--By Rufus14 and edited by QehNoob, dont remove the credits Character = game.Players.LocalPlayer.Character Player = game.Players.LocalPlayer char = Character hum = Character.Humanoid Torso = Character.Torso Head = Character.Head char.Shirt.ShirtTemplate = "rbxassetid://994469018" char.Pants.PantsTemplate = "rbxassetid://977437883" local BC = char["Body Colors"] BC.HeadColor = BrickColor.new("Really black") BC.LeftArmColor = BrickColor.new("Really black") BC.LeftLegColor = BrickColor.new("Really black") BC.RightArmColor = BrickColor.new("Really black") BC.RightLegColor = BrickColor.new("Really black") BC.TorsoColor = BrickColor.new("Really black") char.Head.face.Texture = "rbxassetid://701379058" hum.MaxHealth = math.huge for i,v in pairs(char:children()) do if v:IsA("Hat") then v:Destroy() end end for i,v in pairs(char:children()) do if v:IsA("Accessory") then v:Destroy() end end for i,v in pairs(char:children()) do if v:IsA("Hair") then v:Destroy() end end --141378828 Reaper = Instance.new("Model") Reaper.Parent = Player.Character Reaper.Name = "Reaper" rh = Instance.new("Part") rh.Parent = Reaper rh.BrickColor = BrickColor.new("Really red") rh.Locked = true rh.CanCollide = false mesh = Instance.new("SpecialMesh") rh.formFactor = "Symmetric" mesh.MeshType = "FileMesh" mesh.MeshId = "http://www.roblox.com/asset/?id=112643970" mesh.TextureId = "http://www.roblox.com/asset/?id=1018233493" mesh.Parent = rh mesh.Scale = Vector3.new(1.1,1.1,1.1) local weld = Instance.new("Weld") weld.Parent = rh rh.Transparency = 0 weld.Part0 = rh weld.Part1 = Player.Character.Head weld.C0 = CFrame.new(-0, -0.05, -0)*CFrame.Angles(0, 0, 0) mouse = game.Players.LocalPlayer:GetMouse() game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 25 local rhandclone = game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Clone() game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Remove() local rhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso) rhandweld.Part0 = game.Players.LocalPlayer.Character.Torso rhandweld.Part1 = game.Players.LocalPlayer.Character["Right Arm"] rhandweld.C0 = CFrame.new(1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1) local lhandclone = game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Clone() game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Remove() local lhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso) lhandweld.Part0 = game.Players.LocalPlayer.Character.Torso lhandweld.Part1 = game.Players.LocalPlayer.Character["Left Arm"] lhandweld.C0 = CFrame.new(-1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1) local llegclone = game.Players.LocalPlayer.Character.Torso["Left Hip"]:Clone() game.Players.LocalPlayer.Character.Torso["Left Hip"]:Remove() local llegweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso) llegweld.Part0 = game.Players.LocalPlayer.Character.Torso llegweld.Part1 = game.Players.LocalPlayer.Character["Left Leg"] llegweld.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) local rlegclone = game.Players.LocalPlayer.Character.Torso["Right Hip"]:Clone() game.Players.LocalPlayer.Character.Torso["Right Hip"]:Remove() local rlegweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso) rlegweld.Part0 = game.Players.LocalPlayer.Character.Torso rlegweld.Part1 = game.Players.LocalPlayer.Character["Right Leg"] rlegweld.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) local rootjointclone = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint:Clone() game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint:Remove() local humanoidrootpart = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso) humanoidrootpart.Part0 = game.Players.LocalPlayer.Character.HumanoidRootPart humanoidrootpart.Part1 = game.Players.LocalPlayer.Character.Torso local heed = game.Players.LocalPlayer.Character.Torso["Neck"]:Clone() local headweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso) headweld.Part0 = game.Players.LocalPlayer.Character.Torso headweld.Part1 = game.Players.LocalPlayer.Character.Head headweld.C0 = headweld.C0 * CFrame.new(0,1.5,0) game.Players.LocalPlayer.Character.Torso.Neck:Remove() howmuch = 0 canwalk = true function change(key) if key == "w" or key == "a" or key == "s" or key == "d" then howmuch = howmuch + 1 end end function otherchange(key) if key == "w" or key == "a" or key == "s" or key == "d" then howmuch = howmuch - 1 end end mouse.KeyDown:connect(change) mouse.KeyUp:connect(otherchange) --Converted with ttyyuu12345's model to script plugin v4 function sandbox(var,func) local env = getfenv(func) local newenv = setmetatable({},{ __index = function(self,k) if k=="script" then return var else return env[k] end end, }) setfenv(func,newenv) return func end cors = {} mas = Instance.new("Model",game:GetService("Lighting")) Model0 = Instance.new("Model") Part1 = Instance.new("Part") Part2 = Instance.new("Part") Part3 = Instance.new("Part") Weld4 = Instance.new("Weld") Weld5 = Instance.new("Weld") Weld6 = Instance.new("Weld") Part7 = Instance.new("Part") Model0.Name = "Sawed Off" Model0.Parent = mas Part1.Parent = Model0 Part1.BrickColor = BrickColor.new("Really black") Part1.Shape = Enum.PartType.Cylinder Part1.Size = Vector3.new(2.96000075, 0.449999958, 0.400000334) Part1.CFrame = CFrame.new(40.7499924, 151.548019, 156.470001, 1.0000006, -1.78813934e-07, 0, -1.78813934e-07, 1.00000024, 0, 0, 0, 1) Part1.Color = Color3.new(0.101961, 0.101961, 0.101961) Part1.Position = Vector3.new(40.7499924, 151.548019, 156.470001) Part1.Color = Color3.new(0.101961, 0.101961, 0.101961) Part2.Parent = Model0 Part2.BrickColor = BrickColor.new("Really black") Part2.Shape = Enum.PartType.Cylinder Part2.Size = Vector3.new(2.96000075, 0.449999958, 0.400000334) Part2.CFrame = CFrame.new(40.7499962, 151.548035, 156.079056, 1, 0, 0, 0, 1, 0, 0, 0, 1) Part2.Color = Color3.new(0.101961, 0.101961, 0.101961) Part2.Position = Vector3.new(40.7499962, 151.548035, 156.079056) Part2.Color = Color3.new(0.101961, 0.101961, 0.101961) Part3.Parent = Model0 Part3.BrickColor = BrickColor.new("Cocoa") Part3.Rotation = Vector3.new(0, 0, -34) Part3.Size = Vector3.new(1.11000025, 0.519999921, 0.570000172) Part3.CFrame = CFrame.new(42.5974922, 150.98793, 156.274887, 0.829038441, 0.559192181, 0, -0.55919224, 0.829038203, 0, 0, 0, 1) Part3.Color = Color3.new(0.317647, 0.145098, 0) Part3.Position = Vector3.new(42.5974922, 150.98793, 156.274887) Part3.Orientation = Vector3.new(0, 0, -34) Part3.Color = Color3.new(0.317647, 0.145098, 0) Weld4.Name = "1" Weld4.Parent = Part3 Weld4.C0 = CFrame.new(-1.84484863, -0.568756104, -0.195831299, 0.829038441, -0.55919224, 0, 0.559192181, 0.829038203, 0, 0, 0, 1) Weld4.Part0 = Part3 Weld4.Part1 = Part2 Weld5.Name = "3" Weld5.Parent = Part3 Weld5.C0 = CFrame.new(-0.60994339, 0.0636444092, 0.00506591797, 0.866026163, 0.499997735, 0, -0.499997616, 0.866026044, 0, 0, 0, 1) Weld5.Part0 = Part3 Weld5.Part1 = Part7 Weld6.Name = "2" Weld6.Parent = Part3 Weld6.C0 = CFrame.new(-1.84484482, -0.568771362, 0.195114136, 0.829038441, -0.55919224, 0, 0.559192181, 0.829038203, 0, 0, 0, 1) Weld6.Part0 = Part3 Weld6.Part1 = Part1 Part7.Parent = Model0 Part7.BrickColor = BrickColor.new("Cocoa") Part7.Rotation = Vector3.new(0, 0, -64) Part7.Size = Vector3.new(0.440000623, 0.519999921, 0.759999931) Part7.CFrame = CFrame.new(42.1274147, 151.381775, 156.279953, 0.438374251, 0.898792326, 0, -0.898792267, 0.438373834, 0, 0, 0, 1) Part7.Color = Color3.new(0.317647, 0.145098, 0) Part7.Position = Vector3.new(42.1274147, 151.381775, 156.279953) Part7.Orientation = Vector3.new(0, 0, -64) Part7.Color = Color3.new(0.317647, 0.145098, 0) for i,v in pairs(mas:GetChildren()) do v.Parent = game:GetService("Players").LocalPlayer.Character pcall(function() v:MakeJoints() end) end mas:Destroy() for i,v in pairs(cors) do spawn(function() pcall(v) end) end for i,v in pairs(Model0:GetChildren()) do if v.ClassName == "Part" then v.CanCollide = false end end --Converted with ttyyuu12345's model to script plugin v4 function sandbox(var,func) local env = getfenv(func) local newenv = setmetatable({},{ __index = function(self,k) if k=="script" then return var else return env[k] end end, }) setfenv(func,newenv) return func end cors = {} mas = Instance.new("Model",game:GetService("Lighting")) for i,v in pairs(mas:GetChildren()) do v.Parent = game:GetService("Players").LocalPlayer.Character.Torso pcall(function() v:MakeJoints() end) end mas:Destroy() for i,v in pairs(cors) do spawn(function() pcall(v) end) end Sound0 = Instance.new("Sound") Sound0.Volume = 5 Sound0.Parent = game.Players.LocalPlayer.Character.Head Sound0.SoundId = "rbxassetid://565420180" Sound0.Looped = true Sound0:Play() Sound00 = Instance.new("Sound") Sound00.Volume = 6 Sound00.Parent = game.Players.LocalPlayer.Character.Head Sound00.SoundId = "rbxassetid://330706798" local txtfag = Instance.new("BillboardGui", game.Players.LocalPlayer.Character.Head) txtfag.Adornee = suckadick txtfag.Name = "kys nigga" txtfag.Size = UDim2.new(2, 0, 1.2, 0) txtfag.StudsOffset = Vector3.new(-5, 3, 0) local textfag = Instance.new("TextLabel", txtfag) textfag.Size = UDim2.new(6, 0, 1, 0) textfag.FontSize = "Size8" textfag.TextScaled = true textfag.TextTransparency = 0 textfag.BackgroundTransparency = 1 textfag.TextTransparency = 0 textfag.TextStrokeTransparency = 0 textfag.Font = "Cartoon" textfag.TextStrokeColor3 = Color3.new(0, 0, 0) textfag.Text = game.Players.LocalPlayer.Character.Name.." the Anti-Skid " bullethitforclone = Instance.new("Sound") bullethitforclone.Volume = 4 bullethitforclone.Parent = game.Players.LocalPlayer.Character.Head bullethitforclone.SoundId = "rbxassetid://144884872" weldf = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso) weldf.Part0 = game.Players.LocalPlayer.Character["Right Arm"] weldf.Part1 = Part3 weldf.C0 = CFrame.new(-0.0861244202, -1.04447937, -0.182327271, -0.105800174, 0.219419539, -0.969882667, 0.973032475, -0.178225949, -0.146464914, -0.204995126, -0.959215224, -0.194644511) using = false function shoot() if not using then using = true canwalk = false for i = 0,1 , 0.02 do headweld.C0 = headweld.C0:lerp(CFrame.new(0, 1.5, 0, 0.207927465, 1.10965065e-11, -0.978144228, -7.31349337e-09, 1, -1.5433097e-09, 0.978144288, 7.47454809e-09, 0.207927451),i) rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(2.01304245, 0.49798584, -0.020904541, 0.0697589889, -0.997563899, -2.65673535e-22, -1.85331179e-23, 2.65026316e-22, -0.999999881, 0.997563779, 0.0697589815, 0),i) weldf.C0 = weldf.C0:lerp(CFrame.new(-0.0359191895, -0.892173767, 0.284561157, -0.0689456016, 0.0198679417, -0.997422755, 0.839448929, 0.541383147, -0.0472417921, 0.539049447, -0.840541601, -0.0540040247),i) humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(-0.00933837891, -0.0203552246, -0.000652313232, 0.0697618872, -2.27432338e-06, 0.997569025, 1.77783205e-11, 0.999999881, 2.2798622e-06, -0.997569859, -1.59030108e-07, 