vein.ActorPartition.BatchSize ---------- Batch size to process actors over. vein.ActorPartition.Enabled ---------- Enable actor partition. vein.ActorPartition.PlayerDistance ---------- Distance to despawn actors. vein.Admin.Logs.MaxLogs ---------- Max log count. vein.AI.AcceptanceDistance ---------- Acceptable distance to be at a location. vein.AI.AsyncSensing ---------- Compute sight from Al asynchronously. vein.AI.EnablePathUpdates ---------- If false, don't pathfind at all.Meant for Kyle to use while debugging. vein.AI.PathUpdateRate ---------- Seconds between updating paths. vein.AI.PathUpdateRate.CloseDistance ---------- Distance where you are considered close enough to do high-resolution pathfinding updates. vein.AI.PathUpdateRate.Far ---------- Far Seconds between updating paths for distant zombies. vein.AI.SightInterval ---------- Sight check interval. vein.AISpawner FieldOfViewDot ---------- The dot product indicating the player's field of view (-1 to 1). vein.AISpawner Hordes.NoiseEffect ---------- Bigger means more likely hordes from noise.Default is 0.1 vein.AISpawner.AnimalLayerPercentage ---------- What fraction of animals are asleep to start. vein.AISpawner.Enabled ---------- True (1) to enable Al to spawn, false (0) to disable. vein.AISpawner.EnableVirtualization ---------- True (1) to enable Al virtualization, false (0) to disable. vein.AISpawner.HordeMode ---------- True (1) to enable horde mode, false (0) to disable. vein.AISpawner.Hordes.ChancePerMinute ---------- There will be this many hordes spawned per minute.Default is 0.05 vein.AISpawner.Hordes.Duration ---------- Duration of a horde event.Default is 120. vein.AISpawner.Hordes.Enabled ---------- True (1) to enable horde spawning, false (0) to disable. vein.AISpawner.Hordes.MaxDistance ---------- If a player gets this far away from where the horde is triggered (e.g.escaping in a car), the horde event ends.Default is 25000. vein.AISpawner.Hordes.ScentEffect ---------- Bigger means more likely hordes from bad smells.Negative means hordes from good smells.Default is 0.5. vein.AISpawner.ProxifyZombies ---------- Use zombie proxy swapping. vein.AISpawner.ProxifyZombies.Distance ---------- Distance to proxify zombies. vein.AISpawner.SpawnCapMultiplier ---------- Spawn cap multiplier for Al. vein.AISpawner.SpawnCapMultiplierZombie ---------- Spawn cap multiplier for specifically zombies. vein.AISpawner.ZombieCrawlerPercentage ---------- What fraction of zombies are crawlers. vein.AISpawner.ZombieLayerPercentage ---------- What fraction of zombies are asleep to start. vein.AISpawner.ZombieWalkerPercentage ---------- What fraction of zombies are walkers. vein.AISpawnpoint.Chance ---------- Default chance (0-1) to use an Al spawnpoint instead of a random location. vein.AISpawnpoint.Delay ---------- Delay between Al spawns. vein.AISpawnpoint.MaxZ ---------- Max distance to spawn zombies below/above you (in case of caves, etc.) vein.AllowPickpocketing ---------- True (1) to enable pickpocketing, false (0) to disable. vein.AlwaysBecomeZombie ---------- If this is on, characters who die will become a zombie, regardless of infection. vein.AlwaysFreeLook ---------- Like permanently holding down the free-look key. vein.Animals.LayingDownDistance ---------- How far away stimuli has to be for animals to 'wake up". vein.Animals.NavWalk ---------- If animals should use nav walking instead of walking. vein.Animation.UpdateRateOptimizations ---------- Enable update rate optimizations (don't change this at runtime). vein.Appearance.MergeSkeletalMeshes ---------- Merge skeletal meshes when combining clothing. vein.Assets.CacheDataAssets ---------- True (1) to cache hard-loaded data assets.We will display a warning when this occurs. vein.Autosave.Enabled ---------- True (1) to enable autosaves, false (0) to disable. vein.Autosave.Interval ---------- Seconds between autosaves. vein.Autosave.MaxQuantity ---------- Maximum autosaves to keep. vein.BaseDamage ---------- Can bases be damaged, ever? vein.BasicVehicleReplication.PositionInterpSpeed ---------- Vehicle position interpolation speed. vein.BasicVehicleReplication.RotationInterpSpeed ---------- Vehicle rotation interpolation speed. vein.BasicVehicleReplication.UpdateInterval ---------- Interval between basic vehicle replication when the vehicle is