============================================================== PIGGY`S – DEADLOCK MAX-FPS COMPETITIVE CONFIG ============================================================ VIDEO.CFG Location: Steam\steamapps\common\Deadlock\game\citadel\cfg ========================================================== --------------------------------------------------------------------------------------------------------------------------------------- "setting.defaultres" "2560" // Change to your res | 1920 "setting.defaultresheight" "1440" // Change to your res | 1080 "setting.recommendedheight" "1440" // Change to your res | 1080 "setting.refreshrate_numerator" "360" // Change to your monitor hz: 144Hz | 240Hz ect "setting.refreshrate_denominator" "1" "setting.fullscreen" "1" // 0 = Borderless, 1 = Exclusive Fullscreen "setting.nowindowborder" "1" "setting.fullscreen_min_on_focus_loss" "1" "setting.monitor_index" "0" "setting.high_dpi" "0" "setting.aspectratiomode" "0" "setting.cpu_level" "2" // 2 = best balance on modern CPUs. Lower to 0–1 only if CPU is weak or you get stutter. "setting.mem_level" "0" "setting.gpu_mem_level" "2" // 0 = very low VRAM (≤4GB) 1 = medium (4–6GB) 2 = high (6GB+ recommended) "setting.gpu_level" "3" // Higher values improve batching on modern GPUs. Use 0–1 ONLY if GPU is constantly 95–100% loaded. "setting.mat_vsync" "0" "setting.r_low_latency" "1" "setting.fps_max" "0" // Change to cap fps (Leave at 0 if using RTSS) or do +3 fps above Hz like 243 if 240hz "setting.mat_viewportscale" "1" // Lower this to change the ingame render scaling (0.90 = 90% render scale ect) // ============================================================= "setting.r_citadel_antialiasing" "0" "setting.r_citadel_upscaling" "0" "setting.r_effects_bloom" "false" "setting.r_post_bloom" "false" "setting.r_depth_of_field" "false" "setting.r_citadel_motion_blur" "0" "setting.r_reduce_flash" "1" "setting.r_citadel_shadow_quality" "0" "setting.csm_max_shadow_dist_override" "0" "setting.csm_viewmodel_shadows" "0" "setting.lb_enable_shadow_casting" "false" "setting.lb_dynamic_shadow_resolution" "false" "setting.r_arealights" "false" "setting.r_citadel_ssao_quality" "0" "setting.r_citadel_distancefield_ao_quality" "0" "setting.volume_fog_width" "16" "setting.volume_fog_height" "16" "setting.volume_fog_depth" "8" "setting.shaderquality" "0" "setting.r_displacement_mapping" "0" // ================================== "setting.r_texture_stream_mip_bias" "4" // 4 is the highest you can go without adding sinner light mod (8 is roblox) // ================================== "setting.r_particle_max_detail_level" "0" "setting.r_particle_shadows" "0" "setting.r_particle_cables_cast_shadows" "0" "setting.r_particle_depth_feathering" "false" "setting.r_citadel_half_res_noisy_effects" "true" "setting.cl_particle_fallback_base" "8" "setting.cl_particle_fallback_multiplier" "5" "setting.r_citadel_outlines" "1" "setting.r_fullscreen_gamma" "2.2" } --------------------------------------------------------------------------------------------------------------------------------------- ======================================= GAMEINFO.GI – CONVARS + SceneSystem ========================================================== File location: Steam\steamapps\common\Deadlock\game\citadel\gameinfo.gi ============================================================================ ----------------------------------------------------------------CONVARS---------------------------------------------------------------- r_aspectratio 2 // Forces higher aspect ratio (stretched view, wider perceived FOV) // ---------------------------------------\/--Delete this part if you care about lighting --\/----------------------------------------- r_directlighting 0 // Disables direct dynamic lighting calculations lb_enable_shadow_casting 0 // Prevents lights from casting shadows (removes shadow map passes) lb_enable_dynamic_lights 0 // Disables runtime lights from abilities, explosions, etc. lb_enable_stationary_lights 0 // Disables hybrid stationary lights // ---------------------------------------/\--Delete this part if you care about lighting --/\----------------------------------------- lb_csm_draw_alpha_tested 0 // Disables alpha-tested shadow rendering lb_csm_draw_translucent 0 // Disables translucent shadow rendering csm_max_shadow_dist_override 0 // Forces shadow rendering distance to zero sc_disable_spotlight_shadows 1 // Disables spotlight shadow calculations sc_disable_shadow_materials 1 // Prevents expensive shadow materials from rendering cl_globallight_shadow_mode 0 // Forces lowest global shadow mode sparseshadowtree_enable_rendering 0 // Disables sparse