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Learn more about bidirectional Unicode characters --[[ KeyBinds = Turn on ESP = Y, Turn off ESP = U > ]]-- for i,v in pairs(getconnections(game:GetService("ScriptContext").Error)) do v:Disable() end if getgenv().ESPTOGGLE1 then getgenv().ESPTOGGLE1 = nil end getgenv().ESPTOGGLE1 = true local ToggleKey = Enum.KeyCode.Y local HideCommonToggleKey = Enum.KeyCode.U local Meshes = ["rbxassetid://16657069"] = "Money Bag", ["rbxassetid://60791940"] = "Scroll", ["rbxassetid://2877143560"] = "Jewel", ["rbxassetid://2637545558"] = "Ring", ["rbxassetid://439102658"] = "Phoenix Feather", ["rbxassetid://13116112"] = "Goblet", ["rbxassetid://5196577540"] = "Amulet", ["rbxassetid://5204003946"] = "Goblet", ["rbxassetid://5204453430"] = "Scroll", ["rbxassetid://5196782997"] = "Old Ring", ["rbxassetid://%2016657069%20"] = "Money Bag", ["rbxassetid://%2060791940%20"] = "Scroll", ["rbxassetid://%202877143560%20"] = "Jewel", ["rbxassetid://%202637545558%20"] = "Ring", ["rbxassetid://%20439102658%20"] = "Phoenix Feather", ["rbxassetid://%2013116112%20"] = "Goblet", ["rbxassetid://%205196577540%20"] = "Amulet", ["rbxassetid://%205204003946%20"] = "Goblet", ["rbxassetid://%205204453430%20"] = "Scroll", ["rbxassetid://%205196782997%20"] = "Old Ring", ["rbxassetid://5196776695"] = "Ring", ["rbxassetid://%205196776695%20"] = "Ring", > local RefreshRate = 14 --In miliseconds, change if your laggy local wrksp = game:GetService("Workspace"); local Camera = wrksp.CurrentCamera; local WTVP = Camera.WorldToViewportPoint; local IsDescendantOf = game.IsDescendantOf; local Vec2 = Vector2.new(0, 15); local strformat = string.format; function WTS(Position) local VP,bool = WTVP(Camera,Position) return Vector2.new(VP.x, VP.y),bool,VP.Z end function CreateESP(Character, Class) local LastRefresh = 0; if not Character then return end local PName = Character.Name; local Name = Drawing.new("Text") Name.Text = Character.Name; Name.Color = Color3.fromRGB(141, 255, 126) Name.Position = WTS(Character.Position); Name.Size = 18 Name.Outline = true Name.Center = true Name.Visible = true Name.Font = 0 local Bottom = Drawing.new("Text") Bottom.Color = Color3.fromRGB(192,192,192) Bottom.Position = WTS(Character.Position) + Vec2; Bottom.Size = 18 Bottom.Outline = true Bottom.Center = true Bottom.Visible = true Bottom.Font = 0 pcall(function() if Character.Parent:IsA("MeshPart") and Meshes[Character.Parent.MeshId] then Name.Text = tostring(Meshes[Character.Parent.MeshId]) elseif Character.Parent:IsA("Part") and Character.Parent:FindFirstChildWhichIsA("SpecialMesh") and Meshes[Character.Parent:FindFirstChildWhichIsA("SpecialMesh").MeshId] then Name.Text = tostring(Meshes[Character.Parent:FindFirstChildWhichIsA("SpecialMesh").MeshId]) elseif Character.Parent:IsA("Part") and Character.Parent:FindFirstChildWhichIsA("SpecialMesh") and Character.Parent:FindFirstChild("OrbParticle") then Name.Text = tostring(". ") else Name.Text = tostring("Opal") end end) local Con; Con = game:GetService("RunService").RenderStepped:Connect(function() --Update if on screen. if (tick() - LastRefresh) > (RefreshRate / 1000) then LastRefresh = tick(); if not IsDescendantOf(Character,workspace) and Name ~= nil and Bottom ~= nil then Con:Disconnect(); Con = nil; Name:Remove() Bottom:Remove() return end local HRPP = Character.Position; local Pos,Bool,Distance = WTS(HRPP); if Bool and getgenv().ESPTOGGLE1 then Bottom.Text = strformat('[%d]',Distance) Name.Position = Pos; Bottom.Position = Pos + Vec2; Name.Visible = true; Bottom.Visible = true; else Name.Visible = false; Bottom.Visible = false; end end end) end for i,v in pairs(wrksp:GetChildren()) do if v:IsA("MeshPart") or v:IsA("UnionOperation") or v:IsA("Part") then for i2,v2 in pairs(v:GetDescendants()) do if v2:IsA("ClickDetector") then CreateESP(v2.Parent) end end end end wrksp.ChildAdded:Connect(function(v) if v:IsA("MeshPart") or v:IsA("UnionOperation") or v:IsA("Part") then for i2,v2 in pairs(v:GetDescendants()) do