-- Football Fusion 2 Educational Script -- This is a conceptual script for educational purposes only -- Not intended for actual use in-game local FF2Script = {} FF2Script.Enabled = false FF2Script.GUI = { Color = Color3.fromRGB(128, 0, 255), -- Purple color Transparency = 0.2, Visible = true } -- Configuration settings local Config = { QBAimbot = { Enabled = false, Prediction = 0.5, TeamCheck = true, VisibilityCheck = true, MaxDistance = 100, FieldOfView = 120, SmoothAim = true, SmoothValue = 0.5 }, MagScript = { Enabled = false, Range = 10, Strength = 0.8, AutoCatch = true, PredictBallTrajectory = true }, DeFollow = { Enabled = false, Distance = 5, AutoDodge = true }, Movement = { JumpPower = 50, JumpMultiplier = 1.0, SpeedMultiplier = 1.0 }, AntiDefense = { AntiBlock = false, AntiJam = false, DetectionRange = 10, AutoAvoid = true }, AutoFieldGoal = { Enabled = false, PowerAdjustment = true, WindCompensation = true, AutoAngle = true } } -- Function to create the GUI function FF2Script:CreateGUI() local ScreenGui = Instance.new("ScreenGui") local MainFrame = Instance.new("Frame") local Title = Instance.new("TextLabel") local TabsFrame = Instance.new("Frame") -- Set up main frame MainFrame.Size = UDim2.new(0, 400, 0, 300) MainFrame.Position = UDim2.new(0.5, -200, 0.5, -150) MainFrame.BackgroundColor3 = self.GUI.Color MainFrame.BackgroundTransparency = self.GUI.Transparency MainFrame.BorderSizePixel = 2 MainFrame.BorderColor3 = Color3.fromRGB(255, 255, 255) -- Set up title Title.Size = UDim2.new(1, 0, 0, 30) Title.Text = "Football Fusion 2 Educational Script" Title.TextColor3 = Color3.fromRGB(255, 255, 255) Title.BackgroundTransparency = 0.7 Title.BackgroundColor3 = Color3.fromRGB(40, 40, 40) Title.Font = Enum.Font.SourceSansBold Title.TextSize = 18 -- Create tabs for different features self:CreateFeatureTabs(TabsFrame) -- Return the constructed GUI components return { ScreenGui = ScreenGui, MainFrame = MainFrame, Title = Title, TabsFrame = TabsFrame } end -- Function to create feature tabs function FF2Script:CreateFeatureTabs(parentFrame) local tabs = { {name = "QB Aimbot", config = Config.QBAimbot}, {name = "Mag Scripts", config = Config.MagScript}, {name = "DE Follow", config = Config.DeFollow}, {name = "Movement", config = Config.Movement}, {name = "Anti Defense", config = Config.AntiDefense}, {name = "Auto Field Goal", config = Config.AutoFieldGoal} } for i, tab in ipairs(tabs) do self:CreateTabWithSettings(parentFrame, tab.name, tab.config, i) end end -- Function to create individual tab with settings function FF2Script:CreateTabWithSettings(parentFrame, tabName, config, index) -- Tab creation code would go here -- This would create sliders, toggles, etc. for each setting print("Creating tab for: " .. tabName) end -- QB Aimbot functionality function FF2Script:RunQBAimbot() if not Config.QBAimbot.Enabled then return end -- In a real implementation, this would: -- 1. Find nearby receivers -- 2. Calculate trajectory and prediction -- 3. Adjust the player's aim towards the target print("QB Aimbot running with prediction value: " .. Config.QBAimbot.Prediction) end -- Mag script functionality function FF2Script:RunMagScript() if not Config.MagScript.Enabled then return end -- In a real implementation, this would: -- 1. Detect when the ball is thrown -- 2. Calculate if ball is within range -- 3. Apply "magnetic" effect to pull ball toward player print("Mag script running with range: " .. Config.MagScript.Range) end -- DE Follow avoidance function FF2Script:RunDeFollow() if not Config.DeFollow.Enabled then return end -- In a real implementation, this would: -- 1. Detect defensive players following the user -- 2. Perform evasive maneuvers print("DE Follow avoidance running with distance threshold: " .. Config.DeFollow.Distance) end -- Jump power modification function FF2Script:ApplyJumpPower() -- In a real implementation, this would modify the player's jump power print("Jump power set to: " .. Config.Movement.JumpPower) end -- Anti-block/jam functionality function FF2Script:RunAntiDefense() if not Config.AntiDefense.AntiBlock and not Config.AntiDefense.AntiJam then return end -- In a real implementation, this would: -- 1. Detect blocking/jamming attempts -- 2. Apply countermeasures print("Anti-defense running with detection range: " .. Config.AntiDefense.DetectionRange) end -- Auto field goal functionality function FF2Script:RunAutoFieldGoal() if not Config.AutoFieldGoal.Enabled then return end -- In a real implementation, this would: -- 1. Detect when player is in field goal position -- 2. Calculate optimal power and angle -- 3. Execute kick automatically print("Auto field goal running with wind compensation: " .. tostring(Config.AutoFieldGoal.WindCompensation)) end -- Main loop function function FF2Script:MainLoop() while self.Enabled do self:RunQBAimbot() self:RunMagScript() self:RunDeFollow() self:ApplyJumpPower() self:RunAntiDefense() self:RunAutoFieldGoal() -- Wait to prevent excessive CPU usage wait(0.1) end end -- Function to toggle the script on/off function FF2Script:Toggle() self.Enabled = not self.Enabled if self.Enabled then print("Football Fusion 2 Educational Script enabled") self:MainLoop() else print("Football Fusion 2 Educational Script disabled") end end -- Function to update a specific configuration function FF2Script:UpdateConfig(category, setting, value) if Config[category] and Config[category][setting] ~= nil then Config[category][setting] = value print("Updated " .. category .. "." .. setting .. " to: " .. tostring(value)) else print("Invalid configuration path: " .. category .. "." .. setting) end end -- Initialize the script function FF2Script:Initialize() print("Initializing Football Fusion 2 Educational Script") self:CreateGUI() -- Add keybind for toggling -- In a real implementation, this would set up actual keybinds print("Press F7 to toggle the script (conceptual instruction)") end return FF2Script