ballowtemporalaa [SystemSettings] UseDirectSound=True StaticDecals=True DynamicDecals=True UnbatchedDecals=True DecalCullDistanceScale=0.500000 DynamicLights=False DynamicShadows=False LightEnvironmentShadows=False CompositeDynamicLights=False SHSecondaryLighting=False ballowtemporalaa How to dowload it? ballowtemporalaa DirectionalLightmaps=False MotionBlur=False MotionBlurPause=False MotionBlurSkinning=0 DepthOfField=False AmbientOcclusion=False Bloom=False bAllowLightShafts=False Distortion=False FilteredDistortion=False ballowtemporalaa How to use it? ballowtemporalaa DropParticleDistortion=False bAllowDownsampledTranslucency=False SpeedTreeLeaves=False SpeedTreeFronds=False OnlyStreamInTextures=False LensFlares=False FogVolumes=False FloatingPointRenderTargets=False OneFrameThreadLag=False UseVsync=True ballowtemporalaa How to use it? ballowtemporalaa UpscaleScreenPercentage=True Fullscreen=True AllowOpenGL=False AllowRadialBlur=False AllowSubsurfaceScattering=False AllowImageReflections=False AllowImageReflectionShadowing=False bAllowSeparateTranslucency=False bAllowPostprocessMLAA=False bAllowHighQualityMaterials=False ballowtemporalaa How to get it? ballowtemporalaa MaxFilterBlurSampleCount=1 SkeletalMeshLODBias=4 ParticleLODBias=10 DetailMode=0 MaxDrawDistanceScale=1 ShadowFilterQualityBias=0 MaxAnisotropy=0 MaxMultiSamples=1 bAllowD3D9MSAA=False bAllowTemporalAA=False ballowtemporalaa How to get it for free? ballowtemporalaa TemporalAA_MinDepth=500.000000 TemporalAA_StartDepthVelocityScale=100.000000 MinShadowResolution=32 MinPreShadowResolution=8 MaxShadowResolution=620 MobileShadowTextureResolution=1120 MaxWholeSceneDominantShadowResolution=1344 ShadowFadeResolution=32 PreShadowFadeResolution=16 ShadowFadeExponent=0.250000 ballowtemporalaa How to dowload it? ballowtemporalaa ResX=1920 ResY=1080 AutoDetectDesktopResolution=False Borderless=True AllowApexCloth=False ScreenPercentage=100.000000 SceneCaptureStreamingMultiplier=1.000000 ShadowTexelsPerPixel=1.273240 PreShadowResolutionFactor=0.500000 bEnableBranchingPCFShadows=False ballowtemporalaa PasteShr ballowtemporalaa bAllowHardwareShadowFiltering=False TessellationAdaptivePixelsPerTriangle=48.000000 bEnableForegroundShadowsOnWorld=True bEnableForegroundSelfShadowing=False bAllowWholeSceneDominantShadows=True bUseConservativeShadowBounds=False ShadowFilterRadius=2.000000 ShadowDepthBias=0.012000 PerObjectShadowTransition=60.000000 PerSceneShadowTransition=600.000000 ballowtemporalaa How to get it for free? ballowtemporalaa CSMSplitPenumbraScale=0.500000 CSMSplitSoftTransitionDistanceScale=4.000000 CSMSplitDepthBiasScale=0.500000 CSMMinimumFOV=40.000000 CSMFOVRoundFactor=4.000000 UnbuiltWholeSceneDynamicShadowRadius=20000.000000 UnbuiltNumWholeSceneDynamicShadowCascades=3 WholeSceneShadowUnbuiltInteractionThreshold=50 bAllowFracturedDamage=False NumFracturedPartsScale=1.000000 ballowtemporalaa How to use it? ballowtemporalaa FractureDirectSpawnChanceScale=1.000000 FractureRadialSpawnChanceScale=1.000000 FractureCullDistanceScale=1.000000 bForceCPUAccessToGPUSkinVerts=false bDisableSkeletalInstanceWeights=false HighPrecisionGBuffers=False AllowSecondaryDisplays=False SecondaryDisplayMaximumWidth=1280 SecondaryDisplayMaximumHeight=720 AllowPerFrameSleep=False ballowtemporalaa How to get it? ballowtemporalaa AllowPerFrameYield=False MobileFeatureLevel=0 MobileFog=True MobileHeightFog=False MobileSpecular=True MobileBumpOffset=True MobileNormalMapping=True MobileEnvMapping=True MobileRimLighting=True MobileColorBlending=True ballowtemporalaa How to use it? ballowtemporalaa MobileColorGrading=False MobileVertexMovement=True MobileOcclusionQueries=False MobileGlobalGammaCorrection=False MobileAllowGammaCorrectionWorldOverride=False MobileAllowDepthPrePass=False MobileGfxGammaCorrection=False MobileLODBias=-0.5 MobileBoneCount=75 MobileBoneWeightCount=2 ballowtemporalaa PasteShr ballowtemporalaa MobileUsePreprocessedShaders=True MobileFlashRedForUncachedShaders=False MobileWarmUpPreprocessedShaders=True MobileCachePreprocessedShaders=False MobileProfilePreprocessedShaders=False MobileUseCPreprocessorOnShaders=True MobileLoadCPreprocessedShaders=True