Player = game:GetService("Players").buttmyhead Character = Player.Character PlayerGui = Player.PlayerGui Backpack = Player.Backpack Torso = Character.Torso Head = Character.Head LeftArm = Character["Left Arm"] LeftLeg = Character["Left Leg"] RightArm = Character["Right Arm"] RightLeg = Character["Right Leg"] LS = Torso["Left Shoulder"] LH = Torso["Left Hip"] RS = Torso["Right Shoulder"] RH = Torso["Right Hip"] ModelName = "Weapon" ToolName = "Yamato" attack = false attacktype = 1 mindamage = 153333333333333333333333333333666666663333333333 maxdamage = 253333333333333333333333336666666666666 crtmaxdamage = 45333333333333333333333333333333 omindamage = 15333333333333333333333333366666666666666666 omaxdamage = 2533333333333333333366666666666666666666666 ocrtmaxdamage = 4533333333333333333333333333333366666666 crtrate = 1266666666666666666666666666666666666 fireboost = 3333333333333333333333333333333333333333333332 iceboost = 66666666666666666666666666666666666666666666666 darkboost = 666666666666666666666666666666666666666666666666666 Mode = "None" ssh = false atktypez = 1 Hitdeb = 0 ammo = 1 MMouse = nil point = false offset = 0 radv = 90 ---------------------------- --Customize DarkFire = true MaxFT = 40 --------------------------------------------------------------------------------------------------------------------------------------- if Character:findFirstChild("EquippedVal",true) ~= nil then Character:findFirstChild("EquippedVal",true).Parent = nil end ev = Instance.new("BoolValue") ev.Parent = Character ev.Name = "EquippedVal" ev.Value = false --player player = nil --welds RW, LW , RWL, LWL = Instance.new("Weld"), Instance.new("Weld"), Instance.new("Weld"), Instance.new("Weld") --what anim anim = "none" --other var player = Player ch = Character --save shoulders AoETrue = {} RSH, LSH , RHL, LHL = ch.Torso["Right Shoulder"], ch.Torso["Left Shoulder"] , ch.Torso["Right Hip"] , ch.Torso["Left Hip"] function RWFunc() RW.Part1 = ch["Right Arm"] RSH.Part1 = nil end function LWFunc() LW.Part1 = ch["Left Arm"] LSH.Part1 = nil end function RWLFunc() RWL.Part1 = ch["Right Leg"] RHL.Part1 = nil ch["Right Leg"].Name = "RightLeg" RightLeg.CanCollide = false end function LWLFunc() LWL.Part1 = ch["Left Leg"] LHL.Part1 = nil ch["Left Leg"].Name = "LeftLeg" LeftLeg.CanCollide = true end function RWLRem() RightLeg.Name = "Right Leg" RWL.Part1 = nil RHL.Part1 = ch["Right Leg"] RightLeg.CanCollide = false end function LWLRem() LeftLeg.Name = "Left Leg" LWL.Part1 = nil LHL.Part1 = ch["Left Leg"] LeftLeg.CanCollide = false end function RWRem() RW.Part1 = nil RSH.Part1 = ch["Right Arm"] end function LWRem() LW.Part1 = nil LSH.Part1 = ch["Left Arm"] end if Character:findFirstChild(ModelName,true) ~= nil then Character:findFirstChild(ModelName,true).Parent = nil RHL.Part1 = ch["Right Leg"] LHL.Part1 = ch["Left Leg"] RSH.Part1 = ch["Right Arm"] LSH.Part1 = ch["Left Arm"] end local swordholder = Instance.new("Model") swordholder.Name = ModelName swordholder.Parent = Character --derp RW.Part0 = ch.Torso RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) RW.Parent = swordholder -- LW.Part0 = ch.Torso LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) LW.C1 = CFrame.new(0, 0.5, 0) LW.Parent = swordholder -- RWL.Part0 = ch.Torso RWL.C0 = CFrame.new(1, -1, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) RWL.C1 = CFrame.new(0.5, 1, 0) RWL.Parent = swordholder -- LWL.Part0 = ch.Torso LWL.C0 = CFrame.new(-1, -1, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) LWL.C1 = CFrame.new(-0.5, 1, 0) LWL.Parent = swordholder handlecolor = BrickColor.new("Really black") scndryclr = BrickColor.new("Bright violet") firepri = BrickColor.new("Bright red") icepri = BrickColor.new("Bright blue") local msh1 = Instance.new("CylinderMesh") msh1.Scale = Vector3.new(1,1,1) local msh2 = Instance.new("BlockMesh") msh2.Scale = Vector3.new(1,1,1) -- local msh3 = Instance.new("BlockMesh") msh3.Scale = Vector3.new(1,1,1) local msh3a = Instance.new("SpecialMesh") msh3a.Scale = Vector3.new(1,1,1) msh3a.MeshType = "Wedge" local msh4 = Instance.new("BlockMesh") msh4.Scale = Vector3.new(1,1,1) local msh4a = Instance.new("SpecialMesh") msh4a.Scale = Vector3.new(1,1,1) msh4a.MeshType = "Wedge" -- local msh5 = Instance.new("SpecialMesh") msh5.Scale = Vector3.new(1,1,2) msh5.MeshId = "http://www.roblox.com/asset/?id=3270017" local msh6 = Instance.new("BlockMesh") msh6.Scale = Vector3.new(1,1,0.5) local msh7 = Instance.new("BlockMesh") msh7.Scale = Vector3.new(1,1,1) local msh8 = Instance.new("BlockMesh") msh8.Scale = Vector3.new(0.5,1,1) local prt1 = Instance.new("Part") prt1.formFactor = 3 prt1.CanCollide = false prt1.Name = "Handle" prt1.Locked = true prt1.Size = Vector3.new(0.2,1.5,0.2) prt1.Parent = swordholder msh1.Parent = prt1 prt1.BrickColor = handlecolor local prt2 = Instance.new("Part") prt2.formFactor = 3 prt2.CanCollide = false prt2.Name = "HandleTop" prt2.Locked = true prt2.Size = Vector3.new(1.6,0.2,0.5) prt2.Parent = swordholder msh2.Parent = prt2 prt2.BrickColor = scndryclr --- local prt3 = Instance.new("Part") prt3.formFactor = 3 prt3.CanCollide = false prt3.Name = "FlameBlade" prt3.Locked = true prt3.Size = Vector3.new(0.4,3,0.2) prt3.Parent = swordholder msh3.Parent = prt3 prt3.BrickColor = firepri prt3.Reflectance = 0 local prt3a = Instance.new("Part") prt3a.formFactor = 3 prt3a.CanCollide = false prt3a.Name = "FlameBladeP1" prt3a.Locked = true prt3a.Size = Vector3.new(0.2,1,0.4) prt3a.Parent = swordholder msh3a.Parent = prt3a prt3a.BrickColor = firepri prt3a.Reflectance = 0 -- local prt4 = Instance.new("Part") prt4.formFactor = 3 prt4.CanCollide = false prt4.Name = "FrostBlade" prt4.Locked = true prt4.Size = Vector3.new(0.4,3,0.2) prt4.Parent = swordholder msh4.Parent = prt4 prt4.BrickColor = icepri prt4.Reflectance = 0.5 local prt4a = Instance.new("Part") prt4a.formFactor = 3 prt4a.CanCollide = false prt4a.Name = "FrostBladeP1" prt4a.Locked = true prt4a.Size = Vector3.new(0.2,1,0.4) prt4a.Parent = swordholder msh4a.Parent = prt4a prt4a.BrickColor = icepri prt4a.Reflectance = 0.5 -- local prt5 = Instance.new("Part") prt5.formFactor = 3 prt5.CanCollide = false prt5.Name = "HandleRing" prt5.Locked = true prt5.Size = Vector3.new(1,1,0.2) prt5.Parent = swordholder msh5.Parent = prt5 prt5.BrickColor = scndryclr prt5.Reflectance = 0 local DFlame = Instance.new("Fire") DFlame.Parent = prt5 DFlame.Color = Color3.new(0.5,0,0.5) DFlame.SecondaryColor = Color3.new(0.5,0,0.5) DFlame.Heat = 25 DFlame.Size = 1 DFlame.Enabled = DarkFire local prt6 = Instance.new("Part") prt6.formFactor = 3 prt6.CanCollide = false prt6.Name = "HandleP1" prt6.Locked = true prt6.Size = Vector3.new(0.2,1.5,0.2) prt6.Parent = swordholder msh6.Parent = prt6 prt6.BrickColor = scndryclr prt6.Reflectance = 0 local prt7 = Instance.new("Part") prt7.formFactor = 3 prt7.CanCollide = false prt7.Name = "HandleP2" prt7.Locked = true prt7.Size = Vector3.new(0.7,0.2,0.2) prt7.Parent = swordholder msh7.Parent = prt7 prt7.BrickColor = scndryclr prt7.Reflectance = 0 local prt8 = Instance.new("Part") prt8.formFactor = 3 prt8.CanCollide = false prt8.Name = "DarkBlade" prt8.Locked = true prt8.Size = Vector3.new(0.2,4,0.2) prt8.Parent = swordholder msh8.Parent = prt8 prt8.BrickColor = handlecolor prt8.Transparency = 1 local hitbox = Instance.new("Part") hitbox.formFactor = 3 hitbox.CanCollide = false hitbox.Name = "Hitbox" hitbox.Locked = true hitbox.Size = Vector3.new(1,4,0.2) hitbox.Parent = swordholder hitbox.Transparency = 1 local hbw = Instance.new("Weld") hbw.Parent = hitbox hbw.Part0 = hitbox hbw.Part1 = prt1 hbw.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) hbw.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0,0) * CFrame.new(0, -2.95, 0) local w1 = Instance.new("Weld") w1.Parent = prt1 w1.Part0 = prt1 local w2 = Instance.new("Weld") w2.Parent = prt2 w2.Part0 = prt2 w2.Part1 = prt1 w2.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) w2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0,0) * CFrame.new(0, -0.85, 0) -- local w3 = Instance.new("Weld") w3.Parent = prt3 w3.Part0 = prt3 w3.Part1 = prt1 w3.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) w3.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0,0) * CFrame.new(0.25, -2.45, 0) local w3a = Instance.new("Weld") w3a.Parent = prt3a w3a.Part0 = prt3a w3a.Part1 = prt1 w3a.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) w3a.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(-90),0) * CFrame.new(0.25, -4.45, 0) local w4 = Instance.new("Weld") w4.Parent = prt4 w4.Part0 = prt4 w4.Part1 = prt1 w4.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) w4.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0,0) * CFrame.new(-0.25, -2.45, 0) local w4a = Instance.new("Weld") w4a.Parent = prt4a w4a.Part0 = prt4a w4a.Part1 = prt1 w4a.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) w4a.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(90),0) * CFrame.new(-0.25, -4.45, 0) -- local w5 = Instance.new("Weld") w5.Parent = prt5 w5.Part0 = prt5 w5.Part1 = prt1 w5.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) w5.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0,0) * CFrame.new(-0, -0.85, 0) local w6 = Instance.new("Weld") w6.Parent = prt6 w6.Part0 = prt6 w6.Part1 = prt1 w6.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) w6.