--Follow the instructions below in order --You will need, 1 advanced mining turtle, 1 bc factory mining well, 1 tesseract from thermal expansion, 1 ender chest from ender storage, 2 chicken chunks chunk loaders, and some fuel for your turtle --Place down an advanced mining turtle high in the air away from obstacles facing some direction in a location of choice --Place a mining well from bc factory in front of the turtle --Place an ender chest from ender storage on top --Place a thermal expansion tesseract on top of the mining well and let the turtle collect items --Additionally put a fuel source inside of the turtles inventory like coal --Put 1 chunk loader from chicken chunks in the turtles inventory and now place down a chunk loader behide the turtle --Now run this program on the turtle --If all of the above steps are followed correctly then the turtle should automatically move itself forward along with all its items --It will also refuel itself constantly when its fuel level is below 50000 and also keep chunks loaded function refuel() fuel = turtle.getFuelLevel() --Checks if fuel level has dropped below 50000, note the advanced turtles hold 100000 so this is 50% print("Checking fuel level...") print("Current fuel level is " .. fuel) if fuel < 50000 then position = 1 print("Fuel level " .. fuel .. " is below 50000") print("Refueling...") while position < 17 do turtle.select(position) turtle.refuel() position = position+1 end fuel = turtle.getFuelLevel() end if fuel < 10 then print("Fuel level too low to operate. Going to wait 10 seconds then check for fuel.") os.sleep(10) refuel() end print("Done refueling. Final fuel level is " .. fuel) end function clean() --Removes the mining well, the ender chest and the tesseract and then moves forward print("Cleaning up...") turtle.digUp() turtle.dig() turtle.up() turtle.dig() turtle.down() print("Done cleaning. Now juggling chunk loaders...") notFound = true while notFound do position = 1 print("Looking for chunk loader...") while position < 17 do turtle.select(position) if turtle.getItemCount(position) > 0 then --Nil check item = turtle.getItemDetail() if item ~= nil then if item.name == "ChickenChunks:chickenChunkLoader" then print("Chunk loader found!") notFound = false print("Placing and recyling old chunk loader...") turtle.placeUp() turtle.turnRight() turtle.turnRight() turtle.dig() turtle.back() notFoundTwo = true while notFoundTwo do positiontwo = 1 print("Looking for chunk loader...") while positiontwo < 17 do turtle.select(position) if turtle.getItemCount(positiontwo) > 0 then --Nil check itemtwo = turtle.getItemDetail() if itemtwo ~= nil then if itemtwo.name == "ChickenChunks:chickenChunkLoader" then print("Chunk loader found!") notFoundTwo = false print("Placing and recyling old chunk loader...") turtle.place() turtle.up() turtle.dig() turtle.turnRight() turtle.turnRight() print("Done recyling chunk loader!") positiontwo = 16 end end end positiontwo = positiontwo+1 end if notFoundTwo then print("Could not find chunk loader. Going to wait 10 seconds and then search again.") os.sleep(10) end end print("Done recyling chunk loader!") position = 16 end end end position = position+1 end if notFound then print("Could not find chunk loader. Going to wait 10 seconds and then search again.") os.sleep(10) end end print("Done juggling chunk loaders!") end function setup() --Self explanitory print("Setting up...") notFound = true while notFound do position = 1 print("Looking for tesseract...") while position < 17 do turtle.select(position) if turtle.getItemCount(position) > 0 then --Nil check item = turtle.getItemDetail() if item ~= nil then if item.name == "ThermalExpansion:Tesseract" then turtle.place() position = 16 print("Tesseract found!") notFound = false end end end position = position+1 end if notFound then print("Could not find tesseract. Going to wait 10 seconds and then search again.") os.sleep(10) end end turtle.down() notFound = true while notFound do position = 1 print("Looking for ender chest...") while position < 17 do turtle.select(position) if turtle.getItemCount(position) > 0 then --Nil check item = turtle.getItemDetail() if item ~= nil then if item.name == "EnderStorage:enderChest" then turtle.placeUp() position = 16 print("Ender chest found!") notFound = false end end end position = position+1 end if notFound then print("Could not find ender chest. Going to wait 10 seconds and then search again.") os.sleep(10) end end notFound = true while notFound do position = 1 print("Looking for mining well...") while position < 17 do turtle.select(position) if turtle.getItemCount(position) > 0 then --Nil check item = turtle.getItemDetail() if item ~= nil then if item.name == "BuildCraft|Factory:miningWellBlock" then turtle.place() position = 16 print("Mining well found!") notFound = false end end end position = position+1 end if notFound then print("Could not find mining well. Going to wait 10 seconds and then search again.") os.sleep(10) end end print("Done setting up!") end function clearItems() position = 1 --Clears all items except for the chunk loader print("Clearing items...") while position < 17 do turtle.select(position) if turtle.getItemCount(position) > 0 then --Nil check item = turtle.getItemDetail() if item ~= nil then if item.name ~= "ChickenChunks:chickenChunkLoader" then turtle.dropUp() end end end position = position+1 end print("Done clearing items!") end function main() refuel() clearItems() clean() setup() --Feel free to change this time for different heights --When provided full power the mining well could dig roughly 10-12 blocks per second --On the safe side do height/10 or if you want to cut it close and possibly clean up before the mining well is done then do height/12 --Tested at a height just below the clouds and a sleep time of 12 seems to work fine print("Waiting for mining well to finish...") os.sleep(12) print("Done waiting!") end while true do main() end --Changes in revision 1.3 --Added an additional nil check due to nil values somehow getting past the first nil check --In game the turtle might find a few items that cause a nil index error thus the addition of the extra nil check --Now if the turtle can't find an item it will continue to search for it and will not do anything until the item is provided --Now if there is not enough fuel to operate the turtle will wait until enough fuel is provided --End changes in revision 1.3 --Changes in revision 1.2 --Fixed typo in program causing the turtle not to turn --The turtle will now work in a line and will not move outside of the line and will not place blocks outside this line --End changes in revision 1.2 --Changes in revision 1.1 --Fixed memory issue caused by infinite recursion --The chunk loader chould now be placed behind turtle rather than to the right --End changes in revision 1.1 --Program created by TechOFreak --Current program revision is 1.1 --Feedback is welcomed --Visit my youtube channel at https://www.youtube.com/c/techofreak128