0.0697606578),i) game:GetService("RunService").RenderStepped:wait() end Sound00:Play() for i = 1,5 do ghosting = math.random(1,2) local bullet = Instance.new("Part", workspace) bullet.Size = Vector3.new(0.2,0.2,3) bullet.BrickColor = BrickColor.new("Institutional White") bullet.Material = "Neon" bullet.Anchored = false bullet.CFrame = Part1.CFrame * CFrame.new(3,0,0) * CFrame.fromEulerAnglesXYZ(0,math.pi/2,0) local velocityofbullet = Instance.new("BodyVelocity", bullet) velocityofbullet.MaxForce = Vector3.new(math.huge,math.huge,math.huge) velocityofbullet.Velocity = mouse.Hit.lookVector * 650 + Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30)) bullet.CanCollide = false bullet:BreakJoints() local function kill(part) local humanoid = part.Parent:findFirstChild("Humanoid") if humanoid then if humanoid.Parent.Name == game.Players.LocalPlayer.Name then else if ghosting == 1 then else bullet:destroy() end local bullethit = bullethitforclone:Clone() bullethit.Parent = part if part.Name == "Left Leg" then bullethit:Play() humanoid.Parent.Torso["Left Hip"]:Remove() humanoid.Health = humanoid.Health - math.random(35,50) local glue = Instance.new("Glue", humanoid.Parent.Torso) glue.Part0 = humanoid.Parent.Torso glue.Part1 = humanoid.Parent["Left Leg"] glue.Name = "Left leg" local collider = Instance.new("Part", humanoid.Parent["Left Leg"]) collider.Position = Vector3.new(0,999,0) collider.Size = Vector3.new(1.5, 1, 1) collider.Shape = "Cylinder" local weld = Instance.new("Weld", collider) weld.Part0 = humanoid.Parent["Left Leg"] weld.Part1 = collider weld.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2) collider.TopSurface = "Smooth" collider.BottomSurface = "Smooth" collider.formFactor = "Symmetric" glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) collider.Transparency = 1 end if part.Name == "Right Leg" then humanoid.Parent.Torso["Right Hip"]:Remove() bullethit:Play() humanoid.Health = humanoid.Health - math.random(35,50) local glue = Instance.new("Glue", humanoid.Parent.Torso) glue.Part0 = humanoid.Parent.Torso glue.Part1 = humanoid.Parent["Right Leg"] glue.Name = "Right leg" local collider = Instance.new("Part", humanoid.Parent["Right Leg"]) collider.Position = Vector3.new(0,999,0) collider.Size = Vector3.new(1.5, 1, 1) collider.Shape = "Cylinder" local weld = Instance.new("Weld", collider) weld.Part0 = humanoid.Parent["Right Leg"] weld.Part1 = collider weld.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2) collider.TopSurface = "Smooth" collider.BottomSurface = "Smooth" collider.formFactor = "Symmetric" glue.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) glue.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) collider.Transparency = 1 end if part.Name == "Right Arm" then bullethit:Play() humanoid.Parent.Torso["Right Shoulder"]:Remove() humanoid.Health = humanoid.Health - math.random(20,35) local glue = Instance.new("Glue", humanoid.Parent.Torso) glue.Part0 = humanoid.Parent.Torso glue.Part1 = humanoid.Parent["Right Arm"] glue.Name = "Right arm" local collider = Instance.new("Part", humanoid.Parent["Right Arm"]) collider.Position = Vector3.new(0,999,0) collider.Size = Vector3.new(1.5, 1, 1) collider.Shape = "Cylinder" local weld = Instance.new("Weld", collider) weld.Part0 = humanoid.Parent["Right Arm"] weld.Part1 = collider weld.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2) collider.TopSurface = "Smooth" collider.BottomSurface = "Smooth" collider.formFactor = "Symmetric" glue.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) glue.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) collider.Transparency = 1 end if part.Name == "Left Arm" then bullethit:Play() humanoid.Parent.Torso["Left Shoulder"]:Remove() humanoid.Health = humanoid.Health - math.random(20,35) local glue = Instance.new("Glue", humanoid.Parent.Torso) glue.Part0 = humanoid.Parent.Torso glue.Part1 = humanoid.Parent["Left Arm"] glue.Name = "Left arm" local collider = Instance.new("Part", humanoid.Parent["Left Arm"]) collider.Position = Vector3.new(0,999,0) collider.Size = Vector3.new(1.5, 1, 1) collider.Shape = "Cylinder" local weld = Instance.new("Weld", collider) weld.Part0 = humanoid.Parent["Left Arm"] weld.Part1 = collider weld.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2) collider.TopSurface = "Smooth" collider.BottomSurface = "Smooth" collider.formFactor = "Symmetric" glue.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) glue.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) collider.Transparency = 1 end if part.Name == "Torso" then bullethit:Play() humanoid.Health = humanoid.Health - math.random(15,50) humanoid.WalkSpeed = humanoid.WalkSpeed - math.random(1,2) end if part.Name == "Head" then bullethit:Play() humanoid.JumpPower = 0 humanoid.PlatformStand = true humanoid.WalkSpeed = 0 local decal = Instance.new("Decal", part) decal.Texture = "http://www.roblox.com/asset/?id=1081285488" local findlefthip = humanoid.Parent.Torso:findFirstChild("Left Hip") if findlefthip then findlefthip:Remove() local glue = Instance.new("Glue", humanoid.Parent.Torso) glue.Part0 = humanoid.Parent.Torso glue.Part1 = humanoid.Parent["Left Leg"] glue.Name = "Left leg" local collider = Instance.new("Part", humanoid.Parent["Left Leg"]) collider.Position = Vector3.new(0,999,0) collider.Size = Vector3.new(1.5, 1, 1) collider.Shape = "Cylinder" local weld = Instance.new("Weld", collider) weld.Part0 = humanoid.Parent["Left Leg"] weld.Part1 = collider weld.