how to activate nebula star glitcher -- This script has been converted to FE by iPxter if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end local Player,Mouse,mouse,UserInputService,ContextActionService = owner do print("FE Compatibility code by Mokiros | Translated to FE by iPxter") script.Parent = Player.Character --RemoteEvent for communicating local Event = Instance.new("RemoteEvent") how to activate nebula star glitcher How to use it? how to activate nebula star glitcher Event.Name = "UserInput_Event" --Fake event to make stuff like Mouse.KeyDown work local function fakeEvent() local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} t.connect = t.Connect return t end --Creating fake input objects with fake variables how to activate nebula star glitcher How to get it? how to activate nebula star glitcher local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil end} --Merged 2 functions into one by checking amount of arguments CAS.UnbindAction = CAS.BindAction --This function will trigger the events that have been :Connect()'ed local function te(self,ev,...) how to activate nebula star glitcher How to use it? how to activate nebula star glitcher local t = m[ev] if t and t._fakeEvent and t.Function then t.Function(...) end end m.TrigEvent = te UIS.TrigEvent = te Event.OnServerEvent:Connect(function(plr,io) if plr~=Player then return end how to activate nebula star glitcher How to dowload it? how to activate nebula star glitcher if io.isMouse then m.Target = io.Target m.Hit = io.Hit else local b = io.UserInputState == Enum.UserInputState.Begin if io.UserInputType == Enum.UserInputType.MouseButton1 then return m:TrigEvent(b and "Button1Down" or "Button1Up") end for _,t in pairs(CAS.Actions) do for _,k in pairs(t.Keys) do how to activate nebula star glitcher How to get it? how to activate nebula star glitcher if k==io.KeyCode then t.Function(t.Name,io.UserInputState,io) end end end m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) end end) Event.Parent = NLS([==[ how to activate nebula star glitcher How to use it? how to activate nebula star glitcher local Player = owner local Event = script:WaitForChild("UserInput_Event") local UIS = game:GetService("UserInputService") local input = function(io,a) if a then return end --Since InputObject is a client-side instance, we create and pass table instead Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) end UIS.InputBegan:Connect(input) how to activate nebula star glitcher How to use it? how to activate nebula star glitcher UIS.InputEnded:Connect(input) local Mouse = Player:GetMouse() local h,t --Give the server mouse data 30 times every second, but only if the values changed --If player is not moving their mouse, client won't fire events while wait(1/30) do if h~=Mouse.Hit or t~=Mouse.Target then h,t=Mouse.Hit,Mouse.Target Event:FireServer({isMouse=true,Target=t,Hit=h}) how to activate nebula star glitcher How to get it? how to activate nebula star glitcher end end]==],Player.Character) Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS end -- Created by Nebula_Zorua -- -- NebulaGlitcher Demo -- -- The official second Glitcher's Demo -- -- Discord: Nebula the Zorua#6969 -- Youtube: https://www.youtube.com/channel/UCo9oU9dCw8jnuVLuy4_SATA how to activate nebula star glitcher How to get it? how to activate nebula star glitcher wait(0.2) --Values (EDITED) local plrs = game:GetService("Players") local plr = owner local char = plr.Character local tor = char:FindFirstChild("Torso") or char:FindFirstChild("UpperTorso") how to activate nebula star glitcher How to use it? how to activate nebula star glitcher local ANIM = "Idle" local ATTACK = false local EQUIPPED = false local HOLD = false local COMBO = 1 local Rooted = false local SINE = 0 local KEYHOLD = false local WALKINGANIM = false local WALK = 0 how to activate nebula star glitcher PasteShr how to activate nebula star glitcher local VALUE1 = false local VALUE2 = false local ATTACK = false function MouseDown(Mouse) if ATTACK == false then end end how to activate nebula star glitcher PasteShr how to activate nebula star glitcher function MouseUp(Mouse) HOLD = false end local function weldBetween(a, b) local weldd = Instance.new("ManualWeld") weldd.Part0 = a weldd.Part1 = b weldd.C0 = CFrame.new() weldd.C1 = b.CFrame:inverse() * a.CFrame how to activate nebula star glitcher How to use it? how to activate nebula star glitcher weldd.Parent = a return weldd end function createaccessory(attachmentpart,mesh,texture,scale,offset,color) local acs = Instance.new("Part") acs.CanCollide = false acs.Anchored = false acs.Size = Vector3.new(0,0,0) acs.CFrame = attachmentpart.CFrame how to activate nebula star glitcher PasteShr how to activate nebula star glitcher acs.Parent = Character acs.BrickColor = color local meshs = Instance.new("SpecialMesh") meshs.MeshId = mesh meshs.TextureId = texture meshs.Parent = acs meshs.Scale = scale meshs.Offset = offset weldBetween(attachmentpart,acs) end how to activate nebula star glitcher How to get it for free? how to activate nebula star glitcher function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE) if TYPE == "Gem" then local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) acs.Anchored = false acs.CanCollide = false acs.CFrame = PART.CFrame local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET) weldBetween(PART,acs) elseif TYPE == "Skull" then how to activate nebula star glitcher How to get it? how to activate nebula star glitcher local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) acs.Anchored = false acs.CanCollide = false acs.CFrame = PART.CFrame local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET) weldBetween(PART,acs) elseif TYPE == "Eye" then local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) acs.Anchored = false acs.CanCollide = false how to activate nebula star glitcher PasteShr how to activate nebula star glitcher acs.CFrame = PART.CFrame local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET) weldBetween(PART,acs) end end function MakeForm(PART,TYPE) if TYPE == "Cyl" then local MSH = IT("CylinderMesh",PART) how to activate nebula star glitcher How to dowload it? how to activate nebula star glitcher elseif TYPE == "Ball" then local MSH = IT("SpecialMesh",PART) MSH.MeshType = "Sphere" elseif TYPE == "Wedge" then local MSH = IT("SpecialMesh",PART) MSH.MeshType = "Wedge" elseif TYPE == "Head" then local MSH = IT("SpecialMesh",PART) MSH.Scale = VT(1.25,1.25,1.25) end how to activate nebula star glitcher PasteShr how to activate nebula star glitcher end function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) local NEWWELD = IT(TYPE) NEWWELD.Part0 = PART0 NEWWELD.Part1 = PART1 NEWWELD.C0 = C0 NEWWELD.C1 = C1 NEWWELD.Parent = PARENT how to activate nebula star glitcher How to dowload it? how to activate nebula star glitcher return NEWWELD end Player = owner PlayerGui = Player.PlayerGui Cam = workspace.CurrentCamera Backpack = Player.Backpack Character = Player.Character Humanoid = Character.Humanoid Mouse = Player:GetMouse() how to activate nebula star glitcher How to get it for free? how to activate nebula star glitcher RootPart = Character["HumanoidRootPart"] Torso = Character["Torso"] Head = Character["Head"] RightArm = Character["Right Arm"] LeftArm = Character["Left Arm"] RightLeg = Character["Right Leg"] LeftLeg = Character["Left Leg"] RootJoint = RootPart["RootJoint"] Neck = Torso["Neck"] RightShoulder = Torso["Right Shoulder"] how to activate nebula star glitcher PasteShr how to activate nebula star glitcher LeftShoulder = Torso["Left Shoulder"] RightHip = Torso["Right Hip"] LeftHip = Torso["Left Hip"] Class_Name = "Void Face" Player_Size = 1 --Size of the player. Animation_Speed = 3 Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) how to activate nebula star glitcher How to get it? how to activate nebula star glitcher local Speed = 16 local Effects2 = {} function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) local NEWPART = IT("Part") NEWPART.formFactor = FORMFACTOR NEWPART.Reflectance = REFLECTANCE NEWPART.Transparency = TRANSPARENCY NEWPART.CanCollide = false how to activate nebula star glitcher How to use it? how to activate nebula star glitcher NEWPART.Locked = true NEWPART.Anchored = true if ANCHOR == false then NEWPART.Anchored = false end NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) NEWPART.Name = NAME NEWPART.Size = SIZE NEWPART.Position = Torso.Position NEWPART.Material = MATERIAL how to activate nebula star glitcher How to get it for free? how to activate nebula star glitcher NEWPART:BreakJoints() NEWPART.Parent = PARENT return NEWPART end --End of Values --// Shortcut Variables \\-- local S = setmetatable({},{__index = function(s,i) return game:service(i) end}) local CF = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ} how to activate nebula star glitcher How to use it? how to activate nebula star glitcher local C3 = {N=Color3.new,RGB=Color3.fromRGB,HSV=Color3.fromHSV,tHSV=Color3.toHSV} local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis} local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end} local R3 = {N=Region3.new} local De = S.Debris local WS = workspace local Lght = S.Lighting local RepS = S.ReplicatedStorage local IN = Instance.new local Plrs = S.Players how to activate nebula star glitcher How to get it for free? how to activate nebula star glitcher local UIS = S.UserInputService local CAS = S.ContextActionService --// Initializing \\-- local Plr = owner local Char = Plr.Character local Hum = Char:FindFirstChildOfClass'Humanoid' local RArm = Char["Right Arm"] local LArm = Char["Left Arm"] local RLeg = Char["Right Leg"] local LLeg = Char["Left Leg"] how to activate nebula star glitcher How to get it? how to activate nebula star glitcher local Root = Char:FindFirstChild'HumanoidRootPart' local Torso = Char.Torso local Head = Char.Head local NeutralAnims = true local Attack = false local Debounces = {Debounces={}} local Mouse = Plr:GetMouse() local Hit = {} local Sine = 0 local Change = 1 how to activate nebula star glitcher How to get it for free? how to activate nebula star glitcher local PlrGui = Plr:FindFirstChildOfClass'PlayerGui' local Hue = 0; local Combo = 1 local BloodPuddles = {} local DontAttackPlayers = false local BurnInterval = .7 local Radioactive = {} how to activate nebula star glitcher How to get it for free? how to activate nebula star glitcher local Hits = 0; local HitTime = time() local MaxHits = 60; local Effects = IN("Folder",Char) Effects.Name = "Effects" --Invencible Script by 1x1x1x1IAMbck or Shackluster!: how to activate nebula star glitcher How to dowload it? how to activate nebula star glitcher function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping,DoesWarp,Instakill,HasChain) local dmg = math.random(min,max) for i,v in ipairs(workspace:GetChildren()) do if v:FindFirstChild("HitBy"..Player.Name) == nil then local body = v:GetChildren() for part = 1, #body do if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then if(body[part].Position - position).Magnitude < radius then how to activate nebula star glitcher How to get it? how to activate nebula star glitcher if v.ClassName == "Model" then if v:FindFirstChildOfClass("Humanoid") then local HUMAN = v:FindFirstChildOfClass("Humanoid") if HUMAN.Health ~= 0 then if HasChain == true then local defence = Instance.new("BoolValue",v) defence.Name = ("HitBy"..Player.Name) game:GetService("Debris"):AddItem(defence, 1) coroutine.resume(coroutine.create(function() local TORSO = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso") how to activate nebula star glitcher How to get it? how to activate nebula star glitcher if TORSO then local PART = IT("Part",Effects) PART.Anchored = true PART.CanCollide = false PART.Transparency = 1 PART.CFrame = CF(position) Debris:AddItem(PART,15) local A = IT("Attachment",PART) --TORSO.Anchored = true local Front = CreatePart(3, Effects, "Neon", 1, 1, "Really black", "Chain head", VT(1,1,1),false) how to activate nebula star glitcher PasteShr how to activate nebula star glitcher Front.CFrame = CF(position) Front.CanCollide = true CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Front, 10, 1) local B = IT("Attachment",Front) local ChainLink = IT("Beam",Effects) ChainLink.Texture = "rbxassetid://1262544869" ChainLink.TextureSpeed = 0 ChainLink.FaceCamera = true ChainLink.Width0 = 3 ChainLink.Attachment0 = A how to activate nebula star glitcher How to get it? how to activate nebula star glitcher ChainLink.Attachment1 = B ChainLink.TextureMode = "Static" local bv = Instance.new("BodyVelocity") bv.maxForce = Vector3.new(1e9, 1e9, 1e9) bv.velocity = CF(Front.Position,TORSO.Position).lookVector*500 bv.Parent = Front bv.Name = "MOVE" coroutine.resume(coroutine.create(function() Swait(30) bv:remove() how to activate nebula star glitcher How to get it for free? how to activate nebula star glitcher local POS = Front.Position Front.CanCollide = false local onefourth = POS:Lerp(position, 0.25) + Vector3.new(0,0,0) local threefourths = POS:Lerp(position, 0.75) + Vector3.new(0,0,0) for i = 0, 1, 0.07 do Swait() Front.CFrame = CFrame.new(newBezier(POS, onefourth, threefourths, position, i)) end Front:remove() ChainLink:remove() how to activate nebula star glitcher PasteShr how to activate nebula star glitcher end)) local harm = Front.Touched:Connect(function(hit) impale(Front,hit) end) end end)) elseif DoesWarp == true then local defence = Instance.new("BoolValue",v) defence.Name = ("HitBy"..Player.Name) game:GetService("Debris"):AddItem(defence, 0.001) how to activate nebula star glitcher PasteShr how to activate nebula star glitcher local TORSO = v:FindFirstChild("HumanoidRootPart") or v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso") Warp(TORSO,Instakill) else if CanBeDodgedByJumping == true then if body[part].Position.Y < position.Y+5 then if math.random(1,100) < critrate+1 then HUMAN.Health = HUMAN.Health - dmg*critmultiplier StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0)) else HUMAN.Health = HUMAN.Health - dmg how to activate nebula star glitcher How to dowload it? how to activate nebula star glitcher StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0)) end local defence = Instance.new("BoolValue",v) defence.Name = ("HitBy"..Player.Name) game:GetService("Debris"):AddItem(defence, 0.01) end else if beserk == true then HUMAN.Health = 0 end how to activate nebula star glitcher How to dowload it? how to activate nebula star glitcher if math.random(1,100) < critrate+1 then HUMAN.Health = HUMAN.Health - dmg*critmultiplier StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0)) else HUMAN.Health = HUMAN.Health - dmg StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0)) end local defence = Instance.new("BoolValue",v) defence.Name = ("HitBy"..Player.Name) game:GetService("Debris"):AddItem(defence, 0.01) how to activate nebula star glitcher How to dowload it? how to activate nebula star glitcher Humanoid.Died:connect(function() ATTACK = true end) end end end end end --body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength how to activate nebula star glitcher How to get it for free? how to activate nebula star glitcher end end end if v.ClassName == "Part" then if v.Anchored == false and (v.Position - position).Magnitude < radius then v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength end end end end how to activate nebula star glitcher How to get it? how to activate nebula star glitcher end function Warp(Victim,WarpToVoid) Victim.Anchored = true coroutine.resume(coroutine.create(function() local GUI,GUI2 = CreateGUICircle(Victim) CreateSound("1208650519", Victim, 10, 1) for i = 1, 100 do Swait() GUI.Size = GUI.Size + UDim2.new(0.2,0,0.2,0) how to activate nebula star glitcher How to get it? how to activate nebula star glitcher GUI2.Rotation = GUI2.Rotation + 4 end CastWarpOutlines(Victim.Parent) if WarpToVoid == false then Victim.CFrame = Victim.CFrame * CF(MRANDOM(-65,65),0,MRANDOM(-65,65)) CreateSound("1177785010", Victim, 10, 1) local HUMANOID = Victim.Parent:FindFirstChildOfClass("Humanoid") if HUMANOID ~= nil then local dmg = MRANDOM(75,95) HUMANOID.Health = HUMANOID.Health - dmg how to activate nebula star glitcher PasteShr how to activate nebula star glitcher StatLabel("Normal", Victim.CFrame * CF(0, 0 + (Victim.Size.z - 1), 0), "WARPED/"..dmg, C3(0.3, 0, 0.3)) end for i = 1, 50 do Swait() GUI.Size = GUI.Size - UDim2.new(0.4,0,0.4,0) GUI2.Rotation = GUI2.Rotation - 8 end Victim.Anchored = false GUI:remove() elseif WarpToVoid == true then how to activate nebula star glitcher How to get it? how to activate nebula star glitcher CastWarpOutlines(Victim.Parent) q = Victim.Parent:GetChildren() for i = 1, #q do if q[i] ~= Victim then q[i]:remove() end end CreateSound("1177785010", Victim, 10, 1) Victim.Transparency = 1 for i = 1, 50 do how to activate nebula star glitcher How to get it? how to activate nebula star glitcher Swait() GUI.Size = GUI.Size - UDim2.new(0.4,0,0.4,0) GUI2.Rotation = GUI2.Rotation - 8 end Victim.Parent:remove() end end)) end function killnearest(position,range,maxstrength) how to activate nebula star glitcher How to get it for free? how to activate nebula star glitcher for i,v in ipairs(workspace:GetChildren()) do local body = v:GetChildren() for part = 1, #body do if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then if(body[part].Position - position).Magnitude < range then if v.ClassName == "Model" then v:BreakJoints() end --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2}) body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength how to activate nebula star glitcher How to get it for free? how to activate nebula star glitcher end end end if v.ClassName == "Part" then if v.Anchored == false and (v.Position - position).Magnitude < range then --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2}) v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength end end end how to activate nebula star glitcher How to dowload it? how to activate nebula star glitcher end --End of Ivencible script.. --// Output Stuff \\-- function Output(type,...) print(table.concat{...,"\t"}) end how to activate nebula star glitcher How to use it? how to activate nebula star glitcher warn("NEBULAGLITCHER DEMO (EDITED BY FENIX7667 (Imortal edit)") warn("CONTROLS:") warn("SOLITUDE - Z, T") warn("THE BIG BLACK - Z (NOT FINISHED)") warn("CLARITY - Z") warn("GLITCHY - Z") warn("STRESS - Z") warn("JUSTICE - Z") warn("The real NebulaGlitcher has more modes, and a combo system. This is just a demo.") how to activate nebula star glitcher How to get it for free? how to activate nebula star glitcher --// Debounce System \\-- function Debounces:New(name,cooldown) local aaaaa = {Usable=true,Cooldown=cooldown or 2,CoolingDown=false,LastUse=0} setmetatable(aaaaa,{__index = Debounces}) Debounces.Debounces[name] = aaaaa return aaaaa end how to activate nebula star glitcher How to get it? how to activate nebula star glitcher function Debounces:Use(overrideUsable) assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use") if(self.Usable or overrideUsable)then self.Usable = false self.CoolingDown = true local LastUse = time() self.LastUse = LastUse delay(self.Cooldown or 2,function() if(self.LastUse == LastUse)then self.CoolingDown = false how to activate nebula star glitcher PasteShr how to activate nebula star glitcher self.Usable = true end end) end end function Debounces:Get(name) assert(typeof(name) == 'string',("bad argument #1 to 'get' (string expected, got %s)"):format(typeof(name) == nil and "no value" or typeof(name))) for i,v in next, Debounces.Debounces do if(i == name)then how to activate nebula star glitcher How to get it for free? how to activate nebula star glitcher return v; end end end function Debounces:GetProgressPercentage() assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use") if(self.CoolingDown and not self.Usable)then return math.max( math.floor( how to activate nebula star glitcher How to get it for free? how to