local L_1_ -- HEY! you found me! ceg#0550 if syn then L_1_ = coroutine.create(function() settings().Physics.AllowSleep = false while true do game:GetService("RunService").RenderStepped:Wait() local L_30_ = game:GetService("Players"):GetChildren() for L_31_forvar0 = 1, #L_30_ do local L_32_ = L_30_[L_31_forvar0] if L_32_ ~= game:GetService("Players").LocalPlayer then L_32_.MaximumSimulationRadius = 0.1 L_32_.SimulationRadius = 0 end end setsimulationradius(math.huge, math.huge) end end) else L_1_ = coroutine.create(function() settings().Physics.AllowSleep = false while true do game:GetService("RunService").RenderStepped:Wait() local L_30_ = game:GetService("Players"):GetChildren() for L_31_forvar0 = 1, #L_30_ do local L_32_ = L_30_[L_31_forvar0] if L_32_ ~= game:GetService("Players").LocalPlayer then L_32_.MaximumSimulationRadius = 0.1 L_32_.SimulationRadius = 0 end end game:GetService("Players").LocalPlayer.MaximumSimulationRadius = math.pow(math.huge, math.huge) game:GetService("Players").LocalPlayer.SimulationRadius = math.huge * math.huge end end) end coroutine.resume(L_1_) local L_2_ = game:GetService("TweenService") local L_3_ = Instance.new("BlurEffect", game.Lighting) L_3_.Size = 0 local L_4_ = {} L_4_.Size = 56 local L_5_ = L_2_:Create(L_3_, TweenInfo.new(3, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut), L_4_) L_5_:Play() workspace.Camera.CameraType = "Fixed" game:GetService("Players").LocalPlayer["Character"].Archivable = true local L_6_ = game:GetService("Players").LocalPlayer["Character"]:Clone() game:GetService("Players").LocalPlayer["Character"].Humanoid.WalkSpeed = 0 game:GetService("Players").LocalPlayer["Character"].Humanoid.JumpPower = 0 game:GetService("Players").LocalPlayer["Character"].Humanoid.AutoRotate = false GUI = Instance.new("ScreenGui", game.CoreGui) MainFrame = Instance.new("Frame", GUI) MainFrame.Name = "MainFrame" MainFrame.BackgroundColor3 = Color3.fromRGB(45, 45, 45) MainFrame.BorderSizePixel = 0; MainFrame.Position = UDim2.new(0.5, -175, 0, 50) MainFrame.Size = UDim2.new(0, 0, 0, 80) TextLabel = Instance.new("TextLabel", MainFrame) TextLabel.Name = "TextLabel" TextLabel.BackgroundTransparency = 1; TextLabel.Position = UDim2.new(0, 0, 0.5, -15) TextLabel.Size = UDim2.new(1, 0, 0, 30) TextLabel.Font = Enum.Font.SourceSansLight; TextLabel.Text = "" TextLabel.TextColor3 = Color3.fromRGB(236, 240, 241) TextLabel.TextScaled = true; TextBar = Instance.new("Frame", MainFrame) TextBar.Name = "Bar" TextBar.BackgroundColor3 = Color3.fromRGB(45, 45, 45) TextBar.BorderSizePixel = 0; TextBar.Position = UDim2.new(0, 0, 1, 0) TextBar.Size = UDim2.new(1, 0, 0, 0) TextBar.BackgroundColor3 = Color3.fromRGB(0, 255, 255) MainFrame:TweenSize(UDim2.new(0, 350, 0, 80), "Out", "Sine", 0.5) wait(1) TextBar:TweenSizeAndPosition(UDim2.new(1, 0, 0, 5), UDim2.new(0, 0, 1, -5), "Out", "Sine", 0.1) local L_7_ = " Reanimation Script by Riptxde / R_ainCloud " local L_8_ = string.len(L_7_) for