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2) collider.TopSurface = "Smooth" collider.BottomSurface = "Smooth" collider.formFactor = "Symmetric" glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) collider.Transparency = 1 end -- local findrighthip = humanoid.Parent.Torso:findFirstChild("Right Hip") if findrighthip then findrighthip:Remove() local glue = Instance.new("Glue", humanoid.Parent.Torso) glue.Part0 = humanoid.Parent.Torso glue.Part1 = humanoid.Parent["Right Leg"] glue.Name = "Right leg" local collider = Instance.new("Part", humanoid.Parent["Right Leg"]) collider.Position = Vector3.new(0,999,0) collider.Size = Vector3.new(1.5, 1, 1) collider.Shape = "Cylinder" local weld = Instance.new("Weld", collider) weld.Part0 = humanoid.Parent["Right Leg"] weld.Part1 = collider weld.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2) collider.TopSurface = "Smooth" collider.BottomSurface = "Smooth" collider.formFactor = "Symmetric" glue.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) glue.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) collider.Transparency = 1 end -- local findrightshoulder = humanoid.Parent.Torso:findFirstChild("Right Shoulder") if findrightshoulder then findrightshoulder:Remove() local glue = Instance.new("Glue", humanoid.Parent.Torso) glue.Part0 = humanoid.Parent.Torso glue.Part1 = humanoid.Parent["Right Arm"] glue.Name = "Right arm" local collider = Instance.new("Part", humanoid.Parent["Right Arm"]) collider.Position = Vector3.new(0,999,0) collider.Size = Vector3.new(1.5, 1, 1) collider.Shape = "Cylinder" local weld = Instance.new("Weld", collider) weld.Part0 = humanoid.Parent["Right Arm"] weld.Part1 = collider weld.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2) collider.TopSurface = "Smooth" collider.BottomSurface = "Smooth" collider.formFactor = "Symmetric" glue.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) glue.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) collider.Transparency = 1 end -- local findleftshoulder = humanoid.Parent.Torso:findFirstChild("Left Shoulder") if findleftshoulder then findleftshoulder:Remove() local glue = Instance.new("Glue", humanoid.Parent.Torso) glue.Part0 = humanoid.Parent.Torso glue.Part1 = humanoid.Parent["Left Arm"] glue.Name = "Left arm" local collider = Instance.new("Part", humanoid.Parent["Left Arm"]) collider.Position = Vector3.new(0,999,0) collider.Size = Vector3.new(1.5, 1, 1) collider.Shape = "Cylinder" local weld = Instance.new("Weld", collider) weld.Part0 = humanoid.Parent["Left Arm"] weld.Part1 = collider weld.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2) collider.TopSurface = "Smooth" collider.BottomSurface = "Smooth" collider.formFactor = "Symmetric" glue.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) glue.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) collider.Transparency = 1 end wait(5) humanoid.Health = 0 end local howmany = 0 for i,v in pairs(humanoid.Parent.Torso:GetChildren()) do if v.ClassName == "Glue" then howmany = howmany + 1 end end if howmany == 4 then humanoid.JumpPower = 0 humanoid.PlatformStand = true humanoid.WalkSpeed = 0 end if humanoid.Health < 1 then if humanoid.Parent:findFirstChild("Health") then humanoid.Parent.Health:Remove() humanoid.Health = 0.001 for i,v in pairs(humanoid.Parent:GetChildren()) do if v.ClassName == "Part" then for q,w in pairs(v:GetChildren()) do if w.ClassName == "Part" then w:destroy() end end end end end if humanoid.Parent:findFirstChild("Torso") then humanoid.Parent.Torso.Velocity = mouse.Hit.lookVector * 35 for i,v in pairs(humanoid.Parent.Torso:GetChildren()) do if v.ClassName == "Motor6D" then if v.Name == "Neck" then else v:destroy() end end end end humanoid.WalkSpeed = 0 humanoid.JumpPower = 0 humanoid.PlatformStand = true if humanoid.Parent:findFirstChild("Right Arm") then local attachment = Instance.new("Attachment", humanoid.Parent.Torso) attachment.Position = Vector3.new(1, 1, 0) local ball = Instance.new("BallSocketConstraint", humanoid.Parent) ball.Attachment0 = humanoid.Parent["Right Arm"].RightShoulderAttachment ball.Attachment1 = attachment local collidepartofleftleg = Instance.new("Part", humanoid.Parent.Torso) collidepartofleftleg.Name = "Bone" collidepartofleftleg.Size = Vector3.new(0.8,1.4,0.8) collidepartofleftleg.Transparency = 1 collidepartofleftleg:BreakJoints() local weeld = Instance.new("Weld", collidepartofleftleg) weeld.Part0 = humanoid.Parent["Right Arm"] weeld.Part1 = collidepartofleftleg weeld.C0 = weeld.C0 * CFrame.new(0,-0.3,0) end if humanoid.Parent:findFirstChild("Left Arm") then local attachment = Instance.new("Attachment", humanoid.Parent.Torso) attachment.Position = Vector3.new(1, 1, 0) local ball = Instance.new("BallSocketConstraint", humanoid.Parent) ball.Attachment0 = humanoid.Parent.Torso.LeftCollarAttachment ball.Attachment1 = humanoid.Parent["Left Arm"].LeftShoulderAttachment local collidepartofleftleg = Instance.new("Part", humanoid.Parent.Torso) collidepartofleftleg.Name = "Bone" collidepartofleftleg.Size = Vector3.new(0.8,1.4,0.8) collidepartofleftleg.Transparency = 1 collidepartofleftleg:BreakJoints() local weeld = Instance.new("Weld", collidepartofleftleg) weeld.Part0 = humanoid.Parent["Left Arm"] weeld.Part1 = collidepartofleftleg weeld.C0 = weeld.C0 * CFrame.new(0,-0.3,0) end if humanoid.Parent:findFirstChild("Right Leg") then local attachment = Instance.new("Attachment", humanoid.Parent.Torso) attachment.Position = Vector3.new(0.5, -1, 0) local ball = Instance.new("BallSocketConstraint", humanoid.Parent) ball.Attachment0 = humanoid.Parent["Right Leg"].RightFootAttachment ball.Attachment1 = attachment humanoid.Parent["Right Leg"].RightFootAttachment.Position = Vector3.new(0, 1, 0) local collidepartofleftleg = Instance.new("Part", humanoid.Parent.Torso) collidepartofleftleg.Name = "Bone" collidepartofleftleg.Size = Vector3.new(0.8,1.4,0.8) collidepartofleftleg.Transparency = 1 collidepartofleftleg:BreakJoints() local weeld = Instance.new("Weld", collidepartofleftleg) weeld.Part0 = humanoid.Parent["Right Leg"] weeld.Part1 = collidepartofleftleg weeld.C0 = weeld.C0 * CFrame.new(0,-0.3,0) end if humanoid.Parent:findFirstChild("Left Leg") then local attachment = Instance.new("Attachment", humanoid.Parent.Torso) attachment.Position = Vector3.new(-0.5, -1, 0) local ball = Instance.new("BallSocketConstraint", humanoid.Parent) ball.Attachment0 = humanoid.Parent["Left Leg"].LeftFootAttachment ball.Attachment1 = attachment humanoid.Parent["Left Leg"].LeftFootAttachment.Position = Vector3.new(0, 1, 0) local collidepartofleftleg = Instance.new("Part", humanoid.Parent.Torso) collidepartofleftleg.Name = "Bone" collidepartofleftleg.Size = Vector3.new(0.8,1.4,0.8) collidepartofleftleg.Transparency = 1 collidepartofleftleg:BreakJoints() local weeld = Instance.new("Weld", collidepartofleftleg) weeld.Part0 = humanoid.Parent["Left Leg"] weeld.Part1 = collidepartofleftleg weeld.C0 = weeld.C0 * CFrame.new(0,-0.3,0) end if humanoid.Parent:findFirstChild("Head") then local attachment = Instance.new("Attachment", humanoid.Parent.Head) attachment.Position = Vector3.new(0, -0.5, 0) humanoid.Parent.Torso.NeckAttachment.Visible = false humanoid.Parent.Torso.NeckAttachment.Position = humanoid.Parent.Torso.NeckAttachment.Position + Vector3.new(0,0,0) local ball = Instance.new("HingeConstraint", humanoid.Parent) ball.Attachment0 = humanoid.Parent.Torso.NeckAttachment ball.Attachment1 = attachment local collidepartofleftleg = Instance.new("Part", humanoid.Parent.Torso) collidepartofleftleg.Name = "Bone" collidepartofleftleg.Size = Vector3.new(0.5,0.3,0.5) collidepartofleftleg.Transparency = 1 collidepartofleftleg:BreakJoints() local weeld = Instance.new("Weld", collidepartofleftleg) weeld.Part0 = collidepartofleftleg weeld.Part1 = humanoid.Parent["Head"] humanoid.Parent.Torso.Neck:destroy() end if humanoid.Parent:findFirstChild("Head") then local aah = Instance.new("Sound", humanoid.Parent.Head) if aah then aah.Volume = 8 local aahmath = math.random(2,8) if aahmath == 2 then aah.SoundId = "rbxassetid://884348443" aah:Play() end if aahmath == 3 then aah.SoundId = "rbxassetid://535528169" aah.TimePosition = 0.3 aah:Play() end if aahmath == 4 then aah.SoundId = "rbxassetid://1080363252" aah:Play() end if aahmath == 5 then aah.SoundId = "rbxassetid://150245085" aah:Play() end if aahmath == 6 then aah.SoundId = "rbxassetid://345287845" aah.TimePosition = 2.5 aah:Play() end if aahmath == 7 then aah.SoundId = "rbxassetid://147758746" aah.TimePosition = 1.3 aah:Play() end if aahmath == 8 then aah.SoundId = "rbxassetid://626777433" aah.TimePosition = 1.4 aah:Play() end end humanoid.Name = "Hammoodmememememem" end end end end end bullet.Touched:connect(kill) end for i = 0,1 , 0.25 do headweld.C0 = headweld.C0:lerp(CFrame.new(0, 1.5, 0, 0.207933038, -0.102243967, -0.972784758, 8.86239135e-08, 0.994521916, -0.104528628, 0.978143096, 0.0217348691, 0.206793979),i) rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.82263184, 0.730773926, -0.020904541, 0.0646852478, -0.924928367, 0.374597609, 0.0261337012, -0.373684913, -0.927187502, 0.997563481, 0.0697649717, -9.91872824e-08),i) weldf.C0 = weldf.C0:lerp(CFrame.new(-0.0359191895, -0.892173767, 0.284561157, -0.0689456016, 0.0198679417, -0.997422755, 0.839448929, 0.541383147, -0.0472417921, 0.539049447, -0.840541601, -0.0540040247),i) humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(-0.00933837891, -0.0203552246, -0.000652313232, 0.0697618872, -2.27432338e-06, 0.997569025, 1.77783205e-11, 0.999999881, 2.2798622e-06, -0.997569859, -1.59030108e-07, 0.0697606578),i) game:GetService("RunService").RenderStepped:wait() end for i = 0,1 , 0.02 do headweld.C0 = headweld.C0:lerp(CFrame.new(0, 1.5, 0, 0.207927465, 1.10965065e-11, -0.978144228, -7.31349337e-09, 1, -1.5433097e-09, 0.978144288, 7.47454809e-09, 0.207927451),i) rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(2.01304245, 0.49798584, -0.020904541, 0.0697589889, -0.997563899, -2.65673535e-22, -1.85331179e-23, 2.65026316e-22, -0.999999881, 0.997563779, 0.0697589815, 0),i) weldf.C0 = weldf.C0:lerp(CFrame.new(-0.0359191895, -0.892173767, 0.284561157, -0.0689456016, 0.0198679417, -0.997422755, 0.839448929, 0.541383147, -0.0472417921, 0.539049447, -0.840541601, -0.0540040247),i) humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(-0.00933837891, -0.0203552246, -0.000652313232, 0.0697618872, -2.27432338e-06, 0.997569025, 1.77783205e-11, 0.999999881, 2.2798622e-06, -0.997569859, -1.59030108e-07, 0.0697606578),i) game:GetService("RunService").RenderStepped:wait() end for i = 0,1 , 0.02 do weldf.C0 = weldf.C0:lerp(CFrame.new(-0.0861244202, -1.04447937, -0.182327271, -0.105800174, 0.219419539, -0.969882667, 0.973032475, -0.178225949, -0.146464914, -0.204995126, -0.959215224, -0.194644511),i) humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0,0,0),i) headweld.C0 = headweld.C0:lerp(CFrame.new(0, 1.48563504, -0.102214813, 1, 6.31088724e-30, -1.00974196e-28, -2.5243549e-29, 0.990270674, 0.139171436, -5.04870979e-29, -0.139171436, 0.990270674),i) llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.606146812, -2.0409379, 0.23392868, 0.994522691, 0.104527831, 4.48272353e-09, -0.10395515, 0.989075184, 0.104526937, 0.0109259691, -0.103954434, 0.994521797),i) lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.56223869, 0.00435209274, 0, 0.997564316, 0.0697554871, 0, -0.0697554871, 0.997564316, 0, 0, 2.5243549e-29, 1),i) rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.589343071, -2.06024575, -0.139556885, 0.997564077, -0.0693742931, 0.0072911568, 0.0697562397, 0.992102206, -0.104268931, 1.75914945e-08, 0.104523741, 0.994524658),i) rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.61233902, 0.0157878399, 0, 0.990270674, -0.139171436, 5.04870979e-29, 0.139171436, 0.990270674, 2.01948392e-28, 1.00974196e-28, 2.27191941e-28, 1),i) game:GetService("RunService").RenderStepped:wait() end canwalk = true using = false end end function kys(key) key = key:lower() if key == "q" and not using then using = false canwalk = false for i = 0,1 , 0.02 do weldf.C0 = weldf.C0:lerp(CFrame.new(-0.168807983, -2.35839844, 1.06054688, 0.376244515, -0.0200107303, 0.92630434, -0.527649045, -0.826430559, 0.196466327, 0.761594713, -0.562682986, -0.321498603),i) humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0,0,0),i) headweld.C0 = headweld.C0:lerp(CFrame.new(0, 1.5, 0, 0.964937389, -0.102245584, 0.241747394, 0.104467049, 0.994521677, 0.00364552485, -0.240795761, 0.0217369329, 0.970332384),i) llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.606146812, -2.0409379, 0.23392868, 0.994522691, 0.104527831, 4.48272353e-09, -0.10395515, 0.989075184, 0.104526937, 0.0109259691, -0.103954434, 0.994521797),i) lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-0.755413055, -0.0500183105, -2.32714844, 0.992147624, -0.122393578, 0.0257476419, 0.0214064512, -0.0366528891, -0.999098778, 0.123226993, 0.991804659, -0.0337450653),i) rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.589343071, -2.06024575, -0.139556885, 0.997564077, -0.0693742931, 0.0072911568, 0.0697562397, 0.992102206, -0.104268931, 1.75914945e-08, 0.104523741, 0.994524658),i) rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(0.817108154, 0.43989563, -1.35630798, 0.906662822, 0.312888145, -0.28295514, -0.253573388, -0.131829232, -0.958290994, -0.337139636, 0.9405967, -0.04018455),i) game:GetService("RunService").RenderStepped:wait() end --0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0 --0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0 --[[ local vel = Instance.new("BodyVelocity", game.Players.LocalPlayer.Character.Torso) vel.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * -5 vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge) --]] --By Rufus14 (FINALLY I KNOW HOW TO MAKE A RAGDOLL :D) --die plz mouse = game.Players.LocalPlayer:GetMouse() function ragdoll() game.Players.LocalPlayer.Character.Archivable = true Sound0:destroy() clone = game.Players.LocalPlayer.Character:Clone() clone.Parent = workspace for i,v in pairs(clone:GetChildren()) do if v.ClassName == "Script" or v.ClassName == "LocalScript" then v:destroy() end for i,p in pairs(v:GetChildren()) do if p.ClassName == "Weld" or p.ClassName == "Motor6D" or p.ClassName == "BodyVelocity" then p:destroy() end end end for i,t in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if t.ClassName == "Accessory" or t.ClassName == "ForceField" then t:destroy() end end vel = Instance.new("BodyVelocity", clone.Torso) vel.Velocity = clone.Torso.CFrame.lookVector * -5 vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge) clone.Head.face.Texture = "http://www.roblox.com/asset/?id=161061608" using = false hit = Instance.new("Sound", clone.Torso) hit.SoundId = "rbxassetid://260430060" hit.Volume = 0 hit1 = Instance.new("Sound", clone.Torso) hit1.SoundId = "rbxassetid://138087186" hit1.Volume = 0 hit2 = Instance.new("Sound", clone.Torso) hit2.SoundId = "rbxassetid://131237241" hit2.Volume = 0 hit3 = Instance.new("Sound", clone.Torso) hit3.SoundId = "rbxassetid://278062209" hit3.Volume = 0 hit3.TimePosition = 0.33 ded = Instance.new("Sound", clone.Torso) ded.SoundId = "rbxassetid://418892870" ded.Volume = 0 local leftarm = clone:findFirstChild("Left Arm") local rightrm = clone:findFirstChild("Right Arm") local leftleg = clone:findFirstChild("Left Leg") local rightleg = clone:findFirstChild("Right Leg") local head = clone:findFirstChild("Head") for i, g in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if g.ClassName == "Part" then g:destroy() end end for i, h in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if h.ClassName == "Accesory" then h:destroy() end end game.Workspace.CurrentCamera.CameraSubject = head if head then local attachment = Instance.new("Attachment", clone.Head) attachment.Position = Vector3.new(0, -0.5, 0) attachment.Name = "lol" attachment.Visible = false clone.Torso.NeckAttachment.Visible = false clone.Torso.NeckAttachment.Position = clone.Torso.NeckAttachment.Position + Vector3.new(0,0,0) local ball = Instance.new("BallSocketConstraint", clone) ball.Attachment0 = clone.Torso.NeckAttachment ball.Attachment1 = attachment ball.LimitsEnabled = true ball.TwistLimitsEnabled = true ball.UpperAngle = 90 ball.Restitution = 0.5 ball.TwistUpperAngle = 90 ball.TwistLowerAngle = -90 local collidepartofleftleg = Instance.new("Part", clone.Torso) collidepartofleftleg.Name = "Bone" collidepartofleftleg.Size = Vector3.new(0.7,0.7,0.7) collidepartofleftleg.Transparency = 1 collidepartofleftleg:BreakJoints() local weeld = Instance.new("Weld", collidepartofleftleg) weeld.Part0 = collidepartofleftleg weeld.Part1 = clone["Head"] end if leftleg ~= nil then local glue = Instance.new("Glue", clone.Torso) glue.Part0 = clone.Torso glue.Part1 = leftleg glue.Name = "Left leg" local collider = Instance.new("Part", leftleg) collider.Position = Vector3.new(0,999,0) collider.Size = Vector3.new(1.5, 1, 1) collider.Shape = "Cylinder" local weld = Instance.new("Weld", collider) weld.Part0 = leftleg weld.Part1 = collider weld.