moving. vein.BasicVehicleReplication.UpdateIntervalSlow ---------- Interval between basic vehicle replication when the vehicle is not moving. vein.BatchTicks.Active ---------- Is the batch ticking system active/running ticks? vein.BatchTicks.Enabled ---------- Is the batch ticking system enabled? Doesn't have an immediate effect if actors/components are already registered. vein.BatchTicks.EveryFrame ---------- Force the batch tick system to run every frame and ignore countdowns/delays vein.BatchTicks.PositionGranularity ---------- Size of hierarchical position query box vein.BuildObjectDecay ---------- Are UCs necessary? vein.BuildObjectPvP ---------- Can players damage other players bases? vein.Calendar.ElectricalShutOffTimeDays ---------- Days Days until the power is shut off. vein.Calendar.WaterShutOffTimeDays ---------- Days until the water is shut off. vein.Camera.EnableSprintFOV ---------- Enable or disable zooming when sprinting. vein.Camera.FirstPersonBody ---------- Show legs in first-person. vein.Camera.FOV ---------- How much FOV to apply. vein.Camera.HeadBob ---------- How much head bob to apply. vein.Camera.MeleeViewPunchMultiplier ---------- How much to attenuate melee view punch. vein.Camera.SmoothingLocation ---------- How much location camera smoothing to apply. vein.Camera.SmoothingRotation ---------- How much rotation camera smoothing to apply. vein.Camera.UseMouseWheel ---------- Use the mouse wheel to zoom in and out. vein.CameraFirstPersonADS ---------- When ADSing, go into first-person even if you're in third-person. vein.CameraScreen.CameraCaptureInterval ---------- Interval between camera frames. vein.CameraScreen.CameraCaptureIntervalFar ---------- Interval between camera frames when the player is far away. vein.Censor.ContentFriendly ---------- If this is on, names of drugs are censored/replaced with false names. vein.Characters.Max ---------- Maximum number of characters one player may have. vein.Cheating.MaxItemTransferDistance ---------- Disconnect people if they try taking an item from this far away. vein.Cheating.MaxVehicleMovement ---------- If a vehicle is this far away from its actual location, reject the move update. vein.ClothingHideable ---------- Can players hide their clothes for role-playing purposes? vein.Conditions.AlwaysShow ---------- Show all conditions always, regardless of threshold. vein.Conditions.NetworkInterval ---------- The delay between networking conditions. vein.Conditions.NetworkIntervalSlow ---------- The delay between networking conditions where conditions are expected to predict. vein.Consciousness.RecoveryPerSecond ---------- How much consciousness to recover. vein.Construction.ContinueBuilding ---------- Always keep building, regardless of holding down shift or not. vein.ContainersRespawn.Enabled ---------- If this is on, empty containers respawn items vein.ContainersRespawn.Interval ---------- How frequently containers should respawn their contents vein.DeadDoorsIntact ---------- True to spawn doors that damage things, false to just crumble. vein.Firearm.BloodSplatter.MaxDecals ---------- How many blood decals to spawn from a firearm. vein.Firearm.BloodSplatter.MaxDistance ---------- Max distance for blood decals to spawn from a firearm. vein.Firearms.AISoundMultiplier ---------- Multiplier for firearm use to alert zombies.Smaller means sound travels less far. vein.Firearms.MaxRange ---------- Max range for bullets. vein.Furniture.PhysicalFall ---------- Furniture physically falls to the ground. vein.Furniture.RespawnRate ---------- Seconds to respawn furniture. vein.Furniture.Respawns ---------- If furniture respawns at all. vein.Gamma ---------- Gamma value. vein.GoreHoles.Enabled ---------- True (1) to enable gore holes, false (0) to disable. vein.HeadshotDamageMultiplier ---------- How much more or less damage headshots do. vein.HideChat ---------- Hide all chat. vein.HideCodeLocks ---------- Hide code locks. vein.HideNameplates ---------- Hide player names. vein.HideWorldPartitionLoadingScreen ---------- Don't make a black screen when world partition is loading after a teleport. vein.Holidays.AlwaysSpawn ---------- Always spawn holiday actors, even if it's not a holiday. vein.HUD.HideAllNameplates ---------- Hide all item,/player/etc nameplates. vein.Inventory.AlwaysUpdateContents ---------- If