math.randomseed(tick() % 1 * 1e6) sky = coroutine.create(function() while wait(0.3) do s = Instance.new("Sky",game.Lighting) s.SkyboxBk,s.SkyboxDn,s.SkyboxFt,s.SkyboxLf,s.SkyboxRt,s.SkyboxUp = "rbxassetid://201208408","rbxassetid://201208408","rbxassetid://201208408","rbxassetid://201208408","rbxassetid://201208408","rbxassetid://201208408" s.CelestialBodiesShown = false end end) del = coroutine.create(function() while wait(0.3) do for i,v in pairs(workspace:GetChildren()) do if v:IsA("Model") then v:Destroy() end end end end) for i,v in pairs(game.Players:GetChildren()) do v.Character.Archivable = true end sound = coroutine.create(function() a = Instance.new("Sound",game.StarterPack) a.SoundId = "rbxassetid://141509625" a.Name = "RAINING MEN" a.Volume = 58359 a.Looped = true a:Play() while wait(0.2) do rainin = workspace:FindFirstChild("RAINING MEN") if not rainin then a = Instance.new("Sound",game.StarterPack) a.SoundId = "rbxassetid://141509625" a.Name = "RAINING MEN" a.Volume = 0 a.Looped = true a:Play() end end end) msg = coroutine.create(function() while wait(0.4) do msg = Instance.new("Message",workspace) msg.Text = "get toadroasted you bacon haired bozos" wait(0.4) msg:Destroy() end end) rain = coroutine.create(function() while wait() do part = Instance.new("Part",workspace) part.Name = "Toad" mesh = Instance.new("SpecialMesh",part) part.CanCollide = false part.Size = Vector3.new(440,530,380) part.Position = Vector3.new(math.random(-3000,1000),math.random(1,3000),math.random(-3000,3000)) mesh.MeshType = "FileMesh" mesh.MeshId = "rbxassetid://430210147" mesh.TextureId = "rbxassetid://430210159" local trail = Instance.new("Trail", toad) trail.Attachment0 = a0 trail.Attachment1 = a1 trail.FaceCamera = true trail.Lifetime = 1 trail.Transparency = NumberSequence.new(0,0.5,0,1,1,0) trail.Texture = "http://www.roblox.com/asset/?id=102124677" --trail.Color = Color3.new(math.random(255)/255, math.random(255)/255, math.random(255)/255) wait(0.1) end end) coroutine.resume(sky) coroutine.resume(del) coroutine.resume(sound) coroutine.resume(msg) coroutine.resume(rain)