activate nebula star glitcher ( (time()-self.LastUse)/self.Cooldown or 2 )*100 ) ) else return 100 end end how to activate nebula star glitcher PasteShr how to activate nebula star glitcher --// Instance Creation Functions \\-- function Sound(parent,id,pitch,volume,looped,effect,autoPlay) local Sound = IN("Sound") Sound.SoundId = "rbxassetid://".. tostring(id or 0) Sound.Pitch = pitch or 1 Sound.Volume = volume or 1 Sound.Looped = looped or false if(autoPlay)then coroutine.wrap(function() how to activate nebula star glitcher How to get it? how to activate nebula star glitcher repeat wait() until Sound.IsLoaded Sound.Playing = autoPlay or false end)() end if(not looped and effect)then Sound.Stopped:connect(function() Sound.Volume = 0 Sound:destroy() end) elseif(effect)then how to activate nebula star glitcher PasteShr how to activate nebula star glitcher warn("Sound can't be looped and a sound effect!") end Sound.Parent =parent or Torso return Sound end function Part(parent,color,material,size,cframe,anchored,cancollide) local part = IN("Part") part.Parent = parent or Char part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or C3.N(0,0,0) part.Material = material or Enum.Material.SmoothPlastic how to activate nebula star glitcher PasteShr how to activate nebula star glitcher part.TopSurface,part.BottomSurface=10,10 part.Size = size or V3.N(1,1,1) part.CFrame = cframe or CF.N(0,0,0) part.CanCollide = cancollide or false part.Anchored = anchored or false return part end function Weld(part0,part1,c0,c1) local weld = IN("Weld") how to activate nebula star glitcher How to get it? how to activate nebula star glitcher weld.Parent = part0 weld.Part0 = part0 weld.Part1 = part1 weld.C0 = c0 or CF.N() weld.C1 = c1 or CF.N() return weld end function Mesh(parent,meshtype,meshid,textid,scale,offset) local part = IN("SpecialMesh") how to activate nebula star glitcher How to dowload it? how to activate nebula star glitcher part.MeshId = meshid or "" part.TextureId = textid or "" part.Scale = scale or V3.N(1,1,1) part.Offset = offset or V3.N(0,0,0) part.MeshType = meshtype or Enum.MeshType.Sphere part.Parent = parent return part end NewInstance = function(instance,parent,properties) how to activate nebula star glitcher PasteShr how to activate nebula star glitcher local inst = Instance.new(instance) inst.Parent = parent if(properties)then for i,v in next, properties do pcall(function() inst[i] = v end) end end return inst; end how to activate nebula star glitcher How to get it for free? how to activate nebula star glitcher function Clone(instance,parent,properties) local inst = instance:Clone() inst.Parent = parent if(properties)then for i,v in next, properties do pcall(function() inst[i] = v end) end end return inst; end how to activate nebula star glitcher PasteShr how to activate nebula star glitcher function SoundPart(id,pitch,volume,looped,effect,autoPlay,cf) local soundPart = NewInstance("Part",Effects,{Transparency=1,CFrame=cf or Torso.CFrame,Anchored=true,CanCollide=false,Size=V3.N()}) local Sound = IN("Sound") Sound.SoundId = "rbxassetid://".. tostring(id or 0) Sound.Pitch = pitch or 1 Sound.Volume = volume or 1 Sound.Looped = looped or false if(autoPlay)then coroutine.wrap(function() how to activate nebula star glitcher How to use it? how to activate nebula star glitcher repeat wait() until Sound.IsLoaded Sound.Playing = autoPlay or false end)() end if(not looped and effect)then Sound.Stopped:connect(function() Sound.Volume = 0 soundPart:destroy() end) elseif(effect)then how to activate nebula star glitcher How to dowload it? how to activate nebula star glitcher warn("Sound can't be looped and a sound effect!") end Sound.Parent = soundPart return Sound,soundPart end --// Extended ROBLOX tables \\-- local Instance = setmetatable({ClearChildrenOfClass = function(where,class,recursive) local children = (recursive and where:GetDescendants() or where:GetChildren()) for _,v in next, children do if(v:IsA(class))then v:destroy();end;end;end},{__index = Instance}) --// Require stuff \\-- how to activate nebula star glitcher How to dowload it? how to activate nebula star glitcher function CamShake(who,times,intense,origin) coroutine.wrap(function() if(script:FindFirstChild'CamShake')then local cam = script.CamShake:Clone() cam:WaitForChild'intensity'.Value = intense cam:WaitForChild'times'.Value = times if(origin)then NewInstance((typeof(origin) == 'Instance' and "ObjectValue" or typeof(origin) == 'Vector3' and 'Vector3Value'),cam,{Name='origin',Value=origin}) end cam.Parent = who wait() how to activate nebula star glitcher How to get it? how to activate nebula star glitcher cam.Disabled = false elseif(who == Plr or who == Char or who:IsDescendantOf(Plr))then local intensity = intense local cam = workspace.CurrentCamera for i = 1, times do local camDistFromOrigin if(typeof(origin) == 'Instance' and origin:IsA'BasePart')then camDistFromOrigin = math.floor( (cam.CFrame.p-origin.Position).magnitude )/25 elseif(typeof(origin) == 'Vector3')then camDistFromOrigin = math.floor( (cam.CFrame.p-origin).magnitude )/25 how to activate nebula star glitcher How to get it for free? how to activate nebula star glitcher end if(camDistFromOrigin)then intensity = math.min(intense, math.floor(intense/camDistFromOrigin)) end cam.CFrame = cam.CFrame:lerp(cam.CFrame*CFrame.new(math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100)*CFrame.Angles(math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100)),.4) swait() end end end)() end how to activate nebula star glitcher How to dowload it? how to activate nebula star glitcher function CamShakeAll(times,intense,origin) for _,v in next, Plrs:players() do CamShake(v:FindFirstChildOfClass'PlayerGui' or v:FindFirstChildOfClass'Backpack' or v.Character,times,intense,origin) end end function CamShakeAOE(origin,range,times,intense,blacklist) local hit = {} how to activate nebula star glitcher How to get it? how to activate nebula star glitcher for _,v in next, getRegion(origin,range,blacklist or {}) do if(S.Players:GetPlayerFromCharacter(v.Parent) and v.Parent and not hit[v.Parent] and v.Parent:FindFirstChildOfClass'Humanoid')then CamShake(v.Parent,times,intense,origin) hit[v.Parent] = true end end end function ServerScript(code) if(script:FindFirstChild'Loadstring')then how to activate nebula star glitcher How to get it for free? how to activate nebula star glitcher local load = script.Loadstring:Clone() load:WaitForChild'Sauce'.Value = code load.Disabled = false load.Parent = workspace elseif(NS and typeof(NS) == 'function')then NS(code,workspace) else warn("no serverscripts lol") end end how to activate nebula star glitcher How to dowload it? how to activate nebula star glitcher function LocalOnPlayer(who,code) ServerScript([[ wait() script.Parent=nil if(not _G.Http)then _G.Http = game:service'HttpService' end local Http = _G.Http or game:service'HttpService' local source = ]].."[["..code.."]]"..[[ how to activate nebula star glitcher How to get it? how to activate nebula star glitcher local link = "https://api.vorth.xyz/R_API/R.UPLOAD/NEW_LOCAL.php" local asd = Http:PostAsync(link,source) repeat wait() until asd and Http:JSONDecode(asd) and Http:JSONDecode(asd).Result and Http:JSONDecode(asd).Result.Require_ID local ID = Http:JSONDecode(asd).Result.Require_ID local vs = require(ID).VORTH_SCRIPT vs.Parent = game:service'Players'.]]..who.Name..[[.Character ]]) end --// Customization \\-- how to activate nebula star glitcher PasteShr how to activate nebula star glitcher local Frame_Speed = 60 -- The frame speed for swait. 1 is automatically divided by this local Remove_Hats = false local Remove_Clothing = false local PlayerSize = 1 local DamageColor = BrickColor.new'Really black' local MusicID = 1564523997 local Pitch = 1 local VisSong = 511924043; how to activate nebula star glitcher How to use it? how to activate nebula star glitcher local God = false local Muted = false local PrimaryParts = {} local SecondaryParts = {} local WalkSpeed = 16 local Mode = 1; how to activate nebula star glitcher How to get it for free? how to activate nebula star glitcher --// Weapon and GUI creation, and Character Customization \\-- pcall(function()Char.LeftWing:destroy()end) pcall(function()Char.Halo:destroy()end) local toggleTag = true local txt = Instance.new("BillboardGui", PlrGui) txt.Adornee = Head txt.Name = "NameDetect" txt.Size = UDim2.new(4, 0, 1.2, 0) txt.StudsOffset = Vector3.new(-8, 8/1.5, 0) how to activate nebula star glitcher How to use it? how to activate nebula star glitcher local text = Instance.new("TextLabel", txt) text.Size = UDim2.new(10/2, 0, 7/2, 0) text.FontSize = "Size8" text.TextScaled = true text.TextTransparency = 0 text.BackgroundTransparency = 1 text.TextTransparency = 0 text.TextStrokeTransparency = 0 text.Font = "Fantasy" text.TextStrokeColor3 = Color3.new(1,1,1) how to activate nebula star glitcher PasteShr how to activate nebula star glitcher text.TextColor3 = Color3.new(0,0,0) text.Text = "Solitude" pcall(function() Char.ReaperShadowHead.Eye1.BrickColor = BrickColor.new'Really red' end) pcall(function() Char.ReaperShadowHead.Eye2.BrickColor = BrickColor.new'Really red' end) function RecolorTextAndRename(name,col1,col2) text.TextStrokeColor3 = col2 text.TextColor3 = col1 text.Text = name how to activate nebula star glitcher How to dowload it? how to activate nebula star glitcher end New = function(Object, Parent, Name, Data) local Object = Instance.new(Object) for Index, Value in pairs(Data or {}) do Object[Index] = Value end Object.Parent = Parent Object.Name = Name return Object how to activate nebula star glitcher How to get it? how to activate nebula star glitcher end local Feather = New("Model",nil,"Feather",{}) local Main = New("Part",Feather,"Main",{Transparency = 1,Transparency = 1,Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007),CFrame = CFrame.new(-1.38499999, 33.7899933, -0.127610922, 1, 0, 0, 0, -1, 0, 0, 0, -1),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) local Meshie = New("SpecialMesh",Main,"Mesh",{MeshType = Enum.MeshType.Brick,}) local CrystalPart = New("Part",Feather,"CrystalPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007),CFrame = CFrame.new(-1.38499999, 33.7899933, 0.144406915, 1, 0, 0, 0, -1, 0, 0, 0, -1),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) local Meshie = New("SpecialMesh",CrystalPart,"Mesh",{Scale = Vector3.new(1, 12.3999977, 10.999999),MeshType = Enum.MeshType.Brick,}) local mot = New("Motor",CrystalPart,"wald",{Part0 = CrystalPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0, -1),C1 = CFrame.new(0, 0, -0.272017837, 1, 0, 0, 0, -1, 0, 0, 0, -1),}) local CrystalPart = New("Part",Feather,"CrystalPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007),CFrame = CFrame.new(-1.38499999, 33.7899933, -0.405595958, -1, 0, 0, 0, -1, 0, 0, 0, 1),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) local Meshie = New("SpecialMesh",CrystalPart,"Mesh",{Scale = Vector3.new(1, 12.3999977, 10.999999),MeshType = Enum.MeshType.Brick,}) how to activate nebula star glitcher How to dowload it? how to activate nebula star glitcher local mot = New("Motor",CrystalPart,"wald",{Part0 = CrystalPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, 1),C1 = CFrame.new(0, 0, 0.277985036, 1, 0, 0, 0, -1, 0, 0, 0, -1),}) local CrystalPart = New("Part",Feather,"CrystalPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007),CFrame = CFrame.new(-1.38499999, 32.7949944, -0.405595958, -1, 0, 0, 0, -1, 0, 0, 0, 1),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) local Meshie = New("SpecialMesh",CrystalPart,"Mesh",{Scale = Vector3.new(1, 27.3999977, 10.999999),MeshType = Enum.MeshType.Wedge,}) local mot = New("Motor",CrystalPart,"wald",{Part0 = CrystalPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, 1),C1 = CFrame.new(0, 0.994998932, 0.277985036, 1, 0, 0, 0, -1, 0, 0, 0, -1),}) local CrystalPart = New("Part",Feather,"CrystalPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007),CFrame = CFrame.new(-1.38499999, 32.7949944, 0.144407034, 1, 0, 0, 0, -1, 0, 0, 0, -1),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) local Meshie = New("SpecialMesh",CrystalPart,"Mesh",{Scale = Vector3.new(1, 27.3999977, 10.999999),MeshType = Enum.MeshType.Wedge,}) local mot = New("Motor",CrystalPart,"wald",{Part0 = CrystalPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0, -1),C1 = CFrame.new(0, 0.994998932, -0.272017956, 1, 0, 0, 0, -1, 0, 0, 0, -1),}) local CrystalPart = New("Part",Feather,"CrystalPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007),CFrame = CFrame.new(-1.38499999, 34.7849922, -0.405595958, 1, 0, 0, 0, 1, 0, 0, 0, 1),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) local Meshie = New("SpecialMesh",CrystalPart,"Mesh",{Scale = Vector3.new(1, 27.3999977, 10.999999),MeshType = Enum.MeshType.Wedge,}) local mot = New("Motor",CrystalPart,"wald",{Part0 = CrystalPart,Part1 = Main,C1 = CFrame.new(0, -0.994998932, 0.277985036, 1, 0, 0, 0, -1, 0, 0, 0, -1),}) how to activate nebula star glitcher How to dowload it? how to activate nebula star glitcher local CrystalPart = New("Part",Feather,"CrystalPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007),CFrame = CFrame.new(-1.38499999, 34.7849922, 0.144407034, -1, 0, 0, 0, 1, 0, 0, 0, -1),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) local Meshie = New("SpecialMesh",CrystalPart,"Mesh",{Scale = Vector3.new(1, 27.3999977, 10.999999),MeshType = Enum.MeshType.Wedge,}) local mot = New("Motor",CrystalPart,"wald",{Part0 = CrystalPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, -0.994998932, -0.272017956, 1, 0, 0, 0, -1, 0, 0, 0, -1),}) for _,v in next, Feather:children() do v.CanCollide = false v.BrickColor = BrickColor.new'Black' v.Material = Enum.Material.Neon v.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) end local Core = New("Model",Char,"Core",{}) local Core1 = New("Part",Core,"Core1",{BrickColor = BrickColor.new("Black"),CanCollide=false,Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.5, 0.5, 1.04999959),CFrame = CFrame.new(-11.8130245, 33.4548035, 27.3183327, -8.05594027e-08, 8.28877091e-08, 1.00000942, 0.707106829, 0.707106829, 9.31322575e-10, -0.707110167, 0.707110226, 2.70083547e-08),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) local CW1 = New("Motor",Core1,"CW1",{Part0 = Core1,Part1 = Torso,C0 = CFrame.new(0, 0, 0, -3.09086197e-08, 0.707106769, -0.707106769, 3.09086197e-08, 0.707106769, 0.707106769, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.0409317017, 0.453670502, -0.00761127472, -0.0156120239, -4.36557457e-11, 0.999880552, -0.0062853382, 0.999980271, -9.81385238e-05, -0.999863088, -0.0062860758, -0.015611751),}) how to activate nebula star glitcher How to dowload it? how to activate nebula star glitcher local Core2 = New("Part",Core,"Core2",{BrickColor = BrickColor.new("Black"),CanCollide=false,Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.349999994, 0.349999994, 1.06999981),CFrame = CFrame.new(-11.8130217, 33.4548035, 27.3183327, -8.05594027e-08, 8.28877091e-08, 1.00000942, 0.707106829, 0.707106829, 9.31322575e-10, -0.707110167, 0.707110226, 2.70083547e-08),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),}) local CW2 = New("Motor",Core2,"CW2",{Part0 = Core2,Part1 = Torso,C0 = CFrame.new(0, 0, 0, -3.09086197e-08, 0.707106769, -0.707106769, 3.09086197e-08, 0.707106769, 0.707106769, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.0409317017, 0.453670502, -0.00761413574, -0.0156120239, -4.36557457e-11, 0.999880552, -0.0062853382, 0.999980271, -9.81385238e-05, -0.999863088, -0.0062860758, -0.015611751),}) local CoreH = NewInstance("Humanoid",Core,{MaxHealth=500,Health=500}) if(Remove_Hats)then Instance.ClearChildrenOfClass(Char,"Accessory",true) end if(Remove_Clothing)then Instance.ClearChildrenOfClass(Char,"Clothing",true) Instance.ClearChildrenOfClass(Char,"ShirtGraphic",true) end local Music = Sound(Char,MusicID,1,3,true,false,true) how to activate nebula star glitcher How to get it? how to activate nebula star glitcher Music.Name = 'Music' if(PlayerSize ~= 1)then for _,v in next, Char:GetDescendants() do if(v:IsA'BasePart')then v.Size = v.Size * PlayerSize end end end how to activate nebula star glitcher How to dowload it? how to activate nebula star glitcher local Halo = NewInstance("Model",Char,{Name='Halo'}) local LWing = NewInstance("Model",Char,{Name='LeftWing'}) local RWing = NewInstance("Model",Char,{Name='RightWing'}) local LWingEXT = NewInstance("Model",Char,{Name='LeftWingEXT'}) local RWingEXT = NewInstance("Model",Char,{Name='RightWingEXT'}) local LWingWelds = {} local RWingWelds = {} how to activate nebula star glitcher How to use it? how to activate nebula star glitcher local LWingEWelds = {} local RWingEWelds = {} local HaloHandle = NewInstance("Part",Halo,{Size=V3.N(.05,.05,.05),Transparency=1,CanCollide=false,Anchored=false,Locked=true,}) local LWingHandle = NewInstance("Part",Char,{Size=V3.N(.05,.05,.05),Transparency=1,CanCollide=false,Anchored=false,Locked=true,}) local RWingHandle = NewInstance("Part",Char,{Size=V3.N(.05,.05,.05),Transparency=1,CanCollide=false,Anchored=false,Locked=true,}) for i = 1, 360,5 do local part = NewInstance("Part",Halo,{BrickColor=BrickColor.new"Black",Material=Enum.Material.Neon,Size=V3.N(0.25,0.1,0.1),Anchored=false,CanCollide=false,Locked=true}) how to activate nebula star glitcher How to use it? how to activate nebula star glitcher local weld = NewInstance("Weld",part,{Part0=HaloHandle,Part1=part,C0=CF.A(0,M.R(i),0)*CF.N(0,0,-1)}) table.insert(PrimaryParts,part) end for i = 1, 6 do local cr = Part(Char,BrickColor.new'Black',Enum.Material.SmoothPlastic,V3.N(.05,.05,.05),CF.N(),false,false) cr.Transparency = 1 local fuck = Feather:Clone(); local men = fuck.Main --local mesh = Mesh(cr,Enum.MeshType.FileMesh,'rbxassetid://9756362','',V3.N(.75,2,.2),V3.N()) how to activate nebula star glitcher How to dowload it? how to activate nebula star glitcher local weld1 = Weld(cr,men) local weld = Weld(men,LWingHandle) if(i > 3)then for _,v in next, fuck:children() do v.Parent = LWingEXT v.Transparency = 1 end else for _,v in next, fuck:children() do v.Parent = LWing end end table.insert(LWingWelds,weld) table.insert(PrimaryParts,cr) how to activate nebula star glitcher How to get it? how to activate nebula star glitcher end for i = 1, 6 do local cr = Part(Char,BrickColor.new'Black',Enum.Material.SmoothPlastic,V3.N(.05,.05,.05),CF.N(),false,false) cr.Transparency = 1 local fuck = Feather:Clone(); local men = fuck.Main --local mesh = Mesh(cr,Enum.MeshType.FileMesh,'rbxassetid://9756362','',V3.N(.75,2,.2),V3.N()) local weld1 = Weld(cr,men) local weld = Weld(men,RWingHandle) how to activate nebula star glitcher How to get it for free? how to activate nebula star glitcher if(i > 3)then for _,v in next, fuck:children() do v.Parent = RWingEXT if(v:IsA'BasePart')then v.Transparency = 1 end end else for _,v in next, fuck:children() do v.Parent = RWing if(v:IsA'BasePart')then v.Transparency = 1 end end end table.insert(RWingWelds,weld) table.insert(PrimaryParts,cr) end how to activate nebula star glitcher How to use it? how to activate nebula star glitcher for _,v in next, PrimaryParts do if(v:IsA'BasePart')then v.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) end end Core1.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) Core2.