16.60.2711.0 ; Base.ini is required to exist [AppCompat] CPUScore1=1000 CPUScore2=720 CPUScore3=630 CPUScore4=500 CPUScore5=275 CPUSpeed1=1.8 CPUSpeed2=2.4 CPUSpeed3=3.0 CPUSpeed4=3.5 16.60.2711.0 How to get it? 16.60.2711.0 CPUSpeed5=4.0 CPUMultiCoreMult=1.75 CPUHyperThreadMult=1.15 CPUMemory1=0.5 CPUMemory2=1.0 CPUMemory3=1.0 CPUMemory4=2.0 CPUMemory5=3.0 GPUmemory1=128 GPUmemory2=128 16.60.2711.0 How to get it for free? 16.60.2711.0 GPUmemory3=256 GPUmemory4=512 GPUmemory5=768 GPUShader1=2 GPUShader2=2 GPUShader3=2 GPUShader4=3 GPUShader5=3 [AppCompatGPU-0x10DE] 16.60.2711.0 PasteShr 16.60.2711.0 ;IDs obtained from NVIDIA_Device_IDs_April_2007 from NVIDIA.com ;0 indicates unsupported. -1 indicates untested. Most laptops and Quadros have not been tested VendorName=NVIDIA VendorMobileTag=Go 0x014F=1,GeForce 6200 0x00F3=1,GeForce 6200 0x0221=1,GeForce 6200 0x0163=1,GeForce 6200 LE 0x0162=1,GeForce 6200SE TurboCache(TM) 0x0161=1,GeForce 6200 TurboCache(TM) 16.60.2711.0 How to get it for free? 16.60.2711.0 0x0162=1,GeForce 6200SE TurboCache(TM) 0x0160=1,GeForce 6500 0x0141=2,GeForce 6600 0x00F2=2,GeForce 6600 0x0140=2,GeForce 6600 GT 0x00F1=2,GeForce 6600 GT 0x0142=2,GeForce 6600 LE 0x00F4=2,GeForce 6600 LE 0x0143=2,GeForce 6600 VE 0x0147=2,GeForce 6700 XL 16.60.2711.0 How to get it? 16.60.2711.0 0x0041=2,GeForce 6800 0x00C1=2,GeForce 6800 0x0047=2,GeForce 6800 GS 0x00F6=2,GeForce 6800 GS 0x00C0=2,GeForce 6800 GS 0x0045=2,GeForce 6800 GT 0x00F9=2,GeForce 6800 Series GPU 0x00C2=2,GeForce 6800 LE 0x0040=2,GeForce 6800 Ultra 0x00F9=2,GeForce 6800 Series GPU 16.60.2711.0 How to use it? 16.60.2711.0 0x0043=2,GeForce 6800 XE 0x0048=2,GeForce 6800 XT 0x0218=2,GeForce 6800 XT 0x00C3=2,GeForce 6800 XT 0x01DF=2,GeForce 7300 GS 0x0393=2,GeForce 7300 GT 0x01D1=2,GeForce 7300 LE 0x01D3=2,GeForce 7300 SE 0x01DD=2,GeForce 7500 LE 0x0392=3,GeForce 7600 GS 16.60.2711.0 How to use it? 16.60.2711.0 0x0392=3,GeForce 7600 GS 0x02E1=3,GeForce 7600 GS 0x0391=3,GeForce 7600 GT 0x0394=3,GeForce 7600 LE 0x00F5=4,GeForce 7800 GS 0x0092=4,GeForce 7800 GT 0x0091=4,GeForce 7800 GTX 0x0291=4,GeForce 7900 GT/GTO 0x0292=4,GeForce 7900 GS 0x0290=4,GeForce 7900 GTX 16.60.2711.0 How to dowload it? 16.60.2711.0 0x0293=4,GeForce 7900 GX2 0x0294=4,GeForce 7950 GX2 0x0322=0,GeForce FX 5200 0x0321=0,GeForce FX 5200 Ultra 0x0323=0,GeForce FX 5200LE 0x0326=1,GeForce FX 5500 0x0326=1,GeForce FX 5500 0x0312=1,GeForce FX 5600 0x0311=1,GeForce FX 5600 Ultra 0x0314=1,GeForce FX 5600XT 16.60.2711.0 PasteShr 16.60.2711.0 0x0342=1,GeForce FX 5700 0x0341=1,GeForce FX 5700 Ultra 0x0343=1,GeForce FX 5700LE 0x0344=1,GeForce FX 5700VE 0x0302=1,GeForce FX 5800 0x0301=1,GeForce FX 5800 Ultra 0x0331=1,GeForce FX 5900 0x0330=1,GeForce FX 5900 Ultra 0x0333=1,GeForce FX 5950 Ultra 0x0324=1,GeForce FX Go5200 64M 16.60.2711.0 How to dowload it? 16.60.2711.0 0x031A=1,GeForce FX Go5600 0x0347=1,GeForce FX Go5700 0x0167=1,GeForce Go 6200/6400 0x0168=1,GeForce Go 6200/6400 0x0148=1,GeForce Go 6600 0x00c8=2,GeForce Go 6800 0x00c9=2,GeForce Go 6800 Ultra 0x0098=3,GeForce Go 7800 0x0099=3,GeForce Go 7800 GTX 16.60.2711.0 How to get it for free? 16.60.2711.0 0x0298=3,GeForce Go 7900 GS 0x0299=3,GeForce Go 7900 GTX 0x0185=0,GeForce MX 4000 0x00FA=0,GeForce PCX 5750 0x00FB=0,GeForce PCX 5900 0x0110=0,GeForce2 MX/MX 400 0x0111=0,GeForce2 MX200 0x0110=0,GeForce2 MX/MX 400 0x0200=0,GeForce3 16.60.2711.0 How to dowload it? 16.60.2711.0 0x0201=0,GeForce3 Ti200 0x0202=0,GeForce3 Ti500 0x0172=0,GeForce4 MX 420 0x0171=0,GeForce4 MX 440 0x0181=0,GeForce4 MX 440 with AGP8X 0x0173=0,GeForce4 MX 440-SE 0x0170=0,GeForce4 MX 460 0x0253=0,GeForce4 Ti 4200 0x0281=0,GeForce4 Ti 4200 with AGP8X 0x0251=0,GeForce4 Ti 4400 16.60.2711.0 How to get it for free? 16.60.2711.0 0x0250=0,GeForce4 Ti 4600 0x0280=0,GeForce4 Ti 4800 0x0282=0,GeForce4 Ti 4800SE 0x0203=0,Quadro DCC 0x0309=1,Quadro FX 1000 0x034E=1,Quadro FX 1100 0x00FE=1,Quadro FX 1300 0x00CE=1,Quadro FX 1400 0x0308=1,Quadro FX 2000 0x0338=1,Quadro FX 3000 16.60.2711.0 How to use it? 16.60.2711.0 0x00FD=1,Quadro PCI-E Series 0x00F8=1,Quadro FX 3400/224400 0x00CD=1,Quadro FX 3450/4000 SDI 0x004E=1,Quadro FX 4000 0x00CD=1,Quadro FX 3450/4000 SDI 0x00F8=1,Quadro FX 3400/4400 0x009D=1,Quadro FX 4500 0x029F=1,Quadro FX 4500 X2 0x032B=1,Quadro FX 500/FX 600 0x014E=1,Quadro FX 540 16.60.2711.0 How to dowload it? 16.60.2711.0 0x014C=1,Quadro FX 540 MXM 0x032B=1,Quadro FX 500/FX 600 0X033F=1,Quadro FX 700 0x034C=1,Quadro FX Go1000 0x00CC=1,Quadro FX Go1400 0x031C=1,Quadro FX Go700 0x018A=1,Quadro NVS with AGP8X 0x032A=1,Quadro NVS 280 PCI 0x00FD=1,Quadro PCI-E Series 0x0165=1,Quadro NVS 285 16.60.2711.0 How to use it? 16.60.2711.0 0x017A=1,Quadro NVS 0x018A=1,Quadro NVS with AGP8X 0x0113=1,Quadro2 MXR/EX 0x017A=1,Quadro NVS 0x018B=1,Quadro4 380 XGL 0x0178=1,Quadro4 550 XGL 0x0188=1,Quadro4 580 XGL 0x025B=1,Quadro4 700 XGL 0x0259=1,Quadro4 750 XGL 0x0258=1,Quadro4 900 XGL 16.60.2711.0 How to use it? 16.60.2711.0 0x0288=1,Quadro4 980 XGL 0x028C=1,Quadro4 Go700 0x0295=4,NVIDIA GeForce 7950 GT 0x03D0=1,NVIDIA GeForce 6100 nForce 430 0x03D1=1,NVIDIA GeForce 6100 nForce 405 0x03D2=1,NVIDIA GeForce 6100 nForce 400 0x0241=1,NVIDIA GeForce 6150 LE 0x0242=1,NVIDIA GeForce 6100 0x0245=1,NVIDIA Quadro NVS 210S / NVIDIA GeForce 6150LE 16.60.2711.0 PasteShr 16.60.2711.0 0x029C=1,NVIDIA Quadro FX 5500 0x0191=5,NVIDIA GeForce 8800 GTX 0x0193=5,NVIDIA GeForce 8800 GTS 0x0400=4,NVIDIA GeForce 8600 GTS 0x0402=4,NVIDIA GeForce 8600 GT 0x0421=4,NVIDIA GeForce 8500 GT 0x0422=4,NVIDIA GeForce 8400 GS 0x0423=4,NVIDIA GeForce 8300 GS [AppCompatGPU-0x1002] 16.60.2711.0 How to use it? 16.60.2711.0 ;IDs obtained from ATI_Device_IDs from ATI.com ;0 indicates unsupported. -1 indicates untested. Most laptops and Quadros have not been tested VendorName=ATI VendorMobileTag=Mobility 0x5653=1,ATI MOBILITY/RADEON X700 0x7248=5,Radeon X1950 XTX Uber - Limited Edition 0x7268=5,Radeon X1950 XTX Uber - Limited Edition Secondary 0x554D=3,Radeon X800 CrossFire Edition 0x556D=3,Radeon X800 CrossFire Edition Secondary 0x5D52=3,Radeon X850 CrossFire Edition 16.60.2711.0 How to get it for free? 16.60.2711.0 0x5D72=3,Radeon X850 CrossFire Edition Secondary 0x564F=1,Radeon X550/X700 Series 0x4154=1,ATI FireGL T2 0x4174=1,ATI FireGL T2 Secondary 0x5B64=1,ATI FireGL V3100 0x5B74=1,ATI FireGL V3100 Secondary 0x3E54=1,ATI FireGL V3200 0x3E74=1,ATI FireGL V3200 Secondary 0x7152=1,ATI FireGL V3300 16.60.2711.0 How to get it for free? 16.60.2711.0 0x7172=1,ATI FireGL V3300 Secondary 0x7153=1,ATI FireGL V3350 0x7173=1,ATI FireGL V3350 Secondary 0x71D2=1,ATI FireGL V3400 0x71F2=1,ATI FireGL V3400 Secondary 0x5E48=1,ATI FireGL V5000 0x5E68=1,ATI FireGL V5000 Secondary 0x5551=1,ATI FireGL V5100 0x5571=1,ATI FireGL V5100 Secondary 0x71DA=1,ATI FireGL V5200 16.60.2711.0 PasteShr 16.60.2711.0 0x71FA=1,ATI FireGL V5200 Secondary 0x7105=1,ATI FireGL V5300 0x7125=1,ATI FireGL V5300 Secondary 0x5550=1,ATI FireGL V7100 0x5570=1,ATI FireGL V7100 Secondary 0x5D50=1,ATI FireGL V7200 0x7104=1,ATI FireGL V7200 0x5D70=1,ATI FireGL V7200 Secondary 0x7124=1,ATI FireGL V7200 Secondary 0x710E=1,ATI FireGL V7300 16.60.2711.0 PasteShr 16.60.2711.0 0x712E=1,ATI FireGL V7300 Secondary 0x710F=1,ATI FireGL V7350 0x712F=1,ATI FireGL V7350 Secondary 0x4E47=1,ATI FireGL X1 0x4E67=1,ATI FireGL X1 Secondary 0x4E4B=1,ATI FireGL X2-256/X2-256t 0x4E6B=1,ATI FireGL X2-256/X2-256t Secondary 0x4A4D=1,ATI FireGL X3-256 0x4A6D=1,ATI FireGL X3-256 Secondary 0x4147=1,ATI FireGL Z1 16.60.2711.0 How to get it? 16.60.2711.0 0x4167=1,ATI FireGL Z1 Secondary 0x5B65=1,ATI FireMV 2200 0x5B75=1,ATI FireMV 2200 Secondary 0x719B=1,ATI FireMV 2250 0x71BB=1,ATI FireMV 2250 Secondary 0x3151=1,ATI FireMV 2400 0x3171=1,ATI FireMV 2400 Secondary 0x724E=1,ATI FireStream 2U 0x726E=1,ATI FireStream 2U Secondary 16.60.2711.0 How to get it for free? 16.60.2711.0 0x4C58=1,ATI MOBILITY FIRE GL 7800 0x4E54=1,ATI MOBILITY FIRE GL T2/T2e 0x5464=1,ATI MOBILITY FireGL V3100 0x3154=1,ATI MOBILITY FireGL V3200 0x564A=1,ATI MOBILITY FireGL V5000 0x564B=1,ATI MOBILITY FireGL V5000 0x5D49=1,ATI MOBILITY FireGL V5100 0x71C4=1,ATI MOBILITY FireGL V5200 0x71D4=1,ATI MOBILITY FireGL V5250 0x7106=1,ATI MOBILITY FireGL V7100 16.60.2711.0 How to get it? 16.60.2711.0 0x7103=1,ATI MOBILITY FireGL V7200 0x4C59=1,ATI MOBILITY RADEON 0x4C57=1,ATI MOBILITY RADEON 7500 0x4E52=1,ATI MOBILITY RADEON 9500 0x4E56=1,ATI MOBILITY RADEON 9550 0x4E50=1,ATI MOBILITY RADEON 9600/9700 Series 0x4A4E=1,ATI MOBILITY RADEON 9800 0x7210=1,ATI Mobility Radeon HD 2300 0x7211=1,ATI Mobility Radeon HD 2300 0x94C9=1,ATI Mobility Radeon HD 2400 16.60.2711.0 How to dowload it? 16.60.2711.0 0x94C8=1,ATI Mobility Radeon HD 2400 XT 0x9581=1,ATI Mobility Radeon HD 2600 0x9583=1,ATI Mobility Radeon HD 2600 XT 0x714A=1,ATI Mobility Radeon X1300 0x7149=1,ATI Mobility Radeon X1300 0x714B=1,ATI Mobility Radeon X1300 0x714C=1,ATI Mobility Radeon X1300 0x718B=1,ATI Mobility Radeon X1350 0x718C=1,ATI Mobility Radeon X1350 0x7196=1,ATI Mobility Radeon X1350 16.60.2711.0 How to get it for free? 16.60.2711.0 0x7145=1,ATI Mobility Radeon X1400 0x7186=1,ATI Mobility Radeon X1450 0x718D=1,ATI Mobility Radeon X1450 0x71C5=1,ATI Mobility Radeon X1600 0x71D5=1,ATI Mobility Radeon X1700 0x71DE=1,ATI Mobility Radeon X1700 0x71D6=1,ATI Mobility Radeon X1700 XT 0x7102=1,ATI Mobility Radeon X1800 0x7101=1,ATI Mobility Radeon X1800 XT 0x7284=1,ATI Mobility Radeon X1900 16.60.2711.0 How to use it? 16.60.2711.0 0x718A=1,ATI Mobility Radeon X2300 0x7188=1,ATI Mobility Radeon X2300 0x5461=1,ATI MOBILITY RADEON X300 0x5460=1,ATI MOBILITY RADEON X300 0x3152=1,ATI MOBILITY RADEON X300 0x3150=1,ATI MOBILITY RADEON 0x5462=1,ATI MOBILITY RADEON X600 SE 0x5652=1,ATI MOBILITY RADEON X700 0x5653=1,ATI MOBILITY RADEON X700 0x5673=1,ATI MOBILITY RADEON X700 Secondary 16.60.2711.0 How to get it? 16.60.2711.0 0x5D4A=1,ATI MOBILITY RADEON X800 0x5D48=1,ATI MOBILITY RADEON X800 XT 0x4153=1,ATI Radeon 9550/X1050 Series 0x4173=1,ATI Radeon 9550/X1050 Series Secondary 0x4150=1,ATI RADEON 9600 Series 0x4E51=1,ATI RADEON 9600 Series 0x4151=1,ATI RADEON 9600 Series 0x4155=1,ATI RADEON 9600 Series 0x4152=1,ATI RADEON 9600 Series 16.60.2711.0 How to use it? 16.60.2711.0 0x4E71=1,ATI RADEON 9600 Series Secondary 0x4171=1,ATI RADEON 9600 Series Secondary 0x4170=1,ATI RADEON 9600 Series Secondary 0x4175=1,ATI RADEON 9600 Series Secondary 0x4172=1,ATI RADEON 9600 Series Secondary 0x9402=5,ATI Radeon HD 2900 XT 0x9403=5,ATI Radeon HD 2900 XT 0x9400=5,ATI Radeon HD 2900 XT 0x9401=5,ATI Radeon HD 2900 XT 0x791E=1,ATI Radeon X1200 Series 16.60.2711.0 PasteShr 16.60.2711.0 0x791F=1,ATI Radeon X1200 Series 0x7288=5,ATI Radeon X1950 GT 0x72A8=5,ATI Radeon X1950 GT Secondary 0x554E=3,ATI RADEON X800 GT 0x556E=3,ATI RADEON X800 GT Secondary 0x554D=3,ATI RADEON X800 XL 0x556D=3,ATI RADEON X800 XL Secondary 0x4B4B=3,ATI RADEON X850 PRO 0x4B6B=3,ATI RADEON X850 PRO Secondary 0x4B4A=3,ATI RADEON X850 SE 16.60.2711.0 How to use it? 16.60.2711.0 0x4B6A=3,ATI RADEON X850 SE Secondary 0x4B49=3,ATI RADEON X850 XT 0x4B4C=3,ATI RADEON X850 XT Platinum Edition 0x4B6C=3,ATI RADEON X850 XT Platinum Edition Secondary 0x4B69=3,ATI RADEON X850 XT Secondary 0x793F=1,ATI Radeon Xpress 1200 Series 0x7941=1,ATI Radeon Xpress 1200 Series 0x7942=1,ATI Radeon Xpress 1200 Series 0x5A61=1,ATI Radeon Xpress Series 0x5A63=1,ATI Radeon Xpress Series 16.60.2711.0 How to get it for free? 16.60.2711.0 0x5A62=1,ATI Radeon Xpress Series 0x5A41=1,ATI Radeon Xpress Series 0x5A43=1,ATI Radeon Xpress Series 0x5A42=1,ATI Radeon Xpress Series 0x5954=1,ATI Radeon Xpress Series 0x5854=1,ATI Radeon Xpress Series 0x5955=1,ATI Radeon Xpress Series 0x5974=1,ATI Radeon Xpress Series 0x5874=1,ATI Radeon Xpress Series 0x5975=1,ATI Radeon Xpress Series 16.60.2711.0 How to use it? 16.60.2711.0 0x4144=1,Radeon 9500 0x4149=1,Radeon 9500 0x4E45=1,Radeon 9500 PRO / 9700 0x4E65=1,Radeon 9500 PRO / 9700 Secondary 0x4164=1,Radeon 9500 Secondary 0x4169=1,Radeon 9500 Secondary 0x4E46=1,Radeon 9600 TX 0x4E66=1,Radeon 9600 TX Secondary 0x4146=1,Radeon 9600TX 0x4166=1,Radeon 9600TX Secondary 16.60.2711.0 How to use it? 16.60.2711.0 0x4E44=1,Radeon 9700 PRO 0x4E64=1,Radeon 9700 PRO Secondary 0x4E49=1,Radeon 9800 0x4E48=1,Radeon 9800 PRO 0x4E68=1,Radeon 9800 PRO Secondary 0x4148=1,Radeon 9800 SE 0x4168=1,Radeon 9800 SE Secondary 0x4E69=1,Radeon 9800 Secondary 0x4E4A=1,Radeon 9800 XT 0x4E6A=1,Radeon 9800 XT Secondary 16.60.2711.0 How to get it for free? 16.60.2711.0 0x7146=2,Radeon X1300 / X1550 Series 0x7166=2,Radeon X1300 / X1550 Series Secondary 0x714E=2,Radeon X1300 Series 0x715E=2,Radeon X1300 Series 0x714D=2,Radeon X1300 Series 0x71C3=2,Radeon X1300 Series 0x718F=2,Radeon X1300 Series 0x716E=2,Radeon X1300 Series Secondary 0x717E=2,Radeon X1300 Series Secondary 16.60.2711.0 How to get it? 16.60.2711.0 0x716D=2,Radeon X1300 Series Secondary 0x71E3=2,Radeon X1300 Series Secondary 0x71AF=2,Radeon X1300 Series Secondary 0x7142=2,Radeon X1300/X1550 Series 0x7180=2,Radeon X1300/X1550 Series 0x7183=2,Radeon X1300/X1550 Series 0x7187=2,Radeon X1300/X1550 Series 0x7162=2,Radeon X1300/X1550 Series Secondary 0x71A0=2,Radeon X1300/X1550 Series Secondary 0x71A3=2,Radeon X1300/X1550 Series Secondary 16.60.2711.0 How to get it? 16.60.2711.0 0x71A7=2,Radeon X1300/X1550 Series Secondary 0x7147=2,Radeon X1550 64-bit 0x715F=2,Radeon X1550 64-bit 0x719F=2,Radeon X1550 64-bit 0x7167=2,Radeon X1550 64-bit Secondary 0x717F=2,Radeon X1550 64-bit Secondary 0x7143=2,Radeon X1550 Series 0x7193=2,Radeon X1550 Series 0x7163=2,Radeon X1550 Series Secondary 0x71B3=2,Radeon X1550 Series Secondary 16.60.2711.0 How to get it for free? 16.60.2711.0 0x71CE=3,Radeon X1600 Pro / Radeon X1300 XT 0x71EE=3,Radeon X1600 Pro / Radeon X1300 XT Secondary 0x7140=3,Radeon X1600 Series 0x71C0=3,Radeon X1600 Series 0x71C2=3,Radeon X1600 Series 0x71C6=3,Radeon X1600 Series 0x7181=3,Radeon X1600 Series 0x71CD=3,Radeon X1600 Series 0x7160=3,Radeon X1600 Series Secondary 0x71E2=3,Radeon X1600 Series Secondary 16.60.2711.0 How to get it? 16.60.2711.0 0x71E6=3,Radeon X1600 Series Secondary 0x71A1=3,Radeon X1600 Series Secondary 0x71ED=3,Radeon X1600 Series Secondary 0x71E0=3,Radeon X1600 Series Secondary 0x71C1=3,Radeon X1650 Series 0x7293=3,Radeon X1650 Series 0x7291=3,Radeon X1650 Series 0x71C7=3,Radeon X1650 Series 0x71E1=3,Radeon X1650 Series Secondary 0x72B3=3,Radeon X1650 Series Secondary 16.60.2711.0 How to get it for free? 16.60.2711.0 0x72B1=3,Radeon X1650 Series Secondary 0x71E7=3,Radeon X1650 Series Secondary 0x7100=4,Radeon X1800 Series 0x7108=4,Radeon X1800 Series 0x7109=4,Radeon X1800 Series 0x710A=4,Radeon X1800 Series 0x710B=4,Radeon X1800 Series 0x710C=4,Radeon X1800 Series 0x7120=4,Radeon X1800 Series Secondary 0x7128=4,Radeon X1800 Series Secondary 16.60.2711.0 How to use it? 16.60.2711.0 0x7129=4,Radeon X1800 Series Secondary 0x712A=4,Radeon X1800 Series Secondary 0x712B=4,Radeon X1800 Series Secondary 0x712C=4,Radeon X1800 Series Secondary 0x7243=5,Radeon X1900 Series 0x7245=5,Radeon X1900 Series 0x7246=5,Radeon X1900 Series 0x7247=5,Radeon X1900 Series 0x7248=5,Radeon X1900 Series 0x7249=5,Radeon X1900 Series 16.60.2711.0 How to use it? 16.60.2711.0 0x724A=5,Radeon X1900 Series 0x724B=5,Radeon X1900 Series 0x724C=5,Radeon X1900 Series 0x724D=5,Radeon X1900 Series 0x724F=5,Radeon X1900 Series 0x7263=5,Radeon X1900 Series Secondary 0x7265=5,Radeon X1900 Series Secondary 0x7266=5,Radeon X1900 Series Secondary 0x7267=5,Radeon X1900 Series Secondary 0x7268=5,Radeon X1900 Series Secondary 16.60.2711.0 How to use it? 16.60.2711.0 0x7269=5,Radeon X1900 Series Secondary 0x726A=5,Radeon X1900 Series Secondary 0x726B=5,Radeon X1900 Series Secondary 0x726C=5,Radeon X1900 Series Secondary 0x726D=5,Radeon X1900 Series Secondary 0x726F=5,Radeon X1900 Series Secondary 0x7280=5,Radeon X1950 Series 0x7240=5,Radeon X1950 Series 0x7244=5,Radeon X1950 Series 0x72A0=5,Radeon X1950 Series Secondary 16.60.2711.0 How to dowload it? 16.60.2711.0 0x7260=5,Radeon X1950 Series Secondary 0x7264=5,Radeon X1950 Series Secondary 0x5B60=1,Radeon X300/X550/X1050 Series 0x5B63=1,Radeon X300/X550/X1050 Series 0x5B73=1,Radeon X300/X550/X1050 Series Secondary 0x5B70=1,Radeon X300/X550/X1050 Series Secondary 0x5657=1,Radeon X550/X700 Series 0x5677=1,Radeon X550/X700 Series Secondary 0x5B62=1,Radeon X600 Series 0x5B72=1,Radeon X600 Series Secondary 16.60.2711.0 How to get it for free? 16.60.2711.0 0x3E50=1,Radeon X600/X550 Series 0x3E70=1,Radeon X600/X550 Series Secondary 0x5E4D=2,Radeon X700 0x5E4B=2,Radeon X700 PRO 0x5E6B=2,Radeon X700 PRO Secondary 0x5E4C=2,Radeon X700 SE 0x5E6C=2,Radeon X700 SE Secondary 0x5E6D=2,Radeon X700 Secondary 0x5E4A=2,Radeon X700 XT 0x5E6A=2,Radeon X700 XT Secondary 16.60.2711.0 How to get it for free? 16.60.2711.0 0x5E4F=2,Radeon X700/X550 Series 0x5E6F=2,Radeon X700/X550 Series Secondary 0x554B=3,Radeon X800 GT 0x556B=3,Radeon X800 GT Secondary 0x5549=3,Radeon X800 GTO 0x554F=3,Radeon X800 GTO 0x5D4F=3,Radeon X800 GTO 0x5569=3,Radeon X800 GTO Secondary 0x556F=3,Radeon X800 GTO Secondary 0x5D6F=3,Radeon X800 GTO Secondary 16.60.2711.0 How to dowload it? 16.60.2711.0 0x4A49=3,Radeon X800 PRO 0x4A69=3,Radeon X800 PRO Secondary 0x4A4F=3,Radeon X800 SE 0x4A6F=3,Radeon X800 SE Secondary 0x4A48=3,Radeon X800 Series 0x4A4A=3,Radeon X800 Series 0x4A4C=3,Radeon X800 Series 0x5548=3,Radeon X800 Series 0x4A68=3,Radeon X800 Series Secondary 0x4A6A=3,Radeon X800 Series Secondary 16.60.2711.0 How to use it? 16.60.2711.0 0x4A6C=3,Radeon X800 Series Secondary 0x5568=3,Radeon X800 Series Secondary 0x4A54=3,Radeon X800 VE 0x4A74=3,Radeon X800 VE Secondary 0x4A4B=3,Radeon X800 XT 0x5D57=3,Radeon X800 XT 0x4A50=3,Radeon X800 XT Platinum Edition 0x554A=3,Radeon X800 XT Platinum Edition 0x4A70=3,Radeon X800 XT Platinum Edition Secondary 0x556A=3,Radeon X800 XT Platinum Edition Secondary 16.60.2711.0 How to use it? 16.60.2711.0 0x4A6B=3,Radeon X800 XT Secondary 0x5D77=3,Radeon X800 XT Secondary 0x5D52=3,Radeon X850 XT 0x5D4D=3,Radeon X850 XT Platinum Edition 0x5D6D=3,Radeon X850 XT Platinum Edition Secondary 0x5D72=3,Radeon X850 XT Secondary ; Add a ArrayOfStruct key for all DeviceProfile PerObjectConfig sections (this must come before any DeviceProfile sections) ; Note that * properties don't get written back out by the config system, but these aren't real sections, so that should be okay [DeviceProfile] *TextureLODGroups=Group 16.60.2711.0 How to dowload it? 16.60.2711.0 [DeviceProfiles] +DeviceProfileNameAndTypes=Windows,Windows +DeviceProfileNameAndTypes=WindowsNoEditor,Windows +DeviceProfileNameAndTypes=WindowsServer,Windows +DeviceProfileNameAndTypes=IOS,IOS +DeviceProfileNameAndTypes=iPad2,IOS +DeviceProfileNameAndTypes=iPad3,IOS +DeviceProfileNameAndTypes=iPad4,IOS +DeviceProfileNameAndTypes=iPadAir,IOS 16.60.2711.0 How to get it for free? 16.60.2711.0 +DeviceProfileNameAndTypes=iPadMini,IOS +DeviceProfileNameAndTypes=iPadMini2,IOS +DeviceProfileNameAndTypes=iPadMini4,IOS +DeviceProfileNameAndTypes=iPodTouch5,IOS +DeviceProfileNameAndTypes=iPodTouch6,IOS +DeviceProfileNameAndTypes=iPhone4,IOS +DeviceProfileNameAndTypes=iPhone4S,IOS +DeviceProfileNameAndTypes=iPhone5,IOS +DeviceProfileNameAndTypes=iPhone5S,IOS +DeviceProfileNameAndTypes=iPhone6,IOS 16.60.2711.0 How to get it for free? 16.60.2711.0 +DeviceProfileNameAndTypes=iPhone6Plus,IOS +DeviceProfileNameAndTypes=iPhone6S,IOS +DeviceProfileNameAndTypes=iPhone6SPlus,IOS +DeviceProfileNameAndTypes=iPhone7,IOS +DeviceProfileNameAndTypes=iPhone7Plus,IOS +DeviceProfileNameAndTypes=iPhoneSE,IOS +DeviceProfileNameAndTypes=iPadPro,IOS +DeviceProfileNameAndTypes=iPadPro_12.9,IOS +DeviceProfileNameAndTypes=iPadPro_9.7,IOS +DeviceProfileNameAndTypes=AppleTV,IOS 16.60.2711.0 How to get it? 16.60.2711.0 +DeviceProfileNameAndTypes=HTML5,HTML5 +DeviceProfileNameAndTypes=Mac,Mac +DeviceProfileNameAndTypes=MacClient,Mac +DeviceProfileNameAndTypes=MacNoEditor,Mac +DeviceProfileNameAndTypes=MacServer,Mac +DeviceProfileNameAndTypes=Linux,Linux +DeviceProfileNameAndTypes=LinuxNoEditor,Linux +DeviceProfileNameAndTypes=LinuxServer,Linux +DeviceProfileNameAndTypes=Android,Android +DeviceProfileNameAndTypes=Android_Low,Android 16.60.2711.0 How to use it? 16.60.2711.0 +DeviceProfileNameAndTypes=Android_Mid,Android +DeviceProfileNameAndTypes=Android_High,Android +DeviceProfileNameAndTypes=Android_Default,Android +DeviceProfileNameAndTypes=Android_Adreno320,Android +DeviceProfileNameAndTypes=Android_Adreno2xx,Android +DeviceProfileNameAndTypes=Android_Adreno330,Android +DeviceProfileNameAndTypes=Android_Adreno330_Ver53,Android +DeviceProfileNameAndTypes=Android_Adreno4xx_Nexus6,Android +DeviceProfileNameAndTypes=Android_Adreno4xx,Android +DeviceProfileNameAndTypes=Android_PowerVR54x,Android 16.60.2711.0 How to get it for free? 16.60.2711.0 +DeviceProfileNameAndTypes=Android_TegraK1,Android +DeviceProfileNameAndTypes=Android_Tegra4,Android +DeviceProfileNameAndTypes=Android_IntelHD,Android +DeviceProfileNameAndTypes=Android_IntelHD_ES3,Android +DeviceProfileNameAndTypes=Android_Mali_4xx,Android +DeviceProfileNameAndTypes=Android_Mali_T6xx,Android +DeviceProfileNameAndTypes=Android_Mali_T7xx,Android +DeviceProfileNameAndTypes=Android_Mali_T8xx,Android +DeviceProfileNameAndTypes=Android_Mali_T8xx_No_Vulkan,Android +DeviceProfileNameAndTypes=Android_Mali_G71,Android 16.60.2711.0 How to use it? 16.60.2711.0 [/Script/Engine.TextureLODSettings] @TextureLODGroups=Group TextureLODGroups=(Group=TEXTUREGROUP_World,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage) +TextureLODGroups=(Group=TEXTUREGROUP_WorldNormalMap,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage) +TextureLODGroups=(Group=TEXTUREGROUP_WorldSpecular,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage) +TextureLODGroups=(Group=TEXTUREGROUP_Character,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage) +TextureLODGroups=(Group=TEXTUREGROUP_CharacterNormalMap,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage) +TextureLODGroups=(Group=TEXTUREGROUP_CharacterSpecular,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage) +TextureLODGroups=(Group=TEXTUREGROUP_Weapon,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage) 16.60.2711.0 PasteShr 16.60.2711.0 +TextureLODGroups=(Group=TEXTUREGROUP_WeaponNormalMap,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage) +TextureLODGroups=(Group=TEXTUREGROUP_WeaponSpecular,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage) +TextureLODGroups=(Group=TEXTUREGROUP_Vehicle,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage) +TextureLODGroups=(Group=TEXTUREGROUP_VehicleNormalMap,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage) +TextureLODGroups=(Group=TEXTUREGROUP_VehicleSpecular,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage) +TextureLODGroups=(Group=TEXTUREGROUP_Cinematic,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage) +TextureLODGroups=(Group=TEXTUREGROUP_Effects,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point,MipGenSettings=TMGS_SimpleAverage) +TextureLODGroups=(Group=TEXTUREGROUP_EffectsNotFiltered,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage) +TextureLODGroups=(Group=TEXTUREGROUP_Skybox,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage) +TextureLODGroups=(Group=TEXTUREGROUP_UI,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage) 16.60.2711.0 PasteShr 16.60.2711.0 +TextureLODGroups=(Group=TEXTUREGROUP_Lightmap,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage) +TextureLODGroups=(Group=TEXTUREGROUP_Shadowmap,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage) +TextureLODGroups=(Group=TEXTUREGROUP_RenderTarget,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage) +TextureLODGroups=(Group=TEXTUREGROUP_MobileFlattened,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage) +TextureLODGroups=(Group=TEXTUREGROUP_Terrain_Heightmap,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage) +TextureLODGroups=(Group=TEXTUREGROUP_Terrain_Weightmap,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage) +TextureLODGroups=(Group=TEXTUREGROUP_Bokeh,MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear,MipGenSettings=TMGS_SimpleAverage) +TextureLODGroups=(Group=TEXTUREGROUP_Pixels2D,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=point,MipFilter=point,MipGenSettings=TMGS_SimpleAverage) [Windows DeviceProfile] 16.60.2711.0 How to get it? 16.60.2711.0 DeviceType=Windows BaseProfileName= ; +CVars=r.Vulkan.EnableValidation=0 [WindowsNoEditor DeviceProfile] DeviceType=Windows BaseProfileName=Windows [WindowsServer DeviceProfile] DeviceType=Windows 16.60.2711.0 How to get it for free? 16.60.2711.0 BaseProfileName=Windows [IOS DeviceProfile] DeviceType=IOS BaseProfileName= +CVars=r.BloomQuality=0 +CVars=r.DepthOfFieldQuality=0 +CVars=r.LightShaftQuality=0 +CVars=r.RefractionQuality=0 +CVars=r.ShadowQuality=2 16.60.2711.0 PasteShr 16.60.2711.0 ; HZB will be slower with tiled, and not needed +CVars=r.HZBOcclusion=0 ; Non need for depth prepass +CVars=r.EarlyZPass=0 +CVars=r.EarlyZPassMovable=0 ; Needs geometry shader support +CVars=r.TranslucentLightingVolume=0 ; Needs geometry shader support +CVars=r.AllowPointLightCubemapShadows=0 ; Temporal AA (?) looks blurry right now 16.60.2711.0 How to get it for free? 16.60.2711.0 +CVars=r.PostProcessAAQuality=0 ; Not sure on this one - may need the whole D Buffer stuff going +CVars=r.Decal.StencilSizeThreshold=-1 +CVars=r.MetalVertexParameterSize=50 +CVars=r.MetalPixelParameterSize=50 +CVars=r.MetalComputeParameterSize=0 +CVars=slate.AbsoluteIndices=1 +CVars=r.MorphTarget.Mode=0 [iPad2 DeviceProfile] 16.60.2711.0 How to use it? 16.60.2711.0 DeviceType=IOS BaseProfileName=IOS +CVars=r.RenderTargetSwitchWorkaround=1 [iPad3 DeviceProfile] DeviceType=IOS BaseProfileName=IOS +CVars=r.RenderTargetSwitchWorkaround=1 [iPad4 DeviceProfile] 16.60.2711.0 How to get it? 16.60.2711.0 DeviceType=IOS BaseProfileName=IOS +CVars=r.RenderTargetSwitchWorkaround=1 [iPadAir DeviceProfile] DeviceType=IOS BaseProfileName=IOS +CVars=r.BloomQuality=1 [iPadAir2 DeviceProfile] 16.60.2711.0 How to use it? 16.60.2711.0 DeviceType=IOS BaseProfileName=IOS +CVars=r.BloomQuality=1 +CVars=r.DepthOfFieldQuality=1 +CVars=r.LightShaftQuality=1 +CVars=r.RefractionQuality=1 [iPadMini DeviceProfile] DeviceType=IOS BaseProfileName=IOS 16.60.2711.0 PasteShr 16.60.2711.0 +CVars=r.RenderTargetSwitchWorkaround=1 [iPadMini2 DeviceProfile] DeviceType=IOS BaseProfileName=iPadAir [iPadMini4 DeviceProfile] DeviceType=IOS BaseProfileName=iPadMini2 +CVars=r.RefractionQuality=1 16.60.2711.0 How to get it? 16.60.2711.0 [iPhone4 DeviceProfile] DeviceType=IOS BaseProfileName=IOS +CVars=r.RenderTargetSwitchWorkaround=1 [iPhone4S DeviceProfile] DeviceType=IOS BaseProfileName=IOS +CVars=r.RenderTargetSwitchWorkaround=1 16.60.2711.0 How to get it for free? 16.60.2711.0 [iPhone5 DeviceProfile] DeviceType=IOS BaseProfileName=IOS +CVars=r.RenderTargetSwitchWorkaround=1 [iPhone5S DeviceProfile] DeviceType=IOS BaseProfileName=IOS +CVars=r.MobileContentScaleFactor=2 16.60.2711.0 How to dowload it? 16.60.2711.0 +CVars=r.BloomQuality=1 +CVars=r.DepthOfFieldQuality=1 +CVars=r.LightShaftQuality=1 +CVars=r.RefractionQuality=1 [iPodTouch5 DeviceProfile] DeviceType=IOS BaseProfileName=IOS +CVars=r.RenderTargetSwitchWorkaround=1 16.60.2711.0 How to get it for free? 16.60.2711.0 [iPodTouch6 DeviceProfile] DeviceType=IOS BaseProfileName=iPhone6 +CVars=r.MobileContentScaleFactor=2 [iPhone6 DeviceProfile] DeviceType=IOS BaseProfileName=IOS +CVars=r.MobileContentScaleFactor=2 +CVars=r.BloomQuality=1 16.60.2711.0 How to use it? 16.60.2711.0 +CVars=r.DepthOfFieldQuality=1 +CVars=r.LightShaftQuality=1 +CVars=r.RefractionQuality=1 [iPhone6Plus DeviceProfile] DeviceType=IOS BaseProfileName=IOS +CVars=r.MobileContentScaleFactor=2 +CVars=r.BloomQuality=1 +CVars=r.DepthOfFieldQuality=1 16.60.2711.0 How to get it for free? 16.60.2711.0 +CVars=r.LightShaftQuality=1 +CVars=r.RefractionQuality=1 [iPhone6S DeviceProfile] DeviceType=IOS BaseProfileName=iPhone6 +CVars=r.MobileContentScaleFactor=2 [iPhone6SPlus DeviceProfile] DeviceType=IOS 16.60.2711.0 How to dowload it? 16.60.2711.0 BaseProfileName=iPhone6Plus +CVars=r.MobileContentScaleFactor=2 [iPhoneSE DeviceProfile] DeviceType=IOS BaseProfileName=IOS +CVars=r.MobileContentScaleFactor=2 +CVars=r.BloomQuality=1 +CVars=r.DepthOfFieldQuality=1 +CVars=r.LightShaftQuality=1 16.60.2711.0 How to dowload it? 16.60.2711.0 +CVars=r.RefractionQuality=1 [iPhone7 DeviceProfile] DeviceType=IOS BaseProfileName=iPhone6 +CVars=r.MobileContentScaleFactor=2 [iPhone7Plus DeviceProfile] DeviceType=IOS BaseProfileName=iPhone6Plus 16.60.2711.0 How to get it for free? 16.60.2711.0 +CVars=r.MobileContentScaleFactor=2 [iPadPro DeviceProfile] DeviceType=IOS BaseProfileName=IOS +CVars=r.BloomQuality=1 +CVars=r.DepthOfFieldQuality=1 +CVars=r.LightShaftQuality=1 +CVars=r.RefractionQuality=1 +CVars=r.MobileContentScaleFactor=1.5 16.60.2711.0 How to use it? 16.60.2711.0 [AppleTV DeviceProfile] DeviceType=IOS BaseProfileName=IOS +CVars=r.BloomQuality=1 +CVars=r.DepthOfFieldQuality=1 +CVars=r.LightShaftQuality=1 [iPadPro97 DeviceProfile] DeviceType=IOS 16.60.2711.0 How to dowload it? 16.60.2711.0 BaseProfileName=IPadPro [iPadPro129 DeviceProfile] DeviceType=IOS BaseProfileName=IPadPro [/Script/AndroidDeviceProfileSelector.AndroidDeviceProfileMatchingRules] MatchProfile=(Profile="Android_PowerVR54x",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Regex,MatchString="PowerVR SGX 54[0-9]"))) +MatchProfile=(Profile="Android_Adreno2xx",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Regex,MatchString="Adreno \\(TM\\) 2[0-9][0-9]"))) +MatchProfile=(Profile="Android_Adreno320",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Equal,MatchString="Adreno (TM) 320"))) 16.60.2711.0 How to use it? 16.60.2711.0 +MatchProfile=(Profile="Android_Adreno330_Ver53",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Equal,MatchString="Adreno (TM) 330"),(SourceType=SRC_GlVersion,CompareType=CMP_Regex,MatchString="ES 3\\.0 V@([0-9]+)"),(SourceType=SRC_PreviousRegexMatch,CompareType=CMP_GreaterEqual,MatchString="53"))) +MatchProfile=(Profile="Android_Adreno330",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Equal,MatchString="Adreno (TM) 330"))) +MatchProfile=(Profile="Android_Adreno4xx_Nexus6",Match=((SourceType=SRC_DeviceModel,CompareType=CMP_Equal,MatchString="Nexus 6"))) +MatchProfile=(Profile="Android_Adreno4xx",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Regex,MatchString="Adreno \\(TM\\) 4[0-9][0-9]"))) +MatchProfile=(Profile="Android_Adreno51x",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Regex,MatchString="Adreno \\(TM\\) 51[0-9]"))) +MatchProfile=(Profile="Android_Adreno5xx",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Regex,MatchString="Adreno \\(TM\\) 5[0-9][0-9]"))) +MatchProfile=(Profile="Android_TegraK1",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Equal,MatchString="NVIDIA Tegra"),(SourceType=SRC_GlVersion,CompareType=CMP_Regex,MatchString="^OpenGL ES 3\\."))) +MatchProfile=(Profile="Android_Tegra4",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Equal,MatchString="NVIDIA Tegra"),(SourceType=SRC_GlVersion,CompareType=CMP_Regex,MatchString="^OpenGL ES 2\\."))) +MatchProfile=(Profile="Android_IntelHD_ES3",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Equal,MatchString="Intel(R) HD Graphics"),(SourceType=SRC_GlVersion,CompareType=CMP_Regex,MatchString="^OpenGL ES 3\\."))) +MatchProfile=(Profile="Android_IntelHD",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Equal,MatchString="Intel(R) HD Graphics"),(SourceType=SRC_GlVersion,CompareType=CMP_Regex,MatchString="^OpenGL ES 2\\."))) 16.60.2711.0 How to dowload it? 16.60.2711.0 +MatchProfile=(Profile="Android_Mali_4xx_LenovoS939",Match=((SourceType=SRC_DeviceModel,CompareType=CMP_Equal,MatchString="Lenovo S939"))) +MatchProfile=(Profile="Android_Mali_4xx_LenovoA7600",Match=((SourceType=SRC_DeviceModel,CompareType=CMP_Regex,MatchString="^Lenovo A7600"))) +MatchProfile=(Profile="Android_Mali_4xx_WikoHighwaySigns",Match=((SourceType=SRC_DeviceMake,CompareType=CMP_Equal,MatchString="Wiko"),(SourceType=SRC_DeviceModel,CompareType=CMP_Equal,MatchString="Highway Signs"))) +MatchProfile=(Profile="Android_Mali_4xx_AlcatelPixi3",Match=((SourceType=SRC_DeviceMake,CompareType=CMP_Equal,MatchString="Alcatel"),(SourceType=SRC_DeviceModel,CompareType=CMP_Equal,MatchString="Pixi 3 (4) 3G"))) +MatchProfile=(Profile="Android_Mali_4xx",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Regex,MatchString="^Mali\\-4"))) +MatchProfile=(Profile="Android_Mali_T6xx",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Regex,MatchString="^Mali\\-T6"))) +MatchProfile=(Profile="Android_Mali_T7xx",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Regex,MatchString="^Mali\\-T7"))) +MatchProfile=(Profile="Android_Mali_T8xx_No_Vulkan",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Regex,MatchString="^Mali\\-T8"),(SourceType=SRC_VulkanVersion,CompareType=CMP_Regex,MatchString="^1\\.0\\.