M72 Gauss Rifle-43442-1-0-1581442516\Data\Meshes\DLCLondon\Weapons\Ranged\M72Gauss\M72_MagSmall.nif 8 BSShaderTextureSet\Textures\Textures #0: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\m72\mag_d.dds" 8 BSShaderTextureSet\Textures\Textures #1: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\m72\mag_n.dds" 8 BSShaderTextureSet\Textures\Textures #4: Path changed from "d:\creative\modding\fallout 4\reference\textures\shared\cubemaps\mipblur_defaultoutside1.dds" to "textures\shared\cubemaps\mipblur_defaultoutside1.dds" 8 BSShaderTextureSet\Textures\Textures #7: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\m72\mag_s.dds" 7 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing M72 Gauss Rifle-43442-1-0-1581442516\Data\Meshes\DLCLondon\Weapons\Ranged\M72Gauss\M72_MagDrum.nif 8 BSShaderTextureSet\Textures\Textures #0: Path changed from "e:\games\fallout 4\data\textures\thebiglidowski\m72\magdrum_d.dds" to "textures\thebiglidowski\m72\magdrum_d.dds" 8 BSShaderTextureSet\Textures\Textures #1: Path changed from "e:\games\fallout 4\data\textures\thebiglidowski\m72\magdrum_n.dds" to "textures\thebiglidowski\m72\magdrum_n.dds" 8 BSShaderTextureSet\Textures\Textures #4: Path changed from "d:\creative\modding\fallout 4\reference\textures\shared\cubemaps\mipblur_defaultoutside1.dds" to "textures\shared\cubemaps\mipblur_defaultoutside1.dds" 8 BSShaderTextureSet\Textures\Textures #7: Path changed from "e:\games\fallout 4\data\textures\thebiglidowski\m72\magdrum_s.dds" to "textures\thebiglidowski\m72\magdrum_s.dds" 7 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing M72 Gauss Rifle-43442-1-0-1581442516\Data\Meshes\DLCLondon\Weapons\Ranged\M72Gauss\M72_Stock.nif 7 BSShaderTextureSet\Textures\Textures #0: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\m72\stock_d.dds" 7 BSShaderTextureSet\Textures\Textures #1: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\m72\stock_n.dds" 7 BSShaderTextureSet\Textures\Textures #4: Path changed from "d:\creative\modding\fallout 4\reference\textures\shared\cubemaps\mipblur_defaultoutside1.dds" to "textures\shared\cubemaps\mipblur_defaultoutside1.dds" 7 BSShaderTextureSet\Textures\Textures #7: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\m72\stock_s.dds" 6 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing M72 Gauss Rifle-43442-1-0-1581442516\Data\Meshes\DLCLondon\Weapons\Ranged\M72Gauss\M72_StockHM.nif 8 BSShaderTextureSet\Textures\Textures #0: Path changed from "e:\games\fallout 4\data\textures\thebiglidowski\m72\stockhm_d.dds" to "textures\thebiglidowski\m72\stockhm_d.dds" 8 BSShaderTextureSet\Textures\Textures #1: Path changed from "e:\games\fallout 4\data\textures\thebiglidowski\m72\stockhm_n.dds" to "textures\thebiglidowski\m72\stockhm_n.dds" 8 BSShaderTextureSet\Textures\Textures #4: Path changed from "d:\creative\modding\fallout 4\reference\textures\shared\cubemaps\mipblur_defaultoutside1.dds" to "textures\shared\cubemaps\mipblur_defaultoutside1.dds" 8 BSShaderTextureSet\Textures\Textures #7: Path changed from "e:\games\fallout 4\data\textures\thebiglidowski\m72\stockhm_s.dds" to "textures\thebiglidowski\m72\stockhm_s.dds" 7 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing M72 Gauss Rifle-43442-1-0-1581442516\Data\Meshes\DLCLondon\Weapons\Ranged\M72Gauss\M72_Ironsights.nif 8 BSShaderTextureSet\Textures\Textures #0: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\m72\ironsights_d.dds" 8 BSShaderTextureSet\Textures\Textures #1: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\m72\ironsights_n.dds" 8 BSShaderTextureSet\Textures\Textures #4: Path changed from "d:\creative\modding\fallout 4\reference\textures\shared\cubemaps\mipblur_defaultoutside1.dds" to "textures\shared\cubemaps\mipblur_defaultoutside1.dds" 8 