L_33_forvar0 = 1, L_8_ do TextLabel.Text = string.sub(L_7_, 1, L_33_forvar0) wait(0.01) end; game:GetService("RunService").Heartbeat:Wait() local L_9_ = Instance.new("Model", workspace); L_9_.Name = "" Instance.new("Part", L_9_).Name = "Head" Instance.new("Part", L_9_).Name = "Torso" Instance.new("Humanoid", L_9_).Name = "Humanoid" game:GetService("Players").LocalPlayer["Character"] = L_9_ game:GetService("Players").LocalPlayer["Character"].Humanoid.Name = "FalseHumanoid" local L_10_ = game:GetService("Players").LocalPlayer["Character"]:FindFirstChild("FalseHumanoid"):Clone() L_10_.Parent = game:GetService("Players").LocalPlayer["Character"] L_10_.Name = "Humanoid" game:GetService("Players").LocalPlayer["Character"]:FindFirstChild("FalseHumanoid"):Destroy() wait(5.65) game:GetService("Players").LocalPlayer["Character"].Humanoid.Health = 0 game:GetService("Players").LocalPlayer["Character"] = workspace[game:GetService("Players").LocalPlayer.Name] local L_11_ = {} L_11_.Size = 0 local L_12_ = L_2_:Create(L_3_, TweenInfo.new(7, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut), L_11_) L_12_:Play() wait(5.65) game:GetService("Players").LocalPlayer["Character"].Humanoid.Health = 0 local L_13_ = game:GetService("Players").LocalPlayer["Character"] L_6_.Parent = workspace L_6_.HumanoidRootPart.CFrame = L_13_.HumanoidRootPart.CFrame * CFrame.new(0, 0, -10) wait() L_6_.Humanoid.BreakJointsOnDeath = false workspace.Camera.CameraSubject = L_6_.Humanoid L_6_.Name = "CloneCharacter" L_6_.Humanoid.DisplayDistanceType = "None" local L_14_ = workspace[game:GetService("Players").LocalPlayer.Name] local L_15_ = Instance.new("Part", workspace) L_15_.CanCollide = false L_15_.Transparency = 1 game:GetService("RunService").Heartbeat:Connect(function() local L_34_ = workspace.Camera.CFrame.lookVector local L_35_ = L_6_["HumanoidRootPart"] L_15_.Position = L_35_.Position L_15_.CFrame = CFrame.new(L_15_.Position, Vector3.new(L_34_.X * 9999, L_34_.Y, L_34_.Z * 9999)) end) local L_16_, L_17_, L_18_, L_19_, L_20_ = false, false, false, false, false game:GetService("UserInputService").InputBegan:Connect(function(L_36_arg0, L_37_arg1) if L_37_arg1 ~= true then local L_38_ = L_36_arg0.KeyCode if L_38_ == Enum.KeyCode.W then L_16_ = true end if L_38_ == Enum.KeyCode.A then L_17_ = true end if L_38_ == Enum.KeyCode.S then L_18_ = true end if L_38_ == Enum.KeyCode.D then L_19_ = true end if L_38_ == Enum.KeyCode.Space then L_20_ = true end end end) game:GetService("UserInputService").InputEnded:Connect(function(L_39_arg0) local L_40_ = L_39_arg0.KeyCode if L_40_ == Enum.KeyCode.W then L_16_ = false end if L_40_ == Enum.KeyCode.A then L_17_ = false end if L_40_ == Enum.KeyCode.S then L_18_ = false end if L_40_ == Enum.KeyCode.D then L_19_ = false end if L_40_ == Enum.KeyCode.Space then L_20_ = false end end) local function L_21_func(L_41_arg0, L_42_arg1, L_43_arg2) L_15_.CFrame = L_15_.CFrame * CFrame.new(-L_41_arg0, L_42_arg1, -L_43_arg2) workspace["CloneCharacter"].Humanoid.WalkToPoint = L_15_.Position end local L_22_ = coroutine.create(function() while true do game:GetService("RunService").RenderStepped:Wait() if L_16_ then L_21_func(0, 0, 1e4) end if L_17_ then L_21_func(1e4, 0, 0) end if L_18_ then L_21_func(0, 0, -1e4) end if L_19_ then L_21_func(-1e4, 0, 0) end if L_20_ then L_6_["Humanoid"].Jump = true end if L_16_ ~= true and L_17_ ~= true and L_18_ ~= true and L_19_ ~= true then workspace["CloneCharacter"].Humanoid.WalkToPoint = workspace["CloneCharacter"].HumanoidRootPart.Position end end end) coroutine.resume(L_22_) game:GetService("RunService").Stepped:Connect(function() for L_44_forvar0, L_45_forvar1 in next, L_6_:GetDescendants() do if L_45_forvar1:IsA("BasePart") then L_45_forvar1.CanCollide = false end end for L_46_forvar0, L_47_forvar1 in next, L_14_:GetDescendants() do if L_47_forvar1:IsA("BasePart") then L_47_forvar1.CanCollide = false end end end) local L_23_ = 6 local L_24_ = true local L_25_ = L_6_ local L_26_ = Instance.new("Folder", game) L_26_.Name = "AlignFolder" local L_27_ = Instance.new("Part", L_26_) L_27_.Name = "SPart" for L_48_forvar0 = 1, L_23_ do local L_49_ = Instance.new("AlignPosition", L_26_) L_49_.Name = "APos"..L_48_forvar0 if L_24_ then L_49_.ApplyAtCenterOfMass = true end L_49_.RigidityEnabled = false L_49_.ReactionForceEnabled = false L_49_.ApplyAtCenterOfMass = true L_49_.MaxForce = 67752 L_49_.MaxVelocity = math.huge / 9e110 L_49_.Responsiveness = 200 local L_50_ = Instance.new("Attachment", L_27_) L_49_.Attachment0 = L_50_ L_50_.Name = "Att0Pos"..L_48_forvar0 local L_51_ = Instance.new("Attachment", L_27_) L_49_.Attachment1 = L_51_ L_51_.Name = "Att1Pos"..L_48_forvar0 local L_52_ = Instance.new("AlignOrientation", L_26_) L_52_.Name = "ARot"..L_48_forvar0 L_52_.RigidityEnabled = false L_52_.ReactionTorqueEnabled = true L_52_.PrimaryAxisOnly = false L_52_.MaxTorque = 67752 L_52_.MaxAngularVelocity = math.huge / 9e110 L_52_.Responsiveness = 200 local L_53_ = Instance.new("Attachment", L_27_) L_52_.Attachment0 = L_53_ L_53_.Name = "Att0Rot"..L_48_forvar0 local L_54_ = Instance.new("Attachment", L_27_) L_52_.Attachment1 = L_54_ L_54_.Name = "Att1Rot"..L_48_forvar0 end L_27_.Att1Pos1.Parent = L_6_["Head"] L_27_.Att1Rot1.Parent = L_6_["Head"] L_27_.Att1Pos2.Parent = L_6_["Torso"] L_27_.Att1Rot2.Parent = L_6_["Torso"] L_27_.Att1Pos3.Parent = L_6_["Left Arm"] L_27_.Att1Rot3.Parent = L_6_["Left Arm"] L_27_.Att1Pos4.Parent = L_6_["Right Arm"] L_27_.Att1Rot4.Parent = L_6_["Right Arm"] L_27_.Att1Pos5.Parent = L_6_["Left Leg"] L_27_.Att1Rot5.Parent = L_6_["Left Leg"] L_27_.Att1Pos6.Parent = L_6_["Right Leg"] L_27_.Att1Rot6.Parent = L_6_["Right Leg"] L_27_.Att0Pos1.Parent = L_14_["Head"] L_27_.Att0Rot1.Parent = L_14_["Head"] L_27_.Att0Pos2.Parent = L_14_["Torso"] L_27_.Att0Rot2.Parent = L_14_["Torso"] L_27_.Att0Pos3.Parent = L_14_["Left Arm"] L_27_.Att0Rot3.Parent = L_14_["Left