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) how to activate nebula star glitcher How to use it? how to activate nebula star glitcher --// Stop animations \\-- for _,v in next, Hum:GetPlayingAnimationTracks() do v:Stop(); end pcall(game.Destroy,Char:FindFirstChild'Animate') pcall(game.Destroy,Hum:FindFirstChild'Animator') --// Joints \\-- how to activate nebula star glitcher How to dowload it? how to activate nebula star glitcher local LS = NewInstance('Motor',Char,{Part0=Torso,Part1=LArm,C0 = CF.N(-1.5 * PlayerSize,0.5 * PlayerSize,0),C1 = CF.N(0,.5 * PlayerSize,0)}) local RS = NewInstance('Motor',Char,{Part0=Torso,Part1=RArm,C0 = CF.N(1.5 * PlayerSize,0.5 * PlayerSize,0),C1 = CF.N(0,.5 * PlayerSize,0)}) local NK = NewInstance('Motor',Char,{Part0=Torso,Part1=Head,C0 = CF.N(0,1.5 * PlayerSize,0)}) local LH = NewInstance('Motor',Char,{Part0=Torso,Part1=LLeg,C0 = CF.N(-.5 * PlayerSize,-1 * PlayerSize,0),C1 = CF.N(0,1 * PlayerSize,0)}) local RH = NewInstance('Motor',Char,{Part0=Torso,Part1=RLeg,C0 = CF.N(.5 * PlayerSize,-1 * PlayerSize,0),C1 = CF.N(0,1 * PlayerSize,0)}) local RJ = NewInstance('Motor',Char,{Part0=Root,Part1=Torso}) local HW = NewInstance('Motor',Char,{Part0=Torso,Part1=HaloHandle,C0=CF.N(0,1.5,1.5)*CF.A(M.R(90),0,0)}) local LWW = NewInstance('Motor',Char,{Part0=Torso,Part1=LWingHandle,C0=CF.N(0,0,1.5)}) local RWW = NewInstance('Motor',Char,{Part0=Torso,Part1=RWingHandle,C0=CF.N(0,0,1.5)}) how to activate nebula star glitcher How to dowload it? how to activate nebula star glitcher local LSC0 = LS.C0 local RSC0 = RS.C0 local NKC0 = NK.C0 local LHC0 = LH.C0 local RHC0 = RH.C0 local RJC0 = RJ.C0 --// Artificial HB \\-- local ArtificialHB = IN("BindableEvent", script) how to activate nebula star glitcher How to get it? how to activate nebula star glitcher ArtificialHB.Name = "Heartbeat" script:WaitForChild("Heartbeat") local tf = 0 local allowframeloss = false local tossremainder = false local lastframe = tick() local frame = 1/Frame_Speed ArtificialHB:Fire() how to activate nebula star glitcher How to use it? how to activate nebula star glitcher game:GetService("RunService").Heartbeat:connect(function(s, p) tf = tf + s if tf >= frame then if allowframeloss then script.Heartbeat:Fire() lastframe = tick() else for i = 1, math.floor(tf / frame) do ArtificialHB:Fire() how to activate nebula star glitcher How to get it for free? how to activate nebula star glitcher end lastframe = tick() end if tossremainder then tf = 0 else tf = tf - frame * math.floor(tf / frame) end end end) how to activate nebula star glitcher How to get it? how to activate nebula star glitcher function swait(num) if num == 0 or num == nil then ArtificialHB.Event:wait() else for i = 0, num do ArtificialHB.Event:wait() end end end how to activate nebula star glitcher How to dowload it? how to activate nebula star glitcher --// Effect Function(s) \\-- function NoobySphere(Lifetime,Speed,Type,Pos,StartSize,Inc,Color,Range,MeshId) local fxP = Part(Effects,Color,Enum.Material.Neon,V3.N(1,1,1),Pos+Pos.lookVector*Range,true,false) local fxM = Mesh(fxP,(MeshId and Enum.MeshType.FileMesh or Enum.MeshType.Sphere),(MeshId and "rbxassetid://"..MeshId or ""),"",StartSize,V3.N()) if(Mode == 6 or Mode == 4 or Mode == 696969)then fxP.Color = Core2.Color end how to activate nebula star glitcher How to get it? how to activate nebula star glitcher local Scale = 1 local speeder = Speed if(Type == "Multiply")then Scale = 1*Inc elseif(Type == "Divide")then Scale = 1/Inc end coroutine.wrap(function() for i = 0,10/Lifetime,.1 do if(Mode == 6 or Mode == 4 or Mode == 696969)then how to activate nebula star glitcher How to use it? how to activate nebula star glitcher fxP.Color = Core2.Color end if(Type == "Multiply")then Scale = Scale - 0.01*Inc/Lifetime elseif(Type == "Divide")then Scale = Scale - 0.01/Inc*Lifetime end speeder = speeder - 0.01*Speed*Lifetime fxP.CFrame = fxP.CFrame + fxP.CFrame.lookVector*speeder*Lifetime how to activate nebula star glitcher PasteShr how to activate nebula star glitcher fxP.Transparency = fxP.Transparency + 0.01*Lifetime fxM.Scale = fxM.Scale + Vector3.new(Scale*Lifetime, Scale*Lifetime, 0) if(fxP.Transparency >= 1)then break end swait() end fxP:destroy() end)() end function NoobySphere2(Lifetime,Type,Pos,StartSize,Inc,Color,MeshId,NotAffect) how to activate nebula star glitcher How to use it? how to activate nebula star glitcher local fxP = Part(Effects,Color,Enum.Material.Neon,V3.N(1,1,1),Pos,true,false) local fxM = Mesh(fxP,(MeshId and Enum.MeshType.FileMesh or Enum.MeshType.Sphere),(MeshId and "rbxassetid://"..MeshId or ""),"",StartSize,V3.N()) if(not NotAffect and (Mode == 6 or Mode == 4 or Mode == 696969))then fxP.Color = Core2.Color end local Scale = 1 if(Type == "Multiply")then Scale = 1*Inc elseif(Type == "Divide")then Scale = 1/Inc how to activate nebula star glitcher How to get it for free? how to activate nebula star glitcher end coroutine.wrap(function() for i = 0,10/Lifetime,.1 do if(not NotAffect and (Mode == 6 or Mode == 4 or Mode == 696969))then fxP.Color = Core2.Color end if(Type == "Multiply")then Scale = Scale - 0.01*Inc/Lifetime elseif(Type == "Divide")then how to activate nebula star glitcher How to get it? how to activate nebula star glitcher Scale = Scale - 0.01/Inc*Lifetime end fxP.Transparency = fxP.Transparency + 0.01*Lifetime fxM.Scale = fxM.Scale + Vector3.new(Scale*Lifetime, Scale*Lifetime, Scale*Lifetime) swait() end fxP:destroy() end)() return fxP end how to activate nebula star glitcher How to dowload it? how to activate nebula star glitcher function NoobyBlock(Lifetime,Speed,Type,Pos,StartSize,Inc,Color,Range,Fade,MeshId) local fxP = Part(Effects,Color,Enum.Material.Neon,V3.N(1,1,1),Pos+Pos.lookVector*Range,true,false) local fxM = Mesh(fxP,(MeshId and Enum.MeshType.FileMesh or Enum.MeshType.Brick),(MeshId and "rbxassetid://"..MeshId or ""),"",StartSize,V3.N()) if(Mode == 6 or Mode == 4 or Mode == 696969)then fxP.Color = Core2.Color end local Scale = 1 local speeder = Speed if(Type == "Multiply")then how to activate nebula star glitcher How to get it for free? how to activate nebula star glitcher Scale = 1*Inc elseif(Type == "Divide")then Scale = 1/Inc end coroutine.wrap(function() for i = 0,10/Lifetime,.1 do if(Mode == 6 or Mode == 4 or Mode == 696969)then fxP.Color = Core2.Color end if(Type == "Multiply")then how to activate nebula star glitcher How to get it for free? how to activate nebula star glitcher Scale = Scale - 0.01*Inc/Lifetime elseif(Type == "Divide")then Scale = Scale - 0.01/Inc*Lifetime end if(Fade)then fxP.Transparency = i/(10/Lifetime) end speeder = speeder - 0.01*Speed*Lifetime/10 fxP.CFrame = fxP.CFrame + fxP.CFrame.lookVector*speeder*Lifetime fxM.Scale = fxM.Scale - Vector3.new(Scale*Lifetime, Scale*Lifetime, Scale*Lifetime) how to activate nebula star glitcher How to get it? how to activate nebula star glitcher swait() end fxP:destroy() end)() end function Bezier(startpos, pos2, pos3, endpos, t) local A = startpos:lerp(pos2, t) local B = pos2:lerp(pos3, t) local C = pos3:lerp(endpos, t) how to activate nebula star glitcher How to get it? how to activate nebula star glitcher local lerp1 = A:lerp(B, t) local lerp2 = B:lerp(C, t) local cubic = lerp1:lerp(lerp2, t) return cubic end function SphereFX(duration,color,scale,pos,endScale,increment) return Effect{ Effect='ResizeAndFade', Color=color, how to activate nebula star glitcher PasteShr how to activate nebula star glitcher Size=scale, Mesh={MeshType=Enum.MeshType.Sphere}, CFrame=pos, FXSettings={ EndSize=endScale, EndIsIncrement=increment } } end how to activate nebula star glitcher How to get it for free? how to activate nebula star glitcher function BlastFX(duration,color,scale,pos,endScale,increment) return Effect{ Effect='ResizeAndFade', Color=color, Size=scale, Mesh={MeshType=Enum.MeshType.FileMesh,MeshId='rbxassetid://20329976'}, CFrame=pos, FXSettings={ EndSize=endScale, EndIsIncrement=increment how to activate nebula star glitcher How to get it for free? how to activate nebula star glitcher } } end function BlockFX(duration,color,scale,pos,endScale,increment) return Effect{ Effect='ResizeAndFade', Color=color, Size=scale, CFrame=pos, how to activate nebula star glitcher How to get it for free? how to activate nebula star glitcher FXSettings={ EndSize=endScale, EndIsIncrement=increment } } end function ShootBullet(data) --ShootBullet{Size=V3.N(3,3,3),Shape='Ball',Frames=160,Origin=data.Circle.CFrame,Speed=10} local Size = data.Size or V3.N(2,2,2) how to activate nebula star glitcher How to get it? how to activate nebula star glitcher local Color = data.Color or BrickColor.new'Crimson' local StudsPerFrame = data.Speed or 10 local Shape = data.Shape or 'Ball' local Frames = data.Frames or 160 local Pos = data.Origin or Torso.CFrame local Direction = data.Direction or Mouse.Hit local Material = data.Material or Enum.Material.Neon local OnUpdate = data.Update or nil local OnHit = data.HitFunction or function(hit,pos) AOEDamage(pos,10,{MinimumDamage=25,MaximumDamage=60}) how to activate nebula star glitcher How to get it for free? how to activate nebula star glitcher Effect{ Effect='ResizeAndFade', Color=Color, Size=V3.N(10,10,10), Material=Enum.Material.Neon, Mesh={MeshType=Enum.MeshType.Sphere}, CFrame=CF.N(pos), FXSettings={ EndSize=V3.N(.05,.05,.05), EndIsIncrement=true how to activate nebula star glitcher PasteShr how to activate nebula star glitcher } } for i = 1, 5 do local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180)) Effect{ Effect='Fade', Frames=65, Size=V3.N(5,5,10), CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-10).p,pos), Mesh = {MeshType=Enum.MeshType.Sphere}, how to activate nebula star glitcher How to get it? how to activate nebula star glitcher Material=Enum.Material.Neon, Color=Color, MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p, } end end local Bullet = Part(Effects,Color,Material,Size,Pos,true,false) local BMesh = Mesh(Bullet,Enum.MeshType.Brick,"","",V3.N(1,1,1),V3.N()) if(Shape == 'Ball')then how to activate nebula star glitcher How to get it for free? how to activate nebula star glitcher BMesh.MeshType = Enum.MeshType.Sphere elseif(Shape == 'Head')then BMesh.MeshType = Enum.MeshType.Head elseif(Shape == 'Cylinder')then BMesh.MeshType = Enum.MeshType.Cylinder end coroutine.wrap(function() for i = 1, Frames+1 do if(OnUpdate and typeof(OnUpdate) == 'function')then how to activate nebula star glitcher How to get it for free? how to activate nebula star glitcher OnUpdate(Bullet,BMesh,i) end local hit,pos,norm,dist = CastRay(Bullet.CFrame.p,CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame).p,StudsPerFrame) if(hit)then OnHit(hit,pos,norm,dist) break; else Bullet.CFrame = CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame) end swait() how to activate nebula star glitcher How to get it? how to activate nebula star glitcher end Bullet:destroy() end)() end function Puddle(hit,pos,norm,data) local material = data.Material or Enum.Material.SmoothPlastic local color = data.Color or BrickColor.new'Crimson' local size = data.Size or 1 how to activate nebula star glitcher PasteShr how to activate nebula star glitcher if(hit.Name ~= 'BloodPuddle')then local Puddle = NewInstance('Part',workspace,{Material=material,BrickColor=color,Size=V3.N(size,.1,size),CFrame=CF.N(pos,pos+norm)*CF.A(90*M.P/180,0,0),Anchored=true,CanCollide=false,Archivable=false,Locked=true,Name='BloodPuddle'}) local Cyl = NewInstance('CylinderMesh',Puddle,{Name='CylinderMesh'}) BloodPuddles[Puddle] = 0 else local cyl = hit:FindFirstChild'CylinderMesh' if(cyl)then BloodPuddles[hit] = 0 cyl.Scale = cyl.Scale + V3.N(size,0,size) how to activate nebula star glitcher How to get it for free? how to activate nebula star glitcher hit.Transparency = 0 end end end function Droplet(data) --ShootBullet{Size=V3.N(3,3,3),Shape='Ball',Frames=160,Origin=data.Circle.CFrame,Speed=10} local Size = data.Size or 1 local Color = data.Color or BrickColor.new'Crimson' local StudsPerFrame = data.Speed or 1 how to activate nebula star glitcher How to use it? how to activate nebula star glitcher local Shape = data.Shape or 'Ball' local Frames = (data.Frames or 160)+1 local Pos = data.Origin or Root.CFrame local Direction = data.Direction or Root.CFrame.lookVector*100000 local Material = data.Material or Enum.Material.SmoothPlastic local Drop = data.Drop or .05 local Ignorelist = data.Ignorelist or nil local Bullet = Part(Effects,Color,Material,V3.N(Size,Size,Size),Pos,true,false) local BMesh = Mesh(Bullet,Enum.MeshType.Brick,"","",V3.N(1,1,1),V3.N()) how to activate nebula star glitcher How to use it? how to activate nebula star glitcher if(Shape == 'Ball')then BMesh.MeshType = Enum.MeshType.Sphere elseif(Shape == 'Head')then BMesh.MeshType = Enum.MeshType.Head elseif(Shape == 'Cylinder')then BMesh.MeshType = Enum.MeshType.Cylinder end coroutine.wrap(function() for i = 1, Frames do how to activate nebula star glitcher How to get it? how to activate nebula star glitcher Pos = Pos * CF.N(0,-(Drop*i),0) local hit,pos,norm,dist = CastRay(Bullet.CFrame.p,CF.N(Pos.p,Direction)*CF.N(0,0,-(StudsPerFrame*i)).p,StudsPerFrame) if(hit and (not hit.Parent or not hit.Parent:FindFirstChildOfClass'Humanoid' and not hit.Parent:IsA'Accessory'))then Puddle(hit,pos,norm,data) break; else Bullet.CFrame = CF.N(Pos.p,Direction)*CF.N(0,0,-(StudsPerFrame*i)) end swait() end how to activate nebula star glitcher How to use it? how to activate nebula star glitcher Bullet:destroy() end)() end function Zap(data) local sCF,eCF = data.StartCFrame,data.EndCFrame assert(sCF,"You need a start CFrame!") assert(eCF,"You need an end CFrame!") local parts = data.PartCount or 15 local zapRot = data.ZapRotation or {-5,5} how to activate nebula star glitcher How to get it? how to activate nebula star glitcher local startThick = data.StartSize or 3; local endThick = data.EndSize or startThick/2; local color = data.Color or BrickColor.new'Electric blue' local delay = data.Delay or 35 local delayInc = data.DelayInc or 0 local lastLightning; local MagZ = (sCF.p - eCF.p).magnitude local thick = startThick local inc = (startThick/parts)-(endThick/parts) how to activate nebula star glitcher How to get it? how to activate nebula star glitcher for i = 1, parts do local pos = sCF.p if(lastLightning)then pos = lastLightning.CFrame*CF.N(0,0,MagZ/parts/2).p end delay = delay + delayInc local zapPart = Part(Effects,color,Enum.Material.Neon,V3.N(thick,thick,MagZ/parts),CF.N(pos),true,false) local posie = CF.N(pos,eCF.p)*CF.N(0,0,MagZ/parts).p+V3.N(M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot))) if(parts == i)then local MagZ = (pos-eCF.p).magnitude how to activate nebula star glitcher PasteShr how to activate nebula star glitcher zapPart.Size = V3.N(endThick,endThick,MagZ) zapPart.CFrame = CF.N(pos, eCF.p)*CF.N(0,0,-MagZ/2) Effect{Effect='ResizeAndFade',Size=V3.N(thick,thick,thick),CFrame=eCF*CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180)),Color=color,Frames=delay*2,FXSettings={EndSize=V3.N(thick*8,thick*8,thick*8)}} else zapPart.CFrame = CF.N(pos,posie)*CF.N(0,0,MagZ/parts/2) end lastLightning = zapPart Effect{Effect='Fade',Manual=zapPart,Frames=delay} how to activate nebula star glitcher How to get it? how to activate nebula star glitcher thick=thick-inc end end function Zap2(data) local Color = data.Color or BrickColor.new'Electric blue' local StartPos = data.Start or Torso.Position local EndPos = data.End or Mouse.Hit.p local SegLength = data.SegL or 2 how to activate nebula star glitcher How to get it for free? how to activate nebula star glitcher local Thicc = data.Thickness or 0.5 local Fades = data.Fade or 45 local Parent = data.Parent or Effects local MaxD = data.MaxDist or 200 local Branch = data.Branches or false local Material = data.Material or Enum.Material.Neon local Raycasts = data.Raycasts or false local Offset = data.Offset or {0,360} local AddMesh = (data.Mesh == nil and true or data.Mesh) if((StartPos-EndPos).magnitude > MaxD)then how to activate nebula star glitcher How to use it? how to activate nebula star glitcher EndPos = CF.N(StartPos,EndPos)*CF.N(0,0,-MaxD).p end local hit,pos,norm,dist=nil,EndPos,nil,(StartPos-EndPos).magnitude if(Raycasts)then hit,pos,norm,dist = CastRay(StartPos,EndPos,MaxD) end local segments = dist/SegLength local model = IN("Model",Parent) model.Name = 'Lightning' local Last; how to activate nebula star glitcher How to use it? how to activate nebula star glitcher for i = 1, segments do local size = (segments-i)/25 local prt = Part(model,Color,Material,V3.N(Thicc+size,SegLength,Thicc+size),CF.N(),true,false) if(AddMesh)then IN("CylinderMesh",prt) end if(Last and math.floor(segments) == i)then local MagZ = (Last.CFrame*CF.N(0,-SegLength/2,0).p-EndPos).magnitude prt.Size = V3.N(Thicc+size,MagZ,Thicc+size) prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,EndPos)*CF.A(M.R(90),0,0)*CF.N(0,-MagZ/2,0) elseif(not Last)then prt.CFrame = CF.N(StartPos,pos)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0) how to activate nebula star glitcher How to get it for free? how to activate nebula star glitcher else prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,CF.N(pos)*CF.A(M.R(M.RNG(0,360)),M.R(M.RNG(0,360)),M.R(M.RNG(0,360)))*CF.N(0,0,SegLength/3+(segments-i)).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0) end Last = prt if(Branch)then local choice = M.RNG(1,7+((segments-i)*2)) if(choice == 1)then local LastB; for i2 = 1,M.RNG(2,5) do local size2 = ((segments-i)/35)/i2 how to activate nebula star glitcher PasteShr how to activate nebula star glitcher local prt = Part(model,Color,Material,V3.N(Thicc+size2,SegLength,Thicc+size2),CF.N(),true,false) if(AddMesh)then IN("CylinderMesh",prt) end if(not LastB)then prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,Last.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0) else prt.CFrame = CF.N(LastB.CFrame*CF.N(0,-SegLength/2,0).p,LastB.