([0-9]+)"),(SourceType=SRC_PreviousRegexMatch,CompareType=CMP_Less,MatchString="11"))) +MatchProfile=(Profile="Android_Mali_T8xx",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Regex,MatchString="^Mali\\-T8"))) +MatchProfile=(Profile="Android_Mali_G71",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Regex,MatchString="^Mali\\-G71"))) 16.60.2711.0 How to dowload it? 16.60.2711.0 +MatchProfile=(Profile="Android_Mid",Match=((SourceType=SRC_GlVersion,CompareType=CMP_Regex,MatchString="^OpenGL ES 3\\."))) +MatchProfile=(Profile="Android_Low",Match=((SourceType=SRC_GlVersion,CompareType=CMP_Regex,MatchString="^OpenGL ES 2\\."))) [/Script/AndroidDeviceProfileSelector.AndroidJavaSurfaceViewDevices] SurfaceViewDevices=(Manufacturer="Amazon",Model="Kindle Fire") ; Kindle Fire (2011) +SurfaceViewDevices=(Manufacturer="Amazon",Model="KFOT") ; Kindle Fire (2012) +SurfaceViewDevices=(Manufacturer="Amazon",Model="KFTT") ; Kindle Fire HD 7" 2012 (WiFi) +SurfaceViewDevices=(Manufacturer="Amazon",Model="KFJWA") ; Kindle Fire HD 8.9" 2012 (WAN) +SurfaceViewDevices=(Manufacturer="Amazon",Model="KFJWI") ; Kindle Fire HD 8.9" 2012 (WiFi) +SurfaceViewDevices=(Manufacturer="HTC",Model="HTC6435LVW") ; HTC One M7 16.60.2711.0 How to use it? 16.60.2711.0 [Android DeviceProfile] DeviceType=Android BaseProfileName= +CVars=r.MobileContentScaleFactor=1 +CVars=r.BloomQuality=0 +CVars=r.DepthOfFieldQuality=0 +CVars=r.LightShaftQuality=0 +CVars=r.RefractionQuality=0 +CVars=r.ShadowQuality=2 16.60.2711.0 How to use it? 16.60.2711.0 +CVars=slate.AbsoluteIndices=1 [Android_Low DeviceProfile] DeviceType=Android BaseProfileName=Android +CVars=r.MobileContentScaleFactor=0.5 +CVars=r.ShadowQuality=1 +CVars=sg.EffectsQuality=0 [Android_Mid DeviceProfile] 16.60.2711.0 PasteShr 16.60.2711.0 DeviceType=Android BaseProfileName=Android +CVars=r.BloomQuality=1 +CVars=r.MobileContentScaleFactor=0.8 [Android_High DeviceProfile] DeviceType=Android BaseProfileName=Android +CVars=r.BloomQuality=1 +CVars=r.DepthOfFieldQuality=1 16.60.2711.0 How to get it for free? 16.60.2711.0 +CVars=r.LightShaftQuality=1 +CVars=r.RefractionQuality=1 +CVars=r.MobileContentScaleFactor=1.0 [Android_Default DeviceProfile] DeviceType=Android BaseProfileName=Android_Mid [Android_Adreno320 DeviceProfile] DeviceType=Android 16.60.2711.0 How to dowload it? 16.60.2711.0 BaseProfileName=Android_Mid ;This offset needs to be set for the mosaic fallback to work on Galaxy S4 (SAMSUNG-IGH-I337) ;+CVars=r.DemosaicVposOffset=0.5 [Android_Adreno2xx DeviceProfile] DeviceType=Android BaseProfileName=Android_Low [Android_Adreno330 DeviceProfile] 16.60.2711.0 How to dowload it? 16.60.2711.0 DeviceType=Android BaseProfileName=Android_High +CVars=OpenGL.UseBufferDiscard=0 [Android_Adreno330_Ver53 DeviceProfile] DeviceType=Android BaseProfileName=Android_Adreno330 +CVars=r.DisjointTimerQueries=0 [Android_Adreno51x DeviceProfile] 16.60.2711.0 How to get it? 16.60.2711.0 DeviceType=Android BaseProfileName=Android_High +CVars=r.OpenGL.StripExtensions=GL_EXT_shader_framebuffer_fetch [Android_Adreno5xx DeviceProfile] DeviceType=Android BaseProfileName=Android_High [Android_Adreno4xx DeviceProfile] DeviceType=Android 16.60.2711.0 How to get it for free? 16.60.2711.0 BaseProfileName=Android_High [Android_Adreno4xx_Nexus6 DeviceProfile] DeviceType=Android BaseProfileName=Android_Adreno4xx [Android_PowerVR54x DeviceProfile] DeviceType=Android BaseProfileName=Android_Mid +CVars=r.Mobile.ForceDepthResolve=1 16.60.2711.0 How to get it for free? 16.60.2711.0 [Android_IntelHD DeviceProfile] DeviceType=Android BaseProfileName=Android_Low [Android_IntelHD_ES3 DeviceProfile] DeviceType=Android BaseProfileName=Android +CVars=r.BloomQuality=1 16.60.2711.0 How to use it? 16.60.2711.0 [Android_Mali_4xx DeviceProfile] DeviceType=Android BaseProfileName=Android_Low [Android_Mali_4xx_LenovoS939 DeviceProfile] DeviceType=Android BaseProfileName=Android_Mali_4xx +CVars=r.AndroidDisableThreadedRendering=1 [Android_Mali_4xx_LenovoA7600 DeviceProfile] 16.60.2711.0 How to get it? 16.60.2711.0 DeviceType=Android BaseProfileName=Android_Mali_4xx +CVars=r.AndroidDisableThreadedRendering=1 [Android_Mali_4xx_WikoHighwaySigns DeviceProfile] DeviceType=Android BaseProfileName=Android_Mali_4xx +CVars=r.AndroidDisableThreadedRendering=1 [Android_Mali_4xx_AlcatelPixi3 DeviceProfile] 16.60.2711.0 How to get it for free? 16.60.2711.0 DeviceType=Android BaseProfileName=Android_Mali_4xx +CVars=r.AndroidDisableThreadedRendering=1 [Android_Mali_T6xx DeviceProfile] DeviceType=Android BaseProfileName=Android_Mid [Android_Mali_T7xx DeviceProfile] DeviceType=Android 16.60.2711.0 How to dowload it? 16.60.2711.0 BaseProfileName=Android_High [Android_Mali_T8xx DeviceProfile] DeviceType=Android BaseProfileName=Android_High [Android_Mali_G71 DeviceProfile] DeviceType=Android BaseProfileName=Android_High 16.60.2711.0 PasteShr 16.60.2711.0 [Android_TegraK1 DeviceProfile] DeviceType=Android BaseProfileName=Android_High [Android_Tegra4 DeviceProfile] DeviceType=Android BaseProfileName=Android_Mid [Android_Mali_T8xx_No_Vulkan DeviceProfile] DeviceType=Android 16.60.2711.0 PasteShr 16.60.2711.0 BaseProfileName=Android_Mali_T8xx +CVars=r.Android.DisableVulkanSupport=1 [HTML5 DeviceProfile] DeviceType=HTML5 BaseProfileName= +CVars=r.RefractionQuality=1 +TextureLODGroups=(Group=TEXTUREGROUP_World,LODBias=0,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MinMagFilter="aniso",MipFilter="point") +TextureLODGroups=(Group=TEXTUREGROUP_WorldNormalMap,LODBias=0,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MinMagFilter="aniso",MipFilter="point") +TextureLODGroups=(Group=TEXTUREGROUP_WorldSpecular,LODBias=0,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MinMagFilter="aniso",MipFilter="point") 16.60.2711.0 How to get it? 16.60.2711.0 +TextureLODGroups=(Group=TEXTUREGROUP_Character,LODBias=0,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MinMagFilter="aniso",MipFilter="point") +TextureLODGroups=(Group=TEXTUREGROUP_CharacterNormalMap,LODBias=0,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MinMagFilter="aniso",MipFilter="point") +TextureLODGroups=(Group=TEXTUREGROUP_CharacterSpecular,LODBias=0,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MinMagFilter="aniso",MipFilter="point") +TextureLODGroups=(Group=TEXTUREGROUP_Weapon,LODBias=0,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MinMagFilter="aniso",MipFilter="point") +TextureLODGroups=(Group=TEXTUREGROUP_WeaponNormalMap,LODBias=0,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MinMagFilter="aniso",MipFilter="point") +TextureLODGroups=(Group=TEXTUREGROUP_WeaponSpecular,LODBias=0,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MinMagFilter="aniso",MipFilter="point") +TextureLODGroups=(Group=TEXTUREGROUP_Vehicle,LODBias=0,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MinMagFilter="aniso",MipFilter="point") +TextureLODGroups=(Group=TEXTUREGROUP_VehicleNormalMap,LODBias=0,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MinMagFilter="aniso",MipFilter="point") +TextureLODGroups=(Group=TEXTUREGROUP_VehicleSpecular,LODBias=0,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MinMagFilter="aniso",MipFilter="point") +TextureLODGroups=(Group=TEXTUREGROUP_Cinematic,LODBias=0,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MinMagFilter="aniso",MipFilter="point") 16.60.2711.0 How to get it for free? 16.60.2711.0 +TextureLODGroups=(Group=TEXTUREGROUP_Effects,LODBias=0,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MinMagFilter="linear",MipFilter="point") +TextureLODGroups=(Group=TEXTUREGROUP_EffectsNotFiltered,LODBias=0,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MinMagFilter="aniso",MipFilter="point") +TextureLODGroups=(Group=TEXTUREGROUP_Skybox,LODBias=0,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MinMagFilter="aniso",MipFilter="point") +TextureLODGroups=(Group=TEXTUREGROUP_UI,LODBias=0,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MinMagFilter="aniso",MipFilter="point") +TextureLODGroups=(Group=TEXTUREGROUP_Lightmap,LODBias=0,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MinMagFilter="aniso",MipFilter="point") +TextureLODGroups=(Group=TEXTUREGROUP_RenderTarget,LODBias=0,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MinMagFilter="aniso",MipFilter="point") +TextureLODGroups=(Group=TEXTUREGROUP_MobileFlattened,LODBias=0,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MinMagFilter="aniso",MipFilter="point") +TextureLODGroups=(Group=TEXTUREGROUP_ProcBuilding_Face,LODBias=0,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MinMagFilter="Aniso",MipFilter="Point") +TextureLODGroups=(Group=TEXTUREGROUP_ProcBuilding_LightMap,LODBias=0,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MinMagFilter="Aniso",MipFilter="Point") +TextureLODGroups=(Group=TEXTUREGROUP_Shadowmap,LODBias=0,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MinMagFilter="aniso",MipFilter="point") 16.60.2711.0 How to get it for free? 16.60.2711.0 +TextureLODGroups=(Group=TEXTUREGROUP_ColorLookupTable,LODBias=0,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MinMagFilter="Aniso",MipFilter="Point") +TextureLODGroups=(Group=TEXTUREGROUP_Terrain_Heightmap,LODBias=0,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MinMagFilter="aniso",MipFilter="point") +TextureLODGroups=(Group=TEXTUREGROUP_Terrain_Weightmap,LODBias=0,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MinMagFilter="aniso",MipFilter="point") +TextureLODGroups=(Group=TEXTUREGROUP_Bokeh,LODBias=0,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MinMagFilter="linear",MipFilter="linear") +TextureLODGroups=(Group=TEXTUREGROUP_IESLightProfile,LODBias=0,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MinMagFilter="Aniso",MipFilter="Point") +TextureLODGroups=(Group=TEXTUREGROUP_Pixels2D,LODBias=0,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MinMagFilter="point",MipFilter="point") +TextureLODGroups=(Group=TEXTUREGROUP_HierarchicalLOD,LODBias=0,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MinMagFilter="Aniso",MipFilter="Point") [Mac DeviceProfile] DeviceType=Mac 16.60.2711.0 PasteShr 16.60.2711.0 BaseProfileName= +CVars=r.Shaders.ZeroInitialise=1 +CVars=r.Shaders.BoundsChecking=1 +CVars=r.MorphTarget.Mode=0 [MacClient DeviceProfile] DeviceType=Mac BaseProfileName=Mac [MacNoEditor DeviceProfile] 16.60.2711.0 How to use it? 16.60.2711.0 DeviceType=Mac BaseProfileName=Mac [MacServer DeviceProfile] DeviceType=Mac BaseProfileName=Mac [Linux DeviceProfile] DeviceType=Linux BaseProfileName= 16.60.2711.0 PasteShr 16.60.2711.0 MeshLODSettings= TextureLODSettings= [LinuxNoEditor DeviceProfile] DeviceType=Linux BaseProfileName=Linux MeshLODSettings= TextureLODSettings= [LinuxServer DeviceProfile] 16.60.2711.0 How to use it? 16.60.2711.0 DeviceType=Linux BaseProfileName=Linux MeshLODSettings= TextureLODSettings= [Internationalization] +LocalizationPaths=../../../Engine/Content/Localization/Editor +LocalizationPaths=../../../Engine/Content/Localization/EditorTutorials +LocalizationPaths=../../../Engine/Content/Localization/Keywords +LocalizationPaths=../../../Engine/Content/Localization/Category +ToolTipLocalizationPaths=../../../Engine/Content/Localization/ToolTips 16.60.2711.0 How to get it? 16.60.2711.0 +PropertyNameLocalizationPaths=../../../Engine/Content/Localization/PropertyNames ShouldLoadLocalizedPropertyNames=True [UnrealEd.GeneralSettings] EnableStylusPressure=True [ImportSetting] CheckSingleInfluenceLOD=False [LogWindow] 16.60.2711.0 How to get it? 16.60.2711.0 MaxNumberOfLogLines=2000 [/Script/UnrealEd.ThumbnailManager] +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/CoreUObject.Class",RendererClassName="/Script/UnrealEd.ClassThumbnailRenderer") +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.Blueprint",RendererClassName="/Script/UnrealEd.BlueprintThumbnailRenderer") +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.Font",RendererClassName="/Script/UnrealEd.FontThumbnailRenderer") +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.Texture2D",RendererClassName="/Script/UnrealEd.TextureThumbnailRenderer") +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.TextureRenderTarget",RendererClassName="/Script/UnrealEd.TextureThumbnailRenderer") +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.TextureRenderTargetCube",RendererClassName="/Script/UnrealEd.TextureThumbnailRenderer") +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.LightMapTexture2D",RendererClassName="/Script/UnrealEd.TextureThumbnailRenderer") 16.60.2711.0 PasteShr 16.60.2711.0 +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.TextureCube",RendererClassName="/Script/UnrealEd.TextureCubeThumbnailRenderer") +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.Material",RendererClassName="/Script/UnrealEd.MaterialInstanceThumbnailRenderer") +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.MaterialInterface",RendererClassName="/Script/UnrealEd.MaterialInstanceThumbnailRenderer") +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.MaterialFunction",RendererClassName="/Script/UnrealEd.MaterialFunctionThumbnailRenderer") +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.ParticleSystem",RendererClassName="/Script/UnrealEd.ParticleSystemThumbnailRenderer") +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.StaticMesh",RendererClassName="/Script/UnrealEd.StaticMeshThumbnailRenderer") +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.SkeletalMesh",RendererClassName="/Script/UnrealEd.SkeletalMeshThumbnailRenderer") +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.AnimSequenceBase",RendererClassName="/Script/UnrealEd.AnimSequenceThumbnailRenderer") +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.BlendSpaceBase",RendererClassName="/Script/UnrealEd.BlendSpaceThumbnailRenderer") +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.AnimBlueprint",RendererClassName="/Script/UnrealEd.AnimBlueprintThumbnailRenderer") 16.60.2711.0 How to use it? 16.60.2711.0 +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.Level",RendererClassName="/Script/UnrealEd.LevelThumbnailRenderer") +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.World",RendererClassName="/Script/UnrealEd.WorldThumbnailRenderer") +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.SoundWave",RendererClassName="/Script/UnrealEd.SoundWaveThumbnailRenderer") +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.SlateBrushAsset",RendererClassName="/Script/UnrealEd.SlateBrushThumbnailRenderer") +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.SubsurfaceProfile",RendererClassName="/Script/UnrealEd.SubsurfaceProfileRenderer") [/Script/UnrealEd.DefaultSizedThumbnailRenderer] DefaultSizeX=512 DefaultSizeY=512 16.60.2711.0 How to get it? 16.60.2711.0 [/Script/UnrealEd.CollisionAutomationTestConfigData] ; Component sweeps ; Capsule +ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Cone.Cone",ShapeType="TriggerCapsule",HitResult=(Time=0.25,Location=(X=0.0,Y=0.0,Z=149.999939),ImpactPoint=(X=0.070709,Y=0.0,Z=49.999985),Normal=(X=-0.001414,Y=-0.0,Z=0.999999),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=0.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0))) +ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Cone.Cone",ShapeType="TriggerCapsule",HitResult=(Time=0.50,Location=(X=-100.0,Y=0.0,Z=0.0),ImpactPoint=(X=-50.0,Y=-0.000019,Z=-50.0),Normal=(X=-1.0,Y=0.0,Z=-0.0),ImpactNormal=(X=-0.888290,Y=0.116945,Z=0.444145),TraceStart=(X=-200.0,Y=0.0,Z=0.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0))) +ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Cone.Cone",ShapeType="TriggerCapsule",HitResult=(Time=0.646994,Location=(X=-70.601135,Y=0.0,Z=70.601135),ImpactPoint=(X=-25.879774,Y=-0.000010,Z=-1.759551),Normal=(X=-0.894427,Y=0.0,Z=0.447214),ImpactNormal=(X=-0.888290,Y=0.116945,Z=0.444145),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0))) +ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Cube.Cube",ShapeType="TriggerCapsule",HitResult=(Time=0.25,Location=(X=0.0,Y=0.0,Z=150.0),ImpactPoint=(X=0.0,Y=0.0,Z=50.0),Normal=(X=0.0,Y=-0.0,Z=1.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=0.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0))) +ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Cube.Cube",ShapeType="TriggerCapsule",HitResult=(Time=0.50,Location=(X=-100.000008,Y=0.0,Z=0.0),ImpactPoint=(X=-50.0,Y=0.0,Z=0.0),Normal=(X=-1.0,Y=0.0,Z=0.0),ImpactNormal=(X=-1.0,Y=0.0,Z=0.0),TraceStart=(X=-200.0,Y=0.0,Z=0.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0),PenetrationDepth=0.0))) 16.60.2711.0 How to get it? 16.60.2711.0 +ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Cube.Cube",ShapeType="TriggerCapsule",HitResult=(Time=0.50,Location=(X=-100.000015,Y=0.0,Z=100.000015),ImpactPoint=(X=-50.0,Y=0.0,Z=50.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0))) +ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Cylinder.Cylinder",ShapeType="TriggerCapsule",HitResult=(Time=0.25,Location=(X=0.0,Y=0.0,Z=150.0),ImpactPoint=(X=0.0,Y=0.0,Z=50.0),Normal=(X=0.0,Y=-0.0,Z=1.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=0.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0))) +ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Cylinder.Cylinder",ShapeType="TriggerCapsule",HitResult=(Time=0.50,Location=(X=-100.0,Y=0.0,Z=0.0),ImpactPoint=(X=-50.0,Y=0.000016,Z=30.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=-0.995185,Y=0.098017,Z=0.0),TraceStart=(X=-200.0,Y=0.0,Z=0.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0))) +ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Cylinder.Cylinder",ShapeType="TriggerCapsule",HitResult=(Time=0.50,Location=(X=-100.000015,Y=0.0,Z=100.000015),ImpactPoint=(X=-50.0,Y=0.000016,Z=50.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0))) +ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Sphere.Sphere",ShapeType="TriggerCapsule",HitResult=(Time=0.25,Location=(X=0.0,Y=0.0,Z=150.0),ImpactPoint=(X=0.0,Y=0.000002,Z=50.0),Normal=(X=0.0,Y=-0.0,Z=1.0),ImpactNormal=(X=0.028589,Y=0.094246,Z=0.995138),TraceStart=(X=0.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0))) +ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Sphere.Sphere",ShapeType="TriggerCapsule",HitResult=(Time=0.50,Location=(X=-100.0,Y=0.0,Z=0.0),ImpactPoint=(X=-50.0,Y=0.000018,Z=0.000004),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=-0.990438,Y=0.097550,Z=-0.097550),TraceStart=(X=-200.0,Y=0.0,Z=0.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0))) +ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Sphere.Sphere",ShapeType="TriggerCapsule",HitResult=(Time=0.544464,Location=(X=-91.107117,Y=0.0,Z=91.107117),ImpactPoint=(X=-46.193974,Y=0.000017,Z=19.134171),Normal=(X=-0.898263,Y=-0.0,Z=0.439459),ImpactNormal=(X=-0.878613,Y=-0.086536,Z=0.469628),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0))) 16.60.2711.0 How to get it? 16.60.2711.0 +ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Cone.Cone",ShapeType="TriggerSphere",HitResult=(Time=0.55,Location=(X=0.0,Y=0.0,Z=89.999924),ImpactPoint=(X=0.070709,Y=0.0,Z=49.999985),Normal=(X=-0.001768,Y=-0.0,Z=0.999998),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=0.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0))) +ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Cone.Cone",ShapeType="TriggerSphere",HitResult=(Time=0.651393,Location=(X=-69.721359,Y=0.0,Z=0.0),ImpactPoint=(X=-33.944271,Y=-0.000013,Z=-17.888544),Normal=(X=-0.894427,Y=0.0,Z=0.447214),ImpactNormal=(X=-0.888290,Y=0.116945,Z=0.444145),TraceStart=(X=-200.0,Y=0.0,Z=0.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0))) +ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Cone.Cone",ShapeType="TriggerSphere",HitResult=(Time=0.767595,Location=(X=-46.480911,Y=0.0,Z=46.480911),ImpactPoint=(X=-10.703819,Y=-0.000004,Z=28.592360),Normal=(X=-0.894427,Y=0.0,Z=0.447214),ImpactNormal=(X=-0.888290,Y=0.116945,Z=0.444145),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0))) +ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Cube.Cube",ShapeType="TriggerSphere",HitResult=(Time=0.55,Location=(X=0.0,Y=0.0,Z=90.0),ImpactPoint=(X=0.0,Y=0.0,Z=50.0),Normal=(X=0.0,Y=-0.0,Z=1.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=0.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0))) +ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Cube.Cube",ShapeType="TriggerSphere",HitResult=(Time=0.55,Location=(X=-90.0,Y=0.0,Z=0.0),ImpactPoint=(X=-50.0,Y=0.0,Z=-0.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=-1.0,Y=0.0,Z=0.0),TraceStart=(X=-200.0,Y=0.0,Z=0.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0))) +ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Cube.Cube",ShapeType="TriggerSphere",HitResult=(Time=0.608579,Location=(X=-78.284286,Y=0.0,Z=78.284286),ImpactPoint=(X=-50.0,Y=0.0,Z=50.0),Normal=(X=-0.707107,Y=-0.0,Z=0.707107),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0))) +ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Cylinder.Cylinder",ShapeType="TriggerSphere",HitResult=(Time=0.55,Location=(X=0.0,Y=0.0,Z=90.0),ImpactPoint=(X=0.0,Y=0.0,Z=50.0),Normal=(X=0.0,Y=-0.0,Z=1.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=0.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0))) +ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Cylinder.Cylinder",ShapeType="TriggerSphere",HitResult=(Time=0.55,Location=(X=-90.0,Y=0.0,Z=0.0),ImpactPoint=(X=-50.0,Y=0.000016,Z=-0.000001),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=-0.995185,Y=-0.098017,Z=0.0),TraceStart=(X=-200.0,Y=0.0,Z=0.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0))) 16.60.2711.0 PasteShr 16.60.2711.0 +ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Cylinder.Cylinder",ShapeType="TriggerSphere",HitResult=(Time=0.608579,Location=(X=-78.284286,Y=0.0,Z=78.284286),ImpactPoint=(X=-50.0,Y=0.000016,Z=50.0),Normal=(X=-0.707107,Y=-0.0,Z=0.707107),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0))) +ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Sphere.Sphere",ShapeType="TriggerSphere",HitResult=(Time=0.55,Location=(X=0.0,Y=0.0,Z=90.0),ImpactPoint=(X=0.0,Y=0.000002,Z=50.0),Normal=(X=0.0,Y=-0.0,Z=1.0),ImpactNormal=(X=0.028589,Y=0.094246,Z=0.995138),TraceStart=(X=0.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0))) +ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Sphere.Sphere",ShapeType="TriggerSphere",HitResult=(Time=0.55,Location=(X=-90.0,Y=0.0,Z=0.0),ImpactPoint=(X=-50.0,Y=0.000018,Z=0.000004),Normal=(X=-1.0,Y=-0.0,Z=-0.0),ImpactNormal=(X=-0.990438,Y=0.097550,Z=-0.097550),TraceStart=(X=-200.0,Y=0.0,Z=0.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0))) +ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Sphere.Sphere",ShapeType="TriggerSphere",HitResult=(Time=0.681802,Location=(X=-63.639618,Y=0.0,Z=63.639618),ImpactPoint=(X=-35.355339,Y=0.000014,Z=35.355339),Normal=(X=-0.707107,Y=-0.0,Z=0.707107),ImpactNormal=(X=-0.633158,Y=-0.062360,Z=0.771506),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0))) ; Line traces +LineTraceSingleByChannelTests=(RootShapeAsset="/Engine/BasicShapes/Cone.Cone",HitResult=(Time=0.750,Location=(X=0.0,Y=0.0,Z=49.999985),ImpactPoint=(X=0.0,Y=-0.0,Z=49.999989),Normal=(X=0.0,Y=0.0,Z=1.000000),ImpactNormal=(X=0.0,Y=0.0,Z=1.000000),TraceStart=(X=0.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0),PenetrationDepth=0.0)) +LineTraceSingleByChannelTests=(RootShapeAsset="/Engine/BasicShapes/Cone.Cone",HitResult=(Time=0.875000,Location=(X=-24.999985,Y=0.0,Z=0.0),ImpactPoint=(X=-24.999996,Y=-0.0,Z=0.0),Normal=(X=-0.888290,Y=0.116945,Z=0.444145),ImpactNormal=(X=-0.888290,Y=0.116945,Z=0.444145),TraceStart=(X=-200.0,Y=0.0,Z=0.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0),PenetrationDepth=0.0)) 16.60.2711.0 How to dowload it? 16.60.2711.0 +LineTraceSingleByChannelTests=(RootShapeAsset="/Engine/BasicShapes/Cone.Cone",HitResult=(Time=0.916667,Location=(X=-16.666687,Y=0.0,Z=16.666687),ImpactPoint=(X=-16.666664,Y=-0.000001,Z=16.666666),Normal=(X=-0.888290,Y=0.116945,Z=0.444145),ImpactNormal=(X=-0.888290,Y=0.116945,Z=0.444145),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0),PenetrationDepth=0.0)) +LineTraceSingleByChannelTests=(RootShapeAsset="/Engine/BasicShapes/Cube.Cube",HitResult=(Time=0.750,Location=(X=0.0,Y=0.0,Z=50.0),ImpactPoint=(X=0.0,Y=0.0,Z=50.0),Normal=(X=0.0,Y=0.0,Z=1.000000),ImpactNormal=(X=0.0,Y=0.0,Z=1.000000),TraceStart=(X=0.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0),PenetrationDepth=0.0)) +LineTraceSingleByChannelTests=(RootShapeAsset="/Engine/BasicShapes/Cube.Cube",HitResult=(Time=0.750,Location=(X=-50.0,Y=0.0,Z=0.0),ImpactPoint=(X=-50.0,Y=0.0,Z=-0.0),Normal=(X=-1.000,Y=0.0,Z=0.0),ImpactNormal=(X=-1.000,Y=0.0,Z=0.0),TraceStart=(X=-200.0,Y=0.0,Z=0.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0),PenetrationDepth=0.0)) +LineTraceSingleByChannelTests=(RootShapeAsset="/Engine/BasicShapes/Cube.Cube",HitResult=(Time=0.750,Location=(X=-50.000015,Y=0.0,Z=50.000015),ImpactPoint=(X=-50.0,Y=-0.0,Z=50.0),Normal=(X=0.0,Y=0.0,Z=1.000000),ImpactNormal=(X=0.0,Y=0.0,Z=1.000000),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0),PenetrationDepth=0.0)) +LineTraceSingleByChannelTests=(RootShapeAsset="/Engine/BasicShapes/Cylinder.Cylinder",HitResult=(Time=0.750,Location=(X=0.0,Y=0.0,Z=50.000046),ImpactPoint=(X=0.0,Y=-0.0,Z=50.0),Normal=(X=0.0,Y=0.0,Z=1.000000),ImpactNormal=(X=0.0,Y=0.0,Z=1.000000),TraceStart=(X=0.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0),PenetrationDepth=0.0)) +LineTraceSingleByChannelTests=(RootShapeAsset="/Engine/BasicShapes/Cylinder.Cylinder",HitResult=(Time=0.750,Location=(X=-50.0,Y=0.0,Z=0.0),ImpactPoint=(X=-50.0,Y=-0.0,Z=-0.0),Normal=(X=-0.995185,Y=-0.098017,Z=0.0),ImpactNormal=(X=-0.995185,Y=-0.098017,Z=0.0),TraceStart=(X=-200.0,Y=0.0,Z=0.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0),PenetrationDepth=0.0)) +LineTraceSingleByChannelTests=(RootShapeAsset="/Engine/BasicShapes/Cylinder.Cylinder",HitResult=(Time=0.750,Location=(X=-50.000015,Y=0.0,Z=50.000015),ImpactPoint=(X=-50.0,Y=0.000006,Z=50.0),Normal=(X=0.0,Y=0.0,Z=1.000000),ImpactNormal=(X=0.0,Y=0.0,Z=1.000000),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0),PenetrationDepth=0.0)) 16.60.2711.0 How to dowload it? 16.60.2711.0 +LineTraceSingleByChannelTests=(RootShapeAsset="/Engine/BasicShapes/Sphere.Sphere",HitResult=(Time=0.750,Location=(X=0.0,Y=0.0,Z=50.000015),ImpactPoint=(X=-0.0,Y=0.0,Z=50.0),Normal=(X=0.028589,Y=0.094246,Z=0.995138),ImpactNormal=(X=0.028589,Y=0.094246,Z=0.995138),TraceStart=(X=0.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0),PenetrationDepth=0.0)) +LineTraceSingleByChannelTests=(RootShapeAsset="/Engine/BasicShapes/Sphere.Sphere",HitResult=(Time=0.750,Location=(X=-50.0,Y=0.0,Z=0.0),ImpactPoint=(X=-49.999996,Y=0.000001,Z=0.0),Normal=(X=-0.990438,Y=-0.097550,Z=-0.097550),ImpactNormal=(X=-0.990438,Y=-0.097550,Z=-0.097550),TraceStart=(X=-200.0,Y=0.0,Z=0.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0),PenetrationDepth=0.0)) +LineTraceSingleByChannelTests=(RootShapeAsset="/Engine/BasicShapes/Sphere.Sphere",HitResult=(Time=0.823223,Location=(X=-35.355316,Y=0.0,Z=35.355316),ImpactPoint=(X=-35.355335,Y=-0.000003,Z=35.355339),Normal=(X=-0.770780,Y=-0.075915,Z=0.632563),ImpactNormal=(X=-0.770780,Y=-0.075915,Z=0.632563),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0),PenetrationDepth=0.0)) [/Script/UnrealEd.WorldThumbnailRenderer] GlobalOrbitPitchOffset=0 GlobalOrbitYawOffset=0 bUseUnlitScene=false 16.60.2711.0 How to get it for free? 16.60.2711.0 bAllowWorldThumbnails=false [/Script/UnrealEd.ActorFactory] MenuPriority=10 [/Script/UnrealEd.ActorFactoryStaticMesh] MenuPriority=30 [/Script/UnrealEd.ActorFactoryInteractiveFoliage] MenuPriority=26 16.60.2711.0 How to dowload it? 16.60.2711.0 [/Script/UnrealEd.ActorFactoryPlayerStart] MenuPriority=20 [/Script/UnrealEd.ActorFactoryDirectionalLight] MenuPriority=19 [/Script/UnrealEd.ActorFactoryPointLight] MenuPriority=19 16.60.2711.0 How to use it? 16.60.2711.0 [/Script/UnrealEd.ActorFactorySpotLight] MenuPriority=19 [/Script/UnrealEd.ActorFactoryPhysicsActor] MenuPriority=15 [/Script/UnrealEd.ActorFactorySkeletalMesh] MenuPriority=13 [/Script/UnrealEd.ActorFactorySkeletalMeshSingleAnim] 16.60.2711.0 PasteShr 16.60.2711.0 MenuPriority=12 [/Script/UnrealEd.ActorFactoryAmbientSoundSimpleToggleable] MenuPriority=10 [/Script/UnrealEd.ActorFactoryAmbientSoundNonLoopingToggleable] MenuPriority=10 [/Script/UnrealEd.ActorFactoryAmbientSoundSimple] MenuPriority=11 16.60.2711.0 How to use it? 16.60.2711.0 [/Script/UnrealEd.ActorFactoryAmbientSound] MenuPriority=11 [/Script/UnrealEd.ActorFactoryAmbientSoundMovable] MenuPriority=10 [/Script/BlueprintGraph.EdGraphSchema_K2] +EditoronlyBPFunctionRedirects=(ClassName="GameplayStatics", OldFunctionName="CreateSaveGameObjectFromBlueprint", NewFunctionName="CreateSaveGameObject", BlueprintParamName="SaveGameBlueprint", ClassParamName="SaveGameClass") 16.60.2711.0 How to dowload it? 16.60.2711.0 [BlueprintEditor.Palette] bUseLegacyLayout=false [BlueprintEditor.Favorites] +Profiles=(Name="StarterProfile", FriendlyName="Default Profile" ToolTip="A starter profile, containing some of the most useful nodes.") DefaultProfile="StarterProfile" +StarterProfile=(NodeName="/Script/BlueprintGraph.K2Node_Event", FieldName="/Script/Engine.Actor:ReceiveBeginPlay") +StarterProfile=(NodeName="/Script/BlueprintGraph.K2Node_Event", FieldName="/Script/Engine.Actor:ReceiveTick") +StarterProfile=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", FieldName="/Script/Engine.GameplayStatics:GetPlayerPawn") +StarterProfile=(NodeName="/Script/BlueprintGraph.K2Node_IfThenElse") 16.60.2711.0 PasteShr 16.60.2711.0 +StarterProfile=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", FieldName="/Script/Engine.Actor:GetTransform") +StarterProfile=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", FieldName="/Script/Engine.Actor:K2_DestroyActor") +StarterProfile=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", FieldName="/Script/Engine.GameplayStatics:GetAllActorsOfClass") +StarterProfile=(NodeName="/Script/BlueprintGraph.K2Node_SpawnActorFromClass") [BlueprintEditor.Menu] +BlueprintHiddenFields="/Script/Engine.Actor:K2_AttachRootComponentTo" +BlueprintHiddenFields="/Script/Engine.Actor:K2_AttachRootComponentToActor" +BlueprintHiddenFields="/Script/Engine.Actor:DetachRootComponentFromParent" +BlueprintHiddenFields="/Script/Engine.SceneComponent:K2_AttachTo" 16.60.2711.0 PasteShr 16.60.2711.0 +BlueprintHiddenFields="/Script/Engine.SceneComponent:DetachFromParent" [UnrealEd.MeshPaint] MinBrushRadius=1 MaxBrushRadius=256 [UnrealEd.HitProxy] HitProxySize=5 [/Script/UnrealEd.UnrealEdOptions] 16.60.2711.0 How to dowload it? 16.60.2711.0 +EditorCategories=(Name="Matinee") +EditorCategories=(Name="CurveEditor") ;Matinee Commands +EditorCommands=(Parent="Matinee", CommandName="Matinee_PlayForward", Description="Matinee_PlayForward_Desc", ExecCommand="Matinee Play") +EditorCommands=(Parent="Matinee", CommandName="Matinee_PlayReverse", Description="Matinee_PlayReverse_Desc", ExecCommand="Matinee PlayReverse") +EditorCommands=(Parent="Matinee", CommandName="Matinee_Stop", Description="Matinee_Stop_Desc", ExecCommand="Matinee Stop") +EditorCommands=(Parent="Matinee", CommandName="Matinee_TogglePlayPause", Description="Matinee_TogglePlayPause_Desc", ExecCommand="Matinee TogglePlayPause") +EditorCommands=(Parent="Matinee", CommandName="Matinee_ZoomIn", Description="Matinee_ZoomIn_Desc", ExecCommand="Matinee ZoomIn") +EditorCommands=(Parent="Matinee", CommandName="Matinee_ZoomInAlt", Description="Matinee_ZoomInAlt_Desc", ExecCommand="Matinee ZoomIn") 16.60.2711.0 How to use it? 16.60.2711.0 +EditorCommands=(Parent="Matinee", CommandName="Matinee_ZoomOut", Description="Matinee_ZoomOut_Desc", ExecCommand="Matinee ZoomOut") +EditorCommands=(Parent="Matinee", CommandName="Matinee_ZoomOutAlt", Description="Matinee_ZoomOutAlt_Desc", ExecCommand="Matinee ZoomOut") +EditorCommands=(Parent="Matinee", CommandName="Matinee_Undo", Description="Matinee_Undo_Desc", ExecCommand="Matinee Undo") +EditorCommands=(Parent="Matinee", CommandName="Matinee_Redo", Description="Matinee_Redo_Desc", ExecCommand="Matinee Redo") +EditorCommands=(Parent="Matinee", CommandName="Matinee_Copy", Description="Matinee_Copy_Desc", ExecCommand="Matinee Copy") +EditorCommands=(Parent="Matinee", CommandName="Matinee_Cut", Description="Matinee_Cut_Desc", ExecCommand="Matinee Cut") +EditorCommands=(Parent="Matinee", CommandName="Matinee_Paste", Description="Matinee_Paste_Desc", ExecCommand="Matinee Paste") +EditorCommands=(Parent="Matinee", CommandName="Matinee_DeleteSelection", Description="Matinee_DeleteSelection_Desc", ExecCommand="Matinee DeleteSelection") +EditorCommands=(Parent="Matinee", CommandName="Matinee_MarkInSection", Description="Matinee_MarkInSection_Desc", ExecCommand="Matinee MarkInSection") +EditorCommands=(Parent="Matinee", CommandName="Matinee_MarkOutSection", Description="Matinee_MarkOutSection_Desc", ExecCommand="Matinee MarkOutSection") 16.60.2711.0 How to use it? 16.60.2711.0 +EditorCommands=(Parent="Matinee", CommandName="Matinee_IncrementPosition", Description="Matinee_IncrementPosition_Desc", ExecCommand="Matinee IncrementPosition") +EditorCommands=(Parent="Matinee", CommandName="Matinee_DecrementPosition", Description="Matinee_DecrementPosition_Desc", ExecCommand="Matinee DecrementPosition") +EditorCommands=(Parent="Matinee", CommandName="Matinee_MoveToNextKey", Description="Matinee_MoveToNextKey_Desc", ExecCommand="Matinee MoveToNextKey") +EditorCommands=(Parent="Matinee", CommandName="Matinee_MoveToPrevKey", Description="Matinee_MoveToPrevKey_Desc", ExecCommand="Matinee MoveToPrevKey") +EditorCommands=(Parent="Matinee", CommandName="Matinee_SplitAnimKey", Description="Matinee_SplitAnimKey_Desc", ExecCommand="Matinee SplitAnimKey") +EditorCommands=(Parent="Matinee", CommandName="Matinee_ToggleSnap", Description="Matinee_ToggleSnap_Desc", ExecCommand="Matinee ToggleSnap") +EditorCommands=(Parent="Matinee", CommandName="Matinee_MoveActiveUp", Description="Matinee_MoveActiveUp_Desc", ExecCommand="Matinee MoveActiveUp") +EditorCommands=(Parent="Matinee", CommandName="Matinee_MoveActiveDown", Description="Matinee_MoveActiveDown_Desc", ExecCommand="Matinee MoveActiveDown") +EditorCommands=(Parent="Matinee", CommandName="Matinee_AddKey", Description="Matinee_AddKey_Desc", ExecCommand="Matinee AddKey") +EditorCommands=(Parent="Matinee", CommandName="Matinee_DuplicateSelectedKeys", Description="Matinee_DuplicateSelectedKeys_Desc", ExecCommand="Matinee DuplicateSelectedKeys") 16.60.2711.0 PasteShr 16.60.2711.0 +EditorCommands=(Parent="Matinee", CommandName="Matinee_CropAnimationBeginning", Description="Matinee_CropAnimationBeginning_Desc", ExecCommand="Matinee CropAnimationBeginning") +EditorCommands=(Parent="Matinee", CommandName="Matinee_CropAnimationEnd", Description="Matinee_CropAnimationEnd_Desc", ExecCommand="Matinee CropAnimationEnd") +EditorCommands=(Parent="Matinee", CommandName="Matinee_ViewFitSequence", Description="Matinee_ViewFitSequence_Desc", ExecCommand="Matinee ViewFitSequence") +EditorCommands=(Parent="Matinee", CommandName="Matinee_ViewFitToSelected", Description="Matinee_ViewFitToSelected_Desc", ExecCommand="Matinee ViewFitToSelected") +EditorCommands=(Parent="Matinee", CommandName="Matinee_ViewFitLoop", Description="Matinee_ViewFitLoop_Desc", ExecCommand="Matinee ViewFitLoop") +EditorCommands=(Parent="Matinee", CommandName="Matinee_ViewFitLoopSequence", Description="Matinee_ViewFitLoopSequence_Desc", ExecCommand="Matinee ViewFitLoopSequence") +EditorCommands=(Parent="Matinee", CommandName="Matinee_ViewEndOfTrack", Description="Matinee_ViewEndOfTrack_Desc", ExecCommand="Matinee ViewEndOfTrack") +EditorCommands=(Parent="Matinee", CommandName="Matinee_ChangeKeyInterpModeAUTO", Description="Matinee_ChangeKeyInterpModeAUTO_Desc", ExecCommand="Matinee ChangeKeyInterpModeAUTO") 16.60.2711.0 How to get it? 16.60.2711.0 +EditorCommands=(Parent="Matinee", CommandName="Matinee_ChangeKeyInterpModeUSER", Description="Matinee_ChangeKeyInterpModeUSER_Desc", ExecCommand="Matinee ChangeKeyInterpModeUSER") +EditorCommands=(Parent="Matinee", CommandName="Matinee_ChangeKeyInterpModeBREAK", Description="Matinee_ChangeKeyInterpModeBREAK_Desc", ExecCommand="Matinee ChangeKeyInterpModeBREAK") +EditorCommands=(Parent="Matinee", CommandName="Matinee_ChangeKeyInterpModeLINEAR", Description="Matinee_ChangeKeyInterpModeLINEAR_Desc", ExecCommand="Matinee ChangeKeyInterpModeLINEAR") +EditorCommands=(Parent="Matinee", CommandName="Matinee_ChangeKeyInterpModeCONSTANT", Description="Matinee_ChangeKeyInterpModeCONSTANT_Desc", ExecCommand="Matinee ChangeKeyInterpModeCONSTANT") ;Curve Editor Commands +EditorCommands=(Parent="CurveEditor", CommandName="CurveEditor_ChangeInterpModeAUTO", Description="CurveEditor_ChangeInterpModeAUTO_Desc", ExecCommand="CurveEditor ChangeInterpModeAUTO") +EditorCommands=(Parent="CurveEditor", CommandName="CurveEditor_ChangeInterpModeUSER", Description="CurveEditor_ChangeInterpModeUSER_Desc", ExecCommand="CurveEditor ChangeInterpModeUSER") +EditorCommands=(Parent="CurveEditor", CommandName="CurveEditor_ChangeInterpModeBREAK", Description="CurveEditor_ChangeInterpModeBREAK_Desc", ExecCommand="CurveEditor ChangeInterpModeBREAK") +EditorCommands=(Parent="CurveEditor", CommandName="CurveEditor_ChangeInterpModeLINEAR", Description="CurveEditor_ChangeInterpModeLINEAR_Desc", ExecCommand="CurveEditor ChangeInterpModeLINEAR") 16.60.2711.0 PasteShr 16.60.2711.0 +EditorCommands=(Parent="CurveEditor", CommandName="CurveEditor_ChangeInterpModeCONSTANT", Description="CurveEditor_ChangeInterpModeCONSTANT_Desc", ExecCommand="CurveEditor ChangeInterpModeCONSTANT") +EditorCommands=(Parent="CurveEditor", CommandName="CurveEditor_FitViewHorizontally", Description="CurveEditor_FitViewHorizontally_Desc", ExecCommand="CurveEditor FitViewHorizontally") +EditorCommands=(Parent="CurveEditor", CommandName="CurveEditor_FitViewVertically", Description="CurveEditor_FitViewVertically_Desc", ExecCommand="CurveEditor FitViewVertically") +EditorCommands=(Parent="CurveEditor", CommandName="CurveEditor_FitViewToAll", Description="CurveEditor_FitViewToAll_Desc", ExecCommand="CurveEditor FitViewToAll") +EditorCommands=(Parent="CurveEditor", CommandName="CurveEditor_FitViewToSelected", Description="CurveEditor_FitViewToSelected_Desc", ExecCommand="CurveEditor FitViewToSelected") ; If true, the expansion state of the class picker will be saved and restored between editor session bExpandClassPickerClassList=False ; Class picker dialog settings 16.60.2711.0 How to get it? 16.60.2711.0 ; LocText refers to the localization id for the descriptive text to show next to the icon in the picker +NewAssetDefaultClasses=(ClassName="/Script/Engine.Actor", AssetClass="/Script/Engine.Blueprint") +NewAssetDefaultClasses=(ClassName="/Script/Engine.Pawn", AssetClass="/Script/Engine.Blueprint") +NewAssetDefaultClasses=(ClassName="/Script/Engine.Character", AssetClass="/Script/Engine.Blueprint") +NewAssetDefaultClasses=(ClassName="/Script/Engine.PlayerController", AssetClass="/Script/Engine.Blueprint") +NewAssetDefaultClasses=(ClassName="/Script/Engine.GameModeBase", AssetClass="/Script/Engine.Blueprint") +NewAssetDefaultClasses=(ClassName="/Script/Engine.ActorComponent", AssetClass="/Script/Engine.Blueprint") +NewAssetDefaultClasses=(ClassName="/Script/Engine.SceneComponent", AssetClass="/Script/Engine.Blueprint") [TaskBrowser] 