MobileSharePixelShaders=True MobileShareVertexShaders=True MobileShareShaderPrograms=True ballowtemporalaa How to dowload it? ballowtemporalaa MobileEnableMSAA=False MobileContentScaleFactor=1.0 MobileVertexScratchBufferSize=150 MobileIndexScratchBufferSize=10 MobileLightShaftScale=2.0 MobileLightShaftFirstPass=0.5 MobileLightShaftSecondPass=1.0 MobileModShadows=True MobileTiltShift=False MobileMaxMemory=300 ballowtemporalaa How to dowload it? ballowtemporalaa MobilePostProcessBlurAmount=32.0 bMobileUsingHighResolutionTiming=True MobileTiltShiftPosition=0.5 MobileTiltShiftFocusWidth=0.3 MobileTiltShiftTransitionWidth=0.5 MobileMaxShadowRange=500.0 MobileBloomTint=(R=1.0,G=0.75,B=0.0,A=1.0) MobileClearDepthBetweenDPG=False MobileSceneDepthResolveForShadows=TRUE MobileLandscapeLodBias=0 ballowtemporalaa PasteShr ballowtemporalaa MobileUseShaderGroupForStartupObjects=FALSE MobileMinimizeFogShaders=FALSE MobileFXAAQuality=0 ApexLODResourceBudget=1000000000000000000000.0 ApexDestructionMaxChunkIslandCount=2500 ApexDestructionMaxShapeCount=0 ApexDestructionMaxChunkSeparationLOD=1.0 ApexDestructionMaxActorCreatesPerFrame=-1 ApexDestructionMaxFracturesProcessedPerFrame=-1 ApexDestructionSortByBenefit=True ballowtemporalaa How to dowload it? ballowtemporalaa ApexGRBEnable=false ApexGRBGPUMemSceneSize=128 ApexGRBGPUMemTempDataSize=128 ApexGRBMeshCellSize=7.5 ApexGRBNonPenSolverPosIterCount=9; ApexGRBFrictionSolverPosIterCount=3; ApexGRBFrictionSolverVelIterCount=3; ApexGRBSkinWidth=0.025 ApexGRBMaxLinearAcceleration=1000000.0 bEnableParallelAPEXClothingFetch=True ballowtemporalaa How to dowload it? ballowtemporalaa bApexClothingAsyncFetchResults=False ApexClothingAvgSimFrequencyWindow=60 ApexClothingAllowAsyncCooking=True ApexClothingAllowApexWorkBetweenSubsteps=FALSE TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=32,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=32,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=32,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=32,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=32,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=32,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) ballowtemporalaa PasteShr ballowtemporalaa TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=32,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=32,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=32,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=32,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=32,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=32,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=32,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=32,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=32,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) ballowtemporalaa How to get it? ballowtemporalaa TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=32,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=32,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=32,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=32,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=32,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=32,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=32,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=32,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=32,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_ImageBasedReflection=(MinLODSize=1,MaxLODSize=32,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) ballowtemporalaa How to use it? ballowtemporalaa TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=32,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) bAllowBetterModulatedShadows=FALSE TEXTUREGROUP_LightAndShadowMap=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=32,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) [SystemSettingsBucket1] BasedOn=SystemSettings [SystemSettingsBucket2] BasedOn=SystemSettings ballowtemporalaa How to get it for free? ballowtemporalaa [SystemSettingsBucket3] BasedOn=SystemSettings [SystemSettingsBucket4] BasedOn=SystemSettings [SystemSettingsBucket5] BasedOn=SystemSettings ballowtemporalaa