nier dinput8.ini where to find 07/26/2018 15:56:05.138: dinput8.log created 07/26/2018 15:56:05.138: [ Min Hook ] Failed to Install Hook for: 'SteamAPI_UseBreakpadCrashHandler' in 'steam_api64.dll'! (Status: "MH_ERROR_UNSUPPORTED_FUNCTION") 07/26/2018 15:56:05.138: [ Min Hook ] Failed to Install Hook for: 'SteamAPI_SetBreakpadAppID' in 'steam_api64.dll'! (Status: "MH_ERROR_UNSUPPORTED_FUNCTION") ------------------------------------------------------------------------------------------- 07/26/2018 15:56:05.174: >> (NieRAutomata.exe) [dinput8.dll] << 07/26/2018 15:56:05.174: Loading user preferences from dinput8.ini... 07/26/2018 15:56:05.175: [ SpecialK ] Line 78 of src\ini.cpp (in iSK_INI::iSK_INI (...)): ------------------------ _wfsopen (filename, L"rb", _SH_DENYNO) nier dinput8.ini where to find How to use it? nier dinput8.ini where to find File: C:\Program Files (x86)\Nier Automata\dinput8.ini >> No such file or directory << failed! 07/26/2018 15:56:05.177: Loading default preferences from default_dinput8.ini... done! 07/26/2018 15:56:05.180: >> Writing base INI file, because none existed... done! ------------------------------------------------------------------------------------------- 07/26/2018 15:56:05.365: Working Directory: C:\Program Files (x86)\Nier Automata 07/26/2018 15:56:05.365: System Directory: C:\WINDOWS\system32 07/26/2018 15:56:05.365: Loading default dinput8.dll: (C:\WINDOWS\system32\dinput8.dll) nier dinput8.ini where to find How to dowload it? nier dinput8.ini where to find ------------------------------------------------------------------------------------------- 07/26/2018 15:56:05.403: [ Input ] Game uses XInput, installing input hooks... 07/26/2018 15:56:05.403: [ Input ] >> Hooking XInput 1.3 07/26/2018 15:56:05.403: [ NvAPI ] Initializing NVIDIA API (NvAPI)... 07/26/2018 15:56:05.412: [DLL Loader] ( GameOverlayRenderer64.dll ) loaded ' C:\WINDOWS\system32\nvapi64.dll' { ' OverlayHookD3D3' } 07/26/2018 15:56:05.413: [ NvAPI ] NvAPI Init { Success } 07/26/2018 15:56:05.416: [ NvAPI ] >> NVIDIA Driver Version: 398.11 07/26/2018 15:56:05.416: [ NvAPI ] * Number of Installed NVIDIA GPUs: 1 { 'GeForce GTX 750' } 07/26/2018 15:56:05.416: [Hybrid GPU] NvOptimusEnablement..................: UNDEFINED 07/26/2018 15:56:05.416: [Hybrid GPU] AmdPowerXpressRequestHighPerformance.: UNDEFINED nier dinput8.ini where to find How to use it? nier dinput8.ini where to find 07/26/2018 15:56:05.427: [ SpecialK ] Line 78 of src\ini.cpp (in iSK_INI::iSK_INI (...)): ------------------------ _wfsopen (filename, L"rb", _SH_DENYNO) File: C:\Program Files (x86)\Nier Automata\FAR.ini >> No such file or directory << 07/26/2018 15:56:05.438: [DLL Loader] ( GameOverlayRenderer64.dll ) loaded ' C:\Program Files (x86)\Nier Automata\steamclient64.dll' { ' OverlayHookD3D3' } nier dinput8.ini where to find PasteShr nier dinput8.ini where to find 07/26/2018 15:56:05.497: [DLL Loader] ( GameOverlayRenderer64.dll ) loaded ' cabinet.dll' < LoadLibraryA > { ' OverlayHookD3D3' } 07/26/2018 15:56:05.504: [ SpecialK ] Line 78 of src\ini.cpp (in iSK_INI::iSK_INI (...)): ------------------------ _wfsopen (filename, L"rb", _SH_DENYNO) File: C:\Program Files (x86)\Nier Automata\Version\installed.ini >> No such file or directory << nier dinput8.ini where to find How to get it? nier dinput8.ini where to find 07/26/2018 15:56:05.504: [ SpecialK ] Line 78 of src\ini.cpp (in iSK_INI::iSK_INI (...)): ------------------------ _wfsopen (filename, L"rb", _SH_DENYNO) File: C:\Program Files (x86)\Nier Automata\Version\repository.ini >> No such file or directory << 07/26/2018 15:56:05.506: [ DInput 8 ] Importing DirectInput8Create.... nier dinput8.ini where to find How to dowload it? nier dinput8.ini where to find 07/26/2018 