16.60.2711.0 How to get it for free? 16.60.2711.0 DefaultServerName= DefaultServerPort=80 DefaultProjectName=UE4 DefaultDBFilterName= [UI] +ContentDirectories=/Game/UI +ContentDirectories=/Game/Widget +ContentDirectories=/Game/Widgets +ContentDirectories=/Engine/MobileResources 16.60.2711.0 How to dowload it? 16.60.2711.0 [Cooker.CleanStaticMeshMtrlSkip] Class=UnrealEd.ActorFactory [TextureImporter] AllowNonPowerOfTwoTextures=True [DarkTextures] MinimalBrightness=40.0 bIgnoreBlack=true 16.60.2711.0 How to get it for free? 16.60.2711.0 bUseGrayScale=false [/Script/Cascade.CascadeConfiguration] +ModuleMenu_ModuleRejections=ParticleModuleTypeDataBase +ModuleMenu_ModuleRejections=ParticleModule +ModuleMenu_ModuleRejections=ParticleModuleRequired +ModuleMenu_ModuleRejections=ParticleModuleSpawn +ModuleMenu_ModuleRejections=ParticleModuleTypeDataBeam +ModuleMenu_ModuleRejections=ParticleModuleLocationPrimitiveBase +ModuleMenu_ModuleRejections=ParticleModuleEventReceiverBase 16.60.2711.0 How to dowload it? 16.60.2711.0 +ModuleMenu_TypeDataToBaseModuleRejections=(ObjName="None",InvalidObjNames=("ParticleModuleBeamBase","ParticleModuleTrailBase","ParticleModuleVectorFieldBase")) +ModuleMenu_TypeDataToBaseModuleRejections=(ObjName="ParticleModuleTypeDataBeam2",InvalidObjNames=("ParticleModuleTrailBase","ParticleModuleVectorFieldBase","ParticleModuleLightBase")) +ModuleMenu_TypeDataToBaseModuleRejections=(ObjName="ParticleModuleTypeDataMesh",InvalidObjNames=("ParticleModuleBeamBase","ParticleModuleTrailBase","ParticleModuleVectorFieldBase")) +ModuleMenu_TypeDataToBaseModuleRejections=(ObjName="ParticleModuleTypeDataRibbon",InvalidObjNames=("ParticleModuleVectorFieldBase","ParticleModuleLightBase")) +ModuleMenu_TypeDataToBaseModuleRejections=(ObjName="ParticleModuleTypeDataGpu",InvalidObjNames=("ParticleModuleBeamBase","ParticleModuleTrailBase","ParticleModuleCameraBase","ParticleModuleKillBase","ParticleModuleParameterBase","ParticleModuleLightBase")) +ModuleMenu_TypeDataToSpecificModuleRejections=(ObjName="None",InvalidObjNames=("ParticleModuleCollisionGPU","ParticleModuleMeshMaterial","ParticleModuleMeshRotation","ParticleModuleMeshRotation_Seeded","ParticleModuleMeshRotationRate","ParticleModuleMeshRotationRate_Seeded","ParticleModuleMeshRotationRateMultiplyLife","ParticleModuleMeshRotationRateOverLife","ParticleModuleTrailSpawnPerUnit", "ParticleModuleAttractorPointGravity")) +ModuleMenu_TypeDataToSpecificModuleRejections=(ObjName="ParticleModuleTypeDataBeam2",InvalidObjNames=("ParticleModuleSizeScaleBySpeed","ParticleModuleMeshMaterial","ParticleModuleMeshRotation","ParticleModuleMeshRotation_Seeded","ParticleModuleMeshRotationRate","ParticleModuleMeshRotationRate_Seeded","ParticleModuleMeshRotationRateMultiplyLife","ParticleModuleMeshRotationRateOverLife","ParticleModuleTrailSpawnPerUnit","ParticleModuleAccelerationDrag")) +ModuleMenu_TypeDataToSpecificModuleRejections=(ObjName="ParticleModuleTypeDataRibbon",InvalidObjNames=("ParticleModuleSizeScaleBySpeed","ParticleModuleMeshMaterial","ParticleModuleMeshRotation","ParticleModuleMeshRotation_Seeded","ParticleModuleMeshRotationRate","ParticleModuleMeshRotationRate_Seeded","ParticleModuleMeshRotationRateMultiplyLife","ParticleModuleMeshRotationRateOverLife","ParticleModuleLocationEmitterDirect" )) +ModuleMenu_TypeDataToSpecificModuleRejections=(ObjName="ParticleModuleTypeDataGpu",InvalidObjNames=("ParticleModuleCollision","ParticleModuleAttractorPoint","ParticleModuleAttractorLine","ParticleModuleAttractorParticle","ParticleModuleAcceleration","ParticleModuleAccelerationOverLifetime","ParticleModuleLocationEmitterDirect","ParticleModuleLocationDirect","ParticleModuleVelocityOverLifetime","ParticleModuleSubUVMovie","ParticleModuleRotationRateMultiplyLife","ParticleModuleRotationOverLifetime","ParticleModuleSourceMovement","ParticleModuleEventGenerator","ParticleModuleMeshMaterial","ParticleModuleMeshRotation","ParticleModuleMeshRotation_Seeded","ParticleModuleMeshRotationRate","ParticleModuleMeshRotationRate_Seeded","ParticleModuleMeshRotationRateMultiplyLife","ParticleModuleMeshRotationRateOverLife","ParticleModuleTrailSpawnPerUnit")) 16.60.2711.0 How to dowload it? 16.60.2711.0 [CurveEditor] bShouldPromptOnCurveRemoveAll=true [UnrealEd.URLs] UDNURL="http://udn.unrealengine.com" UDNDocsURL="http://udn.unrealengine.com/docs/ue4" WikiURL="http://wiki.unrealengine.com" ForumsURL="http://forums.unrealengine.com" MapErrorURL="http://udn.unrealengine.com/docs/ue4/INT/Editor/LevelEditing/MapErrors/index.html" DocumentationURL="http://udn.unrealengine.com/docs/ue4/INT/index.html" 16.60.2711.0 PasteShr 16.60.2711.0 AskAQuestionURL="http://udn.unrealengine.com/questions/ask.html" SearchForAnswersURL="http://udn.unrealengine.com/search.html" SupportWebsiteURL="http://udn.unrealengine.com/index.html" SourceCodeIDEURL_Windows="https://aka.ms/vs/15/release/vs_Community.exe" SourceCodeIDEURL_Mac="https://developer.apple.com/xcode" SourceCodeIDEURL_Other="http://en.wikipedia.org/wiki/Integrated_development_environment" EpicGamesURL="http://UnrealEngine.com" FacebookURL="http://www.facebook.com/UnrealEngine" ViewportControlsURL="http://docs.unrealengine.com/latest/INT/Engine/UI/LevelEditor/Viewports/ViewportControls/index.html" MeshSimplificationPluginsURL="/ue/marketplace/content-cat/assets/codeplugins" 16.60.2711.0 How to get it? 16.60.2711.0 [UnrealEd.URLOverrides] UDNURL="http://docs.unrealengine.com/latest/INT/index.html" UDNDocsURL="http://docs.unrealengine.com/latest" MapErrorURL="http://docs.unrealengine.com/latest/INT/index.html" DocumentationURL="http://docs.unrealengine.com/" AskAQuestionURL="http://answers.unrealengine.com" SearchForAnswersURL="http://answers.unrealengine.com" SupportWebsiteURL="http://unrealengine.com/support" 16.60.2711.0 How to get it? 16.60.2711.0 [IntrinsicMetaData] [UserDefinedStructure] bUseUserDefinedStructure=true bShowDefaultValuePropertyEditor=true [EpicSurvey] Source="CDN" CdnUrl="http://cdn.unrealengine.com/surveys/{Culture}/index.json" EngineContentRelativeDirectory="Editor/EpicSurvey/{Culture}/" 16.60.2711.0 How to get it for free? 16.60.2711.0 NotificationDelayTime=600 NotificationDuration=10 PulseTimeInterval=10 PulseDuration=6 [CustomBlueprintFunctionLibrary] bCanCreateNew=true [StructSerialization] SkipByteCodeSerialization=true 16.60.2711.0 How to get it for free? 16.60.2711.0 BreakSerializationRecursion=true [ScriptErrorLog] ; per object MaxNumOfAccessViolation=16 [/Script/Engine.ParticleSystemAuditCommandlet] HighSpawnRateOrBurstThreshold=35 FarLODDistanceTheshold=3000 16.60.2711.0 How to get it for free? 16.60.2711.0 [CookSettings] bConsiderCompressedPackageFileLengthRequirements=true PackagesPerGC=0 IdleTimeToGC=20 MaxMemoryAllowance=16384 MaxConcurrentShaderJobs=8192 MinReservedMemory=1024 bUseFullGCAssetClassNames=true +FullGCAssetClassNames=/Script/Engine.World 16.60.2711.0 How to use it? 16.60.2711.0 +ExcludedIniParams=Game:/Script/BlueprintContext.McpContext +ExcludedIniParams=Editor:CookSettings +ConfigSettingBlacklist=*.Engine:Core.System:Paths +ConfigSettingBlacklist=*.Game:Script/BlueprintContext.McpContext +ConfigSettingBlacklist=*.UserSettings +ConfigSettingBlacklist=*.GameUserSettings +ConfigSettingBlacklist=*.Editor:CookSettings:ConfigSettingBlacklist +ConfigSettingBlacklist=*.EditorSettings:/Script/UnrealEd.EditorSettings 16.60.2711.0 How to dowload it? 16.60.2711.0 +ConfigSettingBlacklist=*.EditorSettings +ConfigSettingBlacklist=*.EditorLayout +ConfigSettingBlacklist=*.EditorPerProjectUserSettings +ConfigSettingBlacklist=*.EditorPerProjectUserSettings:ModuleFileTracking +ConfigSettingBlacklist=*.EditorPerProjectUserSettings:EditorStartup +ConfigSettingBlacklist=*.EditorPerProjectUserSettings:/Script/UnrealEd.LevelEditorPlaySettings +ConfigSettingBlacklist=*.EditorPerProjectUserSettings:PlacementMode +ConfigSettingBlacklist=*.EditorPerProjectUserSettings +ConfigSettingBlacklist=*.Engine:Launcher.DeviceGroups:DeviceGroup +ConfigSettingBlacklist=*.SourceControlSettings 16.60.2711.0 How to dowload it? 16.60.2711.0 +ConfigSettingBlacklist=*.SourceControl.SourceControlSettings +ConfigSettingBlacklist=*.Engine:WindowsApplication.Accessibility +ConfigSettingBlacklist=*.EditorKeyBindings +ConfigSettingBlacklist=*.GameplayAbilities:CoreRedirects +ConfigSettingBlacklist=*.Engine:MemReportFullCommands +ConfigSettingBlacklist=*:CoreRedirects +ConfigSettingBlacklist=*.OnlineGameplayFramework:/Script/Engine.Engine +ConfigSettingBlacklist=*.Engine:OnlineSubsystem*:/Script/Engine.Engine +ConfigSettingBlacklist=*.Engine:Audio +ConfigSettingBlacklist=*.Engine:/Script/LinuxTargetPlatform.LinuxTargetSettings 16.60.2711.0 PasteShr 16.60.2711.0 +VersionedIntRValues=r.AllowStaticLighting +VersionedIntRValues=r.GBuffer +VersionedIntRValues=r.BasePassOutputsVelocity +VersionedIntRValues=r.SelectiveBasePassOutputs +VersionedIntRValues=r.DBuffer +VersionedIntRValues=r.Shaders.KeepDebugInfo +VersionedIntRValues=r.Shaders.Optimize +VersionedIntRValues=r.CompileShadersForDevelopment 16.60.2711.0 How to get it? 16.60.2711.0 +VersionedIntRValues=r.PS4MixedModeShaderDebugInfo +VersionedIntRValues=r.PS4DumpShaderSDB +VersionedIntRValues=r.MobileHDR [CookPlatformDataCacheSettings] MaterialInstance=100 Material=100 Texture2D=50 16.60.2711.0 How to get it? 16.60.2711.0 [/Script/Localization.LocalizationSettings] +EngineTargetsSettings=(Name="Engine",Guid=33482D004789784C9DA695A682ACCA1B,TargetDependencies=,AdditionalManifestDependencies=,RequiredModuleNames=,GatherFromTextFiles=(IsEnabled=True,SearchDirectories=((Path="Source/Runtime/"),(Path="Source/Developer/"),(Path="Config/")),ExcludePathWildcards=((Pattern="Source/Developer/NoRedist/CommunityPortalServices/*"),(Pattern="Source/Developer/NoRedist/UnrealEngineLauncherServices/*"),(Pattern="Source/Developer/NoRedist/BuildPatchServices/*")),FileExtensions=((Pattern="cpp"),(Pattern="h"),(Pattern="c"),(Pattern="inl"),(Pattern="mm"),(Pattern="ini"))),GatherFromPackages=(IsEnabled=True,IncludePathWildcards=((Pattern="Content/*")),ExcludePathWildcards=((Pattern="Content/Editor/*"),(Pattern="Content/Tutorial/*"),(Pattern="Content/Developers/*"),(Pattern="Content/TestPackages/*"),(Pattern="Content/QA_Assets/*"),(Pattern="Content/Maps/Automation/*"),(Pattern="Content/EngineSounds/*")),FileExtensions=((Pattern="umap"),(Pattern="uasset")),ShouldGatherFromEditorOnlyData=True),GatherFromMetaData=(IsEnabled=False,IncludePathWildcards=,ExcludePathWildcards=,KeySpecifications=,ShouldGatherFromEditorOnlyData=True),NativeCultureIndex=0,SupportedCulturesStatistics=((CultureName="en"),(CultureName="es"),(CultureName="ja"),(CultureName="ko"),(CultureName="pt-BR"),(CultureName="zh-CN"))) +EngineTargetsSettings=(Name="Editor",Guid=AC8BFD2A41A2FB2893BB8EA0AF903E6D,TargetDependencies=(33482D004789784C9DA695A682ACCA1B),AdditionalManifestDependencies=,RequiredModuleNames=,GatherFromTextFiles=(IsEnabled=True,SearchDirectories=((Path="Source/Editor/")),ExcludePathWildcards=,FileExtensions=((Pattern="cpp"),(Pattern="h"),(Pattern="c"),(Pattern="inl"),(Pattern="mm"))),GatherFromPackages=(IsEnabled=True,IncludePathWildcards=((Pattern="Content/Editor/*"),(Pattern="Content/Editor*")),ExcludePathWildcards=,FileExtensions=((Pattern="umap"),(Pattern="uasset")),ShouldGatherFromEditorOnlyData=True),GatherFromMetaData=(IsEnabled=False,IncludePathWildcards=,ExcludePathWildcards=,KeySpecifications=,ShouldGatherFromEditorOnlyData=True),NativeCultureIndex=0,SupportedCulturesStatistics=((CultureName="en"),(CultureName="es"),(CultureName="ja"),(CultureName="ko"),(CultureName="pt-BR"),(CultureName="zh-CN"))) +EngineTargetsSettings=(Name="EditorTutorials",Guid=00F8E3AD47F0A73D50D46881C14DF28F,TargetDependencies=(33482D004789784C9DA695A682ACCA1B,AC8BFD2A41A2FB2893BB8EA0AF903E6D),AdditionalManifestDependencies=,RequiredModuleNames=("IntroTutorials"),GatherFromTextFiles=(IsEnabled=False,SearchDirectories=,ExcludePathWildcards=,FileExtensions=((Pattern="h"),(Pattern="cpp"),(Pattern="ini"))),GatherFromPackages=(IsEnabled=True,IncludePathWildcards=((Pattern="Content/Tutorial/*")),ExcludePathWildcards=,FileExtensions=((Pattern="umap"),(Pattern="uasset")),ShouldGatherFromEditorOnlyData=True),GatherFromMetaData=(IsEnabled=False,IncludePathWildcards=,ExcludePathWildcards=,KeySpecifications=,ShouldGatherFromEditorOnlyData=True),NativeCultureIndex=0,SupportedCulturesStatistics=((CultureName="en"),(CultureName="es"),(CultureName="ja"),(CultureName="ko"),(CultureName="pt-BR"),(CultureName="zh-CN"))) +EngineTargetsSettings=(Name="PropertyNames",Guid=E391A8B149980E8154E056AF2DA49479,TargetDependencies=(33482D004789784C9DA695A682ACCA1B,AC8BFD2A41A2FB2893BB8EA0AF903E6D),AdditionalManifestDependencies=,RequiredModuleNames=,GatherFromTextFiles=(IsEnabled=False,SearchDirectories=,ExcludePathWildcards=,FileExtensions=((Pattern="h"),(Pattern="cpp"),(Pattern="ini"))),GatherFromPackages=(IsEnabled=False,IncludePathWildcards=,ExcludePathWildcards=,FileExtensions=((Pattern="umap"),(Pattern="uasset")),ShouldGatherFromEditorOnlyData=True),GatherFromMetaData=(IsEnabled=True,IncludePathWildcards=((Pattern="Source/Editor/*"),(Pattern="Source/Runtime/*"),(Pattern="Source/Developer/*")),ExcludePathWildcards=((Pattern="Source/Developer/NoRedist/CommunityPortalServices/*")),KeySpecifications=((MetaDataKey=(Name="DisplayName"),TextNamespace="UObjectDisplayNames",TextKeyPattern=(Pattern="{FieldPath}"))),ShouldGatherFromEditorOnlyData=True),NativeCultureIndex=0,SupportedCulturesStatistics=((CultureName="en"),(CultureName="es"),(CultureName="ja"),(CultureName="ko"),(CultureName="pt-BR"),(CultureName="zh-CN"))) +EngineTargetsSettings=(Name="ToolTips",Guid=0F116534468918AEA432DD8C77703BA8,TargetDependencies=(33482D004789784C9DA695A682ACCA1B,AC8BFD2A41A2FB2893BB8EA0AF903E6D),AdditionalManifestDependencies=,RequiredModuleNames=,GatherFromTextFiles=(IsEnabled=False,SearchDirectories=,ExcludePathWildcards=,FileExtensions=((Pattern="h"),(Pattern="cpp"),(Pattern="ini"))),GatherFromPackages=(IsEnabled=False,IncludePathWildcards=,ExcludePathWildcards=,FileExtensions=((Pattern="umap"),(Pattern="uasset")),ShouldGatherFromEditorOnlyData=True),GatherFromMetaData=(IsEnabled=True,IncludePathWildcards=((Pattern="Source/Editor/*"),(Pattern="Source/Runtime/*"),(Pattern="Source/Developer/*")),ExcludePathWildcards=((Pattern="Source/Developer/NoRedist/CommunityPortalServices/*")),KeySpecifications=((MetaDataKey=(Name="ToolTip"),TextNamespace="UObjectToolTips",TextKeyPattern=(Pattern="{FieldPath}")),(MetaDataKey=(Name="ShortToolTip"),TextNamespace="UObjectShortToolTips",TextKeyPattern=(Pattern="{FieldPath}"))),ShouldGatherFromEditorOnlyData=True),NativeCultureIndex=0,SupportedCulturesStatistics=((CultureName="en"),(CultureName="es"),(CultureName="ja"),(CultureName="ko"),(CultureName="pt-BR"),(CultureName="zh-CN"))) +EngineTargetsSettings=(Name="Keywords",Guid=AE89AECB47475F420D0D69A5547515DC,TargetDependencies=(33482D004789784C9DA695A682ACCA1B,AC8BFD2A41A2FB2893BB8EA0AF903E6D),AdditionalManifestDependencies=,RequiredModuleNames=,GatherFromTextFiles=(IsEnabled=False,SearchDirectories=,ExcludePathWildcards=,FileExtensions=((Pattern="h"),(Pattern="cpp"),(Pattern="ini"))),GatherFromPackages=(IsEnabled=False,IncludePathWildcards=,ExcludePathWildcards=,FileExtensions=((Pattern="umap"),(Pattern="uasset")),ShouldGatherFromEditorOnlyData=True),GatherFromMetaData=(IsEnabled=True,IncludePathWildcards=((Pattern="Source/Editor/*"),(Pattern="Source/Runtime/*"),(Pattern="Source/Developer/*")),ExcludePathWildcards=((Pattern="Source/Developer/NoRedist/CommunityPortalServices/*")),KeySpecifications=((MetaDataKey=(Name="Keywords"),TextNamespace="UObjectKeywords",TextKeyPattern=(Pattern="{FieldPath}"))),ShouldGatherFromEditorOnlyData=True),NativeCultureIndex=0,SupportedCulturesStatistics=((CultureName="en"),(CultureName="es"),(CultureName="ja"),(CultureName="ko"),(CultureName="pt-BR"),(CultureName="zh-CN"))) +EngineTargetsSettings=(Name="Category",Guid=14B8DEE642A6A7AFEB5A28B959EC373A,TargetDependencies=,AdditionalManifestDependencies=,RequiredModuleNames=,GatherFromTextFiles=(IsEnabled=False,SearchDirectories=,ExcludePathWildcards=,FileExtensions=((Pattern="h"),(Pattern="cpp"),(Pattern="ini"))),GatherFromPackages=(IsEnabled=False,IncludePathWildcards=,ExcludePathWildcards=,FileExtensions=((Pattern="umap"),(Pattern="uasset")),ShouldGatherFromEditorOnlyData=False),GatherFromMetaData=(IsEnabled=True,IncludePathWildcards=((Pattern="Source/Editor/*"),(Pattern="Source/Runtime/*"),(Pattern="Source/Developer/*")),ExcludePathWildcards=((Pattern="Source/Developer/NoRedist/CommunityPortalServices/*")),KeySpecifications=((MetaDataKey=(Name="Category"),TextNamespace="UObjectCategory",TextKeyPattern=(Pattern="{FieldPath}"))),ShouldGatherFromEditorOnlyData=True),NativeCultureIndex=0,SupportedCulturesStatistics=((CultureName="en"),(CultureName="es"),(CultureName="ja"),(CultureName="ko"),(CultureName="pt-BR"),(CultureName="zh-CN"))) +GameTargetsSettings=(Name="Game",Guid=AE0EA34A45461A25BA65A391026F19F8,TargetDependencies=(33482D004789784C9DA695A682ACCA1B,AC8BFD2A41A2FB2893BB8EA0AF903E6D),AdditionalManifestDependencies=,RequiredModuleNames=,GatherFromTextFiles=(IsEnabled=False,SearchDirectories=,ExcludePathWildcards=,FileExtensions=((Pattern="h"),(Pattern="cpp"),(Pattern="ini"))),GatherFromPackages=(IsEnabled=False,IncludePathWildcards=,ExcludePathWildcards=,FileExtensions=((Pattern="umap"),(Pattern="uasset")),ShouldGatherFromEditorOnlyData=False),GatherFromMetaData=(IsEnabled=False,IncludePathWildcards=,ExcludePathWildcards=,KeySpecifications=,ShouldGatherFromEditorOnlyData=False),NativeCultureIndex=-1,SupportedCulturesStatistics=((CultureName="en"))) 16.60.2711.0 How to use it? 16.60.2711.0 [/Script/UnrealEd.EditorProjectAppearanceSettings] bDisplayUnits=True +DistanceUnits=EUnit::Centimeters +MassUnits=EUnit::Kilograms +TimeUnits=EUnit::Seconds +TimeUnits=EUnit::Minutes AngleUnits=EUnit::Degrees SpeedUnits=EUnit::MetersPerSecond TemperatureUnits=EUnit::Celsius 16.60.2711.0 PasteShr 16.60.2711.0 ForceUnits=EUnit::Newtons [BlueprintNativizationSettings] bUseStaticVariablesInWrappers=true bUseStaticVariablesInClasses=true bSkipUFUNCTION=false bUsePRAGMA_DISABLE_OPTIMIZATION=false bDontNativizeDataOnlyBP=true bUseLocalEventGraphVariables=true bNativizeAnimBPOnlyWhenNonReducibleFuncitons=false 16.60.2711.0 How to dowload it? 16.60.2711.0 +ClassesWithStaticSearchableValues=/Script/GameplayAbilities.GameplayCueNotify_Actor +ClassesWithStaticSearchableValues=/Script/GameplayAbilities.GameplayCueNotify_Static +StaticSearchableTagNames=GameplayCueName ; +ExcludedBlueprintTypes=/Script/UMGEditor.WidgetBlueprint ; +ExcludedBlueprintTypes=/Script/Engine.AnimBlueprint ; +ExcludedBlueprintTypes=/Script/GameplayAbilities.GameplayAbilityBlueprint 16.60.2711.0 How to get it? 16.60.2711.0 +ExcludedAssets=/Engine/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_Interface +ExcludedAssets=/Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialCharacter +ExcludedAssets=/Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_AnimBlueprint ; +ExcludedFolderPaths=... ; To add a module dependency to the nativized module in both client and server use: ; +AdditionalPublicDependencyModuleNames= ; +AdditionalPublicDependencyModuleNamesServer= 16.60.2711.0 How to use it? 16.60.2711.0 ; +AdditionalPublicDependencyModuleNamesClient= ; +ModulsExcludedFromNativizedServer= ; +ModulsExcludedFromNativizedClient= ; +ExcludedFolderPathsFromServer= ; +ExcludedFolderPathsFromClient= ; +ExcludedAssetsFromServer= ; +ExcludedAssetsFromClient= 16.60.2711.0 PasteShr 16.60.2711.0 +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.Guid +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.Vector +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.Vector4 +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.Vector2D +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.TwoVectors +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.Plane +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.Rotator +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.Quat +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.PackedNormal 16.60.2711.0 How to get it for free? 16.60.2711.0 +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.PackedRGB10A2N +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.IntPoint +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.IntVector +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.Color +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.LinearColor +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.Box +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.Box2D +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.BoxSphereBounds +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.OrientedBox +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.InterpCurvePointFloat 16.60.2711.0 How to get it? 16.60.2711.0 +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.InterpCurveFloat +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.InterpCurvePointVector2D +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.InterpCurveVector2D +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.InterpCurvePointVector +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.InterpCurveVector +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.InterpCurvePointQuat +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.InterpCurveQuat +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.InterpCurvePointTwoVectors +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.InterpCurveTwoVectors +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.InterpCurvePointLinearColor 16.60.2711.0 How to get it? 16.60.2711.0 +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.InterpCurveLinearColor +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.FloatInterval +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.Int32Interval +NoExportTypesWithDirectNativeFieldAccess=/Script/Engine.DistributionLookupTable +NoExportTypesWithDirectNativeFieldAccess=/Script/Engine.FormatArgumentData [/Script/UnrealEd.BlueprintEditorProjectSettings] bUseCompilationManager=true [/Script/UnrealEd.AssetViewerSettings] 16.60.2711.0 How to get it for free? 16.60.2711.0 +Profiles=(ProfileName="Default",DirectionalLightIntensity=2.620000,DirectionalLightColor=(R=0.990000,G=0.839850,B=0.732600,A=1.000000),SkyLightIntensity=0.880000,bRotateLightingRig=False,bShowEnvironment=True,bShowFloor=True,EnvironmentCubeMapPath="/Engine/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1.EpicQuadPanorama_CC+EV1",PostProcessingSettings=(bOverride_WhiteTemp=True,bOverride_WhiteTint=False,bOverride_ColorSaturation=True,bOverride_ColorContrast=True,bOverride_ColorGamma=True,bOverride_ColorGain=True,bOverride_ColorOffset=True,bOverride_FilmWhitePoint=False,bOverride_FilmSaturation=False,bOverride_FilmChannelMixerRed=False,bOverride_FilmChannelMixerGreen=False,bOverride_FilmChannelMixerBlue=False,bOverride_FilmContrast=False,bOverride_FilmDynamicRange=False,bOverride_FilmHealAmount=False,bOverride_FilmToeAmount=False,bOverride_FilmShadowTint=False,bOverride_FilmShadowTintBlend=False,bOverride_FilmShadowTintAmount=False,bOverride_FilmSlope=True,bOverride_FilmToe=True,bOverride_FilmShoulder=True,bOverride_FilmBlackClip=True,bOverride_FilmWhiteClip=True,bOverride_SceneColorTint=False,bOverride_SceneFringeIntensity=False,bOverride_AmbientCubemapTint=False,bOverride_AmbientCubemapIntensity=False,bOverride_BloomIntensity=True,bOverride_BloomThreshold=False,bOverride_Bloom1Tint=False,bOverride_Bloom1Size=False,bOverride_Bloom2Size=False,bOverride_Bloom2Tint=False,bOverride_Bloom3Tint=False,bOverride_Bloom3Size=False,bOverride_Bloom4Tint=False,bOverride_Bloom4Size=False,bOverride_Bloom5Tint=False,bOverride_Bloom5Size=False,bOverride_Bloom6Tint=False,bOverride_Bloom6Size=False,bOverride_BloomSizeScale=False,bOverride_BloomDirtMaskIntensity=False,bOverride_BloomDirtMaskTint=False,bOverride_BloomDirtMask=False,bOverride_AutoExposureMethod=True,bOverride_AutoExposureLowPercent=False,bOverride_AutoExposureHighPercent=False,bOverride_AutoExposureMinBrightness=True,bOverride_AutoExposureMaxBrightness=True,bOverride_AutoExposureSpeedUp=False,bOverride_AutoExposureSpeedDown=False,bOverride_AutoExposureBias=True,bOverride_HistogramLogMin=True,bOverride_HistogramLogMax=True,bOverride_LensFlareIntensity=False,bOverride_LensFlareTint=False,bOverride_LensFlareTints=False,bOverride_LensFlareBokehSize=False,bOverride_LensFlareBokehShape=False,bOverride_LensFlareThreshold=False,bOverride_VignetteIntensity=True,bOverride_GrainIntensity=False,bOverride_GrainJitter=False,bOverride_AmbientOcclusionIntensity=True,bOverride_AmbientOcclusionStaticFraction=True,bOverride_AmbientOcclusionRadius=True,bOverride_AmbientOcclusionFadeDistance=False,bOverride_AmbientOcclusionFadeRadius=False,bOverride_AmbientOcclusionDistance=False,bOverride_AmbientOcclusionRadiusInWS=False,bOverride_AmbientOcclusionPower=True,bOverride_AmbientOcclusionBias=True,bOverride_AmbientOcclusionQuality=True,bOverride_AmbientOcclusionMipBlend=True,bOverride_AmbientOcclusionMipScale=True,bOverride_AmbientOcclusionMipThreshold=True,bOverride_LPVIntensity=False,bOverride_LPVDirectionalOcclusionIntensity=False,bOverride_LPVDirectionalOcclusionRadius=False,bOverride_LPVDiffuseOcclusionExponent=False,bOverride_LPVSpecularOcclusionExponent=False,bOverride_LPVDiffuseOcclusionIntensity=False,bOverride_LPVSpecularOcclusionIntensity=False,bOverride_LPVSize=False,bOverride_LPVSecondaryOcclusionIntensity=False,bOverride_LPVSecondaryBounceIntensity=False,bOverride_LPVGeometryVolumeBias=False,bOverride_LPVVplInjectionBias=False,bOverride_LPVEmissiveInjectionIntensity=False,bOverride_IndirectLightingColor=False,bOverride_IndirectLightingIntensity=False,bOverride_ColorGradingIntensity=True,bOverride_ColorGradingLUT=True,bOverride_DepthOfFieldFocalDistance=False,bOverride_DepthOfFieldFstop=False,bOverride_DepthOfFieldSensorWidth=False,bOverride_DepthOfFieldDepthBlurRadius=False,bOverride_DepthOfFieldDepthBlurAmount=False,bOverride_DepthOfFieldFocalRegion=False,bOverride_DepthOfFieldNearTransitionRegion=False,bOverride_DepthOfFieldFarTransitionRegion=False,bOverride_DepthOfFieldScale=True,bOverride_DepthOfFieldMaxBokehSize=False,bOverride_DepthOfFieldNearBlurSize=False,bOverride_DepthOfFieldFarBlurSize=False,bOverride_DepthOfFieldMethod=True,bOverride_MobileHQGaussian=False,bOverride_DepthOfFieldBokehShape=False,bOverride_DepthOfFieldOcclusion=False,bOverride_DepthOfFieldColorThreshold=False,bOverride_DepthOfFieldSizeThreshold=False,bOverride_DepthOfFieldSkyFocusDistance=False,bOverride_DepthOfFieldVignetteSize=False,bOverride_MotionBlurAmount=False,bOverride_MotionBlurMax=False,bOverride_MotionBlurPerObjectSize=False,bOverride_ScreenPercentage=False,bOverride_ScreenSpaceReflectionIntensity=True,bOverride_ScreenSpaceReflectionQuality=True,bOverride_ScreenSpaceReflectionMaxRoughness=True,bOverride_ScreenSpaceReflectionRoughnessScale=False,WhiteTemp=6700.000000,WhiteTint=0.000000,ColorSaturation=(X=1.000000,Y=1.000000,Z=1.000000),ColorContrast=(X=1.000000,Y=1.000000,Z=1.000000),ColorGamma=(X=1.000000,Y=1.000000,Z=1.000000),ColorGain=(X=1.000000,Y=1.000000,Z=1.000000),ColorOffset=(X=0.005000,Y=0.005000,Z=0.005000),FilmWhitePoint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),FilmShadowTint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),FilmShadowTintBlend=0.500000,FilmShadowTintAmount=0.000000,FilmSaturation=1.000000,FilmChannelMixerRed=(R=1.000000,G=0.000000,B=0.000000,A=1.000000),FilmChannelMixerGreen=(R=0.000000,G=1.000000,B=0.000000,A=1.000000),FilmChannelMixerBlue=(R=0.000000,G=0.000000,B=1.000000,A=1.000000),FilmContrast=0.030000,FilmToeAmount=1.000000,FilmHealAmount=1.000000,FilmDynamicRange=4.000000,FilmSlope=0.880000,FilmToe=0.550000,FilmShoulder=0.260000,FilmBlackClip=0.000000,FilmWhiteClip=0.040000,SceneColorTint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),SceneFringeIntensity=0.000000,BloomIntensity=0.675000,BloomThreshold=-1.000000,BloomSizeScale=4.000000,Bloom1Size=0.300000,Bloom2Size=1.000000,Bloom3Size=2.000000,Bloom4Size=10.000000,Bloom5Size=30.000000,Bloom6Size=64.000000,Bloom1Tint=(R=0.346500,G=0.346500,B=0.346500,A=1.000000),Bloom2Tint=(R=0.138000,G=0.138000,B=0.138000,A=1.000000),Bloom3Tint=(R=0.117600,G=0.117600,B=0.117600,A=1.000000),Bloom4Tint=(R=0.066000,G=0.066000,B=0.066000,A=1.000000),Bloom5Tint=(R=0.066000,G=0.066000,B=0.066000,A=1.000000),Bloom6Tint=(R=0.061000,G=0.061000,B=0.061000,A=1.000000),BloomDirtMaskIntensity=0.000000,BloomDirtMaskTint=(R=0.500000,G=0.500000,B=0.500000,A=1.000000),BloomDirtMask=None,LPVIntensity=1.000000,LPVVplInjectionBias=0.640000,LPVSize=5312.000000,LPVSecondaryOcclusionIntensity=0.000000,LPVSecondaryBounceIntensity=0.000000,LPVGeometryVolumeBias=0.384000,LPVEmissiveInjectionIntensity=1.000000,LPVDirectionalOcclusionIntensity=0.000000,LPVDirectionalOcclusionRadius=8.000000,LPVDiffuseOcclusionExponent=1.000000,LPVSpecularOcclusionExponent=7.000000,LPVDiffuseOcclusionIntensity=1.000000,LPVSpecularOcclusionIntensity=1.000000,AmbientCubemapTint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),AmbientCubemapIntensity=1.000000,AmbientCubemap=None,AutoExposureMethod=AEM_Histogram,AutoExposureLowPercent=80.000000,AutoExposureHighPercent=98.300003,AutoExposureMinBrightness=1.000000,AutoExposureMaxBrightness=1.000000,AutoExposureSpeedUp=3.000000,AutoExposureSpeedDown=1.000000,AutoExposureBias=0.330000,HistogramLogMin=-8.000000,HistogramLogMax=4.000000,LensFlareIntensity=1.000000,LensFlareTint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),LensFlareBokehSize=3.000000,LensFlareThreshold=8.000000,LensFlareBokehShape=None,LensFlareTints[0]=(R=1.000000,G=0.800000,B=0.400000,A=0.600000),LensFlareTints[1]=(R=1.000000,G=1.000000,B=0.600000,A=0.530000),LensFlareTints[2]=(R=0.800000,G=0.800000,B=1.000000,A=0.460000),LensFlareTints[3]=(R=0.500000,G=1.000000,B=0.400000,A=0.390000),LensFlareTints[4]=(R=0.500000,G=0.800000,B=1.000000,A=0.310000),LensFlareTints[5]=(R=0.900000,G=1.000000,B=0.800000,A=0.270000),LensFlareTints[6]=(R=1.000000,G=0.800000,B=0.400000,A=0.220000),LensFlareTints[7]=(R=0.900000,G=0.700000,B=0.700000,A=0.150000),VignetteIntensity=0.161468,GrainJitter=0.000000,GrainIntensity=0.000000,AmbientOcclusionIntensity=1.000000,AmbientOcclusionStaticFraction=1.000000,AmbientOcclusionRadius=73.477997,AmbientOcclusionRadiusInWS=False,AmbientOcclusionFadeDistance=8000.000000,AmbientOcclusionFadeRadius=5000.000000,AmbientOcclusionDistance=80.000000,AmbientOcclusionPower=1.200000,AmbientOcclusionBias=3.000000,AmbientOcclusionQuality=100.000000,AmbientOcclusionMipBlend=0.600000,AmbientOcclusionMipScale=1.700000,AmbientOcclusionMipThreshold=0.010000,IndirectLightingColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),IndirectLightingIntensity=1.000000,ColorGradingIntensity=0.000000,ColorGradingLUT=Texture2D'/Engine/EditorResources/RGBTable16x1_AssetViewer.RGBTable16x1_AssetViewer',DepthOfFieldMethod=DOFM_BokehDOF,bMobileHQGaussian=False,DepthOfFieldFstop=4.000000,DepthOfFieldSensorWidth=24.576000,DepthOfFieldFocalDistance=1000.000000,DepthOfFieldDepthBlurAmount=1.000000,DepthOfFieldDepthBlurRadius=0.000000,DepthOfFieldFocalRegion=0.000000,DepthOfFieldNearTransitionRegion=300.000000,DepthOfFieldFarTransitionRegion=500.000000,DepthOfFieldScale=0.000000,DepthOfFieldMaxBokehSize=15.000000,DepthOfFieldNearBlurSize=15.000000,DepthOfFieldFarBlurSize=15.000000,DepthOfFieldBokehShape=None,DepthOfFieldOcclusion=0.400000,DepthOfFieldColorThreshold=1.000000,DepthOfFieldSizeThreshold=0.080000,DepthOfFieldSkyFocusDistance=0.000000,DepthOfFieldVignetteSize=200.000000,MotionBlurAmount=0.500000,MotionBlurMax=5.000000,MotionBlurPerObjectSize=0.500000,ScreenPercentage=100.000000,ScreenSpaceReflectionIntensity=100.000000,ScreenSpaceReflectionQuality=100.000000,ScreenSpaceReflectionMaxRoughness=1.000000,WeightedBlendables=(Array=),Blendables=),bPostProcessingEnabled=True,LightingRigRotation=109.389069,RotationSpeed=2.000000,DirectionalLightRotation=(Pitch=-40.000000,Yaw=-67.500000,Roll=0.000000)) [/Script/UMGEditor.UMGEditorProjectSettings] +DebugResolutions=(Width=3840,Height=2160,Description="",Color=(R=0.745404,G=0.904661,B=1.000000,A=1.000000)) +DebugResolutions=(Width=3440,Height=1440,Description="",Color=(R=0.439657,G=0.783538,B=0.982251,A=1.000000)) +DebugResolutions=(Width=2560,Height=1440,Description="",Color=(R=0.208637,G=0.644480,B=0.973445,A=1.000000)) +DebugResolutions=(Width=1440,Height=2560,Description="",Color=(R=0.215861,G=0.651406,B=0.973445,A=1.000000)) +DebugResolutions=(Width=2560,Height=1080,Description="",Color=(R=0.064803,G=0.539479,B=0.955973,A=1.000000)) +DebugResolutions=(Width=2048,Height=1536,Description="",Color=(R=0.009134,G=0.462077,B=0.947307,A=1.000000)) +DebugResolutions=(Width=1536,Height=2048,Description="",Color=(R=0.009134,G=0.462077,B=0.947307,A=1.000000)) 16.60.2711.0 PasteShr 16.60.2711.0 +DebugResolutions=(Width=1920,Height=1080,Description="",Color=(R=0.000000,G=0.386429,B=0.930111,A=1.000000)) +DebugResolutions=(Width=1080,Height=1920,Description="",Color=(R=0.000000,G=0.386429,B=0.930111,A=1.000000)) +DebugResolutions=(Width=1280,Height=720,Description="",Color=(R=0.000000,G=0.318547,B=0.806952,A=1.000000)) +DebugResolutions=(Width=720,Height=1280,Description="",Color=(R=0.000000,G=0.318547,B=0.806952,A=1.000000)) +DebugResolutions=(Width=1136,Height=640,Description="",Color=(R=0.000000,G=0.238398,B=0.658375,A=1.000000)) +DebugResolutions=(Width=640,Height=1136,Description="",Color=(R=0.000000,G=0.238398,B=0.658375,A=1.000000))[/Script/UnrealEd.UnrealEdKeyBindings] +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="J",CommandName="Matinee_PlayReverse") +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="K",CommandName="Matinee_Stop") +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="L",CommandName="Matinee_PlayForward") +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="SpaceBar",CommandName="Matinee_TogglePlayPause") 16.60.2711.0 How to dowload it? 16.60.2711.0 +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="Delete",CommandName="Matinee_DeleteSelection") +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="Add",CommandName="Matinee_ZoomIn") +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="Subtract",CommandName="Matinee_ZoomOut") +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="Equals",CommandName="Matinee_ZoomInAlt") +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="Underscore",CommandName="Matinee_ZoomOutAlt") +KeyBindings=(bCtrlDown=True,bAltDown=False,bShiftDown=False,Key="Z",CommandName="Matinee_Undo") +KeyBindings=(bCtrlDown=True,bAltDown=False,bShiftDown=False,Key="Y",CommandName="Matinee_Redo") +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="I",CommandName="Matinee_MarkInSection") +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="O",CommandName="Matinee_MarkOutSection") +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="Right",CommandName="Matinee_IncrementPosition") 16.60.2711.0 How to use it? 16.60.2711.0 +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="Left",CommandName="Matinee_DecrementPosition") +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=True,Key="Right",CommandName="Matinee_MoveToNextKey") +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=True,Key="Left",CommandName="Matinee_MoveToPrevKey") +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="R",CommandName="Matinee_SplitAnimKey") +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="S",CommandName="Matinee_ToggleSnap") +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="Up",CommandName="Matinee_MoveActiveUp") +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="Down",CommandName="Matinee_MoveActiveDown") +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="Enter",CommandName="Matinee_AddKey") +KeyBindings=(bCtrlDown=True,bAltDown=False,bShiftDown=False,Key="W",CommandName="Matinee_DuplicateSelectedKeys") +KeyBindings=(bCtrlDown=True,bAltDown=False,bShiftDown=False,Key="I",CommandName="Matinee_CropAnimationBeginning") 16.60.2711.0 PasteShr 16.60.2711.0 +KeyBindings=(bCtrlDown=True,bAltDown=False,bShiftDown=False,Key="O",CommandName="Matinee_CropAnimationEnd") +KeyBindings=(bCtrlDown=True,bAltDown=False,bShiftDown=False,Key="C",CommandName="Matinee_Copy") +KeyBindings=(bCtrlDown=True,bAltDown=False,bShiftDown=False,Key="X",CommandName="Matinee_Cut") +KeyBindings=(bCtrlDown=True,bAltDown=False,bShiftDown=False,Key="V",CommandName="Matinee_Paste") +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="A",CommandName="Matinee_ViewFitSequence") +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="F",CommandName="Matinee_ViewFitToSelected") +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=True,Key="A",CommandName="Matinee_ViewFitLoop") +KeyBindings=(bCtrlDown=True,bAltDown=False,bShiftDown=False,Key="A",CommandName="Matinee_ViewFitLoopSequence") +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="E",CommandName="Matinee_ViewEndOfTrack") 16.60.2711.0 PasteShr 16.60.2711.0 +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="one",CommandName="Matinee_ChangeKeyInterpModeAUTO") +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="two",CommandName="Matinee_ChangeKeyInterpModeUSER") +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="three",CommandName="Matinee_ChangeKeyInterpModeBREAK") +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="four",CommandName="Matinee_ChangeKeyInterpModeLINEAR") +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="five",CommandName="Matinee_ChangeKeyInterpModeCONSTANT") ; --- Curve Editor Bindings +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="one",CommandName="CurveEditor_ChangeInterpModeAUTO") +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="two",CommandName="CurveEditor_ChangeInterpModeUSER") +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="three",CommandName="CurveEditor_ChangeInterpModeBREAK") 16.60.2711.0 How to dowload it? 16.60.2711.0 +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="four",CommandName="CurveEditor_ChangeInterpModeLINEAR") +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="five",CommandName="CurveEditor_ChangeInterpModeCONSTANT") +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="A",CommandName="CurveEditor_FitViewToAll") +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=True,Key="A",CommandName="CurveEditor_FitViewHorizontally") +KeyBindings=(bCtrlDown=True,bAltDown=False,bShiftDown=False,Key="A",CommandName="CurveEditor_FitViewVertically") +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="F",CommandName="CurveEditor_FitViewToSelected") [UserDefinedGestures] Content=~OpenBracket~\r\n~CloseBracket~ 16.60.2711.0 PasteShr 16.60.2711.0 ; ------------------------------------------------------------------------------------------------- ; IMPORTANT: EditorPerProjectUserSettings.ini has special behavior! ; ; This .ini file contains the defaults for many editor and engine "preferences". These preferences ; are saved to an EditorPerProjectUserSettings.ini file in the user's //Saved/Config/ directory. ; ; If you change the default for a preference in here, that change will *NOT* automatically ; propagate to users who already have saved preferences. The idea is that we must preserve ; their existing settings and never want to clobber entries in that file. ; 16.60.2711.0 How to use it? 16.60.2711.0 ; If you add a new preference, the new key and value *WILL* be propagated to the user's ; EditorPerProjectUserSettings.ini file. After we load the user's existing settings, we'll merge in ; any missing keys and values that are present in these defaults. ; ; One easy technique for forcing a "reset" of an already-existing preference is to simply ; rename the variable for that preference. The config system will treat it as a newly-added ; key and will propagate the change to existing users' preferences. ; ------------------------------------------------------------------------------------------------- [/Script/UnrealEd.EditorPerProjectUserSettings] 16.60.2711.0 PasteShr 16.60.2711.0 ; True if WASD keys should be remapped to flight controls while the right mouse button is held down AllowFlightCameraToRemapKeys=True ; The Blutility shelf holds editor utility Blueprints. Summon from the Workspace menu. bEnableEditorUtilityBlueprints=false ;If this is true, the user will not be asked to fully load a package before saving or before creating a new object bSuppressFullyLoadPrompt=True ; True if user should be allowed to select translucent objects in perspective viewports 16.60.2711.0 How to get it for free? 16.60.2711.0 ; NOTE: The reason we default this to true, even though it can be annoying, is that it can be a frustrating experience for new users to not be able to select a translucent object of interest, until they at least learn about this feature. bAllowSelectTranslucent=True ; True if we should move actors to their appropriate grid volume levels immediately after most operations bUpdateActorsInGridLevelsImmediately=False ; True if the memory/size data is displayed in the slate level browser bDisplayMemorySizeDataInLevelBrowser=False ; True if we should automatically reimport animset assets when a change to source content is detected 16.60.2711.0 PasteShr 16.60.2711.0 bAutoReimportAnimSets=False ; Property Matrix PropertyMatrix_NumberOfPasteOperationsBeforeWarning=20 ; Blueprint Editor SCS Editor settings bSCSEditorShowGrid=true ; Import bShowImportDialogAtReimport=False 16.60.2711.0 How to use it? 16.60.2711.0 ; Export bKeepAttachHierarchy=true FbxExportCompatibility=FBX_2013 bFbxExportCollisionMesh=False bForceFrontXAxis=False ; Misc HoverHighlightIntensity=0.000000 bDisplayUIExtensionPoints=False 16.60.2711.0 PasteShr 16.60.2711.0 bUseCurvesForDistributions=False bAutoloadCheckedOutPackages=False bAutomaticallyHotReloadNewClasses=True bDisplayEngineVersionInBadge=False [/Script/EditorStyle.EditorStyleSettings] ; Applies a color vision deficiency filter to the entire editor ColorVisionDeficiencyType=CVD_NormalVision SelectionColor=(R=0.728f,G=0.364f,B=0.003f,A=1.000000) 16.60.2711.0 How to use it? 16.60.2711.0 PressedSelectionColor=(R=0.701f,G=0.225f,B=0.003f,A=1.000000) InactiveSelectionColor=(R=0.25f,G=0.25f,B=0.25f,A=1.000000) SelectorColor=(R=0.701f,G=0.225f,B=0.003f,A=1.000000) LogBackgroundColor=(R=0.047059,G=0.047059,B=0.047059,A=1.000000) LogSelectionBackgroundColor=(R=0.132868,G=0.132868,B=0.132868,A=1.000000) LogNormalColor=(R=0.72,G=0.72,B=0.72,A=1.000000) LogCommandColor=(R=0.033105,G=0.723055,B=0.033105,A=1.000000) LogWarningColor=(R=0.496933,G=0.496933,B=0.057805,A=1.000000) LogErrorColor=(R=0.723055,G=0.000000,B=0.000000,A=1.000000) 16.60.2711.0 How to dowload it? 16.60.2711.0 LogFontSize=9 ; If true, all toolbars will use small icons without labels bUseSmallToolBarIcons=False ; Enables animated transitions for certain menus and pop-up windows. Note that animations may be automatically disabled at low frame rates in order to improve responsiveness. bEnableWindowAnimations=False ;If true, Variables names in the script editor are displayed in a sanitized format bShowFriendlyNames=True ;If true, the Editor Preferences and Project Settings menu entries in the main menu will be expanded with sub-menus for each settings section bExpandConfigurationMenus=False 16.60.2711.0 How to use it? 16.60.2711.0 bShowProjectMenus=True bShowLaunchMenus=True bShowAllAdvancedDetails=False ; When Playing or Simulating, shows all properties (even non-visible and non-editable properties), if the object belongs to a simulating world. This is useful for debugging. bShowHiddenPropertiesWhilePlaying=False [/Script/Levels.LevelBrowserSettings] ; True if the actor count is displayed in the slate level browser bDisplayActorCount=True bDisplayLightmassSize=False 16.60.2711.0 PasteShr 16.60.2711.0 bDisplayFileSize=False ; True if Level Paths are displayed in the slate level browser bDisplayPaths=False bDisplayEditorOffset=False [/Script/SceneOutliner.SceneOutlinerSettings] ; True when the Scene Outliner is hiding temporary/run-time Actors bHideTemporaryActors=False ; True when the Scene Outliner is showing only Actors that exist in the current level bShowOnlyActorsInCurrentLevel=False 16.60.2711.0 How to dowload it? 16.60.2711.0 ; Scene Outliner Settings bShowOnlySelectedActors=False [/Script/UnrealEd.ClassViewerSettings] ; Whether or not to display the hidden classes DisplayInternalClasses=False ; How to filter the developer folder classes DeveloperFolderType=CVDT_CurrentUser [/Script/UnrealEd.ContentBrowserSettings] 16.60.2711.0 How to use it? 16.60.2711.0 ; The number of objects to load at once in the Content Browser before displaying a warning about loading many assets NumObjectsToLoadBeforeWarning=20 ; Whether to render thumbnails for loaded assets in real-time in the Content Browser RealTimeThumbnails=True ; Whether to display folders in the asset view of the content browser. Note that this implies 'Show Only Assets in Selected Folders'. DisplayFolders=True ; Whether to display empty folders in the asset view of the content browser. DisplayEmptyFolders=True ; Whether to display the engine folders in the assets view of the content browser. Note that this implies 'Display Folders'. DisplayEngineFolder=False 16.60.2711.0 How to get it for free? 16.60.2711.0 ; Whether to display the developers folder in the path or assets view of the content browser DisplayDevelopersFolder=False ; Whether to display the collections view in the Content Browser DisplayCollections=False ; Whether to display the C++ folders in the Content Browser DisplayCppFolders=True ; Whether to display the game project plugins in the Content Browser DisplayPluginFolder=True [/Script/UnrealEd.SkeletalMeshEditorSettings] 16.60.2711.0 How to use it? 16.60.2711.0 ; Persona viewport default settings AnimPreviewFloorColor=(B=6,G=24,R=43,A=255) AnimPreviewSkyColor=(B=250,G=196,R=178,A=255) AnimPreviewSkyBrightness=0.250000 AnimPreviewLightBrightness=1.000000 AnimPreviewLightingDirection=(Pitch=320.000000,Yaw=290.000000,Roll=0.000000) AnimPreviewDirectionalColor=(B=253,G=253,R=253,A=255) [/Script/UnrealEd.EditorExperimentalSettings] 16.60.2711.0 How to use it? 16.60.2711.0 ; Epic Labs bWorldBrowser=False bBreakOnExceptions=False bToolbarCustomization=False bBehaviorTreeEditor=False bEnableFindAndReplaceReferences =False [/Script/UnrealEd.EditorLoadingSavingSettings] ; True if we should automatically load a default level at start up LoadLevelAtStartup=ProjectDefault 16.60.2711.0 How to get it for free? 16.60.2711.0 ; True if we should automatically reimport textures when a change to source content is detected bAutoReimportTextures=False bAutoReimportCSV=False ; Whether to mark blueprints dirty if they are automatically migrated during loads bDirtyMigratedBlueprints=False ; Whether to automatically save after a time interval bAutoSaveEnable=True ; Whether to automatically save maps during an autosave bAutoSaveMaps=True ; Whether to automatically save content packages during an autosave 16.60.2711.0 How to dowload it? 16.60.2711.0 bAutoSaveContent=True ; The time interval after which to save AutoSaveTimeMinutes=10 ; The number of seconds warning before an autosave AutoSaveWarningInSeconds=10 ; Add the game directory by default +AutoReimportDirectorySettings=(SourceDirectory="/Game/",MountPoint=,Wildcards=((Wildcard="Localization/*"))) ; Whether to automatically prompt for SCC checkout on asset modification bPromptForCheckoutOnAssetModification=True ; Source control 16.60.2711.0 PasteShr 16.60.2711.0 bSCCAutoAddNewFiles=True ; Tool to use for diffing text TextDiffToolPath=(FilePath="p4merge.exe") [/Script/UnrealEd.LevelEditorMiscSettings] ; Auto apply lighting after it has been built bAutoApplyLightingEnable=true ; If true, BSP will auto-update 16.60.2711.0 How to get it? 16.60.2711.0 bBSPAutoUpdate=True ; If true, the Pivot Offset for BSP will automatically move to stay centered on its vertices bAutoMoveBSPPivotOffset=False ; If true, Navigation will auto-update bNavigationAutoUpdate=True ; If true, Replaces respects the scale of the original actor. If false, Replace sets the scale to 1.0 bReplaceRespectsScale=True ; If true audio will continue to play when the editor does not have focus bAllowBackgroundAudio=False 16.60.2711.0 How to get it? 16.60.2711.0 ; If true audio will be enabled in the editor. Does not affect PIE bEnableRealTimeAudio=False ; Volume level for the editor EditorVolumeLevel=1.0 ; Enables audio feedback for certain operations in Unreal Editor, such as entering and exiting Play mode bEnableEditorSounds=True ; The default level streaming class to use when adding new streaming levels DefaultLevelStreamingClass=Class'/Script/Engine.LevelStreamingKismet' [/Script/UnrealEd.LevelEditorPlaySettings] 16.60.2711.0 How to dowload it? 16.60.2711.0 PlayFromHerePlayerStartClassName=/Script/Engine.PlayerStartPIE EnableGameSound=true NewWindowWidth=1280 NewWindowHeight=720 NewWindowPosition=(X=0,Y=0) CenterNewWindow=True StandaloneWindowWidth=1280 StandaloneWindowHeight=720 CenterStandaloneWindow=True 16.60.2711.0 How to use it? 16.60.2711.0 ShowMouseControlLabel=True AutoRecompileBlueprints=True ShouldMinimizeEditorOnVRPIE=True ; True if Play In Editor should only load currently-visible levels in PIE bOnlyLoadVisibleLevelsInPIE=False LastExecutedPlayModeLocation=PlayLocation_DefaultPlayerStart LastExecutedPlayModeType=PlayMode_InViewPort LastExecutedLaunchModeType=LaunchMode_OnDevice LastExecutedLaunchPlatform= 16.60.2711.0 PasteShr 16.60.2711.0 ; common screen resolutions for laptops +LaptopScreenResolutions=(Description="Apple MacBook Air 11",Width=1366,Height=768,AspectRatio="16:9") +LaptopScreenResolutions=(Description="Apple MacBook Air 13\"",Width=1440,Height=900,AspectRatio="16:10") +LaptopScreenResolutions=(Description="Apple MacBook Pro 13\"",Width=1280,Height=800,AspectRatio="16:10") +LaptopScreenResolutions=(Description="Apple MacBook Pro 13\" (Retina)",Width=2560,Height=1600,AspectRatio="16:10") +LaptopScreenResolutions=(Description="Apple MacBook Pro 15\"",Width=1440,Height=900,AspectRatio="16:10") +LaptopScreenResolutions=(Description="Apple MacBook Pro 15\" (Retina)",Width=2880,Height=1800,AspectRatio="16:10") +LaptopScreenResolutions=(Description="Generic 14-15.6\" Notebook",Width=1366,Height=768,AspectRatio="16:9") ; common screen resolutions for desktop monitors 16.60.2711.0 How to dowload it? 16.60.2711.0 +MonitorScreenResolutions=(Description="19\" monitor",Width=1440,Height=900,AspectRatio="16:10") +MonitorScreenResolutions=(Description="20\" monitor",Width=1600,Height=900,AspectRatio="16:9") +MonitorScreenResolutions=(Description="22\" monitor",Width=1680,Height=1050,AspectRatio="16:10") +MonitorScreenResolutions=(Description="21.5-24\" monitor",Width=1920,Height=1080,AspectRatio="16:9") +MonitorScreenResolutions=(Description="27\" monitor",Width=2560,Height=1440,AspectRatio="16:9") ; common screen resolutions for mobile phones +PhoneScreenResolutions=(Description="Apple iPhone 4, 4S, iTouch 4 (Portrait)",Width=640,Height=960,AspectRatio="2:3") +PhoneScreenResolutions=(Description="Apple iPhone 4, 4S, iTouch 4 (Landscape)",Width=960,Height=640,AspectRatio="3:2") +PhoneScreenResolutions=(Description="Apple iPhone 5, 5S, iTouch 5 (Portrait)",Width=640,Height=1136,AspectRatio="~9:16") 16.60.2711.0 How to use it? 16.60.2711.0 +PhoneScreenResolutions=(Description="Apple iPhone 5, 5S, iTouch 5 (Landscape)",Width=1136,Height=640,AspectRatio="~16:9") +PhoneScreenResolutions=(Description="Apple iPhone 6 (Portrait)",Width=750,Height=1334,AspectRatio="16:9") +PhoneScreenResolutions=(Description="Apple iPhone 6 (Landscape)",Width=1334,Height=750,AspectRatio="16:9") +PhoneScreenResolutions=(Description="Apple iPhone 6+ (Portrait)",Width=1080,Height=1920,AspectRatio="16:9") +PhoneScreenResolutions=(Description="Apple iPhone 6+ (Landscape)",Width=1920,Height=1080,AspectRatio="16:9") +PhoneScreenResolutions=(Description="HTC One (Portrait)",Width=1080,Height=1920,AspectRatio="9:16") +PhoneScreenResolutions=(Description="HTC One (Landscape)",Width=1920,Height=1080,AspectRatio="16:9") +PhoneScreenResolutions=(Description="Samsung Galaxy S4 (Portrait)",Width=1080,Height=1920,AspectRatio="9:16") +PhoneScreenResolutions=(Description="Samsung Galaxy S4 (Landscape)",Width=1920,Height=1080,AspectRatio="16:9") 16.60.2711.0 How to dowload it? 16.60.2711.0 ; common screen resolutions for tablet devices +TabletScreenResolutions=(Description="Apple iPad 2, iPad Mini (Portrait)",Width=768,Height=1024,AspectRatio="~3:4") +TabletScreenResolutions=(Description="Apple iPad 2, iPad Mini (Landscape)",Width=1024,Height=768,AspectRatio="~4:3") +TabletScreenResolutions=(Description="Apple iPad 3, 4, Air (Portrait)",Width=1536,Height=2048,AspectRatio="3:4") +TabletScreenResolutions=(Description="Apple iPad 3, 4, Air (Landscape)",Width=2048,Height=1536,AspectRatio="4:3") +TabletScreenResolutions=(Description="Microsoft Surface RT (Portrait)",Width=768,Height=1366,AspectRatio="9:16") +TabletScreenResolutions=(Description="Microsoft Surface RT (Landscape)",Width=1366,Height=768,AspectRatio="16:9") +TabletScreenResolutions=(Description="Microsoft Surface Pro (Portrait)",Width=1080,Height=1920,AspectRatio="9:16") +TabletScreenResolutions=(Description="Microsoft Surface Pro (Landscape)",Width=1920,Height=1080,AspectRatio="16:9") 16.60.2711.0 How to dowload it? 16.60.2711.0 ; common screen resolutions for television sets +TelevisionScreenResolutions=(Description="720p (HDTV, Blu-ray)",Width=1280,Height=720,AspectRatio="16:9") +TelevisionScreenResolutions=(Description="1080i, 1080p (HDTV, Blu-ray)",Width=1920,Height=1080,AspectRatio="16:9") +TelevisionScreenResolutions=(Description="4K Ultra HD",Width=3840,Height=2160,AspectRatio="16:9") +TelevisionScreenResolutions=(Description="4K Digital Cinema",Width=4096,Height=2160,AspectRatio="1.90:1") [/Script/UnrealEd.LevelEditorViewportSettings] ; Use WASD flight camera controls by default FlightCameraControlType=WASD_RMBOnly 16.60.2711.0 How to get it for free? 16.60.2711.0 ; Ignore Ctrl key by default in the landscape/foliage editors LandscapeEditorControlType=IgnoreCtrl FoliageEditorControlType=IgnoreCtrl ; If true, moves the canvas and shows the mouse. If false, uses original camera movement bPanMovesCanvas=True ; If true, zooms centering on the mouse position. If false, the zoom is around the center of the viewport bCenterZoomAroundCursor=True bAllowTranslateRotateZWidget=False ; If true, Clicking a BSP selects the brush and ctrl+shift+click selects the surface. If false, vice versa bClickBSPSelectsBrush=True 16.60.2711.0 How to dowload it? 16.60.2711.0 ;Mouse speed when dragging in viewport CameraSpeed=4 ;Mouse speed when using middle mouse scroll in viewport MouseScrollCameraSpeed=5 MouseSensitivty=.2f ; Whether to use mouse position as direct widget position bUseAbsoluteTranslation=True bLevelStreamingVolumePrevis=False bUseUE3OrbitControls=False ;Scroll gesture direction 16.60.2711.0 How to get it for free? 16.60.2711.0 ScrollGestureDirectionFor3DViewports=Standard ScrollGestureDirectionForOrthoViewports=Standard bUsePowerOf2SnapSize=False ; Enables joystick-based camera movement in 3D level editing viewports bLevelEditorJoystickControls=True .DecimalGridSizes=1 .DecimalGridSizes=5 16.60.2711.0 How to get it for free? 16.60.2711.0 .DecimalGridSizes=10 .DecimalGridSizes=50 .DecimalGridSizes=100 .DecimalGridSizes=500 .DecimalGridSizes=1000 .DecimalGridSizes=5000 .DecimalGridSizes=10000 .DecimalGridIntervals=10.000000 .DecimalGridIntervals=5.000000 16.60.2711.0 PasteShr 16.60.2711.0 .DecimalGridIntervals=10.000000 .DecimalGridIntervals=5.000000 .DecimalGridIntervals=10.000000 .DecimalGridIntervals=5.000000 .DecimalGridIntervals=10.000000 .DecimalGridIntervals=5.000000 .DecimalGridIntervals=10.000000 .Pow2GridSizes=1 .Pow2GridSizes=2 16.60.2711.0 How to use it? 16.60.2711.0 .Pow2GridSizes=4 .Pow2GridSizes=8 .Pow2GridSizes=16 .Pow2GridSizes=32 .Pow2GridSizes=64 .Pow2GridSizes=128 .Pow2GridSizes=256 .Pow2GridSizes=512 .Pow2GridSizes=1024 .Pow2GridSizes=2048 16.60.2711.0 How to get it? 16.60.2711.0 .Pow2GridSizes=4096 .Pow2GridSizes=8192 .Pow2GridIntervals=8 .CommonRotGridSizes=5 .CommonRotGridSizes=10 .CommonRotGridSizes=15 .CommonRotGridSizes=30 .CommonRotGridSizes=45 .CommonRotGridSizes=60 16.60.2711.0 How to use it? 16.60.2711.0 .CommonRotGridSizes=90 .CommonRotGridSizes=120 .DivisionsOf360RotGridSizes=2.8125 .DivisionsOf360RotGridSizes=5.625 .DivisionsOf360RotGridSizes=11.25 .DivisionsOf360RotGridSizes=22.5 .ScalingGridSizes=10 .ScalingGridSizes=1 .ScalingGridSizes=0.5 16.60.2711.0 How to get it for free? 16.60.2711.0 .ScalingGridSizes=0.25 .ScalingGridSizes=0.125 .ScalingGridSizes=0.0625 .ScalingGridSizes=0.03125 GridEnabled=True RotGridEnabled=True SnapScaleEnabled=True bSnapNewObjectsToFloor=True ; If enabled, use the old-style multiplicative/percentage scaling method instead of the new additive/fraction method 16.60.2711.0 PasteShr 16.60.2711.0 bUsePercentageBasedScaling=False ; If true actor snap will be enabled in the editor bEnableActorSnap=False ; Actor snap scale for the editor ActorSnapScale=1.0 ; Actor snap distance setting for the editor ActorSnapDistance=100.0 bSnapVertices=False SnapDistance=10.000000 CurrentPosGridSize=2 16.60.2711.0 How to use it? 16.60.2711.0 CurrentRotGridSize=1 CurrentScalingGridSize=3 CurrentRotGridMode=GridMode_Common ;default to maintaining fov along y-axis AspectRatioAxisConstraint=AspectRatio_MaintainXFOV ; Enables real-time hover feedback when mousing over objects in editor viewports bEnableViewportHoverFeedback=False ; If enabled, selected objects will be highlighted with brackets in all modes rather than a special highlight color. bHighlightWithBrackets=False 16.60.2711.0 PasteShr 16.60.2711.0 ; If true all orthographic viewports are linked to the same position and move together bUseLinkedOrthographicViewports=True ; If true, objects must be entirely encompassed by the selection box in ortho. viewports to be selected bStrictBoxSelection=False ; True if viewport box selection also selects occluded objects, false if only objects with visible pixels are selected bTransparentBoxSelection=False ; If enabled, selected objects will have an outline around them bUseSelectionOutline=True ; Sets the intensity of the overlay displayed when an object is selected (defaults to be 0 so you can see the material of selected objects) SelectionHighlightIntensity=0.0 16.60.2711.0 How to get it? 16.60.2711.0 ; Sets the intensity of the overlay displayed when a BSP surface is selected (defaults to be 0 so you can see the material of selected objects) BSPSelectionHighlightIntensity=0.2 ; Enables the editor perspective camera to be dropped at the last PlayInViewport cam position bEnableViewportCameraToUpdateFromPIV=True ; When enabled, selecting a camera actor will display a live 'picture in picture' preview from the camera's perspective within the current editor viewport. This can be used to easily tweak camera positioning, post-processing and other settings without having to possess the camera itself. This feature may reduce application performance when enabled. */ bPreviewSelectedCameras=True ; Affects the size of 'picture in picture' previews if they are enabled CameraPreviewSize=5.0 ; This distance is used to place actors which are dropped on nothing in the viewport BackgroundDropDistance=768 16.60.2711.0 How to get it? 16.60.2711.0 ; When enabled, simple stats that are enabled in level viewports are preserved between editor sessions bSaveSimpleStats=False [ColorPickerUI] bAdvancedSectionExpanded=False bSRGBEnabled=True bWheelMode=True 16.60.2711.0 How to use it? 16.60.2711.0 [Undo] ; Size of Undo buffer in MB. Bigger number allows more Undo history especially when working with Landscape UndoBufferSize=32 [PropertySettings] ShowFriendlyPropertyNames=True ExpandDistributions=false [MRU] 16.60.2711.0 How to dowload it? 16.60.2711.0 [/Script/UnrealEd.MaterialEditorOptions] bShowGrid=True bShowBackground=False bHideUnusedConnectors=False bRealtimeMaterialViewport=True bRealtimeExpressionViewport=False bAlwaysRefreshAllPreviews=False bLivePreviewUpdate=True 16.60.2711.0 How to dowload it? 16.60.2711.0 [UnEdViewport] InterpEdPanInvert=False [FEditorModeTools] ShowWidget=True CoordSystem=0 UseAbsoluteTranslation=True 16.60.2711.0 How to get it for free? 16.60.2711.0 AllowTranslateRotateZWidget=False [LightingBuildOptions] OnlyBuildSelectedActors=false OnlyBuildCurrentLevel=false OnlyBuildChanged=false BuildBSP=true BuildActors=true QualityLevel=0 NumUnusedLocalCores=1 16.60.2711.0 How to dowload it? 16.60.2711.0 ShowLightingBuildInfo=false [MatineeCreateMovieOptions] CloseEditor=false CaptureResolutionIndex = 0; CaptureResolutionFPS = 30; CaptureTypeIndex = 0; Compress=false CinematicMode=true 16.60.2711.0 How to get it? 16.60.2711.0 DisableMovement=true DisableTurning=true HidePlayer=true DisableInput=true HideHUD=true [Matinee] Hide3DTracks=false ZoomToScrubPos=false 16.60.2711.0 How to get it? 16.60.2711.0 ShowCurveEd=false [/Script/UnrealEd.PhATSimOptions] SkyBrightness=0.25 ; for physical correct light computations we multiply diffuse and specular lights by PI (see LABEL_RealEnergy) Brightness=3.1415926535897932 AngularSnap=15.0 LinearSnap=2.0 SimSpeed=1.0 16.60.2711.0 How to get it? 16.60.2711.0 bDrawContacts=false FloorGap=25.0 GravScale=1.0 bPromptOnBoneDelete=true PokeStrength=100.0 bShowNamesInHierarchy=true PokePauseTime=0.5 PokeBlendTime=0.5 ConstraintDrawSize=0.01 16.60.2711.0 How to use it? 16.60.2711.0 [/Script/UnrealEd.CurveEdOptions] MinViewRange=0.01 MaxViewRange=1000000.0 BackgroundColor=(R=0.23529412,G=0.23529412,B=0.23529412,A=1.0) LabelColor=(R=0.4,G=0.4,B=0.4,A=1.0) SelectedLabelColor=(R=0.6,G=0.4,B=0.1, A=1.0) GridColor=(R=0.35,G=0.35,B=0.35,A=1.0) GridTextColor=(R=0.78431373,G=0.78431373,B=0.78431373,A=1.0) LabelBlockBkgColor=(R=0.25,G=0.25,B=0.25,A=1.0) 16.60.2711.0 How to use it? 16.60.2711.0 SelectedKeyColor=(R=1.0,G=1.0,B=0.0,A=1.0) [/Script/UnrealEd.PersonaOptions] bShowGrid=False bHighlightOrigin=True bShowSky=True bShowFloor=True GridSize=25 ViewModeType=2 16.60.2711.0 PasteShr 16.60.2711.0 ViewportBackgroundColor=(R=0.04,G=0.04,B=0.04) ViewFOV=53.43 ShowMeshStats=1 [UnrealEd.UIEditorOptions] WindowPosition=(X=256,Y=256,Width=1024,Height=768) ViewportSashPosition=824 PropertyWindowSashPosition=568 ViewportGutterSize=0 16.60.2711.0 How to use it? 16.60.2711.0 VirtualSizeX=0 VirtualSizeY=0 bRenderViewportOutline=true bRenderContainerOutline=true bRenderSelectionOutline=true bRenderSelectionHandles=true bRenderPerWidgetSelectionOutline=true GridSize=8 bSnapToGrid=true mViewDrawGrid=true 16.60.2711.0 How to use it? 16.60.2711.0 bShowDockHandles=true [/Script/UnrealEd.CascadeOptions] bShowModuleDump=false BackgroundColor=(B=25,G=20,R=20,A=0) bUseSubMenus=true bUseSpaceBarReset=false bUseSpaceBarResetInLevel=true Empty_Background=(B=25,G=20,R=20,A=0) 16.60.2711.0 How to dowload it? 16.60.2711.0 Emitter_Background=(B=25,G=20,R=20,A=0) Emitter_Unselected=(B=0,G=100,R=255,A=0) Emitter_Selected=(B=180,G=180,R=180,A=0) ModuleColor_General_Unselected=(B=49,G=40,R=40,A=0) ModuleColor_General_Selected=(B=0,G=100,R=255,A=0) ModuleColor_TypeData_Unselected=(B=20,G=20,R=15,A=0) ModuleColor_TypeData_Selected=(B=0,G=100,R=255,A=0) ModuleColor_Beam_Unselected=(R=160,G=150,B=235) ModuleColor_Beam_Selected=(R=255,G=100,B=0) ModuleColor_Trail_Unselected=(R=130,G=235,B=170) 16.60.2711.0 PasteShr 16.60.2711.0 ModuleColor_Trail_Selected=(R=255,G=100,B=0) ModuleColor_Spawn_Unselected=(R=200,G=100,B=100) ModuleColor_Spawn_Selected=(R=255,G=50,B=50) ModuleColor_Light_Unselected=(B=49,G=40,R=90) ModuleColor_Light_Selected=(B=0,G=100,R=255) ModuleColor_SubUV_Unselected=(B=49,G=90,R=40) ModuleColor_SubUV_Selected=(B=100,G=200,R=50) ModuleColor_Required_Unselected=(R=200,G=200,B=100) ModuleColor_Required_Selected=(R=255,G=225,B=50) ModuleColor_Event_Unselected=(R=64,G=64,B=255) 16.60.2711.0 How to dowload it? 16.60.2711.0 ModuleColor_Event_Selected=(R=0,G=0,B=255) bShowGrid=false GridColor_Hi=(R=0,G=100,B=255) GridColor_Low=(R=0,G=100,B=255) GridPerspectiveSize=1024 ShowPPFlags=0 bUseSlimCascadeDraw=true SlimCascadeDrawHeight=24 bCenterCascadeModuleText=true Cascade_MouseMoveThreshold=4 16.60.2711.0 PasteShr 16.60.2711.0 MotionModeRadius=150.0 [ContentBrowserFilter] FavoriteTypes_1=Animation Sequence;Material Instances (Constant);Materials;Particle Systems;Skeletal Meshes;Sound Cues;Static Meshes;Textures;Blueprint [FAutoPackageBackup] Enabled=True MaxAllowedSpaceInMB=250 16.60.2711.0 How to get it for free? 16.60.2711.0 BackupIntervalInMinutes=5 [/Script/UnrealEd.FbxImportUI] bImportMaterials=True bAutoCreateGroups=True bInvertNormalMaps=False bImportTextures=True bOverrideFullName=True bConvertScene=True 16.60.2711.0 How to get it? 16.60.2711.0 bForceFrontXAxis=False bConvertSceneUnit=False bRemoveNamespaces=True bImportAnimations=False bResampleAnimations=False bImportRigidMesh=False bCombineMeshes=True bCreatePhysicsAsset=True bImportMesh=True bResetMaterialSlots=False 16.60.2711.0 How to dowload it? 16.60.2711.0 MinimumLodNumber=0 LodNumber=0 bAutoComputeLodDistances=True bIsReimportPreview=False [/Script/UnrealEd.FbxStaticMeshImportData] bOneConvexHullPerUCX=True bImportMeshLODs=False NormalImportMethod=FBXNIM_ImportNormals 16.60.2711.0 How to use it? 16.60.2711.0 VertexColorImportOption=EVertexColorImportOption::Ignore VertexOverrideColor=(R=255,G=255,B=255,A=255) [/Script/UnrealEd.FbxSkeletalMeshImportData] bPreserveSmoothingGroups=True bImportMeshLODs=False bImportMorphTargets=False 16.60.2711.0 How to get it for free? 16.60.2711.0 [/Script/UnrealEd.FbxTextureImportData] [SoundSettings] ChirpSoundClasses=Dialog DialogMedium DialogLoud DialogDeafening BatchProcessMatureNodeSoundClasses=Dialog Chatter [EditorPreviewMesh] ; Preview static meshes used in the editor. 16.60.2711.0 How to use it? 16.60.2711.0 PreviewMeshNames="/Engine/EditorMeshes/ColorCalibrator/SM_ColorCalibrator.SM_ColorCalibrator" [EditorLayout] SlateMainFrameLayout="" [LandscapeEdit] ToolStrength=0.300000 WeightTargetValue=1.000000 16.60.2711.0 How to get it for free? 16.60.2711.0 bUseWeightTargetValue=False BrushRadius=2048.000000 BrushComponentSize=1 BrushFalloff=0.500000 bUseClayBrush=False AlphaBrushScale=0.500000 AlphaBrushRotation=0.000000 AlphaBrushPanU=0.500000 AlphaBrushPanV=0.500000 AlphaTextureName=/Engine/EditorLandscapeResources/DefaultAlphaTexture.DefaultAlphaTexture 16.60.2711.0 PasteShr 16.60.2711.0 AlphaTextureChannel=0 FlattenMode=0 bUseSlopeFlatten=False bPickValuePerApply=False ErodeThresh=64 ErodeIterationNum=28 ErodeSurfaceThickness=256 ErosionNoiseMode=2 ErosionNoiseScale=60.000000 RainAmount=128 16.60.2711.0 How to dowload it? 16.60.2711.0 SedimentCapacity=0.300000 HErodeIterationNum=28 RainDistMode=0 RainDistScale=60.000000 HErosionDetailScale=0.010000 bHErosionDetailSmooth=True NoiseMode=0 NoiseScale=128.000000 SmoothFilterKernelScale=1.000000 DetailScale=0.300000 16.60.2711.0 How to dowload it? 16.60.2711.0 bDetailSmooth=False MaximumValueRadius=10000.000000 bSmoothGizmoBrush=True PasteMode=0 ConvertMode=0 bApplyToAllTargets=True [FoliageEdit] Radius=512.000000 16.60.2711.0 How to dowload it? 16.60.2711.0 PaintDensity=0.500000 UnpaintDensity=0.000000 bFilterLandscape=True bFilterStaticMesh=True bFilterBSP=True bFilterTranslucent=False [MeshPaintEdit] DefaultBrushRadius=128 16.60.2711.0 How to dowload it? 16.60.2711.0 [BlueprintSpawnNodes] ; Comment box is bound to C, but that is handled differently due to it needing to work without clicking +Node=(Class=Actor:ReceiveBeginPlay Key=P Shift=false Ctrl=false Alt=false) +Node=(Class="Do N" Key=N Shift=false Ctrl=false Alt=false) +Node=(Class=KismetSystemLibrary:Delay Key=D Shift=false Ctrl=false Alt=false) +Node=(Class=K2Node_IfThenElse Key=B Shift=false Ctrl=false Alt=false) +Node=(Class=K2Node_ExecutionSequence Key=S Shift=false Ctrl=false Alt=false) +Node=(Class=Gate Key=G Shift=false Ctrl=false Alt=false) 16.60.2711.0 PasteShr 16.60.2711.0 +Node=(Class=K2Node_MultiGate Key=M Shift=false Ctrl=false Alt=false) +Node=(Class=ForEachLoop Key=F Shift=false Ctrl=false Alt=false) +Node=(Class=DoOnce Key=O Shift=false Ctrl=false Alt=false) +Node=(Class=KismetArrayLibrary:Array_Get Key=A Shift=false Ctrl=false Alt=false) [DefaultEventNodes] +Node=(TargetClass=Actor TargetEvent="ReceiveBeginPlay") +Node=(TargetClass=Actor TargetEvent="ReceiveActorBeginOverlap") +Node=(TargetClass=Actor TargetEvent="ReceiveTick") +Node=(TargetClass=ActorComponent TargetEvent="ReceiveBeginPlay") 16.60.2711.0 How to dowload it? 16.60.2711.0 +Node=(TargetClass=ActorComponent TargetEvent="ReceiveTick") +Node=(TargetClass=GameplayAbility TargetEvent="K2_ActivateAbility") +Node=(TargetClass=GameplayAbility TargetEvent="K2_OnEndAbility") +Node=(TargetClass=UserWidget TargetEvent="PreConstruct") +Node=(TargetClass=UserWidget TargetEvent="Construct") +Node=(TargetClass=UserWidget TargetEvent="Tick") +Node=(TargetClass=AnimInstance TargetEvent="BlueprintUpdateAnimation") +Node=(TargetClass=FunctionalTest TargetEvent="ReceivePrepareTest") +Node=(TargetClass=FunctionalTest TargetEvent="ReceiveStartTest") +Node=(TargetClass=FunctionalTest TargetEvent="ReceiveTick") 16.60.2711.0 PasteShr 16.60.2711.0 [MaterialEditorSpawnNodes] +Node=(Class=MaterialExpressionAdd Key=A Shift=false Ctrl=false Alt=false) +Node=(Class=MaterialExpressionBumpOffset Key=B Shift=false Ctrl=false Alt=false) +Node=(Class=MaterialExpressionDivide Key=D Shift=false Ctrl=false Alt=false) +Node=(Class=MaterialExpressionPower Key=E Shift=false Ctrl=false Alt=false) +Node=(Class=MaterialExpressionMaterialFunctionCall Key=F Shift=false Ctrl=false Alt=false) +Node=(Class=MaterialExpressionIf Key=I Shift=false Ctrl=false Alt=false) +Node=(Class=MaterialExpressionLinearInterpolate Key=L Shift=false Ctrl=false Alt=false) +Node=(Class=MaterialExpressionMultiply Key=M Shift=false Ctrl=false Alt=false) 16.60.2711.0 PasteShr 16.60.2711.0 +Node=(Class=MaterialExpressionNormalize Key=N Shift=false Ctrl=false Alt=false) +Node=(Class=MaterialExpressionOneMinus Key=O Shift=false Ctrl=false Alt=false) +Node=(Class=MaterialExpressionPanner Key=P Shift=false Ctrl=false Alt=false) +Node=(Class=MaterialExpressionReflectionVectorWS Key=R Shift=false Ctrl=false Alt=false) +Node=(Class=MaterialExpressionScalarParameter Key=S Shift=false Ctrl=false Alt=false) +Node=(Class=MaterialExpressionTextureSample Key=T Shift=false Ctrl=false Alt=false) +Node=(Class=MaterialExpressionTextureCoordinate Key=U Shift=false Ctrl=false Alt=false) +Node=(Class=MaterialExpressionVectorParameter Key=V Shift=false Ctrl=false Alt=false) +Node=(Class=MaterialExpressionConstant Key=One Shift=false Ctrl=false Alt=false) +Node=(Class=MaterialExpressionConstant2Vector Key=Two Shift=false Ctrl=false Alt=false) 16.60.2711.0 How to dowload it? 16.60.2711.0 +Node=(Class=MaterialExpressionConstant3Vector Key=Three Shift=false Ctrl=false Alt=false) +Node=(Class=MaterialExpressionConstant4Vector Key=Four Shift=false Ctrl=false Alt=false) [WidgetTemplatesExpanded] Common=True [DetailCustomWidgetExpansion] LandscapeEditorObject=LandscapeEditorObject.Target Layers.TargetLayers [LevelSequenceEditor SequencerSettings] 16.60.2711.0 PasteShr 16.60.2711.0 bKeyInterpPropertiesOnly=true bShowRangeSlider=true bKeepPlayRangeInSectionBounds=false TimeSnapIntervalMode=STSI_30Fps ZeroPadFrames=4 bInfiniteKeyAreas=true bAutoSetTrackDefaults=true [EmbeddedActorSequenceEditor SequencerSettings] bKeyInterpPropertiesOnly=true 16.60.2711.0 How to dowload it? 16.60.2711.0 bShowRangeSlider=true bKeepPlayRangeInSectionBounds=false CustomTimeSnapInterval=0.1 ZeroPadFrames=4 bInfiniteKeyAreas=true bAutoSetTrackDefaults=true [NiagaraSequenceEditor SequencerSettings] bAutoScrollEnabled=true bKeepPlayRangeInSectionBounds=false bKeepCursorInPlayRange=false 16.60.2711.0 How to get it for free? 16.60.2711.0 bShowRangeSlider=true bLooping=true [/Script/LevelSequenceEditor.LevelSequenceEditorSettings] +TrackSettings=(MatchingActorClass=/Script/Engine.StaticMeshActor,DefaultTracks=(/Script/MovieSceneTracks.MovieScene3DTransformTrack)) +TrackSettings=(MatchingActorClass=/Script/Engine.SkeletalMeshActor,DefaultTracks=(/Script/MovieSceneTracks.MovieScene3DTransformTrack,/Script/MovieSceneTracks.MovieSceneSkeletalAnimationTrack)) +TrackSettings=(MatchingActorClass=/Script/Engine.CameraActor,DefaultTracks=(/Script/MovieSceneTracks.MovieScene3DTransformTrack),DefaultPropertyTracks=((ComponentPath="CameraComponent",PropertyPath="FieldOfView"))) +TrackSettings=(MatchingActorClass=/Script/CinematicCamera.CineCameraActor,DefaultPropertyTracks=((ComponentPath="CameraComponent",PropertyPath="CurrentFocalLength"),(ComponentPath="CameraComponent",PropertyPath="FocusSettings.ManualFocusDistance"),(ComponentPath="CameraComponent",PropertyPath="CurrentAperture")),ExcludeDefaultPropertyTracks=((ComponentPath="CameraComponent",PropertyPath="FieldOfView"))) +TrackSettings=(MatchingActorClass=/Script/Engine.Light,DefaultTracks=(None),DefaultPropertyTracks=((ComponentPath="LightComponent0",PropertyPath="Intensity"),(ComponentPath="LightComponent0",PropertyPath="LightColor"))) 16.60.2711.0 How to use it? 16.60.2711.0 [/Script/MovieSceneTools.MovieSceneToolsProjectSettings] +FbxSettings=(FbxPropertyName="FocalLength", PropertyPath=(ComponentName="CameraComponent",PropertyName="CurrentFocalLength")) [/Script/SpeedTreeImporter.SpeedTreeImportData] TreeScale=30.48 ImportGeometryType=IGT_3D LODType=ILT_PaintedFoliage IncludeCollision=false MakeMaterialsCheck=false 16.60.2711.0 PasteShr 16.60.2711.0 IncludeNormalMapCheck=false IncludeDetailMapCheck=false IncludeSpecularMapCheck=false IncludeBranchSeamSmoothing=false IncludeSpeedTreeAO=false IncludeColorAdjustment=false IncludeVertexProcessingCheck=false IncludeWindCheck=false IncludeSmoothLODCheck=false [/Script/UnrealEd.EditorSettings] 16.60.2711.0 How to get it for free? 16.60.2711.0 bCopyStarterContentPreference = true [/Script/NewsFeed.NewsFeedSettings] CdnSourceUrl="http://cdn.unrealengine.com/newsfeed/[[Culture]]/index.json" LocalSourcePath="Editor/NewsFeed/[[Culture]]/" Source=NEWSFEED_Cdn MaxItemsToShow=10 ShowOnlyUnreadItems=True [/Script/IntroTutorials.EditorTutorialSettings] 16.60.2711.0 How to get it? 16.60.2711.0 +Categories=(Identifier="Basics",Title=NSLOCTEXT("TutorialCategories","BasicsTitle","Basics"),Description=NSLOCTEXT("TutorialCategories","BasicsDescription","Getting started with Unreal Engine 4."),Icon="PlayWorld.RepeatLastPlay",Texture=None,SortOrder=100) +Categories=(Identifier="Blueprints",Title=NSLOCTEXT("TutorialCategories","BlueprintsTitle","Blueprints"),Description=NSLOCTEXT("TutorialCategories","BlueprintsDescription","Tutorials covering the creation and usage of Blueprints."),Icon="FullBlueprintEditor.EditGlobalOptions",Texture=/Engine/Tutorial/BlueprintTutorials/TutorialAssets/Blueprint_64x.Blueprint_64x,SortOrder=200) +Categories=(Identifier="Editors",Title=NSLOCTEXT("TutorialCategories","EditorsTitle","Editors"),Description=NSLOCTEXT("TutorialCategories","EditorsDescription","Tutorials covering the various sub editors of Unreal Engine 4."),Icon=,Texture=/Engine/Tutorial/SubEditors/TutorialAssets/icon_Editor_Preferences_General_40x.icon_Editor_Preferences_General_40x,SortOrder=225) +Categories=(Identifier="Code",Title=NSLOCTEXT("TutorialCategories","CodeTitle","Code"),Description=NSLOCTEXT("TutorialCategories","CodeDescription","Write C++ code for use in Unreal Engine 4."),Icon="PlayWorld.RepeatLastPlay",Texture=None,SortOrder=250) +Categories=(Identifier="Paper2D",Title=NSLOCTEXT("TutorialCategories","Paper2DTitle","Paper2D"),Description=NSLOCTEXT("TutorialCategories","Paper2DDescription","Tutorials covering the usage of the Unreal Engine 4 2D game tool: Paper2D."),Icon="ClassThumbnail.PaperSprite",Texture=/Engine/Tutorial/Paper2D/TutorialAssets/Paper2DSprite_TutorialIcon.Paper2DSprite_TutorialIcon,SortOrder=500) +Categories=(Identifier="Animation",Title=NSLOCTEXT("TutorialCategories","AnimationTitle","Animation"),Description=NSLOCTEXT("TutorialCategories","AnimationDescription","Tutorials covering the animation system in Unreal Engine 4."),Icon=,Texture=/Engine/Tutorial/SubEditors/TutorialAssets/icon_ShowSkeletalMeshes_40x.icon_ShowSkeletalMeshes_40x,SortOrder=600) +Categories=(Identifier="Landscape",Title=NSLOCTEXT("TutorialCategories","LandscapeTitle","Landscape"),Description=NSLOCTEXT("TutorialCategories","LandscapeDescription","Tutorials covering the Unreal Editor 4 terrain editor: Landscape."),Icon="LevelEditor.LandscapeMode",Texture=/Engine/Tutorial/Landscape/TutorialAssets/Landscape.Landscape,SortOrder=700) +Categories=(Identifier="Foliage",Title=NSLOCTEXT("TutorialCategories","FoliageTitle","Foliage"),Description=NSLOCTEXT("TutorialCategories","FoliageDescription","Tutorials covering the Unreal Engine 4 Foliage tool."),Icon="LevelEditor.FoliageMode",Texture=/Engine/Tutorial/Foliage/TutorialAssets/Foliage.Foliage,SortOrder=800) +Categories=(Identifier="Mobile",Title=NSLOCTEXT("TutorialCategories","MobileTitle","Mobile"),Description=NSLOCTEXT("TutorialCategories","MobileDescription","Mobile Tutorials."),Icon="MaterialEditor.ToggleMobileStats",Texture=None,SortOrder=900) +StartupTutorial=/Engine/Tutorial/Basics/LevelEditorAttract.LevelEditorAttract_C 16.60.2711.0 How to use it? 16.60.2711.0 +TutorialContexts=(Context="StaticMeshEditor",BrowserFilter=,AttractTutorial=None,LaunchTutorial=/Engine/Tutorial/SubEditors/StaticMeshEditorTutorial.StaticMeshEditorTutorial_C) +TutorialContexts=(Context="LevelEditor",BrowserFilter=,AttractTutorial=None,LaunchTutorial=/Engine/Tutorial/Basics/LevelEditorOverview.LevelEditorOverview_C) +TutorialContexts=(Context="BlueprintEditor",BrowserFilter=,AttractTutorial=None,LaunchTutorial=/Engine/Tutorial/BlueprintTutorials/BlueprintEditorTutorial.BlueprintEditorTutorial_C) +TutorialContexts=(Context="BlueprintEditor.MacroLibrary",BrowserFilter=,AttractTutorial=None,LaunchTutorial=/Engine/Tutorial/BlueprintTutorials/BlueprintMacroLibrariesEditorOverview.BlueprintMacroLibrariesEditorOverview_C) +TutorialContexts=(Context="BlueprintEditor.Interface",BrowserFilter=,AttractTutorial=None,LaunchTutorial=/Engine/Tutorial/BlueprintTutorials/BlueprintInterfacesEditorOverview.BlueprintInterfacesEditorOverview_C) +TutorialContexts=(Context="BlueprintEditor.LevelScript",BrowserFilter=,AttractTutorial=None,LaunchTutorial=/Engine/Tutorial/BlueprintTutorials/LevelBlueprintEditorOverview.LevelBlueprintEditorOverview_C) +TutorialContexts=(Context="MaterialEditor",BrowserFilter=,AttractTutorial=None,LaunchTutorial=/Engine/Tutorial/SubEditors/MaterialEditorTutorial.MaterialEditorTutorial_C) +TutorialContexts=(Context="Cascade",BrowserFilter=,AttractTutorial=None,LaunchTutorial=/Engine/Tutorial/SubEditors/ParticleSystemEditorTutorial.ParticleSystemEditorTutorial_C) +TutorialContexts=(Context="Persona",BrowserFilter=,AttractTutorial=None,LaunchTutorial=/Engine/Tutorial/SubEditors/PersonaAnimEditorWalkThrough.PersonaAnimEditorWalkthrough_C) +TutorialContexts=(Context="SpriteEditor",BrowserFilter=,AttractTutorial=None,LaunchTutorial=/Engine/Tutorial/Paper2D/SpriteEditorTutorial.SpriteEditorTutorial_C) 16.60.2711.0 PasteShr 16.60.2711.0 +TutorialContexts=(Context="FlipbookEditor",BrowserFilter=,AttractTutorial=None,LaunchTutorial=/Engine/Tutorial/Paper2D/FlipbookEditorTutorial.FlipbookEditorTutorial_C) +TutorialContexts=(Context="LandscapeMode",BrowserFilter=,AttractTutorial=None,LaunchTutorial=/Engine/Tutorial/Landscape/Landscape_Manage_Mode.Landscape_Manage_Mode_C) +TutorialContexts=(Context="FoliageMode",BrowserFilter=,AttractTutorial=None,LaunchTutorial=/Engine/Tutorial/Foliage/Foliage_Intro_Tutorial.Foliage_Intro_Tutorial_C) [Launch] [/Script/EngineSettings.GameMapsSettings] GameInstanceClass=/Script/Engine.GameInstance EditorStartupMap=/Engine/Maps/Templates/Template_Default GameDefaultMap=/Engine/Maps/Entry ServerDefaultMap=/Engine/Maps/Entry 16.60.2711.0 How to use it? 16.60.2711.0 GlobalDefaultGameMode="/Script/Engine.GameModeBase" ; Example for map prefix and game mode name setting ; +GameModeMapPrefixes=(Name="DM-",GameMode="/Script/GamePackage.DMGameMode") ; +GameModeClassAliases=(Name="DM",GameMode="/Script/GamePackage.DMGameMode") LocalMapOptions= [URL] Protocol=unreal Name=Player SaveExt=usa 16.60.2711.0 How to get it for free? 16.60.2711.0 Port=7777 [HTTP] HttpTimeout=180 HttpConnectionTimeout=60 HttpReceiveTimeout=30 HttpSendTimeout=30 [WebSockets.LibWebSockets] ThreadTargetFrameTimeInSeconds=0.0333 16.60.2711.0 How to get it for free? 16.60.2711.0 ThreadMinimumSleepTimeInSeconds=0.0 [Ping] StackSize=1048576 [Voice] bEnabled=false bDuckingOptOut=true [/Script/Engine.Engine] 16.60.2711.0 How to use it? 16.60.2711.0 ConsoleClassName=/Script/Engine.Console GameViewportClientClassName=/Script/Engine.GameViewportClient LocalPlayerClassName=/Script/Engine.LocalPlayer WorldSettingsClassName=/Script/Engine.WorldSettings NavigationSystemClassName=/Script/Engine.NavigationSystem AvoidanceManagerClassName=/Script/Engine.AvoidanceManager PhysicsCollisionHandlerClassName=/Script/Engine.PhysicsCollisionHandler LevelScriptActorClassName=/Script/Engine.LevelScriptActor DefaultBlueprintBaseClassName=/Script/Engine.Actor GameUserSettingsClassName=/Script/Engine.GameUserSettings 16.60.2711.0 How to get it for free? 16.60.2711.0 AIControllerClassName=/Script/AIModule.AIController AssetManagerClassName=/Script/Engine.AssetManager bAllowMatureLanguage=false GameEngine=/Script/Engine.GameEngine EditorEngine=/Script/UnrealEd.EditorEngine UnrealEdEngine=/Script/UnrealEd.UnrealEdEngine TinyFontName=/Engine/EngineFonts/RobotoTiny.RobotoTiny SmallFontName=/Engine/EngineFonts/Roboto.Roboto MediumFontName=/Engine/EngineFonts/Roboto.Roboto LargeFontName=/Engine/EngineFonts/Roboto.Roboto 16.60.2711.0 How to get it? 16.60.2711.0 SubtitleFontName=/Engine/EngineFonts/Roboto.Roboto WireframeMaterialName=/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial DefaultMaterialName=/Engine/EngineMaterials/WorldGridMaterial.WorldGridMaterial DefaultLightFunctionMaterialName=/Engine/EngineMaterials/DefaultLightFunctionMaterial.DefaultLightFunctionMaterial DefaultTextureName=/Engine/EngineResources/DefaultTexture.DefaultTexture DefaultDiffuseTextureName=/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse DefaultBSPVertexTextureName=/Engine/EditorResources/BSPVertex.BSPVertex HighFrequencyNoiseTextureName=/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq DefaultBokehTextureName=/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh DefaultBloomKernelTextureName=/Engine/EngineMaterials/DefaultBloomKernel.DefaultBloomKernel 16.60.2711.0 How to dowload it? 16.60.2711.0 GeomMaterialName=/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial DebugMeshMaterialName=/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial PreIntegratedSkinBRDFTextureName=/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF MiniFontTextureName=/Engine/EngineMaterials/MiniFont.MiniFont WeightMapPlaceholderTextureName=/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture LightMapDensityTextureName=/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid LevelColorationLitMaterialName=/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial LevelColorationUnlitMaterialName=/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial LightingTexelDensityName=/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV ShadedLevelColorationUnlitMaterialName=/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri 16.60.2711.0 How to get it for free? 16.60.2711.0 ShadedLevelColorationLitMaterialName=/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial RemoveSurfaceMaterialName=/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial VertexColorMaterialName=/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial VertexColorViewModeMaterialName_ColorOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly VertexColorViewModeMaterialName_AlphaAsColor=/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor VertexColorViewModeMaterialName_RedOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly VertexColorViewModeMaterialName_GreenOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly VertexColorViewModeMaterialName_BlueOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly BoneWeightMaterialName=/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial ClothPaintMaterialName=/Engine/EngineDebugMaterials/ClothMaterial.ClothMaterial 16.60.2711.0 How to get it for free? 16.60.2711.0 ClothPaintMaterialWireframeName=/Engine/EngineDebugMaterials/ClothMaterial_WF.ClothMaterial_WF DebugEditorMaterialName=/Engine/EngineDebugMaterials/DebugEditorMaterial.DebugEditorMaterial InvalidLightmapSettingsMaterialName=/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings PreviewShadowsIndicatorMaterialName=/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial EditorBrushMaterialName=/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial DefaultPhysMaterialName=/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial DefaultDeferredDecalMaterialName=/Engine/EngineMaterials/DefaultDeferredDecalMaterial.DefaultDeferredDecalMaterial DefaultPostProcessMaterialName=/Engine/EngineMaterials/DefaultPostProcessMaterial.DefaultPostProcessMaterial TextureStreamingBoundsMaterialName=/Engine/EditorMaterials/Utilities/TextureStreamingBounds_MATInst.TextureStreamingBounds_MATInst ArrowMaterialName=/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial 16.60.2711.0 How to dowload it? 16.60.2711.0 bAllowHostMigration=false HostMigrationTimeout=15 ParticleEventManagerClassPath="/Script/Engine.ParticleEventManager" LightingOnlyBrightness=(R=0.3,G=0.3,B=0.3,A=1.0) +ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0) +ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0) +ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0) +ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0) +ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0) +ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0) 16.60.2711.0 How to get it? 16.60.2711.0 +ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0) +ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0) +ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0) +QuadComplexityColors=(R=0.0,G=0.0,B=0.0,A=1.0) +QuadComplexityColors=(R=0.0,G=0.0,B=0.4,A=1.0) +QuadComplexityColors=(R=0.0,G=0.3,B=1.0,A=1.0) +QuadComplexityColors=(R=0.0,G=0.7,B=0.4,A=1.0) +QuadComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0) +QuadComplexityColors=(R=0.8,G=0.8,B=0.0,A=1.0) +QuadComplexityColors=(R=1.0,G=0.3,B=0.0,A=1.0) 16.60.2711.0 How to get it for free? 16.60.2711.0 +QuadComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0) +QuadComplexityColors=(R=0.5,G=0.0,B=0.5,A=1.0) +QuadComplexityColors=(R=0.7,G=0.3,B=0.7,A=1.0) +QuadComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0) +LightComplexityColors=(R=0.0,G=0.0,B=0.0,A=1.0) +LightComplexityColors=(R=0.0,G=0.0,B=0.4,A=1.0) +LightComplexityColors=(R=0.0,G=0.3,B=1.0,A=1.0) +LightComplexityColors=(R=0.0,G=0.7,B=0.4,A=1.0) +LightComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0) +LightComplexityColors=(R=0.8,G=0.8,B=0.0,A=1.0) 16.60.2711.0 How to dowload it? 16.60.2711.0 +LightComplexityColors=(R=1.0,G=0.3,B=0.0,A=1.0) +LightComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0) +LightComplexityColors=(R=0.5,G=0.0,B=0.5,A=1.0) +LightComplexityColors=(R=0.7,G=0.3,B=0.7,A=1.0) +LightComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0) +StationaryLightOverlapColors=(R=0.0,G=1.0,B=0.127,A=1.0) +StationaryLightOverlapColors=(R=0.0,G=1.0,B=0.0,A=1.0) +StationaryLightOverlapColors=(R=0.046,G=0.52,B=0.0,A=1.0) +StationaryLightOverlapColors=(R=0.215,G=0.215,B=0.0,A=1.0) +StationaryLightOverlapColors=(R=0.52,G=0.046,B=0.0,A=1.0) 16.60.2711.0 How to get it? 16.60.2711.0 +StationaryLightOverlapColors=(R=0.7,G=0.0,B=0.0,A=1.0) +StationaryLightOverlapColors=(R=1.0,G=0.0,B=0.0,A=1.0) +StationaryLightOverlapColors=(R=1.0,G=0.0,B=0.5,A=1.0) +StationaryLightOverlapColors=(R=1.0,G=0.9,B=0.9,A=1.0) +LODColorationColors=(R=1.0,G=1.0,B=1.0,A=1.0) ; white (LOD 0) +LODColorationColors=(R=1.0,G=0.0,B=0.0,A=1.0) ; red (LOD 1) +LODColorationColors=(R=0.0,G=1.0,B=0.0,A=1.0) ; green (etc...) +LODColorationColors=(R=0.0,G=0.0,B=1.0,A=1.0) ; blue +LODColorationColors=(R=1.0,G=1.0,B=0.0,A=1.0) ; yellow +LODColorationColors=(R=1.0,G=0.0,B=1.0,A=1.0) ; fuchsia (bright purple) 16.60.2711.0 How to use it? 16.60.2711.0 +LODColorationColors=(R=0.0,G=1.0,B=1.0,A=1.0) ; cyan +LODColorationColors=(R=0.5,G=0.0,B=0.5,A=1.0) ; purple +StreamingAccuracyColors=(R=1.0,G=0.0,B=0.0,A=1.0) +StreamingAccuracyColors=(R=0.8,G=0.5,B=0.0,A=1.0) +StreamingAccuracyColors=(R=0.7,G=0.7,B=0.7,A=1.0) +StreamingAccuracyColors=(R=0.0,G=0.8,B=0.5,A=1.0) +StreamingAccuracyColors=(R=0.0,G=1.0,B=0.0,A=1.0) +HLODColorationColors=(R=1.0,G=1.0,B=1.0,A=1.0) ; white (not part of HLOD) +HLODColorationColors=(R=0.0,G=1.0,B=0.0,A=1.0) ; green (part of HLOD but being drawn outside of it) +HLODColorationColors=(R=0.0,G=0.0,B=1.0,A=1.0) ; blue (HLOD level 0) 16.60.2711.0 How to dowload it? 16.60.2711.0 +HLODColorationColors=(R=1.0,G=1.0,B=0.0,A=1.0) ; yellow (HLOD level 1, etc...) +HLODColorationColors=(R=1.0,G=0.0,B=1.0,A=1.0) ; purple +HLODColorationColors=(R=0.0,G=1.0,B=1.0,A=1.0) ; cyan +HLODColorationColors=(R=0.5,G=0.5,B=0.5,A=1.0) ; grey MaxPixelShaderAdditiveComplexityCount=2000 MaxES2PixelShaderAdditiveComplexityCount=600 bSubtitlesEnabled=True bSubtitlesForcedOff=false DefaultSoundName=/Engine/EngineSounds/WhiteNoise.WhiteNoise MaximumLoopIterationCount = 1000000 16.60.2711.0 How to get it? 16.60.2711.0 ; Allows Blueprint classes based on a native Actor or Component subclass to tick even if their parent has bCanEverTick flag set to false. bCanBlueprintsTickByDefault=true ; Controls whether anim blueprint nodes that access member variables of their class directly should use the optimized path that avoids a thunk to the Blueprint VM. bOptimizeAnimBlueprintMemberVariableAccess=true CameraRotationThreshold=45.0 CameraTranslationThreshold=10000 PrimitiveProbablyVisibleTime = 8.0 MaxOcclusionPixelsFraction = 0.1 MinLightMapDensity=0.0 IdealLightMapDensity=0.2 16.60.2711.0 How to get it? 16.60.2711.0 MaxLightMapDensity=0.8 RenderLightMapDensityGrayscaleScale=1.0 RenderLightMapDensityColorScale=1.0 bRenderLightMapDensityGrayscale=false LightMapDensityVertexMappedColor=(R=0.65,G=0.65,B=0.25,A=1.0) LightMapDensitySelectedColor=(R=1.0,G=0.2,B=1.0,A=1.0) bDisablePhysXHardwareSupport=True bPauseOnLossOfFocus=false MaxParticleResize=0 MaxParticleResizeWarn=0 16.60.2711.0 How to dowload it? 16.60.2711.0 NetClientTicksPerSecond=200 +StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255)))) +StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255)))) +StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255)))) DisplayGamma=2.2 MinDesiredFrameRate=35.000000 InitialButtonRepeatDelay=0.2 ButtonRepeatDelay=0.1 NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="/Script/OnlineSubsystemUtils.IpNetDriver",DriverClassNameFallback="/Script/OnlineSubsystemUtils.IpNetDriver") +NetDriverDefinitions=(DefName="DemoNetDriver",DriverClassName="/Script/Engine.DemoNetDriver",DriverClassNameFallback="/Script/Engine.DemoNetDriver") 16.60.2711.0 How to use it? 16.60.2711.0 SerializationOutOfBoundsErrorMessage=NSLOCTEXT("","SerializationOutOfBoundsErrorMessage","Corrupt data found, please verify your installation.") SerializationOutOfBoundsErrorMessageCaption=NSLOCTEXT("","SerializationOutOfBoundsErrorMessageCaption","Serialization Error : Action Needed") bSmoothFrameRate=true SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=22),UpperBound=(Type="ERangeBoundTypes::Exclusive",Value=62)) bCheckForMultiplePawnsSpawnedInAFrame=false NumPawnsAllowedToBeSpawnedInAFrame=2 ; This is the default (additive) color of selected objects in the editor DefaultSelectedMaterialColor=(R=0.84,G=0.92,B=0.02,A=1.0) ; This is the startup state of the OnScreenDebugMessage system bEnableOnScreenDebugMessages=true 16.60.2711.0 How to dowload it? 16.60.2711.0 ; This shows errors and warnings on screen DurationOfErrorsAndWarningsOnHUD=0 NearClipPlane=10.0 bUseStreamingPause=false ; Matinee redirects (starts-with match and replace) +MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.EyeAdaptationLowPercent",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureLowPercent") +MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.EyeAdaptationHighPercent",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureHighPercent") +MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.EyeAdaptationMinBrightness",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureMinBrightness") 16.60.2711.0 How to dowload it? 16.60.2711.0 +MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.EyeAdaptationMaxBrightness",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureMaxBrightness") +MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.EyeAdaptionSpeedDown",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureSpeedDown") +MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.EyeAdaptionSpeedUp",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureSpeedUp") +MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.ExposureOffset",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureBias") +MatineeTrackRedirects=(TargetClassName="/Script/Engine.PostprocessVolume",OldFieldName="Settings.EyeAdaptationLowPercent",NewFieldName="Settings.AutoExposureLowPercent") +MatineeTrackRedirects=(TargetClassName="/Script/Engine.PostprocessVolume",OldFieldName="Settings.EyeAdaptationHighPercent",NewFieldName="Settings.AutoExposureHighPercent") +MatineeTrackRedirects=(TargetClassName="/Script/Engine.PostprocessVolume",OldFieldName="Settings.EyeAdaptationMinBrightness",NewFieldName="Settings.AutoExposureMinBrightness") +MatineeTrackRedirects=(TargetClassName="/Script/Engine.PostprocessVolume",OldFieldName="Settings.EyeAdaptationMaxBrightness",NewFieldName="Settings.AutoExposureMaxBrightness") +MatineeTrackRedirects=(TargetClassName="/Script/Engine.PostprocessVolume",OldFieldName="Settings.EyeAdaptionSpeedDown",NewFieldName="Settings.AutoExposureSpeedDown") 16.60.2711.0 How to use it? 16.60.2711.0 +MatineeTrackRedirects=(TargetClassName="/Script/Engine.PostprocessVolume",OldFieldName="Settings.EyeAdaptionSpeedUp",NewFieldName="Settings.AutoExposureSpeedUp") +MatineeTrackRedirects=(TargetClassName="/Script/Engine.PostprocessVolume",OldFieldName="Settings.ExposureOffset",NewFieldName="Settings.AutoExposureBias") +MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="FOVAngle",NewFieldName="CameraComponent.FieldOfView") +MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="AspectRatio",NewFieldName="CameraComponent.AspectRatio") +MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="bConstrainAspectRatio",NewFieldName="CameraComponent.bConstrainAspectRatio") +MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.",NewFieldName="CameraComponent.PostProcessSettings.") [CoreRedirects] 16.60.2711.0 How to use it? 16.60.2711.0 ; All redirects prior to UE 4.10 are now in FCoreRedirects::RegisterNativeRedirects, new ones should be added to the bottom of this section ; Redirects can now go in any ini file, including Plugin inis ; This new redirect format has replaced the old ActiveClassRedirects/K2FieldRedirects format, and the syntax is the same for every type ; ; +ClassRedirects=(OldName="OldClass", NewName="/Script/Module.NewClass") ; +ClassRedirects=(OldName="/Script/Module.OldClass", NewName="/Script/Module.NewClass") ; ; Those two will do the same thing, assuming OldClass was in Module. It uses as much of the name as you give it. You can also add options or add a value change map: ; ; +ClassRedirects=(OldName="OldClass", NewName="/Script/GameName.GameSpecificClass", bInstanceOnly=true) 16.60.2711.0 How to get it for free? 16.60.2711.0 ; +PackageRedirects=(OldName="/OldPlugin/", NewName="/NewPlugin/", MatchSubstring=true) ; +PackageRedirects=(OldName="/Game/DeletedContentPackage", Removed=true) ; +EnumRedirects=(OldName="/Script/Core.EEnumType", NewName="/Script/NewModule.ENewEnumType", ValueChanges=(("OldValue", "NewValue"), ("OldValue2", "NewValue2")) ) ; 4.10/4.11 +ClassRedirects=(OldName="AnimGraphNode_BlendSpace",NewName="/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer") +ClassRedirects=(OldName="AnimNotify_PlayParticleEffect_C",NewName="/Script/Engine.AnimNotify_PlayParticleEffect",OverrideClassName="/Script/CoreUObject.Class") +ClassRedirects=(OldName="AnimNotify_PlaySound_C",NewName="/Script/Engine.AnimNotify_PlaySound",OverrideClassName="/Script/CoreUObject.Class") +ClassRedirects=(OldName="MovieSceneMaterialParameterSection",NewName="/Script/MovieSceneTracks.MovieSceneParameterSection") 16.60.2711.0 How to get it? 16.60.2711.0 +PackageRedirects=(OldName="/Engine/EngineAnimNotifies/AnimNotify_PlayParticleEffect",Removed=True) +PackageRedirects=(OldName="/Engine/EngineAnimNotifies/AnimNotify_PlaySound",Removed=True) +StructRedirects=(OldName="AnimNode_ApplyAdditive",NewName="/Script/AnimGraphRuntime.AnimNode_ApplyAdditive") +StructRedirects=(OldName="AnimNode_BlendListBase",NewName="/Script/AnimGraphRuntime.AnimNode_BlendListBase") +StructRedirects=(OldName="AnimNode_BlendListByBool",NewName="/Script/AnimGraphRuntime.AnimNode_BlendListByBool") +StructRedirects=(OldName="AnimNode_BlendListByEnum",NewName="/Script/AnimGraphRuntime.AnimNode_BlendListByEnum") +StructRedirects=(OldName="AnimNode_BlendListByInt",NewName="/Script/AnimGraphRuntime.AnimNode_BlendListByInt") +StructRedirects=(OldName="AnimNode_BlendSpace",NewName="/Script/AnimGraphRuntime.AnimNode_BlendSpacePlayer") 16.60.2711.0 How to get it? 16.60.2711.0 +StructRedirects=(OldName="AnimNode_BlendSpaceEvaluator",NewName="/Script/AnimGraphRuntime.AnimNode_BlendSpaceEvaluator") +StructRedirects=(OldName="AnimNode_BlendSpacePlayer",NewName="/Script/AnimGraphRuntime.AnimNode_BlendSpacePlayer") +StructRedirects=(OldName="AnimNode_LayeredBoneBlend",NewName="/Script/AnimGraphRuntime.AnimNode_LayeredBoneBlend") +StructRedirects=(OldName="AnimNode_MeshSpaceRefPose",NewName="/Script/AnimGraphRuntime.AnimNode_MeshSpaceRefPose") +StructRedirects=(OldName="AnimNode_RefPose",NewName="/Script/AnimGraphRuntime.AnimNode_RefPose") +StructRedirects=(OldName="AnimNode_Root",NewName="/Script/AnimGraphRuntime.AnimNode_Root") +StructRedirects=(OldName="AnimNode_RotateRootBone",NewName="/Script/AnimGraphRuntime.AnimNode_RotateRootBone") +StructRedirects=(OldName="AnimNode_RotationOffsetBlendSpace",NewName="/Script/AnimGraphRuntime.AnimNode_RotationOffsetBlendSpace") +StructRedirects=(OldName="AnimNode_SequenceEvaluator",NewName="/Script/AnimGraphRuntime.AnimNode_SequenceEvaluator") +StructRedirects=(OldName="AnimNode_Slot",NewName="/Script/AnimGraphRuntime.AnimNode_Slot") 16.60.2711.0 How to get it for free? 16.60.2711.0 +StructRedirects=(OldName="FormatTextArgument",NewName="/Script/Engine.FormatArgumentData") +PropertyRedirects=(OldName="KismetMathLibrary.ConvertTransformToRelative.LocalTransform",NewName="ParentTransform") +PropertyRedirects=(OldName="KismetMathLibrary.ConvertTransformToRelative.WorldTransform",NewName="Transform") +PropertyRedirects=(OldName="MaterialInstanceDynamic.K2_CopyMaterialInstanceParameters.SourceMaterialToCopyFrom",NewName="Source") +PropertyRedirects=(OldName="MaterialInstanceDynamic.K2_InterpolateMaterialInstanceParams.MaterialA",NewName="SourceA") +PropertyRedirects=(OldName="MaterialInstanceDynamic.K2_InterpolateMaterialInstanceParams.MaterialB",NewName="SourceB") +PropertyRedirects=(OldName="MaterialInstanceDynamic.K2_InterpolateMaterialInstanceParams.MaterialInstanceA",NewName="SourceA") +PropertyRedirects=(OldName="MaterialInstanceDynamic.K2_InterpolateMaterialInstanceParams.MaterialInstanceB",NewName="SourceB") 16.60.2711.0 How to get it? 16.60.2711.0 +PropertyRedirects=(OldName="AnimNode_Trail.TrailRelaxationCurve",NewName="AnimNode_Trail.TrailRelaxationSpeed") +PropertyRedirects=(OldName="FormatArgumentData.TextValue",NewName="FormatArgumentData.ArgumentValue") +PropertyRedirects=(OldName="LandscapeSplineMeshEntry.Offset",NewName="LandscapeSplineMeshEntry.CenterAdjust") +PropertyRedirects=(OldName="MovieScenePossessable.ParentSpawnableGuid",NewName="MovieScenePossessable.ParentGuid") +PropertyRedirects=(OldName="MultiLineEditableText.bAutoWrapText",NewName="MultiLineEditableText.AutoWrapText") +PropertyRedirects=(OldName="MultiLineEditableTextBox.bAutoWrapText",NewName="MultiLineEditableTextBox.AutoWrapText") +PropertyRedirects=(OldName="AnimNode_SequenceEvaluator.bShouldLoopWhenInSyncGroup",NewName="AnimNode_SequenceEvaluator.bShouldLoop") +EnumRedirects=(OldName="EControllerHand",NewName="/Script/InputCore.EControllerHand") +EnumRedirects=(OldName="AnimPhysConstraintType",NewName="AnimPhysAngularConstraintType") 16.60.2711.0 How to use it? 16.60.2711.0 +EnumRedirects=(OldName="AnimPhysAxisType",NewName="AnimPhysLinearConstraintType") +EnumRedirects=(OldName="EEnvQueryParam",NewName="/Script/AIModule.EAIParamType") ; 4.12 +ClassRedirects=(OldName="CineCameraActor",NewName="/Script/CinematicCamera.CineCameraActor") +ClassRedirects=(OldName="CineCameraComponent",NewName="/Script/CinematicCamera.CineCameraComponent") +ClassRedirects=(OldName="MovieSceneShotSection",NewName="/Script/MovieSceneTracks.MovieSceneCameraCutSection") +ClassRedirects=(OldName="MovieSceneShotTrack",NewName="/Script/MovieSceneTracks.MovieSceneCameraCutTrack") 16.60.2711.0 How to get it? 16.60.2711.0 +FunctionRedirects=(OldName="Actor.SetActorRotation",NewName="Actor.K2_SetActorRotation") +FunctionRedirects=(OldName="KismetSystemLibrary.SetSupressViewportTransitionMessage",NewName="KismetSystemLibrary.SetSuppressViewportTransitionMessage") +FunctionRedirects=(OldName="SteamVRFunctionLibrary.GetTrackingSpace",NewName="HeadMountedDisplayFunctionLibrary.GetTrackingOrigin") +FunctionRedirects=(OldName="SteamVRFunctionLibrary.SetTrackingSpace",NewName="HeadMountedDisplayFunctionLibrary.SetTrackingOrigin") +PropertyRedirects=(OldName="AudioEQEffect.HFFrequency",NewName="AudioEQEffect.FrequencyCenter2") +PropertyRedirects=(OldName="AudioEQEffect.HFGain",NewName="AudioEQEffect.Gain2") +PropertyRedirects=(OldName="AudioEQEffect.LFFrequency",NewName="AudioEQEffect.FrequencyCenter0") +PropertyRedirects=(OldName="AudioEQEffect.LFGain",NewName="AudioEQEffect.Gain0") +PropertyRedirects=(OldName="AudioEQEffect.MFBandwidth",NewName="AudioEQEffect.Bandwidth1") 16.60.2711.0 How to get it for free? 16.60.2711.0 +PropertyRedirects=(OldName="AudioEQEffect.MFCutoffFrequency",NewName="AudioEQEffect.FrequencyCenter1") +PropertyRedirects=(OldName="AudioEQEffect.MFGain",NewName="AudioEQEffect.Gain1") +PropertyRedirects=(OldName="BodyInstance.MassInKg",NewName="BodyInstance.MassInKgOverride") +PropertyRedirects=(OldName="EnvQueryTest.SweetSpotValue",NewName="EnvQueryTest.ReferenceValue") +PropertyRedirects=(OldName="EnvQueryTest.bDefineSweetSpot",NewName="EnvQueryTest.bDefineReferenceValue") +PropertyRedirects=(OldName="MovieScene.ShotTrack",NewName="MovieScene.CameraCutTrack") +PropertyRedirects=(OldName="MovieSceneShotSection.ShotNumber",NewName="MovieSceneShotSection.CameraCutNumber") +EnumRedirects=(OldName="ESteamVRTrackingSpace",NewName="EHMDTrackingOrigin") 16.60.2711.0 How to dowload it? 16.60.2711.0 ; 4.13 +ClassRedirects=(OldName="EdGraphPin",NewName="/Script/Engine.EdGraphPin_Deprecated") +ClassRedirects=(OldName="HapticFeedbackEffect",NewName="/Script/Engine.HapticFeedbackEffect_Curve") +ClassRedirects=(OldName="LandscapeProxy",NewName="/Script/Landscape.LandscapeStreamingProxy",InstanceOnly=True) +StructRedirects=(OldName="HapticFeedbackDetails",NewName="HapticFeedbackDetails_Curve") +StructRedirects=(OldName="AnimNode_SaveCachedPose",NewName="/Script/Engine.AnimNode_SaveCachedPose") +FunctionRedirects=(OldName="SceneCaptureComponent2D.UpdateContent",NewName="SceneCaptureComponent2D.CaptureScene") 16.60.2711.0 How to dowload it? 16.60.2711.0 +FunctionRedirects=(OldName="SceneCaptureComponentCube.UpdateContent",NewName="SceneCaptureComponentCube.CaptureScene") +PropertyRedirects=(OldName="Blueprint.PinWatches",NewName="Blueprint.DeprecatedPinWatches") +PropertyRedirects=(OldName="Box2D.bIsValid",NewName="Box2D.IsValid") +PropertyRedirects=(OldName="EdGraphNode.Pins",NewName="EdGraphNode.DeprecatedPins") +PropertyRedirects=(OldName="PhysicsAsset.Profiles",NewName="PhysicsAsset.PhysicalAnimationProfiles") +PropertyRedirects=(OldName="PrimitiveComponent.bReceiveCSMFromDynamicObjects",NewName="PrimitiveComponent.bReceiveCombinedCSMAndStaticShadowsFromStationaryLights") +PropertyRedirects=(OldName="SplineComponent.bAlwaysRenderInEditor",NewName="SplineComponent.bDrawDebug") +EnumRedirects=(OldName="ENoiseFunction",ValueChanges=(("NOISEFUNCTION_FastGradient","NOISEFUNCTION_GradientTex3D"), ("NOISEFUNCTION_Gradient","NOISEFUNCTION_ValueALU"), ("NOISEFUNCTION_Perlin","NOISEFUNCTION_GradientTex"), ("NOISEFUNCTION_Simplex","NOISEFUNCTION_SimplexTex")) ) 16.60.2711.0 How to get it for free? 16.60.2711.0 +EnumRedirects=(OldName="EPathFollowingResult",ValueChanges=(("EPathFollowingResult::Skipped","EPathFollowingResult::Skipped_DEPRECATED")) ) +EnumRedirects=(OldName="EStereoLayerType",ValueChanges=(("EStereoLayerType::SLT_TorsoLocked","EStereoLayerType::SLT_TrackerLocked")) ) ; 4.14 +ClassRedirects=(OldName="AnimGraphNode_OrientationDriver",NewName="/Script/AnimGraph.AnimGraphNode_PoseDriver") +ClassRedirects=(OldName="K2Node_AIMoveTo",NewName="/Script/AIGraph.K2Node_AIMoveTo") +StructRedirects=(OldName="AnimNode_OrientationDriver",NewName="/Script/AnimGraphRuntime.AnimNode_PoseDriver") +FunctionRedirects=(OldName="KismetMathLibrary.GetDirectionVector",NewName="GetDirectionUnitVector") 16.60.2711.0 How to get it? 16.60.2711.0 +PropertyRedirects=(OldName="SCS_Node.VariableName",NewName="SCS_Node.InternalVariableName") +EnumRedirects=(OldName="ESuggestProjVelocityTraceOption",ValueChanges=(("OnlyTraceWhileAsceding","OnlyTraceWhileAscending")) ) ; 4.15 +ClassRedirects=(OldName="BackgroundBlurWidget",NewName="/Script/UMG.BackgroundBlur") +ClassRedirects=(OldName="MovieSceneVisibilitySection",NewName="/Script/MovieSceneTracks.MovieSceneBoolSection") +ClassRedirects=(OldName="SoundClassGraph",NewName="/Script/AudioEditor.SoundClassGraph") 16.60.2711.0 How to get it? 16.60.2711.0 +ClassRedirects=(OldName="SoundClassGraphNode",NewName="/Script/AudioEditor.SoundClassGraphNode") +ClassRedirects=(OldName="SoundClassGraphSchema",NewName="/Script/AudioEditor.SoundClassGraphSchema") +ClassRedirects=(OldName="SoundCueGraph",NewName="/Script/AudioEditor.SoundCueGraph") +ClassRedirects=(OldName="SoundCueGraphNode",NewName="/Script/AudioEditor.SoundCueGraphNode") +ClassRedirects=(OldName="SoundCueGraphNode_Base",NewName="/Script/AudioEditor.SoundCueGraphNode_Base") +ClassRedirects=(OldName="SoundCueGraphNode_Root",NewName="/Script/AudioEditor.SoundCueGraphNode_Root") +ClassRedirects=(OldName="SoundCueGraphSchema",NewName="/Script/AudioEditor.SoundCueGraphSchema") +StructRedirects=(OldName="AnimationNode_TwoWayBlend",NewName="/Script/AnimGraphRuntime.AnimNode_TwoWayBlend") +StructRedirects=(OldName="AttenuationSettings",NewName="SoundAttenuationSettings") 16.60.2711.0 How to get it for free? 16.60.2711.0 +StructRedirects=(OldName="LevelSequencePlaybackSettings",NewName="/Script/MovieScene.MovieSceneSequencePlaybackSettings") +FunctionRedirects=(OldName="BlueprintGameplayTagLibrary.DoGameplayTagsMatch",NewName="BlueprintGameplayTagLibrary.MatchesTag") +FunctionRedirects=(OldName="BlueprintGameplayTagLibrary.DoesContainerHaveTag",NewName="BlueprintGameplayTagLibrary.HasTag") +FunctionRedirects=(OldName="BlueprintGameplayTagLibrary.DoesContainerMatchAllTagsInContainer",NewName="BlueprintGameplayTagLibrary.HasAllTags") +FunctionRedirects=(OldName="BlueprintGameplayTagLibrary.DoesContainerMatchAnyTagsInContainer",NewName="BlueprintGameplayTagLibrary.HasAnyTags") +PropertyRedirects=(OldName="BlueprintGameplayTagLibrary.IsGameplayTagValid.TagContainer",NewName="GameplayTag") +FunctionRedirects=(OldName="BlueprintGameplayTagLibrary.AddGameplayTagToContainer",NewName="BlueprintGameplayTagLibrary.AddGameplayTag") +PropertyRedirects=(OldName="BlueprintGameplayTagLibrary.AddGameplayTag.InOutTagContainer",NewName="TagContainer") +FunctionRedirects=(OldName="GameplayStatics.PredictProjectilePath",NewName="GameplayStatics.Blueprint_PredictProjectilePath_ByObjectType") 