PasteShr ballowtemporalaa [SystemSettingsScreenshot] BasedOn=SystemSettings MaxAnisotropy=16 ShadowFilterQualityBias=1 MinShadowResolution=16 ShadowFadeResolution=1 MinPreShadowResolution=16 PreShadowFadeResolution=1 ShadowTexelsPerPixel=4.0f PreShadowResolutionFactor=1.0 ballowtemporalaa PasteShr ballowtemporalaa MaxShadowResolution=4096 MaxWholeSceneDominantShadowResolution=4096 CompositeDynamicLights=FALSE TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) ballowtemporalaa How to dowload it? ballowtemporalaa TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=linear,MipFilter=linear) TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) ballowtemporalaa PasteShr ballowtemporalaa TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) [SystemSettingsEditor] ballowtemporalaa How to get it? ballowtemporalaa BasedOn=SystemSettings ResX=1280 ResY=720 [SystemSettingsSplitScreen2] BasedOn=SystemSettings bAllowWholeSceneDominantShadows=False bAllowLightShafts=False DetailMode=1 ballowtemporalaa How to get it? ballowtemporalaa [SystemSettingsMobile] BasedOn=SystemSettings Fullscreen=True DirectionalLightmaps=False DynamicLights=False SHSecondaryLighting=False StaticDecals=True DynamicDecals=False UnbatchedDecals=False MotionBlur=FALSE ballowtemporalaa PasteShr ballowtemporalaa MotionBlurPause=FALSE DepthOfField=FALSE AmbientOcclusion=FALSE Bloom=FALSE Distortion=FALSE FilteredDistortion=FALSE DropParticleDistortion=TRUE FloatingPointRenderTargets=FALSE MaxAnisotropy=2 bAllowLightShafts=FALSE ballowtemporalaa How to get it for free? ballowtemporalaa MobileModShadows=False MobileClearDepthBetweenDPG=False MaxFilterBlurSampleCount=4 DynamicShadows=False MobileMaxMemory=300 MobileLandscapeLodBias=0 AllowRadialBlur=False [SystemSettingsMobilePreviewer] BasedOn=SystemSettingsMobile ballowtemporalaa How to get it for free? ballowtemporalaa Fullscreen=False [SystemSettingsMobileTextureBias] BasedOn=SystemSettingsMobile TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) ballowtemporalaa How to get it for free? ballowtemporalaa TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) ballowtemporalaa How to dowload it? ballowtemporalaa TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3) TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) ballowtemporalaa How to use it? ballowtemporalaa [SystemSettingsAndroid] BasedOn=SystemSettingsMobileTextureBias [SystemSettingsAndroid_Performance1_MemoryLow] BasedOn=SystemSettingsMobileTextureBias MobileFeatureLevel=1 MobileFog=False MobileSpecular=False MobileBumpOffset=False MobileNormalMapping=False ballowtemporalaa How to get it? ballowtemporalaa MobileEnvMapping=False MobileRimLighting=False MobileContentScaleFactor=0.9375 [SystemSettingsAndroid_Performance2_MemoryLow] BasedOn=SystemSettingsMobileTextureBias MobileBumpOffset=False MobileNormalMapping=False MobileContentScaleFactor=0.9375 ballowtemporalaa How to use it? ballowtemporalaa [SystemSettingsAndroid_Performance1_Memory1024] BasedOn=SystemSettingsMobile MobileFeatureLevel=1 MobileFog=False MobileSpecular=False MobileBumpOffset=False MobileNormalMapping=False MobileEnvMapping=False MobileRimLighting=False MobileContentScaleFactor=0.9375 ballowtemporalaa How to dowload it? ballowtemporalaa [SystemSettingsAndroid_Performance2_Memory1024] BasedOn=SystemSettingsMobile MobileBumpOffset=False MobileNormalMapping=False MobileContentScaleFactor=0.9375 [SystemSettingsFlash] BasedOn=SystemSettingsMobileTextureBias MotionBlur=FALSE ballowtemporalaa How to get it for free? ballowtemporalaa MotionBlurPause=FALSE DepthOfField=FALSE AmbientOcclusion=FALSE Bloom=FALSE Distortion=FALSE FilteredDistortion=FALSE bAllowLightShafts=FALSE MobileModShadows=True DynamicShadows=True MobileClearDepthBetweenDPG=True ballowtemporalaa How to get it? ballowtemporalaa DirectionalLightmaps=False MobileHeightFog=False [SystemSettingsIPhone] BasedOn=SystemSettingsMobileTextureBias bMobileUsingHighResolutionTiming=False [SystemSettingsIPhone3GS] BasedOn=SystemSettingsMobileTextureBias LensFlares=False ballowtemporalaa How to get it for free? ballowtemporalaa DetailMode=1 MobileEnableMSAA=True MobileMaxMemory=100 