if v2:IsA("ClickDetector") then CreateESP(v2.Parent) end end end end) game:GetService("UserInputService").InputBegan:Connect(function(inputObject, gameProcessed) if inputObject.KeyCode == ToggleKey then getgenv().ESPTOGGLE1 = true elseif inputObject.KeyCode == HideCommonToggleKey then getgenv().ESPTOGGLE1 = false end end) rogue lineage if not ( ( descendant . ClassName == "Accessory" and ( descendant . Name == "Charge" or descendant . Name == "Blindness" or descendant . Name == "DamageMPStack" or descendant . Name == "VisionBlur" or descendant . Name == "Sprint" or descendant . Name == "Climbing" or descendant . Name == "ClimbCooldown" ) ) or ( descendant . ClassName == "BodyVelocity" and descendant . Name == "DodgeVel" ) or ( descendant . ClassName == "BodyPosition" and descendant . Name == "BodyPosition" ) ) then old_add_item = replaceclosure ( services . Debris . AddItem , newcclosure ( function ( self , object , duration ) rogue lineage trinket esp and fly script How to get it? rogue lineage trinket esp and fly script old_add_item_2 = replaceclosure ( services . Debris . addItem , newcclosure ( function ( self , object , duration ) old_clear_all_children_2 = replaceclosure ( game . clearAllChildren , newcclosure ( function ( self ) if # upvalues == 1 and upvalues [ 1 ] == services . RunService and getinfo ( func , "n" ) . name == "" then if ( ( not checkcaller ( ) and method == "destroy" ) or method == "remove" ) and typeof ( self ) == "Instance" and blacklisted_character_descendants [ self ] then elseif method == "play" and typeof ( self ) == "Instance" and self . ClassName == "AnimationTrack" and ban_animation_ids [ self . Animation . AnimationId ] then local key_handler = services . ReplicatedStorage : WaitForChild ( "Assets" ) : WaitForChild ( "Modules" ) : WaitForChild ( "KeyHandler" ) if self . instructions [ current_instruction - 3 ] [ psu_struct . register_c ] == "FindFirstChild" then if type ( self . instructions [ current_instruction + 2 ] [ psu_struct . register_bx ] ) == "table" and type ( self . instructions [ current_instruction + 5 ] [ psu_struct . register_bx ] ) == "table" then if self . instructions [ current_instruction + arguments [ 1 ] ] [ psu_struct . register_b ] == "EEKEWAEJIWAJDOIWAJDIOJAWDIOJAWODJOAIW" then if type ( self . instructions [ current_instruction + 4 ] [ psu_struct . register_b ] ) == "table" then rogue lineage trinket esp and fly script How to get it? rogue lineage trinket esp and fly script local go_to_instruction = self . instructions [ current_instruction + 4 ] [ psu_struct . register_b ] if type ( self . instructions [ current_instruction + index ] [ psu_struct . register_b ] ) ~= "table" then --// assert(getscripthash(key_handler) == "28607f8aeb5399560e87712f42c5a6700c96c6c4d9f3209004c89bfa7766916410af5b0e6492eafb55c57b261693b192", "KeyHandler Script Updated!") --// assert(getscripthash(input_script) == "29e1a68e700408e58d97ab1b19afb63a8b50a0c868635d7e8abc4a81002639a3b63f4061a726c7dfc1eecf989da70931", "Input Script Updated!") if remote_result and typeof ( remote_result ) == "Instance" and remote_result : IsDescendantOf ( live_folder ) then old_fire_server = replaceclosure ( instance_new ( "RemoteEvent" ) . FireServer , newcclosure ( function ( self , data , . ) elseif ( library . flags [ "No Fall Damage" ] or library . flags . Flight ) and self == global_variables . remotes . ApplyFallDamage then elseif library . flags [ "Temperature Lock" ] and self == global_variables . remotes . SetCurrentArea then local spell_tool , mana_object = character : FindFirstChildOfClass ( "Tool" ) , character : FindFirstChild ( "Mana" ) if ( mana_value > spell_info [ 1 ] and mana_value rogue lineage trinket esp and fly script How to get it for free? rogue lineage trinket esp and fly script elseif not checkcaller ( ) and index == "JumpPower" and library . flags [ "Jump Height" ] and player . Character then if global_variables . character_connection_function and validlevel ( 5 ) and getinfo ( 5 , "f" ) . func == global_variables . character_connection_function then if self == player and index == "CameraMaxZoomDistance" and getinfo ( 3 , "s" ) . source : find ( "Input" ) then setupvalue ( global_variables . character_connection_function , character_connection_upvalue , library . flags [ "Walk Speed Boost" ] ) local humanoid , humanoid_root_part = character : FindFirstChildOfClass ( "Humanoid" ) , character : FindFirstChild ( "HumanoidRootPart" ) stop_climb_connection = getconnections ( global_variables . remotes . StopClimb . OnClientEvent ) [ 1 ] stop_climb_connection = getconnections ( global_variables . remotes . StopClimb . OnClientEvent ) [ 1 ] setconstant ( getupvalue ( stop_climb_connection . Function , 1 ) , climb_speed_constant_index , climb_speed ) local stop_climb_connection = getconnections ( global_variables . remotes . StopClimb . OnClientEvent ) [ 1 ] setconstant ( getupvalue ( stop_climb_connection . Function , 1 ) , climb_speed_constant_index , value / 10 ) rogue lineage trinket esp and fly script How to get it? rogue lineage trinket esp and fly script local raycast_result = workspace : Raycast ( humanoid_root_part . Position , humanoid_root_part . CFrame . LookVector * 3 , spider_params ) humanoid_root_part . Velocity = vector3_new ( humanoid_root_part . Velocity . X , ( library . flags [ "Spider Climb Speed" ] + math_random ( 1 , 5 ) ) * 0.9 , humanoid_root_part . Velocity . Z ) local stop_sprint = services . ReplicatedStorage : WaitForChild ( "Requests" ) : WaitForChild ( "StopSprint" ) camera . CoordinateFrame = cframe_new ( camera . CoordinateFrame . Position ) * cframe_fromeulerangles ( - move_position . Y / 300 , - move_position . X / 300 , 0 ) * cframe_new ( calculate_movement ( ) * library . flags [ "Freecam Speed" ] ) local humanoid , torso = character : FindFirstChildOfClass ( "Humanoid" ) , character : FindFirstChild ( "Torso" ) ( services . UserInputService : IsKeyDown ( "LeftControl" ) and move_vectors . left_control or empty_vector ) direction = library . flags [ "Flight Follow Mouse" ] and ( player_mouse . Hit . Position - camera . CFrame . Position ) or camera . CFrame . lookVector current_cframe = cframe_new ( current_cframe . X , math_clamp ( current_cframe . Y , - 1000 , 1e9 ) , current_cframe . Z ) local order_field_cframe = workspace : WaitForChild ( "Map" ) : WaitForChild ( "OrderField" ) . CFrame global_variables . remotes . ApplyFallDamage : FireServer ( { math_random ( ) , math_random ( 15 , 25 ) / 100 } , { } ) rogue lineage trinket esp and fly script How to get it for free? rogue lineage trinket esp and fly script local gui_slider = player . PlayerGui : WaitForChild ( "StatGui" ) : WaitForChild ( "Container" ) : WaitForChild ( "Health" ) : WaitForChild ( "Slider" ) if library . flags . Flight and library . flags [ "AA Bypass" ] and gui_slider . Size ~= full_health_size then local danger_label = player . PlayerGui : WaitForChild ( "DangerGui" ) : WaitForChild ( "TextLabel" ) if library . flags . Flight and library . flags [ "AA Bypass" ] and hit_animation_ids [ animation_track . Animation . AnimationId ] then local selected_animation = ( library . flags . Animation == "Rolling" and loaded_flip ) or ( library . flags . Animation == "Climbing" and loaded_climb ) local_movement : Picker ( { Name = "AA Bypass Mode" , List = { "Default" , "Secondary" } , Default = "Default" } ) local_movement : Picker ( { Name = "Animation" , List = { "Rolling" , "Climbing" } , Default = "AcroFlip" , Callback = function ( state ) local raycast_result = workspace : Raycast ( humanoid_root_part . Position , down_vector , ground_params ) local general_prevention , general_misc , general_legit , general_status = sections . prevention_settings , sections . misc_random , sections . misc_legit , sections . misc_status has_tag_hook = replaceclosure ( services . CollectionService . HasTag , function ( self , instance , tag ) rogue lineage trinket esp and fly script How to get it for free? rogue lineage