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0) end LastB = prt end end how to activate nebula star glitcher How to dowload it? how to activate nebula star glitcher end end if(Fades > 0)then coroutine.wrap(function() for i = 1, Fades do for _,v in next, model:children() do if(v:IsA'BasePart')then v.Transparency = (i/Fades) end end how to activate nebula star glitcher How to get it for free? how to activate nebula star glitcher swait() end model:destroy() end)() else S.Debris:AddItem(model,.01) end return {End=(Last and Last.CFrame*CF.N(0,-Last.Size.Y/2,0).p),Last=Last,Model=model} end how to activate nebula star glitcher How to get it for free? how to activate nebula star glitcher function Tween(obj,props,time,easing,direction,repeats,backwards) local info = TweenInfo.new(time or .5, easing or Enum.EasingStyle.Quad, direction or Enum.EasingDirection.Out, repeats or 0, backwards or false) local tween = S.TweenService:Create(obj, info, props) tween:Play() end function Effect(data) local FX = data.Effect or 'ResizeAndFade' local Parent = data.Parent or Effects how to activate nebula star glitcher How to get it? how to activate nebula star glitcher local Color = data.Color or C3.N(0,0,0) local Size = data.Size or V3.N(1,1,1) local MoveDir = data.MoveDirection or nil local MeshData = data.Mesh or nil local SndData = data.Sound or nil local Frames = data.Frames or 45 local Manual = data.Manual or nil local Material = data.Material or nil local CFra = data.CFrame or Torso.CFrame local Settings = data.FXSettings or {} how to activate nebula star glitcher PasteShr how to activate nebula star glitcher local Shape = data.Shape or Enum.PartType.Block local Snd,Prt,Msh; local RotInc = data.RotInc or {0,0,0} if(typeof(RotInc) == 'number')then RotInc = {RotInc,RotInc,RotInc} end coroutine.wrap(function() if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then Prt = Manual else how to activate nebula star glitcher How to get it for free? how to activate nebula star glitcher Prt = Part(Parent,Color,Material,Size,CFra,true,false) Prt.Shape = Shape end if(typeof(MeshData) == 'table')then Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset) elseif(typeof(MeshData) == 'Instance')then Msh = MeshData:Clone() Msh.Parent = Prt elseif(Shape == Enum.PartType.Block)then Msh = Mesh(Prt,Enum.MeshType.Brick) how to activate nebula star glitcher How to get it for free? how to activate nebula star glitcher end if(typeof(SndData) == 'table' or typeof(SndData) == 'Instance')then Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true) end if(Snd)then repeat swait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0 Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch end Size = (Msh and Msh.Scale or Size) local grow = Size-(Settings.EndSize or (Msh and Msh.Scale or Size)/2) how to activate nebula star glitcher PasteShr how to activate nebula star glitcher local MoveSpeed = nil; if(MoveDir)then MoveSpeed = (CFra.p - MoveDir).magnitude/Frames end if(FX ~= 'Arc')then for Frame = 1, Frames do if(FX == "Fade")then Prt.Transparency = (Frame/Frames) elseif(FX == "Resize")then how to activate nebula star glitcher How to use it? how to activate nebula star glitcher if(not Settings.EndSize)then Settings.EndSize = V3.N(0,0,0) end if(Settings.EndIsIncrement)then if(Msh)then Msh.Scale = Msh.Scale + Settings.EndSize else Prt.Size = Prt.Size + Settings.EndSize end else how to activate nebula star glitcher How to get it for free? how to activate nebula star glitcher if(Msh)then Msh.Scale = Msh.Scale - grow/Frames else Prt.Size = Prt.Size - grow/Frames end end elseif(FX == "ResizeAndFade")then if(not Settings.EndSize)then Settings.EndSize = V3.N(0,0,0) end how to activate nebula star glitcher How to get it? how to activate nebula star glitcher if(Settings.EndIsIncrement)then if(Msh)then Msh.Scale = Msh.Scale + Settings.EndSize else Prt.Size = Prt.Size + Settings.EndSize end else if(Msh)then Msh.Scale = Msh.Scale - grow/Frames else how to activate nebula star glitcher How to get it for free? how to activate nebula star glitcher Prt.Size = Prt.Size - grow/Frames end end Prt.Transparency = (Frame/Frames) end if(Settings.RandomizeCFrame)then Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360)) else Prt.CFrame = Prt.CFrame * CF.A(unpack(RotInc)) end how to activate nebula star glitcher How to use it? how to activate nebula star glitcher if(MoveDir and MoveSpeed)then local Orientation = Prt.Orientation Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed) Prt.Orientation = Orientation end swait() end Prt:destroy() else local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End how to activate nebula star glitcher How to dowload it? how to activate nebula star glitcher if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end if(start and endP)then local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25)) local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25)) for Frame = 0, 1, (Settings.Speed or 0.01) do if(Settings.Home)then endP = Settings.Home.CFrame end Prt.CFrame = Bezier(start, quarter, threequarter, endP, Frame) end how to activate nebula star glitcher How to get it for free? how to activate nebula star glitcher if(Settings.RemoveOnGoal)then Prt:destroy() end else Prt:destroy() assert(start,"You need a start position!") assert(endP,"You need a start position!") end end end)() how to activate nebula star glitcher PasteShr how to activate nebula star glitcher return Prt,Msh,Snd end function SoulSteal(whom) local torso = (whom:FindFirstChild'Head' or whom:FindFirstChild'Torso' or whom:FindFirstChild'UpperTorso' or whom:FindFirstChild'LowerTorso' or whom:FindFirstChild'HumanoidRootPart') print(torso) if(torso and torso:IsA'BasePart')then local Model = Instance.new("Model",Effects) Model.Name = whom.Name.."'s Soul" how to activate nebula star glitcher How to get it? how to activate nebula star glitcher whom:BreakJoints() local Soul = Part(Model,BrickColor.new'Really red','Glass',V3.N(.5,.5,.5),torso.CFrame,true,false) Soul.Name = 'Head' NewInstance("Humanoid",Model,{Health=0,MaxHealth=0}) Effect{ Effect="Arc", Manual = Soul, FXSettings={ Start=torso.CFrame, Home = Torso, how to activate nebula star glitcher How to get it? how to activate nebula star glitcher RemoveOnGoal = true, } } local lastPoint = Soul.CFrame.p for i = 0, 1, 0.01 do local point = CFrame.new(lastPoint, Soul.Position) * CFrame.Angles(-math.pi/2, 0, 0) local mag = (lastPoint - Soul.Position).magnitude Effect{ Effect = "Fade", how to activate nebula star glitcher How to get it? how to activate nebula star glitcher CFrame = point * CF.N(0, mag/2, 0), Size = V3.N(.5,mag+.5,.5), Color = Soul.BrickColor } lastPoint = Soul.CFrame.p swait() end for i = 1, 5 do Effect{ Effect="Fade", how to activate nebula star glitcher How to use it? how to activate nebula star glitcher Color = BrickColor.new'Really red', MoveDirection = (Torso.CFrame*CFrame.new(M.RNG(-40,40),M.RNG(-40,40),M.RNG(-40,40))).p } end end end --// Other Functions \\ -- function CastRay(startPos,endPos,range,ignoreList) how to activate nebula star glitcher How to use it? how to activate nebula star glitcher local ray = Ray.new(startPos,(endPos-startPos).unit*range) local part,pos,norm = workspace:FindPartOnRayWithIgnoreList(ray,ignoreList or {Char},false,true) return part,pos,norm,(pos and (startPos-pos).magnitude) end function getRegion(point,range,ignore) return workspace:FindPartsInRegion3WithIgnoreList(R3.N(point-V3.N(1,1,1)*range/2,point+V3.N(1,1,1)*range/2),ignore,100) end function clerp(startCF,endCF,alpha) how to activate nebula star glitcher How to dowload it? how to activate nebula star glitcher return startCF:lerp(endCF, alpha) end function GetTorso(char) return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart' end function ShowDamage(Pos, Text, Time, Color) coroutine.wrap(function() how to activate nebula star glitcher How to use it? how to activate nebula star glitcher local Rate = (1 / Frame_Speed) local Pos = (Pos or Vector3.new(0, 0, 0)) local Text = (Text or "") local Time = (Time or 2) local Color = (Color or Color3.new(1, 0, 1)) local EffectPart = NewInstance("Part",Effects,{ Material=Enum.Material.SmoothPlastic, Reflectance = 0, Transparency = 1, BrickColor = BrickColor.new(Color), how to activate nebula star glitcher How to use it? how to activate nebula star glitcher Name = "Effect", Size = Vector3.new(0,0,0), Anchored = true, CFrame = CF.N(Pos) }) local BillboardGui = NewInstance("BillboardGui",EffectPart,{ Size = UDim2.new(1.25, 0, 1.25, 0), Adornee = EffectPart, }) local TextLabel = NewInstance("TextLabel",BillboardGui,{ how to activate nebula star glitcher How to get it? how to activate nebula star glitcher BackgroundTransparency = 1, Size = UDim2.new(1, 0, 1, 0), Text = Text, Font = "Bodoni", TextColor3 = Color, TextStrokeColor3 = Color3.new(0,0,0), TextStrokeTransparency=0, TextScaled = true, }) S.Debris:AddItem(EffectPart, (Time)) how to activate nebula star glitcher How to get it for free? how to activate nebula star glitcher EffectPart.Parent = workspace delay(0, function() Tween(EffectPart,{CFrame=CF.N(Pos)*CF.N(0,3,0)},Time,Enum.EasingStyle.Elastic,Enum.EasingDirection.Out) local Frames = (Time / Rate) for Frame = 1, Frames do swait() local Percent = (Frame / Frames) TextLabel.TextTransparency = Percent TextLabel.TextStrokeTransparency = Percent end how to activate nebula star glitcher How to use it? how to activate nebula star glitcher if EffectPart and EffectPart.Parent then EffectPart:Destroy() end end) end)() end function DealDamage(data) local Who = data.Who; local MinDam = data.MinimumDamage or 15; how to activate nebula star glitcher How to dowload it? how to activate nebula star glitcher local MaxDam = data.MaximumDamage or 30; local MaxHP = data.MaxHP or 1e5; local DB = data.Debounce or .2; local CritData = data.Crit or {} local CritChance = CritData.Chance or 0; local CritMultiplier = CritData.Multiplier or 1; local DamageEffects = data.DamageFX or {} how to activate nebula star glitcher How to get it? how to activate nebula star glitcher local DamageType = DamageEffects.Type or "Normal" local DeathFunction = DamageEffects.DeathFunction assert(Who,"Specify someone to damage!") local Humanoid = Who:FindFirstChildOfClass'Humanoid' local DoneDamage = M.RNG(MinDam,MaxDam) * (M.RNG(1,100) <= CritChance and CritMultiplier or 1) local canHit = true if(Humanoid)then how to activate nebula star glitcher PasteShr how to activate nebula star glitcher for _, p in pairs(Hit) do if p[1] == Humanoid then if(time() - p[2] <= DB) then canHit = false else Hit[_] = nil end end end if(canHit)then how to activate nebula star glitcher How to get it? how to activate nebula star glitcher table.insert(Hit,{Humanoid,time()}) local HitTorso = GetTorso(Who) local player = S.Players:GetPlayerFromCharacter(Who) if(not player or not DontAttackPlayers and player.UserId ~= 5719877 and player.UserId ~= 61573184 and player.UserId ~= 19081129)then if(Humanoid.MaxHealth >= MaxHP and Humanoid.Health > 0)then print'Got kill' Humanoid.Health = 0; Who:BreakJoints(); if(DeathFunction)then DeathFunction(Who,Humanoid) end else how to activate nebula star glitcher How to get it for free? how to activate nebula star glitcher local c = Instance.new("ObjectValue",Hum) c.Name = "creator" c.Value = Plr S.Debris:AddItem(c,0.35) if(Humanoid.Health > 0)then if(Mode == 9 and not Radioactive[Who])then Radioactive[Who] = {0,M.RNG(time()+4,time()+14)} end if(Who:FindFirstChild'Head')then ShowDamage((Who.Head.CFrame * CF.N(0, 0, (Who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), math.floor(DoneDamage), 1.5, Core2.Color) how to activate nebula star glitcher PasteShr how to activate nebula star glitcher end if(Humanoid.Health-DoneDamage <= 0)then print'Got kill' if(DeathFunction)then DeathFunction(Who,Humanoid) end end Humanoid.Health = Humanoid.Health - DoneDamage end if(DamageType == 'Knockback' and HitTorso)then local up = DamageEffects.KnockUp or 25 local back = DamageEffects.KnockBack or 25 local origin = DamageEffects.Origin or Root local decay = DamageEffects.Decay or .5; how to activate nebula star glitcher How to get it for free? how to activate nebula star glitcher local bfos = Instance.new("BodyVelocity",HitTorso) bfos.P = 20000 bfos.MaxForce = Vector3.new(math.huge,math.huge,math.huge) bfos.Velocity = Vector3.new(0,up,0) + (origin.CFrame.lookVector * back) S.Debris:AddItem(bfos,decay) end end end end how to activate nebula star glitcher How to use it? how to activate nebula star glitcher end end function AOEDamage(where,range,options) local hit = {} for _,v in next, getRegion(where,range,{Char}) do if(v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' and not hit[v.Parent])then local callTable = {Who=v.Parent} hit[v.Parent] = true for _,v in next, options do callTable[_] = v end how to activate nebula star glitcher PasteShr how to activate nebula star glitcher DealDamage(callTable) end end return hit end function AOEHeal(where,range,amount) local healed = {} for _,v in next, getRegion(where,range,{Char}) do local hum = (v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' or nil) how to activate nebula star glitcher How to get it for free? how to activate nebula star glitcher if(hum and not healed[hum])then hum.Health = hum.Health + amount if(v.Parent:FindFirstChild'Head' and hum.Health > 0)then ShowDamage((v.Parent.Head.CFrame * CF.N(0, 0, (v.Parent.Head.Size.Z / 2)).p+V3.N(0,1.5,0)), "+"..amount, 1.5, BrickColor.new'Lime green'.Color) end end end end --// Chat Function \\-- how to activate nebula star glitcher How to get it for free? how to activate nebula star glitcher function Chat(text,color) coroutine.wrap(function() if(Char:FindFirstChild'ChatGUI')then Char.ChatGUI:destroy() end local BBG = NewInstance("BillboardGui",Char,{Name='ChatGUI',Size=UDim2.new(0,100,0,40),StudsOffset=V3.N(0,3,0),Adornee=Head}) local offset = 0; local xsize = 0; for i = 1, #text do offset = offset - 16 xsize = xsize + 32 how to activate nebula star glitcher How to get it for free? how to activate nebula star glitcher delay(i/25, function() local Txt = NewInstance("TextLabel",BBG,{Text = text:sub(i,i),Position=UDim2.new(0,0,0,300),BackgroundTransparency=1,TextColor3=(typeof(color) == 'string' and color:lower() == 'rainbow' and C3.HSV(Hue/360,1,1)) or color or Core2.Color,BorderSizePixel=0,Font=Enum.Font.Garamond,TextSize=40,TextStrokeTransparency=1,Size=UDim2.new(1,0,.5,0)}) offset = offset + 32 if(Txt.Parent)then Txt:TweenPosition(UDim2.new(0,offset,0,0),Enum.EasingDirection.Out,Enum.EasingStyle.Elastic,1) end end) end BBG.Size = UDim2.new(0,xsize,0,40) delay((#text/25)+3, function() for _,v in next, BBG:children() do v:TweenPosition(UDim2.new(0,0,0,0),Enum.EasingDirection.In,Enum.EasingStyle.Linear,1) how to activate nebula star glitcher How to get it? how to activate nebula star glitcher end wait(1.15) BBG:destroy() end) end)() end --// Everything else \\-- how to activate nebula star glitcher How to dowload it? how to activate nebula star glitcher function ClickGlitch() Attack = true NeutralAnims = false local oWS = WalkSpeed WalkSpeed = 0 Hum.JumpPower = 0 Hum.AutoRotate = false Root.CFrame = CF.N(Root.CFrame.p,CF.N(Mouse.Hit.x,Root.CFrame.y,Mouse.Hit.z).p) for i = 0, 2, 0.1 do swait() how to activate nebula star glitcher How to use it? how to activate nebula star glitcher local Alpha = .3 Root.CFrame = CF.N(Root.CFrame.p,CF.N(Mouse.Hit.x,Root.CFrame.y,Mouse.Hit.z).p) RJ.C0 = clerp(RJ.C0,CFrame.new(-0.00417825999, 0.00628786907, -0.00260206894, 0.513858557, -0.00539401267, -0.857858002, 1.84496116e-06, 0.99998033, -0.00628653914, 0.85787499, 0.00322880922, 0.513848424),Alpha) LH.C0 = clerp(LH.C0,CFrame.new(-0.496490777, -0.990816116, 0.0216251202, 0.500402868, 0, 0.865792811, -0.00544379698, 0.99998033, 0.00314635527, -0.865775645, -0.00628764462, 0.500392973),Alpha) RH.C0 = clerp(RH.C0,CFrame.new(0.49852562, -0.990978837, 0.0154569345, 0.500402868, 0, 0.865792811, -0.00544379698, 0.99998033, 0.00314635527, -0.865775645, -0.00628764462, 0.500392973),Alpha) LS.C0 = clerp(LS.C0,CFrame.new(-1.30906916, 0.822547674, -0.226739705, -0.481323838, 0.719669759, -0.500402868, -0.832959116, -0.55330795, 0.00544379698, -0.272959113, 0.419435322, 0.865775645),Alpha) RS.C0 = clerp(RS.C0,CFrame.new(1.35554826, 0.564801514, -0.116690002, 0.84398663, -0.312275827, 0.436085641, 0.311970115, 0.94716835, 0.074478887, -0.43630439, 0.0731864721, 0.896817923),Alpha) NK.C0 = clerp(NK.C0,CFrame.new(-7.85058364e-06, 1.49894369, -0.0143952277, 0.500402868, 0, 0.865792811, -0.00544379698, 0.99998033, 0.00314635527, -0.865775645, -0.00628764462, 0.500392973),Alpha) end Sound(LArm,217767125,M.RNG(75,125)/100,10,false,true,true) how to activate nebula star glitcher How to dowload it? how to activate nebula star glitcher Effect{ Effect='Fade', Size=V3.N(1,1,1), CFrame=LArm.CFrame*CF.N(0,-1,0)*CF.A(M.RRNG(0,360),M.RRNG(0,360),M.RRNG(0,360)), Color=Core2.Color, Material=Enum.Material.Neon, FXSettings = { RandomizeCFrame=true } } how to activate nebula star glitcher How to dowload it? how to activate nebula star glitcher coroutine.wrap(function() local MousePos = Mouse.Hit local effect = Part(Effects,Core2.Color,Enum.Material.Neon,V3.N(2.5,2.5,2.5),MousePos,true,false) for i = 0, 6, .1 do effect.Color = Core2.Color MousePos = MousePos * CF.N(M.RNG(-15,15)/100,M.RNG(-15,15)/100,M.RNG(-15,15)/100) effect.CFrame = MousePos*CF.A(M.RRNG(0,360),M.RRNG(0,360),M.RRNG(0,360)) effect.Size = V3.N(2.5,2.5,2.5)+V3.N(M.RNG(-150,150)/100,M.RNG(-150,150)/100,M.RNG(-150,150)/100) swait() end how to activate nebula star glitcher How to get it? how to activate nebula star glitcher AOEDamage(MousePos.p,30,{MinimumDamage=30,MaximumDamage=75}) for i = 0, 3, .1 do effect.Color = Core2.Color effect.CFrame = MousePos*CF.A(M.RRNG(0,360),M.RRNG(0,360),M.RRNG(0,360)) effect.Size = effect.Size + V3.N(1,1,1) effect.Transparency = i/3 swait() end effect:destroy() how to activate nebula star glitcher How to get it for free? how to activate nebula star glitcher end)() for i = 0, 1, 0.1 do swait() local Alpha = .3 RJ.C0 = clerp(RJ.C0,CFrame.new(-0.00417744182, 0.00628787512, -0.00260255905, 0.513858557, -0.00539401267, -0.857858002, 1.84496116e-06, 0.99998033, -0.00628653914, 0.85787499, 0.00322880922, 0.513848424),Alpha) LH.C0 = clerp(LH.C0,CFrame.new(-0.496490777, -0.990816116, 0.0216251202, 0.500402868, 0, 0.865792811, -0.00544379698, 0.99998033, 0.00314635527, -0.865775645, -0.00628764462, 0.500392973),Alpha) RH.C0 = clerp(RH.C0,CFrame.new(0.49852562, -0.990978837, 0.0154569345, 0.500402868, 0, 0.865792811, -0.00544379698, 0.99998033, 0.00314635527, -0.865775645, -0.00628764462, 0.500392973),Alpha) LS.C0 = clerp(LS.C0,CFrame.new(-1.12360537, 0.516349316, -0.117619619, -0.715893924, 0.486921966, -0.500402868, -0.56499064, -0.825079441, 0.00544379698, -0.410221368, 0.28662011, 0.865775645),Alpha) RS.C0 = clerp(RS.C0,CFrame.new(1.35554826, 0.564801514, -0.116690002, 0.84398663, -0.312275827, 0.436085641, 0.311970115, 0.94716835, 0.074478887, -0.43630439, 0.0731864721, 0.896817923),Alpha) NK.C0 = clerp(NK.C0,CFrame.new(-7.85058364e-06, 1.49894369, -0.0143952277, 0.500402868, 0, 0.865792811, -0.00544379698, 0.99998033, 0.00314635527, -0.865775645, -0.00628764462, 0.500392973),Alpha) how to activate nebula star glitcher How to get it? how to activate nebula star glitcher end for i = 0, 1, 0.1 do swait() local Alpha = .3 RJ.C0 = clerp(RJ.C0,CFrame.new(-0.00417825999, 0.00628786907, -0.00260206894, 0.513858557, -0.00539401267, -0.857858002, 1.84496116e-06, 0.99998033, -0.00628653914, 0.85787499, 0.00322880922, 0.513848424),Alpha) LH.C0 = clerp(LH.C0,CFrame.new(-0.496490777, -0.990816116, 0.0216251202, 0.500402868, 0, 0.865792811, -0.00544379698, 0.99998033, 0.00314635527, -0.865775645, -0.00628764462, 0.500392973),Alpha) RH.C0 = clerp(RH.C0,CFrame.new(0.49852562, -0.990978837, 0.0154569345, 0.500402868, 0, 0.865792811, -0.00544379698, 0.99998033, 0.00314635527, -0.865775645, -0.00628764462, 0.500392973),Alpha) LS.C0 = clerp(LS.C0,CFrame.new(-1.30906916, 0.822547674, -0.226739705, -0.481323838, 0.719669759, -0.500402868, -0.832959116, -0.55330795, 0.00544379698, -0.272959113, 0.419435322, 0.865775645),Alpha) RS.C0 = clerp(RS.C0,CFrame.new(1.35554826, 0.564801514, -0.116690002, 0.84398663, -0.312275827, 0.436085641, 0.311970115, 0.94716835, 0.074478887, -0.43630439, 0.0731864721, 0.896817923),Alpha) NK.C0 = clerp(NK.C0,CFrame.new(-7.85058364e-06, 1.49894369, -0.0143952277, 0.500402868, 0, 0.865792811, -0.00544379698, 0.99998033, 0.00314635527, -0.865775645, -0.00628764462, 0.500392973),Alpha) how to activate nebula star glitcher PasteShr how to activate nebula star glitcher end WalkSpeed = oWS Hum.JumpPower = 50 Hum.AutoRotate = true Attack = false NeutralAnims = true end function PureBomb() Attack = true how to activate nebula star glitcher How to get it? how to activate nebula star glitcher NeutralAnims = false local orb = Part(Effects,BrickColor.new'Baby blue',Enum.Material.Neon,V3.N(1,1,1),RArm.CFrame*CF.N(0,-1,0),true,false) local orbM = Mesh(orb,Enum.MeshType.Sphere,"","",V3.N(.1,.1,.1)) local Scale = 0.1 local Pos = 0 Hum.AutoRotate = false Sound(orb,136007472,1,5,false,true,true) for i = 0, 10, 0.1 do Scale = Scale + .05 orb.CFrame = RArm.CFrame*CF.N(0,-0.5-(Scale/1.5),0) how to activate nebula star glitcher How to get it for free? how to activate nebula star glitcher Root.CFrame = CF.N(Root.CFrame.p,CF.N(Mouse.Hit.x,Root.CFrame.y,Mouse.Hit.z).p) orbM.Scale = V3.N(Scale,Scale,Scale) NoobySphere(4,-.1,'Multiply',orb.CFrame*CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180)),V3.N(1,1,1),0,BrickColor.new'Baby blue',5) swait() local Alpha = .3 RJ.C0 = clerp(RJ.C0,CFrame.new(2.74447132e-13, 0.00628674263, 4.19029675e-07, 0.99999994, 4.36557457e-11, 0, -4.3652193e-11, 0.999980211, -0.00628619269, 9.31322575e-10, 0.00628619175, 0.999980271),Alpha) LH.C0 = clerp(LH.C0,CFrame.new(-0.49648428, -0.990819931, 0.0216189958, 0.999878109, -9.59694546e-11, 0.015612145, -9.81408521e-05, 0.999980211, 0.00628542574, -0.0156118376, -0.00628619269, 0.999858439),Alpha) RH.C0 = clerp(RH.C0,CFrame.new(0.498537898, -0.990974903, 0.0154631026, 0.999878109, -9.59694546e-11, 0.015612145, -9.81408521e-05, 0.999980211, 0.00628542574, -0.0156118376, -0.00628619269, 0.999858439),Alpha) LS.C0 = clerp(LS.C0,CFrame.new(-1.42302692, 0.493415803, -0.00359773822, 0.940765917, 0.153064445, 0.30254063, -0.162465662, 0.986695945, 0.00599612948, -0.297597915, -0.0547934212, 0.953117669),Alpha) RS.C0 = clerp(RS.C0,CFrame.new(1.49654758, 0.678199768, 0.0230993181, 0.85657078, -0.45250088, 0.248051316, -0.450519741, -0.89016372, -0.0681223199, 0.251631737, -0.0534004271, -0.966348767),Alpha) how to activate nebula star glitcher How to dowload it? how to activate nebula star glitcher NK.C0 = clerp(NK.C0,CFrame.new(1.00737716e-05, 1.49894738, -0.0144004971, 0.99999994, 3.67523171e-07, -1.61118805e-07, -3.56500095e-07, 0.997964799, 0.0637688041, 1.8440187e-07, -0.063768819, 0.997964799),Alpha) end for i = 0, 2, 0.1 do swait() orb.CFrame = RArm.CFrame*CF.N(0,-0.5-(Scale/1.5),0) Root.CFrame = CF.N(Root.CFrame.p,CF.N(Mouse.Hit.x,Root.CFrame.y,Mouse.Hit.z).p) local Alpha = .3 RJ.C0 = clerp(RJ.C0,CFrame.new(-0.00196742709, 0.00628469, -0.000496770546, 0.917528987, -0.00250149658, -0.39766106, 8.55154781e-07, 0.999980211, -0.00628842553, 0.397668958, 0.00576947257, 0.917510867),Alpha) LH.C0 = clerp(LH.C0,CFrame.new(-0.496482432, -0.990816116, 0.0216121897, 0.911208749, 0, 0.411944896, -0.00259129796, 0.999980211, 0.00573186669, -0.41193673, -0.006290399, 0.911190748),Alpha) RH.C0 = clerp(RH.C0,CFrame.new(0.4985466, -0.990978718, 0.0154598281, 0.911208749, 0, 0.411944896, -0.00259129796, 0.999980211, 0.00573186669, -0.41193673, -0.006290399, 0.911190748),Alpha) how to activate nebula star glitcher How to get it? how to activate nebula star glitcher LS.C0 = clerp(LS.C0,CFrame.new(-1.49955761, 0.50005585, 0.0206508823, 0.931618989, 0, 0.363436669, -0.00228616199, 0.999980211, 0.0058602551, -0.363429457, -0.006290399, 0.931600571),Alpha) RS.C0 = clerp(RS.C0,CFrame.new(1.42403603, 0.783231854, 0.129635245, 0.955871105, -0.233268648, 0.178595126, -0.293628395, -0.738623917, 0.60680896, -0.00963485241, -0.63247174, -0.774523556),Alpha) NK.C0 = clerp(NK.C0,CFrame.new(3.81190921e-06, 1.49893928, -0.0144081786, 1, -1.86264515e-09, 0, 0, 0.99796468, 0.0637704432, 2.98023224e-08, -0.0637704507, 0.997964561),Alpha) end Sound(Root,260433768,1,5.25,false,true,true) ShootBullet{Size=V3.N(Scale,Scale,Scale),Shape='Ball',Frames=320,Origin=orb.CFrame,Speed=5,Color=BrickColor.new'Baby blue',HitFunction = function(hit,pos) local snd, part = SoundPart(151304356,1,5.25,false,true,true,CF.N(pos)) AOEDamage(pos,Scale*4,{MinimumDamage=25,MaximumDamage=60}) Effect{ Effect='ResizeAndFade', how to activate nebula star glitcher How to dowload it? how to activate nebula star glitcher Color=BrickColor.new'Baby blue', Size=V3.N(Scale*2,Scale*2,Scale*2), Material=Enum.Material.Neon, Mesh={MeshType=Enum.MeshType.Sphere}, CFrame=CF.N(pos), FXSettings={ EndSize=V3.N(.1,.1,.1), EndIsIncrement=true } } how to activate nebula star glitcher How to get it? how to activate nebula star glitcher Effect{ Effect='ResizeAndFade', Color=BrickColor.new'Pastel light blue', Size=V3.N(Scale*1.5,Scale*1.5,Scale*1.5), Material=Enum.Material.Neon, Mesh={MeshType=Enum.MeshType.Sphere}, CFrame=CF.N(pos), FXSettings={ EndSize=V3.N(.1,.1,.1), EndIsIncrement=true how to activate nebula star glitcher How to get it? how to activate nebula star glitcher } } for i = 0, 49 do NoobyBlock(1,M.RNG(1,10)/2,"Multiply",CF.N(pos)*CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360)),V3.N(4,4,4),0.08,BrickColor.new('Pastel light blue'),0,true) end for i = 0, 9 do NoobySphere(1,2.5,"Multiply",CF.N(pos)*CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360)),V3.N(5,5,50),-0.05,BrickColor.new'Baby blue',0) NoobySphere(2,5,"Multiply",CF.N(pos)*CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360)),V3.N(5,5,50),-0.05,BrickColor.new'Pastel light blue',0) end end} how to activate nebula star glitcher PasteShr how to activate nebula star glitcher orb:destroy() for i = 0, 1, 0.1 do swait() Root.CFrame = CF.N(Root.CFrame.p,CF.N(Mouse.Hit.x,Root.CFrame.y,Mouse.Hit.z).p) local Alpha = .3 RJ.C0 = clerp(RJ.C0,CFrame.new(-0.00500682555, 0.00628831051, 0.00120097224, 0.92018038, 0.00246177102, 0.391486853, -8.42089548e-07, 0.99998033, -0.0062861559, -0.391494602, 0.00578406826, 0.920162261),Alpha) LH.C0 = clerp(LH.C0,CFrame.new(-0.498779386, -1.00248599, -0.124541134, 0.959937453, -0.00228470936, 0.280205488, -0.0405473076, 0.988310218, 0.146966696, -0.277265698, -0.152440399, 0.94862318),Alpha) RH.C0 = clerp(RH.C0,CFrame.new(0.539460897, -1.00021362, -0.107664183, 0.949007154, 0.0409194157, -0.312587768, 0.00198236411, 0.990746439, 0.135712415, 0.31524843, -0.129411712, 0.940144241),Alpha) LS.C0 = clerp(LS.C0,CFrame.new(-1.41884661, 0.577570677, -0.000329867005, 0.959363103, 0.138315558, 0.245949864, -0.144226983, 0.989526033, 0.00609558355, -0.242530614, -0.041320473, 0.969263554),Alpha) RS.C0 = clerp(RS.C0,CFrame.new(1.3995322, 0.560555339, 0.0217598975, 0.860549986, -0.340243995, 0.379061729, 0.396351576, -0.0201387759, -0.917877972, 0.319936305, 0.940121651, 0.117525801),Alpha) how to activate nebula star glitcher How to get it for free? how to activate nebula star glitcher NK.C0 = clerp(NK.C0,CFrame.new(-1.91013669e-06, 1.4989413, -0.0144026726, 1, -1.86264515e-09, 0, 2.32830644e-10, 0.997965097, 0.0637654439, -2.98023224e-08, -0.0637654439, 0.997965038),Alpha) end Hum.AutoRotate = true Attack = false NeutralAnims = true end function Aeroplane() how to activate nebula star glitcher How to get it? how to activate nebula star glitcher Attack = true NeutralAnims = false NoobySphere2(3,'Multiply',Root.CFrame,V3.N(2,2,2),.5,BrickColor.new'White') local rad = 0 for i = 0, 3, 0.1 do AOEDamage(Root.CFrame.p,4,{MinimumDamage=15,MaximumDamage=30}) swait() Root.Velocity = Root.CFrame.lookVector*(350-(i*66)) local Alpha = .3 RJ.C0 = clerp(RJ.C0,CFrame.new(-0.00760343159, 1, -0.486851215, 0.99976027, -0.0157056805, -0.0152531685, 0.0156109696, 0.022916859, 0.99961555, -0.0153500848, -0.99961406, 0.0231565442),Alpha) how to activate nebula star glitcher How to get it for free? how to activate nebula star glitcher LH.C0 = clerp(LH.C0,CFrame.new(-0.494159192, -0.989393592, 0.0215745792, 0.998326361, 0.0556856021, 0.0156117883, -0.0557892919, 0.998422861, 0.00628646836, -0.0152371004, -0.00714691728, 0.999858439),Alpha) RH.C0 = clerp(RH.C0,CFrame.new(0.467966676, -0.990411818, 0.015948534, 0.997011065, -0.0756644681, 0.0156140458, 0.0755743459, 0.99712044, 0.00628457591, -0.0160446018, -0.00508577004, 0.999858439),Alpha) LS.C0 = clerp(LS.C0,CFrame.new(-1.48234439, 0.488731831, 0.0204298086, 1.08988024e-06, 0.999878109, 0.0156131675, -0.999979973, -9.79125834e-05, 0.00634019636, 0.00634095073, -0.0156128611, 0.999858081),Alpha) RS.C0 = clerp(RS.C0,CFrame.new(1.44239902, 0.478527635, -0.0251723044, 0.000173310371, -0.999878168, 0.0156102739, 0.999979973, 0.00027231226, 0.00634019636, -0.00634367391, 0.0156088611, 0.999858141),Alpha) NK.C0 = clerp(NK.C0,CFrame.new(5.21446054e-06, 1.48825693, 0.499068856, 1, -4.4076296e-07, 3.08027957e-05, 2.98316445e-05, 0.26330927, -0.964711607, -7.68547761e-06, 0.964711607, 0.26330927),Alpha) end for i = 0, 18, 0.1 do AOEDamage(Root.CFrame.p,4,{MinimumDamage=15,MaximumDamage=30}) swait() rad = rad + .1 how to activate nebula star glitcher How to get it? how to activate nebula star glitcher local Alpha = .3 Root.Velocity = Root.CFrame.lookVector*150 RJ.C0 = clerp(RJ.C0,CFrame.new(-0.00760343159, 1, -0.486851215, 0.99976027, -0.0157056805, -0.0152531685, 0.0156109696, 0.022916859, 0.99961555, -0.0153500848, -0.99961406, 0.0231565442)*CF.A(0,M.R((rad*360)),0),Alpha) LH.C0 = clerp(LH.C0,CFrame.new(-0.494159192, -0.989393592, 0.0215745792, 0.998326361, 0.0556856021, 0.0156117883, -0.0557892919, 0.998422861, 0.00628646836, -0.0152371004, -0.00714691728, 0.999858439),Alpha) RH.C0 = clerp(RH.C0,CFrame.new(0.467966676, -0.990411818, 0.015948534, 0.997011065, -0.0756644681, 0.0156140458, 0.0755743459, 0.99712044, 0.00628457591, -0.0160446018, -0.00508577004, 0.999858439),Alpha) LS.C0 = clerp(LS.C0,CFrame.new(-1.48234439, 0.488731831, 0.0204298086, 1.08988024e-06, 0.999878109, 0.0156131675, -0.999979973, -9.79125834e-05, 0.00634019636, 0.00634095073, -0.0156128611, 0.999858081),Alpha) RS.C0 = clerp(RS.C0,CFrame.new(1.44239902, 0.478527635, -0.0251723044, 0.000173310371, -0.999878168, 0.0156102739, 0.999979973, 0.00027231226, 0.00634019636, -0.00634367391, 0.0156088611, 0.999858141),Alpha) NK.C0 = clerp(NK.C0,CFrame.new(5.21446054e-06, 1.48825693, 0.499068856, 1, -4.4076296e-07, 3.08027957e-05, 2.98316445e-05, 0.26330927, -0.964711607, -7.68547761e-06, 0.964711607, 0.26330927),Alpha) end Attack = false how to activate nebula star glitcher How to get it for free? how to activate nebula star glitcher NeutralAnims = true end function Shrek() Attack = true NeutralAnims = false local oWS = WalkSpeed for i = 0, 2, 0.1 do swait() local Alpha = .3 how to activate nebula star glitcher How to get it? how to activate nebula star glitcher RJ.C0 = RJ.C0:lerp(CFrame.new(-0.0045717326, 0.0650117323, -0.292746365, 0.999985039, -0.0054067187, -0.000930163078, 0.00540099945, 0.940456271, 0.339872152, -0.000962814316, -0.339872032, 0.940471232),Alpha) LH.C0 = LH.C0:lerp(CFrame.new(-0.497873425, -1.08922517, -0.0665005744, 0.991378665, 0.00540100131, 0.130918339, 0.0394607596, 0.940456986, -0.337614775, -0.124946497, 0.339870125, 0.932135701),Alpha) RH.C0 = RH.C0:lerp(CFrame.new(0.497141123, -1.09262908, -0.0732582211, 0.991080165, 0.00540100131, -0.133158669, -0.0502922162, 0.940456986, -0.336171925, 0.123414315, 0.339870125, 0.932339728),Alpha) LS.C0 = LS.C0:lerp(CFrame.new(-1.01297855, 0.687084556, -0.109048009, 0.909904242, -0.414624929, -0.0126772588, -0.341911346, -0.732326984, -0.588892102, 0.234885365, 0.540169775, -0.808112383),Alpha) RS.C0 = RS.C0:lerp(CFrame.new(1.10972738, 0.686874747, -0.142190307, 0.902195573, 0.431141198, -0.012677161, 0.341730058, -0.732411623, -0.588892102, -0.263180494, 0.526963592, -0.808112264),Alpha) NK.C0 = NK.C0:lerp(CFrame.new(1.14651302e-05, 1.49894774, -0.0143921971, 1.00000012, 1.31642446e-06, -5.17815351e-07, -1.28056854e-06, 0.997964919, 0.0637671649, 5.99771738e-07, -0.0637671053, 0.997964978),Alpha) end WalkSpeed = 0 Sound(Head,368794903,1.2,10,false,true,true) local wo = IN("Model",Effects) how to activate nebula star glitcher How to use it? how to activate nebula star glitcher for i = 1, 3 do local wat = 12.5+(i*2) local screamPart = Part(wo,BrickColor.new'Pearl',Enum.Material.Neon,V3.N(1,1,1),Head.CFrame,false,false) screamPart.Transparency = .6+(i/10) Mesh(screamPart,Enum.MeshType.Sphere,"","",V3.N(wat,wat,wat)) Weld(screamPart,Torso) end for i = 0, 8, 0.1 do how to activate nebula star glitcher PasteShr how to activate nebula star glitcher swait() AOEDamage(Torso.CFrame.p,20,{ MinimumDamage=5, MaximumDamage=10 }) local Alpha = .3 RJ.C0 = RJ.C0:lerp(CFrame.new(0.00617184862, -0.15, 0.395316333, 0.999986708, 0.00508808438, -0.000884585083, -0.00509300316, 0.943203092, -0.332178056, -0.000855805352, 0.332178146, 0.943216264)*CF.A(M.R(20),0,0),Alpha) LH.C0 = LH.C0:lerp(CFrame.new(-0.497282684, -1.06256902, -0.0290378034, 0.999878228, -0.00509300316, 0.0147562362, -9.85493534e-05, 0.943203092, 0.332217097, -0.0156101063, -0.332178056, 0.943087518)*CF.A(M.R(-20),0,0),Alpha) RH.C0 = RH.C0:lerp(CFrame.new(0.497732252, -1.05967009, -0.03568241, 0.999878228, -0.00509300316, 0.0147562362, -9.85493534e-05, 0.943203092, 0.332217097, -0.0156101063, -0.332178056, 0.943087518)*CF.A(M.R(-20),0,0),Alpha) LS.C0 = LS.C0:lerp(CFrame.new(-1.42849481, 0.494048148, -0.00801739097, 0.98822248, 0.134164602, 0.0735954121, -0.152104512, 0.808569551, 0.568401217, 0.0167523213, -0.572901011, 0.819453418),Alpha) how to activate nebula star glitcher How to use it? how to activate nebula star glitcher RS.C0 = RS.C0:lerp(CFrame.new(1.41312766, 0.523678839, 0.0325531065, 0.980119586, -0.184282064, 0.0735261068, 0.110644385, 0.815263927, 0.568421364, -0.164693028, -0.548985541, 0.81944561),Alpha) NK.C0 = NK.C0:lerp(CFrame.new(9.04871195e-06, 1.49893618, -0.0143969432, 1.00000012, 9.62987542e-07, -2.71946192e-07, -9.43895429e-07, 0.997964919, 0.0637682378, 3.31550837e-07, -0.063768208, 0.997964799),Alpha) end wo:breakJoints() wo:destroy() WalkSpeed = oWS Attack = false NeutralAnims = true end how to activate nebula star glitcher PasteShr how to activate nebula star glitcher function NeckSnap(target) if(target)then local torso = GetTorso(target) local hum = target:FindFirstChildOfClass'Humanoid' local hed = target:FindFirstChild'Head' if(torso and hum and hum.Health > 0 and hed)then local oWS = WalkSpeed local oPar = target.Parent local originalpos = Root.CFrame WalkSpeed = 0 how to activate nebula star glitcher PasteShr how to activate nebula star glitcher Hum.JumpPower = 0 Attack = true NeutralAnims = false Root.Anchored = true torso.Anchored = true target.Parent = Char Hum.AutoRotate = false Root.CFrame = torso.CFrame*CF.N(-0.54454422, 0, 0.987496376) for _,v in next, torso:children() do if(v:IsA'JointInstance' and (v.Part0 == hed or v.Part1 == hed))then how to activate nebula star glitcher PasteShr how to activate nebula star glitcher v:destroy() end end hed:breakJoints() local weld = NewInstance('Motor',torso,{Part0=hed,Part1=torso,C0=CF.N(0,-1.5,0)}) for i = 0, 1, 0.1 do swait() local Alpha = .3 RJ.C0 = clerp(RJ.C0,CFrame.new(2.74447132e-13, 0.00628674263, 4.19029675e-07, 0.99999994, 4.36557457e-11, 0, -4.3652193e-11, 0.999980211, -0.00628619269, 9.31322575e-10, 0.00628619175, 0.999980271),Alpha) LH.C0 = clerp(LH.C0,CFrame.new(-0.49648428, -0.990816116, 0.0216189735, 0.999878109, -9.59694546e-11, 0.015612145, -9.81408521e-05, 0.999980211, 0.00628542574, -0.0156118376, -0.00628619269, 0.999858439),Alpha) how to activate nebula star glitcher How to dowload it? how to activate nebula star glitcher RH.C0 = clerp(RH.C0,CFrame.new(0.498537898, -0.990978718, 0.0154631268, 0.999878109, -9.59694546e-11, 0.015612145, -9.81408521e-05, 0.999980211, 0.00628542574, -0.0156118376, -0.00628619269, 0.999858439),Alpha) LS.C0 = clerp(LS.C0,CFrame.new(-0.763917506, 0.783056259, -0.756683111, 0.675138593, -0.737685442, 0.00284584239, 0.140656561, 0.124941669, -0.982143223, 0.724157274, 0.663483143, 0.188113257),Alpha) RS.C0 = clerp(RS.C0,CFrame.new(1.23871374, 1.09544897, -0.196351975, 0.766011953, 0.365654767, -0.528698623, -0.105766296, -0.739559352, -0.664729595, -0.634065628, 0.565109432, -0.527837396),Alpha) NK.C0 = clerp(NK.C0,CFrame.new(1.00737725e-05, 1.4989512, -0.0144016817, 0.99999994, 3.67523171e-07, -1.61118805e-07, -3.56500095e-07, 0.997964799, 0.0637688041, 1.8440187e-07, -0.063768819, 0.997964799),Alpha) end Sound(hed,1093102664,1,5,false,true,true) for i = 0, 1.3, 0.1 do swait() local Alpha = .3 weld.C0 = weld.C0:lerp(CF.N(0,-1.5,0)*CF.A(0,M.R(-90),0),Alpha) how to activate nebula star glitcher How to get it for free? how to activate nebula star glitcher RJ.C0 = clerp(RJ.C0,CFrame.new(2.74447132e-13, 0.00628674263, 4.19029675e-07, 0.99999994, 4.36557457e-11, 0, -4.3652193e-11, 0.999980211, -0.00628619269, 9.31322575e-10, 0.00628619175, 0.999980271),Alpha) LH.C0 = clerp(LH.C0,CFrame.new(-0.49648428, -0.990818024, 0.0216189846, 0.999878109, -9.59694546e-11, 0.015612145, -9.81408521e-05, 0.999980211, 0.00628542574, -0.0156118376, -0.00628619269, 0.999858439),Alpha) RH.C0 = clerp(RH.C0,CFrame.new(0.498537898, -0.990980625, 0.0154631399, 0.999878109, -9.59694546e-11, 0.015612145, -9.81408521e-05, 0.999980211, 0.00628542574, -0.0156118376, -0.00628619269, 0.999858439),Alpha) LS.C0 = clerp(LS.C0,CFrame.new(-1.38228214, 0.484847993, -0.0603635609, 0.424681932, 0.905338109, 0.00285495515, -0.169125155, 0.0824314952, -0.982141495, -0.889405489, 0.41661495, 0.18812263),Alpha) RS.C0 = clerp(RS.C0,CFrame.new(1.40680802, 0.48904568, -0.02736184, 0.441890627, -0.897064447, 0.00284484075, 0.169923306, 0.0805888921, -0.982156575, 0.8808285, 0.43448925, 0.188043654),Alpha) NK.C0 = clerp(NK.C0,CFrame.new(1.00737716e-05, 1.49894726, -0.014402397, 0.99999994, 3.67523171e-07, -1.61118805e-07, -3.56500095e-07, 0.997964799, 0.0637688041, 1.8440187e-07, -0.063768819, 0.997964799),Alpha) end target.Parent = oPar target:breakJoints() WalkSpeed = oWS how to activate nebula star glitcher How to get it? how to activate nebula star glitcher Hum.JumpPower = 50 Hum.AutoRotate = true Root.Anchored = false torso.Anchored = false Attack = false NeutralAnims = true end end end how to activate nebula star glitcher How to use it? how to activate nebula star glitcher function AttackOne() Attack = true NeutralAnims = false for i = 0, .7, 0.1 do swait() local Alpha = .3 RJ.C0 = clerp(RJ.C0,CFrame.new(0.054845117, 0.00628340431, 0.0621978641, 0.574560821, -0.00514742406, -0.818445683, 1.76018864e-06, 0.99998033, -0.00628790678, 0.818461895, 0.00361134461, 0.574549437),Alpha) LH.C0 = clerp(LH.C0,CFrame.new(-0.525948346, -0.994591057, 0.0135081597, 0.989666939, 0.0856333151, 0.115006924, -0.0869238526, 0.996195495, 0.00624422729, -0.114034653, -0.0161765479, 0.993345082),Alpha) RH.C0 = clerp(RH.C0,CFrame.new(0.487148911, -0.967346072, -0.0260838568, 0.964277864, -0.0686885938, 0.255832553, -0.00166595122, 0.964203477, 0.265158683, -0.264888048, -0.256112814, 0.92964536),Alpha) LS.C0 = clerp(LS.C0,CFrame.new(-1.38879275, 0.498546124, -0.255748421, 0.692717075, 0.721134841, 0.0103802728, 0.00202227081, 0.0124506345, -0.999920607, -0.721206725, 0.692682922, 0.00716643687),Alpha) how to activate nebula star glitcher PasteShr how to activate nebula star glitcher RS.C0 = clerp(RS.C0,CFrame.new(1.27866459, 0.504911065, -0.181807131, 0.763874948, -0.645362377, -0.00163397193, -0.0634241104, -0.0725510716, -0.995346248, 0.642240286, 0.760423601, -0.0963514596),Alpha) NK.C0 = clerp(NK.C0,CFrame.new(-0.0864869878, 1.49901688, -0.00313834194, 0.57456094, -0.0470548049, 0.817108035, -0.00514778076, 0.998118699, 0.0610983856, -0.818445623, -0.0393110402, 0.573237658),Alpha) end Sound(RArm,200632136,1.1,5,false,true,true) for i = 0, .9, 0.1 do swait() local Alpha = .3 AOEDamage(RArm.CFrame.p,2,{MinimumDamage=10,MaximumDamage=30}) RJ.C0 = clerp(RJ.C0,CFrame.new(-0.0895246193, 0.00628795894, -0.0240665041, 0.667355478, 0.00468144845, 0.744724631, -1.60177922e-06, 0.99998033, -0.00628458662, -0.744739354, 0.0041928608, 0.667342305),Alpha) LH.C0 = clerp(LH.C0,CFrame.new(-0.525933743, -0.994594276, 0.0135074947, 0.995298743, 0.0856334865, -0.0452488065, -0.0847965032, 0.996195495, 0.0201073457, 0.0467984378, -0.0161758773, 0.998773336),Alpha) how to activate nebula star glitcher PasteShr how to activate nebula star glitcher RH.C0 = clerp(RH.C0,CFrame.new(0.490905643, -0.74434638, -0.358290195, 0.993401766, -0.0489627272, -0.103709608, 0.0897386894, 0.894942641, 0.437063992, 0.0714142919, -0.443486929, 0.893431306),Alpha) LS.C0 = clerp(LS.C0,CFrame.new(-1.34781098, 0.451429009, 0.184345022, 0.920896769, 0.211902812, 0.327179492, -0.00245033321, 0.842468321, -0.538740575, -0.389798939, 0.495322734, 0.776345491),Alpha) RS.C0 = clerp(RS.C0,CFrame.new(1.33741677, 0.579409122, -0.335710943, 0.71467489, -0.698394477, 0.0385371894, -0.0347292982, -0.0904589221, -0.995294571, 0.698594153, 0.709973574, -0.0889034569),Alpha) NK.C0 = clerp(NK.C0,CFrame.new(0.0455316827, 1.49947691, 0.069996126, 0.667355359, 0.0428168029, -0.743507743, 0.00468109129, 0.99808526, 0.0616789386, 0.744724751, -0.0446421988, 0.665876985),Alpha) end Combo = 2 Attack = false NeutralAnims = true end how to activate nebula star glitcher How to get it? how to activate nebula star glitcher function AttackTwo() Attack = true NeutralAnims = false for i = 0, 1, 0.1 do swait() local Alpha = .3 RJ.C0 = clerp(RJ.C0,CFrame.new(0.00337019563, 0.00628272956, -0.00105122454, 0.788301051, 0.00386909139, 0.615277588, -1.32338778e-06, 0.99998033, -0.00628654705, -0.615289807, 0.00495487731, 0.788285434),Alpha) LH.C0 = clerp(LH.C0,CFrame.new(-0.370244205, -1.06356883, -0.0345072895, 0.88316524, 0.227487147, 0.41020599, -0.259257317, 0.965541184, 0.0227174684, -0.390902787, -0.126412138, 0.911709964),Alpha) RH.C0 = clerp(RH.C0,CFrame.new(0.39778316, -1.07560706, -0.0971514285, 0.900898933, -0.0766149312, -0.427213579, 0.151964575, 0.977673352, 0.145127282, 0.406556368, -0.195666283, 0.892427385),Alpha) LS.C0 = clerp(LS.C0,CFrame.new(-1.47616029, 0.512279212, 0.0670655966, 0.904187679, -0.427135438, 0.00023345463, 0.00958644785, 0.0197467823, -0.999759197, 0.427027881, 0.903972089, 0.0219495054),Alpha) how to activate nebula star glitcher How to get it for free? how to activate nebula star glitcher RS.C0 = clerp(RS.C0,CFrame.new(1.33361411, 0.488021076, -0.300545812, 