no jumping difficulty chart obby local Player = game:GetService("Players").LocalPlayer local Root = Player.Character:FindFirstChild("HumanoidRootPart") local Stages = workspace:FindFirstChild("Stages") for _,v in pairs(Stages:GetChildren()) do for i = 1, 178 do task.wait(.35) Root.CFrame = Stages[i].CFrame * CFrame.new(Vector3.new(0, 2, 0)) end end no jumping difficulty chart obby