trinket esp and fly script if library . flags [ "Anti Injuries" ] and ( tag == "BrokenArm" or tag == "BrokenLeg" or tag == "Burned" ) then if ( boost . Name == "DamageMPStack" or boost . Name == "SpeedBoost" or boost . Name == "Blindness" or boost . Name == "VisionBlur" ) then local raycast_result = workspace : Raycast ( humanoid_root_part . Position , humanoid . MoveDirection * 9 , order_params ) global_variables . remotes . SetManaChargeState : FireServer ( { math_random ( 1 , 10 ) , math_random ( ) } ) global_variables . remotes . SetManaChargeState : FireServer ( { math_random ( 1 , 10 ) , math_random ( ) } ) local main_frame = player . PlayerGui : WaitForChild ( "LeaderboardGui" ) : WaitForChild ( "MainFrame" ) local get_mouse_remote = services . ReplicatedStorage : WaitForChild ( "Requests" ) : WaitForChild ( "GetMouse" ) local target_cframe = humanoid_root_part . CFrame + vector3_new ( math_random ( 1 , 10 ) / 10 , math_random ( 1 , 10 ) / 10 , math_random ( 1 , 10 ) / 10 ) if library . flags [ "Mana Sprint Day 0" ] and not mana_abilities : FindFirstChild ( "ManaSprint" ) then local value_label = general_status : Label ( { Name = "Inventory Value: " .. get_inventory_value ( ) } ) rogue lineage trinket esp and fly script How to use it? rogue lineage trinket esp and fly script local castle_rock_snake = monster_triggers : WaitForChild ( "CastleRockSnake" ) : WaitForChild ( "LastSpawned" ) local sunken_evil_eye = monster_triggers : WaitForChild ( "evileye1" ) : WaitForChild ( "LastSpawned" ) return tostring ( math_floor ( castle_delta / 60 ) ) .. "m" , tostring ( math_floor ( sunken_delta / 60 ) ) .. "m" local castle_rock_label = general_status : Label ( { Name = "Castle Rock Last Looted: " .. castle_delta } ) local left_click , left_click_release = remotes : FindFirstChild ( "LeftClick" ) , remotes : FindFirstChild ( "LeftClickRelease" ) local current_health , max_health = tostring ( math_floor ( humanoid . Health ) ) , tostring ( math_floor ( humanoid . MaxHealth ) ) local char_shadow = player . PlayerGui : WaitForChild ( "StatGui" ) : WaitForChild ( "Container" ) : WaitForChild ( "CharacterName" ) : WaitForChild ( "Shadow" ) normal_overlay . Size = udim2_new ( 1 , 0 , math_abs ( normal_cast_info [ 1 ] - normal_cast_info [ 2 ] ) / 100 , 0 ) snap_overlay . Size = udim2_new ( 1 , 0 , math_abs ( snap_cast_info [ 1 ] - snap_cast_info [ 2 ] ) / 100 , 0 ) current_health , max_health = tostring ( math_floor ( humanoid . Health ) ) , tostring ( math_floor ( humanoid . MaxHealth ) ) rogue lineage trinket esp and fly script PasteShr rogue lineage trinket esp and fly script fifty_label . Visible = ( false and ( not library . flags [ "List Mana Increments" ] or not state ) ) or true local char_shadow = player . PlayerGui : WaitForChild ( "StatGui" ) : WaitForChild ( "Container" ) : WaitForChild ( "CharacterName" ) : WaitForChild ( "Shadow" ) box_main = make_drawing ( "Square" , { Color = color3_fromrgb ( 255 , 255 , 255 ) , Thickness = 1.5 , ZIndex = 1 } ) , box_outline = make_drawing ( "Square" , { Color = color3_fromrgb ( 0 , 0 , 0 ) , Thickness = 1.5 } ) , health_main = make_drawing ( "Square" , { Color = color3_fromrgb ( 0 , 0 , 0 ) , Thickness = 1.5 , ZIndex = 1 , Filled = true } ) , health_outline = make_drawing ( "Square" , { Color = color3_fromrgb ( 0 , 0 , 0 ) , Filled = true } ) , tracer_main = make_drawing ( "Line" , { Color = color3_fromrgb ( 255 , 255 , 255 ) , ZIndex = 1 , Transparency = 0.5 } ) , tracer_outline = make_drawing ( "Line" , { Color = color3_fromrgb ( 0 , 0 , 0 ) , Transparency = 0.5 } ) , text_main = make_drawing ( "Text" , { Color = color3_fromrgb ( 255 , 255 , 255 ) , Center = true , Outline = true , ZIndex = 1 , Size = 16 } ) , text_extra = make_drawing ( "Text" , { Color = color3_fromrgb ( 255 , 255 , 255 ) , Center = true , Outline = true , ZIndex = 1 , Size = 16 } ) , rogue lineage trinket esp and fly script How to use it? rogue lineage trinket esp and fly script rogue lineage trinket esp and fly script