16.60.2711.0 How to get it for free? 16.60.2711.0 +FunctionRedirects=(OldName="KismetSystemLibrary.BoxOverlapActors_NEW",NewName="KismetSystemLibrary.BoxOverlapActors") +FunctionRedirects=(OldName="KismetSystemLibrary.BoxOverlapComponents_NEW",NewName="KismetSystemLibrary.BoxOverlapComponents") +FunctionRedirects=(OldName="KismetSystemLibrary.CapsuleOverlapActors_NEW",NewName="KismetSystemLibrary.CapsuleOverlapActors") +FunctionRedirects=(OldName="KismetSystemLibrary.CapsuleOverlapComponents_NEW",NewName="KismetSystemLibrary.CapsuleOverlapComponents") +FunctionRedirects=(OldName="KismetSystemLibrary.CapsuleTraceMulti_NEW",NewName="KismetSystemLibrary.CapsuleTraceMulti") +FunctionRedirects=(OldName="KismetSystemLibrary.CapsuleTraceSingle_NEW",NewName="KismetSystemLibrary.CapsuleTraceSingle") +FunctionRedirects=(OldName="KismetSystemLibrary.ComponentOverlapActors_NEW",NewName="KismetSystemLibrary.ComponentOverlapActors") +FunctionRedirects=(OldName="KismetSystemLibrary.ComponentOverlapComponents_NEW",NewName="KismetSystemLibrary.ComponentOverlapComponents") +FunctionRedirects=(OldName="KismetSystemLibrary.LineTraceMulti_NEW",NewName="KismetSystemLibrary.LineTraceMulti") +FunctionRedirects=(OldName="KismetSystemLibrary.LineTraceSingle_NEW",NewName="KismetSystemLibrary.LineTraceSingle") 16.60.2711.0 How to get it for free? 16.60.2711.0 +FunctionRedirects=(OldName="KismetSystemLibrary.SphereOverlapActors_NEW",NewName="KismetSystemLibrary.SphereOverlapActors") +FunctionRedirects=(OldName="KismetSystemLibrary.SphereOverlapComponents_NEW",NewName="KismetSystemLibrary.SphereOverlapComponents") +FunctionRedirects=(OldName="KismetSystemLibrary.SphereTraceMulti_NEW",NewName="KismetSystemLibrary.SphereTraceMulti") +FunctionRedirects=(OldName="KismetSystemLibrary.SphereTraceSingle_NEW",NewName="KismetSystemLibrary.SphereTraceSingle") +PropertyRedirects=(OldName="MediaPlayer.Seek.InTime",NewName="Time") +PropertyRedirects=(OldName="MediaPlayer.SetLooping.InLooping",NewName="Looping") +EnumRedirects=(OldName="EFontLoadingPolicy",ValueChanges=(("EFontLoadingPolicy::PreLoad","EFontLoadingPolicy::LazyLoad")) ) +EnumRedirects=(OldName="ESoundDistanceModel",NewName="/Script/Engine.EAttenuationDistanceModel",ValueChanges=(("ATTENUATION_Custom","EAttenuationDistanceModel::Custom"),("ATTENUATION_Inverse","EAttenuationDistanceModel::Inverse"),("ATTENUATION_Linear","EAttenuationDistanceModel::Linear"),("ATTENUATION_LogReverse","EAttenuationDistanceModel::LogReverse"),("ATTENUATION_Logarithmic","EAttenuationDistanceModel::Logarithmic"),("ATTENUATION_NaturalSound","EAttenuationDistanceModel::NaturalSound")) ) 16.60.2711.0 How to get it for free? 16.60.2711.0 ; 4.16 ; Clothing System Redirects +StructRedirects=(OldName="ClothingAssetData",NewName="ClothingAssetData_Legacy") +StructRedirects=(OldName="ClothPhysicsProperties",NewName="ClothPhysicsProperties_Legacy") ; Move immediate mode anim nodes into immediate mode module +ClassRedirects=(OldName="AnimGraphNode_Ragdoll",NewName="/Script/ImmediatePhysicsEditor.AnimGraphNode_RigidBody") +StructRedirects=(OldName="AnimNode_Ragdoll",NewName="/Script/ImmediatePhysics.AnimNode_RigidBody") 16.60.2711.0 How to get it for free? 16.60.2711.0 ; Renamed MovieSceneObjectBindingPtr to MovieSceneObjectBindingID +StructRedirects=(OldName="MovieSceneObjectBindingPtr",NewName="/Script/MovieScene.MovieSceneObjectBindingID") +PropertyRedirects=(OldName="Box2D.IsValid",NewName="bIsValid") ; 4.17 +PropertyRedirects=(OldName="StaticMesh.bRequiresAreaWeightedSampling",NewName="StaticMesh.bSupportUniformlyDistributedSampling") +PropertyRedirects=(OldName="FPostProcessSettings.BloomConvolutionPreFilter", NewName="FPostProcessSettings.BloomConvolutionPreFilter_DEPRECATED") 16.60.2711.0 PasteShr 16.60.2711.0 +PropertyRedirects=(OldName="FPostProcessSettings.bOverride_BloomConvolutionPreFilter", NewName="FPostProcessSettings.bOverride_BloomConvolutionPreFilter_DEPRECATED") ;SpectatorScreen Refactoring Redirects +ClassRedirects=(OldName="HeadMountedDisplayFunctionLibrary",NewName="/Script/HeadMountedDisplay.HeadMountedDisplayFunctionLibrary") +EnumRedirects=(OldName="EWidgetClipping",ValueChanges=(("EWidgetClipping::No","EWidgetClipping::Inherit"),("EWidgetClipping::Yes","EWidgetClipping::ClipToBounds"),("EWidgetClipping::YesWithoutIntersecting","EWidgetClipping::ClipToBoundsWithoutIntersecting"),("EWidgetClipping::YesAlways","EWidgetClipping::ClipToBoundsAlways")) ) +EnumRedirects=(OldName="EOrientPositionSelector",NewName="/Script/HeadMountedDisplay.EOrientPositionSelector") +EnumRedirects=(OldName="EHMDTrackingOrigin",NewName="/Script/HeadMountedDisplay.EHMDTrackingOrigin") +EnumRedirects=(OldName="EHMDWornState",NewName="/Script/HeadMountedDisplay.EHMDWornState") +EnumRedirects=(OldName="ESocialScreenModes",NewName="/Script/HeadMountedDisplay.ESpectatorScreenMode",ValueChanges=(("SystemMirror","ESpectatorScreenMode::SingleEyeCroppedToFill"),("SeparateTest","ESpectatorScreenMode::Undistorted"),("SeparateTexture","ESpectatorScreenMode::Texture"),("SeparateSoftwareMirror","ESpectatorScreenMode::Undistorted")) ) +FunctionRedirects=(OldName="SetSocialScreenMode",NewName="/Script/HeadMountedDisplay.HeadMountedDisplayFunctionLibrary.SetSpectatorScreenMode") 16.60.2711.0 How to get it for free? 16.60.2711.0 +FunctionRedirects=(OldName="SetSocialScreenTexture",NewName="/Script/HeadMountedDisplay.HeadMountedDisplayFunctionLibrary.SetSpectatorScreenTexture") +PropertyRedirects=(OldName="Widget.ClipToBounds",NewName="Clipping") ; 4.18 +StructRedirects=(OldName="TargetReference",NewName="/Script/AnimGraphRuntime.BoneSocketTarget") ; StringAssetReference->SoftObjectPath/AssetPtr->SoftObjectPtr rename +StructRedirects=(OldName="StringAssetReference",NewName="/Script/CoreUObject.SoftObjectPath") +StructRedirects=(OldName="StringClassReference",NewName="/Script/CoreUObject.SoftClassPath") 16.60.2711.0 How to use it? 16.60.2711.0 +ClassRedirects=(OldName="AssetObjectProperty",NewName="/Script/CoreUObject.SoftObjectProperty") +ClassRedirects=(OldName="AssetClassProperty",NewName="/Script/CoreUObject.SoftClassProperty") +FunctionRedirects=(OldName="MakeStringAssetReference",NewName="/Script/Engine.KismetSystemLibrary.MakeSoftObjectPath") +PropertyRedirects=(OldName="MakeSoftObjectPath.AssetLongPathname",NewName="PathString") +FunctionRedirects=(OldName="SetAssetPropertyByName",NewName="/Script/Engine.KismetSystemLibrary.SetSoftObjectPropertyByName") +FunctionRedirects=(OldName="SetAssetClassPropertyByName",NewName="/Script/Engine.KismetSystemLibrary.SetSoftClassPropertyByName") +FunctionRedirects=(OldName="RandomUnitVectorInCone",NewName="/Script/Engine.KismetMathLibrary.RandomUnitVectorInConeInRadians") +FunctionRedirects=(OldName="RandomUnitVectorInConeWithYawAndPitch",NewName="/Script/Engine.KismetMathLibrary.RandomUnitVectorInEllipticalConeInDegrees") +PropertyRedirects=(OldName="KismetMathLibrary.RandomUnitVectorInConeInRadians.ConeHalfAngle",NewName="ConeHalfAngleInRadians") 16.60.2711.0 How to get it for free? 16.60.2711.0 [CoreUObject.Metadata] ; Note: UnrealHeaderTool should be rerun after making changes to MetadataRedirects to catch any keys specified in class headers +MetadataRedirects=(OldKey="K2Protected", NewKey="BlueprintProtected") +MetadataRedirects=(OldKey="K2UnsafeForConstructionScripts", NewKey="UnsafeDuringActorConstruction") +MetadataRedirects=(OldKey="KismetType", NewKey="BlueprintType") +MetadataRedirects=(OldKey="KismetInternalUseOnly", NewKey="BlueprintInternalUseOnly") +MetadataRedirects=(OldKey="KismetSpawnableComponent", NewKey="BlueprintSpawnableComponent") +MetadataRedirects=(OldKey="K2ExposeToSpawn", NewKey="ExposeOnSpawn") +MetadataRedirects=(OldKey="K2Category", NewKey="Category") 16.60.2711.0 PasteShr 16.60.2711.0 +MetadataRedirects=(OldKey="KismetDeprecated", NewKey="DeprecatedFunction") +MetadataRedirects=(OldKey="K2CompactNode", NewKey="CompactNodeTitle") +MetadataRedirects=(OldKey="MenuCategory", NewKey="Category") +MetadataRedirects=(OldKey="ArrayPointerParm", NewKey="TargetArrayParm") +MetadataRedirects=(OldKey="FriendlyName", NewKey="DisplayName") [PlatformInterface] CloudStorageInterfaceClassName= InGameAdManagerClassName= 16.60.2711.0 How to use it? 16.60.2711.0 [Engine.StreamingMovies] RenderPriorityPS3=1001 SuspendGameIO=True [/Script/Engine.UserInterfaceSettings] UIScaleRule=ShortestSide UIScaleCurve=(EditorCurveData=(Keys=((Time=480,Value=0.444),(Time=720,Value=0.666),(Time=1080,Value=1.0),(Time=8640,Value=8.0))),ExternalCurve=None) bLoadWidgetsOnDedicatedServer=True [/Script/Engine.GameEngine] 16.60.2711.0 How to get it? 16.60.2711.0 MaxDeltaTime=0 ServerFlushLogInterval=30 [Engine.StartupPackages] bSerializeStartupPackagesFromMemory=true bFullyCompressStartupPackages=false +Package=/Engine/EngineMaterials/BlinkingCaret +Package=/Engine/EngineMaterials/DefaultBokeh +Package=/Engine/EngineMaterials/DefaultBloomKernel +Package=/Engine/EngineMaterials/DefaultDeferredDecalMaterial 16.60.2711.0 PasteShr 16.60.2711.0 ;+Package=/Engine/EngineMaterials/DefaultPostProcessMaterial +Package=/Engine/EngineMaterials/DefaultDiffuse +Package=/Engine/EngineMaterials/DefaultLightFunctionMaterial +Package=/Engine/EngineMaterials/WorldGridMaterial +Package=/Engine/EngineMaterials/DefaultMaterial +Package=/Engine/EngineMaterials/DefaultNormal +Package=/Engine/EngineMaterials/DefaultPhysicalMaterial +Package=/Engine/EngineMaterials/DefaultWhiteGrid +Package=/Engine/EngineMaterials/EditorBrushMaterial +Package=/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq 16.60.2711.0 How to dowload it? 16.60.2711.0 +Package=/Engine/EngineMaterials/Grid +Package=/Engine/EngineMaterials/Grid_N +Package=/Engine/EngineMaterials/LandscapeHolePhysicalMaterial +Package=/Engine/EngineMaterials/MiniFont +Package=/Engine/EngineMaterials/PaperDiffuse +Package=/Engine/EngineMaterials/PaperNormal +Package=/Engine/EngineMaterials/PhysMat_Rubber +Package=/Engine/EngineMaterials/PreintegratedSkinBRDF +Package=/Engine/EngineMaterials/RemoveSurfaceMaterial +Package=/Engine/EngineMaterials/WeightMapPlaceholderTexture 16.60.2711.0 How to use it? 16.60.2711.0 ; Console platforms will remove EngineDebugMaterials from their StartupPackages +Package=/Engine/EngineDebugMaterials/BoneWeightMaterial +Package=/Engine/EngineDebugMaterials/DebugMeshMaterial +Package=/Engine/EngineDebugMaterials/GeomMaterial +Package=/Engine/EngineDebugMaterials/HeatmapGradient +Package=/Engine/EngineDebugMaterials/LevelColorationLitMaterial +Package=/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial +Package=/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV +Package=/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial 16.60.2711.0 How to get it for free? 16.60.2711.0 +Package=/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri +Package=/Engine/EngineDebugMaterials/TangentColorMap +Package=/Engine/EngineDebugMaterials/VertexColorMaterial +Package=/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor +Package=/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly +Package=/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly +Package=/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly +Package=/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly +Package=/Engine/EngineDebugMaterials/WireframeMaterial 16.60.2711.0 How to get it for free? 16.60.2711.0 +Package=/Engine/EngineSounds/WhiteNoise +Package=/Engine/EngineFonts/SmallFont +Package=/Engine/EngineFonts/TinyFont +Package=/Engine/EngineFonts/Roboto +Package=/Engine/EngineFonts/RobotoTiny ; only needed for TextRender feature (3d Text in world) +Package=/Engine/EngineMaterials/DefaultTextMaterialTranslucent +Package=/Engine/EngineFonts/RobotoDistanceField 16.60.2711.0 PasteShr 16.60.2711.0 [Core.System] +Paths=../../../Engine/Content +Paths=%GAMEDIR%Content CutdownPaths=%GAMEDIR%CutdownPackages ZeroEngineVersionWarning=True UseStrictEngineVersioning=True CanStripEditorOnlyExportsAndImports=True CanSkipEditorReferencedPackagesWhenCooking=False DetailedCallstacksInNonMonolithicBuilds=True 16.60.2711.0 PasteShr 16.60.2711.0 UseSeperateBulkDataFiles=False HangDuration=0.0 AssetLogShowsDiskPath=True [/Script/Engine.StreamingSettings] s.MinBulkDataSizeForAsyncLoading=131072 s.AsyncLoadingThreadEnabled=False s.EventDrivenLoaderEnabled=True s.WarnIfTimeLimitExceeded=False 16.60.2711.0 PasteShr 16.60.2711.0 s.TimeLimitExceededMultiplier=1.5 s.TimeLimitExceededMinTime=0.005 s.UseBackgroundLevelStreaming=True s.PriorityAsyncLoadingExtraTime=20.0 s.LevelStreamingActorsUpdateTimeLimit = 5.0 s.LevelStreamingComponentsRegistrationGranularity = 10 s.UnregisterComponentsTimeLimit = 1.0 s.LevelStreamingComponentsUnregistrationGranularity = 5 s.MaxPackageSummarySize=16384 +FixedBootOrder=/Script/Engine/Default__SoundBase 16.60.2711.0 How to dowload it? 16.60.2711.0 +FixedBootOrder=/Script/Engine/Default__MaterialInterface +FixedBootOrder=/Script/Engine/Default__DeviceProfileManager [/Script/Engine.GarbageCollectionSettings] gc.MaxObjectsNotConsideredByGC=0 gc.SizeOfPermanentObjectPool=0 gc.FlushStreamingOnGC=0 gc.NumRetriesBeforeForcingGC=0 gc.AllowParallelGC=True gc.TimeBetweenPurgingPendingKillObjects=60 16.60.2711.0 How to get it? 16.60.2711.0 gc.MaxObjectsInEditor=8388607 gc.CreateGCClusters=True gc.MergeGCClusters=False gc.ActorClusteringEnabled=False gc.BlueprintClusteringEnabled=False gc.UseDisregardForGCOnDedicatedServers=False [Internationalization] +LocalizationPaths=../../../Engine/Content/Localization/Engine 16.60.2711.0 How to dowload it? 16.60.2711.0 [Audio] MaxChannels=32 CommonAudioPoolSize=0 UnfocusedVolumeMultiplier=0.0 UseAudioThread=true EnableAudioMixer=false [AudioChannelAzimuthMap] FrontLeft=330 FrontRight=30 16.60.2711.0 How to get it for free? 16.60.2711.0 FrontCenter=0 BackLeft=210 BackRight=150 FrontLeftOfCenter=15 FrontRightOfCenter=345 BackCenter=180 SideLeft=270 SideRight=90 ; These are the default channel orderings to use when using pro-audio interfaces that don't report channel order 16.60.2711.0 How to get it? 16.60.2711.0 [AudioDefaultChannelOrder] FrontLeft=0 FrontRight=1 FrontCenter=2 LowFrequency=3 SideLeft=4 SideRight=5 BackLeft=6 BackRight=7 16.60.2711.0 PasteShr 16.60.2711.0 [/Script/Engine.AudioSettings] DefaultSoundClassName=/Engine/EngineSounds/Master.Master DefaultSoundSubmixName=/Engine/EngineSounds/MasterSubmix.MasterSubmix LowPassFilterResonance=0.9 MaximumConcurrentStreams=2 DialogueFilenameFormat="{DialogueGuid}_{ContextId}" [/Script/Engine.SoundGroups] +SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Default, bAlwaysDecompressOnLoad=false, DecompressedDuration=5) +SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Effects, bAlwaysDecompressOnLoad=false, DecompressedDuration=5) 16.60.2711.0 PasteShr 16.60.2711.0 +SoundGroupProfiles=(SoundGroup=SOUNDGROUP_UI, bAlwaysDecompressOnLoad=false, DecompressedDuration=5) +SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Music, bAlwaysDecompressOnLoad=false, DecompressedDuration=0) +SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Voice, bAlwaysDecompressOnLoad=false, DecompressedDuration=0) [/Script/Engine.Player] ConfiguredInternetSpeed=10000 ConfiguredLanSpeed=20000 [/Script/OnlineSubsystemUtils.IpNetDriver] AllowPeerConnections=False 16.60.2711.0 PasteShr 16.60.2711.0 AllowPeerVoice=False ConnectionTimeout=60.0 InitialConnectTimeout=60.0 TimeoutMultiplierForUnoptimizedBuilds=1 KeepAliveTime=0.2 MaxClientRate=15000 MaxInternetClientRate=10000 RelevantTimeout=5.0 SpawnPrioritySeconds=1.0 ServerTravelPause=4.0 16.60.2711.0 How to use it? 16.60.2711.0 NetServerMaxTickRate=30 NetConnectionClassName="/Script/OnlineSubsystemUtils.IpConnection" MaxPortCountToTry=512 [/Script/Engine.DemoNetDriver] NetConnectionClassName="/Script/Engine.DemoNetConnection" DemoSpectatorClass=Engine.PlayerController SpawnPrioritySeconds=60.0 [TextureStreaming] 16.60.2711.0 How to get it for free? 16.60.2711.0 NeverStreamOutTextures=False MinTextureResidentMipCount=7 PoolSize=160 MemoryMargin=20 MinEvictSize=10 MinFudgeFactor=1 LoadMapTimeLimit=20.0 LightmapStreamingFactor=0.2 ShadowmapStreamingFactor=0.2 MaxLightmapRadius=10000.0 16.60.2711.0 How to get it? 16.60.2711.0 AllowStreamingLightmaps=True UseDynamicStreaming=True BoostPlayerTextures=3.0 [/Script/UnrealEd.EditorEngine] LocalPlayerClassName=/Script/Engine.LocalPlayer GameCommandLine=-log FOVAngle=90.000000 GodMode=True UseAxisIndicator=True 16.60.2711.0 How to get it? 16.60.2711.0 MatineeCurveDetail=0.1 HeightMapExportClassName="TerrainHeightMapExporterTextT3D" bGroupingActive=true bCustomCameraAlignEmitter=true CustomCameraAlignEmitterDistance=100.0 bDrawSocketsInGMode=false bSmoothFrameRate=false SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=5),UpperBound=(Type="ERangeBoundTypes::Inclusive",Value=120)) UseOldStyleMICEditorGroups=true InEditorGameURLOptions= 16.60.2711.0 PasteShr 16.60.2711.0 [/Script/UnrealEd.UnrealEdEngine] AutoSaveIndex=0 +TemplateMapInfos=(ThumbnailTexture=Texture2D'/Engine/Maps/Templates/Thumbnails/Default.Default',Map="/Engine/Maps/Templates/Template_Default") +TemplateMapInfos=(ThumbnailTexture=Texture2D'/Engine/Maps/Templates/Thumbnails/VR-Basic.VR-Basic',Map="/Engine/Maps/Templates/VR-Basic") +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Cross +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Cross_Mat +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/PhAT_BoneSelectedMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/PhAT_ElemSelectedMaterial 16.60.2711.0 How to get it for free? 16.60.2711.0 +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/PhAT_JointLimitMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/PhAT_NoCollisionMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/PhAT_UnselectedMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/TargetIcon +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Tick +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Tick_Mat +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetGridVertexColorMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetGridVertexColorMaterial_Ma +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial_Current 16.60.2711.0 How to get it for free? 16.60.2711.0 +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial_X +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial_Y +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial_Z +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetVertexColorMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/LevelGridMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/TilingAAGrid +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/TilingAALineBoxFiltered +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/TilingAALineIntegral +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD 16.60.2711.0 How to get it? 16.60.2711.0 +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Thumbnails/FloorPlaneMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Thumbnails/SkySphereMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorCube +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorCylinder +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorPlane +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorSkySphere +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorSphere +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/Bad 16.60.2711.0 How to dowload it? 16.60.2711.0 +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/Bkgnd +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/BkgndHi +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/BSPVertex +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/MatInstActSprite +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/SceneManager +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/SmallFont +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Actor +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_DecalActorIcon +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_TextRenderActorIcon +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Emitter 16.60.2711.0 How to use it? 16.60.2711.0 +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_ExpoHeightFog +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_KBSJoint +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_KHinge +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_KPrismatic +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_LevelSequence +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_NavP +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Note +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Player +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_RadForce +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_ReflActorIcon 16.60.2711.0 PasteShr 16.60.2711.0 +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Terrain +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Thruster +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Trigger +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_VectorFieldVol +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/AI/S_NavLink +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightDirectional +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightDirectionalMove +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightError +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightPoint +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightPointMove 16.60.2711.0 How to dowload it? 16.60.2711.0 +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightSpot +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightSpotMove +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/Spline/T_Loft_Spline +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/BlinkingCaret +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultBokeh +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultBloomKernel +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultDeferredDecalMaterial ;+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultPostProcessMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultDiffuse 16.60.2711.0 PasteShr 16.60.2711.0 +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultLightFunctionMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/WorldGridMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultNormal +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultPhysicalMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultWhiteGrid +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/EditorBrushMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/Grid +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/Grid_N 16.60.2711.0 PasteShr 16.60.2711.0 +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/HighResScreenshot +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/HighResScreenshotMask +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/HighResScreenshotCaptureRegion +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/LandscapeHolePhysicalMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/MiniFont +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/PaperDiffuse +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/PaperNormal +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/PhysMat_Rubber +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/PreintegratedSkinBRDF +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/RemoveSurfaceMaterial 16.60.2711.0 How to get it for free? 16.60.2711.0 +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/WeightMapPlaceholderTexture +PackagesToBeFullyLoadedAtStartup=/Engine/EngineFonts/SmallFont +PackagesToBeFullyLoadedAtStartup=/Engine/EngineFonts/TinyFont +PackagesToBeFullyLoadedAtStartup=/Engine/EngineFonts/Roboto +PackagesToBeFullyLoadedAtStartup=/Engine/EngineFonts/RobotoTiny +PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/Black +PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/DefaultTexture +PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/DefaultTextureCube 16.60.2711.0 How to use it? 16.60.2711.0 +PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/M_StreamingPause +PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/WhiteSquareTexture +PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/GradientTexture0 [DevOptions.Shaders] ; See FShaderCompilingManager for documentation on what these do bAllowCompilingThroughWorkers=True bAllowAsynchronousShaderCompiling=True ; Make sure we don't starve loading threads NumUnusedShaderCompilingThreads=3 16.60.2711.0 PasteShr 16.60.2711.0 ; Make sure the game has enough cores available to maintain reasonable performance NumUnusedShaderCompilingThreadsDuringGame=4 ; Batching multiple jobs to reduce file overhead, but not so many that latency of blocking compiles is hurt MaxShaderJobBatchSize=10 bPromptToRetryFailedShaderCompiles=True bLogJobCompletionTimes=False ; Only using 10ms of game thread time per frame to process async shader maps ProcessGameThreadTargetTime=.01 [DevOptions.Debug] 16.60.2711.0 How to dowload it? 16.60.2711.0 ShowSelectedLightmap=False [LogFiles] PurgeLogsDays=5 MaxLogFilesOnDisk=10 LogTimes=True [Kismet] AllowDerivedBlueprints=true CompileDisplaysTextBackend=false 16.60.2711.0 How to dowload it? 16.60.2711.0 CompileDisplaysBinaryBackend=false CompileDisplaysAnimBlueprintBackend=false bTurnOffEditorConstructionScript=false bLogPrintStringSource=true PrintStringDuration=2.0 bUseLocalGraphVariables=false bPersistentUberGraphFrame=true bReinstanceOnlyWhenNecessary=true bChangeDefaultValueWithoutReinstancing=true bDisplaysLayout=false 16.60.2711.0 PasteShr 16.60.2711.0 bNativeCodeGenerationTool=false bSkeletonInheritSkeletonClasses=false bOptimizeExecutionFlowStack=true bOptimizeAdjacentStates=true bEnableInheritableComponents=true bDeferDependencyLoads=true bForceDisableCookedDependencyDeferring=false bExecutionAfterReturn=false bCanSuppressAccessViolation=false bUseSelectRef=true 16.60.2711.0 How to get it? 16.60.2711.0 bLoadNativeConvertedBPClassInEditor=false bIgnoreCompileOnLoadErrorsOnBuildMachine=false [/Script/Engine.Blueprint] bRecompileOnLoad=true [/Script/Engine.LevelScriptBlueprint] bRecompileOnLoad=true [/Script/Engine.AnimBlueprint] 16.60.2711.0 How to use it? 16.60.2711.0 bRecompileOnLoad=true [Engine.DeviceConfiguration] ; no good default blueprint, it's up to the platform .ini to override if desired (see WindowsEngine.ini) ConfigClass= [CustomStats] +LD=Streaming fudge factor +LD=FrameTime +LD=Terrain Smooth Time 16.60.2711.0 How to use it? 16.60.2711.0 +LD=Terrain Render Time +LD=Terrain Triangles +LD=Static Mesh Tris +LD=Skel Mesh Tris +LD=Skel Verts CPU Skin +LD=Skel Verts GPU Skin +LD=30+ FPS +LD=Total CPU rendering time +LD=Total GPU rendering time +LD=Occluded primitives 16.60.2711.0 How to use it? 16.60.2711.0 +LD=Projected shadows +LD=Visible static mesh elements +LD=Visible dynamic primitives +LD=Texture Pool Size +LD=Physical Memory Used +LD=Virtual Memory Used +LD=Audio Memory Used +LD=Texture Memory Used +LD=360 Texture Memory Used +LD=Animation Memory 16.60.2711.0 How to get it? 16.60.2711.0 +LD=Navigation Memory +LD=Vertex Lighting Memory +LD=StaticMesh Vertex Memory +LD=StaticMesh Index Memory +LD=SkeletalMesh Vertex Memory +LD=SkeletalMesh Index Memory +MEMLEAN=Virtual Memory Used +MEMLEAN=Audio Memory Used +MEMLEAN=Animation Memory +MEMLEAN=Vertex Lighting Memory 16.60.2711.0 How to get it? 16.60.2711.0 +MEMLEAN=StaticMesh Vertex Memory +MEMLEAN=StaticMesh Index Memory +MEMLEAN=SkeletalMesh Vertex Memory +MEMLEAN=SkeletalMesh Index Memory +MEMLEAN=VertexShader Memory +MEMLEAN=PixelShader Memory +MEMLEAN=Navigation Memory +GameThread=Async Loading Time +GameThread=Audio Update Time +GameThread=FrameTime 16.60.2711.0 How to get it? 16.60.2711.0 +GameThread=HUD Time +GameThread=Input Time +GameThread=Kismet Time +GameThread=Move Actor Time +GameThread=RHI Game Tick +GameThread=RedrawViewports +GameThread=Script time +GameThread=Tick Time +GameThread=Update Components Time +GameThread=World Tick Time 16.60.2711.0 How to use it? 16.60.2711.0 +GameThread=Async Work Wait +GameThread=PerFrameCapture +GameThread=DynamicLightEnvComp Tick +Mobile=ES2 Draw Calls +Mobile=ES2 Draw Calls (UP) +Mobile=ES2 Triangles Drawn +Mobile=ES2 Triangles Drawn (UP) +Mobile=ES2 Program Count +Mobile=ES2 Program Count (PP) +Mobile=ES2 Program Changes 16.60.2711.0 How to use it? 16.60.2711.0 +Mobile=ES2 Uniform Updates (Bytes) +Mobile=ES2 Base Texture Binds +Mobile=ES2 Detail Texture Binds +Mobile=ES2 Lightmap Texture Binds +Mobile=ES2 Environment Texture Binds +Mobile=ES2 Bump Offset Texture Binds +Mobile=Frustum Culled primitives +Mobile=Statically occluded primitives +SplitScreen=Processed primitives +SplitScreen=Mesh draw calls 16.60.2711.0 How to get it for free? 16.60.2711.0 +SplitScreen=Mesh Particles +SplitScreen=Particle Draw Calls [MemReportCommands] ; These commands are run when memreport is executed, and output to a profile file +Cmd="Mem FromReport" +Cmd="LogCountedInstances" +Cmd="obj list -alphasort" +Cmd="rhi.DumpMemory" +Cmd="LogOutStatLevels" 16.60.2711.0 How to get it? 16.60.2711.0 +Cmd="ListSpawnedActors" [MemReportFullCommands] ; Additional commands to run with memreport -full +Cmd="DumpParticleMem" +Cmd="ConfigMem" +Cmd="r.DumpRenderTargetPoolMemory" +Cmd="ListTextures" +Cmd="ListSounds -alphasort" +Cmd="ListParticleSystems -alphasort" 16.60.2711.0 PasteShr 16.60.2711.0 +Cmd="obj list class=SoundWave -alphasort" +Cmd="obj list class=SkeletalMesh -alphasort" +Cmd="obj list class=StaticMesh -alphasort" +Cmd="obj list class=Level -alphasort" [MemoryPools] FLightPrimitiveInteractionInitialBlockSize=512 [SystemSettings] ; the following 4 lines verify the console variable system behavior with the ECVF_Cheat flag 16.60.2711.0 How to get it? 16.60.2711.0 con.DebugEarlyDefault = True con.DebugEarlyCheat = True con.DebugLateDefault = True con.DebugLateCheat = True ; NOTE THAT ANY ITEMS IN THIS SECTION WILL AFFECT ALL PLATFORMS!!! ; disabled for now to prevent issues http://crashreport/Crashes/Show/2948912, http://crashreport/Crashes/Show/2948842 r.DetectAndWarnOfBadDrivers = 0 16.60.2711.0 How to get it for free? 16.60.2711.0 [SystemSettingsEditor] ; System settings overrides for the editor. Ideally the editor should use the same settings as the game. ; Do not vsync in the editor. Throws off gpu profiling. r.VSync=0 ; Parallel rendering has not been tested in the editor so just disable it. r.RHICmdBypass=1 [SystemSettingsSplitScreen2] 16.60.2711.0 How to use it? 16.60.2711.0 ; System settings overrides for split screen ; Use medium detail mode in splitscreen, this allows LD's to mark meshes as High detail and they won't render in SS ; Removed for now because this value is getting applied all the time, even in non-splitscreen. Splitscreen generally needs ; work anyway, so this won't cause any issues. ;r.DetailMode=1 [OnlineSubsystem] bHasVoiceEnabled=true ; Internal VoiceNotificationDelta=0.33 16.60.2711.0 PasteShr 16.60.2711.0 ; Steam ;VoiceNotificationDelta=0.2 MaxLocalTalkers=1 MaxRemoteTalkers=16 bUseBuildIdOverride=false BuildIdOverride=0 PartyPendingCreateResponseTimeout=0.0 PartyPendingJoinResponseTimeout=5.0 PartyPendingLeaveResponseTimeout=5.0 PartyPendingKickResponseTimeout=5.0 16.60.2711.0 How to use it? 16.60.2711.0 PartyPendingJoinRequestTimeout=5.0 [OnlineSubsystemSteam] bEnabled=false SteamDevAppId=0 GameServerQueryPort=27015 bRelaunchInSteam=false GameVersion=1.0.0.0 bVACEnabled=1 bAllowP2PPacketRelay=true 16.60.2711.0 How to get it? 16.60.2711.0 P2PConnectionTimeout=90 [/Script/OnlineSubsystemSteam.SteamNetDriver] NetConnectionClassName="/Script/OnlineSubsystemSteam.SteamNetConnection" [OnlineSubsystemMcp] bEnabled=false bForceEnabledInEditor=false [OnlineSubsystemAmazon] 16.60.2711.0 How to get it? 16.60.2711.0 bEnabled=false [OnlineSubsystemGoogle] bEnabled=false [OnlineSubsystemGoogle.OnlineIdentityGoogle] LoginRedirectUrl="http://127.0.0.1" RedirectPort=9001 [OnlineSubsystemFacebook] 16.60.2711.0 How to get it for free? 16.60.2711.0 bEnabled=false [OnlineSubsystemFacebook.OnlineIdentityFacebook] LoginUrl="https://www.facebook.com/v2.8/dialog/oauth" LoginRedirectUrl="https://www.facebook.com/connect/login_success.html" MeURL="https://graph.facebook.com/v2.8/me?access_token=`token" bUsePopup=false ProfileFields=locale +ProfileFields=link +ProfileFields=gender 16.60.2711.0 PasteShr 16.60.2711.0 [OnlineSubsystemFacebook.OnlineSharingFacebook] PermissionsURL="https://graph.facebook.com/v2.8/me/permissions?access_token=`token" [OnlineSubsystemFacebook.OnlineFriendsFacebook] FriendsUrl="https://graph.facebook.com/v2.8/me/friends?fields=`fields&access_token=`token" FriendsFields=locale +FriendsFields=link +FriendsFields=gender 16.60.2711.0 How to use it? 16.60.2711.0 [OnlineSubsystemTwitch] bEnabled=false ClientId="" [OnlineSubsystemTwitch.OnlineIdentityTwitch] LoginUrl="https://api.twitch.tv/kraken/oauth2/authorize" bForceVerify=true LoginRedirectUrl="" +LoginDomains=".twitch.tv" TokenValidateUrl="https://api.twitch.tv/kraken" 16.60.2711.0 PasteShr 16.60.2711.0 +ScopeFields=user_read TokenRevokeUrl="https://api.twitch.tv/kraken/oauth2/revoke" bRevokeTokenOnLogout=true [OnlineSubsystemNull] bEnabled=true Achievement_0_Id=null-ach-0 Achievement_0_bIsHidden=false Achievement_0_Title="Achievement 0" Achievement_0_LockedDesc="Achieve achievement 0" 16.60.2711.0 How to get it for free? 16.60.2711.0 Achievement_0_UnlockedDesc="Achievement 0 achieved" Achievement_1_Id=null-ach-1 Achievement_1_bIsHidden=false Achievement_1_Title="Achievement 1" Achievement_1_LockedDesc="Achieve achievement 1" Achievement_1_UnlockedDesc="Achievement 1 achieved" Achievement_2_Id=null-ach-2 Achievement_2_bIsHidden=false 16.60.2711.0 How to get it for free? 16.60.2711.0 Achievement_2_Title="Achievement 2" Achievement_2_LockedDesc="Achieve achievement 2" Achievement_2_UnlockedDesc="Achievement 2 achieved" Achievement_3_Id=null-ach-3 Achievement_3_bIsHidden=false Achievement_3_Title="Achievement 3" Achievement_3_LockedDesc="Achieve achievement 3" Achievement_3_UnlockedDesc="Achievement 3 achieved" 16.60.2711.0 How to use it? 16.60.2711.0 Achievement_4_Id=null-ach-4 Achievement_4_bIsHidden=false Achievement_4_Title="Achievement 4" Achievement_4_LockedDesc="Achieve achievement 4" Achievement_4_UnlockedDesc="Achievement 4 achieved" Achievement_5_Id=null-ach-5 Achievement_5_bIsHidden=false Achievement_5_Title="Achievement 5" Achievement_5_LockedDesc="Achieve achievement 5" 16.60.2711.0 How to use it? 16.60.2711.0 Achievement_5_UnlockedDesc="Achievement 5 achieved" Achievement_6_Id=null-ach-6 Achievement_6_bIsHidden=false Achievement_6_Title="Achievement 6" Achievement_6_LockedDesc="Achieve achievement 6" Achievement_6_UnlockedDesc="Achievement 6 achieved" Achievement_7_Id=null-ach-7 Achievement_7_bIsHidden=false 16.60.2711.0 How to get it for free? 16.60.2711.0 Achievement_7_Title="Achievement 7" Achievement_7_LockedDesc="Achieve achievement 7" Achievement_7_UnlockedDesc="Achievement 7 achieved" Achievement_8_Id=null-ach-8 Achievement_8_bIsHidden=false Achievement_8_Title="Achievement 8" Achievement_8_LockedDesc="Achieve achievement 8" Achievement_8_UnlockedDesc="Achievement 8 achieved" 16.60.2711.0 How to get it? 16.60.2711.0 Achievement_9_Id=null-ach-9 Achievement_9_bIsHidden=false Achievement_9_Title="Achievement 9" Achievement_9_LockedDesc="Achieve achievement 9" Achievement_9_UnlockedDesc="Achievement 9 achieved" [/Script/OnlineSubsystemUtils.OnlineBeacon] BeaconConnectionInitialTimeout=5.0 BeaconConnectionTimeout=45.0 16.60.2711.0 PasteShr 16.60.2711.0 [/Script/OnlineSubsystemUtils.OnlineBeaconHost] ListenPort=15000 [/Script/OnlineSubsystemUtils.PartyBeaconHost] bLogoutOnSessionTimeout=true SessionTimeoutSecs=10 TravelSessionTimeoutSecs=45 [/Script/Lobby.LobbyBeaconClient] BeaconConnectionInitialTimeout=90.0 16.60.2711.0 How to dowload it? 16.60.2711.0 BeaconConnectionTimeout=45.0 [StaticMeshLODSettings] LevelArchitecture=(NumLODs=4,LightMapResolution=32,LODPercentTriangles=50,PixelError=12,SilhouetteImportance=4,Name=LOCTEXT("LevelArchitectureLOD","Level Architecture")) SmallProp=(NumLODs=4,LODPercentTriangles=50,PixelError=10,Name=LOCTEXT("SmallPropLOD","Small