turned on, always update container contents, regardless of distance. vein.Inventory.DisableItemUpdates ---------- Disable all item updates.You probably don't want to do this unless you're a dev. vein.Inventory.ItemUpdatelnterval ---------- Duration between regular item updates. vein.Inventory.PropertyNetworkInterval ---------- Duration between property updates. vein.Inventory.QuickDismantleEnabled ---------- True (1) to enable alt-clicking on an item to dismantle it. vein.InvertedPitch ---------- Inverted mouse pitch. vein.ItemActorSpawner.MinimumWorldTime ---------- Item actor spawners won't spawn before the world is this old. vein.ItemActorSpawner.RespawnInterval ---------- Item actor spawner respawn interval. vein.ItemActorSpawner.Respawns ---------- Do item actor spawners ever respawn? vein.Landscape.LODCurvesEnabled ---------- Enable landscape LOD curves. vein.LightHiderVolume.Enabled ---------- Enable light hider volumes. vein.MainMenu.EnableModsPanel ---------- Enables the mods panel in the main menu vein.MaxLoadingDuration ---------- Maximum time to spend loading the world before unfreezing the player. vein.MeleeSlowdownDuration ---------- How long to slow down melee animations on impact. vein.MeleeSlowdownSpeed ---------- How much to slow down melee animations on impact. vein.MinLoadingDuration ---------- Minimum time to spend loading the world before unfreezing the player. vein.Movement.AirControl ---------- Character air control amount. vein.Movement.MaxBrakingDecelerationFlying ---------- Character flying braking deceleration maximum. vein.Movement.MaxFlySpeed ---------- Max fly speed while in the air. vein.Multiplayer.AllowDifferentVersions ---------- Allow joining different-versioned servers through the server browser.Will probably crash you. vein.Music.Enabled ---------- True (1) to enable music, false (0) to disable. vein.Music.LocationWeight ---------- How much to prioritize regional music. vein.Music.NightWeight ---------- How much to prioritize night-focused music. vein.NoSaves ---------- Can players not save? vein.OfflineRaidProtection ---------- If this is on and no UC owners are online, the UC/base is invulnerable. vein.Permadeath ---------- Can players not respawn? vein.PersistentCorpses ---------- True (1) to enable persistent corpses, false (0) to disable. vein.PersistentCorpses.CorpseRemovalDelay ---------- How fast to remove corpses. vein.PersistentCorpses.RemoveTime ---------- How fast corpses go away in seconds. vein.PersistentCorpses.RotTime ---------- How fast corpses rot (get stinky) in seconds. vein.PersistentCorpses.SkeletalTime ---------- How fast corpses turn into skeletons in seconds. vein.PhysicsProxy.BlockSize ---------- Block size to put foliage into. vein.PhysicsProxy.CapsuleTimeBudget ---------- Maximum time to spend updating capsules in a single frame. vein.PhysicsProxy.Enable ---------- If false, pause updating proxies. vein.PhysicsProxy.MaxDistance ---------- Maximum distance to allow physics proxies from a player. vein.PhysicsProxy.NumProxies ---------- The number of physics proxies.Changing this while in-game does nothing. vein.Placement.AlwaysAllow ---------- Ignore any placement restrictions when moving or building. vein.Placement.MaxFenceHeight ---------- Maximum height for vertical fences. vein.Placement.MaxPlacementAttachParents ---------- Maximum attachment chain when placing objects. vein.PunchInterval ---------- How fast players and NPCs can punch. vein.PvP ---------- Can players damage other players? vein.RagdollDragForce ---------- What force to apply when dragging ragdolls. vein.RepGraph.CellSize ---------- vein.RepGraph.DestructInfo.MaxDist ---------- Max distance (not squared) to rep destruct infos at vein.RepGraph.DisableSpatialRebuilds ---------- vein.RepGraph.DisplayClientLevelStreaming ---------- vein.RepGraph.DynamicActorFrequencyBuckets ---------- vein.RepGraph.EnableFastSharedPath ---------- vein.RepGraph.FastSharedPathCullDistPct ---------- vein.RepGraph.LogLazyInitClasses ---------- vein.RepGraph.SpatialBiasX ---------- vein.RepGraph.SpatialBiasY ---------- vein.RepGraph.TargetKBytesSecFastSharedPath ---------- vein.RichPresence.Enabled ---------- True (1) to enable rich presence, false (0) to disable. vein.Saves.Async ---------- Save on a different thread. vein.Saves.Format ---------- Save game format. vein.Saves.LogEmplacements ---------- Log when a save object is emplaced. vein.Saves.SkipInitialApply ---------- Skip the initial save application when loading the map. vein.Saves.SkipInitialApplyCheck ---------- Check Skip the initial save application check when loading actors. vein.ScalarField.Timeout ---------- Duration the scalar field cache is held for. vein.Scarcity.Difficulty ---------- Loot scarcity difficulty. 