shadow tree system sparseshadowtree_disable_for_viewmodel 1 // Prevents viewmodel from using sparse shadows r_distancefield_enable 1 // Enables distance fields required for hero outlines r_citadel_outlines 1 // Enables enemy outlines for better visibility r_citadel_distancefield_farfield_enable 0 // Disables long-range distance field calculations r_citadel_npr_outlines_max_dist 600 // Limits outline rendering distance r_enable_volume_fog 0 // Disables volumetric fog rendering r_enable_gradient_fog 0 // Disables gradient fog r_enable_cubemap_fog 0 // Disables cubemap fog r_draw3dskybox 0 // Disables distant 3D skybox rendering r_world_wind_strength 0 // Disables environmental wind animation sv_waterdist 0 // Reduces water rendering distance r_drawparticles 1 // Keeps particle effects enabled for gameplay clarity r_RainParticleDensity 0 // Removes rain particle effects r_physics_particle_op_spawn_scale 0 // Prevents physics-based particle spawning r_particle_model_new8 0 // Disables newer particle models citadel_npc_force_animate_every_tick false // Allows engine to skip NPC animation updates to reduce CPU load cl_ragdoll_limit 1 // Limits number of ragdolls active at once ragdoll_parallel_pose_control 1 // Enables multithreaded ragdoll simulation r_character_decal_resolution 1 // Low-resolution character decals r_drawmodeldecals 0 // Disables model decals r_decals 16 // Limits total decals in the world skeleton_instance_lod_optimization 1 // Enables model LOD optimization sc_clutter_enable 0 // Disables small clutter props r_size_cull_threshold 1.2 // Aggressive object culling threshold r_drawropes 0 // Disables rope rendering rope_collide 0 // Disables rope collision physics rope_subdiv 0 // Removes rope subdivisions rope_wind_dist 0 // Disables rope wind simulation r_ropetranslucent 0 // Disables translucent ropes r_grass_quality 0 // Lowest grass quality r_grass_start_fade 0 // Grass fades immediately r_grass_end_fade 0 // Grass not rendered at distance panorama_disable_box_shadow 1 // Disables UI box shadows panorama_max_overlay_fps 0 // Uncaps overlay UI FPS panorama_max_fps 0 // Uncaps UI FPS rate 786432 // Maximum network bandwidth cl_predict 1 // Enables client prediction cl_smooth 0 // Disables view smoothing to reduce input delay mat_colorcorrection 1 // Enables color correction r_texture_budget_update_period 0.5 // Updates texture streaming budget more often to reduce asset-loading stutters r_particle_parallel_simulation 1 // Lets particle simulation run on multiple CPU threads for better 1% lows in heavy fights r_particle_batch_simulate 1 // Batches particle simulation work for smoother frametimes and less CPU overhead threadpool_thread_limit 0 // Allows the engine to use all available worker threads (helps most on 8+ core CPUs) ------------------------------------------------------------SCENESYSTEM---------------------------------------------------------------- GpuLightBinner 1 FogCachedShadowAtlasWidth 0 FogCachedShadowAtlasHeight 0 FogCachedShadowTileSize 0 GpuLightBinnerSunLightFastPath 1 CSMCascadeResolution 0 SunLightManagerCount 0 SunLightManagerCountTools 0 DefaultShadowTextureWidth 0 DefaultShadowTextureHeight 0 DynamicShadowResolution 0 TransformTextureRowCount 1024 TransformTextureRowCountToolsMode 6144 SunLightMaxCascadeSize 4 SunLightShadowRenderMode Depth LayerBatchThresholdFullsort 20 NonTexturedGradientFog 0 // Temp till I can add support in citadel shaders DisableLateAllocatedTransformBuffer 1 MinimumLateAllocatedVertexCacheBufferSizeMB 64 CubemapFog 0 VolumetricFog 0 FrameBufferCopyFormat R11G11B10F Tonemapping 0 WellKnownLightCookies --------------------------------------------------------------------------------------------------------------------------------------- ===================================== OPTIONAL EXTERNAL TOOLS =========================================== RTSS (RivaTuner Statistics Server) Used for precise FPS capping (recommended for high Hz) Download: https://www.guru3d.com/download/rtss-rivatuner-statistics-server-download/ ------------------------------------- Process Lasso CPU scheduling & priority control Useful on mid / low-end CPUs or heavy multitasking setups Download: https://bitsum.com/ ---------------------------------- Mega Low Graphics (Change "setting.r_texture_stream_mip_bias" "4") You need to change this "4" to something like 8 and download the mod to fix the sinner lights In my discord under the mod section: https://discord.gg/B4FY7GYH9D MOD MANAGER: https://gamebanana.com/tools/20646 ================================================== END OF PIGGY'S DEADLOCK CONFIG =========================================================