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2) collider.TopSurface = "Smooth" collider.BottomSurface = "Smooth" collider.formFactor = "Symmetric" glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) collider.Transparency = 1 end ------------ if rightleg ~= nil then local glue1 = Instance.new("Glue", clone.Torso) glue1.Part0 = clone.Torso glue1.Part1 = rightleg glue1.Name = "Right leg" local collider1 = Instance.new("Part", rightleg) collider1.Position = Vector3.new(0,999,0) collider1.Size = Vector3.new(1.5, 1, 1) collider1.Shape = "Cylinder" local weld1 = Instance.new("Weld", collider1) weld1.Part0 = rightleg weld1.Part1 = collider1 weld1.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2) collider1.TopSurface = "Smooth" collider1.BottomSurface = "Smooth" collider1.formFactor = "Symmetric" glue1.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) glue1.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) collider1.Transparency = 1 end ------------ if rightrm ~= nil then local glue11 = Instance.new("Glue", clone.Torso) glue11.Part0 = clone.Torso glue11.Part1 = rightrm glue11.Name = "Right shoulder" local collider11 = Instance.new("Part", rightrm) collider11.Position = Vector3.new(0,9999,0) collider11.Size = Vector3.new(1.5,1,1) collider11.Shape = "Cylinder" local weld11 = Instance.new("Weld", collider11) weld11.Part0 = rightrm weld11.Part1 = collider11 weld11.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2) collider11.TopSurface = "Smooth" collider11.BottomSurface = "Smooth" collider11.formFactor = "Symmetric" glue11.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) glue11.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) collider11.Transparency = 1 end ------------ if leftarm ~= nil then local glue111 = Instance.new("Glue", clone.Torso) glue111.Part0 = clone.Torso glue111.Part1 = leftarm glue111.Name = "Left shoulder" local collider111 = Instance.new("Part", leftarm) collider111.Position = Vector3.new(0,9999,0) collider111.Size = Vector3.new(1.5,1,1) collider111.Shape = "Cylinder" local weld111 = Instance.new("Weld", collider111) weld111.Part0 = leftarm weld111.Part1 = collider111 weld111.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2) collider111.TopSurface = "Smooth" collider111.BottomSurface = "Smooth" collider111.formFactor = "Symmetric" glue111.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) glue111.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) collider111.Transparency = 1 ---------------- sensoring = Instance.new("Part", clone.Torso) sensoring.Size = Vector3.new(1.2,1.1,0.8) sensoring.CanCollide = false sensoring.Position = clone.Torso.Position local welder = Instance.new("Weld", sensoring) welder.Part0 = clone.Torso welder.Part1 = sensoring welder.C0 = welder.C0 * CFrame.new(0,0,1.05) sensoring.Transparency = 1 ----------------- sensoring1 = Instance.new("Part", clone.Torso) sensoring1.Size = Vector3.new(1.2,1.1,0.8) sensoring1.CanCollide = false sensoring1.Position = clone.Torso.Position local welder1 = Instance.new("Weld", sensoring) welder1.Part0 = clone.Torso welder1.Part1 = sensoring1 welder1.C0 = welder1.C0 * CFrame.new(0,0,-1.05) sensoring1.Transparency = 1 end clone.Name = game.Players.LocalPlayer.Character.Name.." (DEAD)" ded:Play() vel:destroy() wait(0.5) local function touch() if not using then using = true local Math = math.random(1,4) if Math == 1 then hit:Play() end if Math == 2 then hit1:Play() end if Math == 3 then hit2:Play() end if Math == 4 then hit3:Play() end wait(0.1) using = false end end sensoring.Touched:connect(touch) sensoring1.Touched:connect(touch) while true do clone.Head.CanCollide = false game:GetService("RunService").Stepped:wait() end end game.Players.LocalPlayer.Character.Humanoid.Died:connect(ragdoll) --di ent Sound00:Play() game.Players.LocalPlayer.Character.Humanoid.Health = 0 end end mouse.Button1Down:connect(shoot) mouse.KeyDown:connect(kys) function look() game.Players.LocalPlayer.Character.Torso.CFrame = CFrame.new(game.Players.LocalPlayer.Character.Torso.Position,Vector3.new(mouse.Hit.p.x, game.Players.LocalPlayer.Character.Torso.Position.y, mouse.Hit.p.z)) end game:GetService("RunService").RenderStepped:connect(look) while true do if howmuch <= -1 then howmuch = 0 end if howmuch >= 4 then howmuch = 0 end if canwalk and howmuch < 1 then for i = 0,1 , 0.01 do if canwalk and howmuch < 1 then weldf.C0 = weldf.C0:lerp(CFrame.new(-0.0861244202, -1.04447937, -0.182327271, -0.105800174, 0.219419539, -0.969882667, 0.973032475, -0.178225949, -0.146464914, -0.204995126, -0.959215224, -0.194644511),i) humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0,0,0),i) headweld.C0 = headweld.C0:lerp(CFrame.new(0, 