fe loopkill all script --this script Updated for 2025 Due To some Reason of script I fixed and Try it myself --How to use this Script? Well This don't mean you kill everyone instantly But is basically just like loop kill Script ---this script are pretty powerful if you know how to use it --how to use this? For example you play a sword fight game and you loopbring all player but is only run for client but the Damage you did the kill you did to player is FE which mean other can see them Died or damaged while you loopbring them on client ---this script work on lot of game Cus is Universal ---you just basically loopkill all if you know how to use this script ---also edit or modify or make this Script better If you want no problem! -- LocalScript in StarterPlayerScripts local player = game.Players.LocalPlayer local function getLookVector() fe loopkill all script How to use it? fe loopkill all script return player.Character and player.Character.PrimaryPart.CFrame.lookVector or Vector3.new(0, 0, -1) end local function bringPlayers() if not player.Character then return end local pos = player.Character.PrimaryPart.Position + getLookVector() * 5 for _, otherPlayer in pairs(game.Players:GetPlayers()) do if otherPlayer ~= player and otherPlayer.Character and otherPlayer.Character.PrimaryPart then local otherCharacter = otherPlayer.Character local humanoid = otherCharacter:FindFirstChildOfClass("Humanoid") fe loopkill all script How to dowload it? fe loopkill all script if humanoid and humanoid.Health > 0 then otherCharacter:SetPrimaryPartCFrame(CFrame.new(pos)) end end end end while true do bringPlayers() wait(0.1) -- Adjust the delay as needed fe loopkill all script How to dowload it? fe loopkill all script end fe loopkill all script