BSShaderTextureSet\Textures\Textures #7: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\m72\ironsights_s.dds" 7 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing M72 Gauss Rifle-43442-1-0-1581442516\Data\Meshes\DLCLondon\Weapons\Ranged\M72Gauss\M72_Capacitors.nif 7 BSShaderTextureSet\Textures\Textures #0: Path changed from "e:\games\fallout 4\data\textures\thebiglidowski\m72\capacitors_d.dds" to "textures\thebiglidowski\m72\capacitors_d.dds" 7 BSShaderTextureSet\Textures\Textures #1: Path changed from "e:\games\fallout 4\data\textures\thebiglidowski\m72\capacitors_n.dds" to "textures\thebiglidowski\m72\capacitors_n.dds" 7 BSShaderTextureSet\Textures\Textures #4: Path changed from "d:\creative\modding\fallout 4\reference\textures\shared\cubemaps\mipblur_defaultoutside1.dds" to "textures\shared\cubemaps\mipblur_defaultoutside1.dds" 7 BSShaderTextureSet\Textures\Textures #7: Path changed from "e:\games\fallout 4\data\textures\thebiglidowski\m72\capacitors_s.dds" to "textures\thebiglidowski\m72\capacitors_s.dds" 6 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing M72 Gauss Rifle-43442-1-0-1581442516\Data\Meshes\DLCLondon\Weapons\Ranged\M72Gauss\M72_StockHMRC.nif 8 BSShaderTextureSet\Textures\Textures #0: Path changed from "e:\games\fallout 4\data\textures\thebiglidowski\m72\stockhmrc_d.dds" to "textures\thebiglidowski\m72\stockhmrc_d.dds" 8 BSShaderTextureSet\Textures\Textures #1: Path changed from "e:\games\fallout 4\data\textures\thebiglidowski\m72\stockhmrc_n.dds" to "textures\thebiglidowski\m72\stockhmrc_n.dds" 8 BSShaderTextureSet\Textures\Textures #4: Path changed from "d:\creative\modding\fallout 4\reference\textures\shared\cubemaps\mipblur_defaultoutside1.dds" to "textures\shared\cubemaps\mipblur_defaultoutside1.dds" 8 BSShaderTextureSet\Textures\Textures #7: Path changed from "e:\games\fallout 4\data\textures\thebiglidowski\m72\stockhmrc_s.dds" to "textures\thebiglidowski\m72\stockhmrc_s.dds" 7 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing M72 Gauss Rifle-43442-1-0-1581442516\Data\Meshes\DLCLondon\Weapons\Ranged\M72Gauss\M72_Suppressor.nif 7 BSShaderTextureSet\Textures\Textures #0: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\suppressorthicc\suppressor_d.dds" 7 BSShaderTextureSet\Textures\Textures #1: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\suppressorthicc\suppressor_n.dds" 7 BSShaderTextureSet\Textures\Textures #4: Path changed from "d:\creative\modding\fallout 4\reference\textures\shared\cubemaps\mipblur_defaultoutside1.dds" to "textures\shared\cubemaps\mipblur_defaultoutside1.dds" 7 BSShaderTextureSet\Textures\Textures #7: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\suppressorthicc\suppressor_s.dds" 6 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing M72 Gauss Rifle-43442-1-0-1581442516\Data\Meshes\DLCLondon\Weapons\Ranged\M72Gauss\M72_Booster.nif 6 BSShaderTextureSet\Textures\Textures #0: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\booster\booster_d.dds" 6 BSShaderTextureSet\Textures\Textures #1: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\booster\booster_n.dds" 6 BSShaderTextureSet\Textures\Textures #4: Path changed from "d:\creative\modding\fallout 4\reference\textures\shared\cubemaps\mipblur_defaultoutside1.dds" to "textures\shared\cubemaps\mipblur_defaultoutside1.dds" 6 BSShaderTextureSet\Textures\Textures #7: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\booster\booster_s.dds" 5 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing M72 Gauss Rifle-43442-1-0-1581442516\Data\Meshes\DLCLondon\Weapons\Ranged\M72Gauss\M72_Barrel.nif 8 BSShaderTextureSet\Textures\Textures #0: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\m72\barrel_d.dds" 8 BSShaderTextureSet\Textures\Textures #1: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\m72\barrel_n.dds" 