bMobileUsingHighResolutionTiming=False MobileLandscapeLodBias=2 [SystemSettingsIPhone4] BasedOn=SystemSettingsMobile MobileContentScaleFactor=2.0 LensFlares=False ballowtemporalaa How to use it? ballowtemporalaa bMobileUsingHighResolutionTiming=False MobileLandscapeLodBias=1 [SystemSettingsIPhone4S] BasedOn=SystemSettingsMobile MobileEnableMSAA=True bAllowLightShafts=True MobileModShadows=True DynamicShadows=False ShadowDepthBias=0.025 ballowtemporalaa How to dowload it? ballowtemporalaa MobileContentScaleFactor=2.0 MaxShadowResolution=256 MobileShadowTextureResolution=256 [SystemSettingsIPhone5] BasedOn=SystemSettingsMobile MobileEnableMSAA=True bAllowLightShafts=True MobileModShadows=True DynamicShadows=False ballowtemporalaa How to use it? ballowtemporalaa ShadowDepthBias=0.025 MobileContentScaleFactor=2.0 MaxShadowResolution=256 MobileShadowTextureResolution=1024 AllowRadialBlur=True [SystemSettingsIPodTouch4] BasedOn=SystemSettingsMobileTextureBias MobileContentScaleFactor=2.0 LensFlares=False ballowtemporalaa How to get it? ballowtemporalaa MobileMaxMemory=100 bMobileUsingHighResolutionTiming=False MobileLandscapeLodBias=2 [SystemSettingsIPodTouch5] BasedOn=SystemSettingsMobile MobileEnableMSAA=True bAllowLightShafts=True MobileModShadows=True DynamicShadows=False ballowtemporalaa PasteShr ballowtemporalaa ShadowDepthBias=0.025 MobileContentScaleFactor=2.0 MaxShadowResolution=256 MobileShadowTextureResolution=256 [SystemSettingsIPad] BasedOn=SystemSettingsMobileTextureBias MobileFeatureLevel=1 MobileFog=False MobileSpecular=False ballowtemporalaa How to dowload it? ballowtemporalaa MobileBumpOffset=False MobileNormalMapping=False MobileEnvMapping=False MobileRimLighting=False MobileMaxMemory=100 bMobileUsingHighResolutionTiming=False MobileLandscapeLodBias=1 MobileContentScaleFactor=0.9375 [SystemSettingsIPad2] ballowtemporalaa How to get it? ballowtemporalaa BasedOn=SystemSettingsMobile MobileEnableMSAA=False bAllowLightShafts=True MobileModShadows=True DynamicShadows=False ShadowDepthBias=0.016 MobileContentScaleFactor=1.0 MaxShadowResolution=256 MobileShadowTextureResolution=256 ballowtemporalaa How to use it? ballowtemporalaa [SystemSettingsIPad3] BasedOn=SystemSettingsMobile MobileEnableMSAA=False bAllowLightShafts=True MobileModShadows=True DynamicShadows=True ShadowDepthBias=0.016 MobileContentScaleFactor=1.40625 MaxShadowResolution=256 MobileShadowTextureResolution=256 ballowtemporalaa PasteShr ballowtemporalaa MobileMaxMemory=500 [SystemSettingsIPad4] BasedOn=SystemSettingsMobile MobileEnableMSAA=False bAllowLightShafts=True MobileModShadows=True DynamicShadows=True ShadowDepthBias=0.016 MobileContentScaleFactor=2.0 ballowtemporalaa How to dowload it? ballowtemporalaa MaxShadowResolution=512 MobileShadowTextureResolution=512 MobileMaxMemory=500 AllowRadialBlur=True [SystemSettingsIPadMini] BasedOn=SystemSettingsMobile MobileEnableMSAA=False bAllowLightShafts=True MobileModShadows=True ballowtemporalaa How to get it? ballowtemporalaa DynamicShadows=False ShadowDepthBias=0.016 MobileContentScaleFactor=1.0 MaxShadowResolution=256 MobileShadowTextureResolution=256 [SystemSettingsIPad2_Detail] BasedOn=SystemSettingsIPad2 [Configuration] ballowtemporalaa How to get it for free? ballowtemporalaa [SystemSettingsTexturesDerp] BasedOn=SystemSettings TEXTUREGROUP_Character=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_CharacterNormalMap=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_CharacterSpecular=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Effects=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_LightAndShadowMap=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_RenderTarget=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Skybox=(MinLODSize=0,MaxLODSize=0,LODBias=0) ballowtemporalaa How to dowload it? ballowtemporalaa TEXTUREGROUP_UI=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Vehicle=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_VehicleNormalMap=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_VehicleSpecular=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Weapon=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_WeaponNormalMap=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_WeaponSpecular=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_World=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_WorldNormalMap=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_WorldSpecular=(MinLODSize=0,MaxLODSize=0,LODBias=0) ballowtemporalaa