1.48563504, -0.102214813, 1, 6.31088724e-30, -1.00974196e-28, -2.5243549e-29, 0.990270674, 0.139171436, -5.04870979e-29, -0.139171436, 0.990270674),i) llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.606146812, -2.0409379, 0.23392868, 0.994522691, 0.104527831, 4.48272353e-09, -0.10395515, 0.989075184, 0.104526937, 0.0109259691, -0.103954434, 0.994521797),i) lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.56223869, 0.00435209274, 0, 0.997564316, 0.0697554871, 0, -0.0697554871, 0.997564316, 0, 0, 2.5243549e-29, 1),i) rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.589343071, -2.06024575, -0.139556885, 0.997564077, -0.0693742931, 0.0072911568, 0.0697562397, 0.992102206, -0.104268931, 1.75914945e-08, 0.104523741, 0.994524658),i) rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.61233902, 0.0157878399, 0, 0.990270674, -0.139171436, 5.04870979e-29, 0.139171436, 0.990270674, 2.01948392e-28, 1.00974196e-28, 2.27191941e-28, 1),i) game:GetService("RunService").RenderStepped:wait() end end for i = 0,0.3 , 0.004 do if canwalk and howmuch < 1 then humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0,0,0),i) headweld.C0 = headweld.C0:lerp(CFrame.new(0, 1.5222218, -0.102214813, 1, 6.31088724e-30, -1.00974196e-28, -2.5243549e-29, 0.990270674, 0.139171436, -5.04870979e-29, -0.139171436, 0.990270674),i) llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.606146812, -2.0409379, 0.23392868, 0.994522691, 0.104527831, 4.48272353e-09, -0.10395515, 0.989075184, 0.104526937, 0.0109259691, -0.103954434, 0.994521797),i) lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.56223869, 0.0409388542, 0, 0.997564316, 0.0697554871, 0, -0.0697554871, 0.997564316, 0, 0, 2.5243549e-29, 1),i) rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.589343071, -2.06024575, -0.139556885, 0.997564077, -0.0693742931, 0.0072911568, 0.0697562397, 0.992102206, -0.104268931, 1.75914945e-08, 0.104523741, 0.994524658),i) rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.61233902, 0.0523746014, 0, 0.990270674, -0.139171436, 5.04870979e-29, 0.139171436, 0.990270674, 2.01948392e-28, 1.00974196e-28, 2.27191941e-28, 1),i) game:GetService("RunService").RenderStepped:wait() end end end if canwalk and howmuch >= 1 then if canwalk then for i = 0,0.5 , 0.05 do if canwalk and howmuch >= 1 then weldf.C0 = weldf.C0:lerp(CFrame.new(0.405254364, -0.770187378, -0.0317382813, 0.916420221, 0.388018847, -0.0981012359, 0.181092858, -0.183419436, 0.966214538, 0.356913, -0.90321666, -0.238354743),i) headweld.C0 = headweld.C0:lerp(CFrame.new(0, 1.5, 0, 1, -4.22829445e-28, 5.04870979e-28, -4.7962743e-28, 0.98481518, -0.173646927, 4.54383881e-28, 0.173646927, 0.98481518),i) humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0, -0.0218505859, -0.207862854, 1, -2.65673535e-22, 5.23747954e-22, 1.5097504e-22, 0.978147745, 0.207910955, -5.67539301e-22, -0.207910955, 0.978147745),i) llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.5, -1.35635376, 0.984832764, 1, -1.46412584e-27, -1.17303617e-26, 1.15615454e-26, -0.0348859876, 0.999391198, -1.61558713e-27, -0.999391198, -0.0348859876),i) lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.2262764, 0.145446777, -0.484161377, 0.788011551, -0.578533888, 0.210562602, 0.411958992, 0.241324201, -0.878665209, 0.457523763, 0.779141247, 0.428498387),i) rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.5, -1.81869507, -0.922622681, 1, -1.72713825e-22, -5.61306619e-22, -2.65673535e-22, 0.719345152, -0.694654465, 5.23747954e-22, 0.694656253, 0.719344676),i) rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.39048004, 0.431030273, -0.798828125, 0.978150845, 0.207915336, -2.65673535e-22, -3.24998904e-22, 2.51171167e-22, -1, -0.207915336, 0.978150845, 3.13253081e-22),i) game:GetService("RunService").RenderStepped:wait() end end end if canwalk then for i = 0,0.5 , 0.05 do if canwalk and howmuch >= 1 then weldf.C0 = weldf.C0:lerp(CFrame.new(0.405254364, -0.770187378, -0.0317382813, 0.916420221, 0.388018847, -0.0981012359, 0.181092858, -0.183419436, 0.966214538, 0.356913, -0.90321666, -0.238354743),i) headweld.C0 = headweld.C0:lerp(CFrame.new(0, 1.5, 0, 1, -4.22829445e-28, 5.04870979e-28, -4.7962743e-28, 0.98481518, -0.173646927, 4.54383881e-28, 0.173646927, 0.98481518),i) humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0, -0.0218505859, -0.00492095947, 1, -2.65673535e-22, 5.23747954e-22, 1.5097504e-22, 0.978147686, 0.20791094, -5.67539301e-22, -0.20791094, 0.978147686),i) llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.5, -1.86941528, -0.882217407, 1, -6.4421537e-26, 9.04728795e-26, 1.09784194e-25, 0.694650829, -0.71934706, -1.64587939e-26, 0.71934706, 0.694650829),i) lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.2262764, 0.145446777, -0.484161377, 0.788011551, -0.578533888, 0.210562602, 0.411958992, 0.241324201, -0.878665209, 0.457523763, 0.779141247, 0.428498387),i) rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.5, -1.35365295, 1.16508484, 1, 5.03939593e-22, 3.01560673e-22, -2.65673358e-22, -0.0697558299, 0.997564077, 5.237476e-22, -0.997564077, -0.0697558299),i) rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.39048004, 0.431030273, -0.798828125, 0.978150845, 0.207915336, -2.65673535e-22, -3.24998904e-22, 2.51171167e-22, -1, -0.207915336, 0.978150845, 3.13253081e-22),i) game:GetService("RunService").RenderStepped:wait() end end end end game:GetService("RunService").RenderStepped:wait() end