8 BSShaderTextureSet\Textures\Textures #4: Path changed from "d:\creative\modding\fallout 4\reference\textures\shared\cubemaps\mipblur_defaultoutside1.dds" to "textures\shared\cubemaps\mipblur_defaultoutside1.dds" 8 BSShaderTextureSet\Textures\Textures #7: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\m72\barrel_s.dds" 11 BSShaderTextureSet\Textures\Textures #0: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\m72\handguard_d.dds" 11 BSShaderTextureSet\Textures\Textures #1: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\m72\handguard_n.dds" 11 BSShaderTextureSet\Textures\Textures #4: Path changed from "d:\creative\modding\fallout 4\reference\textures\shared\cubemaps\mipblur_defaultoutside1.dds" to "textures\shared\cubemaps\mipblur_defaultoutside1.dds" 11 BSShaderTextureSet\Textures\Textures #7: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\m72\handguard_s.dds" 14 BSShaderTextureSet\Textures\Textures #0: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\m72\wires_d.dds" 14 BSShaderTextureSet\Textures\Textures #1: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\m72\wires_n.dds" 14 BSShaderTextureSet\Textures\Textures #4: Path changed from "d:\creative\modding\fallout 4\reference\textures\shared\cubemaps\mipblur_defaultoutside1.dds" to "textures\shared\cubemaps\mipblur_defaultoutside1.dds" 14 BSShaderTextureSet\Textures\Textures #7: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\m72\wires_s.dds" 7 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 10 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 13 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing M72 Gauss Rifle-43442-1-0-1581442516\Data\Meshes\DLCLondon\Weapons\Ranged\M72Gauss\M72_Receiver.nif 36 BSShaderTextureSet\Textures\Textures #0: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\m72\receiver_d.dds" 36 BSShaderTextureSet\Textures\Textures #1: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\m72\receiver_n.dds" 36 BSShaderTextureSet\Textures\Textures #4: Path changed from "d:\creative\modding\fallout 4\reference\textures\shared\cubemaps\mipblur_defaultoutside1.dds" to "textures\shared\cubemaps\mipblur_defaultoutside1.dds" 36 BSShaderTextureSet\Textures\Textures #7: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\m72\receiver_s.dds" 39 BSShaderTextureSet\Textures\Textures #0: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\m72\rail_d.dds" 39 BSShaderTextureSet\Textures\Textures #1: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\m72\rail_n.dds" 39 BSShaderTextureSet\Textures\Textures #4: Path changed from "d:\creative\modding\fallout 4\reference\textures\shared\cubemaps\mipblur_defaultoutside1.dds" to "textures\shared\cubemaps\mipblur_defaultoutside1.dds" 39 BSShaderTextureSet\Textures\Textures #7: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\m72\rail_s.dds" 42 BSShaderTextureSet\Textures\Textures #0: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\m72\grip_d.dds" 42 BSShaderTextureSet\Textures\Textures #1: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\m72\grip_n.dds" 42 BSShaderTextureSet\Textures\Textures #4: Path changed from "d:\creative\modding\fallout 4\reference\textures\shared\cubemaps\mipblur_defaultoutside1.dds" to "textures\shared\cubemaps\mipblur_defaultoutside1.dds" 42 BSShaderTextureSet\Textures\Textures #7: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\m72\grip_s.dds" 45 BSShaderTextureSet\Textures\Textures #0: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\m72\receiver_d.dds" 45 BSShaderTextureSet\Textures\Textures #1: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\m72\receiver_n.dds" 45 BSShaderTextureSet\Textures\Textures #4: Path changed from "d:\creative\modding\fallout 