0=None 1=More Loot 2=Standard 3=Less Loot 4=Impossible vein.Scent.CacheTime ---------- How often to reset scent caches. vein.Sky VolumetricClouds ---------- If volumetric clouds should be rendered instead of painted ones. vein.Sky.DFAO ---------- If distance field ambient occlusion is on. vein.Sky.DistanceFieldShadowDistance ---------- IF shadow distance for sun and moon vein.Sky.DynamicShadowCascades ---------- Shadow cascade count for the sun vein.Sky.DynamicShadowDistance ---------- How far should the sun render dynamic shadows vein.Sky.FogIndoorsInterpolationSpeed ---------- Speed of blending indoor and outdoor fog. vein.Sky.LightShaftBloom ---------- Should the sky cast shaft bloom? vein.Sky.MoonDynamicShadowCascades ---------- Shadow cascade count for the moon vein.Sky.MoonDynamicShadowDistance ---------- How far should the moon render dynamic shadows vein.Sky.TickInterval ---------- Seconds between each tick of the sky.<= 0 means smooth sky updates. vein.Sky.VolumetricFog ---------- Should the sky fog be volumetric? vein.StaggerChance ---------- Stagger odds. vein.Stats.NetworkInterval ---------- The delay between networking for stats. vein.Stats.XPMultiplier ---------- How much more or less XP you earn. vein.StunLockChance ---------- Stunlock odds. vein.StunLockDuration ---------- Stunlock duration. vein.Time.ContinueWithNoPlayers ---------- If this is on, time continues moving when no players are on the server. vein.Time.NightTimeMultiplier ---------- How much faster than daytime that nighttime runs. vein.Time.NightTimeMultiplierEnd ---------- What (24-hour) hour the night multiplier ends. vein.Time.NightTimeMultiplierStart ---------- What (24-hour) hour the night multiplier starts. vein.Time.StartOffsetDays ---------- How many days to start a new game at. vein.Time.TimeMultiplier ---------- How fast the game world runs. vein.ToggleCrouch ---------- Toggle crouch vs.press-and-hold. vein.TV.AllowRemoteContent ---------- If this is on, TVs can play content from the web. vein.TV.CameraCaptureIntervalFar ---------- Interval between camera frames when the player is far away. vein.TV.CameraCapturelnterval ---------- Interval between camera frames. vein.TV.Server.AllowRemoteContent ---------- If this is on, TVs can play content from the web. vein.Units.Fahrenheit ---------- Set the temperature units.Off is Celsius, on is Fahrenheit. vein.Units.Imperial.Distance ---------- Set the distance units.Off is metric, on is imperial. vein.Units.Imperial.Pressure ---------- Set the pressure units.Off is metric, on is imperial. vein.Units.Imperial.Volume ---------- Set the volume units.Off is metric, on is imperial. vein.Units.Imperial.Weight ---------- Set the weight.Off is metric, on is imperial. vein.Usable.MaxValidationDistance ---------- Maximum distance to objects to validate uses for. vein.Usable.ValidateDistance ---------- If we should validate all use distances. vein.UtilityCabinet.AllowRaiding ---------- Allow Raiding if this is off nobody can add themselves to utility cabinets. vein.UtilityCabinet.ContinueWithNoPlayers ---------- If this is off, UCs will not feed when no players are on the server. vein.UtilityCabinet.Interval ---------- Hours between utility cabinet feeds. vein.Vehicles FlatTireWobbleAmplitude ---------- How hard to bank right and left with a flat tire. vein.Vehicles HornSoundaAIRadius ---------- How far away Al can hear car horns. vein.Vehicles.AutoCamera ---------- Have vehicle cameras automatically follow direction of movement. vein.Vehicles.BaseWheelFriction ---------- Base wheel friction for vehicles. vein.Vehicles.BaseWheelFrictionHandbrake ---------- Wheel friction multiple when handbrake is active (relative to base friction) vein.Vehicles.BaseWheelMaxBrakeTorque ---------- Brake torque. vein.Vehicles.BaseWheelMaxHandBrakeTorque ---------- Brake torque handbrake multiplier (relative to base