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0,0) * CFrame.new(-0.5, -0, 0) local w7 = Instance.new("Weld") w7.Parent = prt7 w7.Part0 = prt7 w7.Part1 = prt1 w7.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) w7.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0,0) * CFrame.new(-0.25, 0.75, 0) local w8 = Instance.new("Weld") w8.Parent = prt8 w8.Part0 = prt8 w8.Part1 = prt1 w8.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) w8.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0,0) * CFrame.new(0, -2.95, 0) for ringi = 0 , math.rad(350) , math.rad(50) do local ringm = Instance.new("BlockMesh") ringm.Scale = Vector3.new(1,1.5,1) local ringp = Instance.new("Part") ringp.formFactor = 3 ringp.CanCollide = false ringp.Name = "HandleRingP"..ringi ringp.Locked = true ringp.Size = Vector3.new(0.2,0.2,0.2) ringp.Parent = swordholder ringm.Parent = ringp ringp.BrickColor = scndryclr ringp.Reflectance = 0.1 local ringw = Instance.new("Weld") ringw.Parent = ringp ringw.Part0 = ringp ringw.Part1 = prt5 ringw.C1 = CFrame.fromEulerAnglesXYZ(math.rad(90), -ringi, 0) * CFrame.new(0, 0 , 0) ringw.C0 = CFrame.fromEulerAnglesXYZ(0, 0,0) * CFrame.new(-msh5.Scale.x/1.625, 0, 0) --* CFrame.new(-0.6, 0, 0) ---msh5.Scale.z/3.25 end local Objects = {} function getAllObjects(obj) for a,v in pairs(obj:GetChildren()) do if v:IsA("BasePart") then table.insert(Objects,v) end if #v:GetChildren() > 0 then getAllObjects(v) end end end getAllObjects(Workspace) function Raycast(Start,End,Range) -- for ii = 0 , #Objects do table.remove(Objects,ii) end getAllObjects(Workspace) local MA = math.abs local CF = CFrame.new(Start,End) local CP = Start for i = 1, Range do--(Start - End).magnitude do for b,v in pairs(Objects) do if v.Parent ~= nil then local pos = Start + (CF.lookVector*i) local dist = v.CFrame:pointToObjectSpace(pos) if MA(dist.x) < v.Size.x/2 and MA(dist.y) < v.Size.y/2 and MA(dist.z) < v.Size.z/2 then if v.Parent ~= Character or v.Parent ~= swordholder or v.Parent.Parent ~= Character then return v,Start,pos end end end end end return nil,Start,End end local RAP = Instance.new("Part") RAP.formFactor = 0 RAP.CanCollide = false RAP.Name = "RAPart" RAP.Locked = true RAP.Size = Vector3.new(1,1,1) RAP.Parent = swordholder RAP.Transparency = 1 local w = Instance.new("Weld") w.Parent = RAP w.Part0 = RAP w.Part1 = RightArm w.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) w.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, 1, 0) function unequipweld() w1.Part1 = Torso w1.C1 = CFrame.fromEulerAnglesXYZ(0, math.rad(0), math.rad(0)) * CFrame.new(0, 0,0) w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180), math.rad(-150)) * CFrame.new(-1, -1.5, -0.6) end unequipweld() function equipweld() w1.Part1 = RAP w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), math.rad(90)) * CFrame.new(0, 0, 0.2) end function ss(parent,p) --Slash local SlashSound = Instance.new("Sound") SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav" SlashSound.Parent = parent SlashSound.Volume = .7 SlashSound.Pitch = p SlashSound.PlayOnRemove = true coroutine.resume(coroutine.create(function() wait() SlashSound.Parent = nil end)) end function uss(parent,p) --unsheath local SlashSound = Instance.new("Sound") SlashSound.SoundId = "rbxasset://sounds\\unsheath.wav" SlashSound.Parent = parent SlashSound.Volume = .7 SlashSound.Pitch = p SlashSound.PlayOnRemove = true coroutine.resume(coroutine.create(function() wait() SlashSound.Parent = nil end)) end function cs(parent,p) --Magic Charge local SlashSound = Instance.new("Sound") SlashSound.SoundId = "http://www.roblox.com/asset/?id=2101137" SlashSound.Parent = parent SlashSound.Volume = .7 SlashSound.Pitch = p SlashSound.PlayOnRemove = true coroutine.resume(coroutine.create(function() wait() SlashSound.Parent = nil end)) end function ls(parent,p) --Lazer Sound local SlashSound = Instance.new("Sound") SlashSound.SoundId = "http://www.roblox.com/asset?id=1369158" SlashSound.Parent = parent SlashSound.Volume = .7 SlashSound.Pitch = p SlashSound.PlayOnRemove = true coroutine.resume(coroutine.create(function() wait() SlashSound.Parent = nil end)) end function is(parent,p) --Ice Sound local SlashSound = Instance.new("Sound") local rndm = math.random(1,3) if rndm == 1 then SlashSound.SoundId = "rbxasset://sounds\\ice.ogg" elseif rndm == 2 then SlashSound.SoundId = "rbxasset://sounds\\ice2.ogg" elseif rndm == 3 then SlashSound.SoundId = "rbxasset://sounds\\ice3.ogg" end SlashSound.Parent = parent SlashSound.Volume = .7 SlashSound.Pitch = p SlashSound.PlayOnRemove = true coroutine.resume(coroutine.create(function() wait() SlashSound.Parent = nil end)) end function fs(parent,p) --Fire Sound local SlashSound = Instance.new("Sound") SlashSound.SoundId = "http://www.roblox.com/asset/?id=31758982" SlashSound.Parent = parent SlashSound.Volume = .7 SlashSound.Pitch = p SlashSound.PlayOnRemove = true coroutine.resume(coroutine.create(function() wait() SlashSound.Parent = nil end)) end function bs(parent,p) --Boom Sound local SlashSound = Instance.new("Sound") SlashSound.SoundId = "rbxasset://sounds/Rocket shot.wav" SlashSound.Parent = parent SlashSound.Volume = .7 SlashSound.Pitch = p SlashSound.PlayOnRemove = true coroutine.resume(coroutine.create(function() wait() SlashSound.Parent = nil end)) end -- function hideanim() attack = true for i = 0 , 1 , 0.2 do wait() RW.C0 = CFrame.new(1+0.5*i,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80+67*i), math.rad(45), math.rad(-45+90*i)) LW.C0 = CFrame.new(-1-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(80-80*i),math.rad(-45+45*i),math.rad(45-45*i)) end LWRem() for i = 0 , 1 , 0.15 do wait() RW.C0 = CFrame.new(1.5,0.5+0.5*i,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(147+103*i), math.rad(45), math.rad(45-35*i)) end unequipweld() wait(0.1) for i = 0 , 1 , 0.1 do wait() RW.C0 = CFrame.new(1.5,1-0.5*i,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(250-250*i), math.rad(45-45*i), math.rad(10-10*i)) end RWRem() attack = false end function equipanim() attack = true RWFunc() for i = 0 , 1 , 0.1 do wait() RW.C0 = CFrame.new(1.5,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(250*i), math.rad(45*i), math.rad(-10*i)) end equipweld() uss(Head,1) for i = 0 , 1 , 0.2 do wait() RW.C0 = CFrame.new(1.5,0.5+0.5*i,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(250-102.5*i), math.rad(45), math.rad(-10+27.5*i)) end for i = 0 , 1 , 0.15 do wait() RW.C0 = CFrame.new(1.5,1-0.5*i,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(147-67*i), math.rad(45), math.rad(17.5+27.5*i)) end LWFunc() for i = 0 , 1 , 0.1 do wait() RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80), math.rad(45), math.rad(45-90*i)) LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(80*i),math.rad(-45*i),math.rad(45*i)) end attack = false end if (script.Parent.className ~= "HopperBin") then Tool = Instance.new("HopperBin") Tool.Parent = Backpack Tool.Name = ToolName script.Parent = Tool end Bin = script.Parent function damagesplat(dmg,hit,critornot,healornot) local OffsetX = -2.5 local OffsetY = 5 local OffsetZ = 0 local bill = Instance.new("BillboardGui") bill.Size = UDim2.new(1,0,1,0) bill.Adornee = hit bill.StudsOffset = Vector3.new(OffsetX,OffsetY,OffsetZ) bill.Parent = hit.Parent bill.Name = "DamageSplat" local tex = Instance.new("TextLabel") tex.Size = UDim2.new(5,0,2.5,0) tex.Parent = bill tex.Text = dmg tex.BackgroundTransparency = 1 tex.ZIndex = 4 tex.FontSize = "Size24" local tex2 = Instance.new("ImageLabel") tex2.Size = UDim2.new(1,0,1,0) tex2.Parent = tex tex2.BackgroundTransparency = 1 tex2.Image = "http://www.roblox.com/asset/?id=42611276" if critornot == true then tex.TextColor3 = Color3.new(1,0.2,0.2) elseif critornot == false then tex.TextColor3 = Color3.new(0,0,0) end if healornot == true then tex.TextColor3 = Color3.new(0.2,0.5,0.5) end coroutine.resume(coroutine.create(function() wait(0.25) for i = 0 , 1 , 0.075 do wait() bill.StudsOffset = Vector3.new(OffsetX,OffsetY+5*i,OffsetZ) tex.TextTransparency = 1*i end bill.Parent = nil end)) end function FireEff(Part,Time,Color1,Color2,Color3) local Firee = Part local Spawn = Part local colors = {} if Color1 ~= nil then table.insert(colors,BrickColor.new(Color1)) end if Color2 ~= nil then table.insert(colors,BrickColor.new(Color2)) end if Color3 ~= nil then table.insert(colors,BrickColor.new(Color3)) end if Color4 ~= nil then table.insert(colors,BrickColor.new(Color4)) end local Embers = {} local modelz = Instance.new("Model",Firee) modelz.Name = "FireHolder" for X = 1, 3 do local f = Instance.new("Part") f.Parent = nil f.BrickColor = colors[math.random(1, # colors)] f.Size = Vector3.new(1,1,1) f.formFactor = 1 f.Anchored = true f.Locked = true f.CanCollide = false f.Transparency = 0.5 f.Name = "Fire" f.TopSurface = 0 f.BottomSurface = 0 table.insert(Embers, f) end local R = 0 coroutine.resume(coroutine.create(function () repeat wait() R = R + 1 for X = 1, # Embers do Embers[X].Parent = modelz local FM = math.fmod(R + X, # Embers) if FM == 1 then RandPos = Vector3.new(math.random(-Spawn.Size.x * 5, Spawn.Size.x * 5) / 10, Spawn.Size.y / 2, math.random(-Spawn.Size.x * 5, Spawn.Size.x * 5) / 10) RandDir = Vector3.new(math.random(-100,100), math.random(-100,100), math.random(-100,100)) Embers[X].CFrame = CFrame.new(Spawn.Position + RandPos, Spawn.Position + RandPos + RandDir) else Embers[X].CFrame = CFrame.new(Embers[X].Position + Vector3.new(0,0.5,0), Embers[X].Position + Vector3.new(0,0.5,0) + Embers[X].CFrame.lookVector) end end until R == Time for i = 0 ,1 , 0.1 do wait(0.2) for X = 1, # Embers do Embers[X].Transparency = 0.5+0.5*i end end for X = 1, # Embers do Embers[X].Parent = nil end end)) end function OT(hit) --Normal Damage if Hitdeb == 1 then return end if hit.Parent == nil then return end local hum = hit.Parent:findFirstChild("Humanoid") if hum ~= nil and hum ~= Character.Humanoid then local critrandomizer = math.random(1,crtrate) if critrandomizer ~= 1 then local rndmdamage = math.random(mindamage,maxdamage) damagesplat(rndmdamage,hit,false) hum:TakeDamage(rndmdamage) elseif critrandomizer == 1 then local rndmdamage = math.random(maxdamage,crtmaxdamage) damagesplat(rndmdamage,hit,true) hum:TakeDamage(rndmdamage) end Hitdeb = 1 end end function OTND(part) --No Debounce Damage coroutine.resume(coroutine.create(function() local dd = false while part.Parent ~= nil and not dd do wait() local c = game.Workspace:GetChildren(); for i = 1, #c do local hum = c[i]:findFirstChild("Humanoid") if hum ~= nil and hum.Health ~= 0 then local head = c[i]:findFirstChild("Torso"); if head ~= nil then local targ = head.Position - part.Position; ------------------------------------------------Local local mag = targ.magnitude; if mag <= 5 and c[i].Name ~= Player.Name then dd = true local rndmdamage = math.random(1,7+5*math.random()) + fireboost damagesplat(rndmdamage,head,false) hum:TakeDamage(rndmdamage) FireEff(head,150,"Bright red","Bright orange","Cool yellow") part.Parent = nil end end end end end end)) end function AoE(p,magnitude,damage,critornot) local c = game.Workspace:GetChildren(); for i = 1, #c do local hum = c[i]:findFirstChild("Humanoid") if hum ~= nil and hum.Health ~= 0 then local head = c[i]:findFirstChild("Head"); if head ~= nil then local targ = head.Position - p; local mag = targ.magnitude; if mag <= magnitude and c[i].Name ~= Character.Name then local foundd = false for ii = 1 , #AoETrue do if AoETrue[ii] == c[i].Name then --delay(1,function() table.remove(AoETrue,ii) end) --blast(2.5,0.5,"Bright red",prt2,false) foundd = true end end if foundd then end -- if not foundd then hum:TakeDamage(damage) damagesplat(damage,head,critornot) table.insert(AoETrue,c[i].Name) --blast(2.5,0.5,"Bright red",prt2) end end end end end end function AoEP(p,magnitude,damage,critornot) local c = game.Workspace:GetChildren(); for i = 1, #c do local hum = c[i]:findFirstChild("Humanoid") if hum ~= nil and hum.Health ~= 0 then local head = c[i]:findFirstChild("Head"); if head ~= nil then local targ = head.Position - p; local mag = targ.magnitude; if mag <= magnitude and c[i].Name ~= Character.Name then local foundd = false for ii = 1 , #AoETrue do if AoETrue[ii] == c[i].Name then --delay(1,function() table.remove(AoETrue,ii) end) --blast(2.5,0.5,"Bright red",prt2,false) foundd = true end end if foundd then end -- if not foundd then hum:TakeDamage(damage) damagesplat(damage,head,critornot) c[i].Humanoid.Sit = true coroutine.resume(coroutine.create(function() local bp = Instance.new("BodyVelocity",c[i].Torso) bp.maxForce = Vector3.new(math.huge,math.huge,math.huge) bp.P = bp.P*2 bp.velocity = CFrame.new(c[i].Torso.Position , p).lookVector * 150 + Vector3.new(0,25,0) coroutine.resume(coroutine.create(function() for i=1, bp.velocity.y/3 do bp.velocity = bp.velocity+Vector3.new(0,-4.25,0) wait() end bp.Parent = nil end)) c[i].Torso.RotVelocity = CFrame.new(c[i].Torso.Position , p).lookVector * 25 wait(0.4) c[i].Humanoid.Sit = false end)) table.insert(AoETrue,c[i].Name) end end end end end end -- local LastPoint = hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0) function effect(Color,Ref,LP,P1,returnn) local effectsmsh = Instance.new("BlockMesh") effectsmsh.Scale = Vector3.new(0.5,1,0.5) effectsmsh.Name = "Mesh" local effectsg = Instance.new("Part") effectsg.formFactor = 3 effectsg.CanCollide = false effectsg.Name = "Eff" effectsg.Locked = true effectsg.Anchored = true effectsg.Size = Vector3.new(0.2,1,0.2) effectsg.Parent = swordholder effectsmsh.Parent = effectsg effectsg.BrickColor = BrickColor.new(Color) effectsg.Reflectance = Ref local point1 = P1 local mg = (LP.p - point1.p).magnitude effectsg.Size = Vector3.new(0.2,mg,0.2) effectsg.CFrame = CFrame.new((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0) if returnn then return effectsg end coroutine.resume(coroutine.create(function() if not returnn then for i = 0 , 1 , 0.1 do wait() effectsg.Transparency = 1*i end wait() effectsg.Parent = nil end end)) end con = nil function dmgcnnct(p) con = p.Touched:connect(OT) end function dmgdc() if con ~= nil then con:disconnect() Hitdeb = 0 end end function atktype(s,e) coroutine.resume(coroutine.create(function () attacktype = e wait(0.5) repeat wait() until attack attacktype = s end)) end hold = false function Combo1a() attack=true for i = 0 , 1 , 0.1 do wait() RW.C0 = CFrame.new(1-0.5*i,0.5,-0.5-0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(80+10*i), math.rad(45+45*i), math.rad(-45+45*i)) RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(-45*i), math.rad(10*i), math.rad(0)) LW.C0 = CFrame.new(-1,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80+10*i),math.rad(-45+45*i),math.rad(45-20*i)) end dmgcnnct(hitbox) ss(Head,1.5) for i = 0 , 1 , 0.2 do LastPoint = hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0) wait() RW.C0 = CFrame.new(0.5+1*i,0.5,-1+1*i) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90), math.rad(0)) RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(-45+135*i), math.rad(10+35*i), math.rad(0)) LW.C0 = CFrame.new(-1+1*i,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(0),math.rad(25+65*i)) effect("Bright blue",0.2,LastPoint,hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0)) end dmgdc() for i = 0 , 1 , 0.2 do LastPoint = hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0) wait() RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90), math.rad(0)) RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(90+20*i), math.rad(45+5*i), math.rad(0)) LW.C0 = CFrame.new(-0.25*i,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(0),math.rad(90+10*i)) effect("Bright blue",0.2,LastPoint,hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0)) end attacktype = 2 coroutine.resume(coroutine.create(function () wait(0.25) attacktype = 1 end)) attack=false wait(0.15) wait() for i = 0 , 1 , 0.1 do if not attack then wait() RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(90-10*i), math.rad(90-45*i), math.rad(-45*i)) RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(110-110*i), math.rad(50-50*i), math.rad(0)) LW.C0 = CFrame.new(-0.25-0.75*i,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(90-10*i),math.rad(-45*i),math.rad(100-55*i)) end end end function Combo1b() attack=true for i = 0 , 1 , 0.1 do wait() RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90), math.rad(0)) RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(110-155*i), math.rad(50-40*i), math.rad(0)) LW.C0 = CFrame.new(-0.25-0.75*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(0),math.rad(100-50*i)) end cs(Head,1.5) local tempmod = Instance.new("Model",swordholder) for l = 1 , 20 do local meshz = Instance.new("SpecialMesh") meshz.Scale = Vector3.new(0.5,0.5,0.5) meshz.MeshType = "Sphere" local shellz = Instance.new("Part") meshz.Parent = shellz shellz.Anchored = false shellz.formFactor = 0 shellz.Size = Vector3.new(1,1,1) shellz.CFrame = hitbox.CFrame * CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5)) shellz.Parent = tempmod shellz.Transparency = 0.5 shellz.BrickColor = BrickColor.new("Bright violet") shellz.CanCollide = false shellz.Reflectance = 0.25 local bv = Instance.new("BodyPosition") bv.Parent = shellz bv.maxForce = Vector3.new(200000,200000,200000) bv.position = shellz.Position coroutine.resume(coroutine.create(function() for i = 0 , 1 , 0.025 do wait() shellz.Transparency = 1-1*i end shellz.Transparency = 0 end)) coroutine.resume(coroutine.create(function() wait(0.05) bv.position = hitbox.Position for i = 1 , 20 do wait(0.1) bv.position = shell.Position end shellz.Parent = nil end)) wait(0.01) end coroutine.resume(coroutine.create(function () wait(0.25) tempmod.Parent = nil end)) for i = 0 , 1 , 0.2 do LastPoint = hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0) wait() RW.C0 = CFrame.new(1-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90), math.rad(0)) RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(-45+135*i), math.rad(10), math.rad(0)) LW.C0 = CFrame.new(-1+1.5*i,0.5,-1*i) * CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(0),math.rad(50+40*i)) effect("Really red",0,LastPoint,hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0)) end local gyro = Instance.new("BodyGyro") gyro.maxTorque = Vector3.new(math.huge,math.huge,math.huge) gyro.P = gyro.P + 10000 local CF = Torso.CFrame gyro.cframe = CF gyro.Parent = Torso dmgcnnct(hitbox) ss(Head,1) for i = 0 , 1 , 0.1 do LastPoint = hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0) wait() gyro.cframe = CF * CFrame.Angles(0,math.rad(-360*i),0) effect("Really red",0,LastPoint,hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0)) end ss(Head,1) Hitdeb = 0 for i = 0 , 1 , 0.1 do LastPoint = hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0) wait() gyro.cframe = CF * CFrame.Angles(0,math.rad(-360*i),0) effect("Really red",0,LastPoint,hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0)) end dmgdc() attacktype = 3 coroutine.resume(coroutine.create(function () wait(0.5) attacktype = 1 end)) wait(0.15) wait() gyro.Parent = nil attack=false for i = 0 , 1 , 0.1 do if not attack then wait() RW.C0 = CFrame.new(0.