4\reference\textures\shared\cubemaps\mipblur_defaultoutside1.dds" to "textures\shared\cubemaps\mipblur_defaultoutside1.dds" 45 BSShaderTextureSet\Textures\Textures #7: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\m72\receiver_s.dds" 35 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 38 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 41 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 44 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing M72 Gauss Rifle-43442-1-0-1581442516\Data\Meshes\DLCLondon\Weapons\Ranged\M72Gauss\M72_Reflex.nif 6 BSShaderTextureSet\Textures\Textures #0: Path changed from "e:\games\fallout 4\data\textures\thebiglidowski\m72\reflex_d.dds" to "textures\thebiglidowski\m72\reflex_d.dds" 6 BSShaderTextureSet\Textures\Textures #1: Path changed from "e:\games\fallout 4\data\textures\thebiglidowski\m72\reflex_n.dds" to "textures\thebiglidowski\m72\reflex_n.dds" 6 BSShaderTextureSet\Textures\Textures #4: Path changed from "d:\creative\modding\fallout 4\reference\textures\shared\cubemaps\mipblur_defaultoutside1.dds" to "textures\shared\cubemaps\mipblur_defaultoutside1.dds" 6 BSShaderTextureSet\Textures\Textures #7: Path changed from "e:\games\fallout 4\data\textures\thebiglidowski\m72\reflex_s.dds" to "textures\thebiglidowski\m72\reflex_s.dds" 11 BSXFlags: Added missing BSXFlags 11 BSXFlags: Flags set to "External Emit" M72 Gauss Rifle-43442-1-0-1581442516\Data\Meshes\DLCLondon\Weapons\Ranged\M72Gauss\M72_Scope.nif 8 BSShaderTextureSet\Textures\Textures #0: Path changed from "e:\games\fallout 4\data\textures\thebiglidowski\shared\westteklens_d.dds" to "textures\thebiglidowski\shared\westteklens_d.dds" 8 BSShaderTextureSet\Textures\Textures #1: Path changed from "e:\games\fallout 4\data\textures\thebiglidowski\shared\westteklens_n.dds" to "textures\thebiglidowski\shared\westteklens_n.dds" 8 BSShaderTextureSet\Textures\Textures #4: Path changed from "d:\creative\modding\fallout 4\reference\textures\shared\cubemaps\mipblur_defaultoutside1_dielectric.dds" to "textures\shared\cubemaps\mipblur_defaultoutside1_dielectric.dds" 8 BSShaderTextureSet\Textures\Textures #7: Path changed from "e:\games\fallout 4\data\textures\thebiglidowski\shared\westteklens_s.dds" to "textures\thebiglidowski\shared\westteklens_s.dds" 10 BSShaderTextureSet\Textures\Textures #0: Path changed from "e:\games\fallout 4\data\textures\thebiglidowski\m72\scope_d.dds" to "textures\thebiglidowski\m72\scope_d.dds" 10 BSShaderTextureSet\Textures\Textures #1: Path changed from "e:\games\fallout 4\data\textures\thebiglidowski\m72\scope_n.dds" to "textures\thebiglidowski\m72\scope_n.dds" 10 BSShaderTextureSet\Textures\Textures #4: Path changed from "d:\creative\modding\fallout 4\reference\textures\shared\cubemaps\mipblur_defaultoutside1.dds" to "textures\shared\cubemaps\mipblur_defaultoutside1.dds" 10 BSShaderTextureSet\Textures\Textures #7: Path changed from "e:\games\fallout 4\data\textures\thebiglidowski\m72\scope_s.dds" to "textures\thebiglidowski\m72\scope_s.dds" M72 Gauss Rifle-43442-1-0-1581442516\Data\Meshes\DLCLondon\Weapons\Ranged\M72Gauss\M72_ScopeLong.nif 6 BSShaderTextureSet\Textures\Textures #0: Path changed from "e:\games\fallout 4\data\textures\thebiglidowski\shared\westteklens_d.dds" to "textures\thebiglidowski\shared\westteklens_d.dds" 6 BSShaderTextureSet\Textures\Textures #1: Path changed from "e:\games\fallout 4\data\textures\thebiglidowski\shared\westteklens_n.dds" to "textures\thebiglidowski\shared\westteklens_n.dds" 6 BSShaderTextureSet\Textures\Textures #4: Path changed from "d:\creative\modding\fallout 4\reference\textures\shared\cubemaps\mipblur_defaultoutside1_dielectric.dds" to "textures\shared\cubemaps\mipblur_defaultoutside1_dielectric.dds" 6 BSShaderTextureSet\Textures\Textures #7: Path changed from "e:\games\fallout 4\data\textures\thebiglidowski\shared\westteklens_s.dds" to "textures\thebiglidowski\shared\westteklens_s.dds" 8 BSShaderTextureSet\Textures\Textures #0: Couldn't fix absolute path "D:\Creative\Modding\Fallout 4\M72GaussRifle\Texturing\Output\ScopeLong\ScopeLong_D.dds" 8 BSShaderTextureSet\Textures\Textures #1: Couldn't fix absolute path "D:\Creative\Modding\Fallout 4\M72GaussRifle\Texturing\Output\ScopeLong\ScopeLong_N.dds" 8 BSShaderTextureSet\Textures\Textures #4: Path changed from "d:\creative\modding\fallout 4\reference\textures\shared\cubemaps\mipblur_defaultoutside1.dds" to "textures\shared\cubemaps\mipblur_defaultoutside1.dds" 8 BSShaderTextureSet\Textures\Textures #7: Couldn't fix absolute path "D:\Creative\Modding\Fallout 4\M72GaussRifle\Texturing\Output\ScopeLong\ScopeLong_S.dds" M72 Gauss Rifle-43442-1-0-1581442516\Data\Meshes\DLCLondon\Weapons\Ranged\M72Gauss\M72_Barrel_Shielded.nif 8 BSShaderTextureSet\Textures\Textures #0: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\m72\barrel_d.dds" 8 BSShaderTextureSet\Textures\Textures #1: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\m72\barrel_n.dds" 8 BSShaderTextureSet\Textures\Textures #4: Path changed from "d:\creative\modding\fallout 4\reference\textures\shared\cubemaps\mipblur_defaultoutside1.dds" to "textures\shared\cubemaps\mipblur_defaultoutside1.dds" 8 BSShaderTextureSet\Textures\Textures #7: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\m72\barrel_s.dds" 11 BSShaderTextureSet\Textures\Textures #0: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\m72\handguard_d.dds" 11 BSShaderTextureSet\Textures\Textures #1: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\m72\handguard_n.dds" 11 BSShaderTextureSet\Textures\Textures #4: Path changed from "d:\creative\modding\fallout 4\reference\textures\shared\cubemaps\mipblur_defaultoutside1.dds" to "textures\shared\cubemaps\mipblur_defaultoutside1.dds" 11 BSShaderTextureSet\Textures\Textures #7: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\m72\handguard_s.dds" 14 BSShaderTextureSet\Textures\Textures #0: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\m72\wires_d.dds" 14 BSShaderTextureSet\Textures\Textures #1: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\m72\wires_n.dds" 14 BSShaderTextureSet\Textures\Textures #4: Path changed from "d:\creative\modding\fallout 4\reference\textures\shared\cubemaps\mipblur_defaultoutside1.dds" to "textures\shared\cubemaps\mipblur_defaultoutside1.dds" 14 BSShaderTextureSet\Textures\Textures #7: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\m72\wires_s.dds" 17 BSShaderTextureSet\Textures\Textures #0: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\barrelshield\barrelshield_d.dds" 17 BSShaderTextureSet\Textures\Textures #1: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\barrelshield\barrelshield_n.dds" 17 BSShaderTextureSet\Textures\Textures #4: Path changed from "d:\creative\modding\fallout 4\reference\textures\shared\cubemaps\mipblur_defaultoutside1.dds" to "textures\shared\cubemaps\mipblur_defaultoutside1.dds" 17 BSShaderTextureSet\Textures\Textures #7: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\barrelshield\barrelshield_s.dds" 7 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 10 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 13 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 16 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing M72 Gauss Rifle-43442-1-0-1581442516\Data\Meshes\DLCLondon\Weapons\Ranged\M72Gauss\M72_Barrel_Overcharged.nif 8 BSShaderTextureSet\Textures\Textures #0: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\m72\barrel_d.dds" 8 BSShaderTextureSet\Textures\Textures #1: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\m72\barrel_n.dds" 8 