// Shoutout to MyhatHazBulletz & PKPrell from Reddit for most of the things here. // I have optimized it (with removing and adding some commands) so that your game won't crash even on real matches. // Subscribe to UnfilteredByts Youtube Channel! [SystemSettings] r.LevelStreamingDistanceScale=1 r.ViewDistanceScale=1 r.StaticMeshLODDistanceScale=0.10 r.SkeletalMeshLODBias=3 r.LandscapeLODBias=0 r.LandscapeLODDistributionScale=1 r.LandscapeLOD0DistributionScale=1 r.LODFadeTime=2 r.UITextureLODBias=-1 r.Streaming.Boost=0 r.TextureStreaming=1 r.Streaming.ScaleTexturesByGlobalMyBias=1 r.Streaming.LimitPoolSizeToVRAM=1 r.DefaultFeature.AmbientOcclusion=False r.DefaultFeature.AmbientOcclusionStaticFraction=False r.DefaultFeature.AntiAliasing=0 r.DefaultFeature.AutoExposure=False r.DefaultFeature.Bloom=False r.DefaultFeature.LensFlare=False r.DefaultFeature.MotionBlur=False r.DepthOfFieldQuality=0 r.DistanceFieldAO=0 r.EmitterSpawnRateScale=0 r.EmitterSpawnRateScale=0 r.FastBlurThreshold=0 r.LensFlareQuality=0 r.MaterialQualityLevel=0 r.RefractionQuality=0 r.SceneColorFormat=3 r.SceneColorFringeQuality=0 r.Shadow.CSM.MaxCascades=1 r.Shadow.CSM.TransitionScale=0 r.Shadow.DistanceScale=0 r.Shadow.MaxResolution=64 r.Shadow.RadiusThreshold=0 r.ShadowQuality=0 r.SSR.Quality=0 r.SSS.SampleSet=0 r.SSS.Scale=0 r.Fog=0 r.PostProcessAAQuality=0 r.MotionBlurQuality=0 r.BlurGBuffer=0 r.MaxAnisotropy=0 r.BloomQuality=0 r.LightFunction=0 r.DetailMode=0 r.TonemapperQuality=0 r.MaterialQuality=0 r.DepthOfField.MaxSize=0 r.SwitchGridShadow=0 r.Tonemapper.Sharpen=0.0 r.AmbientOcclusionLevels=0 r.VolumetricFog=0 r.FogDensity=0 r.Atmosphere=0 r.ParticleLightQuality=0 FX.MaxCPUParticlesPerEmitter=20 FX.MaxGPUParticlesSpawnedPerFrame=0 r.ParticleLODBias=3 [/script/engine.renderersettings] r.DefaultFeature.LensFlare=False r.DefaultFeature.DepthOfField=False r.DefaultFeature.AmbientOcclusion=False r.DefaultFeature.AmbientOcclusionStaticFraction=False r.BloomQuality=0 r.MotionBlurQuality=0 r.FastBlurThreshold=0 r.TranslucencyVolumeBlur=0 r.AmbientOcclusionLevels=0 r.AmbientOcclusionRadiusScale=0 r.DepthofFieldQuality=0 r.DefaultFeature.AntiAliasing=0 r.MaxAnisotropy=0 r.DistanceFieldAO=0 r.ShadowQuality=0 r.Shadow.CSM.MaxCascades=0 r.Shadow.RadiusThreshold=0 r.Shadow.DistanceScale=1 r.Shadow.CSM.TransitionScale=0 r.DistanceFieldShadowing=0 r.LensFlareQuality=0 r.TonemapperQuality=0 r.SceneColorFormat=3 r.SceneColorFringeQuality=0 r.SSR.Quality=0 r.SSS.Scale=0 r.SSS.SampleSet=0 r.SeparateTranslucency=0 r.Upscale.Quality=0 r.ParticleLODBias=5 r.RefractionQuality=0 r.FogDensity=0 r.DetailMode=0 r.OneFrameThreadLag=True r.EmitterSpawnRateScale=0.75 r.MaterialQualityLevel=0 r.LightShaftQuality=0 r.TranslucencyLightingVolumeDim=24 r.Streaming.MipBias=3 r.Streaming.PoolSize=128 grass.DensityScale=0 foliage.DensityScale=0 grass.DiscardDataOnLoad=1 r.DefaultFeature.Bloom=False r.MobileHDR=False r.Shadows.SpotLightTransitionScale=1 r.Shadow.MaxResolution=0 r.Shadow.MaxCSMResolution=0 r.Streaming.Boost=0.1 r.SSR=0 r.PostProcessAAQuality=0 r.BlurGBuffer=0 r.Fog=0 r.TranslucentLightingVolume=0 r.TriangleOrderOptimization=1 r.Tonemapper.GrainQuantization=0 r.TonemapperGamma=3 r.Atmosphere=0 r.EyeAdaptationQuality=1 r.FullScreenMode=0 r.IndirectLightingCache=0 r.LightFunctionQuality=0 r.LightShafts=0 r.MaxCSMRadiusToAllowPerObjectShadows=0.01 r.MipMapLODBias=1 r.ReflectionEnvironment=0 r.Shadow.RadiusThresholdRSM=0 r.Shadow.SpotLightDepthBias=0 r.Shadow.TexelsPerPixel=0 r.SimpleDynamicLighting=0 r.SkeletalMeshLODBias=1 r.SkeletalMeshLODRadiusScale=0.25 r.UniformBufferPooling=1 r.OptimizeForUAVPerformance=0 r.Shadow.PerObject=1 r.AllowLandscapeShadows=0 r.AllowStaticLighting=0 r.DFShadowScatterTileCulling=0 r.ParallelShadows=0 r.Shadow.FadeExponent=1 r.Shadow.PreshadowExpand=-1 r.Shadow.Preshadows=0 r.Shadow.SpotLightTransitionScale=0 r.TiledDeferredShading.MinimumCount=0 r.AOApplyToStaticIndirect=0 r.ContactShadows=0 r.Shadow.PerObjectCastDistanceRadiusScale=0.001 r.Shadow.CachePreshadow=1 r.Shadow.CachedShadowsCastFromMovablePrimitives=0 r.RayTracing.Translucency.Shadows=0 r.LightMaxDrawDistanceScale=0.01 r.CapsuleDirectShadows=0 r.CapsuleIndirectShadows=0 r.CapsuleMaxDirectOcclusionDistance=0 r.CapsuleMaxIndirectOcclusionDistance=0 r.CapsuleShadows=0 r.Mobile.Shadow.CSMShaderCullingMethod=0 r.Shadow.LightViewConvexHullCull=0 r.Shadow.RectLightDepthBias=9 r.Shadow.RectLightReceiverBias=0 r.Shadow.TransitionScale=9 [/Script/engine.InputSettings] bEnableMouseSmoothing=false bDisableMouseAcceleration=true bUseHighPrecisionMouseInput=True bUseRawMouseInput=True InputLag=0.0