Prop")) LargeProp=(NumLODs=4,LODPercentTriangles=50,PixelError=10,Name=LOCTEXT("LargePropLOD","Large Prop")) Deco=(NumLODs=4,LODPercentTriangles=50,PixelError=10,Name=LOCTEXT("DecoLOD","Deco")) Vista=(NumLODs=1,Name=LOCTEXT("VistaLOD","Vista")) Foliage=(NumLODs=1,Name=LOCTEXT("FoliageLOD","Foliage")) HighDetail=(NumLODs=6,LODPercentTriangles=50,PixelError=6,Name=LOCTEXT("HighDetailLOD","High Detail")) 16.60.2711.0 How to dowload it? 16.60.2711.0 [TextureTracking] ;TextureName=T_GD_Traffic_Crosswalk_01 ; Config for RuntimeAssetCache asset groups. ; Each group can be managed separately (e.g. advertisement cache, character image cache etc.) ; For each group a name must be specified. Size is optional and defaults to 5MB. Size in ; ini file is stored as number of bytes. E.g.: ; [RuntimeAssetCache] ; +BucketConfigs=(Name="CharacterImage", Size=3000000) 16.60.2711.0 How to dowload it? 16.60.2711.0 ; +BucketConfigs=(Name="Advertisement", Size=4000000) [RuntimeAssetCache] +BucketConfigs=(Name="DefaultBucket", Size=10000000) PathToRAC=RuntimeAssetCache ; Derived Data backend graphs ; Each of the below backend graph sections contains a set of nodes used to create derived data backed graph. ; DerivedDataBackendGraph is the default graph for source builds, and InstalledDerivedDataBackendGraph is the default for installed builds. ; Others can be specified othe command line using: ; -DDC=GraphSectionName (for example: -DDC=VerifyDerivedDataBackendGraph) 16.60.2711.0 How to dowload it? 16.60.2711.0 ; Each graph should start with 'Root' node. Names of all the other nodes are not predefined. ; Supported node types are: KeyLength, AsyncPut, Hierarchical, Boot, Filesystem, ReadPak, WritePak, Verify ; The order nodes are define in is not relevant [DerivedDataBackendGraph] MinimumDaysToKeepFile=7 Root=(Type=KeyLength, Length=120, Inner=AsyncPut) AsyncPut=(Type=AsyncPut, Inner=Hierarchy) Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=Pak, Inner=EnginePak, Inner=Local, Inner=Shared) Boot=(Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512) 16.60.2711.0 How to dowload it? 16.60.2711.0 Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath) Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=true, UnusedFileAge=10, FoldersToClean=10, MaxFileChecksPerSec=1, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath) AltShared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=true, UnusedFileAge=23, FoldersToClean=10, MaxFileChecksPerSec=1, Path=?EpicDDC2, EnvPathOverride=UE-SharedDataCachePath2) Pak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp") EnginePak=(Type=ReadPak, Filename=../../../Engine/DerivedDataCache/DDC.ddp) [DerivedDataBackendGraph_Fill_Seattle] MinimumDaysToKeepFile=7 Root=(Type=KeyLength, Length=120, Inner=AsyncPut) AsyncPut=(Type=AsyncPut, Inner=Hierarchy) 16.60.2711.0 PasteShr 16.60.2711.0 Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=Pak, Inner=EnginePak, Inner=Local, Inner=Seattle) Boot=(Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512) Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache) Seattle=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=true, UnusedFileAge=23, FoldersToClean=10, MaxFileChecksPerSec=1, Path=?EpicSeaDDC, EnvPathOverride=UE-SharedDataCachePath_Seattle) Pak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp") EnginePak=(Type=ReadPak, Filename=../../../Engine/DerivedDataCache/DDC.ddp) [InstalledDerivedDataBackendGraph] MinimumDaysToKeepFile=7 Root=(Type=KeyLength, Length=120, Inner=AsyncPut) 16.60.2711.0 How to get it for free? 16.60.2711.0 AsyncPut=(Type=AsyncPut, Inner=Hierarchy) Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=Pak, Inner=CompressedPak, Inner=EnginePak, Inner=Local) Boot=(Type=Boot, Filename="%ENGINEUSERDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512) Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path="%ENGINEVERSIONAGNOSTICUSERDIR%DerivedDataCache") Pak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp") CompressedPak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/Compressed.ddp", Compressed=true) EnginePak=(Type=ReadPak, Filename=../../../Engine/DerivedDataCache/Compressed.ddp, Compressed=true) [NoShared] MinimumDaysToKeepFile=7 16.60.2711.0 How to get it for free? 16.60.2711.0 Root=(Type=KeyLength, Length=120, Inner=AsyncPut) AsyncPut=(Type=AsyncPut, Inner=Hierarchy) Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=Pak, Inner=Local) Boot=(Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512) Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath) Pak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp") [CreatePak] MinimumDaysToKeepFile=7 Root=(Type=KeyLength, Length=120, Inner=AsyncPut) 16.60.2711.0 How to get it? 16.60.2711.0 AsyncPut=(Type=AsyncPut, Inner=Hierarchy) Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=PakWrite, Inner=PakRead, Inner=Local, Inner=Shared) Boot=(Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512) Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache) Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath) AltShared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC2, EnvPathOverride=UE-SharedDataCachePath2) PakRead=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp") PakWrite=(Type=WritePak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp") [CreateInstalledProjectPak] 16.60.2711.0 How to get it for free? 16.60.2711.0 MinimumDaysToKeepFile=7 Root=(Type=KeyLength, Length=120, Inner=AsyncPut) AsyncPut=(Type=AsyncPut, Inner=Hierarchy) Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=EnginePak, Inner=PakWrite, Inner=PakRead, Inner=Local, Inner=Shared) Boot=(Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512) Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath) Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath) AltShared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC2, EnvPathOverride=UE-SharedDataCachePath2) EnginePak=(Type=ReadPak, Filename=../../../Engine/DerivedDataCache/Compressed.ddp, Compressed=true) PakRead=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/Compressed.ddp", Compressed=true) 16.60.2711.0 How to get it for free? 16.60.2711.0 PakWrite=(Type=WritePak, Filename="%GAMEDIR%DerivedDataCache/Compressed.ddp", Compressed=true) [CreateInstalledEnginePak] MinimumDaysToKeepFile=7 Root=(Type=KeyLength, Length=120, Inner=AsyncPut) AsyncPut=(Type=AsyncPut, Inner=Hierarchy) Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=PakWrite, Inner=Local, Inner=Shared) Boot=(Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512) Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath) Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath) 16.60.2711.0 How to get it for free? 16.60.2711.0 AltShared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC2, EnvPathOverride=UE-SharedDataCachePath2) PakWrite=(Type=WritePak, Filename=../../../Engine/DerivedDataCache/Compressed.ddp, Compressed=true) [CreateProjectCache] MinimumDaysToKeepFile=7 Root=(Type=KeyLength, Length=120, Inner=AsyncPut) AsyncPut=(Type=AsyncPut, Inner=Hierarchy) Hierarchy=(Type=Hierarchical, Inner=Local, Inner=Project, Inner=Shared) Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath) Project=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=true, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=%GAMEDIR%ProjectDerivedData) 16.60.2711.0 How to dowload it? 16.60.2711.0 Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath) AltShared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC2, EnvPathOverride=UE-SharedDataCachePath2) [/Script/Engine.LocalPlayer] AspectRatioAxisConstraint=AspectRatio_MaintainXFOV [ContentComparisonReferenceTypes] +Class=AnimSet +Class=SkeletalMesh +Class=SoundCue 16.60.2711.0 PasteShr 16.60.2711.0 +Class=StaticMesh +Class=ParticleSystem +Class=Texture2D [AssetRegistry] ; Fill out this list with asset registry tags that are not needed in cooked builds and will be stripped during cook. ; You can use a * wildcard to refer to either all classes or all tags for the class. ; If your game does not need any asset registry tags, simply add (Class=*,Tag=*). Be warned that this this may make some engine systems fail to work since they might need ParentClass or GeneratedClass on Blueprints. +CookedTagsBlacklist=(Class=Blueprint,Tag=FiB) +CookedTagsBlacklist=(Class=Blueprint,Tag=FiBData) 16.60.2711.0 How to use it? 16.60.2711.0 +CookedTagsBlacklist=(Class=*,Tag=AssetImportData) ; Alternatively, you can use a whitelist which will exclude all tags except those mentioned in this list. Set bUseAssetRegistryTagsWhitelistInsteadOfBlacklist to true to use this list. bUseAssetRegistryTagsWhitelistInsteadOfBlacklist=false +CookedTagsWhitelist=(Class=Blueprint,Tag=ParentClass) +CookedTagsWhitelist=(Class=Blueprint,Tag=GeneratedClass) +CookedTagsWhitelist=(Class=Blueprint,Tag=GameplayCueName) +CookedTagsWhitelist=(Class=*,Tag=AssetBundleData) +CookedTagsWhitelist=(Class=*,Tag=PrimaryAssetType) +CookedTagsWhitelist=(Class=*,Tag=PrimaryAssetName) 16.60.2711.0 PasteShr 16.60.2711.0 +CookedTagsWhitelist=(Class=World,Tag=Tests) +CookedTagsWhitelist=(Class=World,Tag=TestNames) ; These are the options for what parts of the asset registry are cooked and read at runtime. These can be overridden per platform in the appropriate PlatformEngine.ini file bSerializeAssetRegistry=true bSerializeDependencies=false bSerializeSearchableNameDependencies=false bSerializeManageDependencies=false bSerializePackageData=false 16.60.2711.0 How to get it for free? 16.60.2711.0 [AutomationTesting] ImportTestPath=../../Content/EditorAutomation/ ImportTestPackagePath=/Engine/Content/EditorAutomation bForceSmokeTests=false [AutomationTesting.FbxImport] FbxImportTestPath=../../Content/FbxEditorAutomation/ FbxImportTestPackagePath=/Engine/FbxEditorAutomationOut [AutomationTesting.Blueprint] 16.60.2711.0 How to use it? 16.60.2711.0 TestAllBlueprints=false +InstanceTestMaps=../../../Engine/Content/Maps/Automation/BlueprintInstanceTest.umap +ReparentTest.ChildrenPackagePaths=/Game/ReparentingTestAssets/Children +ReparentTest.ParentsPackagePaths=/Game/ReparentingTestAssets/Parents [/Script/Engine.AutomationTestSettings] +EditorTestModules=StaticMeshEditor +EditorTestModules=LandscapeEditor +EditorTestModules=GameProjectGeneration +EditorTestModules=Cascade 16.60.2711.0 How to get it? 16.60.2711.0 +TestLevelFolders=TestMaps MaterialEditorPromotionTest=(DefaultMaterialAsset=(FilePath="../../Content/EditorMeshes/ColorCalibrator/M_ColorGrid.uasset"),DefaultDiffuseTexture=(FilePath="../../Content/EngineMaterials/DefaultDiffuse.uasset"),DefaultNormalTexture=(FilePath="../../Content/EngineMaterials/DefaultNormal.uasset")) ParticleEditorPromotionTest=(DefaultParticleAsset=(FilePath="../../Content/Tutorial/SubEditors/TutorialAssets/TutorialParticleSystem.uasset")) [AutomationTesting.StaticMeshEditorTest] +EditorViewButtons=Wireframe +EditorViewButtons=Verts +EditorViewButtons=Grid +EditorViewButtons=Bounds +EditorViewButtons=Collision 16.60.2711.0 PasteShr 16.60.2711.0 +EditorViewButtons=Show Pivot +EditorViewButtons=Normals +EditorViewButtons=Tangents +EditorViewButtons=Binormals +EditorViewButtons=UV EditorViewButtonsObject=EditorCylinder [/Script/Engine.NavigationSystem] bAutoCreateNavigationData=true bAddPlayersToGenerationSeeds=true 16.60.2711.0 How to dowload it? 16.60.2711.0 [/Script/Engine.NavigationData] RuntimeGeneration=Static [/Script/Engine.RecastNavMesh] ; runtime params TileSetUpdateInterval=1.0 MaxTileGridWidth=256 MaxTileGridHeight=256 DefaultDrawDistance=5000.0 16.60.2711.0 How to dowload it? 16.60.2711.0 ; navmesh generation parameters TileSizeUU=1000.f CellSize=19.f CellHeight=10.f AgentRadius=34.f AgentHeight=144.f AgentMaxHeight=160.f AgentMaxStepHeight=35.f AgentMaxSlope=44.f MinRegionArea=0.f 16.60.2711.0 PasteShr 16.60.2711.0 ; default should be aproximately 20*CellSize MergeRegionSize=400.f bUseBetterOffsetsFromCorners=true [/Script/Engine.NavArea_Null] DrawColor=(R=38,G=38,B=38,A=64) [/Script/Engine.NavArea_Default] DrawColor=(R=140,G=255,B=0,A=164) 16.60.2711.0 How to get it? 16.60.2711.0 [RemoteConfiguration] Enabled=false ConfigPathPrefix=\\epicgames.net\root\Home ConfigPathSuffix=UE4Cloud Timeout=1.0f +IniToLoad=EditorPerProjectUserSettings +IniToLoad=EditorKeyBindings [Engine.ErrorHandling] 16.60.2711.0 How to dowload it? 16.60.2711.0 bPromptForRemoteDebugging=false bPromptForRemoteDebugOnEnsure=false [Niagara] EnableNiagara=false [/Script/Engine.CollisionProfile] +Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False) +Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False) +Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) 16.60.2711.0 How to use it? 16.60.2711.0 +Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False) +Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) +Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False) +Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False) +Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False) +Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False) +Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False) +Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False) +Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False) +Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False) 16.60.2711.0 PasteShr 16.60.2711.0 +Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False) +Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False) +Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False) +Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False) +Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) +OldProfiles=(Name="BlockingVolume",CollisionEnabled=QueryAndPhysics,ObjectTypeName=WorldStatic,CustomResponses=((Channel=Visibility, Response=ECR_Ignore))) ; ECC_Mover is gone, but it doens't matter. Only thing that matters is the name +OldProfiles=(Name="InterpActor",CollisionEnabled=QueryOnly,ObjectTypeName=WorldStatic,CustomResponses=((Channel=Pawn, Response=ECR_Ignore))) +OldProfiles=(Name="StaticMeshComponent",CollisionEnabled=QueryAndPhysics,ObjectTypeName=WorldStatic) 16.60.2711.0 PasteShr 16.60.2711.0 +OldProfiles=(Name="SkeletalMeshActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName=PhysicsBody,CustomResponses=((Channel=Visibility, Response=ECR_Block))) +OldProfiles=(Name="InvisibleActor", CollisionEnabled=QueryAndPhysics, ObjectTypeName=WorldDynamic, CustomResponses=((Channel=Visibility, Response=ECR_Ignore))) +ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall") +ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn") +ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic") +ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor") +ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic") +CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic") 16.60.2711.0 How to dowload it? 16.60.2711.0 +CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic") +CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle") +CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn") [Engine.BufferVisualizationMaterials] BaseColor=(Material="/Engine/BufferVisualization/BaseColor.BaseColor", Name=LOCTEXT("BaseColorMat", "Base Color")) CustomDepth=(Material="/Engine/BufferVisualization/CustomDepth.CustomDepth", Name=LOCTEXT("BaseCustomDepthMat", "Custom Depth")) CustomStencil=(Material="/Engine/BufferVisualization/CustomStencil.CustomStencil", Name=LOCTEXT("BaseCustomStencilMat", "Custom Stencil")) FinalImage=(Material="/Engine/BufferVisualization/FinalImage.FinalImage", Name=LOCTEXT("BaseFinalImageMat", "Final Image")) ShadingModel=(Material="/Engine/BufferVisualization/LightingModel.LightingModel", Name=LOCTEXT("BaseShadingModelMat", "Shading Model")) 16.60.2711.0 How to dowload it? 16.60.2711.0 MaterialAO=(Material="/Engine/BufferVisualization/MaterialAO.MaterialAO", Name=LOCTEXT("BaseMaterialAOMat", "Material Ambient Occlusion")) Metallic=(Material="/Engine/BufferVisualization/Metallic.Metallic", Name=LOCTEXT("BaseMetallicMat", "Metallic")) Opacity=(Material="/Engine/BufferVisualization/Opacity.Opacity", Name=LOCTEXT("BaseOpacityMat", "Opacity")) Roughness=(Material="/Engine/BufferVisualization/Roughness.Roughness", Name=LOCTEXT("BaseRoughnessMat", "Roughness")) SceneColor=(Material="/Engine/BufferVisualization/SceneColor.SceneColor", Name=LOCTEXT("BaseSceneColorMat", "Scene Color")) SceneDepth=(Material="/Engine/BufferVisualization/SceneDepth.SceneDepth", Name=LOCTEXT("BaseSceneDepthMat", "Scene Depth")) SeparateTranslucencyRGB=(Material="/Engine/BufferVisualization/SeparateTranslucencyRGB.SeparateTranslucencyRGB", Name=LOCTEXT("BaseSeparateTranslucencyRGBMat", "Separate Translucency RGB")) SeparateTranslucencyA=(Material="/Engine/BufferVisualization/SeparateTranslucencyA.SeparateTranslucencyA", Name=LOCTEXT("BaseSeparateTranslucencyAMat", "Separate Translucency Alpha")) Specular=(Material="/Engine/BufferVisualization/Specular.Specular", Name=LOCTEXT("BaseSpecularMat", "Specular")) SubsurfaceColor=(Material="/Engine/BufferVisualization/SubsurfaceColor.SubsurfaceColor", Name=LOCTEXT("BaseSubsurfaceColorMat", "Subsurface Color")) 16.60.2711.0 How to dowload it? 16.60.2711.0 WorldNormal=(Material="/Engine/BufferVisualization/WorldNormal.WorldNormal", Name=LOCTEXT("BaseWorldNormalMat", "World Normal")) AmbientOcclusion=(Material="/Engine/BufferVisualization/AmbientOcclusion.AmbientOcclusion", Name=LOCTEXT("BaseAmbientOcclusionMat", "Ambient Occlusion")) CustomDepthWorldUnits=(Material="/Engine/BufferVisualization/CustomDepthWorldUnits.CustomDepthWorldUnits", Name=LOCTEXT("BaseCustomDepthWorldUnitsMat", "Custom Depth World Units")) SceneDepthWorldUnits=(Material="/Engine/BufferVisualization/SceneDepthWorldUnits.SceneDepthWorldUnits", Name=LOCTEXT("BaseSceneDepthWorldUnitsMat", "Scene Depth World Units")) PreTonemapHDRColor=(Material="/Engine/BufferVisualization/PreTonemapHDRColor.PreTonemapHDRColor", Name=LOCTEXT("PreTonemapHDRColor", "Pre Tonemap HDR Color")) PostTonemapHDRColor=(Material="/Engine/BufferVisualization/PostTonemapHDRColor.PostTonemapHDRColor", Name=LOCTEXT("PostTonemapHDRColor", "Post Tonemap HDR Color")) [DeviceProfileManager] DeviceProfileSelectionModule="ExampleDeviceProfileSelector" 16.60.2711.0 How to use it? 16.60.2711.0 [SlateRenderer] TextureAtlasSize=1024 FontAtlasSize=1024 ; This is the number of preallocated vertices to create for use in Slate/UMG UI. A smaller number would indicate more resizes of the vertex buffer which could cause hitches. A larger number increases memory ; Use stat slatememory to see the cost of these buffers NumPreallocatedVertices=50000 [MobileSlateUI] bTouchFallbackToMouse=true 16.60.2711.0 How to dowload it? 16.60.2711.0 [Nadzorca] StagingDir=~/LinuxServer/ RunningDir=../../../ ExecutableLocation=shootergame/binaries/linux/ ExecutableName=shootergameserver Arguments=-pak NumberOfInstances=3 StartingEnginePort=5000 StartingBeaconPort=15000 16.60.2711.0 How to get it? 16.60.2711.0 [/Script/GameplayDebugger.GameplayDebuggingReplicator] MaxEQSQueries=5 DebugComponentClassName="/Script/GameplayDebugger.GameplayDebuggingComponent" DebugComponentHUDClassName="/Script/GameplayDebugger.GameplayDebuggingHUDComponent" DebugComponentControllerClassName = "/Script/GameplayDebugger.GameplayDebuggingControllerComponent" [/Script/GameplayDebugger.GameplayDebuggingHUDComponent] MenuStartX=10.0 MenuStartY=10.0 DebugInfoStartX=20.0 16.60.2711.0 How to dowload it? 16.60.2711.0 DebugInfoStartY=60.0 ; These are the defaults for iOS settings, and they need to be in the .ini since UBT reads the .ini settings, without instantiating the class ; Note: These should be in IOSEngine, but are placed here because the Settings editor UI cannot write to the Game IOSEngine, meaning settings in Engine/IOSEngine are non-overridable [/Script/IOSRuntimeSettings.IOSRuntimeSettings] bEnableGameCenterSupport=False bSupportsPortraitOrientation=False bSupportsUpsideDownOrientation=False bSupportsLandscapeLeftOrientation=True bSupportsLandscapeRightOrientation=True 16.60.2711.0 How to get it for free? 16.60.2711.0 bSupportsMetal=True bSupportsOpenGLES2=False bCookPVRTCTextures=True bCookASTCTextures=False bSupportsMetalMRT=False bDevForArmV7=False bDevForArm64=True bDevForArmV7S=False bShipForArmV7=False bShipForArm64=True 16.60.2711.0 How to use it? 16.60.2711.0 bShipForArmV7S=False bTreatRemoteAsSeparateController=False bAllowRemoteRotation=True bUseRemoteAsVirtualJoystick=True bUseAbsoluteDpadValues=False bGeneratedSYMFile=False bDisableHTTPS=false bUseRSync=True BundleDisplayName=[PROJECT_NAME] BundleName=[PROJECT_NAME] 16.60.2711.0 How to dowload it? 16.60.2711.0 BundleIdentifier=com.YourCompany.[PROJECT_NAME] VersionInfo=1.0 FrameRateLock=PUFRL_30 MinimumiOSVersion=IOS_8 bSupportsIPad=True bSupportsIPhone=True AdditionalPlistData= RemoteServerName= RSyncUsername= SSHPrivateKeyOverridePath= 16.60.2711.0 How to dowload it? 16.60.2711.0 bEnableRemoteNotificationsSupport=False bEnableCloudKitSupport=False bGenerateCrashReportSymbols=false bAutomaticSigning=false ; These are the defaults for Android settings, and they need to be in the .ini since UBT reads the .ini settings, without instantiating the class [/Script/AndroidRuntimeSettings.AndroidRuntimeSettings] bEnableGooglePlaySupport=false bBuildForArmV7=true bBuildForArm64=false 16.60.2711.0 How to get it for free? 16.60.2711.0 bBuildForX86=false bBuildForX8664=false bBuildForES2=true bBuildForESDeferred=false bSupportsVulkan=false bSplitIntoSeparateApks=false bPackageDataInsideApk=false bUseExternalFilesDir=false bCreateAllPlatformsInstall=false Orientation=Landscape 16.60.2711.0 How to get it? 16.60.2711.0 InstallLocation=InternalOnly DepthBufferPreference=Default PackageName=com.YourCompany.[PROJECT] StoreVersion=1 VersionDisplayName=1.0 MinSDKVersion=9 TargetSDKVersion=9 bShowLaunchImage=true bMultiTargetFormat_ETC1=true bMultiTargetFormat_ETC2=true 16.60.2711.0 How to get it for free? 16.60.2711.0 bMultiTargetFormat_DXT=true bMultiTargetFormat_PVRTC=true bMultiTargetFormat_ATC=true bMultiTargetFormat_ASTC=true TextureFormatPriority_ETC1=0.1 TextureFormatPriority_ETC2=0.2 TextureFormatPriority_DXT=0.6 TextureFormatPriority_PVRTC=0.8 TextureFormatPriority_ATC=0.5 TextureFormatPriority_ASTC=0.9 16.60.2711.0 How to get it? 16.60.2711.0 bEnableNewKeyboard=False bAndroidVoiceEnabled=false bBuildWithHiddenSymbolVisibility=false [/Script/AndroidPlatformEditor.AndroidSDKSettings] SDKAPILevel=latest NDKAPILevel=android-19 [/Script/SwitchRuntimeSettings.SwitchRuntimeSettings] ; Due to secrecy, the defaults are in Engine/Switch/BaseSwitchEngine.ini _AND_ USwitchRuntimeSettings::USwitchRuntimeSettings() 16.60.2711.0 How to use it? 16.60.2711.0 [/Script/UnrealEd.CookerSettings] DefaultPVRTCQuality=1 DefaultASTCQualityBySpeed=1 DefaultASTCQualityBySize=3 +ClassesExcludedOnDedicatedServer=WidgetBlueprint +ClassesExcludedOnDedicatedServer=GroupActor +ClassesExcludedOnDedicatedServer=MetaData +ClassesExcludedOnDedicatedServer=ObjectRedirector 16.60.2711.0 How to use it? 16.60.2711.0 +ClassesExcludedOnDedicatedServer=NavMeshRenderingComponent +ClassesExcludedOnDedicatedServer=ReflectionCaptureComponent +ClassesExcludedOnDedicatedServer=TextRenderComponent +ClassesExcludedOnDedicatedServer=Font +ClassesExcludedOnDedicatedServer=InterpCurveEdSetup +ClassesExcludedOnDedicatedServer=MaterialExpression +ClassesExcludedOnDedicatedServer=MatineeActorCameraAnim +ClassesExcludedOnDedicatedServer=ParticleEmitter +ClassesExcludedOnDedicatedServer=ParticleLODLevel +ClassesExcludedOnDedicatedServer=ParticleModule 16.60.2711.0 How to dowload it? 16.60.2711.0 +ClassesExcludedOnDedicatedServer=SubUVAnimation +ClassesExcludedOnDedicatedServer=SoundNode +ClassesExcludedOnDedicatedServer=GameplayEffectUIData +ClassesExcludedOnDedicatedClient=WidgetBlueprint +ClassesExcludedOnDedicatedClient=GroupActor +ClassesExcludedOnDedicatedClient=MetaData +ClassesExcludedOnDedicatedClient=ObjectRedirector +ClassesExcludedOnDedicatedClient=InterpCurveEdSetup +ClassesExcludedOnDedicatedClient=MatineeActorCameraAnim [/Script/Engine.PhysicsSettings] 16.60.2711.0 PasteShr 16.60.2711.0 DefaultGravityZ=-980.0 bEnable2DPhysics=false [/Script/WindowsTargetPlatform.WindowsTargetSettings] +TargetedRHIs=PCD3D_SM5 +TargetedRHIs=PCD3D_SM4 MinimumOSVersion=MSOS_Vista [/Script/LinuxTargetPlatform.LinuxTargetSettings] ; Possible values for architecture: X86_64UnknownLinuxGnu, ArmUnknownLinuxGnueabihf, AArch64UnknownLinuxGnueabi, I686UnknownLinuxGnu 16.60.2711.0 How to dowload it? 16.60.2711.0 TargetArchitecture=X86_64UnknownLinuxGnu ; When neither -opengl3 nor -opengl4 is passed on the commandline, the engine will default to the first targeted RHI. ; It is thus safer to put the older one first as it is likely to have better driver support. +TargetedRHIs=GLSL_430 +TargetedRHIs=GLSL_150 +TargetedRHIs=SF_VULKAN_ES31 +TargetedRHIs=SF_VULKAN_SM4 +TargetedRHIs=SF_VULKAN_SM5 16.60.2711.0 How to use it? 16.60.2711.0 [/Script/MacTargetPlatform.MacTargetSettings] +TargetedRHIs=SF_METAL_SM5 +TargetedRHIs=SF_METAL_SM4 [HMDPluginPriority] ; Since SteamVR also works with the Oculus Rift, give priority to the native Oculus plugin before trying SteamVR ; Since OSVR also works with either Oculus Rift or SteamVR, give priority to either before OSVR OculusHMD=20 SteamVR=10 16.60.2711.0 How to dowload it? 16.60.2711.0 OSVR=5 [/Script/Engine.AISystemBase] AISystemModuleName=AIModule AISystemClassName=/Script/AIModule.AISystem [/Script/AIModule.AISystem] PerceptionSystemClassName=/Script/AIModule.AIPerceptionSystem [AutomationController.History] 16.60.2711.0 How to dowload it? 16.60.2711.0 bTrackHistory=false NumberOfHistoryItemsTracked=5 [VisualLogger] FrameCacheLenght=1.0f ;in seconds, to batch log data between file serializations UseCompression=false ;works only with binary files [GameplayDebuggerSettings] OverHead=True Basic=True 16.60.2711.0 How to get it? 16.60.2711.0 BehaviorTree=False EQS=False EnableEQSOnHUD=true Perception=False GameView1=False GameView2=False GameView3=False GameView4=False GameView5=False NameForGameView1="GameView1" 16.60.2711.0 How to get it? 16.60.2711.0 NameForGameView2="GameView2" NameForGameView3="GameView3" NameForGameView4="GameView4" NameForGameView5="GameView5" [/Script/HTML5PlatformEditor.HTML5TargetSettings] Compressed=False HeapSizeDevelopment=1024 HeapSizeShipping=1024 TargetAsmjs=True 16.60.2711.0 How to get it for free? 16.60.2711.0 TargetWebGL1=False EnableIndexedDB=False EnableSIMD=False EnableMultithreading=False DeployServerPort=53501 EnableTracing=False ; common browser locations - add your custom locations here [/Script/HTML5PlatformEditor.HTML5Browsers] ; windows 16.60.2711.0 PasteShr 16.60.2711.0 +BrowserLauncher=(BrowserName="Nightly(64bit)", BrowserPath=(FilePath="C:/Program Files/Nightly/firefox.exe")) +BrowserLauncher=(BrowserName="Nightly", BrowserPath=(FilePath="C:/Program Files (x86)/Nightly/firefox.exe")) +BrowserLauncher=(BrowserName="Firefox(64bit)", BrowserPath=(FilePath="C:/Program Files/Mozilla Firefox/firefox.exe")) +BrowserLauncher=(BrowserName="Firefox", BrowserPath=(FilePath="C:/Program Files (x86)/Mozilla Firefox/firefox.exe")) +BrowserLauncher=(BrowserName="Chrome", BrowserPath=(FilePath="C:/Program Files (x86)/Google/Chrome/Application/chrome.exe")) ; Chrome Canary -- edit path to canary installation location ;+BrowserLauncher=(BrowserName="Canary", BrowserPath=(FilePath="C:/Users/your_username/AppData/Local/Google/Chrome SxS/Application/chrome.exe")) ; Edge -- uncomment following if you have Windows10 16.60.2711.0 How to use it? 16.60.2711.0 ;+BrowserLauncher=(BrowserName="Edge", BrowserPath=(FilePath="start microsoft-edge:")) ; osx +BrowserLauncher=(BrowserName="Safari", BrowserPath=(FilePath="/Applications/Safari.app")) +BrowserLauncher=(BrowserName="Firefox", BrowserPath=(FilePath="/Applications/Firefox.app")) +BrowserLauncher=(BrowserName="Chrome", BrowserPath=(FilePath="/Applications/Google Chrome.app")) ; linux +BrowserLauncher=(BrowserName="Firefox", BrowserPath=(FilePath="/usr/bin/firefox")) +BrowserLauncher=(BrowserName="Chrome", BrowserPath=(FilePath="/usr/bin/google-chrome")) 16.60.2711.0 How to get it for free? 16.60.2711.0 +BrowserLauncher=(BrowserName="Chromium", BrowserPath=(FilePath="/usr/bin/chromium-browser")) [/Script/HTML5Networking.WebSocketNetDriver] AllowPeerConnections=False AllowPeerVoice=False ConnectionTimeout=60.0 InitialConnectTimeout=120.0 AckTimeout=10.0 KeepAliveTime=20.2 MaxClientRate=15000 16.60.2711.0 How to get it? 16.60.2711.0 MaxInternetClientRate=10000 RelevantTimeout=5.0 SpawnPrioritySeconds=1.0 ServerTravelPause=4.0 NetServerMaxTickRate=30 LanServerMaxTickRate=35 WebSocketPort=8889 NetConnectionClassName="/Script/HTML5Networking.WebSocketConnection" MaxPortCountToTry=512 16.60.2711.0 How to get it for free? 16.60.2711.0 [/Script/GameplayDebugger.GameplayDebuggingControllerComponent] CategoryZeroBind=(Key=NumPadZero,bShift=False,bCtrl=False,bAlt=False,bCmd=False) CategoryOneBind=(Key=NumPadOne,bShift=False,bCtrl=False,bAlt=False,bCmd=False) CategoryTwoBind=(Key=NumPadTwo,bShift=False,bCtrl=False,bAlt=False,bCmd=False) CategoryThreeBind=(Key=NumPadThree,bShift=False,bCtrl=False,bAlt=False,bCmd=False) CategoryFourBind=(Key=NumPadFour,bShift=False,bCtrl=False,bAlt=False,bCmd=False) CategoryFiveBind=(Key=NumPadFive,bShift=False,bCtrl=False,bAlt=False,bCmd=False) CategorySixBind=(Key=NumPadSix,bShift=False,bCtrl=False,bAlt=False,bCmd=False) CategorySevenBind=(Key=NumPadSeven,bShift=False,bCtrl=False,bAlt=False,bCmd=False) CategoryEightBind=(Key=NumPadEight,bShift=False,bCtrl=False,bAlt=False,bCmd=False) 16.60.2711.0 How to get it for free? 16.60.2711.0 CategoryNineBind=(Key=NumPadNine,bShift=False,bCtrl=False,bAlt=False,bCmd=False) CycleDetailsViewBind=(Key=Add,bShift=False,bCtrl=False,bAlt=False,bCmd=False) DebugCameraBind=(Key=Tab,bShift=False,bCtrl=False,bAlt=False,bCmd=False) OnScreenDebugMessagesBind=(Key=Tab,bShift=False,bCtrl=True,bAlt=False,bCmd=False) GameHUDBind=(Key=Tilde,bShift=False,bCtrl=True,bAlt=False,bCmd=False) [/Script/Engine.SkeletalMeshReductionSettings] +Settings=(ScreenSize=1.0,OptimizationSettings=(NumOfTrianglesPercentage=.5)) +Settings=(ScreenSize=.3,OptimizationSettings=(NumOfTrianglesPercentage=.25)) +Settings=(ScreenSize=.15,OptimizationSettings=(NumOfTrianglesPercentage=.125)) 16.60.2711.0 How to get it? 16.60.2711.0 +Settings=(ScreenSize=.1,OptimizationSettings=(NumOfTrianglesPercentage=.06)) [/Script/CinematicCamera.CineCameraComponent] +FilmbackPresets=(Name="16:9 Film",FilmbackSettings=(SensorWidth=24.892,SensorHeight=14.002)) +FilmbackPresets=(Name="16:9 Digital Film",FilmbackSettings=(SensorWidth=23.66,SensorHeight=13.3)) +FilmbackPresets=(Name="16:9 DSLR",FilmbackSettings=(SensorWidth=36,SensorHeight=20.25)) +FilmbackPresets=(Name="Super 8mm",FilmbackSettings=(SensorWidth=5.79,SensorHeight=4.01)) +FilmbackPresets=(Name="Super 16mm",FilmbackSettings=(SensorWidth=12.52,SensorHeight=7.58)) +FilmbackPresets=(Name="Super 35mm",FilmbackSettings=(SensorWidth=24.89,SensorHeight=18.66)) +FilmbackPresets=(Name="35mm Academy",FilmbackSettings=(SensorWidth=21.946,SensorHeight=16.002)) 16.60.2711.0 PasteShr 16.60.2711.0 +FilmbackPresets=(Name="35mm Full Aperture",FilmbackSettings=(SensorWidth=24.892,SensorHeight=18.9121)) +FilmbackPresets=(Name="35mm VistaVision",FilmbackSettings=(SensorWidth=25.146,SensorHeight=37.719)) +FilmbackPresets=(Name="IMAX 70mm",FilmbackSettings=(SensorWidth=70.41,SensorHeight=56.63)) +FilmbackPresets=(Name="APS-C (Canon)",FilmbackSettings=(SensorWidth=22.2,SensorHeight=14.8)) +FilmbackPresets=(Name="Full Frame DSLR",FilmbackSettings=(SensorWidth=36,SensorHeight=24)) +FilmbackPresets=(Name="Micro Four Thirds",FilmbackSettings=(SensorWidth=17.3,SensorHeight=13)) DefaultFilmbackPresetName="16:9 DSLR" +LensPresets=(Name="12mm Prime f/2.8",LensSettings=(MinFocalLength=12,MaxFocalLength=12,MinFStop=2.8,MaxFStop=22)) +LensPresets=(Name="30mm Prime f/1.4",LensSettings=(MinFocalLength=30,MaxFocalLength=30,MinFStop=1.4,MaxFStop=22)) +LensPresets=(Name="50mm Prime f/1.8",LensSettings=(MinFocalLength=50,MaxFocalLength=50,MinFStop=1.8,MaxFStop=22)) 16.60.2711.0 How to get it? 16.60.2711.0 +LensPresets=(Name="85mm Prime f/1.8",LensSettings=(MinFocalLength=85,MaxFocalLength=85,MinFStop=1.8,MaxFStop=22)) +LensPresets=(Name="105mm Prime f/2",LensSettings=(MinFocalLength=105,MaxFocalLength=105,MinFStop=2,MaxFStop=22)) +LensPresets=(Name="200mm Prime f/2",LensSettings=(MinFocalLength=200,MaxFocalLength=200,MinFStop=2,MaxFStop=22)) +LensPresets=(Name="24-70mm Zoom f/2.8",LensSettings=(MinFocalLength=24,MaxFocalLength=70,MinFStop=2.8,MaxFStop=22)) +LensPresets=(Name="70-200mm Zoom f/2.8",LensSettings=(MinFocalLength=70,MaxFocalLength=200,MinFStop=2.8,MaxFStop=22)) +LensPresets=(Name="Universal Zoom",LensSettings=(MinFocalLength=4,MaxFocalLength=1000,MinFStop=1.2,MaxFStop=22)) DefaultLensPresetName="Universal Zoom" DefaultLensFocalLength=35 DefaultLensFStop=2.8 16.60.2711.0 How to dowload it? 16.60.2711.0 [OnlineSubsystemMcp.OnlineChatMcp] +RestrictedPlatforms=PSN +RestrictedPlatforms=XBL [/Script/TcpMessaging.TcpMessagingSettings] EnableTransport=True ListenEndpoint= !ConnectToEndpoints=CLEAR_ARRAY ConnectionRetryDelay=2 16.60.2711.0 How to get it? 16.60.2711.0 [CrashReportClient] bHideLogFilesOption=false bIsAllowedToCloseWithoutSending=true CrashConfigPurgeDays=2 [SteamVR.Settings] HMDWornMovementThreshold = 50.0 [/Script/Engine.AnimationSettings] bStripAnimationDataOnDedicatedServer=False 16.60.2711.0 How to use it? 16.60.2711.0 [/Script/Engine.MeshSimplificationSettings] r.MeshReductionModule="QuadricMeshReduction" [/Script/ClassViewer.ClassViewerProjectSettings] +InternalOnlyPaths=(Path="/Engine/VREditor") +InternalOnlyPaths=(Path="/Engine/Sequencer") +InternalOnlyPaths=(Path="/Engine/NotForLicensees") +InternalOnlyClasses=/Script/VREditor.VREditorBaseUserWidget +InternalOnlyClasses=/Script/LevelSequence.LevelSequenceBurnIn 16.60.2711.0 How to use it? 16.60.2711.0 [EngineSessionManager] UseWatchdogMTBF=false AllowWatchdogDialogs=false AllowWatchdogDetectHangs=false WatchdogMinimumHangSeconds=120 [/Script/Niagara.NiagaraSettings] [Internationalization] +LocalizationPaths=%GAMEDIR%Content/Localization/Game 16.60.2711.0 How to get it for free? 16.60.2711.0 [DefaultPlayer] Name=Player [/Script/Engine.GameNetworkManager] TotalNetBandwidth=32000 MaxDynamicBandwidth=7000 MinDynamicBandwidth=4000 MoveRepSize=42.0f MAXPOSITIONERRORSQUARED=3.0f 16.60.2711.0 How to get it for free? 16.60.2711.0 MAXNEARZEROVELOCITYSQUARED=9.0f CLIENTADJUSTUPDATECOST=180.0f MAXCLIENTUPDATEINTERVAL=0.25f MaxMoveDeltaTime=0.125f ClientNetSendMoveDeltaTime=0.0166 ClientNetSendMoveDeltaTimeThrottled=0.0222 ClientNetSendMoveThrottleAtNetSpeed=10000 ClientNetSendMoveThrottleOverPlayerCount=10 ClientAuthorativePosition=false ClientErrorUpdateRateLimit=0.0f 16.60.2711.0 How to get it for free? 16.60.2711.0 bMovementTimeDiscrepancyDetection=false bMovementTimeDiscrepancyResolution=false MovementTimeDiscrepancyMaxTimeMargin=0.25f MovementTimeDiscrepancyMinTimeMargin=-0.25f MovementTimeDiscrepancyResolutionRate=1.0f MovementTimeDiscrepancyDriftAllowance=0.0f bMovementTimeDiscrepancyForceCorrectionsDuringResolution=false bUseDistanceBasedRelevancy=true [/Script/Party.Party] 16.60.2711.0 PasteShr 16.60.2711.0 DefaultMaxPartySize=5 [/Script/Lobby.LobbyBeaconState] WaitForPlayersTimeRemaining=20.0 [/Script/Engine.GameSession] MaxPlayers=16 MaxSpectators=2 MaxSplitscreensPerConnection=4 bRequiresPushToTalk=true 16.60.2711.0 PasteShr 16.60.2711.0 [/Script/EngineSettings.GeneralProjectSettings] CompanyName= CompanyDistinguishedName= CopyrightNotice=Fill out your copyright notice in the Description page of Project Settings. Description= LicensingTerms= PrivacyPolicy= ProjectName=UE4Game ProjectVersion=1.0.0.0 16.60.2711.0 How to dowload it? 16.60.2711.0 Homepage= SupportContact= [/Script/UnrealEd.ProjectPackagingSettings] BuildConfiguration=PPBC_Development FullRebuild=False UsePakFile=True bGenerateChunks=False bChunkHardReferencesOnly=False IncludePrerequisites=True 16.60.2711.0 PasteShr 16.60.2711.0 IncludeCrashReporter=False InternationalizationPreset=English +CulturesToStage=en DefaultCulture=en bSkipEditorContent=false [/Script/Engine.HUD] DebugDisplay=AI [/Script/Engine.PlayerController] 16.60.2711.0 How to use it? 16.60.2711.0 InputYawScale=2.5 InputPitchScale=-1.75 InputRollScale=1.0 ForceFeedbackScale=1.0 [/Script/Engine.DebugCameraController] bShowSelectedInfo=true [/Script/Engine.WorldSettings] ChanceOfPhysicsChunkOverride=1.0 16.60.2711.0 How to get it? 16.60.2711.0 bEnableChanceOfPhysicsChunkOverride=false DefaultAmbientZoneSettings=(bIsWorldSettings=true) +EnabledPlugins="ExampleDeviceProfileSelector" MinUndilatedFrameTime=0.0005 ; 2000 fps MaxUndilatedFrameTime=0.4 ; 2.5 fps MinGlobalTimeDilation=0.0001 MaxGlobalTimeDilation=20.0 [/Script/AIModule.AIPerceptionComponent] HearingRange=768 16.60.2711.0 PasteShr 16.60.2711.0 SightRadius=3000 LoseSightRadius=3500 LoSHearingRange=1500 PeripheralVisionAngle=90 [/Script/AIModule.AISense_Hearing] SpeedOfSoundSq=0 [/Script/AIModule.AISenseConfig_Hearing] Implementation=Class'/Script/AIModule.AISense_Hearing' 16.60.2711.0 How to use it? 16.60.2711.0 HearingRange=768 LoSHearingRange=1500 DetectionByAffiliation=(bDetectEnemies=true) [/Script/AIModule.AISenseConfig_Sight] Implementation=Class'/Script/AIModule.AISense_Sight' SightRadius=3000 LoseSightRadius=3500 PeripheralVisionAngleDegrees=90 DetectionByAffiliation=(bDetectEnemies=true) 16.60.2711.0 How to use it? 16.60.2711.0 AutoSuccessRangeFromLastSeenLocation=-1.f [/Script/AIModule.AISenseConfig_Damage] Implementation=Class'/Script/AIModule.AISense_Damage' [/Script/AIModule.EnvQueryManager] MaxAllowedTestingTime=0.01 bTestQueriesUsingBreadth=true QueryCountWarningThreshold=0 QueryCountWarningInterval=30.0 16.60.2711.0 How to use it? 16.60.2711.0 [/Script/Engine.AssetManagerSettings] ; These lines should never be changed, due to the way config diffing works if the defaults are changed here games will be broken ; For individual games, they can avoid this issue by replacing -PrimaryAssetTypesToScan lines with !PrimaryAssetTypesToScan=ClearArray +PrimaryAssetTypesToScan=(PrimaryAssetType="Map",AssetBaseClass=/Script/Engine.World,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game/Maps"))) +PrimaryAssetTypesToScan=(PrimaryAssetType="PrimaryAssetLabel",AssetBaseClass=/Script/Engine.PrimaryAssetLabel,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game"))) ; ; Base Driver Blacklist ; ===================== ; 16.60.2711.0 PasteShr 16.60.2711.0 ; Hardware checks are controlled by the console variable "r.WarnOfBadDrivers". The the console variable options for more information. ; ; What to do when a certain driver or hardware shows problems: ; - If the driver exhibiting the problem is old, add it to the blacklist with "<=". In general it's better to ask users to upgrade. ; - If the driver exhibiting the problem is the latest, add it to the blacklist with ">=". We should not assume the next driver version fixes the problem. ; ; Expectations on QA: ; - QA always tests the latest driver version. ; - When a new driver is released, QA should test it and if it does not introduce bugs the SuggestedDriverVersion should be updated to the latest driver. ; - If the latest driver is blacklisted, it is not removed until QA verifies it is fixed. 