BSShaderTextureSet\Textures\Textures #4: Path changed from "d:\creative\modding\fallout 4\reference\textures\shared\cubemaps\mipblur_defaultoutside1.dds" to "textures\shared\cubemaps\mipblur_defaultoutside1.dds" 8 BSShaderTextureSet\Textures\Textures #7: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\m72\barrel_s.dds" 11 BSShaderTextureSet\Textures\Textures #0: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\m72\handguard_d.dds" 11 BSShaderTextureSet\Textures\Textures #1: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\m72\handguard_n.dds" 11 BSShaderTextureSet\Textures\Textures #4: Path changed from "d:\creative\modding\fallout 4\reference\textures\shared\cubemaps\mipblur_defaultoutside1.dds" to "textures\shared\cubemaps\mipblur_defaultoutside1.dds" 11 BSShaderTextureSet\Textures\Textures #7: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\m72\handguard_s.dds" 14 BSShaderTextureSet\Textures\Textures #0: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\m72\wires_d.dds" 14 BSShaderTextureSet\Textures\Textures #1: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\m72\wires_n.dds" 14 BSShaderTextureSet\Textures\Textures #4: Path changed from "d:\creative\modding\fallout 4\reference\textures\shared\cubemaps\mipblur_defaultoutside1.dds" to "textures\shared\cubemaps\mipblur_defaultoutside1.dds" 14 BSShaderTextureSet\Textures\Textures #7: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\m72\wires_s.dds" 21 BSShaderTextureSet\Textures\Textures #0: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\barrelshield\barrelshield_d.dds" 21 BSShaderTextureSet\Textures\Textures #1: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\barrelshield\barrelshield_n.dds" 21 BSShaderTextureSet\Textures\Textures #4: Path changed from "d:\creative\modding\fallout 4\reference\textures\shared\cubemaps\mipblur_defaultoutside1.dds" to "textures\shared\cubemaps\mipblur_defaultoutside1.dds" 21 BSShaderTextureSet\Textures\Textures #7: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\barrelshield\barrelshield_s.dds" 7 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 10 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 13 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 20 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 15 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 2 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated" M72 Gauss Rifle-43442-1-0-1581442516\Data\Meshes\DLCLondon\Weapons\Ranged\M72Gauss\M72_Optimizer.nif 6 BSShaderTextureSet\Textures\Textures #0: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\optimizer\optimizer_d.dds" 6 BSShaderTextureSet\Textures\Textures #1: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\optimizer\optimizer_n.dds" 6 BSShaderTextureSet\Textures\Textures #4: Path changed from "d:\creative\modding\fallout 4\reference\textures\shared\cubemaps\mipblur_defaultoutside1.dds" to "textures\shared\cubemaps\mipblur_defaultoutside1.dds" 6 BSShaderTextureSet\Textures\Textures #7: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\optimizer\optimizer_s.dds" 10 BSShaderTextureSet\Textures\Textures #0: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\optimizer\optimizer_d.dds" 10 BSShaderTextureSet\Textures\Textures #1: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\optimizer\optimizer_n.dds" 10 BSShaderTextureSet\Textures\Textures #4: Path changed from "d:\creative\modding\fallout 4\reference\textures\shared\cubemaps\mipblur_defaultoutside1.dds" to "textures\shared\cubemaps\mipblur_defaultoutside1.dds" 10 BSShaderTextureSet\Textures\Textures #7: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\optimizer\optimizer_s.dds" 5 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing 9 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing