pong ti 84 ClrHome //Clear The Home Screen 3→A:1→X:3→Y //Sets The Paddle X coordinate to 3, and sets the ball coordinates 1→S:1→T:0→R //Sets the ball directions to positive, and sets score to 0 Repeat K=45 or Y=10 and not(A≤X and A+2≥X //Repeats the loop until keypress=clear or ball touches ground without paddle Output(Y,X,"O //outputs the ball getKey→K //senses if there is a keypress If K=24 or K=26 //if the keypress is left or right arrow Output(10,A," //(3 spaces) deletes the paddle from the screen for a split second to relocate it max(1,min(24,A+2(K=26)-2(K=24→A //sets paddle boundaries and stores a new coordinate for the paddle if left or right arrow was pressed Output(10,A,"--- //outputs the paddle T(Y>1 and Y<10)+(Y=1)-(Y=10→T //sets the Y direction of the ball pong ti 84 How to use it? pong ti 84 S(X>1 and X<26)+(X=1)-(X=26→S //sets the X direction of the ball Output(Y,X," //(one space) takes ball of screen to relocate it with new coordinates X+Ans→X:Y+T→Y //adds positive or negative values to the ball's coordinates R+1→R //adds one to the score End //end of the loop,so the cpu jumps back to "repeat" Disp "SCORE:",R //displays score Pause "GAME OVER! //displays "game over" at the same time of it pausing the program ClrHome:" //clears home screen and " prevents the "Done" message from being displayed (for cleanliness of program) pong ti 84