-- MAKE SURE THE KQ_LINK IS INSTALLED AND RUNNING BEFORE THIS SCRIPT -- GET KQ_LINK FOR FREE HERE: https://github.com/Kuzkay/kq_link Config = {} Config.debug = false Config.lockers = { { coords = vector3(47.676, 99.946, 77.903), rotation = vector3(0.3, -0.8, 68.9), size = 2, -- 1 for small, 2 for large model = 2 -- 1 for PostOp, 2 for GoPostal }, { coords = vector3(302.455, -908.788, 28.297), rotation = vector3(0, 0, 160), size = 1, model = 1 }, { coords = vector3(58.614, -1734.654, 28.2), rotation = vector3(0, 0, -130), size = 1, model = 1 }, { coords = vector3(307.477, -1456.315, 28.974), rotation = vector3(0, 0, -130), size = 2, model = 2 }, { coords = vector3(-134.854, -672.818, 34), rotation = vector3(0.6, -1.7, 70.7), size = 2, model = 1 }, { coords = vector3(-102.691, 40.295, 70.43), rotation = vector3(0, 0, -115), size = 1, model = 2 }, { coords = vector3(-1354.168, -668.830, 24.75), rotation = vector3(1, 1, -60), size = 1, model = 2 }, { coords = vector3(1959.083, 3737.763, 31.377), rotation = vector3(0, 0, -61), size = 1, model = 1 } } --Time it takes to loot props Config.loot_times = { small = 2, -- seconds medium = 3, -- seconds large = 5 -- seconds } Config.inputs = { drop = { key = 'X', control = '~INPUT_VEH_DUCK~' }, loot = { key = 'E', control = '~INPUT_CONTEXT~' }, hack = { key = 'F', control = '~INPUT_VEH_DUCK~' }, pick_up = { key = 'E', control = '~INPUT_CONTEXT~' }, break_in = { key = 'L', control = '~INPUT_CONTEXT~' } } Config.props = { ['small'] = { 'prop_drug_package_02', 'm23_2_prop_m32_package_01a', 'v_ret_ps_box_03', 'v_ret_ps_box_01', 'prop_cs_box_clothes', 'prop_box_guncase_02a' }, ['medium'] = { 'v_ret_gc_ammo5', 'v_ret_gc_ammo3', 'hei_prop_heist_deposit_box', 'ba_prop_battle_antique_box', 'prop_box_ammo07a', 'm23_1_prop_m31_box_metal_01a', 'sf_prop_sf_box_cigar_01a', }, --If you add more props here, you will also have to add a key-value pair in Config.prop_attach ['large'] = { 'v_res_filebox01', 'v_serv_abox_04', 'prop_paper_box_05', 'hei_prop_heist_box', 'prop_cs_cardbox_01' } } Config.prop_attach = { ['v_res_filebox01'] = { offset = vector3(0.08, 0.12, -0.27), rotation = vector3(166, 69, -257), ped_bone = 0xDEAD }, ['v_serv_abox_04'] = { offset = vector3(0.02, 0.12, -0.28), rotation = vector3(69, 0, 30), ped_bone = 0xDEAD }, ['prop_paper_box_05'] = { offset = vector3(0.02, 0.12, -0.28), rotation = vector3(69, 0, 30), ped_bone = 0xDEAD }, ['hei_prop_heist_box'] = { offset = vector3(0.02, 0.12, -0.28), rotation = vector3(69, 0, 30), ped_bone = 0xDEAD }, ['prop_cs_cardbox_01'] = { offset = vector3(0.02, 0.12, -0.28), rotation = vector3(69, 0, 30), ped_bone = 0xDEAD } } --How long until looted locker can reset Config.locker_reset_cooldown = { value = 10, units = 'minutes' -- 'minutes' or 'seconds' } Config.loot = { --The chance that the cell will be empty empty_cell_chance = 10, -- percentage --Chance that the loot will be empty empty_loot_chance = 20, -- percentage --Amount of items that a player can receive from 1 loot item amounts = { small = { min = 1, max = 2 }, medium = { min = 2, max = 3 }, large = { min = 4, max = 6 } }, --Determines the amount that the item will give --First table value determines minimum amount and second value - maximum amount items = { small = { ['phone'] = { 1, 5 }, ['money'] = { 1, 5 }, ['mastercard'] = { 1, 5 }, ['clothing'] = { 1, 5 }, }, medium = { ['phone'] = { 1, 5 }, ['money'] = { 1, 5 }, ['mastercard'] = { 1, 5 }, ['clothing'] = { 1, 5 }, }, large = { ['phone'] = { 1, 5 }, ['money'] = { 1, 5 }, ['mastercard'] = { 1, 5 }, ['clothing'] = { 1, 5 }, } }, } -- Hacking minigame configuration Config.hack = { code_length = 4, -- Length of the code to guess (4 digits by default) max_attempts = 8, -- Maximum number of attempts allowed timer_length = 90, -- Time limit in seconds } Config.particles = { enable = true, particle_asset = 'core', particle_name = 'ent_anim_dusty_hands', particle_scale = 2.0, particle_play_length = 2000 } Config.dispatch = { enabled = true, jobs = { 'police', 'bsco', 'lspd' }, -- player with either of these jobs will get the alert blip = { sprite = 4, color = 1, scale = 1.5, text = L('dispatch_blip_message'), flash = false } }