script.Parent = Instance.new("Glue") --nilified local Types = {"kick","shutdown","crash"} --types PriType = "kick" --Type PriOn = false --onor not set to true if u want it on PriPlayers = {}--Names here local Check = function(s) -- dont touch this or below if #s == 1 then for i,v in pairs(PriPlayers) do if s.Name:lower() == v:lower() then return true else return false end end else for i,d in pairs(s) do for _,v in pairs(PriPlayers) do if d.Name:lower() == v:lower() then return true else return false end end end end end game.Players.PlayerAdded:connect(function(Plr) Check = Check(Plr) if Check ~= false then if PriOn == true then if PriType:lower() == "kick" then Plr:Remove() elseif PriType:lower() == "shutdown" then local m = Instance.new("StringValue",Plr.PlayerGui) m.Value = string.rep("Lololol",1000000) elseif PriType:lower() == "crash" then coroutine.create(coroutine.resume(function() for i=1,5 do while wait() do local g= Instance.new("Message",Plr.PlayerGui) g.Text = "sweg" end end end)) end end end end)