0.00661067665, -0.543416262, 0.839437485, 0.976997852, -0.175422177, -0.121254832, 0.213147745, 0.820930004, 0.529756606)*CF.A(0,M.R(-90),0),Alpha) NK.C0 = clerp(NK.C0,CFrame.new(-0.000233855098, 1.49894583, -0.0145844966, 0.788300931, 0.0353745371, -0.614272296, 0.0038687347, 0.998041451, 0.062439695, 0.615277767, -0.0515977256, 0.786619961),Alpha) end Sound(LArm,200632136,.9,5,false,true,true) for i = 0, 1, 0.1 do swait() local Alpha = .3 AOEDamage(LArm.CFrame.p,2,{MinimumDamage=10,MaximumDamage=30}) RJ.C0 = clerp(RJ.C0,CFrame.new(-0.0139055764, 0.00628619827, -0.0431878939, 0.736094832, -0.0042554969, -0.676865041, 1.4556681e-06, 0.99998033, -0.00628536195, 0.676878333, 0.00462563755, 0.736080408),Alpha) LH.C0 = clerp(LH.C0,CFrame.new(-0.370245337, -1.06356549, -0.0345049649, 0.883166075, 0.227488101, 0.410203636, -0.25925675, 0.965541363, 0.0227144919, -0.390901268, -0.126408711, 0.911711276),Alpha) how to activate nebula star glitcher How to dowload it? how to activate nebula star glitcher RH.C0 = clerp(RH.C0,CFrame.new(0.397780299, -1.07560635, -0.0971318483, 0.900898337, -0.076615192, -0.427214652, 0.151964024, 0.977673769, 0.145124823, 0.406557709, -0.195663959, 0.892427325),Alpha) LS.C0 = clerp(LS.C0,CFrame.new(-1.54785693, 0.502721965, -0.369121343, 0.640384734, 0.768054307, 9.36477445e-05, -0.0167029109, 0.0140483743, -0.999761999, -0.767872751, 0.640230715, 0.0218251087),Alpha) RS.C0 = clerp(RS.C0,CFrame.new(1.41005266, 0.394677043, -0.101526827, 0.621816397, -0.730075538, 0.283432782, 0.783004642, 0.586830258, -0.206238553, -0.0157571733, 0.350171626, 0.93655318)*CF.A(0,M.R(-90),0),Alpha) NK.C0 = clerp(NK.C0,CFrame.new(0.0361058414, 1.49909592, 0.00928576291, 0.736094952, -0.0389148258, 0.67575866, -0.00425585406, 0.998060346, 0.0621110015, -0.676864862, -0.0485955328, 0.7345016),Alpha) end Combo = 3 Attack = false NeutralAnims = true end how to activate nebula star glitcher How to get it? how to activate nebula star glitcher function AttackThree() Attack = true NeutralAnims = false for i = 0, 1, 0.1 do swait() local Alpha = .3 RJ.C0 = clerp(RJ.C0,CFrame.new(2.74447132e-13, 0.00628674868, -5.34626452e-07, 0.99999994, 4.36557457e-11, 0, -4.3652193e-11, 0.999980211, -0.00628619269, 9.31322575e-10, 0.00628619175, 0.999980271),Alpha) LH.C0 = clerp(LH.C0,CFrame.new(-0.496486187, -0.990816116, 0.0216190033, 0.999878109, -9.59694546e-11, 0.015612145, -9.81408521e-05, 0.999980211, 0.00628542574, -0.0156118376, -0.00628619269, 0.999858439),Alpha) RH.C0 = clerp(RH.C0,CFrame.new(0.498537898, -0.990978718, 0.0154631268, 0.999878109, -9.59694546e-11, 0.015612145, -9.81408521e-05, 0.999980211, 0.00628542574, -0.0156118376, -0.00628619269, 0.999858439),Alpha) LS.C0 = clerp(LS.C0,CFrame.new(-1.12213016, 0.47289753, -0.302224725, 0.912795186, -0.408417523, -7.55176477e-10, 0.00256825075, 0.00573992962, -0.999980211, 0.408409536, 0.912777245, 0.00628829934),Alpha) how to activate nebula star glitcher How to dowload it? how to activate nebula star glitcher RS.C0 = clerp(RS.C0,CFrame.new(1.11283636, 0.472678095, -0.337120384, 0.899599433, 0.436715961, -7.55176477e-10, -0.00274620112, 0.00565694971, -0.999980211, -0.436707377, 0.89958173, 0.00628829934),Alpha) NK.C0 = clerp(NK.C0,CFrame.new(8.16642296e-06, 1.49894738, -0.0144004971, 0.99999994, 3.67523171e-07, -1.61118805e-07, -3.56500095e-07, 0.997964799, 0.0637688041, 1.8440187e-07, -0.063768819, 0.997964799),Alpha) end --for a = 1, 3 do local a = 2 coroutine.wrap(function() for i = 5,45,10 do local hite = Instance.new("Part",Char) hite.Anchored = true hite.CanCollide = false how to activate nebula star glitcher How to get it for free? how to activate nebula star glitcher hite.Material = "Neon" hite.Size = V3.N(1, 1, 1) hite.Transparency = 1 hite.CFrame = (Root.CFrame + Root.CFrame.lookVector)*CF.A(0,M.R(90+(a*45)),0)*CF.N(0,0,i) CamShakeAOE(hite.CFrame.p,10,30,250) NoobySphere2(3,'Multiply',hite.CFrame,V3.N(0,0,0),.15,Core2.Color) NoobySphere2(6,'Multiply',hite.CFrame,V3.N(0,0,0),.3,Core2.Color) for i = 1, 2 do NoobySphere(2,.2,'Multiply',Root.CFrame*CF.N(0,-.5,-.5)*CF.A(M.RRNG(-20,20),M.RRNG(-20,20),M.RRNG(-20,20)),V3.N(.5,.5,5),-.005,Core2.Color,0) end how to activate nebula star glitcher PasteShr how to activate nebula star glitcher for i = 1, 5 do NoobySphere(2.25,.6,'Multiply',hite.CFrame*CF.N(0,0,0)*CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360)),V3.N(2,2,2),0,Core2.Color,0) end AOEDamage(hite.CFrame.p,10,{MinimumDamage=25,MaximumDamage=45}) Sound(hite,183763506,1,5,false,true,true) S.Debris:AddItem(hite,2) swait() end end)() --end how to activate nebula star glitcher How to get it? how to activate nebula star glitcher for i = 0, 1, 0.1 do swait() local Alpha = .3 RJ.C0 = clerp(RJ.C0,CFrame.new(0.00691798097, -0.0495741703, 0.443018734, 0.999998093, -0.00196288247, -0.000110176392, 0.00196200004, 0.992848635, 0.119364031, -0.000124909915, -0.119364008, 0.992850542),Alpha) LH.C0 = clerp(LH.C0,CFrame.new(-0.497228384, -0.946920514, -0.0261252522, 0.999878228, 0.0041074818, 0.0150607219, -9.9174933e-05, 0.966415524, -0.256984442, -0.0156104742, 0.25695163, 0.966298223),Alpha) RH.C0 = clerp(RH.C0,CFrame.new(0.497788221, -0.949530363, -0.0326310396, 0.999878228, 0.0041074818, 0.0150607219, -9.9174933e-05, 0.966415524, -0.256984442, -0.0156104742, 0.25695163, 0.966298223),Alpha) LS.C0 = clerp(LS.C0,CFrame.new(-1.43487072, 0.476260573, 0.232709944, -0.586293817, 0.810098529, 9.3865674e-07, -0.00509618223, -0.00368710607, -0.999980271, -0.810082495, -0.586282253, 0.00629013777),Alpha) RS.C0 = clerp(RS.C0,CFrame.new(1.44212484, 0.475975186, 0.187793851, -0.560718656, -0.828006506, -2.90002208e-06, 0.00520995259, -0.00352462381, -0.999980271, 0.827990055, -0.56070751, 0.00629019737),Alpha) NK.C0 = clerp(NK.C0,CFrame.new(9.53681956e-06, 1.49895513, -0.0144005343, 1.00000012, 0, 9.31322575e-10, 1.16415322e-10, 0.99796474, 0.0637698025, -9.31322575e-10, -0.0637697875, 0.997964621),Alpha) end how to activate nebula star glitcher How to dowload it? how to activate nebula star glitcher Combo = 1 Attack = false NeutralAnims = true end local WingSine = 0 local WingChange = 1 function SolitudeMode() how to activate nebula star glitcher PasteShr how to activate nebula star glitcher Attack = true NeutralAnims = false local Sin = 0 MusicID = 1564523997 Pitch = 1 WalkSpeed = 0 Sound(Core2,136007472,1.25,2.5,false,true,true) for i = 0, 4, 0.1 do swait() NoobySphere(2.5,-1.5,'Multiply',Core2.CFrame*CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180)),V3.N(3.5,3.5,45),-.035,Core2.Color,100) how to activate nebula star glitcher How to get it for free? how to activate nebula star glitcher Sin = Sin + 5 local Alpha = .1 RJ.C0 = clerp(RJ.C0,CFrame.new(-0.00700476859, 0.0667984039, -0.448462069, 0.999972343, -0.00723911775, -0.00172879919, 0.00722799823, 0.88917774, 0.457504779, -0.00177471992, -0.457504541, 0.889205575),Alpha) LH.C0 = clerp(LH.C0,CFrame.new(-0.497889668, -1.14359522, -0.0677340925, 0.999878228, 0.00722799823, 0.0138372099, -9.56082804e-05, 0.88917774, -0.457561791, -0.0156109957, 0.457504779, 0.889070213),Alpha) RH.C0 = clerp(RH.C0,CFrame.new(0.497117043, -1.14809179, -0.0749855936, 0.999878228, 0.00722799823, 0.0138372099, -9.56082804e-05, 0.88917774, -0.457561791, -0.0156109957, 0.457504779, 0.889070213),Alpha) LS.C0 = clerp(LS.C0,CFrame.new(-1.20745349, 0.562693655, 0.156515986, 0.841866791, -0.539501786, -0.014077506, -0.490290582, -0.753652692, -0.43774724, 0.225555882, 0.375426948, -0.898987949)*CF.A(0,M.R(0+16*M.S(Sin)),0),Alpha) RS.C0 = clerp(RS.C0,CFrame.new(1.17680144, 0.613272369, 0.0997506529, 0.834507108, 0.550817847, -0.0140647329, 0.49015516, -0.753777146, -0.437684804, -0.251686275, 0.358357221, -0.899018526)*CF.A(0,M.R(0+16*M.S(Sin)),0),Alpha) NK.C0 = clerp(NK.C0,CFrame.new(6.50798393e-06, 1.53005648, -0.348988175, 1.00000012, 2.40840018e-06, -1.19656324e-05, 5.68898395e-06, 0.775360823, 0.631518543, 1.07986853e-05, -0.631518602, 0.775360942)*CF.A(0,M.R(0+16*M.S(Sin)),0),Alpha) end for _,v in next, LWing:children() do how to activate nebula star glitcher How to get it? how to activate nebula star glitcher if(v:IsA'BasePart' and v.Name ~= 'Main')then v.Material = Enum.Material.Neon v.Transparency = 0 v.BrickColor = BrickColor.new'Black' end end for _,v in next, RWing:children() do if(v:IsA'BasePart' and v.Name ~= 'Main')then v.Material = Enum.Material.Neon v.Transparency = 1 v.BrickColor = BrickColor.new'Black' end end for _,v in next, LWingEXT:children() do if(v:IsA'BasePart' and v.Name ~= 'Main')then v.Material = Enum.Material.Neon v.Transparency = 1 v.BrickColor = BrickColor.new'Black' end end for _,v in next, RWingEXT:children() do if(v:IsA'BasePart' and v.Name ~= 'Main')then v.Material = Enum.Material.Neon v.Transparency = 1 v.BrickColor = BrickColor.new'Black' end how to activate nebula star glitcher How to use it? how to activate nebula star glitcher end for _,v in next, Halo:children() do if(v:IsA'BasePart' and v.Name ~= 'Main')then v.Material = Enum.Material.Neon v.BrickColor = BrickColor.new'Black' end end pcall(function() Char.ReaperShadowHead.Eye1.Color = C3.N(1,0,0) end) pcall(function() Char.ReaperShadowHead.Eye2.Color = C3.N(1,0,0) end) WalkSpeed = 16 Mode = 1 Core2.BrickColor = BrickColor.new'Black' Core2.Material = Enum.Material.Neon how to activate nebula star glitcher How to dowload it? how to activate nebula star glitcher Sound(Root,"206082327",1,2.5,false,true,true) Sound(Root,"847061203",1,5,false,true,true) Sound(Root,"239000203",1,2.5,false,true,true) Sound(Root,"579687077",.75,2.5,false,true,true) RecolorTextAndRename("Solitude",Color3.new(0,0,0),Color3.new(1,1,1)) NoobySphere2(2.5,'Multiply',Core2.CFrame,V3.N(0,0,0),1,Core2.BrickColor) for i = 1, 24 do NoobyBlock(1,M.RNG(20,100)/100,'Multiply',Core2.CFrame*CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180)),V3.N(2,2,2),.04,Core2.Color,0,true) end for i = 0, 15 do how to activate nebula star glitcher How to dowload it? how to activate nebula star glitcher NoobySphere(3,-.5,'Multiply',Core2.CFrame*CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180)),V3.N(.5,.5,25),-.04,Core2.Color,0) end for i = 0, 1.4, 0.1 do swait() local Alpha = .3 RJ.C0 = clerp(RJ.C0,CFrame.new(0.0104959598, -0.113952652, 0.672263861, 0.999963522, 0.00820299331, -0.0023882892, -0.00821700692, 0.846846819, -0.531773448, -0.00233961921, 0.531773746, 0.846883237),Alpha) LH.C0 = clerp(LH.C0,CFrame.new(-0.49749428, -1.06169748, -0.0426189601, 0.999878228, -0.00744201383, 0.013721575, -0.000100045589, 0.875963986, 0.482376754, -0.0156094572, -0.482319295, 0.875856459),Alpha) RH.C0 = clerp(RH.C0,CFrame.new(0.498449236, -1.1497941, 0.0108022094, 0.999878228, -0.0120362351, 0.009939529, -0.000100045589, 0.631795883, 0.775134981, -0.0156094572, -0.775041461, 0.631717622),Alpha) LS.C0 = clerp(LS.C0,CFrame.new(-1.12307608, 0.484921068, 0.092245549, 0.865161359, 0.501252413, -0.0155520458, 0.497926384, -0.862286389, -0.092366755, -0.059709385, 0.07216838, -0.995603561),Alpha) RS.C0 = clerp(RS.C0,CFrame.new(1.37669122, 0.484069884, 0.0531393886, 0.866546988, -0.498853445, -0.0155524863, -0.49802509, -0.862227678, -0.0923835635, 0.032676056, 0.0878001451, -0.995602131),Alpha) how to activate nebula star glitcher How to use it? how to activate nebula star glitcher NK.C0 = clerp(NK.C0,CFrame.new(1.14440181e-05, 1.49895036, -0.0144141242, 1.00000012, 0, -9.31322575e-10, 0, 0.99796474, 0.0637694895, -9.31322575e-10, -0.0637694895, 0.99796468),Alpha) end Attack = false NeutralAnims = true end function PureMode() for _,v in next, LWing:children() do if(v:IsA'BasePart' and v.Name ~= 'Main')then v.Material = Enum.Material.Neon v.Transparency = 0 v.BrickColor = BrickColor.new'Pastel Blue' end end how to activate nebula star glitcher PasteShr how to activate nebula star glitcher for _,v in next, RWing:children() do if(v:IsA'BasePart' and v.Name ~= 'Main')then v.Material = Enum.Material.Neon v.Transparency = 1 v.BrickColor = BrickColor.new'Pastel Blue' end end for _,v in next, LWingEXT:children() do if(v:IsA'BasePart' and v.Name ~= 'Main')then v.Material = Enum.Material.Neon v.Transparency = 1 v.BrickColor = BrickColor.new'Pastel Blue' end end for _,v in next, RWingEXT:children() do if(v:IsA'BasePart' and v.Name ~= 'Main')then v.Material = Enum.Material.Neon v.Transparency = 1 v.BrickColor = BrickColor.new'Pastel Blue' end end for _,v in next, Halo:children() do how to activate nebula star glitcher How to use it? how to activate nebula star glitcher if(v:IsA'BasePart' and v.Name ~= 'Main')then v.Material = Enum.Material.Neon v.BrickColor = BrickColor.new'Pastel Blue' end end WalkSpeed = 16 pcall(function() Char.ReaperShadowHead.Eye1.Color = C3.N(0,1,1) end) pcall(function() Char.ReaperShadowHead.Eye2.Color = C3.N(0,1,1) end) RecolorTextAndRename("Clarity",C3.N(1,1,1),BrickColor.new'Pastel Blue'.Color) MusicID = 1539245059 Pitch = 1 Mode = 2 Core2.BrickColor = BrickColor.new'Pastel Blue' how to activate nebula star glitcher PasteShr how to activate nebula star glitcher Core2.Material = Enum.Material.Neon end function GlitchMode() for _,v in next, LWing:children() do if(v:IsA'BasePart' and v.Name ~= 'Main')then v.Material = Enum.Material.DiamondPlate v.Transparency = 0 v.BrickColor = BrickColor.new'White' end end for _,v in next, RWing:children() do if(v:IsA'BasePart' and v.Name ~= 'Main')then v.Material = Enum.Material.DiamondPlate v.Transparency = 1 v.BrickColor = BrickColor.new'White' end end how to activate nebula star glitcher How to dowload it? how to activate nebula star glitcher for _,v in next, LWingEXT:children() do if(v:IsA'BasePart' and v.Name ~= 'Main')then v.Material = Enum.Material.DiamondPlate v.Transparency = 1 v.BrickColor = BrickColor.new'White' end end for _,v in next, RWingEXT:children() do if(v:IsA'BasePart' and v.Name ~= 'Main')then v.Material = Enum.Material.DiamondPlate v.Transparency = 1 v.BrickColor = BrickColor.new'White' end end for _,v in next, Halo:children() do if(v:IsA'BasePart' and v.Name ~= 'Main')then v.Material = Enum.Material.Neon v.BrickColor = BrickColor.new'White' end end pcall(function() Char.ReaperShadowHead.Eye1.Color = C3.N(1,1,1) end) how to activate nebula star glitcher PasteShr how to activate nebula star glitcher pcall(function() Char.ReaperShadowHead.Eye2.Color = C3.N(1,1,1) end) WalkSpeed = 16 RecolorTextAndRename("Glitchy",C3.N(1,1,1),C3.N(1,1,1)) MusicID = 1274310715 Pitch = .93 Mode = 3 Core2.BrickColor = BrickColor.new'Dark stone grey' Core2.Material = Enum.Material.DiamondPlate end how to activate nebula star glitcher How to get it for free? how to activate nebula star glitcher function StressMode() for _,v in next, LWing:children() do if(v:IsA'BasePart' and v.Name ~= 'Main')then v.Material = Enum.Material.Neon v.Transparency = .25 v.BrickColor = BrickColor.new'Crimson' end end for _,v in next, RWing:children() do if(v:IsA'BasePart' and v.Name ~= 'Main')then v.Material = Enum.Material.Neon v.Transparency = 0 v.Color = C3.RGB(16,16,16) end end for _,v in next, LWingEXT:children() do if(v:IsA'BasePart' and v.Name ~= 'Main')then v.Material = Enum.Material.Neon v.Transparency = 1 v.BrickColor = BrickColor.new'Crimson' end end how to activate nebula star glitcher PasteShr how to activate nebula star glitcher for _,v in next, RWingEXT:children() do if(v:IsA'BasePart' and v.Name ~= 'Main')then v.Material = Enum.Material.Neon v.Transparency = 1 v.BrickColor = BrickColor.new'Crimson' end end for _,v in next, Halo:children() do if(v:IsA'BasePart' and v.Name ~= 'Main')then v.Material = Enum.Material.Neon v.BrickColor = BrickColor.new'Crimson' end end WalkSpeed = 14 RecolorTextAndRename("Stress",C3.N(.6,0,0),C3.N(0,0,0)) MusicID = 614032233 Pitch = 1 how to activate nebula star glitcher How to get it for free? how to activate nebula star glitcher Mode = 4 Core2.BrickColor = BrickColor.new'Really red' Core2.Material = Enum.Material.Neon end function JusticeMode() for _,v in next, LWing:children() do if(v:IsA'BasePart' and v.Name ~= 'Main')then v.Material = Enum.Material.Neon v.Transparency = 0 v.BrickColor = BrickColor.new'Institutional white' end end for _,v in next, RWing:children() do how to activate nebula star glitcher How to dowload it? how to activate nebula star glitcher if(v:IsA'BasePart' and v.Name ~= 'Main')then v.Material = Enum.Material.Neon v.Transparency = 0 v.BrickColor = BrickColor.new'Institutional white' end end for _,v in next, LWingEXT:children() do if(v:IsA'BasePart' and v.Name ~= 'Main')then v.Material = Enum.Material.Neon v.Transparency = 1 v.BrickColor = BrickColor.new'Institutional white' end end for _,v in next, RWingEXT:children() do if(v:IsA'BasePart' and v.Name ~= 'Main')then v.Material = Enum.Material.Neon v.Transparency = 1 v.BrickColor = BrickColor.new'Institutional white' end end for _,v in next, Halo:children() do if(v:IsA'BasePart' and v.Name ~= 'Main')then v.Material = Enum.Material.Neon v.BrickColor = BrickColor.new'Institutional white' end how to activate nebula star glitcher How to get it? how to activate nebula star glitcher end pcall(function() Char.ReaperShadowHead.Eye1.Color = C3.N(1,1,1) end) pcall(function() Char.ReaperShadowHead.Eye2.Color = C3.N(1,1,1) end) WalkSpeed = 50 RecolorTextAndRename("Justice",C3.N(1,1,1),C3.N(0,0,0)) MusicID = 1102271169 Pitch = 1 Mode = 5 Core2.BrickColor = BrickColor.new'White' Core2.Material = Enum.Material.Neon how to activate nebula star glitcher How to use it? how to activate nebula star glitcher end function RiddleMeThis() Attack = true NeutralAnims = false WalkSpeed = 0 MusicID = 1420353940 Pitch = 1 Muted = true repeat swait() until Music.IsLoaded how to activate nebula star glitcher How to dowload it? how to activate nebula star glitcher Muted = false Music.TimePosition = 0 Chat('Riddle me this..') for i = 0,14,.1 do local Alpha = .1 RJ.C0 = clerp(RJ.C0,CFrame.new(2.74447132e-13, 0.00628674263, 4.19029675e-07, 0.99999994, 4.36557457e-11, 0, -4.3652193e-11, 0.999980211, -0.00628619269, 9.31322575e-10, 0.00628619175, 0.999980271),Alpha) LH.C0 = clerp(LH.C0,CFrame.new(-0.496486187, -0.990816116, 0.0216199569, 0.999878109, -9.59694546e-11, 0.015612145, -9.81408521e-05, 0.999980211, 0.00628542574, -0.0156118376, -0.00628619269, 0.999858439),Alpha) RH.C0 = clerp(RH.C0,CFrame.new(0.498537898, -0.990978718, 0.0154640805, 0.999878109, -9.59694546e-11, 0.015612145, -9.81408521e-05, 0.999980211, 0.00628542574, -0.0156118376, -0.00628619269, 0.999858439),Alpha) LS.C0 = clerp(LS.C0,CFrame.new(-1.15619826, 0.410764694, 0.308931053, 0.862226903, -0.506325424, 0.0141164251, 0.451236814, 0.780479908, 0.432708263, -0.230108798, -0.366722882, 0.901423633),Alpha) RS.C0 = clerp(RS.C0,CFrame.new(1.48984146, 0.433965802, -0.137121022, 0.754978359, -0.655723989, -0.00581999123, -0.244246826, -0.272958666, -0.930503726, 0.608564973, 0.703931689, -0.366236359),Alpha) how to activate nebula star glitcher How to use it? how to activate nebula star glitcher NK.C0 = clerp(NK.C0,CFrame.new(8.11554492e-06, 1.49894369, -0.0144015253, 0.931422114, -1.17415329e-05, -0.363940746, 0.0232203864, 0.997964501, 0.0593950115, 0.363199264, -0.0637726635, 0.929526567),Alpha) swait() end Chat('Riddle me that..') for i = 0,12,.1 do local Alpha = .1 RJ.C0 = clerp(RJ.C0,CFrame.new(2.74447132e-13, 0.00628674868, -5.34626452e-07, 0.99999994, 4.36557457e-11, 0, -4.3652193e-11, 0.999980211, -0.00628619269, 9.31322575e-10, 0.00628619175, 0.999980271),Alpha) LH.C0 = clerp(LH.C0,CFrame.new(-0.49648428, -0.990818024, 0.0216189846, 0.999878109, -9.59694546e-11, 0.015612145, -9.81408521e-05, 0.999980211, 0.00628542574, -0.0156118376, -0.00628619269, 0.999858439),Alpha) RH.C0 = clerp(RH.C0,CFrame.new(0.498537898, -0.990980625, 0.0154631399, 0.999878109, -9.59694546e-11, 0.015612145, -9.81408521e-05, 0.999980211, 0.00628542574, -0.0156118376, -0.00628619269, 0.999858439),Alpha) LS.C0 = clerp(LS.C0,CFrame.new(-1.25402236, 0.431008309, 0.117451549, 0.884577334, 0.388638854, 0.257842481, 0.312682211, -0.0839776248, -0.946138322, -0.346053123, 0.917555273, -0.195805177),Alpha) how to activate nebula star glitcher