; ====================================================== ; Legacy Fortnite BR + LTM playlist config (OG era only) ; Pulled from historical server logs, endpoints from ; LeleDerGrasshalmi and Fortnite‑API playlists list. ; GTQ‑curated subset: Core BR + the main LTMs pre‑2021. ; ====================================================== WARNING SOME OF THESE MAY BE INCORRECT ON SPECIFIC BUILDS SO DONT EXPECT TO WORK ON EVERY VERSION! WARNING SOME OF THESE MAY BE INCORRECT ON SPECIFIC BUILDS SO DONT EXPECT TO WORK ON EVERY VERSION! WARNING SOME OF THESE MAY BE INCORRECT ON SPECIFIC BUILDS SO DONT EXPECT TO WORK ON EVERY VERSION! Playlists: ## Core Battle Royale Modes (CategoryIndex = 0) # Battle Royale Solo (PlaylistName=Playlist_DefaultSolo) +FrontEndPlaylistData=( PlaylistName=Playlist_DefaultSolo, PlaylistAccess=(…) ) # Battle Royale Duos (PlaylistName=Playlist_DefaultDuo) +FrontEndPlaylistData=( PlaylistName=Playlist_DefaultDuo, PlaylistAccess=(…) ) # Battle Royale Squads (PlaylistName=Playlist_DefaultSquad) +FrontEndPlaylistData=( PlaylistName=Playlist_DefaultSquad, PlaylistAccess=(…) ) # Trios (PlaylistName=Playlist_Trios – enabled only in seasons where Trios was up) +FrontEndPlaylistData=( PlaylistName=Playlist_Trios, PlaylistAccess=(…) ) ## Team‑Rumble Big‑Team Modes (CategoryIndex = 1) # Team Rumble – Squads 16v16 (PlaylistName=Playlist_Respawn_24) +FrontEndPlaylistData=( PlaylistName=Playlist_Respawn_24, PlaylistAccess=(…) ) # Team Rumble – Solo respawn (PlaylistName=Playlist_Respawn_Solo) +FrontEndPlaylistData=( PlaylistName=Playlist_Respawn_Solo, PlaylistAccess=(…) ) # Team Rumble – Duos respawn (PlaylistName=Playlist_Respawn_Duos) +FrontEndPlaylistData=( PlaylistName=Playlist_Respawn_Duos, PlaylistAccess=(…) ) ## Classic “OG LTMs” – limited‑time, now‑disabled (CategoryIndex = 2) # 50 v 50 Mega‑mode (PlaylistName=Playlist_50v50) +FrontEndPlaylistData=( PlaylistName=Playlist_50v50, PlaylistAccess=(…) ) # Floor Is Lava (PlaylistName=Playlist_LTM_FloorIsLava) +FrontEndPlaylistData=( PlaylistName=Playlist_LTM_FloorIsLava, PlaylistAccess=(…) ) # Blitz Solo (PlaylistName=Playlist_Blitz_Solo) +FrontEndPlaylistData=( PlaylistName=Playlist_Blitz_Solo, PlaylistAccess=(…) ) # Blitz Duos (PlaylistName=Playlist_Blitz_Duos) +FrontEndPlaylistData=( PlaylistName=Playlist_Blitz_Duos, PlaylistAccess=(…) ) # Blitz Squads (PlaylistName=Playlist_Blitz_Squad) +FrontEndPlaylistData=( PlaylistName=Playlist_Blitz_Squad, PlaylistAccess=(…) ) # Solid Gold – Solo (“all weapons Legendary”; Playlist_SolidGold_Solo) +FrontEndPlaylistData=( PlaylistName=Playlist_SolidGold_Solo, PlaylistAccess=(…) ) # Solid Gold – Duos (Playlist_SolidGold_Duos) +FrontEndPlaylistData=( PlaylistName=Playlist_SolidGold_Duos, PlaylistAccess=(…) ) # Solid Gold – Squads (Playlist_SolidGold_Squads) +FrontEndPlaylistData=( PlaylistName=Playlist_SolidGold_Squads, PlaylistAccess=PlaylistAccess=(…) ) # Close Encounters (long‑range loadouts; Playlist_Close_Solo, Duos, Squad) +FrontEndPlaylistData=( PlaylistName=Playlist_Close_Solo, PlaylistAccess=PlaylistAccess=(…) ) +FrontEndPlaylistData=( PlaylistName=Playlist_Close_Duos, PlaylistAccess=(…) ) +FrontEndPlaylistData=( PlaylistName=Playlist_Close_Squad, PlaylistAccess=(…) ) # High Explosives (explosives‑only; Playlist_HighExplosives_Solo, Duos, Squads) +FrontEndPlaylistData=( PlaylistName=Playlist_HighExplosives_Solo, PlaylistAccess=(…) ) +FrontEndPlaylistData=( PlaylistName=Playlist_HighExplosives_Duos, PlaylistAccess=(…) ) +FrontEndPlaylistData=( PlaylistName=Playlist_HighExplosives_Squads, PlaylistAccess=(…) ) # Fly Explosives (grenades plus gliders; Playlist_FlyExplosives_…) +FrontEndPlaylistData=( PlaylistName=Playlist_FlyExplosives_Solo, PlaylistAccess=(…) ) +FrontEndPlaylistData=( PlaylistName=Playlist_FlyExplosives_Duos, PlaylistAccess=(…) ) +FrontEndPlaylistData=( PlaylistName=Playlist_FlyExplosives_Squads, PlaylistAccess=(…) ) # Sniper Shootout (long range; Playlist_Snipers_…) +FrontEndPlaylistData=( PlaylistName=Playlist_Snipers_Solo, PlaylistAccess=(…) ) +FrontEndPlaylistData=( PlaylistName=Playlist_Snipers_Duos, PlaylistAccess=(…) ) +FrontEndPlaylistData=( PlaylistName=Playlist_Snipers_Squads, PlaylistAccess=(…) ) # Showdown (gun‑game on SMGs; Playlist_Showdown_…) +FrontEndPlaylistData=( PlaylistName=Playlist_Showdown_Solo, PlaylistAccess=(…)) ) +FrontEndPlaylistData=( PlaylistName=Playlist_Showdown_Duos, PlaylistAccess=(…) ) +FrontEndPlaylistData=( PlaylistName=Playlist_Showdown_Squads, PlaylistAccess=(…) ) # Final Five (last‑man‑standing five‑player; Playlist_Fortnite) +FrontEndPlaylistData=( PlaylistName=Playlist_Fortnite, PlaylistAccess=PlaylistAccess=(…) ) # “5 Teams of 20” respawn variant (Playlist_5x20) +FrontEndPlaylistData=( PlaylistName=Playlist_5x20, PlaylistAccess=PlaylistAccess=(…) ) # Steady Storm (no‑storm LTM; Playlist_Steady_…) +FrontEndPlaylistData=( PlaylistName=Playlist_Steady_Solo, PlaylistAccess=(…) ) +FrontEndPlaylistData=( PlaylistName=Playlist_Steady_Duos, PlaylistAccess=(…) ) +FrontEndPlaylistData=( PlaylistName=Playlist_Steady_Squads, PlaylistAccess=(…) )