex = 10 box.Color3 = Color3.fromRGB(255, 0, 0) box.Transparency = 0.5 box.Parent = hrp targetBox = box end -- Distance Label creation local function createDistanceLabel(target) if distanceLabel then distanceLabel:Destroy() end local head = target.Character:FindFirstChild("Head") if not head then return end local billboard = Instance.new("BillboardGui") billboard.Name = "DistanceLabel" billboard.Adornee = head billboard.Size = UDim2.new(0, 100, 0, 20) billboard.StudsOffset = Vector3.new(0, 2.5, 0) billboard.AlwaysOnTop = true billboard.Parent = head local textLabel = Instance.new("TextLabel", billboard) textLabel.Size = UDim2.new(1, 0, 1, 0) textLabel.BackgroundTransparency = 1 textLabel.TextColor3 = Color3.new(1, 1, 1) textLabel.TextStrokeTransparency = 0 textLabel.Font = Enum.Font.SourceSansBold textLabel.TextScaled = true textLabel.Text = "..." distanceLabel = billboard return textLabel end -- Toggle Aimbot Tabs.Main:Toggle({ Name = "AimbotLock", Default = false, Callback = function(v) aimbotEnabled = v if aimbotEnabled then connection = RunService.RenderStepped:Connect(function() local target = getClosestPlayer() if target and target.Character and target.Character:FindFirstChild("HumanoidRootPart") then local hrp = target.Character.HumanoidRootPart Camera.CFrame = CFrame.new(Camera.CFrame.Position, hrp.Position) createESPBox(target) local textLabel = createDistanceLabel(target) if textLabel then local distance = math.floor((LocalPlayer.Character.HumanoidRootPart.Position - hrp.Position).Magnitude) textLabel.Text = "Jarak: " .. distance .. "m" end end end) else if connection then connection:Disconnect() connection = nil end if targetBox then targetBox:Destroy() targetBox = nil end if distanceLabel then distanceLabel:Destroy() distanceLabel = nil end end end, }) Tabs.Notify = Window:Tab({ Title = "Notifying", Icon = "bell", }) Tabs.Notify:Section({ Title = "Notify Brainrots Spawn" }) local animalsFolder = workspace:WaitForChild("RenderedMovingAnimals") local targetAnimals = { "Frigo Camelo", "Orangutini Ananassini", "Rhino Toasterino", "Bombardiro Crocodilo", "Bombombini Gusini", "Cavallo Virtuoso" } local function notify(text) game.StarterGui:SetCore("SendNotification", { Title = "Mythic Brainrot!", Text = text, Duration = 5 }) end local function isTarget(animalName) for _, name in ipairs(targetAnimals) do if animalName:match(name) then return true end end return false end getgenv().notifyEnabled = false animalsFolder.ChildAdded:Connect(function(animal) if getgenv().notifyEnabled and isTarget(animal.Name) then notify(animal.Name .. " Spawn!!") end end) local function checkExisting() for _, animal in ipairs(animalsFolder:GetChildren()) do if getgenv().notifyEnabled and isTarget(animal.Name) then notify(animal.Name .. " sudah ada") end end end -- Toggle Tabs.Notify:Toggle({ Title = "Notify Mythic Brainrot", Default = false, Callback = function(Value) getgenv().notifyEnabled = Value if Value then checkExisting() end end, }) local animalsFolder = workspace:WaitForChild("RenderedMovingAnimals") -- God local targetAnimals = { "Cocofanto Elefanto", "Girafa Celestre", "Gattatino Nyanino", "Matteo", "Tralalero Tralala", "Unclito Samito", "Odin Din Din Dun", "Trenozosturzzo Turbo 3000", "Lucky Block" } local function notify(text) game.StarterGui:SetCore("SendNotification", { Title = "God Brainrot!", Text = text, Duration = 5 }) end local function isTarget(animalName) for _, name in ipairs(targetAnimals) do if animalName:match(name) then return true end end return false end getgenv().notifyEnabled = false animalsFolder.ChildAdded:Connect(function(animal) if getgenv().notifyEnabled and isTarget(animal.Name) then notify(animal.Name .. " Spawn!!") end end) local function checkExisting() for _, animal in ipairs(animalsFolder:GetChildren()) do if getgenv().notifyEnabled and isTarget(animal.Name) then notify(animal.Name .. " sudah ada") end end end -- Toggle Tabs.Notify:Toggle({ Title = "Notify God Brainrot", Default = false, Callback = function(Value) getgenv().notifyEnabled = Value if Value then checkExisting() end end, }) local animalsFolder = workspace:WaitForChild("RenderedMovingAnimals") -- Secret local targetAnimals = { "La Vacca Saturno Saturnita", "Sammyni Spiderini", "Los Tralaleritos", "Las Tralaleritas", "Graipuss Medussi", "La Grande Combinassion", "Garama and Madundung" } local function notify(text) game.StarterGui:SetCore("SendNotification", { Title = "Secret Brainrot!", Text = text, Duration = 5 }) end local function isTarget(animalName) for _, name in ipairs(targetAnimals) do if animalName:match(name) then return true end end return false end getgenv().notifyEnabledSecret = false animalsFolder.ChildAdded:Connect(function(animal) if getgenv().notifyEnabledSecret and isTarget(animal.Name) then notify(animal.Name .. " Spawn!!") end end) local function checkExisting() for _, animal in ipairs(animalsFolder:GetChildren()) do if getgenv().notifyEnabledSecret and isTarget(animal.Name) then notify(animal.Name .. " sudah ada") end end end Tabs.Notify:Toggle({ Title = "Notify Secret Brainrot", Default = false, Callback = function(Value) getgenv().notifyEnabledSecret = Value if Value then checkExisting() end end, }) Tabs.Settings = Window:Tab({ Title = "Settings", Icon = "settings", Desc = "" }) Tabs.Settings:Section({ Title = "Moded" }) Tabs.Settings:Toggle({ Title = "Boost FPS", Default = false, Callback = function(Value) local lighting = game:GetService("Lighting") if Value then lighting.GlobalShadows = false lighting.FogEnd = 100000 lighting.Brightness = 0 for _, v in ipairs(lighting:GetChildren()) do if v:IsA("PostEffect") then v.Enabled = false end end for _, v in ipairs(workspace:GetDescendants()) do if v:IsA("BasePart") or v:IsA("MeshPart") then v.Material = Enum.Material.Plastic v.Reflectance = 0 elseif v:IsA("Decal") or v:IsA("Texture") then v:Destroy() elseif v:IsA("ParticleEmitter") or v:IsA("Trail") then v.Enabled = false end end settings().Rendering.QualityLevel = Enum.QualityLevel.Level01 print("Boost FPS ON") else lighting.GlobalShadows = true lighting.FogEnd = 100 lighting.Brightness = 2 for _, v in ipairs(lighting:GetChildren()) do if v:IsA("PostEffect") then v.Enabled = true end end settings().Rendering.QualityLevel = Enum.QualityLevel.Automatic print("Boost FPS OFF") end end, }) Tabs.Settings:Toggle({ Title = "No Fog", Default = false, Callback = function(Value) local lighting = game:GetService("Lighting") if Value then lighting.FogStart = 100000 lighting.FogEnd = 100000 lighting.FogColor = Color3.fromRGB(255, 255, 255) print("No Fog Enabled") else lighting.FogStart = 0 lighting.FogEnd = 100 lighting.FogColor = Color3.fromRGB(192, 192, 192) print("No Fog Disabled") end end, })