How to dowload it? how to activate nebula star glitcher RS.C0 = clerp(RS.C0,CFrame.new(1.22954941, 0.384757012, 0.168471783, 0.915931404, 0.401068091, 0.0146304797, -0.379809946, 0.85445267, 0.354478538, 0.129668966, -0.330234885, 0.934949815),Alpha) NK.C0 = clerp(NK.C0,CFrame.new(8.37445259e-06, 1.49894357, -0.0144015923, 0.920970619, 2.08709389e-06, 0.389632136, -0.0248486493, 0.99796474, 0.058729209, -0.388839096, -0.063769713, 0.919096231),Alpha) swait() end Chat("Who's afraid of the big black..") for i = 0,16,.1 do local Alpha = .1 RJ.C0 = clerp(RJ.C0,CFrame.new(-0.00438984111, 0.0221795738, -0.281239897, 0.999988556, -0.00473595224, -0.000703255646, 0.00473099947, 0.954816878, 0.297157228, -0.000735841691, -0.297157168, 0.954828322),Alpha) LH.C0 = clerp(LH.C0,CFrame.new(-0.497070849, -1.04715037, -0.0156083405, 0.999878228, 0.00473099947, 0.0148762148, -9.61141777e-05, 0.954816878, -0.297194898, -0.0156100877, 0.297157228, 0.954700947),Alpha) RH.C0 = clerp(RH.C0,CFrame.new(0.49794969, -1.05015182, -0.0222227573, 0.999878228, 0.00473099947, 0.0148762148, -9.61141777e-05, 0.954816878, -0.297194898, -0.0156100877, 0.297157228, 0.954700947),Alpha) how to activate nebula star glitcher How to use it? how to activate nebula star glitcher LS.C0 = clerp(LS.C0,CFrame.new(-1.32246351, 0.253595859, 0.199904889, 0.862232804, -0.506315708, 0.0141151678, 0.451225579, 0.780480325, 0.432719588, -0.230109304, -0.366735876, 0.90141809),Alpha) RS.C0 = clerp(RS.C0,CFrame.new(1.33073413, 0.290129036, 0.183640629, 0.915928423, 0.401075214, 0.0146333817, -0.379820168, 0.854456067, 0.354459614, 0.129661351, -0.330217659, 0.934956849),Alpha) NK.C0 = clerp(NK.C0,CFrame.new(1.58162902e-06, 1.5248462, -0.171738505, 1.00000012, -7.59866089e-06, 1.38636678e-05, -3.15252692e-07, 0.867144346, 0.498057216, -1.58054754e-05, -0.498057246, 0.867144227),Alpha) swait() end for i = 0, .7, 0.1 do swait() local Alpha = .3 RJ.C0 = clerp(RJ.C0,CFrame.new(-0.00700476859, 0.0667984039, -0.448462069, 0.999972343, -0.00723911775, -0.00172879919, 0.00722799823, 0.88917774, 0.457504779, -0.00177471992, -0.457504541, 0.889205575),Alpha) LH.C0 = clerp(LH.C0,CFrame.new(-0.497889668, -1.14359522, -0.0677340925, 0.999878228, 0.00722799823, 0.0138372099, -9.56082804e-05, 0.88917774, -0.457561791, -0.0156109957, 0.457504779, 0.889070213),Alpha) how to activate nebula star glitcher How to get it? how to activate nebula star glitcher RH.C0 = clerp(RH.C0,CFrame.new(0.497117043, -1.14809179, -0.0749855936, 0.999878228, 0.00722799823, 0.0138372099, -9.56082804e-05, 0.88917774, -0.457561791, -0.0156109957, 0.457504779, 0.889070213),Alpha) LS.C0 = clerp(LS.C0,CFrame.new(-1.20745349, 0.562693655, 0.156515986, 0.841866791, -0.539501786, -0.014077506, -0.490290582, -0.753652692, -0.43774724, 0.225555882, 0.375426948, -0.898987949),Alpha) RS.C0 = clerp(RS.C0,CFrame.new(1.17680144, 0.613272369, 0.0997506529, 0.834507108, 0.550817847, -0.0140647329, 0.49015516, -0.753777146, -0.437684804, -0.251686275, 0.358357221, -0.899018526),Alpha) NK.C0 = clerp(NK.C0,CFrame.new(6.50798393e-06, 1.53005648, -0.348988175, 1.00000012, 2.40840018e-06, -1.19656324e-05, 5.68898395e-06, 0.775360823, 0.631518543, 1.07986853e-05, -0.631518602, 0.775360942),Alpha) end for _,v in next, LWing:children() do if(v:IsA'BasePart' and v.Name ~= 'Main')then v.Material = Enum.Material.Neon v.Transparency = 0 v.BrickColor = BrickColor.new'Really black' end end for _,v in next, RWing:children() do how to activate nebula star glitcher How to dowload it? how to activate nebula star glitcher if(v:IsA'BasePart' and v.Name ~= 'Main')then v.Material = Enum.Material.Neon v.Transparency = 0 v.BrickColor = BrickColor.new'Really black' end end for _,v in next, LWingEXT:children() do if(v:IsA'BasePart' and v.Name ~= 'Main')then v.Material = Enum.Material.Neon v.Transparency = .5 v.BrickColor = BrickColor.new'Really black' end end for _,v in next, RWingEXT:children() do if(v:IsA'BasePart' and v.Name ~= 'Main')then v.Material = Enum.Material.Neon v.Transparency = .5 v.BrickColor = BrickColor.new'Really black' end end for _,v in next, Halo:children() do if(v:IsA'BasePart' and v.Name ~= 'Main')then v.Material = Enum.Material.Neon v.BrickColor = BrickColor.new'Really black' end how to activate nebula star glitcher How to get it for free? how to activate nebula star glitcher end pcall(function() Char.ReaperShadowHead.Eye1.Color = BrickColor.new'Black'.Color end) pcall(function() Char.ReaperShadowHead.Eye2.Color = BrickColor.new'Black'.Color end) WalkSpeed = 50 RecolorTextAndRename("LOST SOUL",BrickColor.new'Really black'.Color,C3.N(1,1,1)) Core2.BrickColor = BrickColor.new'Really black' Core2.Material = Enum.Material.Neon Mode = 666666666666 Sound(Root,"206082327",1,2.5,false,true,true) Sound(Root,"847061203",1,5,false,true,true) how to activate nebula star glitcher How to use it? how to activate nebula star glitcher Sound(Root,"239000203",1,2.5,false,true,true) Sound(Root,"579687077",.75,2.5,false,true,true) NoobySphere2(2.5,'Multiply',Core2.CFrame,V3.N(0,0,0),1,Core2.BrickColor) for i = 1, 24 do NoobyBlock(1,M.RNG(20,100)/100,'Multiply',Core2.CFrame*CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180)),V3.N(2,2,2),.04,Core2.Color,0,true) end for i = 0, 15 do NoobySphere(3,-.5,'Multiply',Core2.CFrame*CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180)),V3.N(.5,.5,25),-.04,Core2.Color,0) end for i = 0, .7, 0.1 do how to activate nebula star glitcher How to use it? how to activate nebula star glitcher swait() local Alpha = .3 RJ.C0 = clerp(RJ.C0,CFrame.new(0.0104959598, -0.113952652, 0.672263861, 0.999963522, 0.00820299331, -0.0023882892, -0.00821700692, 0.846846819, -0.531773448, -0.00233961921, 0.531773746, 0.846883237),Alpha) LH.C0 = clerp(LH.C0,CFrame.new(-0.49749428, -1.06169748, -0.0426189601, 0.999878228, -0.00744201383, 0.013721575, -0.000100045589, 0.875963986, 0.482376754, -0.0156094572, -0.482319295, 0.875856459),Alpha) RH.C0 = clerp(RH.C0,CFrame.new(0.498449236, -1.1497941, 0.0108022094, 0.999878228, -0.0120362351, 0.009939529, -0.000100045589, 0.631795883, 0.775134981, -0.0156094572, -0.775041461, 0.631717622),Alpha) LS.C0 = clerp(LS.C0,CFrame.new(-1.12307608, 0.484921068, 0.092245549, 0.865161359, 0.501252413, -0.0155520458, 0.497926384, -0.862286389, -0.092366755, -0.059709385, 0.07216838, -0.995603561),Alpha) RS.C0 = clerp(RS.C0,CFrame.new(1.37669122, 0.484069884, 0.0531393886, 0.866546988, -0.498853445, -0.0155524863, -0.49802509, -0.862227678, -0.0923835635, 0.032676056, 0.0878001451, -0.995602131),Alpha) NK.C0 = clerp(NK.C0,CFrame.new(1.14440181e-05, 1.49895036, -0.0144141242, 1.00000012, 0, -9.31322575e-10, 0, 0.99796474, 0.0637694895, -9.31322575e-10, -0.0637694895, 0.99796468),Alpha) end Attack = false how to activate nebula star glitcher How to use it? how to activate nebula star glitcher NeutralAnims = true end --// Wrap it all up \\-- function KeyPress(code) if(code == Enum.KeyCode.One and Mode ~= 1)then SolitudeMode() elseif(code == Enum.KeyCode.Two and Mode ~= 2)then PureMode() how to activate nebula star glitcher How to get it for free? how to activate nebula star glitcher elseif(code == Enum.KeyCode.Three and Mode ~= 3)then GlitchMode() elseif(code == Enum.KeyCode.Four and Mode ~= 4)then StressMode() elseif(code == Enum.KeyCode.Five and Mode ~= 5)then JusticeMode() -- Transformations elseif(code == Enum.KeyCode.T)then if(Mode == 1)then RiddleMeThis() how to activate nebula star glitcher PasteShr how to activate nebula star glitcher end -- Toggle player attacking elseif(code == Enum.KeyCode.Semicolon)then DontAttackPlayers = not DontAttackPlayers Chat(DontAttackPlayers and "You can no longer attack players" or "You can now attack players") -- Attacks elseif(code == Enum.KeyCode.Z)then if(Mode == 1 or Mode == 666666666666)then if(not UIS.TouchEnabled)then NeckSnap((Mouse.Target and Mouse.Target.Parent)) else warn("Tap someone, to snap their neck") MobileNeckSnap() end elseif(Mode == 2)then how to activate nebula star glitcher PasteShr how to activate nebula star glitcher PureBomb() elseif(Mode == 3)then ClickGlitch() elseif(Mode == 4)then Shrek() elseif(Mode == 5)then Aeroplane() end end end how to activate nebula star glitcher PasteShr how to activate nebula star glitcher function AttackCombo() if(Combo == 1)then AttackOne() elseif(Combo == 2)then AttackTwo() elseif(Combo == 3)then AttackThree() end end UIS.InputBegan:connect(function(io,gpe) if(Attack)then return end if(not gpe)then local code = io.KeyCode; if(io.UserInputType == Enum.UserInputType.Keyboard)then how to activate nebula star glitcher PasteShr how to activate nebula star glitcher KeyPress(code) elseif(io.UserInputType == Enum.UserInputType.MouseButton1)then AttackCombo() end end end) coroutine.wrap(function() -- AURAS how to activate nebula star glitcher How to get it for free? how to activate nebula star glitcher while true do if(Mode == 5)then NoobySphere(5,0.15,"Multiply",Root.CFrame*CF.N(M.RNG(-5,5),-6,M.RNG(-5,5))*CF.A(M.R(90),0,0),V3.N(1.5,1.5,10),-0.015,BrickColor.new'White',0) elseif(Mode == 666666666666)then NoobySphere(5,math.random(25,75)/100,"Multiply",Root.CFrame*CF.N(M.RNG(-15,15),-10,M.RNG(-15,15))*CF.A(M.R(90),0,0)*CF.A(M.RRNG(-25,25),M.RRNG(-25,25),M.RRNG(-25,25)),V3.N(.75,.75,15),.005,Core2.BrickColor,0) end if(Mode == 666666666666)then NoobySphere(5,math.random(75,150)/100,"Multiply",Root.CFrame*CF.N(M.RNG(-35,35),-10,M.RNG(-35,35))*CF.A(M.R(90),0,0)*CF.A(M.RRNG(-25,25),M.RRNG(-25,25),M.RRNG(-25,25)),V3.N(.75,.75,25),.005,Core2.BrickColor,0) end how to activate nebula star glitcher How to dowload it? how to activate nebula star glitcher swait() end end)() while true do swait() Sine = Sine + Change WingSine = WingSine + WingChange if(Hue > 360)then Hue = 0 end Hue = Hue + 1 how to activate nebula star glitcher How to get it? how to activate nebula star glitcher if(not Music or not Music.Parent)then local tPos = 0; if(Music)then tPos = Music.TimePosition; Music:Stop(); Music:Destroy(); end Music = Sound(Char,MusicID,1,3,true,false,true) Music.Name = 'Music' Music.TimePosition = tPos; end Music.SoundId = "rbxassetid://"..MusicID Music.Parent = Char how to activate nebula star glitcher How to get it for free? how to activate nebula star glitcher Music.Pitch = Pitch Music.Volume = 2 if(not Muted)then Music:Resume() else Music:Pause() end if(God)then Hum.MaxHealth = 1e100 how to activate nebula star glitcher How to get it? how to activate nebula star glitcher Hum.Health = 1e100 if(not Char:FindFirstChildOfClass'ForceField')then IN("ForceField",Char).Visible = false end Hum.Name = M.RNG()*100 end local hitfloor,posfloor,norm = workspace:FindPartOnRay(Ray.new(Root.CFrame.p,((CFrame.new(Root.Position,Root.Position - Vector3.new(0,1,0))).lookVector).unit * (4*PlayerSize)), Char) if(Mode == 3)then for _,v in next, LWing:children() do local what = M.RNG() how to activate nebula star glitcher How to dowload it? how to activate nebula star glitcher if(v:IsA'BasePart')then v.Color = C3.N(what,what,what) end end for _,v in next, RWing:children() do local what = M.RNG() if(v:IsA'BasePart')then v.Color = C3.N(what,what,what) end end how to activate nebula star glitcher PasteShr how to activate nebula star glitcher for _,v in next, LWingEXT:children() do local what = M.RNG() if(v:IsA'BasePart')then v.Color = C3.N(what,what,what) end end for _,v in next, RWingEXT:children() do local what = M.RNG() if(v:IsA'BasePart')then v.Color = C3.N(what,what,what) how to activate nebula star glitcher PasteShr how to activate nebula star glitcher end end local what1 = M.RNG() local what2 = M.RNG() local what3 = M.RNG() local what4 = M.RNG() Core2.Color = C3.N(what1,what1,what1) for _,v in next, Halo:children() do how to activate nebula star glitcher PasteShr how to activate nebula star glitcher if(v:IsA'BasePart')then v.Color = C3.N(what1,what1,what1) end end text.TextStrokeColor3 = C3.N(what2,what2,what2) text.TextColor3 = C3.N(what3,what3,what3) pcall(function() Char.ReaperShadowHead.Eye1.Color = C3.N(what4,what4,what4) end) pcall(function() Char.ReaperShadowHead.Eye2.Color = C3.N(what4,what4,what4) end) elseif(Mode == 4)then how to activate nebula star glitcher PasteShr how to activate nebula star glitcher for _,v in next, LWing:children() do local what = M.RNG()*.5 if(v:IsA'BasePart')then v.Color = C3.N(what,0,0) end end for _,v in next, LWingEXT:children() do local what = M.RNG()*.5 if(v:IsA'BasePart')then v.Color = C3.N(what,0,0) how to activate nebula star glitcher How to dowload it? how to activate nebula star glitcher end end local what1 = M.RNG()*.5 local what2 = M.RNG()*.5 local what3 = M.RNG()*.5 local what4 = M.RNG()*.5 Core2.Color = C3.N(what1,0,0) for _,v in next, Halo:children() do how to activate nebula star glitcher How to use it? how to activate nebula star glitcher if(v:IsA'BasePart')then v.Color = C3.N(what1,0,0) end end text.TextStrokeColor3 = C3.N(what2,0,0) text.TextColor3 = C3.N(what3,0,0) pcall(function() Char.ReaperShadowHead.Eye1.Color = C3.N(what4,0,0) end) pcall(function() Char.ReaperShadowHead.Eye2.Color = C3.N(what4,0,0) end) end how to activate nebula star glitcher How to get it for free? how to activate nebula star glitcher LWingWelds[1].C0 = LWingWelds[1].C0:lerp(CF.N(0,0,2.25)*CF.A(0,M.R(-90),0)*CF.A(M.R(5+10*M.C(WingSine/32)),0,M.R(12.5+5*M.C(WingSine/32))),.1) LWingWelds[2].C0 = LWingWelds[2].C0:lerp(CF.N(0,1,3.5)*CF.A(0,M.R(-90),0)*CF.A(M.R(10+15*M.C(WingSine/32)),0,M.R(25+7.5*M.C(WingSine/32))),.1) LWingWelds[3].C0 = LWingWelds[3].C0:lerp(CF.N(0,2,4.5)*CF.A(0,M.R(-90),0)*CF.A(M.R(15+20*M.C(WingSine/32)),0,M.R(37.5+10*M.C(WingSine/32))),.1) LWingWelds[4].C0 = LWingWelds[4].C0:lerp(CF.N(0,3,5.75)*CF.A(0,M.R(-90),0)*CF.A(M.R(20+25*M.C(WingSine/32)),0,M.R(50+12.5*M.C(WingSine/32))),.1) LWingWelds[5].C0 = LWingWelds[5].C0:lerp(CF.N(0,4,6.75)*CF.A(0,M.R(-90),0)*CF.A(M.R(25+30*M.C(WingSine/32)),0,M.R(62.5+15*M.C(WingSine/32))),.1) LWingWelds[6].C0 = LWingWelds[6].C0:lerp(CF.N(0,5,7.75)*CF.A(0,M.R(-90),0)*CF.A(M.R(35+40*M.C(WingSine/32)),0,M.R(75+17.5*M.C(WingSine/32))),.1) RWingWelds[1].C0 = RWingWelds[1].C0:lerp(CF.N(0,0,-2.25)*CF.A(0,M.R(-90),0)*CF.A(M.R(5+10*M.C(WingSine/32)),0,-M.R(12.5+5*M.C(WingSine/32))),.1) RWingWelds[2].C0 = RWingWelds[2].C0:lerp(CF.N(0,1,-3.5)*CF.A(0,M.R(-90),0)*CF.A(M.R(10+15*M.C(WingSine/32)),0,-M.R(25+7.5*M.C(WingSine/32))),.1) how to activate nebula star glitcher How to dowload it? how to activate nebula star glitcher RWingWelds[3].C0 = RWingWelds[3].C0:lerp(CF.N(0,2,-4.5)*CF.A(0,M.R(-90),0)*CF.A(M.R(15+20*M.C(WingSine/32)),0,-M.R(37.5+10*M.C(WingSine/32))),.1) RWingWelds[4].C0 = RWingWelds[4].C0:lerp(CF.N(0,3,-5.75)*CF.A(0,M.R(-90),0)*CF.A(M.R(20+25*M.C(WingSine/32)),0,-M.R(50+12.5*M.C(WingSine/32))),.1) RWingWelds[5].C0 = RWingWelds[5].C0:lerp(CF.N(0,4,-6.75)*CF.A(0,M.R(-90),0)*CF.A(M.R(25+30*M.C(WingSine/32)),0,-M.R(62.5+15*M.C(WingSine/32))),.1) RWingWelds[6].C0 = RWingWelds[6].C0:lerp(CF.N(0,5,-7.75)*CF.A(0,M.R(-90),0)*CF.A(M.R(35+40*M.C(WingSine/32)),0,-M.R(75+17.5*M.C(WingSine/32))),.1) local Walking = (math.abs(Root.Velocity.x) > 1 or math.abs(Root.Velocity.z) > 1) local State = (Hum.PlatformStand and 'Paralyzed' or Hum.Sit and 'Sit' or not hitfloor and Root.Velocity.y < -1 and "Fall" or not hitfloor and Root.Velocity.y > 1 and "Jump" or hitfloor and Walking and (Hum.WalkSpeed < 24 and "Walk" or "Run") or hitfloor and "Idle") if(not Effects or not Effects.Parent)then Effects = IN("Model",Char) Effects.Name = "Effects" how to activate nebula star glitcher PasteShr how to activate nebula star glitcher end if(State == 'Run' and Mode ~= 5 and Mode ~= 10 and Mode ~= 666666666666)then local wsVal = 7 / (Hum.WalkSpeed/16) local Alpha = math.min(.2 * (Hum.WalkSpeed/16),1) Change = 1 elseif(State == 'Walk' and Mode ~= 5 and Mode ~= 10 and Mode ~= 666666666666)then local wsVal = 7 / (Hum.WalkSpeed/16) local Alpha = math.min(.2 * (Hum.WalkSpeed/16),1) Change = 1 how to activate nebula star glitcher How to get it? how to activate nebula star glitcher if(Mode == 7)then RH.C1 = RH.C1:lerp(CF.N(0,1-.05*M.C(Sine/wsVal),0+.1*M.C(Sine/wsVal))*CF.A(M.R(8-0*M.C(Sine/wsVal))+-M.S(Sine/wsVal)/3,0,0),Alpha) LH.C1 = LH.C1:lerp(CF.N(0,1+.05*M.C(Sine/wsVal),0-.1*M.C(Sine/wsVal))*CF.A(M.R(8+0*M.C(Sine/wsVal))+M.S(Sine/wsVal)/3,0,0),Alpha) else RH.C1 = RH.C1:lerp(CF.N(0,1-.1*M.C(Sine/wsVal),0+.2*M.C(Sine/wsVal))*CF.A(M.R(16-0*M.C(Sine/wsVal))+-M.S(Sine/wsVal)/1.75,0,0),Alpha) LH.C1 = LH.C1:lerp(CF.N(0,1+.1*M.C(Sine/wsVal),0-.2*M.C(Sine/wsVal))*CF.A(M.R(16+0*M.C(Sine/wsVal))+M.S(Sine/wsVal)/1.75,0,0),Alpha) end else RH.C1 = RH.C1:lerp(CF.N(0,1,0),.2) LH.C1 = LH.C1:lerp(CF.N(0,1,0),.2) how to activate nebula star glitcher PasteShr how to activate nebula star glitcher end Hum.WalkSpeed = WalkSpeed if(NeutralAnims)then if(State == 'Idle')then local Alpha = .1 if(Mode == 1)then Change = 1 RJ.C0 = clerp(RJ.C0,CFrame.new(-0.00779043138, -0.0846293643+.1*M.C(Sine/32), -0.204210758, 0.912902117, -0.00691865245, -0.408120036, 0.117574908, 0.961935759, 0.246689886, 0.390878439, -0.273188382, 0.87896657),Alpha) LH.C0 = clerp(LH.C0,CFrame.new(-0.587742627, -1.00122428-.1*M.C(Sine/32), -0.165018916, 0.860076427, 0.294745922, 0.416405559, -0.252913684, 0.955196917, -0.15373303, -0.443061411, 0.0269074962, 0.896087468),Alpha) how to activate nebula star glitcher How to dowload it? how to activate nebula star glitcher RH.C0 = clerp(RH.C0,CFrame.new(0.343915284, -1.07833397-.1*M.C(Sine/32), -0.0402937233, 0.964631855, -0.173768938, -0.198217094, 0.117325157, 0.956397653, -0.26746732, 0.236051857, 0.234751642, 0.942958832),Alpha) LS.C0 = clerp(LS.C0,CFrame.new(-1.39700282, 0.545769572, -0.00181379914, 0.907886505, 0.355485201, -0.222199559, -0.405204862, 0.880023003, -0.247727305, 0.107477367, 0.314944565, 0.943005204)*CF.A(0,M.R(16-8*M.C(Sine/32)),M.R(0+12*M.C(Sine/32)))*CF.A(0,M.R(0+4*M.C(Sine/0.173278)),M.R(0+15*M.S(Sine/0.476125))),Alpha) RS.C0 = clerp(RS.C0,CFrame.new(0.903979659, 0.624733686, -0.396169931, 0.827836394, 0.560810268, -0.013374418, 0.472599089, -0.7100721, -0.521965444, -0.302220345, 0.42578119, -0.852861941)*CF.A(0,M.R(0+4*M.C(Sine/0.61237)),M.R(0+15*M.S(Sine/0.716246))),Alpha) NK.C0 = clerp(NK.C0,CFrame.new(-0.0470906645, 1.53467083, -0.115898043, 0.906688511, -0.16142872, 0.389688164, -0.00265284558, 0.921666741, 0.387973785, -0.421792656, -0.352805078, 0.835236311)*CF.A(0,M.R(0+4*M.C(Sine/0.61237)),M.R(0+15*M.S(Sine/0.716246))),Alpha) elseif(Mode == 2)then Change = 1 RJ.C0 = clerp(RJ.C0,CFrame.new(2.74447132e-13, 0.00628674868+.1*M.C(Sine/32), -5.34626452e-07, 0.99999994, 4.36557457e-11, 0, -4.3652193e-11, 0.999980211, -0.00628619269, 9.31322575e-10, 0.00628619175, 0.999980271),Alpha) LH.C0 = clerp(LH.C0,CFrame.new(-0.496485978, -0.990816116-.1*M.C(Sine/32), 0.0216165781, 0.970629156, 7.27576055e-11, 0.240580648, -0.00151285366, 0.999980211, 0.00610364834, -0.240575925, -0.00628834311, 0.970610023),Alpha) RH.C0 = clerp(RH.C0,CFrame.new(0.491330802, -1.06821454-.1*M.C(Sine/32), 0.0589520633, 0.986244023, 0.0538565964, -0.156276181, 0.00103943795, 0.943392873, 0.331676066, 0.165292785, -0.327276021, 0.930359602),Alpha) LS.C0 = clerp(LS.C0,CFrame.new(-0.787155986, 0.248306945, -0.683226228, 0.0398273654, -0.999169707, 0.00859495346, 0.554963291, 0.0149663882, -0.831740201, 0.830920994, 0.0378959104, 0.555098593)*CF.A(M.R(0+5*M.C(Sine/32)),0,0),Alpha) how to activate nebula star glitcher How to use it? how to activate nebula star glitcher RS.C0 = clerp(RS.C0,CFrame.new(0.787632346, 0.574486911, -0.794373989, 0.0789790228, 0.995851278, 0.0451963581, 0.631366551, -0.0148838377, -0.775341749, -0.771452367, 0.0897712111, -0.629922688)*CF.A(M.R(0+5*M.C(Sine/32)),0,0),Alpha) NK.C0 = clerp(NK.C0,CFrame.new(8.16642296e-06, 1.49894726, -0.014402397, 0.99999994, 3.67523171e-07, -1.61118805e-07, -3.56500095e-07, 0.997964799, 0.0637688041, 1.8440187e-07, -0.063768819, 0.997964799),Alpha) elseif(Mode == 3)then Change = 1 RJ.C0 = clerp(RJ.C0,CFrame.new(0.022457514, 0.0062841149, -0.00324006379, 0.982301593, 0.00117789698, 0.187302738, -4.02951969e-07, 