15:56:05.506: [ DInput 8 ] ================================ 07/26/2018 15:56:05.506: [ DInput 8 ] DirectInput8Create: 00007FFC89BC9C30h 07/26/2018 15:56:05.506: [API Detect] [ Bootstrapping DXGI (dxgi.dll) ] 07/26/2018 15:56:05.506: [ DXGI ] Importing CreateDXGIFactory{1|2} 07/26/2018 15:56:05.506: [ DXGI ] ================================ 07/26/2018 15:56:05.507: [ DXGI 1.0 ] CreateDXGIFactory: 00007FFC9FEC3540h { Hooked } 07/26/2018 15:56:05.507: [ DXGI 1.1 ] CreateDXGIFactory1: 00007FFC9FEC3500h { Hooked } 07/26/2018 15:56:05.507: [ DXGI 1.3 ] CreateDXGIFactory2: 00007FFC9FEC34C0h { Hooked } 07/26/2018 15:56:05.512: [ DXGI 1.4 ] $ Spawning Memory Budget Change Thread..: 07/26/2018 15:56:05.523: [ DXGI ] Installing DXGI Hooks 07/26/2018 15:56:05.524: [ DXGI ] [!] D3D11CreateDevice (Flags=0x0) -- [ dinput8.dll < HookDXGI>, tid=0x24d0 ] nier dinput8.ini where to find How to dowload it? nier dinput8.ini where to find 07/26/2018 15:56:05.531: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x0) -- [ dinput8.dll < D3D11CreateDevice_Detour>, tid=0x24d0 ] 07/26/2018 15:56:05.531: [ D3D 11 ] <~> Preferred Feature Level(s): <0> - N/A 07/26/2018 15:56:05.532: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory, 0000000007D1F578h) -- [ d3d11.dll < D3D11CoreCreateDevice>, tid=0x24d0 ] 07/26/2018 15:56:05.532: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2_Import (Flags, riid, ppFactory) > 07/26/2018 15:56:05.572: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Import ( pAdapter, DriverType, Software, Flags, pFeatureLevels, FeatureLevels, SDKVersion, swap_chain_desc, ppSwapChain, &ret_device, &ret_level, ppImmediateContext ) > 07/26/2018 15:56:05.572: [ D3D 11 ] >> Device = 0000000008C142E0h (Feature Level: 11_0) 07/26/2018 15:56:05.602: [Window Mgr] [!] > First Call: GetWindowLongPtrA_Detour 07/26/2018 15:56:05.602: [Window Mgr] [!] > First Call: GetWindowLongPtrW_Detour 07/26/2018 15:56:05.602: [Window Mgr] [!] > First Call: GetWindowLongW_Detour 07/26/2018 15:56:05.602: [Window Mgr] [!] > First Call: SetWindowLongPtrW_Detour nier dinput8.ini where to find PasteShr nier dinput8.ini where to find 07/26/2018 15:56:05.603: [Window Mgr] [!] > First Call: SetWindowLongPtrA_Detour 07/26/2018 15:56:05.604: [Window Mgr] [!] > First Call: SetWindowPos_Detour 07/26/2018 15:56:05.607: [Window Mgr] [!] > First Call: GetSystemMetrics_Detour tid=0x2bb4 07/26/2018 15:56:05.613: [ DXGI 1.4 ] % Setting up Budget Change Notification.: eid=0x00000000000005D4, cookie=1 07/26/2018 15:56:05.613: [ DXGI 1.2 ] GPU Scheduling...: Pre-Emptive (DMA Buffer) 07/26/2018 15:56:05.613: [ DXGI 1.4 ] Local Memory.....: Node0 (Reserve: 0 / 443 MiB - Budget: 1 / 837 MiB) 07/26/2018 15:56:05.613: [ DXGI 1.4 ] Non-Local Memory.:07/26/2018 15:56:05.613: Node0 (Reserve: 0 / 1934 MiB - Budget: 0 / 3664 MiB)[ DInput 8 ] [!] DirectInput8Create (0000000140000000h, 2048, {...}, ppvOut=000000000014FD40, 0000000000000000) - [ GameOverlayRenderer64.dll < OverlayHookD3D3>, tid=0x1e48 ] 07/26/2018 15:56:05.613: [ D3D 11 ] Hooking D3D11 nier dinput8.ini where to find How to dowload it? nier dinput8.ini where to find 07/26/2018 15:56:05.615: [Window Mgr] [!] > First Call: GetWindowLongA_Detour 07/26/2018 15:56:05.636: [DLL Loader] ( GameOverlayRenderer64.dll ) loaded ' HID.DLL' < LoadLibraryW > { ' OverlayHookD3D3' } 07/26/2018 15:56:05.636: [ Input ] Game uses HID, installing input hooks... 