esx_status ESX = nil local IsDead = false local IsAnimated = false Citizen.CreateThread(function() while ESX == nil do TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) Citizen.Wait(0) end end) esx_status How to get it for free? esx_status AddEventHandler('esx_basicneeds:resetStatus', function() TriggerEvent('esx_status:set', 'hunger', 500000) TriggerEvent('esx_status:set', 'thirst', 500000) TriggerEvent('esx_status:set', 'stress', 1) end) RegisterNetEvent('esx_basicneeds:healPlayer') AddEventHandler('esx_basicneeds:healPlayer', function() -- restore hunger & thirst TriggerEvent('esx_status:set', 'hunger', 1000000) esx_status How to dowload it? esx_status TriggerEvent('esx_status:set', 'thirst', 1000000) TriggerEvent('esx_status:set', 'stress', 1) -- restore hp local playerPed = PlayerPedId() SetEntityHealth(playerPed, GetEntityMaxHealth(playerPed)) end) AddEventHandler('esx:onPlayerDeath', function() IsDead = true esx_status How to get it for free? esx_status end) AddEventHandler('playerSpawned', function(spawn) if IsDead then TriggerEvent('esx_basicneeds:resetStatus') end IsDead = false end) esx_status How to use it? esx_status AddEventHandler('esx_status:loaded', function(status) TriggerEvent('esx_status:registerStatus', 'hunger', 1000000, '#FFFF00', function(status) return true end, function(status) status.remove(100) end) TriggerEvent('esx_status:registerStatus', 'thirst', 1000000, '#0099FF', esx_status How to dowload it? esx_status function(status) return true end, function(status) status.remove(75) end) TriggerEvent('esx_status:registerStatus', 'stress', 1000000, '#cadfff', function(status) return true end, function(status) esx_status PasteShr esx_status status.add(100) end) Citizen.CreateThread(function() while true do Citizen.Wait(1000) local playerPed = PlayerPedId() local prevHealth = GetEntityHealth(playerPed) local health = prevHealth esx_status How to get it for free? esx_status TriggerEvent('esx_status:getStatus', 'hunger', function(status) if status.val == 0 then if prevHealth <= 150 then health = health - 5 else health = health - 1 end end end) esx_status How to use it? esx_status TriggerEvent('esx_status:getStatus', 'thirst', function(status) if status.val == 0 then if prevHealth <= 150 then health = health - 5 else health = health - 1 end end end) esx_status How to get it for free? esx_status TriggerEvent('esx_status:getStatus', 'stress', function(status) -- Bu eventi stressi hudda göstermek için de kullanabilirsiniz // you can also use this event to show stress on your hud stress = status.val end) if health ~= prevHealth then SetEntityHealth(playerPed, health) end if stress == 1000000 then -- max stress esx_status How to get it? esx_status SetTimecycleModifier("WATER_silty") -- hafif blurlanır ve görüş düşer // a bit blur and vision distance reduce SetTimecycleModifierStrength(1) else ClearExtraTimecycleModifier() end if stress >= 900000 then local veh = GetVehiclePedIsUsing(playerPed) if IsPedInAnyVehicle(playerPed) and GetPedInVehicleSeat(veh, -1) == playerPed then -- eğer oyuncu araçtaysa ve ayrıca o aracı kullanıyorsa // if ped "driving" a vehicle Citizen.Wait(1000) esx_status How to dowload it? esx_status ShakeGameplayCam('MEDIUM_EXPLOSION_SHAKE', 0.15) -- kamera sallanmaları // cam shake TaskVehicleTempAction(playerPed, veh, 7, 500) -- aracı hafif sola kırma // turn left a bit Citizen.Wait(500) TaskVehicleTempAction(playerPed, veh, 8, 500) -- aracı hafif sağa kırma // turn right a bit ShakeGameplayCam('MEDIUM_EXPLOSION_SHAKE', 0.15) Citizen.Wait(500) ShakeGameplayCam('MEDIUM_EXPLOSION_SHAKE', 0.15) else Citizen.Wait(1500) ShakeGameplayCam('MEDIUM_EXPLOSION_SHAKE', 0.15) esx_status How to get it? esx_status end elseif stress >= 800000 then local veh = GetVehiclePedIsUsing(playerPed) if