0.999980211, -0.00628649723, -0.187306449, 0.00617515948, 0.982282162),Alpha) LH.C0 = clerp(LH.C0,CFrame.new(-0.539962769, -1.00525093, -0.13583532, 0.998935044, -0.0434875898, 0.0154168755, 0.040365234, 0.985544145, 0.164539278, -0.0223494321, -0.163741738, 0.986250162),Alpha) RH.C0 = clerp(RH.C0,CFrame.new(0.498531163, -0.990978718, 0.01546143, 0.985106111, 0, -0.171948016, 0.00108131359, 0.999980211, 0.00619494682, 0.171944603, -0.00628860993, 0.98508662),Alpha) LS.C0 = clerp(LS.C0,CFrame.new(-1.42806315, 0.51039964, -0.00658199936, 0.990103781, 0.139778674, -0.0125195384, -0.139578417, 0.97154665, -0.191350713, -0.0145834237, 0.191204533, 0.981441915)*CF.A(0,0,M.R(0+6*M.C(Sine/32)))*CF.A(0,M.R(0+4*M.C(Sine/0.61237)),M.R(0+15*M.S(Sine/0.716246))),Alpha) RS.C0 = clerp(RS.C0,CFrame.new(1.42666709, 0.532186806, -0.134510398, 0.990944147, -0.126525059, 0.0449620783, 0.133282125, 0.967499852, -0.214895189, -0.0163111985, 0.218941733, 0.975601614)*CF.A(0,0,M.R(0-6*M.C(Sine/32)))*CF.A(0,M.R(0+4*M.C(Sine/0.012802)),M.R(0-15*M.S(Sine/0.716246))),Alpha) NK.C0 = clerp(NK.C0,CFrame.new(2.28285789e-05, 1.49894154, -0.0143941939, 0.984171331, -0.0497024879, -0.170107797, 0.0760453045, 0.985445082, 0.152036116, 0.160075322, -0.162565485, 0.973626494)*CF.A(M.R(0+3*M.C(Sine/32)),0,M.R(0+6*M.C(Sine/32)))*CF.A(0,M.R(0+16*M.C(Sine/0.98172)),M.R(0+15*M.S(Sine/0.65142))),Alpha) how to activate nebula star glitcher How to get it for free? how to activate nebula star glitcher elseif(Mode == 4)then Change = 1 RJ.C0 = clerp(RJ.C0,CFrame.new(-0.00847404078, -0.131645858+.1*M.C(Sine/16), -0.542845488, 0.999965072, -0.00807052851, -0.00218774565, 0.00805599708, 0.85972774, 0.510689199, -0.00224066619, -0.51068902, 0.859762609),Alpha) LH.C0 = clerp(LH.C0,CFrame.new(-0.496114701, -1.0144912-.1*M.C(Sine/16), 0.0453964472, 0.976583362, 0.00805600174, 0.214989081, 0.103035107, 0.859728813, -0.50025022, -0.188862324, 0.510687351, 0.838766694),Alpha) RH.C0 = clerp(RH.C0,CFrame.new(0.498885572, -1.01948476-.1*M.C(Sine/16), 0.0378640294, 0.997592449, 0.00805600174, -0.0688822865, -0.0420893468, 0.859728813, -0.509013772, 0.055119466, 0.510687351, 0.857997894),Alpha) LS.C0 = clerp(LS.C0,CFrame.new(-1.42592692, 0.493003547, -0.129623473, 0.987043619, 0.159894824, 0.0133710029, -0.130732149, 0.849730968, -0.51075089, -0.0930281729, 0.502385318, 0.859624803)*CF.A(0,0,M.R(0+6*M.C(Sine/32)))*CF.A(0,M.R(0+4*M.C(Sine/0.817272)),M.R(0+15*M.S(Sine/0.9872346))),Alpha) RS.C0 = clerp(RS.C0,CFrame.new(1.1449033, 0.691183329, -0.239056498, 0.899715602, 0.434673697, 0.0396348648, 0.435808241, -0.899650335, -0.0264700353, 0.024151668, 0.0410887003, -0.998863578)*CF.A(0,M.R(0+4*M.C(Sine/0.61237)),M.R(0+15*M.S(Sine/0.716246))),Alpha) NK.C0 = clerp(NK.C0,CFrame.new(7.87388399e-06, 1.43020797, -0.212884247, 1, -8.72649252e-07, -4.02983278e-06, 2.92807817e-06, 0.838354766, 0.545125127, 2.90293247e-06, -0.545125067, 0.838354826)*CF.A(0,M.R(0+4*M.C(Sine/0.61237)),M.R(0+15*M.S(Sine/0.716246))),Alpha) elseif(Mode == 5)then Change = 1 how to activate nebula star glitcher How to get it? how to activate nebula star glitcher RJ.C0 = clerp(RJ.C0,CFrame.new(5.48791013e-11, 1.2571125+.5*M.C(Sine/32), -3.51015478e-06, 0.99999994, 4.36557457e-11, 0, -4.3652193e-11, 0.999980211, -0.00628619269, 9.31322575e-10, 0.00628619175, 0.999980271),Alpha) LH.C0 = clerp(LH.C0,CFrame.new(-0.436587602, -0.992619872, 0.0206923336, 0.99808234, 0.0599006973, 0.0156119233, -0.0600048117, 0.998178363, 0.00628757617, -0.0152068557, -0.0072123101, 0.999858439),Alpha) RH.C0 = clerp(RH.C0,CFrame.new(0.481217712, -0.504008591, -0.8678087, 0.997120202, -0.0733773932, -0.0191624481, 0.0741236135, 0.889526427, 0.450830936, -0.0160352942, -0.450953096, 0.892403722),Alpha) LS.C0 = clerp(LS.C0,CFrame.new(-1.49673307, 0.593781948+.1*M.C(Sine/32), 0.0200225115, 0.966687799, 0.25548178, 0.0156119233, -0.255602777, 0.96676141, 0.00628757617, -0.0134866452, -0.0100685749, 0.999858439)*CF.A(0,0,M.R(0+5*M.C(Sine/32))),Alpha) RS.C0 = clerp(RS.C0,CFrame.new(1.50987279, 0.675035477+.1*M.C(Sine/32), -0.0274340063, 0.943747699, -0.330297619, 0.0156119233, 0.33023873, 0.943876505, 0.00628757617, -0.0168125015, -0.000778224785, 0.999858439)*CF.A(0,0,M.R(0-5*M.C(Sine/32))),Alpha) NK.C0 = clerp(NK.C0,CFrame.new(4.35172478e-06, 1.49894357, -0.0144011974, 0.99999994, 3.67523171e-07, -1.61118805e-07, -3.56500095e-07, 0.997964799, 0.0637688041, 1.8440187e-07, -0.063768819, 0.997964799),Alpha) elseif(Mode == 666666666666)then Change = 1 NoobySphere(4,.025,"Multiply",RArm.CFrame*CF.N(0,-1.25,0)*CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180)),V3.N(.5,.5,.5),0,BrickColor.new'Black',0) RJ.C0 = clerp(RJ.C0,CFrame.new(7.0558559e-11, 1.61628103+.5*M.C(Sine/32), -3.05566937e-06, 0.99999994, 4.36557457e-11, 0, -4.3652193e-11, 0.999980211, -0.00628619269, 9.31322575e-10, 0.00628619175, 0.999980271),Alpha) how to activate nebula star glitcher How to get it? how to activate nebula star glitcher LH.C0 = clerp(LH.C0,CFrame.new(-0.473465502, -1.00430846, 0.0547358543, 0.996436775, 0.0789096355, 0.0297838245, -0.0829922184, 0.980262518, 0.179437637, -0.0150366053, -0.181270093, 0.983318448),Alpha) RH.C0 = clerp(RH.C0,CFrame.new(0.500664473, -0.996896267, 0.0722374618, 0.994860828, -0.10125193, 0.00038037356, 0.0999543592, 0.982697129, 0.155934408, -0.0161624532, -0.155095011, 0.987767398),Alpha) LS.C0 = clerp(LS.C0,CFrame.new(-1.29428089, 0.420441031, 0.493041277, 0.816086888, -0.538787425, 0.209070042, 0.381859779, 0.774240494, 0.504712522, -0.43380329, -0.33205387, 0.837588906)*CF.A(0,0,M.R(0-5*M.C(Sine/32)))*CF.A(0,M.R(0+4*M.C(Sine/0.173278)),M.R(0+15*M.S(Sine/0.01278125))),Alpha) RS.C0 = clerp(RS.C0,CFrame.new(1.36178303, 0.535555065, 0.0481818169, 0.959323943, -0.276642442, -0.0562722012, -0.281998605, -0.948367953, -0.145173192, -0.0132056763, 0.155136824, -0.98780489)*CF.A(0,0,M.R(0+5*M.C(Sine/32)))*CF.A(0,M.R(0+4*M.C(Sine/0.173278)),M.R(0+15*M.S(Sine/0.01278125))),Alpha) NK.C0 = clerp(NK.C0,CFrame.new(0.0176411867, 1.49121404, -0.0637010336, 0.942441404, 0.0288463272, -0.333124816, 0.0213407781, 0.989051461, 0.146020114, 0.333689809, -0.144724563, 0.931507409)*CF.A(0,M.R(0+4*M.C(Sine/0.173278)),M.R(0+7.5*M.S(Sine/0.01278125))),Alpha) else Change = .75 RJ.C0 = RJ.C0:lerp(RJC0*CF.N(0,.2*M.C(Sine/6),0)*CF.A(M.R(-5+5*M.C(Sine/12)),M.R(-10),0),Alpha) NK.C0 = NK.C0:lerp(NKC0*CF.A(M.R(-5+5*M.C(Sine/12)),0,0),Alpha) LS.C0 = LS.C0:lerp(LSC0*CF.A(0,0,M.R(-7-5*M.C(Sine/12))),Alpha) how to activate nebula star glitcher How to use it? how to activate nebula star glitcher RS.C0 = RS.C0:lerp(RSC0*CF.A(0,0,M.R(7+5*M.C(Sine/12))),Alpha) LH.C0 = LH.C0:lerp(LHC0*CF.N(0,-.2*M.C(Sine/6),0)*CF.A(M.R(5-5*M.C(Sine/12)),M.R(10),0),Alpha) RH.C0 = RH.C0:lerp(RHC0*CF.N(0,-.2*M.C(Sine/6),0)*CF.A(M.R(5-5*M.C(Sine/12)),M.R(-10),0),Alpha) end -- idle elseif(State == 'Run' and Mode ~= 5 and Mode ~= 10 and Mode ~= 666666666666)then local wsVal = 7 / (Hum.WalkSpeed/16) local Alpha = math.min(.2 * (Hum.WalkSpeed/16),1) RJ.C0 = RJ.C0:lerp(CF.N(0,0-.1*M.C(Sine/(wsVal/2)),0)*CF.A(M.R(-15+2.5*M.C(Sine/(wsVal/2))),M.R(8*M.C(Sine/wsVal)),0),Alpha) NK.C0 = NK.C0:lerp(NKC0,Alpha) how to activate nebula star glitcher How to get it? how to activate nebula star glitcher LS.C0 = LS.C0:lerp(LSC0*CF.N(0,0,0-.3*M.S(Sine/wsVal))*CF.A(M.R(0+45*M.S(Sine/wsVal)),0,M.R(-5)),Alpha) RS.C0 = RS.C0:lerp(RSC0*CF.N(0,0,0+.3*M.S(Sine/wsVal))*CF.A(M.R(0-45*M.S(Sine/wsVal)),0,M.R(5)),Alpha) LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha) RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha) elseif(State == 'Walk' and Mode ~= 5 and Mode ~= 7 and Mode ~= 10 and Mode ~= 666666666666)then local wsVal = 7 / (Hum.WalkSpeed/16) local Alpha = math.min(.2 * (Hum.WalkSpeed/16),1) if(Mode == 4)then RJ.C0 = clerp(RJ.C0,CFrame.new(-0.00847404078, -0.131645858-.1*M.C(Sine/(wsVal)), -0.542845488, 0.999965072, -0.00807052851, -0.00218774565, 0.00805599708, 0.85972774, 0.510689199, -0.00224066619, -0.51068902, 0.859762609),Alpha) LH.C0 = clerp(LH.C0,CFrame.new(-0.496114701, -1.0144912+.1*M.C(Sine/(wsVal)), 0.0453964472, 0.976583362, 0.00805600174, 0.214989081, 0.103035107, 0.859728813, -0.50025022, -0.188862324, 0.510687351, 0.838766694),Alpha) how to activate nebula star glitcher How to get it for free? how to activate nebula star glitcher RH.C0 = clerp(RH.C0,CFrame.new(0.498885572, -1.01948476+.1*M.C(Sine/(wsVal)), 0.0378640294, 0.997592449, 0.00805600174, -0.0688822865, -0.0420893468, 0.859728813, -0.509013772, 0.055119466, 0.510687351, 0.857997894),Alpha) LS.C0 = clerp(LS.C0,CFrame.new(-1.42592692, 0.493003547, -0.129623473, 0.987043619, 0.159894824, 0.0133710029, -0.130732149, 0.849730968, -0.51075089, -0.0930281729, 0.502385318, 0.859624803)*CF.A(M.R(0+15*M.C(Sine/wsVal)),0,0)*CF.A(0,M.R(0+4*M.C(Sine/0.817272)),M.R(0+15*M.S(Sine/0.9872346))),Alpha) RS.C0 = clerp(RS.C0,CFrame.new(1.1449033, 0.691183329, -0.239056498, 0.899715602, 0.434673697, 0.0396348648, 0.435808241, -0.899650335, -0.0264700353, 0.024151668, 0.0410887003, -0.998863578)*CF.A(0,M.R(0+4*M.C(Sine/0.61237)),M.R(0+15*M.S(Sine/0.716246))),Alpha) NK.C0 = clerp(NK.C0,CFrame.new(7.87388399e-06, 1.43020797, -0.212884247, 1, -8.72649252e-07, -4.02983278e-06, 2.92807817e-06, 0.838354766, 0.545125127, 2.90293247e-06, -0.545125067, 0.838354826)*CF.A(0,M.R(0+4*M.C(Sine/0.61237)),M.R(0+15*M.S(Sine/0.716246))),Alpha) elseif(Mode == 696969)then RJ.C0 = clerp(RJ.C0,CFrame.new(-0.00847404078, -0.131645858-.1*M.C(Sine/(wsVal)), -0.542845488, 0.999965072, -0.00807052851, -0.00218774565, 0.00805599708, 0.85972774, 0.510689199, -0.00224066619, -0.51068902, 0.859762609),Alpha) LH.C0 = clerp(LH.C0,CFrame.new(-0.496114701, -1.0144912+.1*M.C(Sine/(wsVal)), 0.0453964472, 0.976583362, 0.00805600174, 0.214989081, 0.103035107, 0.859728813, -0.50025022, -0.188862324, 0.510687351, 0.838766694),Alpha) RH.C0 = clerp(RH.C0,CFrame.new(0.498885572, -1.01948476+.1*M.C(Sine/(wsVal)), 0.0378640294, 0.997592449, 0.00805600174, -0.0688822865, -0.0420893468, 0.859728813, -0.509013772, 0.055119466, 0.510687351, 0.857997894),Alpha) LS.C0 = clerp(LS.C0,CFrame.new(-1.3136189, 0.462844551+.1*M.C(Sine/wsVal), 0.00274867564, 0.929629087, -0.368184805, -0.015158236, -0.360420376, -0.899919868, -0.245441884, 0.0767267719, 0.23363328, -0.969292879)*CF.A(0,M.R(0+4*M.C(Sine/0.173278)),M.R(0+15*M.S(Sine/0.01278125))),Alpha) RS.C0 = clerp(RS.C0,CFrame.new(1.25962329, 0.543387234+.1*M.C(Sine/wsVal), 0.0906403661, 0.898135066, 0.439483941, -0.0144048491, 0.399390757, -0.829028964, -0.391405523, -0.183958456, 0.345781803, -0.920105577)*CF.A(0,M.R(0+4*M.C(Sine/0.173278)),M.R(0+15*M.S(Sine/0.01278125))),Alpha) how to activate nebula star glitcher How to dowload it? how to activate nebula star glitcher NK.C0 = clerp(NK.C0,CFrame.new(7.87388399e-06, 1.43020797, -0.212884247, 1, -8.72649252e-07, -4.02983278e-06, 2.92807817e-06, 0.838354766, 0.545125127, 2.90293247e-06, -0.545125067, 0.838354826)*CF.A(0,M.R(0+4*M.C(Sine/0.61237)),M.R(0+15*M.S(Sine/0.716246))),Alpha) elseif(Mode == 1)then RJ.C0 = RJ.C0:lerp(CF.N(0,0-.1*M.C(Sine/(wsVal/2)),0)*CF.A(M.R(-5-2.5*M.C(Sine/(wsVal/2))),M.R(8*M.C(Sine/wsVal)),0),Alpha) NK.C0 = NK.C0:lerp(NKC0*CF.A(0,M.R(0+4*M.C(Sine/0.61237)),M.R(0+15*M.S(Sine/0.716246))),Alpha) LS.C0 = LS.C0:lerp(LSC0*CF.N(0,0,-.22*M.C(Sine/wsVal))*CF.A(M.R(0+37*M.C(Sine/wsVal)),0,M.R(-5+10*M.C(Sine/(wsVal/2))) ),Alpha) RS.C0 = clerp(RS.C0,CFrame.new(1.2, 0.7, -0.396169931, 0.827836394, 0.560810268, -0.013374418, 0.472599089, -0.7100721, -0.521965444, -0.302220345, 0.42578119, -0.852861941)*CF.A(0,M.R(0+4*M.C(Sine/0.61237)),M.R(0+15*M.S(Sine/0.716246))),Alpha) LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha) RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha) else how to activate nebula star glitcher How to use it? how to activate nebula star glitcher if(hitfloor and Mode == 9)then Effect{Material=Enum.Material.Neon,Effect='Fade',Mesh={MeshType=Enum.MeshType.Cylinder},Size=V3.N(.1,5,5),Frames=120,Color=BrickColor.new'Forest green',CFrame=CF.N(posfloor,posfloor+norm)*CF.A(0,M.R(90),0)} end RJ.C0 = RJ.C0:lerp(CF.N(0,0-.1*M.C(Sine/(wsVal/2)),0)*CF.A(M.R(-5-2.5*M.C(Sine/(wsVal/2))),M.R(8*M.C(Sine/wsVal)),0),Alpha) NK.C0 = NK.C0:lerp(NKC0,Alpha) LS.C0 = LS.C0:lerp(LSC0*CF.N(0,0,-.22*M.C(Sine/wsVal))*CF.A(M.R(37*M.C(Sine/wsVal)),0,M.R(-5+10*M.C(Sine/(wsVal/2))) ),Alpha) RS.C0 = RS.C0:lerp(RSC0*CF.N(0,0,.22*M.C(Sine/wsVal))*CF.A(M.R(-37*M.C(Sine/wsVal)),0,M.R(5-10*M.C(Sine/(wsVal/2))) ),Alpha) LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha) RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha) end elseif(State == 'Walk' and Mode == 7)then local wsVal = 7 / (Hum.WalkSpeed/16) how to activate nebula star glitcher How to dowload it? how to activate nebula star glitcher local Alpha = math.min(.3 * (Hum.WalkSpeed/8),1) RJ.C0 = RJ.C0:lerp(CF.N(0,0-.1*M.C(Sine/(wsVal/2)),0)*CF.A(M.R(-2.5-1.25*M.C(Sine/(wsVal/2))),M.R(4*M.C(Sine/wsVal)),0),Alpha) NK.C0 = NK.C0:lerp(NKC0,Alpha) LS.C0 = LS.C0:lerp(LSC0*CF.N(0,0,-.11*M.C(Sine/wsVal))*CF.A(M.R(18.5*M.C(Sine/wsVal)),0,M.R(-2.5+5*M.C(Sine/(wsVal/2))) ),Alpha) RS.C0 = RS.C0:lerp(RSC0*CF.N(0,0,.11*M.C(Sine/wsVal))*CF.A(M.R(-18.5*M.C(Sine/wsVal)),0,M.R(2.5-5*M.C(Sine/(wsVal/2))) ),Alpha) LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha) RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha) elseif((State == 'Walk' or State == 'Run') and Mode == 10)then Change = 1 local Alpha = .1 how to activate nebula star glitcher How to get it? how to activate nebula star glitcher RJ.C0 = clerp(RJ.C0,CFrame.new(5.48791013e-11, 0.881578624+.5*M.C(Sine/32), -3.51015478e-06, 0.99999994, 4.36557457e-11, 0, -4.3652193e-11, 0.999980211, -0.00628619269, 9.31322575e-10, 0.00628619175, 0.999980271)*CF.A(M.R(-45),0,0),Alpha) LH.C0 = clerp(LH.C0,CFrame.new(-0.507622898, -0.617543876, -0.694063663, 0.999877989, -0.00717858272, 0.0138636231, -9.81731864e-05, 0.885106385, 0.465388477, -0.0156116197, -0.465333343, 0.884998262),Alpha) RH.C0 = clerp(RH.C0,CFrame.new(0.499199599, -0.96504283, 0.0578122139, 0.999877989, -0.00369151891, 0.0151692061, -9.81731864e-05, 0.970136404, 0.242559701, -0.0156116197, -0.242531747, 0.970018268),Alpha) LS.C0 = clerp(LS.C0,CFrame.new(-1.49673307, 0.593781948+.2*M.C(Sine/32), 0.0200225115, 0.966687799, 0.25548178, 0.0156119233, -0.255602777, 0.96676141, 0.00628757617, -0.0134866452, -0.0100685749, 0.999858439)*CF.A(M.R(-45),M.R(25),M.R(5+5*M.C(Sine/32))),Alpha) RS.C0 = clerp(RS.C0,CFrame.new(1.50987279, 0.675035477+.2*M.C(Sine/32), -0.0274340063, 0.943747699, -0.330297619, 0.0156119233, 0.33023873, 0.943876505, 0.00628757617, -0.0168125015, -0.000778224785, 0.999858439)*CF.A(M.R(-45),M.R(-25),M.R(-5-5*M.C(Sine/32))),Alpha) NK.C0 = clerp(NK.C0,CFrame.new(4.35172478e-06, 1.49894357, -0.0144011974, 0.99999994, 3.67523171e-07, -1.61118805e-07, -3.56500095e-07, 0.997964799, 0.0637688041, 1.8440187e-07, -0.063768819, 0.997964799)*CF.A(M.R(45),0,0),Alpha) elseif((State == 'Walk' or State == 'Run') and Mode == 666666666666)then Change = 1 local Alpha = .1 RJ.C0 = clerp(RJ.C0,CFrame.new(5.48791013e-11, 1.61628103+.5*M.C(Sine/32), -3.51015478e-06, 0.99999994, 4.36557457e-11, 0, -4.3652193e-11, 0.999980211, -0.00628619269, 9.31322575e-10, 0.00628619175, 0.999980271)*CF.A(M.R(-65),0,0),Alpha) how to activate nebula star glitcher How to get it? how to activate nebula star glitcher LH.C0 = clerp(LH.C0,CFrame.new(-0.507622898, -0.617543876, -0.694063663, 0.999877989, -0.00717858272, 0.0138636231, -9.81731864e-05, 0.885106385, 0.465388477, -0.0156116197, -0.465333343, 0.884998262),Alpha) RH.C0 = clerp(RH.C0,CFrame.new(0.499199599, -0.96504283, 0.0578122139, 0.999877989, -0.00369151891, 0.0151692061, -9.81731864e-05, 0.970136404, 0.242559701, -0.0156116197, -0.242531747, 0.970018268),Alpha) LS.C0 = clerp(LS.C0,CFrame.new(-1.49673307, 0.593781948+.2*M.C(Sine/32), 0.0200225115, 0.966687799, 0.25548178, 0.0156119233, -0.255602777, 0.96676141, 0.00628757617, -0.0134866452, -0.0100685749, 0.999858439)*CF.A(M.R(-55),M.R(25),M.R(5+5*M.C(Sine/32))),Alpha) RS.C0 = clerp(RS.C0,CFrame.new(1.50987279, 0.675035477+.2*M.C(Sine/32), -0.0274340063, 0.943747699, -0.330297619, 0.0156119233, 0.33023873, 0.943876505, 0.00628757617, -0.0168125015, -0.000778224785, 0.999858439)*CF.A(M.R(-55),M.R(-25),M.R(-5-5*M.C(Sine/32))),Alpha) NK.C0 = clerp(NK.C0,CFrame.new(4.35172478e-06, 1.49894357, -0.0144011974, 0.99999994, 3.67523171e-07, -1.61118805e-07, -3.56500095e-07, 0.997964799, 0.0637688041, 1.8440187e-07, -0.063768819, 0.997964799)*CF.A(M.R(65),0,0),Alpha) elseif((State == 'Walk' or State == 'Run'))then Change = 1 local Alpha = .1 RJ.C0 = clerp(RJ.C0,CFrame.new(5.48791013e-11, 1.2571125+.5*M.C(Sine/32), -3.51015478e-06, 0.99999994, 4.36557457e-11, 0, -4.3652193e-11, 0.999980211, -0.00628619269, 9.31322575e-10, 0.00628619175, 0.999980271)*CF.A(M.R(-75),0,0),Alpha) how to activate nebula star glitcher How to dowload it? how to activate nebula star glitcher LH.C0 = clerp(LH.C0,CFrame.new(-0.436587602, -0.992619872, 0.0206923336, 0.99808234, 0.0599006973, 0.0156119233, -0.0600048117, 0.998178363, 0.00628757617, -0.0152068557, -0.0072123101, 0.999858439),Alpha) RH.C0 = clerp(RH.C0,CFrame.new(0.481217712, -0.504008591, -0.8678087, 0.997120202, -0.0733773932, -0.0191624481, 0.0741236135, 0.889526427, 0.450830936, -0.0160352942, -0.450953096, 0.892403722),Alpha) LS.C0 = clerp(LS.C0,CFrame.new(-1.49673307, 0.593781948+.2*M.C(Sine/32), 0.0200225115, 0.966687799, 0.25548178, 0.0156119233, -0.255602777, 0.96676141, 0.00628757617, -0.0134866452, -0.0100685749, 0.999858439)*CF.A(M.R(-15),M.R(25),M.R(5+5*M.C(Sine/32))),Alpha) RS.C0 = clerp(RS.C0,CFrame.new(1.50987279, 0.675035477+.2*M.C(Sine/32), -0.0274340063, 0.943747699, -0.330297619, 0.0156119233, 0.33023873, 0.943876505, 0.00628757617, -0.0168125015, -0.000778224785, 0.999858439)*CF.A(M.R(-15),M.R(-25),M.R(-5-5*M.C(Sine/32))),Alpha) NK.C0 = clerp(NK.C0,CFrame.new(4.35172478e-06, 1.49894357, -0.0144011974, 0.99999994, 3.67523171e-07, -1.61118805e-07, -3.56500095e-07, 0.997964799, 0.0637688041, 1.8440187e-07, -0.063768819, 0.997964799)*CF.A(M.R(75),0,0),Alpha) elseif(State == 'Jump')then local Alpha = .1 local idk = math.min(math.max(Root.Velocity.Y/50,-M.R(90)),M.R(90)) LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)),Alpha) how to activate nebula star glitcher How to get it? how to activate nebula star glitcher RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)),Alpha) RJ.C0 = RJ.C0:lerp(RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha) NK.C0 = NK.C0:lerp(NKC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha) LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha) RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha) elseif(State == 'Fall')then local Alpha = .1 local idk = math.min(math.max(Root.Velocity.Y/50,-M.R(90)),M.R(90)) LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha) RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha) how to activate nebula star glitcher PasteShr how to activate nebula star glitcher RJ.C0 = RJ.C0:lerp(RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha) NK.C0 = NK.C0:lerp(NKC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha) LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha) RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha) elseif(State == 'Paralyzed')then -- paralyzed elseif(State == 'Sit')then -- sit end end how to activate nebula star glitcher How to dowload it? how to activate nebula star glitcher for i,v in next, BloodPuddles do local mesh = i:FindFirstChild'CylinderMesh' BloodPuddles[i] = v + 1 if(not mesh or i.Transparency >= 1)then i:destroy() BloodPuddles[i] = nil elseif(v >= Frame_Speed*4)then how to activate nebula star glitcher How to use it? how to activate nebula star glitcher local trans = (v-Frame_Speed*4)/(Frame_Speed*2) i.Transparency = trans if(mesh.Scale.Z > 0)then mesh.Scale = mesh.Scale-V3.N(.05,0,.05) end else i.Transparency = 0 end end end how to activate nebula star glitcher How to dowload it? how to activate nebula star glitcher how to activate nebula star glitcher