How to dowload it? ballowtemporalaa TEXTUREGROUP_Cinematic=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Lightmap=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Shadowmap=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_MobileFlattened=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_ImageBasedReflection=(MinLODSize=0,MaxLODSize=0,LODBias=0) ballowtemporalaa How to dowload it? ballowtemporalaa TEXTUREGROUP_Bokeh=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_ColorLookupTable=(MinLODSize=0,MaxLODSize=0,LODBias=0) [SystemSettingsTexturesLow] BasedOn=SystemSettings TEXTUREGROUP_Character=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_CharacterNormalMap=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_CharacterSpecular=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Effects=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_LightAndShadowMap=(MinLODSize=0,MaxLODSize=0,LODBias=0) ballowtemporalaa How to dowload it? ballowtemporalaa TEXTUREGROUP_RenderTarget=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Skybox=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_UI=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Vehicle=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_VehicleNormalMap=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_VehicleSpecular=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Weapon=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_WeaponNormalMap=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_WeaponSpecular=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_World=(MinLODSize=0,MaxLODSize=0,LODBias=0) ballowtemporalaa How to use it? ballowtemporalaa TEXTUREGROUP_WorldNormalMap=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_WorldSpecular=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Cinematic=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Lightmap=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Shadowmap=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_MobileFlattened=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=0,MaxLODSize=0,LODBias=0) ballowtemporalaa How to get it for free? ballowtemporalaa TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_ImageBasedReflection=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Bokeh=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_ColorLookupTable=(MinLODSize=0,MaxLODSize=0,LODBias=0) [SystemSettingsTexturesMedium] BasedOn=SystemSettings TEXTUREGROUP_Character=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_CharacterNormalMap=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_CharacterSpecular=(MinLODSize=0,MaxLODSize=0,LODBias=0) ballowtemporalaa How to get it? ballowtemporalaa TEXTUREGROUP_Effects=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_LightAndShadowMap=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_RenderTarget=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Skybox=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_UI=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Vehicle=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_VehicleNormalMap=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_VehicleSpecular=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Weapon=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_WeaponNormalMap=(MinLODSize=0,MaxLODSize=0,LODBias=0) ballowtemporalaa PasteShr ballowtemporalaa TEXTUREGROUP_WeaponSpecular=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_World=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_WorldNormalMap=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_WorldSpecular=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Cinematic=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Lightmap=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Shadowmap=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_MobileFlattened=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=0,MaxLODSize=0,LODBias=0) ballowtemporalaa