16.60.2711.0 How to use it? 16.60.2711.0 ; - If driver specific bugs are found, enter them in JIRA so that they can be tracked. ; ; Expectations on Engineering: ; - Bugs on older drivers are added to the blacklist and otherwise ignored. ; - Bugs on the latest driver are added to the blacklist but treated as critical bugs for which we must try to find a workaround. We must also notify the IHV to help if we cannot find the problem. ; ; INI sections: ; [GPU_NVIDIA] [GPU_AMD] [GPU_Intel] ; ; Explanation of the INI entries: 16.60.2711.0 How to get it? 16.60.2711.0 ; - "SuggestedDriverVersion": string used to communicate to the user which driver version is appropriate (not used by any code), empty if unknown ; - "Blacklist": array of tests that can be made to mark a driver or a range of them as problematic ; "DriverVersion": to compare against the "unified driver" (see log) version e.g. "123.45.2" "==123.45" "<123.45", comparison operators: == != > < >= <= ; "Reason": string used to document the reason for blacklisting the driver, could be shown to the user ; comment above each blacklist entry: more details about the problem, potential workarounds ; ;----------------------------------------------------------------------------------------------------------------- [GPU_NVIDIA] ; a newer one is out but has issues (see below) 16.60.2711.0 PasteShr 16.60.2711.0 SuggestedDriverVersion="378.92" ; Seems this driver was not setting uninitialized global variables ; (static, non const) to 0 but leaving them uninitialized. ; Also blacklist future driver versions until QA has verified them to work. ; NOTE: UE-25096 has been fixed and verified by QA. ;+Blacklist=(DriverVersion=">=361.43", Reason="UE-25096 Viewport flashes black and white when moving in the scene on latest NVIDIA drivers") ; To prevent problems with older drivers. ; We might have to adjust that further. 16.60.2711.0 How to get it? 16.60.2711.0 +Blacklist=(DriverVersion="<=347.09", Reason="Crashes with Paragon content using more recent GPU features") ; UE-35288, GPU hangs in 4.13 binary release. +Blacklist=(DriverVersion="==372.70", Reason="This driver version has many known stability issues") ;----------------------------------------------------------------------------------------------------------------- [GPU_AMD] ; From OR-27051 as of 8/4/2016 is 16.300.2311.0 7/18/2016 (Crimson Edition 16.9.2) SuggestedDriverVersion="16.60.2711.0" 16.60.2711.0 How to get it? 16.60.2711.0 ; From OR-27051 +Blacklist=(DriverVersion="==15.300.1025.1001", Reason="Crashes with Paragon content using more recent GPU features") ; 14.301.1001.0 - 13.152.1.1000 are the AMD drivers that seem to be causing crashes when we try to compile a compute shader. +Blacklist=(DriverVersion="<=14.301.1001.0", Reason="Crashes with Paragon content using more recent GPU features") ;----------------------------------------------------------------------------------------------------------------- [GPU_Intel] 16.60.2711.0 How to use it? 16.60.2711.0 SuggestedDriverVersion="" [/Script/Engine.InputSettings] bEnableMouseSmoothing=true bEnableFOVScaling=true FOVScale=0.01111 DoubleClickTime=0.2f DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks bAlwaysShowTouchInterface=false bShowConsoleOnFourFingerTap=true bAltEnterTogglesFullscreen=true 16.60.2711.0 PasteShr 16.60.2711.0 bF11TogglesFullscreen=true bRequireCtrlToNavigateAutoComplete=False +ConsoleKeys=Tilde ;----------------------------------------------------------------------------------------- ; Axis properties ;----------------------------------------------------------------------------------------- +AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) +AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) 16.60.2711.0 How to dowload it? 16.60.2711.0 +AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) +AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) +AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f)) +AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f)) [/Script/Engine.PlayerInput] ; --- General bindings +DebugExecBindings=(Key=F11,Command="LevelEditor.ToggleImmersive") +DebugExecBindings=(Key=F11,Command="MainFrame.ToggleFullscreen",Shift=True) 16.60.2711.0 How to dowload it? 16.60.2711.0 +DebugExecBindings=(Key=F1,Command="viewmode wireframe", bIgnoreShift=True) +DebugExecBindings=(Key=F2,Command="viewmode unlit") +DebugExecBindings=(Key=F3,Command="viewmode lit") +DebugExecBindings=(Key=F4,Command="viewmode lit_detaillighting") +DebugExecBindings=(Key=F5,Command="viewmode shadercomplexity") +DebugExecBindings=(Key=F9,Command="shot showui") +DebugExecBindings=(Key=Period,Command="RECOMPILESHADERS CHANGED",Control=True,Shift=True) +DebugExecBindings=(Key=Comma,Command="PROFILEGPU",Control=True,Shift=True) +DebugExecBindings=(Key=Tab,Command="FocusNextPIEWindow",Control=True) +DebugExecBindings=(Key=Tab,Command="FocusLastPIEWindow",Control=True,Shift=True) 16.60.2711.0 How to get it for free? 16.60.2711.0 ; Please remove EnableGDT command binding after removing deprecated GameplayDebugger module (we are going to use Gameplay Debugger plugin soon) +DebugExecBindings=(Key=Apostrophe,Command="EnableGDT") +DebugExecBindings=(Key=Quote,Command="EnableGDT") [/Script/Engine.Console] HistoryBot=-1 [/Script/EngineSettings.ConsoleSettings] MaxScrollbackSize=1024 +AutoCompleteMapPaths=Content/Maps 16.60.2711.0 How to dowload it? 16.60.2711.0 +ManualAutoCompleteList=(Command="Exit",Desc="Exits the game") +ManualAutoCompleteList=(Command="DebugCreatePlayer 1",Desc=) +ManualAutoCompleteList=(Command="ToggleDrawEvents",Desc="Toggles annotations for shader debugging with Pix, Razor or similar GPU capture tools") +ManualAutoCompleteList=(Command="Shot",Desc="Make a screenshot") +ManualAutoCompleteList=(Command="RecompileShaders changed",Desc="Recompile shaders that have any changes on their source files") +ManualAutoCompleteList=(Command="RecompileShaders global",Desc="Recompile all the global shaders") +ManualAutoCompleteList=(Command="RecompileShaders material ",Desc="Recompile shaders for a specific material") +ManualAutoCompleteList=(Command="RecompileShaders all",Desc="Force a full rebuild of all shaders") +ManualAutoCompleteList=(Command="DumpMaterialStats",Desc="Dump material information") +ManualAutoCompleteList=(Command="DumpShaderStats",Desc="Dump shader information") 16.60.2711.0 How to get it? 16.60.2711.0 +ManualAutoCompleteList=(Command="DumpShaderPipelineStats",Desc="Dump shader pipeline information") +ManualAutoCompleteList=(Command="StartFPSChart",Desc="after that use StopFPSChart") +ManualAutoCompleteList=(Command="StopFPSChart",Desc="after that look for the output in Saved/Profiling/FPSChartStats") +ManualAutoCompleteList=(Command="FreezeAt",Desc="Locks the player view and rendering time.") +ManualAutoCompleteList=(Command="Open",Desc=" Opens the specified map, doesn't pass previously set options") +ManualAutoCompleteList=(Command="Travel",Desc=" Travels to the specified map, passes along previously set options") +ManualAutoCompleteList=(Command="ServerTravel",Desc=" Travels to the specified map and brings clients along, passes along previously set options") +ManualAutoCompleteList=(Command="DisplayAll",Desc=" Display property values for instances of classname") +ManualAutoCompleteList=(Command="DisplayAllLocation",Desc=" Display location for all instances of classname") +ManualAutoCompleteList=(Command="DisplayAllRotation",Desc=" Display rotation for all instances of classname") 16.60.2711.0 How to get it? 16.60.2711.0 +ManualAutoCompleteList=(Command="DisplayClear",Desc="Clears previous DisplayAll entries") +ManualAutoCompleteList=(Command="FlushPersistentDebugLines",Desc="Clears persistent debug line cache") +ManualAutoCompleteList=(Command="GetAll ",Desc=" Log property values of all instances of classname") +ManualAutoCompleteList=(Command="GetAllState",Desc=" Log state names for all instances of classname") +ManualAutoCompleteList=(Command="Obj List ",Desc=" ") +ManualAutoCompleteList=(Command="Obj ListContentRefs",Desc=" ") +ManualAutoCompleteList=(Command="Obj Classes",Desc="Shows all classes") +ManualAutoCompleteList=(Command="Obj Refs",Desc="Name= Class= Lists referencers of the specified object") +ManualAutoCompleteList=(Command="EditActor",Desc=" or or TRACE") +ManualAutoCompleteList=(Command="EditDefault",Desc="") 16.60.2711.0 How to dowload it? 16.60.2711.0 +ManualAutoCompleteList=(Command="EditObject",Desc=" or or ") +ManualAutoCompleteList=(Command="ReloadCfg ",Desc=" Reloads config variables for the specified object/class") +ManualAutoCompleteList=(Command="ReloadLoc ",Desc=" Reloads localized variables for the specified object/class") +ManualAutoCompleteList=(Command="Set ",Desc=" Sets property to value on objectname") +ManualAutoCompleteList=(Command="SetNoPEC",Desc=" Sets property to value on objectname without Pre/Post Edit Change notifications") +ManualAutoCompleteList=(Command="Stat FPS",Desc="Shows FPS counter") +ManualAutoCompleteList=(Command="Stat UNIT",Desc="Shows hardware unit framerate") +ManualAutoCompleteList=(Command="Stat UnitGraph",Desc="Draws simple unit time graph") +ManualAutoCompleteList=(Command="Stat NamedEvents",Desc="Stat NamedEvents (Enables named events for external profilers)") +ManualAutoCompleteList=(Command="Stat StartFile",Desc="Stat StartFile (starts a stats capture, creating a new file in the Profiling directory; stop with stat StopFile to close the file)") 16.60.2711.0 How to get it for free? 16.60.2711.0 +ManualAutoCompleteList=(Command="Stat StopFile",Desc="Stat StopFile (finishes a stats capture started by stat StartFile)") +ManualAutoCompleteList=(Command="Stat Hitches",Desc="Stat Hitches (shows an onscreen history of hitches)") +ManualAutoCompleteList=(Command="Stat CPULoad",Desc="Stat CPULoad (Shows CPU Utilization)") +ManualAutoCompleteList=(Command="Stat DUMPHITCHES",Desc="executes dumpstats on hitches - see log") +ManualAutoCompleteList=(Command="Stat D3D11RHI",Desc="Shows Direct3D 11 stats") +ManualAutoCompleteList=(Command="Stat LEVELS",Desc="Displays level streaming info") +ManualAutoCompleteList=(Command="Stat GAME",Desc="Displays game performance stats") +ManualAutoCompleteList=(Command="Stat MEMORY",Desc="Displays memory stats") +ManualAutoCompleteList=(Command="Stat PHYSICS",Desc="Displays physics performance stats") +ManualAutoCompleteList=(Command="Stat STREAMING",Desc="Displays basic texture streaming stats") 16.60.2711.0 How to dowload it? 16.60.2711.0 +ManualAutoCompleteList=(Command="Stat STREAMINGDETAILS",Desc="Displays detailed texture streaming stats") +ManualAutoCompleteList=(Command="Stat GPU",Desc="Displays GPU stats for the frame") +ManualAutoCompleteList=(Command="Stat COLLISION",Desc=) +ManualAutoCompleteList=(Command="Stat PARTICLES",Desc=) +ManualAutoCompleteList=(Command="Stat SCRIPT",Desc=) +ManualAutoCompleteList=(Command="Stat AUDIO",Desc=) +ManualAutoCompleteList=(Command="Stat ANIM",Desc=) +ManualAutoCompleteList=(Command="Stat NET",Desc=) +ManualAutoCompleteList=(Command="Stat LIST",Desc=" List groups of stats, saved sets, or specific stats within a specified group") +ManualAutoCompleteList=(Command="Stat splitscreen",Desc=) 16.60.2711.0 How to get it for free? 16.60.2711.0 +ManualAutoCompleteList=(Command="MemReport",Desc="Outputs memory stats to a profile file. -Full gives more data, -Log outputs to the log") +ManualAutoCompleteList=(Command="ListTextures",Desc="Lists all loaded textures and their current memory footprint") +ManualAutoCompleteList=(Command="ListStreamingTextures",Desc="Lists info all streaming textures") +ManualAutoCompleteList=(Command="InvestigateTexture",Desc="Shows streaming info about the specified texture") ;placed here so we can type res to restartlevel as we often do that +ManualAutoCompleteList=(Command="RestartLevel",Desc="Restarts the level") ;from Audio.cpp +ManualAutoCompleteList=(Command="Module List",Desc="Lists all known modules") +ManualAutoCompleteList=(Command="Module Load",Desc="Attempts to load the specified module name") +ManualAutoCompleteList=(Command="Module Unload",Desc="Unloads the specified module name") 16.60.2711.0 How to get it for free? 16.60.2711.0 +ManualAutoCompleteList=(Command="Module Reload",Desc="Reloads the specified module name, unloading it first if needed") +ManualAutoCompleteList=(Command="Module Recompile",Desc="Attempts to recompile a module, first unloading it if needed") +ManualAutoCompleteList=(Command="HotReload",Desc=" Attempts to recompile a UObject DLL and reload it on the fly") +ManualAutoCompleteList=(Command="ListSounds",Desc="Lists all the loaded sounds and their memory footprint") +ManualAutoCompleteList=(Command="ListWaves",Desc="List the WaveInstances and whether they have a source") +ManualAutoCompleteList=(Command="ListSoundClasses",Desc="Lists a summary of loaded sound collated by class") +ManualAutoCompleteList=(Command="ListAudioComponents",Desc="Dumps a detailed list of all AudioComponent objects") +ManualAutoCompleteList=(Command="ListSoundDurations",Desc=) +ManualAutoCompleteList=(Command="PlaySoundCue",Desc="Lists a summary of loaded sound collated by class") +ManualAutoCompleteList=(Command="PlaySoundWave",Desc=) 16.60.2711.0 How to get it? 16.60.2711.0 +ManualAutoCompleteList=(Command="SetBaseSoundMix",Desc="") +ManualAutoCompleteList=(Command="DisableLowPassFilter",Desc=) +ManualAutoCompleteList=(Command="DisableEQFilter",Desc=) +ManualAutoCompleteList=(Command="IsolateDryAudio",Desc=) +ManualAutoCompleteList=(Command="IsolateReverb",Desc=) +ManualAutoCompleteList=(Command="ResetSoundState",Desc="Resets volumes to default and removes test filters") +ManualAutoCompleteList=(Command="DisableAllScreenMessages",Desc="Disables all on-screen warnings/messages") +ManualAutoCompleteList=(Command="EnableAllScreenMessages",Desc="Enables all on-screen warnings/messages") +ManualAutoCompleteList=(Command="ToggleAllScreenMessages",Desc="Toggles display state of all on-screen warnings/messages") +ManualAutoCompleteList=(Command="ToggleAsyncCompute",Desc="Toggles AsyncCompute for platforms that have it") 16.60.2711.0 How to get it for free? 16.60.2711.0 +ManualAutoCompleteList=(Command="ToggleRenderingThread",Desc="Toggles the rendering thread for platforms that have it") +ManualAutoCompleteList=(Command="CaptureMode",Desc="Toggles display state of all on-screen warnings/messages") +ManualAutoCompleteList=(Command="ShowDebug None",Desc="Toggles ShowDebug w/ current debug type selection") +ManualAutoCompleteList=(Command="ShowDebug Reset",Desc="Turns off ShowDebug, and clears debug type selection") +ManualAutoCompleteList=(Command="ShowDebug NET",Desc=) +ManualAutoCompleteList=(Command="ShowDebug PHYSICS",Desc=) +ManualAutoCompleteList=(Command="ShowDebug COLLISION",Desc=) +ManualAutoCompleteList=(Command="ShowDebug AI",Desc=) +ManualAutoCompleteList=(Command="ShowDebug CAMERA",Desc=) +ManualAutoCompleteList=(Command="ShowDebug WEAPON",Desc=) 16.60.2711.0 How to use it? 16.60.2711.0 +ManualAutoCompleteList=(Command="ShowDebug ANIMATION",Desc="Toggles display state of animation debug data") +ManualAutoCompleteList=(Command="ShowDebug BONES",Desc="Toggles display of skeletalmesh bones") +ManualAutoCompleteList=(Command="ShowDebug INPUT",Desc=) +ManualAutoCompleteList=(Command="ShowDebug FORCEFEEDBACK",Desc="Toggles display of current force feedback values and what is contributing to that calculation") +ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory 3DBONES",Desc="With ShowDebug Bones: Toggles bone rendering between single lines and a more complex 3D model per bone") +ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory SYNCGROUPS",Desc="With ShowDebug Animation: Toggles display of sync group data") +ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory MONTAGES",Desc="With ShowDebug Animation: Toggles display of montage data") +ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory GRAPH",Desc="With ShowDebug Animation: Toggles display of animation blueprint graph") +ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory CURVES",Desc="With ShowDebug Animation: Toggles display of curve data") +ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory NOTIFIES",Desc="With ShowDebug Animation: Toggles display of notify data") 16.60.2711.0 PasteShr 16.60.2711.0 +ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory FULLGRAPH",Desc="With ShowDebug Animation: Toggles graph display between active nodes only and all nodes") +ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory FULLBLENDSPACEDISPLAY",Desc="With ShowDebug Animation: Toggles display of sample blend weights on blendspaces") +ManualAutoCompleteList=(Command="ShowDebugForReticleTargetToggle ",Desc=" Toggles 'ShowDebug' from showing debug info between reticle target actor (of subclass ) and camera view target") +ManualAutoCompleteList=(Command="Stat SOUNDMIXES",Desc="Shows active SoundMixes") +ManualAutoCompleteList=(Command="Stat SOUNDWAVES",Desc="Shows active SoundWaves") +ManualAutoCompleteList=(Command="Stat SOUNDCUES",Desc="Shows active SoundCues") +ManualAutoCompleteList=(Command="Stat SOUNDS",Desc=" <-debug> Shows active SoundCues and SoundWaves") +ManualAutoCompleteList=(Command="StartMovieCapture",Desc=) +ManualAutoCompleteList=(Command="StopMovieCapture",Desc=) +ManualAutoCompleteList=(Command="TraceTag",Desc="Draw traces that use the specified tag") 16.60.2711.0 How to get it for free? 16.60.2711.0 +ManualAutoCompleteList=(Command="TraceTagAll",Desc="Draw all scene queries regardless of the trace tag") +ManualAutoCompleteList=(Command="VisLog",Desc="Launches Log Visualizer tool") +ManualAutoCompleteList=(Command="CycleNavDrawn",Desc="Cycles through navigation data (navmeshes for example) to draw one at a time") +ManualAutoCompleteList=(Command="Log ",Desc=" Change verbosity level for a log category") +ManualAutoCompleteList=(Command="Log list",Desc=" Search for log categories") +ManualAutoCompleteList=(Command="Log reset",Desc="Undo any changes to log verbosity") +ManualAutoCompleteList=(Command="RecordAnimation ActorName AnimName",Desc="Record animation for a specified actor to the specified file") +ManualAutoCompleteList=(Command="StopRecordingAnimation All",Desc="Stop all recording animations") +ManualAutoCompleteList=(Command="RecordSequence Filter ActorOrClassName",Desc="Record a level sequence from gameplay. Filter=") +ManualAutoCompleteList=(Command="StopRecordingSequence",Desc="Stop recording the current sequence. Only one sequence recording can be active at one time.") 16.60.2711.0 PasteShr 16.60.2711.0 +ManualAutoCompleteList=(Command="FreezeRendering",Desc="Toggle freezing of most aspects of rendering (such as visibility calculations), useful in conjunction with ToggleDebugCamera to fly around and see how frustum and occlusion culling is working") +ManualAutoCompleteList=(Command="ProfileGPU",Desc="Profile one frame of rendering commands sent to the GPU") +ManualAutoCompleteList=(Command="Automation",Desc="Run an automation command (e.g., Automation RunTests TestName)") BackgroundOpacityPercentage=85.000000 InputColor=(R=230,G=230,B=230,A=255) HistoryColor=(R=180,G=180,B=180,A=255) AutoCompleteCommandColor=(B=185,G=109,R=144,A=255) AutoCompleteCVarColor=(B=86,G=158,R=86,A=255) AutoCompleteFadedColor=(R=100,G=100,B=100,A=255) ; These are tweaked defaults for various lightmass solver and export settings 16.60.2711.0 PasteShr 16.60.2711.0 ; Artist-oriented lightmass settings are in the editor UI ; Documentation for all of these is in UnrealLightmass/Public/SceneExport.h ; This ini is reloaded every time a lighting build begins, no need to restart [DevOptions.StaticLighting] bAllowMultiThreadedStaticLighting=True ViewSingleBounceNumber=-1 bUseBilinearFilterLightmaps=True bCompressLightmaps=True bUseConservativeTexelRasterization=True 16.60.2711.0 How to dowload it? 16.60.2711.0 bAccountForTexelSize=True bUseMaxWeight=True MaxTriangleLightingSamples=8 MaxTriangleIrradiancePhotonCacheSamples=4 bAllow64bitProcess=True DefaultStaticMeshLightingRes=32 bAllowCropping=False bGarbageCollectAfterExport=True bRebuildDirtyGeometryForLighting=True bUseEmbree=true 16.60.2711.0 How to get it? 16.60.2711.0 bVerifyEmbree=false [DevOptions.StaticLightingSceneConstants] StaticLightingLevelScale=1 VisibilityRayOffsetDistance=.1 VisibilityNormalOffsetDistance=3 VisibilityNormalOffsetSampleRadiusScale=.5 VisibilityTangentOffsetSampleRadiusScale=.8 SmallestTexelRadius=.1 ; Tweaked for a good tradeoff between 'Cache Indirect Photon Paths' time and Indirect photon emitting 'Sampling Lights' time 16.60.2711.0 How to get it? 16.60.2711.0 LightGridSize=100 AutomaticImportanceVolumeExpandBy=500 MinimumImportanceVolumeExtentWithoutWarning=10000.0 [DevOptions.StaticLightingMaterial] bUseDebugMaterial=False ShowMaterialAttribute=None ; Material export sizes default to very small to keep exports fast EmissiveSampleSize=128 DiffuseSampleSize=128 16.60.2711.0 PasteShr 16.60.2711.0 SpecularSampleSize=128 TransmissionSampleSize=256 NormalSampleSize=256 ; Terrain materials default to much higher resolution since each material typically covers a large area in world space TerrainSampleScalar=4 DebugDiffuse=(R=0.500000,G=0.500000,B=0.500000) EnvironmentColor=(R=0.00000,G=0.00000,B=0.00000) [DevOptions.MeshAreaLights] bVisualizeMeshAreaLightPrimitives=False 16.60.2711.0 How to get it? 16.60.2711.0 ; Only emissive texels above .01 will be used to create mesh area lights EmissiveIntensityThreshold=.01 MeshAreaLightGridSize=100 MeshAreaLightSimplifyNormalAngleThreshold=25 MeshAreaLightSimplifyCornerDistanceThreshold=.5 MeshAreaLightSimplifyMeshBoundingRadiusFractionThreshold=.1 MeshAreaLightGeneratedDynamicLightSurfaceOffset=30 [DevOptions.PrecomputedDynamicObjectLighting] bVisualizeVolumeLightSamples=False 16.60.2711.0 How to get it? 16.60.2711.0 bVisualizeVolumeLightInterpolation=False NumHemisphereSamplesScale=2 SurfaceLightSampleSpacing=300 FirstSurfaceSampleLayerHeight=50 SurfaceSampleLayerHeightSpacing=250 NumSurfaceSampleLayers=2 DetailVolumeSampleSpacing=300 VolumeLightSampleSpacing=3000 ; Clamp the number of volume samples generated to ~15mb MaxVolumeSamples=250000 16.60.2711.0 How to get it for free? 16.60.2711.0 bUseMaxSurfaceSampleNum=True ; Approximately clamp the number of surface samples generated to ~30mb (only for Landscape currently) MaxSurfaceLightSamples=500000 [DevOptions.PrecomputedVisibility] bVisualizePrecomputedVisibility=False bCompressVisibilityData=True bPlaceCellsOnOpaqueOnly=True NumCellDistributionBuckets=800 CellRenderingBucketSize=5 16.60.2711.0 How to get it? 16.60.2711.0 NumCellRenderingBuckets=5 PlayAreaHeight=220 MeshBoundsScale=1.2 VisibilitySpreadingIterations=1 MinMeshSamples=14 MaxMeshSamples=40 NumCellSamples=24 NumImportanceSamples=40 [DevOptions.PrecomputedVisibilityModeratelyAggressive] 16.60.2711.0 PasteShr 16.60.2711.0 MeshBoundsScale=1 VisibilitySpreadingIterations=1 [DevOptions.PrecomputedVisibilityMostAggressive] MeshBoundsScale=1 VisibilitySpreadingIterations=0 [DevOptions.VolumeDistanceField] VoxelSize=75 VolumeMaxDistance=900 16.60.2711.0 How to dowload it? 16.60.2711.0 NumVoxelDistanceSamples=800 ; Clamp the size of the volume distance field generated to ~15mb MaxVoxels=3992160 [DevOptions.StaticShadows] ; Using area shadows by default instead of filtering in texture space bUseZeroAreaLightmapSpaceFilteredLights=False NumShadowRays=8 NumPenumbraShadowRays=8 NumBounceShadowRays=1 16.60.2711.0 How to get it for free? 16.60.2711.0 bFilterShadowFactor=True ShadowFactorGradientTolerance=0.5 bAllowSignedDistanceFieldShadows=True MaxTransitionDistanceWorldSpace=50 ApproximateHighResTexelsPerMaxTransitionDistance=50 MinDistanceFieldUpsampleFactor=3 MinUnoccludedFraction=.0005 StaticShadowDepthMapTransitionSampleDistanceX=100 StaticShadowDepthMapTransitionSampleDistanceY=100 StaticShadowDepthMapSuperSampleFactor=2 16.60.2711.0 How to get it for free? 16.60.2711.0 ; Clamp the number of shadow samples generated to ~8mb for huge levels StaticShadowDepthMapMaxSamples=4194304 [DevOptions.ImportanceTracing] bUseCosinePDF=False bUseStratifiedSampling=True NumHemisphereSamples=16 MaxHemisphereRayAngle=89 bUseAdaptiveSolver=true NumAdaptiveRefinementLevels=2 16.60.2711.0 PasteShr 16.60.2711.0 AdaptiveBrightnessThreshold=1 AdaptiveFirstBouncePhotonConeAngle=4 [DevOptions.PhotonMapping] bUsePhotonMapping=True bUseFinalGathering=True bUsePhotonDirectLightingInFinalGather=False bVisualizeCachedApproximateDirectLighting=False bUseIrradiancePhotons=True bCacheIrradiancePhotonsOnSurfaces=True 16.60.2711.0 How to use it? 16.60.2711.0 bVisualizePhotonPaths=False bVisualizePhotonGathers=True bVisualizePhotonImportanceSamples=False bVisualizeIrradiancePhotonCalculation=False bEmitPhotonsOutsideImportanceVolume=False ConeFilterConstant=1 ; 400 gives a smooth enough result without requiring a very large search NumIrradianceCalculationPhotons=400 ; Allocating most final gather samples towards importance samples gives a good result as long as there are enough first bounce photons FinalGatherImportanceSampleFraction=.6 16.60.2711.0 How to use it? 16.60.2711.0 ; 10 degrees is a good tradeoff between capturing high frequency incident lighting at final gather points and covering the whole incident lighting domain with a limited number of importance directions FinalGatherImportanceSampleConeAngle=10 IndirectPhotonEmitDiskRadius=200 IndirectPhotonEmitConeAngle=30 MaxImportancePhotonSearchDistance=2000 MinImportancePhotonSearchDistance=20 ; Preview uses a very small number of importance directions NumImportanceSearchPhotons=10 OutsideImportanceVolumeDensityScale=.0005 DirectPhotonDensity=350 16.60.2711.0 PasteShr 16.60.2711.0 ; Same as DirectPhotonDensity, since currently direct photons are only used to create irradiance photons DirectIrradiancePhotonDensity=350 DirectPhotonSearchDistance=200 IndirectPhotonPathDensity=5 ; Need a very high indirect photon density since first bounce photons are used to guide the final gather IndirectPhotonDensity=600 IndirectIrradiancePhotonDensity=300 IndirectPhotonSearchDistance=200 PhotonSearchAngleThreshold=.5 IrradiancePhotonSearchConeAngle=10 16.60.2711.0 PasteShr 16.60.2711.0 CachedIrradiancePhotonDownsampleFactor=2 [DevOptions.IrradianceCache] bAllowIrradianceCaching=True bUseIrradianceGradients=False bShowGradientsOnly=False bVisualizeIrradianceSamples=True RecordRadiusScale=.8 InterpolationMaxAngle=20 PointBehindRecordMaxAngle=10 16.60.2711.0 How to dowload it? 16.60.2711.0 ; Increase distance and angle constraints in the shading pass, which filters the interpolated result without losing too much detail. DistanceSmoothFactor=4 AngleSmoothFactor=4 ; Sky occlusion has less noise than normal GI, don't blur away details SkyOcclusionSmoothnessReduction=.5 ; Enforce a minimum sample rate on surfaces with no nearby occluders MaxRecordRadius=1024 CacheTaskSize=64 InterpolateTaskSize=64 16.60.2711.0 How to dowload it? 16.60.2711.0 [DevOptions.StaticLightingMediumQuality] NumShadowRaysScale=2 NumPenumbraShadowRaysScale=4 ApproximateHighResTexelsPerMaxTransitionDistanceScale=3 MinDistanceFieldUpsampleFactor=3 NumHemisphereSamplesScale=2 NumImportanceSearchPhotonsScale=1 NumDirectPhotonsScale=2 DirectPhotonSearchDistanceScale=.5 NumIndirectPhotonPathsScale=1 16.60.2711.0 How to use it? 16.60.2711.0 NumIndirectPhotonsScale=2 NumIndirectIrradiancePhotonsScale=2 RecordRadiusScaleScale=.75 InterpolationMaxAngleScale=1 IrradianceCacheSmoothFactor=.75 NumAdaptiveRefinementLevels=3 AdaptiveBrightnessThresholdScale=.5 AdaptiveFirstBouncePhotonConeAngleScale=1 [DevOptions.StaticLightingHighQuality] 16.60.2711.0 How to dowload it? 16.60.2711.0 NumShadowRaysScale=4 NumPenumbraShadowRaysScale=8 ApproximateHighResTexelsPerMaxTransitionDistanceScale=6 MinDistanceFieldUpsampleFactor=5 NumHemisphereSamplesScale=4 NumImportanceSearchPhotonsScale=2 NumDirectPhotonsScale=2 DirectPhotonSearchDistanceScale=.5 NumIndirectPhotonPathsScale=2 NumIndirectPhotonsScale=4 16.60.2711.0 How to dowload it? 16.60.2711.0 NumIndirectIrradiancePhotonsScale=2 RecordRadiusScaleScale=.75 InterpolationMaxAngleScale=.75 IrradianceCacheSmoothFactor=.75 NumAdaptiveRefinementLevels=3 AdaptiveBrightnessThresholdScale=.25 AdaptiveFirstBouncePhotonConeAngleScale=2 [DevOptions.StaticLightingProductionQuality] NumShadowRaysScale=8 16.60.2711.0 PasteShr 16.60.2711.0 NumPenumbraShadowRaysScale=32 ApproximateHighResTexelsPerMaxTransitionDistanceScale=6 MinDistanceFieldUpsampleFactor=5 NumHemisphereSamplesScale=8 NumImportanceSearchPhotonsScale=3 NumDirectPhotonsScale=4 ; Decrease direct photon search distance so that we will have more accurate shadow transitions. This requires a higher density of direct photons. DirectPhotonSearchDistanceScale=.5 NumIndirectPhotonPathsScale=2 ; Need a lot of indirect photons since we have increased the number of first bounce photons to use for final gathering with NumImportanceSearchPhotonsScale 16.60.2711.0 How to dowload it? 16.60.2711.0 NumIndirectPhotonsScale=8 NumIndirectIrradiancePhotonsScale=2 ; Decreasing the record radius results in more records, which increases quality RecordRadiusScaleScale=.5625 InterpolationMaxAngleScale=.75 IrradianceCacheSmoothFactor=.75 NumAdaptiveRefinementLevels=3 AdaptiveBrightnessThresholdScale=.25 AdaptiveFirstBouncePhotonConeAngleScale=2.5 ; ConsoleVariables.ini 16.60.2711.0 How to get it? 16.60.2711.0 ; ; Why we have this file: ; A developer can change it locally to save time not having to type repetitive console variable settings. ; This file should be in the source control database (for the comments and to know where to find it) but kept empty expect from comments. ; ; Details: ; This file allows to set console variables (cvars) on engine startup (order is not defined). ; This is the only ini file where we allow to load cvars marked as ECVF_Cheat. We don't load this file when compiling UE_BUILD_SHIPPING or UE_BUILD_TEST. ; The variables need to be in the section called [Startup] (typical ini file syntax). ; The name comparison is not case sensitive and if the variable doesn't exists it's silently ignored. 16.60.2711.0 How to dowload it? 16.60.2711.0 ; Lines are commented by a leading ";" ; Using a friendly name (e.g. Yes, No, True, False, On, Off) is supported and it converts those into 0 or 1. ; ; Other way to set cvars: ; in engine ini files (e.g. BaseEngine.ini, DefaultEngine.ini) in the [SystemSettings] section ; from the in game console or in editor OutputLog ; Device Profiles ; Platform settings (editor UI) ; ; What if the cvar wasn't created yet: 16.60.2711.0 How to dowload it? 16.60.2711.0 ; The system creates a dummy cvar which is hidden by the system until someone creates a cvar with that name, then it copies over it's value. ; This is also the reason why there is no error message if a cvar doesn't exits. ; ; Example file content: ; [Startup] ; r.FogDensity = 0.9 ; post.ImageGrain = 0.5 ; ; ########################################################################################################### 16.60.2711.0 PasteShr 16.60.2711.0 [Startup] ; Uncomment to get detailed logs on shader compiles and the opportunity to retry on errors ; r.ShaderDevelopmentMode=1 ; Uncomment to dump shaders in the Saved folder ; Warning: leaving this on for a while will fill your hard drive with many small files and folders ;r.DumpShaderDebugInfo=1 ; When this is enabled, dumped shader paths will get collapsed (in the cases where paths are longer than the OS's max) ;r.DumpShaderDebugShortNames=1 ; When this is enabled, when dumping shaders an additional file to use with ShaderCompilerWorker -direct mode will be generated 16.60.2711.0 PasteShr 16.60.2711.0 ;r.DumpShaderDebugWorkerCommandLine=1 ; Uncomment to enable parallel rendering at startup ;r.RHICmdBypass=0 ; Uncomment to enable XGE shader compilation. ;r.XGEShaderCompile = 1 ; Uncomment when running with a graphical debugger (but not when profiling) ;r.Shaders.Optimize=0 ;r.Shaders.KeepDebugInfo=1 16.60.2711.0 PasteShr 16.60.2711.0 ; If Linux editor crashes in FMallocBinned with callstack that mentions MeshUtilities, you may need to uncomment this. ;r.TriangleOrderOptimization=2 [Audio] AudioDeviceModuleName=XAudio2 ; Uncomment below (and comment above) to use multi-platform mixer module by default ;AudioDeviceModuleName=AudioMixerXAudio2 ; Defining below allows switching to audio mixer using -audiomixer commandline AudioMixerModuleName=AudioMixerXAudio2 16.60.2711.0 How to use it? 16.60.2711.0 ; Defines a platform-specific volume headroom (in dB) for audio to provide better platform consistency with respect to volume levels. PlatformHeadroomDB=-3 [TextureStreaming] ; PoolSizeVRAMPercentage is how much percentage of GPU Dedicated VRAM should be used as a TexturePool cache for streaming textures (0 - unlimited streaming) PoolSizeVRAMPercentage=70 [Engine.DeviceConfiguration] ConfigClass=/Engine/DeviceProfiles/SetDeviceProfileWindows.SetDeviceProfileWindows_C 16.60.2711.0 PasteShr 16.60.2711.0 [SystemSettings] r.setres=1280x720 16.60.2711.0