-- Setting You can Set the Size of Hitbox Expand as you Want local setting = { hitbox = 7 } -- Full Script local player = game.Players.LocalPlayer local character = player.Character local localroot = character:WaitForChild("HumanoidRootPart") local hum = character:WaitForChild("Humanoid") --Made by : https://v3rmillion.net/member.php?action=profile&uid=1642742 local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/lime"))() local w = Library:Window("Asylum life Auto Kill v2 by Mawin_CK") w:Button("Go to safeZone for safe AutoKilling", function() local part = Instance.new("Part") part.Size = Vector3.new(100, 1, 100) part.Position = Vector3.new(1000, 1000, 1000) part.Name = "Safe Client" part.Parent = game.Workspace part.Anchored = true part.Color = Color3.new(1, 1, 1) wait(0.1) localroot.CFrame = part.CFrame * CFrame.new(0, 5, 0) end) local function UnCollideBody() for _, v in pairs(game.Players:GetPlayers()) do if v ~= player and v.Character then local charParts = v.Character:GetDescendants() -- Gets all descendants to include nested parts for _, g in pairs(charParts) do if g:IsA("BasePart") and g.CanCollide then -- Check if it's a BasePart and has CanCollide enabled g.CanCollide = false -- Disable collisions end end end end end local Active = false w:Toggle("Auto Punch", function(v) Active = v if Active and hum.Health > 0 then while Active and hum.Health > 0 do wait(1) game:GetService("ReplicatedStorage").RemoteEvents.Weapons.Punch:FireServer() end end end) local On = false w:Toggle("Auto Kill(Active With Punch)", function(state) On = state if On and hum.Health > 0 then while On and hum.Health > 0 do game:GetService("RunService").Heartbeat:Wait() for _, v in pairs(game.Players:GetPlayers()) do if v ~= player and v.Character and not v.Character:FindFirstChildWhichIsA("Forcefield") then local JN = v.Character:FindFirstChild("HumanoidRootPart") local JNR = v.Character:FindFirstChildOfClass("Humanoid") if JN and JNR and JNR.Health > 0 then while On and hum.Health > 0 and JNR.Health > 0 do game:GetService("RunService").RenderStepped:Wait() UnCollideBody() JN.CFrame = localroot.CFrame * CFrame.new(0, 0, -5) JN.Size = Vector3.new(setting.hitbox, setting.hitbox, setting.hitbox) JN.Transparency = 0.5 end end end end end end end) game.Players.LocalPlayer.CharacterAdded:Connect(function(char) character = char localroot = character:WaitForChild("HumanoidRootPart") end)