local plr = game.Players.LocalPlayer local ms = plr:GetMouse() local hum = plr.Character.HumanoidRootPart local stop = false ms.KeyDown:connect(function(Key) if Key == "e" then if stop == false then stop = true hum.Anchored = true else stop = false hum.Anchored = false end end end ) ms.KeyDown:connect(function(Key) if Key == "f" then if stop == true then hum.CFrame = hum.CFrame*CFrame.new(0,0,2.6) end end end ) ms.KeyDown:connect(function(Key) if Key == "r" then if stop == true then hum.CFrame = hum.CFrame*CFrame.new(0,0,-2.6) end end end ) ms.KeyDown:connect(function(Key) if Key == "z" then if stop == true then hum.CFrame = hum.CFrame*CFrame.Angles(1.2,0,0) end end end ) ms.KeyDown:connect(function(Key) if Key == "x" then if stop == true then hum.CFrame = hum.CFrame*CFrame.Angles(0,0,1.2) end end end ) ms.KeyDown:connect(function(Key) if Key == "t" then if stop == true then hum.CFrame = hum.CFrame*CFrame.new(0,2,0) end end end ) ms.KeyDown:connect(function(Key) if Key == "y" then if stop == true then hum.CFrame = hum.CFrame*CFrame.new(0,-2,0) end end end ) print("Keybind:") print("-----------------") print("e-Anchor") print("r-Foward") print("f-Backward") print("f-Backward") print("z-Rotation") print("x-Rotation") print("t-Up") print("y-Down")