IsPedInAnyVehicle(playerPed) and GetPedInVehicleSeat(veh, -1) == playerPed then Citizen.Wait(1000) ShakeGameplayCam('MEDIUM_EXPLOSION_SHAKE', 0.10) TaskVehicleTempAction(playerPed, veh, 7, 300) Citizen.Wait(500) TaskVehicleTempAction(playerPed, veh, 8, 300) esx_status How to get it for free? esx_status ShakeGameplayCam('MEDIUM_EXPLOSION_SHAKE', 0.10) Citizen.Wait(500) ShakeGameplayCam('MEDIUM_EXPLOSION_SHAKE', 0.10) else Citizen.Wait(2000) ShakeGameplayCam('MEDIUM_EXPLOSION_SHAKE', 0.10) end elseif stress >= 700000 then local veh = GetVehiclePedIsUsing(playerPed) if IsPedInAnyVehicle(playerPed) and GetPedInVehicleSeat(veh, -1) == playerPed then esx_status How to dowload it? esx_status Citizen.Wait(1000) ShakeGameplayCam('MEDIUM_EXPLOSION_SHAKE', 0.07) TaskVehicleTempAction(playerPed, veh, 7, 100) Citizen.Wait(500) TaskVehicleTempAction(playerPed, veh, 8, 100) ShakeGameplayCam('MEDIUM_EXPLOSION_SHAKE', 0.07) Citizen.Wait(500) ShakeGameplayCam('MEDIUM_EXPLOSION_SHAKE', 0.07) else Citizen.Wait(2500) esx_status How to get it? esx_status ShakeGameplayCam('MEDIUM_EXPLOSION_SHAKE', 0.07) end elseif stress >= 600000 then -- %60 altındayken araç sürüşüne bir etkisi olmuyor // Below ½60 no effect to driving Citizen.Wait(3500) -- sıklık // frequency ShakeGameplayCam('MEDIUM_EXPLOSION_SHAKE', 0.07) -- efekt // effect elseif stress >= 500000 then Citizen.Wait(4500) ShakeGameplayCam('MEDIUM_EXPLOSION_SHAKE', 0.07) elseif stress >= 350000 then Citizen.Wait(5500) esx_status PasteShr esx_status ShakeGameplayCam('MEDIUM_EXPLOSION_SHAKE', 0.05) elseif stress >= 200000 then Citizen.Wait(6500) ShakeGameplayCam('MEDIUM_EXPLOSION_SHAKE', 0.03) end end end) end) AddEventHandler('esx_basicneeds:isEating', function(cb) esx_status How to use it? esx_status cb(IsAnimated) end) RegisterNetEvent('esx_basicneeds:onEat') AddEventHandler('esx_basicneeds:onEat', function(prop_name) if not IsAnimated then prop_name = prop_name or 'prop_cs_burger_01' IsAnimated = true Citizen.CreateThread(function() esx_status How to get it? esx_status local playerPed = PlayerPedId() local x,y,z = table.unpack(GetEntityCoords(playerPed)) local prop = CreateObject(GetHashKey(prop_name), x, y, z + 0.2, true, true, true) local boneIndex = GetPedBoneIndex(playerPed, 18905) AttachEntityToEntity(prop, playerPed, boneIndex, 0.12, 0.028, 0.001, 10.0, 175.0, 0.0, true, true, false, true, 1, true) ESX.Streaming.RequestAnimDict('mp_player_inteat@burger', function() TaskPlayAnim(playerPed, 'mp_player_inteat@burger', 'mp_player_int_eat_burger_fp', 8.0, -8, -1, 49, 0, 0, 0, 0) exports['progressBars']:startUI(2700, "Yemek tüketiliyor.") Citizen.Wait(3000) esx_status How to dowload it? esx_status IsAnimated = false ClearPedSecondaryTask(playerPed) DeleteObject(prop) end) end) end end) RegisterNetEvent('esx_basicneeds:onDrink') esx_status How to get it for free? esx_status AddEventHandler('esx_basicneeds:onDrink', function(prop_name) if not IsAnimated then prop_name = prop_name or 'prop_ld_flow_bottle' IsAnimated = true Citizen.CreateThread(function() local playerPed = PlayerPedId() local x,y,z = table.unpack(GetEntityCoords(playerPed)) local prop = CreateObject(GetHashKey(prop_name), x, y, z + 0.2, true, true, true) local boneIndex = GetPedBoneIndex(playerPed, 18905) esx_status How to get it? esx_status AttachEntityToEntity(prop, playerPed, boneIndex, 0.12, 0.028, 0.001, 10.0, 175.0, 0.0, true, true, false, true, 1, true) ESX.Streaming.RequestAnimDict('mp_player_intdrink', function() TaskPlayAnim(playerPed, 'mp_player_intdrink', 'loop_bottle', 8.0, -8, -1, 49, 0, 0, 0, 0) exports['progressBars']:startUI(3100, "Yemek tüketiliyor.") Citizen.Wait(3000) IsAnimated = false ClearPedSecondaryTask(playerPed) DeleteObject(prop) end) esx_status PasteShr esx_status end) end end) esx_status