friction). vein.Vehicles.Damage.MaximumDamageToOtherVehicles ---------- The maximum damage that can be done from vehicles to other vehicles. vein.Vehicles.Damage.MinimumSpeedToGore ---------- The minimum speed that vehicles blow up zombies. vein.Vehicles.Damage.MinimumSpeedToHurtAnything ---------- The minimum speed that vehicles can damage people or objects. vein.Vehicles.Damage.MinimumSpeedToHurtPlayers ---------- The minimum speed that vehicles can injure players. vein.Vehicles.Damage.MinimumSpeedToInstakillZombies ---------- The minimum speed that vehicles immediately kill zombies. vein.Vehicles.Damage.OutgoingPlayerDamage ---------- If on, vehicles damage players when they hit one. vein.Vehicles.Damage.VehiclesWithoutDriverCanDamage ---------- If this is off, vehicles with no driver in the seat do zero damage. vein.Vehicles.LockCameraToRotation ---------- Have vehicle cameras lock to the rotation of the vehicle. vein.Vehicles.Nearby.KeySpawnChance ---------- How likely it is that keys spawn near locked cars. vein.Vehicles.Ontimizations.Tick ---------- Whether to apply vehicle tick optimization (1) or not (01. vein.Vehicles.Optimizations ---------- Whether to apply vehicle optimization (1) or not (0). vein.Vehicles.Optimizations.Animation ---------- Whether to apply vehicle animation optimization (1) or not (0). vein.Vehicles.Optimizations.Debug ---------- Print logs about vehicle optimizations. vein.Vehicles.Optimizations.Physics ---------- Whether to apply vehicle physics optimization (1) or not (0). vein.Vehicles.Optimizations.Physics.Distance ---------- Distance a vehicle can be considered ‘not physics relevant’. vein.Vehicles.Optimizations.Physics.MaxVelocity ---------- Vehicle velocity over which we don't freeze physics. vein.Vehicles.ZombieKeySpawnChance ---------- How likely it is that keys spawn on zombies. vein.VOIP.BypassCompression ---------- Test VOIP input. vein.VOIP.FacialStrength ---------- How strongly to apply facial animations. vein.VOIP.Loopback ---------- If you should hear your own voice. vein.VOIP.PTT ---------- Whether to use push-to-talk or open mic. vein.VOIP.PTTDelay ---------- How many seconds to delay the end of PTT to transmit audio. vein.VOIP.RMSTarget ---------- Target VOIP RMS amplitude. vein.VOIP.UnderflowMinSamples ---------- Minimum samples to play VOIP.Less means less delay but worse audio stutters.Default 0 to be the requested minimum. vein.VOIP.VolumeMultiplier ---------- Default volume multiplier for VOIP. vein.VOIP_AlertAI ---------- VOIP audio alerts Al. vein.VOIP_FFTMouths ---------- Use spectrum analysis for VOIP facial animation. vein.Wire.MaxRadius ---------- Max distance you can wire two things together. vein.Wire.TVMaxRadius ---------- Max distance you can wire a camera into a TV. vein.WorldMedia.Duration ---------- Duration in seconds to consider radio desynced. vein.WorldMedia.Percentage ---------- Percentage to consider radio desynced. vein.WorldMedia.PercentageEnabled ---------- Sync radio based on playback percentage. vein.ZombieBuckets.GridSize ---------- Zombie bucket grid size. vein.ZombieBuckets.MaxCount ---------- Zombie bucket max count. vein.ZombieBuckets.RespawnTime ---------- Zombie bucket respawn time. vein.ZombieInfectionChance ---------- How likely you are to get infected by a zombie attack. vein.Zombies.AnimateYell ---------- If the zombies mouths should open when they yell. vein.Zombies.CanClimb ---------- Can zombies climb? vein.Zombies.CrawlSpeedMultiplier ---------- How much faster zombies crawl. vein.Zombies.DamageMultiplier ---------- How much more deadly zombies are. vein.Zombies.HeadshotOnly ---------- True (1) to make zombies only take damage from headshots, false (0) to disable. vein.Zombies.Health ---------- How much health zombies have. vein.Zombies.HearingMultiplier ---------- How much better hearing zombies have. vein.Zombies.LayingDownDistance ---------- How far away stimuli has to be for zombies to ‘wake up". vein.Zombies.NavWalk ---------- If zombies should use nav walking instead of walking. vein.Zombies.RunSpeedMultiplier ---------- How much faster zombies run. vein.Zombies.SightMultiplier ---------- How much better sight zombies have. vein.Zombies.SpeedMultiplier ---------- How much faster zombies move. vein.Zombies.WalkSpeedMultiplier ---------- How much faster zombies wall.