--this will sadly only give 1 of every item-- --(islands script)-- local player = game.Players.LocalPlayer local backpack = player and player.Backpack if backpack then for _, item in ipairs(game:GetDescendants()) do if item:IsA("Tool") then local itemName = item.Name print("Processing item:", itemName) -- Clone and add the item with a high stack value local clonedItem = item:Clone() clonedItem.Parent = backpack local stackValue = clonedItem:FindFirstChild("Stack") or Instance.new("IntValue", clonedItem) stackValue.Name = "Stack" stackValue.Value = 999999 print("Added new item:", itemName, "with stack value 999,999.") end end print("All items added successfully!") else print("Player or Backpack not found!") end