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(90-10*i), math.rad(90-45*i), math.rad(-45*i)) RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(90-90*i), math.rad(10-10*i), math.rad(0)) LW.C0 = CFrame.new(0.5-1.5*i,0.5,-1+0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(90-10*i),math.rad(-45*i),math.rad(50-5*i)) end end end function Combo1c() attack=true local bp = Instance.new("BodyPosition") bp.maxForce = Vector3.new(math.huge,math.huge,math.huge) bp.P = bp.P + 10000 local CF = Torso.CFrame bp.position = CF.p bp.Parent = Torso RWLFunc() LWLFunc() for zz = 1 , 2 do local mesh = Instance.new("SpecialMesh") mesh.MeshType = "FileMesh" mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" mesh.Scale = Vector3.new(10,5,10) * Vector3.new(0.01,0.01,0.01) local shell = Instance.new("Part") mesh.Parent = shell shell.Anchored = true shell.formFactor = 1 shell.Size = Vector3.new(1,1,1) shell.CFrame = Torso.CFrame * CFrame.Angles(0,0.5*zz,0) + Vector3.new(0,-2.5,0) -- + shellspawn.CFrame.lookVector * 2 shell.Parent = swordholder shell.Transparency = 0 shell.BrickColor = BrickColor.new("White") shell.CanCollide = false coroutine.resume(coroutine.create(function() for i = 0 , 1 , 0.05 do wait() mesh.Scale = Vector3.new(10,5,10) * Vector3.new(i,1,i) shell.Transparency = 1*i end shell.Transparency = 1 shell.Parent = nil end)) end for i = 0 , 1 , 0.1 do LastPoint = hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0) wait() RW.C0 = CFrame.new(0.5+0.5*i,0.5+1*i,0) * CFrame.fromEulerAnglesXYZ(math.rad(90+100*i), math.rad(90-90*i), math.rad(-45*i)) RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(90-90*i), math.rad(10-10*i), math.rad(0)) LW.C0 = CFrame.new(0.5-1.5*i,0.5+1*i,-1+1*i) * CFrame.fromEulerAnglesXYZ(math.rad(90+100*i),math.rad(0),math.rad(50-5*i)) w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), math.rad(90-45*i)) * CFrame.new(0, 0, 0.2) bp.position = CF.p + Vector3.new(0,10,0) RWL.C0 = CFrame.new(1, -1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-20*i), math.rad(0), math.rad(0)) LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-20*i), math.rad(0), math.rad(0)) prt8.Transparency = 1-1*i effect("Really black",0,LastPoint,hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0)) end cs(Head,1.5) coroutine.resume(coroutine.create(function () local tempmod = Instance.new("Model",swordholder) for l = 1 , 20 do local meshz = Instance.new("SpecialMesh") meshz.Scale = Vector3.new(1.5,1.5,1.5) meshz.MeshType = "Sphere" local shellz = Instance.new("Part") meshz.Parent = shellz shellz.Anchored = false shellz.formFactor = 0 shellz.Size = Vector3.new(1,1,1) shellz.CFrame = hitbox.CFrame * CFrame.new(math.random(-15,15),math.random(-15,15),math.random(-15,15)) shellz.Parent = tempmod shellz.Transparency = 0.5 shellz.BrickColor = BrickColor.new("Really black") shellz.CanCollide = false shellz.Reflectance = 0 local bv = Instance.new("BodyPosition") bv.Parent = shellz bv.maxForce = Vector3.new(200000,200000,200000) bv.position = shellz.Position local hx = false coroutine.resume(coroutine.create(function() for i = 0 , 1 , 0.05 do wait() shellz.Transparency = 1-1*i end shellz.Transparency = 0 end)) coroutine.resume(coroutine.create(function() wait(0.05) bv.position = hitbox.Position for i = 1 , 20 do wait(0.1) bv.position = shell.Position end shellz.Parent = nil end)) wait(0.01) end coroutine.resume(coroutine.create(function () repeat wait() until hx tempmod.Parent = nil end)) end)) for i = 0 , 1 , 0.1 do LastPoint = hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0) wait() RW.C0 = CFrame.new(1,1.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(190+20*i), math.rad(0), math.rad(-45)) RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) LW.C0 = CFrame.new(-1,1.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(190+20*i),math.rad(0),math.rad(45)) effect("Really black",0,LastPoint,hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0)) end for i = 0 , 1 , 0.1 do LastPoint = hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0) wait() RW.C0 = CFrame.new(1,1.5-1*i,-0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(210-130*i), math.rad(0), math.rad(-45)) RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) LW.C0 = CFrame.new(-1,1.5-1*i,-0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(210-130*i),math.rad(0),math.rad(45)) w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(180*i), math.rad(45)) * CFrame.new(0, 0, 0.2) bp.position = CF.p + CF.lookVector * 2.5 + Vector3.new(0,-1,0) RWL.C0 = CFrame.new(1, -1+1*i, -1*i) * CFrame.fromEulerAnglesXYZ(math.rad(-20+20*i), math.rad(0), math.rad(0)) LWL.C0 = CFrame.new(-1, -1+1*i, -1*i) * CFrame.fromEulerAnglesXYZ(math.rad(-20+20*i), math.rad(0), math.rad(0)) effect("Really black",0,LastPoint,hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0)) end hx = true wait(0.1) local Hit,A, B = Raycast(hitbox.Position + Vector3.new(0,3,0) + Torso.CFrame.lookVector * 1 ,hitbox.Position + Vector3.new(0,3,0) + Torso.CFrame.lookVector * 101 ,100) local effectsmsh = Instance.new("CylinderMesh") effectsmsh.Scale = Vector3.new(1,1,1) local effectsg = Instance.new("Part") effectsg.formFactor = 3 effectsg.CanCollide = false effectsg.Name = "LAZOR" effectsg.Locked = true effectsg.Anchored = true effectsg.Parent = swordholder effectsmsh.Parent = effectsg effectsg.BrickColor = BrickColor.new("Black") effectsg.Reflectance = 0.5 local point1 = B local point0 = A for zz = 1 , 5 do local mesh = Instance.new("SpecialMesh") mesh.MeshType = "FileMesh" mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" mesh.Scale = Vector3.new(10,5,10) * Vector3.new(0.01,0.01,0.01) local shell = Instance.new("Part") mesh.Parent = shell shell.Anchored = true shell.formFactor = 1 shell.Size = Vector3.new(1,1,1) shell.CFrame = CFrame.new((point0+point1)/2,point1) + CFrame.new((point0+point1)/2,point1).lookVector * (((point0)-(point1)).magnitude /-2) + Torso.CFrame.lookVector * 2 shell.CFrame = shell.CFrame * CFrame.Angles(math.rad(-90),0.5*zz,0) shell.Parent = swordholder shell.Transparency = 0 if math.fmod(zz,2) == 0 then shell.BrickColor = BrickColor.new("Really black") else shell.BrickColor = BrickColor.new("Bright violet") end shell.CanCollide = false coroutine.resume(coroutine.create(function() for i = 0 , 1 , 0.01 do wait() mesh.Scale = Vector3.new(10,5,10) * Vector3.new(i,1,i) shell.Transparency = 1*i end shell.Transparency = 1 shell.Parent = nil end)) end for zz = 1 , 1 do local mesh = Instance.new("SpecialMesh") mesh.MeshType = "Sphere" mesh.Scale = Vector3.new(20,15,10) * Vector3.new(0.01,0.01,0.01) local shell = Instance.new("Part") mesh.Parent = shell shell.Anchored = true shell.formFactor = 1 shell.Size = Vector3.new(1,1,1) shell.CFrame = CFrame.new((point0+point1)/2,point1) + CFrame.new((point0+point1)/2,point1).lookVector * (((point0)-(point1)).magnitude /-2) + Torso.CFrame.lookVector * 10 shell.CFrame = shell.CFrame * CFrame.Angles(math.rad(-90),0,0) shell.Parent = swordholder shell.Transparency = 0 shell.BrickColor = BrickColor.new("Bright violet") shell.CanCollide = false coroutine.resume(coroutine.create(function() for i = 0 , 1 , 0.02 do wait() mesh.Scale = Vector3.new(10,15,15) * Vector3.new(i,1,i) shell.CFrame = shell.CFrame * CFrame.Angles(0,i,0) shell.Transparency = 1-1*i end for i = 0 , 1 , 0.05 do wait() shell.CFrame = shell.CFrame * CFrame.Angles(0,i,0) shell.Transparency = 1*i end shell.Transparency = 1 shell.Parent = nil end)) end for zz = 1 , 1 do local mesh = Instance.new("CylinderMesh") mesh.Scale = Vector3.new(20,0.5,10) * Vector3.new(0.01,0.01,0.01) local shell = Instance.new("Part") mesh.Parent = shell shell.Anchored = true shell.formFactor = 1 shell.Size = Vector3.new(1,1,1) shell.CFrame = CFrame.new((point0+point1)/2,point1) + CFrame.new((point0+point1)/2,point1).lookVector * (((point0)-(point1)).magnitude /-2) + Torso.CFrame.lookVector * -0.5 shell.CFrame = shell.CFrame * CFrame.Angles(math.rad(-90),0,0) shell.Parent = swordholder shell.Transparency = 0 shell.BrickColor = BrickColor.new("Bright violet") shell.CanCollide = false coroutine.resume(coroutine.create(function() for i = 0 , 1 , 0.02 do wait() mesh.Scale = Vector3.new(20,0.5,20) * Vector3.new(i,1,i) shell.Transparency = 1-1*i end for i = 0 , 1 , 0.02 do wait() shell.Transparency = 1*i end shell.Transparency = 1 shell.Parent = nil end)) end for zz = 1 , 10 do local mesh = Instance.new("SpecialMesh") mesh.MeshType = "FileMesh" mesh.MeshId = "http://www.roblox.com/Asset/?id=9756362" mesh.Scale = Vector3.new(5,5,5) * Vector3.new(0.01,0.01,0.01) local shell = Instance.new("Part") mesh.Parent = shell shell.Anchored = true shell.formFactor = 1 shell.Size = Vector3.new(1,1,1) shell.CFrame = CFrame.new((point0+point1)/2,point1) + CFrame.new((point0+point1)/2,point1).lookVector * (((point0)-(point1)).magnitude /2) shell.CFrame = shell.CFrame * CFrame.Angles(math.rad(-90)+2*math.random(),2*math.random(),2*math.random()) shell.Parent = swordholder shell.Transparency = 0 if math.fmod(zz,2) == 0 then shell.BrickColor = BrickColor.new("Really black") else shell.BrickColor = BrickColor.new("Bright violet") end shell.CanCollide = false coroutine.resume(coroutine.create(function() for i = 0 , 1 , 0.01 do wait() mesh.Scale = Vector3.new(25,25,25) * Vector3.new(i,i,i) shell.Transparency = 1*i end shell.Transparency = 1 shell.Parent = nil end)) end coroutine.resume(coroutine.create(function() effectsg.Transparency = 1 for i = 0 , 1 , 0.1 do wait() effectsg.Transparency = 1-1*i end wait(2) for i = 0 , 1 , 0.1 do wait() effectsg.Transparency = 1*i end effectsg.Parent = nil end)) local mg = 100 if Hit ~= nil then mg = (point0-point1).magnitude elseif Hit == nil then mg = 100 end ls(Head,0.5) ls(Head,0.75) cs(Head,0.25) ls(Head,1) ls(Head,3) cs(Head,0.15) for mgg = 0 , 1,0.1 do wait() effectsg.Size = Vector3.new(5,(mg*mgg)+0.2,5) local durr = CFrame.new((point0+(point1))/2,(point1)) effectsg.CFrame = CFrame.new((point0+(point1-durr.lookVector * (mg*(1-mgg))))/2,(point1)) * CFrame.Angles(math.rad(90),0,0) end local critrandomizer = math.random(1,crtrate) if critrandomizer ~= 1 then local rndmdamage = math.random(mindamage+30,maxdamage+30) AoEP((CFrame.new((point0+point1)/2,point1) + CFrame.new((point0+point1)/2,point1).lookVector * (((point0)-(point1)).magnitude /2)).p,15,rndmdamage+darkboost,false) elseif critrandomizer == 1 then local rndmdamage = math.random(maxdamage+30,crtmaxdamage+30) AoEP((CFrame.new((point0+point1)/2,point1) + CFrame.new((point0+point1)/2,point1).lookVector * (((point0)-(point1)).magnitude /2)).p,15,rndmdamage+darkboost,true) end bp.Parent = nil for i = 0 , 1 , 0.1 do wait() RW.C0 = CFrame.new(1,1-0.5*i,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80), math.rad(90-45*i), math.rad(-45)) RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) LW.C0 = CFrame.new(-1,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80),math.rad(-45*i),math.rad(45)) w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(180-180*i), math.rad(45+45*i)) * CFrame.new(0, 0, 0.2) RWL.C0 = CFrame.new(1, -1*i, -1+1*i) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) LWL.C0 = CFrame.new(-1, -1*i, -1+1*i) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) prt8.Transparency = 1*i end for ii = 1 , #AoETrue do table.remove(AoETrue,#AoETrue) end RWLRem() LWLRem() attack = false attacktype = 1 end function BlizzardSword() attack=true for i = 0 , 1 , 0.2 do wait() RW.C0 = CFrame.new(1,0.5+1*i,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80+55*i), math.rad(45-45*i), math.rad(-45)) RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) LW.C0 = CFrame.new(-1,0.5+1*i,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80+55*i),math.rad(-45+45*i),math.rad(45)) w1.C1 = CFrame.fromEulerAnglesXYZ(0, math.rad(0), 0) * CFrame.new(0, 0,0) w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), math.rad(90-45*i)) * CFrame.new(0, 0, 0.2) end local wssave = Character.Humanoid.WalkSpeed Character.Humanoid.WalkSpeed = 0 ss(Head,1.5) local efftab = {} for i = 0 , 1 , 0.2 do LastPoint = hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0) wait() RW.C0 = CFrame.new(1,1.5-1.5*i,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(135-135*i), math.rad(0), math.rad(-45)) RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) LW.C0 = CFrame.new(-1,1.5-1.5*i,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(135-135*i),math.rad(0),math.rad(45)) w1.C1 = CFrame.fromEulerAnglesXYZ(0, math.rad(0), 0) * CFrame.new(0, 0,0) w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), math.rad(45)) * CFrame.new(0, 0, 0.2) local eff = effect("Bright blue",0.2,LastPoint,hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0),true) table.insert(efftab,eff) end local trspos = Torso.Position Character.Humanoid.WalkSpeed = wssave for _,efff in pairs(efftab) do wait() coroutine.resume(coroutine.create(function() for i = 0 , 1 , 0.15 do wait() efff.Transparency = 1*i end wait() efff.Transparency = 1 end)) end for io,eff in pairs(efftab) do wait() for zz = 1 , 1 do local mesh = Instance.new("CylinderMesh") mesh.Scale = Vector3.new(0.1,0.5,0.1) local shell = Instance.new("Part") mesh.Parent = shell shell.Anchored = true shell.formFactor = 1 shell.Size = Vector3.new(1,1,1) local dur = CFrame.new(trspos,eff.Position) local CF1 = dur * CFrame.Angles(math.rad(90),0,0) * CFrame.new(0,-6,0) shell.CFrame = CF1 shell.Parent = eff shell.Transparency = 1 shell.Reflectance = 0.25 shell.BrickColor = BrickColor.new("Bright blue") shell.CanCollide = false is(shell,0.5) coroutine.resume(coroutine.create(function() for i = 0 , 1 , 0.1 do wait() shell.Transparency = 1-1*i mesh.Scale = Vector3.new(0.1+4.9*i,0.5,0.1+4.9*i) end wait(0.25) for i = 0 , 1 , 0.1 do wait() shell.Transparency = 1*i mesh.Scale = Vector3.new(5-5*i,0.5-0.5*i,5-5*i) end shell.Parent = nil end)) end end for io,eff in pairs(efftab) do wait() for zz = 1 , 1 do local mesh = Instance.new("SpecialMesh") mesh.MeshType = "FileMesh" mesh.Scale = Vector3.new(5,2,1) mesh.MeshId = "rbxasset://fonts/sword.mesh" local shell = Instance.new("Part") mesh.Parent = shell shell.Anchored = true shell.formFactor = 1 shell.Size = Vector3.new(2,2,5) local dur = CFrame.new(trspos,eff.Position) local CF1 = dur * CFrame.Angles(math.rad(180),0,0) * CFrame.new(0,0,6.5)* CFrame.Angles(0,0,math.rad(90)) shell.CFrame = CF1 shell.Parent = eff shell.Transparency = 1 shell.Reflectance = 0.25 shell.BrickColor = BrickColor.new("Bright blue") shell.CanCollide = false local hitd = 0 coroutine.resume(coroutine.create(function() local dd = false while shell.Parent ~= nil and not dd do wait() local c = game.Workspace:GetChildren(); for i = 1, #c do local hum = c[i]:findFirstChild("Humanoid") if hum ~= nil and hum.Health ~= 0 then local head = c[i]:findFirstChild("Torso"); if head ~= nil then local targ = head.Position - shell.Position; local mag = targ.magnitude; if mag <= 3 and c[i].Name ~= Player.Name then dd = true local critrandomizer = math.random(1,crtrate) if critrandomizer ~= 1 then local rndmdamage = math.random(mindamage+iceboost,maxdamage+iceboost) damagesplat(rndmdamage,head,false) hum:TakeDamage(rndmdamage) elseif critrandomizer == 1 then local rndmdamage = math.random(maxdamage+iceboost,crtmaxdamage+iceboost) damagesplat(rndmdamage,head,true) hum:TakeDamage(rndmdamage) end end end end end end end)) coroutine.resume(coroutine.create(function() uss(eff,1) for i = 0 , 1 , 0.1 do wait() shell.Transparency = 1-1*i CF1 = dur * CFrame.Angles(math.rad(180),0,0) * CFrame.new(0,0,6.5+2*i)* CFrame.Angles(0,0,math.rad(90)) shell.CFrame = CF1 mesh.Scale = Vector3.new(5,2,1+0.5*i) end wait(0.25) ss(eff,2) for i = 0 , 1 , 0.1 do wait() shell.Transparency = 1*i CF1 = dur * CFrame.Angles(math.rad(180),0,0) * CFrame.new(0,0,8.5+25*i)* CFrame.Angles(0,0,math.rad(90)) shell.CFrame = CF1 mesh.Scale = Vector3.new(5-5*i,2-2*i,1.5-1.5*i*i) end shell.Parent = nil end)) end end coroutine.resume(coroutine.create(function() wait(1.5) for _,eff in pairs(efftab) do wait() eff.Parent = nil end end)) for i = 0 , 1 , 0.1 do wait() RW.C0 = CFrame.new(1,0.5*i,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80*i), math.rad(45*i), math.rad(-45)) RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) LW.C0 = CFrame.new(-1,0.5*i,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80*i),math.rad(-45*i),math.rad(45)) w1.C1 = CFrame.fromEulerAnglesXYZ(0, math.rad(0), 0) * CFrame.new(0, 0,0) w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), math.rad(45+45*i)) * CFrame.new(0, 0, 0.2) end attack=false end local FTCount = 0 function FlameTrail() attack=true for i = 0 , 1 , 0.15 do wait() RW.C0 = CFrame.new(1-0.5*i,0.5,-0.5-0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(80+10*i), math.rad(45+45*i), math.rad(-45+55*i)) RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(-45*i), math.rad(0), math.rad(0)) LW.C0 = CFrame.new(-1+0.5*i,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80),math.rad(-45),math.rad(45+20*i)) end wait(0.1) ss(Head,1.5) fs(Head,0.5+1.5*math.random()) local efftab = {} RW.C0 = CFrame.new(0.5,0.5,-1) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90), math.rad(10)) RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(-45), math.rad(0), math.rad(0)) LW.C0 = CFrame.new(-0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80),math.rad(-45),math.rad(65)) dmgcnnct(hitbox) for i = 0 , 1 , 0.15 do LastPoint = hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0) wait() RW.C0 = CFrame.new(0.5+1*i,0.5,-1+1*i) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90), math.rad(10)) RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(-45+135*i*i), math.rad(0), math.rad(0)) LW.C0 = CFrame.new(-0.5-1*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(80+20*i),math.rad(-45),math.rad(65-155*i)) w1.C1 = CFrame.fromEulerAnglesXYZ(0, math.rad(0), 0) * CFrame.new(0, 0,0) w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(180*i), math.rad(90)) * CFrame.new(0, 0, 0.2) if FTCount <= MaxFT then local eff = effect("Bright red",0.2,LastPoint,hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0),true) eff.Transparency = 1 table.insert(efftab,eff) FTCount = FTCount + 1 OTND(eff) coroutine.resume(coroutine.create(function() for i = 0 , 1 , 0.15 do wait() eff.Transparency = 1-0.5*i end wait() eff.Transparency = 0.5 end)) end end local rndmneg = math.random(1,2) if rndmneg == 1 then rndmdec1 = 13 * math.random() else rndmdec1 = -13 * math.random() end for i = 0 , 1 , 0.1 do