phantom forces silent aim script pastebin -- Credits to integerisqt! -- Have a great day! local Players = game:GetService("Players") local Camera = workspace.CurrentCamera local LocalPlayer = Players.LocalPlayer local Mouse = LocalPlayer:GetMouse() local GameLogic, CharTable, Trajectory for I,V in pairs(getgc(true)) do if type(V) == "table" then if rawget(V, "gammo") then GameLogic = V phantom forces silent aim script pastebin How to get it for free? phantom forces silent aim script pastebin end elseif type(V) == "function" then if debug.getinfo(V).name == "getbodyparts" then CharTable = debug.getupvalue(V, 1) elseif debug.getinfo(V).name == "trajectory" then Trajectory = V end end if GameLogic and CharTable and Trajectory then break end end phantom forces silent aim script pastebin How to get it for free? phantom forces silent aim script pastebin local function Closest() local Max, Close = math.huge for I,V in pairs(Players:GetPlayers()) do if V ~= LocalPlayer and V.Team ~= LocalPlayer.Team and CharTable[V] then local Pos, OnScreen = Camera:WorldToScreenPoint(CharTable[V].head.Position) if OnScreen then local Dist = (Vector2.new(Pos.X, Pos.Y) - Vector2.new(Mouse.X, Mouse.Y)).Magnitude if Dist < Max then Max = Dist phantom forces silent aim script pastebin How to dowload it? phantom forces silent aim script pastebin Close = V end end end end return Close end local MT = getrawmetatable(game) local __index = MT.__index setreadonly(MT, false) phantom forces silent aim script pastebin How to dowload it? phantom forces silent aim script pastebin MT.__index = newcclosure(function(self, K) if not checkcaller() and GameLogic.currentgun and GameLogic.currentgun.data and (self == GameLogic.currentgun.barrel or tostring(self) == "SightMark") and K == "CFrame" then local CharChosen = (CharTable[Closest()] and CharTable[Closest()].head) if CharChosen then local _, Time = Trajectory(self.Position, Vector3.new(0, -workspace.Gravity, 0), CharChosen.Position, GameLogic.currentgun.data.bulletspeed) return CFrame.new(self.Position, CharChosen.Position + (Vector3.new(0, -workspace.Gravity / 2, 0)) * (Time ^ 2) + (CharChosen.Velocity * Time)) end end return __index(self, K) end) phantom forces silent aim script pastebin PasteShr phantom forces silent aim script pastebin setreadonly(MT, true) phantom forces silent aim script pastebin