07/26/2018 15:56:05.651: [ Timing ] Kernel resolution.: 0.999400 ms 07/26/2018 15:56:05.652: [ Timing ] New resolution....: 0.499000 ms 07/26/2018 15:56:05.652: [ SpecialK ] === Initialization Finished! === 07/26/2018 15:56:05.692: [Input Mgr.] [!] > First Call: HidD_GetPreparsedData_Detour 07/26/2018 15:56:05.731: [ Input ][!] IDirectInput8::CreateDevice (00000000087AB070h, Default System Keyboard, 0000000141991A08h, 0000000000000000h) 07/26/2018 15:56:05.731: [ Input ] Calling original function: (ret=S_OK) 07/26/2018 15:56:05.731: [ Input ][!] IDirectInput8::CreateDevice (00000000087AB070h, Default System Mouse, 000000014110BB30h, 0000000000000000h) nier dinput8.ini where to find How to get it? nier dinput8.ini where to find 07/26/2018 15:56:05.731: [ Input ] Calling original function: (ret=S_OK) 07/26/2018 15:56:05.732: [FrameLimit] Sleep called from GUI thread: 10 ms! 07/26/2018 15:56:05.737: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory, 000000000F5AF250h) -- [ dinput8.dll < CreateDXGIFactory>, tid=0x1e48 ] 07/26/2018 15:56:05.737: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1_Import (riid, ppFactory) > 07/26/2018 15:56:05.739: [ DXGI ] [!] IDXGIOutput::GetDisplayModeList (0000000008D6D370h, 28, 00, NumModes=60, 000000000F5AFD10h)) -- [ NieRAutomata.exe , tid=0x1e48 ] 07/26/2018 15:56:05.739: [ DXGI ] >> 60 modes (0 removed) 07/26/2018 15:56:05.740: [ DXGI ] [!] IDXGIOutput::GetDisplayModeList (0000000008CC5350h, 28, 00, NumModes=61, 000000000F5B0710h)) -- [ NieRAutomata.exe , tid=0x1e48 ] 07/26/2018 15:56:05.740: [ DXGI ] >> 61 modes (0 removed) 07/26/2018 15:56:05.741: [ DXGI ] [!] D3D11CreateDevice (Flags=0x0) -- [ NieRAutomata.exe , tid=0x1e48 ] 07/26/2018 15:56:05.741: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x0) -- [ dinput8.dll < D3D11CreateDevice_Detour>, tid=0x1e48 ] nier dinput8.ini where to find How to get it? nier dinput8.ini where to find 07/26/2018 15:56:05.741: [ D3D 11 ] <~> Preferred Feature Level(s): <1> - 11_0 07/26/2018 15:56:05.777: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Import ( pAdapter, DriverType, Software, Flags, pFeatureLevels, FeatureLevels, SDKVersion, swap_chain_desc, ppSwapChain, &ret_device, &ret_level, ppImmediateContext ) > 07/26/2018 15:56:05.777: [ D3D 11 ] >> Device = 0000000008D7EB40h (Feature Level: 11_0) 07/26/2018 15:56:05.777: [ DXGI ] [!] IDXGIFactory5::CreateSwapChain (0000000008D7EB40h, 000000000014F7C0h, 000000000F5B11A0h) -- [ NieRAutomata.exe , tid=0x1e48 ] 07/26/2018 15:56:05.789: [ DXGI ] SwapChain: (1600x900 @ 59.0 Hz - Scaling: Stretched - Scanlines: Unspecified) - {Windowed} [3 Buffers] :: Flags=0x0000, SwapEffect: Discard 07/26/2018 15:56:05.789: [ DXGI ] >> Scaling Override (Requested: DXGI_MODE_SCALING_STRETCHED, Using: DXGI_MODE_SCALING_UNSPECIFIED) 07/26/2018 15:56:05.789: [ DXGI 1.2 ] >> Using Traditional Presentation Model [Waitable: No - 0 ms] 07/26/2018 15:56:05.790: [ DXGI ] [@] Return: S_OK - < CreateSwapChain_Original (This, pDevice, pDesc, ppSwapChain) > 07/26/2018 15:56:05.824: [ TexCache ] Skipping Texture because of Mipmap Autogen 07/26/2018 15:56:05.865: [DLL Loader] ( GameOverlayRenderer64.dll ) loaded ' XAudio2_9.dll' < LoadLibraryA > { ' OverlayHookD3D3' } nier dinput8.ini where to find How to use it? nier dinput8.ini where to find 07/26/2018 15:56:05.941: [Input Mgr.] [!] > First Call: XInputGetState1_3_Detour 07/26/2018 15:56:05.943: [Input Mgr.] [!] > First Call: RegisterRawInputDevices_Detour 07/26/2018 15:56:05.943: [Input Mgr.] [!] > First Call: IDirectInputDevice8_GetDeviceState_Detour 07/26/2018 15:56:05.943: [Input Mgr.] [!] > First Call: GetCursorPos_Detour 07/26/2018 15:56:05.943: [Input Mgr.] [!] > First Call: GetAsyncKeyState_Detour 07/26/2018 15:56:05.944: [ CEGUI ] Enabling CEGUI: (C:\Program Files (x86)\Nier Automata\CEGUI\bin\x64\CEGUIBase-0.dll) 07/26/2018 15:56:05.948: [DLL Loader] ( GameOverlayRenderer64.dll ) loaded ' CEGUIBase-0.dll' { ' OverlayHookD3D3' } 07/26/2018 15:56:05.988: [DLL Loader] ( GameOverlayRenderer64.dll ) loaded ' CEGUIDirect3D11Renderer-0.dll' { ' OverlayHookD3D3' } nier dinput8.ini where to find