Arm"] L_27_.Att0Pos4.Parent = L_14_["Right Arm"] L_27_.Att0Rot4.Parent = L_14_["Right Arm"] L_27_.Att0Pos5.Parent = L_14_["Left Leg"] L_27_.Att0Rot5.Parent = L_14_["Left Leg"] L_27_.Att0Pos6.Parent = L_14_["Right Leg"] L_27_.Att0Rot6.Parent = L_14_["Right Leg"] local L_28_ = 1 for L_55_forvar0, L_56_forvar1 in next, L_14_:GetChildren() do if L_56_forvar1:IsA("Accessory") then local L_57_ = Instance.new("AlignPosition", L_26_) L_57_.ApplyAtCenterOfMass = true L_57_.RigidityEnabled = false L_57_.ReactionForceEnabled = false L_57_.ApplyAtCenterOfMass = true L_57_.MaxForce = 64060 * L_56_forvar1.Handle.Size.X * L_56_forvar1.Handle.Size.Y * L_56_forvar1.Handle.Size.Z L_57_.MaxVelocity = math.huge / 9e110 L_57_.Responsiveness = 200 local L_58_ = Instance.new("Attachment", L_56_forvar1.Handle) L_57_.Attachment0 = L_58_ local L_59_ = Instance.new("Attachment", L_6_.Humanoid:GetAccessories()[L_28_].Handle) L_57_.Attachment1 = L_59_ local L_60_ = Instance.new("AlignOrientation", L_26_) L_60_.RigidityEnabled = false L_60_.ReactionTorqueEnabled = false L_60_.PrimaryAxisOnly = false L_60_.MaxTorque = 42060 * L_56_forvar1.Handle.Size.X * L_56_forvar1.Handle.Size.Y * L_56_forvar1.Handle.Size.Z L_60_.MaxAngularVelocity = math.huge / 9e110 L_60_.Responsiveness = 200 local L_61_ = Instance.new("Attachment", L_56_forvar1.Handle) L_60_.Attachment0 = L_61_ local L_62_ = Instance.new("Attachment", L_6_.Humanoid:GetAccessories()[L_28_].Handle) L_60_.Attachment1 = L_62_ L_28_ = L_28_ + 1 end end for L_63_forvar0, L_64_forvar1 in next, L_26_:GetChildren() do if L_64_forvar1:IsA("AlignOrientation") or L_64_forvar1:IsA("AlignPosition") then L_64_forvar1.Parent = L_6_ end end game:GetService("RunService").RenderStepped:Connect(function() for L_65_forvar0, L_66_forvar1 in next, workspace["CloneCharacter"]:GetDescendants() do if L_66_forvar1:IsA("BasePart") or L_66_forvar1:IsA("Part") then L_66_forvar1.Transparency = 1 end end for L_67_forvar0, L_68_forvar1 in next, workspace["CloneCharacter"]:GetDescendants() do if L_68_forvar1:IsA("ParticleEmitter") or L_68_forvar1:IsA("Sparkles") or L_68_forvar1:IsA("BillboardGui") or L_68_forvar1:IsA("Fire") or L_68_forvar1:IsA("TextLabel") then L_68_forvar1:Destroy() end end for L_69_forvar0, L_70_forvar1 in next, workspace["CloneCharacter"]:GetDescendants() do if L_70_forvar1:IsA("Decal") then L_70_forvar1.Texture = 0 end end end) workspace.Camera.CameraType = "Track" local function L_29_func() game:GetService("Players").LocalPlayer.DevCameraOcclusionMode = "Invisicam" end L_29_func() game:GetService("Players").LocalPlayer:GetPropertyChangedSignal("DevCameraOcclusionMode"):Connect(L_29_func) MainFrame:TweenPosition(UDim2.new(0.5, -175, -1, 0), "Out", "Sine", 0.5) TextBar.BackgroundColor3 = Color3.fromRGB(0, 0, 255) MainFrame:TweenSize(UDim2.new(0, 350, 0, 80), "Out", "Sine", 0.5) wait() TextBar:TweenSizeAndPosition(UDim2.new(1, 0, 0, 5), UDim2.new(0, 0, 1, -5), "Out", "Sine", 0.1) GUI:Destroy()