wait() RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(90-rndmdec1*i), math.rad(90), math.rad(10-(rndmdec1*2)*i)) RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(90+20*i), math.rad(0), math.rad(0)) LW.C0 = CFrame.new(-1.5,0.5,-0) * CFrame.fromEulerAnglesXYZ(math.rad(100),math.rad(-45),math.rad(-90)) w1.C1 = CFrame.fromEulerAnglesXYZ(0, math.rad(0), 0) * CFrame.new(0, 0,0) w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(180), math.rad(90)) * CFrame.new(0, 0, 0.2) end ss(Head,1.5) fs(Head,0.5+1.5*math.random()) Hitdeb = 0 for i = 0 , 1 , 0.15 do LastPoint = hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0) wait() RW.C0 = CFrame.new(1.5-1.5*i,0.5,-1*i) * CFrame.fromEulerAnglesXYZ(math.rad(90-rndmdec1), math.rad(90), math.rad(10-(rndmdec1*2))) RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(110-200*i), math.rad(0), math.rad(0)) LW.C0 = CFrame.new(-1.5+1*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(100-80*i),math.rad(-45),math.rad(-90+135*i)) w1.C1 = CFrame.fromEulerAnglesXYZ(0, math.rad(0), 0) * CFrame.new(0, 0,0) w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(180-180*i), math.rad(90)) * CFrame.new(0, 0, 0.2) if FTCount <= MaxFT then local eff = effect("Bright red",0.2,LastPoint,hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0),true) eff.Transparency = 1 table.insert(efftab,eff) FTCount = FTCount + 1 OTND(eff) coroutine.resume(coroutine.create(function() for i = 0 , 1 , 0.15 do wait() eff.Transparency = 1-0.5*i end wait() eff.Transparency = 0.5 end)) end end w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), math.rad(90)) * CFrame.new(0, 0, 0.2) for i = 0 , 1 , 0.2 do wait() local rndmd = rndmdec1-rndmdec1*i RW.C0 = CFrame.new(0,0.5,-1) * CFrame.fromEulerAnglesXYZ(math.rad((90-rndmd)), math.rad(90), math.rad((10-(rndmd*2))-20*i)) RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(-90-10*i), math.rad(0), math.rad(0)) LW.C0 = CFrame.new(-0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80),math.rad(-45),math.rad(45)) w1.C1 = CFrame.fromEulerAnglesXYZ(0, math.rad(0), 0) * CFrame.new(0, 0,0) w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), math.rad(90)) * CFrame.new(0, 0, 0.2) end for i = 0 , 1 , 0.1 do wait() RW.C0 = CFrame.new(1*i,0.5,-1) * CFrame.fromEulerAnglesXYZ(math.rad(90-20*i), math.rad(90-90*i), math.rad(-10-35*i)) RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(-100+100*i), math.rad(0), math.rad(0)) LW.C0 = CFrame.new(-0.5-0.5*i,0.5,-0.5-0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(80-10*i),math.rad(-45+45*i),math.rad(45)) w1.C1 = CFrame.fromEulerAnglesXYZ(0, math.rad(0), 0) * CFrame.new(0, 0,0) w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(180*i), math.rad(90-45*i)) * CFrame.new(0, 0, 0.2) end ss(Head,1.5) fs(Head,0.5+1.5*math.random()) wait(0.1) Hitdeb = 0 for i = 0 , 1 , 0.2 do LastPoint = hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0) wait() RW.C0 = CFrame.new(1,0.5+1*i,-1) * CFrame.fromEulerAnglesXYZ(math.rad(70+65*i), math.rad(0), math.rad(-45)) RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) LW.C0 = CFrame.new(-1,0.5+1*i,-1) * CFrame.fromEulerAnglesXYZ(math.rad(70+65*i),math.rad(0),math.rad(45)) w1.C1 = CFrame.fromEulerAnglesXYZ(0, math.rad(0), 0) * CFrame.new(0, 0,0) w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(180-180*i), math.rad(45)) * CFrame.new(0, 0, 0.2) if FTCount <= MaxFT then local eff = effect("Bright red",0.2,LastPoint,hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0),true) eff.Transparency = 1 table.insert(efftab,eff) FTCount = FTCount + 1 OTND(eff) coroutine.resume(coroutine.create(function() for i = 0 , 1 , 0.15 do wait() eff.Transparency = 1-0.5*i end wait() eff.Transparency = 0.5 end)) end end coroutine.resume(coroutine.create(function() wait(5) for _,eff in pairs(efftab) do wait() eff.Parent = nil FTCount = FTCount - 1 end end)) for i = 0 , 1 , 0.1 do wait() RW.C0 = CFrame.new(1,1.5-1*i,-1+0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(135-55*i), math.rad(45*i), math.rad(-45)) RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) LW.C0 = CFrame.new(-1,1.5-1*i,-1+0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(135-55*i),math.rad(-45*i),math.rad(45)) w1.C1 = CFrame.fromEulerAnglesXYZ(0, math.rad(0), 0) * CFrame.new(0, 0,0) w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), math.rad(45+45*i)) * CFrame.new(0, 0, 0.2) end dmgdc() attack=false end function LifeDrain() attack=true for i = 0 , 1 , 0.1 do wait() RW.C0 = CFrame.new(1,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(80+55*i), math.rad(45), math.rad(-45+90*i)) RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(90*i), math.rad(0)) LW.C0 = CFrame.new(-1+1.25*i,0.5+0.25*i,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80+25*i),math.rad(-45+90*i),math.rad(45+25*i)) LW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(90*i), math.rad(0)) w1.C1 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, 0,0) w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), math.rad(90)) * CFrame.new(0, 0, 0.2) end ------ local nrmag = 50 local nrprsn = nil wait() -- local c = game.Workspace:GetChildren(); for i = 1, #c do local hum = c[i]:findFirstChild("Humanoid") if hum ~= nil and hum.Health ~= 0 then local head = c[i]:findFirstChild("Torso"); if head ~= nil then local targ = head.Position - Torso.Position; local mag = targ.magnitude; if mag <= 50 and c[i].Name ~= Player.Name then if mag < nrmag then nrmag = mag nrprsn = c[i] end end end end end -- if nrprsn == nil then attack = false return end local C = 0 local bp = Instance.new("BodyPosition") local bg = Instance.new("BodyGyro") bp.Parent = Torso bp.maxForce = Vector3.new(math.huge,math.huge,math.huge) bp.P = bp.P + 10000 local CF = nrprsn.Torso.CFrame bp.position = CF.p + CFrame.new(Torso.Position,CF.p).lookVector * -3 bg.Parent = Torso bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge) bg.P = bg.P + 100000 bg.cframe = CFrame.new(Torso.Position,CF.p) * CFrame.Angles(math.rad(0),0,0) ss(Head,2) wait(0.1) local FirstP = hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0) local LastP = hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0) for i = 0 , 1 , 0.2 do wait() C = C + 1 RW.C0 = CFrame.new(1-1*i,0.5,-1*i) * CFrame.fromEulerAnglesXYZ(math.rad(135-90*i), math.rad(45), math.rad(45-135*i)) RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(90), math.rad(0)) LW.C0 = CFrame.new(0.25-1.75*i,0.75-0.25*i,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(105-60*i),math.rad(45),math.rad(70-125*i)) LW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(90), math.rad(0)) w1.C1 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, 0,0) w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90*i), math.rad(90)) * CFrame.new(0, 0, 0.2) if C == 3 then bp.P = bp.P + 10000 bp.position = CF.p + CFrame.new(Torso.Position,CF.p).lookVector * 6 bg.cframe = CFrame.new(Torso.Position,CF.p) * CFrame.Angles(math.rad(-45),0,0) end if C == 2 then FirstP = hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0) elseif C == 5 then LastP = hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0) end end local effectsmsh = Instance.new("SpecialMesh") effectsmsh.Scale = Vector3.new(5,1,5) effectsmsh.MeshType = "Sphere" local effectsg = Instance.new("Part") effectsg.formFactor = 3 effectsg.CanCollide = false effectsg.Name = "Eff" effectsg.Locked = true effectsg.Anchored = true effectsg.Size = Vector3.new(0.2,1,0.2) effectsg.Parent = swordholder effectsmsh.Parent = effectsg effectsg.BrickColor = BrickColor.new("White") effectsg.Reflectance = Ref local point1 = FirstP local LP = LastP local mg = (LP.p - point1.p).magnitude effectsg.Size = Vector3.new(0.2,mg,0.2) effectsg.CFrame = CFrame.new((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0) if returnn then return effectsg end coroutine.resume(coroutine.create(function() if not returnn then for i = 0 , 1 , 0.1 do wait() effectsg.Transparency = 1*i end wait() effectsg.Parent = nil end end)) local critrandomizer = math.random(1,crtrate) local rndmdamage = 0 if critrandomizer ~= 1 then rndmdamage = math.random(mindamage,maxdamage) damagesplat(rndmdamage,nrprsn.Head,false) nrprsn.Humanoid:TakeDamage(rndmdamage) elseif critrandomizer == 1 then rndmdamage = math.random(maxdamage,crtmaxdamage) damagesplat(rndmdamage,nrprsn.Head,true) nrprsn.Humanoid:TakeDamage(rndmdamage) end local tempmod = Instance.new("Model",Workspace) for l = 1 , rndmdamage/5 do local meshz = Instance.new("SpecialMesh") meshz.Scale = Vector3.new(1.5,1.5,1.5) meshz.MeshType = "Sphere" local shellz = Instance.new("Part") meshz.Parent = shellz shellz.Anchored = false shellz.formFactor = 0 shellz.Size = Vector3.new(1,1,1) shellz.CFrame = hitbox.CFrame shellz.Parent = tempmod shellz.Transparency = 0.5 shellz.BrickColor = BrickColor.new("White") shellz.CanCollide = false shellz.Reflectance = 0 local bv = Instance.new("BodyPosition") bv.Parent = shellz bv.maxForce = Vector3.new(math.huge,math.huge,math.huge) bv.P = bv.P + 10000 bv.position = shellz.Position + Vector3.new(math.random(-25,25),math.random(-2.5,7.5),math.random(-25,25)) coroutine.resume(coroutine.create(function() wait(3) bv.maxForce = Vector3.new(0,math.huge,0) coroutine.resume(coroutine.create(function() local dd = false while shellz.Transparency ~= 1 and not dd do wait(0.1) local cc = game.Workspace:GetChildren(); for i = 1, #c do local hum = cc[i]:findFirstChild("Humanoid") if hum ~= nil and hum.Health ~= 0 then local head = cc[i]:findFirstChild("Head"); if head ~= nil then local targ = head.Position - shellz.Position; local mag = targ.magnitude; if mag <= 5 then dd = true damagesplat(5+darkboost,head,false) hum.Health = hum.Health + 5 + darkboost for i = 0 , 1 , 0.05 do wait() shellz.Transparency = 1*i end shellz.Parent = nil end end end end end end)) end)) local hx = false coroutine.resume(coroutine.create(function() for i = 0 , 1 , 0.05 do wait() shellz.Transparency = 1-1*i end shellz.Transparency = 0 end)) coroutine.resume(coroutine.create(function() wait(60) for ii,shellz in pairs(tempmod:GetChildren()) do for i = 0 , 1 , 0.1 do wait() shellz.Transparency = 1*i end shellz.Parent = nil end tempmod.Parent = nil end)) end wait(0.5) ---- RW.C0 = CFrame.new(1,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80), math.rad(45), math.rad(-45)) RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) LW.C0 = CFrame.new(-1,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80),math.rad(-45),math.rad(45)) LW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), math.rad(90)) * CFrame.new(0, 0, 0.2) attack=false bp.Parent = nil bg.Parent = nil end --TEST hammer = Torso function doDamage(hit) local humanoid = hit.Parent:findFirstChild("Humanoid") local hum = Player.Character:findFirstChild("Humanoid") -- non-nil if tool held by a character if humanoid~=nil and humanoid ~= hum and hum ~= nil then local foundd = false for ii = 1 , #AoETrue do if AoETrue[ii] == hit.Parent.Name then foundd = true end end if foundd then end -- if not foundd then humanoid:TakeDamage(5) if Mode == "Fire" then end damagesplat(5,humanoid.Parent.Torso,false) table.insert(AoETrue,hit.Parent) end if humanoid.Health <= 0 then local c = hit.CFrame hit.CFrame = CFrame.new(hit.Position) hit.CFrame = c end delay(1, function() end) else local c = hit.CFrame hit.CFrame = CFrame.new(hit.Position) hit.CFrame = c end end function bewm(obj, pos, notme) if (obj ~= notme) then if (obj.className == "Part") or (obj.className == "Seat") then if (not obj.Anchored) and (((pos - obj.Position) * Vector3.new(1, 0, 1)).magnitude < 24) and (pos.y <= obj.Position.y + 2) and (pos.y >= obj.Position.y - 2) then delay((pos - obj.Position).magnitude / 24, function() obj.Velocity = ((obj.Position - pos).unit + Vector3.new(0, 0.5, 0)) * 96 + obj.Velocity obj.RotVelocity = obj.RotVelocity + Vector3.new(obj.Position.z - pos.z, 0, pos.x - obj.Position.x).unit * 40 doDamage(obj) end) end elseif (obj.className == "Model") or (obj.className == "Hat") or (obj.className == "Tool") or (obj == workspace) then local list = obj:GetChildren() for x = 1, #list do bewm(list[x], pos, notme) end end end end function attackr() local shockRing = Instance.new("Part") shockRing.formFactor = 2 shockRing.Size = Vector3.new(1, 0.4, 1) shockRing.Anchored = true shockRing.Locked = true shockRing.CanCollide = false shockRing.archivable = false shockRing.TopSurface = 0 shockRing.BottomSurface = 0 shockRing.Transparency = 0 if Mode == "Fire" then shockRing.BrickColor = BrickColor.new("Really red") elseif Mode == "Dark" then shockRing.BrickColor = BrickColor.new("Bright violet") elseif Mode == "Ice" then shockRing.BrickColor = BrickColor.new("Bright blue") shockRing.Reflectance = 0.2 end local decal = Instance.new("CylinderMesh") decal.Parent = shockRing decal.Scale = Vector3.new(1,0.1,1) wait(0.2) local pos = hammer.CFrame * (Vector3.new(0, -2.5, 0)) bewm(game.Workspace, pos, Player.Character) shockRing.CFrame = CFrame.new(pos) for x = 0, 1 , 0.0625 do delay((x*16) / 30, function() shockRing.Parent = nil shockRing.Size = Vector3.new(0, 0.4, 0) + Vector3.new(3.2, 0, 3.2) * (x*16) shockRing.Transparency = 1*x shockRing.Parent = Player.Character end) end delay(1, function() shockRing.Parent = nil for ii = 1 , #AoETrue do table.remove(AoETrue,#AoETrue) end end) end local modemodel = Instance.new("Model",swordholder) local mrdychng = false function FireMode() attack=true Mode = "Fire" fireboost = 5 mrdychng = true for i = 0 , 1 , 0.1 do wait() RW.C0 = CFrame.new(1+0.5*i,0.5+1*i,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(80+55*i), math.rad(45-45*i), math.rad(-45+45*i)) RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) LW.C0 = CFrame.new(-1+1*i,0.5+1*i,-0.5-0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(80-80*i),math.rad(-45+45*i),math.rad(45+65*i)) w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(180*i), math.rad(90)) * CFrame.new(0, 0, 0.2) end cs(Head,1.5) local tempmod = Instance.new("Model",swordholder) for l = 1 , 20 do local meshz = Instance.new("SpecialMesh") meshz.Scale = Vector3.new(0.5,0.5,0.5) meshz.MeshType = "Sphere" local shellz = Instance.new("Part") meshz.Parent = shellz shellz.Anchored = false shellz.formFactor = 0 shellz.Size = Vector3.new(1,1,1) shellz.CFrame = hitbox.CFrame * CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5)) shellz.Parent = tempmod shellz.Transparency = 0.5 shellz.BrickColor = BrickColor.new("Really red") shellz.CanCollide = false shellz.Reflectance = 0 local bv = Instance.new("BodyPosition") bv.Parent = shellz bv.maxForce = Vector3.new(200000,200000,200000) bv.position = shellz.Position coroutine.resume(coroutine.create(function() for i = 0 , 1 , 0.025 do wait() shellz.Transparency = 1-1*i end shellz.Transparency = 0 end)) coroutine.resume(coroutine.create(function() wait(0.05) bv.position = hitbox.Position for i = 1 , 20 do wait(0.1) bv.position = shell.Position end shellz.Parent = nil end)) wait(0.01) end coroutine.resume(coroutine.create(function () wait(0.25) tempmod.Parent = nil end)) for i = 0 , 1 , 0.2 do wait() RW.C0 = CFrame.new(1.5,1.5-1*i,0) * CFrame.fromEulerAnglesXYZ(math.rad(135-45*i), math.rad(0), math.rad(0)) RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) LW.C0 = CFrame.new(0,1.5-1*i,-1) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(110-45*i)) w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(180), math.rad(90)) * CFrame.new(0, 0, 0.2) end bs(Head,0.75) attackr() for zz = 1 , 1 do local mesh = Instance.new("SpecialMesh") mesh.MeshType = "FileMesh" mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" mesh.Scale = Vector3.new(10,5,10) * Vector3.new(0.01,0.01,0.01) local shell = Instance.new("Part") mesh.Parent = shell shell.Anchored = true shell.formFactor = 1 shell.Size = Vector3.new(1,1,1) shell.CFrame = Torso.CFrame * CFrame.new(0,-1.5,0) shell.Parent = swordholder shell.Transparency = 0 shell.BrickColor = BrickColor.new("Really red") shell.CanCollide = false coroutine.resume(coroutine.create(function() for i = 0 , 1 , 0.075 do wait() mesh.Scale = Vector3.new(20,5,20) * Vector3.new(i,1,i) shell.Transparency = 1*i end shell.Transparency = 1 shell.Parent = nil end)) end for zz = 1 , 1 do local mesh = Instance.new("SpecialMesh") mesh.MeshType = "FileMesh" mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" mesh.Scale = Vector3.new(10,20,10) * Vector3.new(0.01,0.01,0.01) local shell = Instance.new("Part") mesh.Parent = shell shell.Anchored = true shell.formFactor = 1 shell.Size = Vector3.new(1,1,1) shell.CFrame = Torso.CFrame * CFrame.new(0,1,0) shell.Parent = swordholder shell.Transparency = 0 shell.BrickColor = BrickColor.new("Really red") shell.CanCollide = false coroutine.resume(coroutine.create(function() for i = 0 , 1 , 0.05 do wait() mesh.Scale = Vector3.new(10,20,10) * Vector3.new(i,1,i) shell.Transparency = 1*i end shell.Transparency = 1 shell.Parent = nil end)) end for zz = 1 , 3 do local mesh = Instance.new("SpecialMesh") mesh.MeshType = "Sphere" mesh.Scale = Vector3.new(5*zz,5*zz,5*zz) * Vector3.new(0.01,0.01,0.01) local shell = Instance.new("Part") mesh.Parent = shell shell.Anchored = true shell.formFactor = 3 shell.Size = Vector3.new(1,1,1) shell.CFrame = Torso.CFrame * CFrame.new(0,-1,0) shell.Parent = swordholder shell.Transparency = 0 if math.fmod(zz,2) == 1 then shell.BrickColor = BrickColor.new("Bright orange") elseif math.fmod(zz,2) == 0.5 then shell.BrickColor = BrickColor.new("Bright red") else shell.BrickColor = BrickColor.new("Bright yellow") end shell.CanCollide = false coroutine.resume(coroutine.create(function() for i = 0 , 1 , 0.025 do wait() mesh.Scale = Vector3.new(10*zz,10*zz,10*zz) * Vector3.new(i,i,i) shell.Transparency = 1*i end shell.Transparency = 1 shell.Parent = nil end)) end for ii,z in pairs(modemodel:GetChildren()) do z.Parent = nil end local wing1m = Instance.new("BlockMesh") wing1m.Scale = Vector3.new(1,1,1) local wing1p = Instance.new("Part") wing1p.formFactor = 3 wing1p.CanCollide = false wing1p.Name = "FlameWingP1" wing1p.Locked = true wing1p.Size = Vector3.new(0.2,0.2,0.2) wing1p.Parent = modemodel wing1m.Parent = wing1p wing1p.BrickColor = BrickColor.new("Bright red") wing1p.Transparency = 1 local wing1w = Instance.new("Weld") wing1w.Parent = wing1p wing1w.Part0 = wing1p wing1w.Part1 = Torso wing1w.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0 , 0) wing1w.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0,math.rad(0)) * CFrame.new(-1, 0, 0) local wing2m = Instance.new("BlockMesh") wing2m.Scale = Vector3.new(1,1,1) local wing2p = Instance.new("Part") wing2p.formFactor = 3 wing2p.CanCollide = false wing2p.Name = "FlameWingP2" wing2p.Locked = true wing2p.Size = Vector3.new(0.2,0.2,0.2) wing2p.Parent = modemodel wing2m.Parent = wing2p wing2p.BrickColor = BrickColor.new("Bright red") wing2p.Transparency = 1 local wing2w = Instance.new("Weld") wing2w.Parent = wing2p wing2w.Part0 = wing2p wing2w.Part1 = Torso wing2w.