return model = name: 'Wasp' level: 5 model: 6 size: 1.5 specs: shield: capacity: [160,240] reload: [6,10] generator: capacity: [100,200] reload: [35,55] ship: mass: 180 speed: [120,170] rotation: [35,65] acceleration: [90,160] bodies: main: section_segments: 20 offset: x: 0 y: 0 z: 0 position: x: [0,0,0,0,0,0,0,0,0,0,0,0] y: [-150,-148,-135,-90,-40,0,20,50,100,110,120,115] z: [0,0,0,0,0,0,0,0,0,0,0,0] width: [0,5,10,20,20,20,20,30,20,20,10,0] height: [0,5,10,20,20,10,10,15,15,15,10,0] texture: [12,3,15,4,63,63,4,4,5,17] laser: damage: [1,3] rate: 6 type: 1 speed: [160,220] number: 40 error: 0 recoil: 3 air: section_segments: 10 offset: x: 0 y: -12 z: 0 position: x: [0,0,0,0,0,0,0,0,0,0] y: [-80,-80,-70,-10,10,30,50] z: [0,0,0,0,0,0,0] width: [0,22,30,40,30,32,20] height: [0,15,15,15,10,10,0] texture: [4,5,4,4,5,5] back: section_segments: 10 offset: x: 0 y: 0 z: 0 position: x: [0,0,0,0,0] y: [90,95,100,105,90] z: [0,0,0,0,0] width: [10,15,18,22,2] height: [3,5,7,8,2] texture: [63] propeller: true cockpit: section_segments: 8 offset: x: 0 y: -30 z: 18 position: x: [0,0,0,0,0,0,0,0] y: [-80,-45,-20,-5,40,80,100] z: [-10,0,0,0,-10,-8,-12] width: [0,10,15,10,20,15,10] height: [0,10,15,10,10,10,10] texture: [9,9,9,10,63,3] wings: wings: doubleside: true offset: x: 10 y: 0 z: 5 length: [35,25,35,35] width: [140,70,60,50,30] angle: [-15,-15,-15,0] position: [0,0,10,30,50] texture: [18,18] bump: position: -20 size: 12 back: doubleside: true offset: x: 0 y: 90 z: 0 length: [50,40] width: [50,40,30] angle: [0,20] position: [0,5,45] texture: [4] bump: position: -15 size: 20 fins: doubleside: true offset: x: 20 y: 90 z: 5 length: [40] width: [50,40] angle: [40] position: [0,30] texture: [4] bump: position: 10 size: 10