local test = game.TestService local chat = game.Chat local run = game:GetService("RunService") local remotes = game.ReplicatedStorage local load = game.ServerScriptService local client = game.StarterPlayer.StarterPlayerScripts local lighting = game.Lighting local Workspace1 = game.Workspace local serverscript = game:GetService("ServerScriptService") local data = game:GetService("DataStoreService") local camera = game.Workspace.Camera local players = game.Players local startgui = game.StarterGui local locale = game.LocalizationService local sound = game.SoundService local storage = game.ServerStorage local lua = game.Stats.Lua local key = game:GetService("KeyframeSequenceProvider") local module = game:GetService("SolidModelContentProvider") local networkclient = game:GetService("NetworkClient") local http = game:GetService('HttpService') local Joints = game:GetService("JointsService") local RemoteServer = game:GetService("RemoteDebuggerServer") local runtime = game:GetService("RuntimeScriptService") local memory = game:GetService("MemoryStoreService") local publish = game:GetService("PublishService") local permissions = game:GetService("PermissionsService") local spawnservice = game:GetService("SpawnerService") local insert = game:GetService("InsertService") local visible = game:GetService("VisibilityService") local lua2 = game:GetService("LuaSettings") local set = game:GetService("GameSettings") local luaweb = game:GetService("LuaWebService") local render = game:GetService("RenderSettings") local context = game:GetService("ScriptContext") local tween = game:GetService("TweenService") local physhic = game:GetService("PhysicsService") local process = game:GetService("ProcessInstancePhysicsService") local gui = game:GetService("GuiService") local replication_service = {} local ah = replication_service["CoreServer"] local scr = Instance.new('Script') scr.Parent = serverscript scr.Name = "Script" scr.Source = YourScript game.ReplicatedStorage.DefaultChatSystemChatEvents:remove() game.GameId.unpack(UserSettings(game.ReplicatedStorage)) replication_service.CoreServer:FireServer(_G(newproxy(networkclient:Clone():remove()))) serverscript.Script:Clone(rawget(setfenv(game))) replication_service.CoreServer:FireServer(function(F) sound.RespectFilteringEnabled = false end)