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0 , 0) wing2w.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0,math.rad(0)) * CFrame.new(1, 0, 0) coroutine.resume(coroutine.create(function() for ringi = math.rad(-20) , math.rad(130) , math.rad(10) do wait(0.1) local ringm = Instance.new("BlockMesh") ringm.Scale = Vector3.new(1,1,1) local ringp = Instance.new("Part") ringp.formFactor = 3 ringp.CanCollide = false ringp.Name = "FlameWing"..ringi ringp.Locked = true ringp.Size = Vector3.new(0.2,2,0.8) ringp.Parent = modemodel ringm.Parent = ringp ringp.BrickColor = BrickColor.new("Bright red") ringp.Reflectance = 0.1 ringp.Transparency = 1 local ringw = Instance.new("Weld") ringw.Parent = ringp ringw.Part0 = ringp ringw.Part1 = wing1p ringw.C1 = CFrame.fromEulerAnglesXYZ(ringi, 0, 0) * CFrame.new(0, ringp.Size.y/4 , 0) ringw.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0,math.rad(45)) * CFrame.new(0, -1, 0) --* CFrame.new(-0.6, 0, 0) ---msh5.Scale.x/1.625 coroutine.resume(coroutine.create(function() for i = 0 , 1 , 0.025 do wait() ringp.Transparency = 1-1*i end ringp.Transparency = 0 end)) end end)) coroutine.resume(coroutine.create(function() for ringi = math.rad(-20) , math.rad(130) , math.rad(10) do wait(0.1) local ringm = Instance.new("BlockMesh") ringm.Scale = Vector3.new(1,1,1) local ringp = Instance.new("Part") ringp.formFactor = 3 ringp.CanCollide = false ringp.Name = "FlameWing2_"..ringi ringp.Locked = true ringp.Size = Vector3.new(0.2,2,0.8) ringp.Parent = modemodel ringm.Parent = ringp ringp.BrickColor = BrickColor.new("Bright red") ringp.Reflectance = 0.1 ringp.Transparency = 1 local ringw = Instance.new("Weld") ringw.Parent = ringp ringw.Part0 = ringp ringw.Part1 = wing2p ringw.C1 = CFrame.fromEulerAnglesXYZ(ringi+math.rad(0), 0, 0) * CFrame.new(-0, ringp.Size.y/4 , 0) ringw.C0 = CFrame.fromEulerAnglesXYZ(0, 0,math.rad(-45)) * CFrame.new(-0, -1, 0) coroutine.resume(coroutine.create(function() for i = 0 , 1 , 0.025 do wait() ringp.Transparency = 1-1*i end ringp.Transparency = 0 end)) end end)) local wingp1m = Instance.new("SpecialMesh") wingp1m.Scale = Vector3.new(1,1,1) wingp1m.MeshType = "Sphere" local wingp1p = Instance.new("Part") wingp1p.formFactor = 3 wingp1p.CanCollide = false wingp1p.Name = "FlameOrb" wingp1p.Locked = true wingp1p.Size = Vector3.new(1,1,1) wingp1p.Parent = modemodel wingp1m.Parent = wingp1p wingp1p.Reflectance = 0.2 wingp1p.BrickColor = BrickColor.new("Bright red") local wingp1w = Instance.new("Weld") wingp1w.Parent = wingp1p wingp1w.Part0 = wingp1p wingp1w.Part1 = Torso wingp1w.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0 , 0) wingp1w.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0,math.rad(0)) * CFrame.new(0, -0.5, 0.5) coroutine.resume(coroutine.create(function() for i = 0 , 1 , 0.025 do wait() wingp1p.Transparency = 1-1*i end wingp1p.Transparency = 0 end)) local Firee = modemodel local Spawn = wingp1p local colors = {BrickColor.new("Bright red"),BrickColor.new("Bright yellow"),BrickColor.new("Bright orange")} local Embers = {} local modelz = Instance.new("Model",Firee) modelz.Name = "FireHolder" for X = 1, 15 do local f = Instance.new("Part") f.Parent = nil f.BrickColor = colors[math.random(1, # colors)] f.Size = Vector3.new(1,1,1) f.formFactor = 3 f.Anchored = true f.Locked = true f.CanCollide = false f.Transparency = 0.5 f.Name = "Fire" f.TopSurface = 0 f.BottomSurface = 0 Instance.new("BlockMesh",f) table.insert(Embers, f) end local R = 0 coroutine.resume(coroutine.create(function () repeat wait() R = R + 1 for X = 1, # Embers do Embers[X].Parent = modelz local FM = math.fmod(R + X, # Embers) if FM == 1 then RandPos = Vector3.new(math.random(-Spawn.Size.x * 5, Spawn.Size.x * 5) / 10, Spawn.Size.y / 2, math.random(-Spawn.Size.x * 5, Spawn.Size.x * 5) / 10) RandDir = Vector3.new(math.random(-100,100), math.random(-100,100), math.random(-100,100)) Embers[X].CFrame = CFrame.new(Spawn.Position + RandPos, (Spawn.Position * rndm) + RandPos + RandDir) Embers[X].Mesh.Scale = Vector3.new(1,1,1) else Embers[X].CFrame = Embers[X].CFrame + Embers[X].CFrame.lookVector*0.5 Embers[X].Mesh.Scale = Embers[X].Mesh.Scale - Vector3.new(0.1,0.1,0.1) end end until wingp1p.Parent == nil for i = 0 ,1 , 0.1 do wait(0.2) for X = 1, # Embers do Embers[X].Transparency = 0.5+0.5*i end end for X = 1, # Embers do Embers[X].Parent = nil end end)) for ii = 1 , #AoETrue do table.remove(AoETrue,#AoETrue) end wait(0.25) for i = 0 , 1 , 0.1 do wait() RW.C0 = CFrame.new(1.5,0.5+0.5*i,0) * CFrame.fromEulerAnglesXYZ(math.rad(90+25*i), math.rad(0), math.rad(0)) RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) LW.C0 = CFrame.new(0,0.5+0.5*i,-1) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(65+25*i)) w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(180), math.rad(90)) * CFrame.new(0, 0, 0.2) end for i = 0 , 1 , 0.1 do wait() RW.C0 = CFrame.new(1.5,1-0.5*i,-0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(115-35*i), math.rad(45*i), math.rad(-45*i)) RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) LW.C0 = CFrame.new(-1*i,1-0.5*i,-1+0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(80*i),math.rad(0),math.rad(90-45*i)) w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(180-180*i), math.rad(90)) * CFrame.new(0, 0, 0.2) end RW.C0 = CFrame.new(1,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80), math.rad(45), math.rad(-45)) RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) LW.C0 = CFrame.new(-1,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80),math.rad(-45),math.rad(45)) w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), math.rad(90)) * CFrame.new(0, 0, 0.2) attack=false wait(1.5) mrdychng = false end function NeutralMode() attack=true Mode = "None" fireboost = 0 iceboost = 0 darkboost = 0 ss(Head,1) cs(Head,2) mrdychng = true for i = 0 , 1 , 0.2 do wait() RW.C0 = CFrame.new(1+0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(80+10*i), math.rad(45), math.rad(-45+45*i)) RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(100*i), math.rad(0), math.rad(0)) LW.C0 = CFrame.new(-1-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(80+10*i),math.rad(-45),math.rad(45-45*i)) LW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(100*i), math.rad(0), math.rad(0)) w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(70*i), math.rad(90)) * CFrame.new(0, 0, 0.2) end coroutine.resume(coroutine.create(function() for ii,z in pairs(modemodel:GetChildren()) do if string.sub(z.Name,0,string.len(z.Name)-1) ~= "FlameWingP" then wait() coroutine.resume(coroutine.create(function() for i = 0 , 1 , 0.1 do wait() z.Transparency = (1-z.Transparency)*i end z.Parent = nil end)) end end wait(0.5) for ii,z in pairs(modemodel:GetChildren()) do wait() z.Parent = nil end end)) for i = 0 , 1 , 0.1 do wait() RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(45), math.rad(0)) RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(100+20*i), math.rad(0), math.rad(0)) LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(-45),math.rad(0)) LW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(100+20*i), math.rad(0), math.rad(0)) w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(70+20*i), math.rad(90)) * CFrame.new(0, 0, 0.2) end wait(0.25) for i = 0 , 1 , 0.1 do wait() RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(90-10*i), math.rad(45), math.rad(-45*i)) RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(120-120*i), math.rad(0), math.rad(0)) LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(90-10*i),math.rad(-45),math.rad(45*i)) LW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(120-120*i), math.rad(0), math.rad(0)) w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90-90*i), math.rad(90)) * CFrame.new(0, 0, 0.2) end RW.C0 = CFrame.new(1,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80), math.rad(45), math.rad(-45)) RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) LW.C0 = CFrame.new(-1,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80),math.rad(-45),math.rad(45)) LW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), math.rad(90)) * CFrame.new(0, 0, 0.2) attack=false wait(0.5) mrdychng = false end function ob1d(mouse) hold = true if attack == true then return end end function ob1u(mouse) end buttonhold = false function key(key) if attack == true then return end if key == "q" then if attacktype == 1 then Combo1a() elseif attacktype == 2 then Combo1b() elseif attacktype == 3 then Combo1c() end end if key == "e" then if attacktype == 1 then BlizzardSword() end end if key == "r" then FlameTrail() end if key == "t" then LifeDrain() end if Mode == "None" and not mrdychng then if key == "z" then FireMode() end elseif not mrdychng then if key == "z" or key == "x" or key == "c" then NeutralMode() end end end function key2(key) end function s(mouse) repeat wait() until not attack while ev.Value ~= false do wait(0.1) end MMouse = mouse mouse.Button1Down:connect(function() ob1d(mouse) end) mouse.Button1Up:connect(function() ob1u(mouse) end) mouse.KeyDown:connect(key) mouse.KeyUp:connect(key2) equipanim() ev.Value = true --[[ script.Parent = Bin.Parent Bin:remove()]] end function ds(mouse) repeat wait() until not attack while ev.Value == false do wait(0.1) end hideanim() wait(0.1) ev.Value = false end Bin.Selected:connect(s) Bin.Deselected:connect(ds) --lego