How to get it? ballowtemporalaa TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_ImageBasedReflection=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Bokeh=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_ColorLookupTable=(MinLODSize=0,MaxLODSize=0,LODBias=0) [SystemSettingsTexturesHigh] BasedOn=SystemSettings TEXTUREGROUP_Character=(MinLODSize=0,MaxLODSize=0,LODBias=0) ballowtemporalaa How to get it for free? ballowtemporalaa TEXTUREGROUP_CharacterNormalMap=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_CharacterSpecular=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Effects=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_LightAndShadowMap=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_RenderTarget=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Skybox=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_UI=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Vehicle=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_VehicleNormalMap=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_VehicleSpecular=(MinLODSize=0,MaxLODSize=0,LODBias=0) ballowtemporalaa How to use it? ballowtemporalaa TEXTUREGROUP_Weapon=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_WeaponNormalMap=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_WeaponSpecular=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_World=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_WorldNormalMap=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_WorldSpecular=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Cinematic=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Lightmap=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Shadowmap=(MinLODSize=0,MaxLODSize=0,LODBias=0) ballowtemporalaa How to dowload it? ballowtemporalaa TEXTUREGROUP_MobileFlattened=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_ImageBasedReflection=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Bokeh=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_ColorLookupTable=(MinLODSize=0,MaxLODSize=0,LODBias=0) [SystemSettingsTexturesHigher] ballowtemporalaa How to get it for free? ballowtemporalaa BasedOn=SystemSettings TEXTUREGROUP_Character=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_CharacterNormalMap=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_CharacterSpecular=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Effects=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_LightAndShadowMap=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_RenderTarget=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Skybox=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_UI=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Vehicle=(MinLODSize=0,MaxLODSize=0,LODBias=0) ballowtemporalaa How to get it for free? ballowtemporalaa TEXTUREGROUP_VehicleNormalMap=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_VehicleSpecular=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Weapon=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_WeaponNormalMap=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_WeaponSpecular=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_World=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_WorldNormalMap=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_WorldSpecular=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Cinematic=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=0,MaxLODSize=0,LODBias=0) ballowtemporalaa How to get it? ballowtemporalaa TEXTUREGROUP_Lightmap=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Shadowmap=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_MobileFlattened=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_ImageBasedReflection=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Bokeh=(MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_ColorLookupTable=(MinLODSize=0,MaxLODSize=0,LODBias=0) ballowtemporalaa How to get it? ballowtemporalaa [IniVersion] 0=1454709483.000000 1=1459521914.000000 ballowtemporalaa